Game Updates

Patch notes and dev posts · 1,432 Steam updates
Cradle of the Dark Brood
Cradle of the Dark Brood
108 days ago · RyuseGames

v1.0.17

Small polish and bugfix update focused on Genetic Recreation clarity and Dominion assignment popups. Changes Rework the Genetic Recreation confirmation popup with clearer sacrifice and breakdown details and show role-by-role sacrifice counts, power totals, and live-updating projected founder stats Clarify the next Genetic Breakdown threshold, including bonuses from effects like Deferred Collapse Bugfixes Fix the Forger creature assignment modal not appearing Improve Dominion role assignment modal handling across all servitor roles
Eldara
Eldara
108 days ago · Eldara

Hot-Fix #2

🏦 Bank Tabs Organize your bank into multiple tabs. Create and delete tabs, and switch between them freely. Move items between tabs by dragging an item onto a tab or via right-click → Move to Tab. Rename a tab (double-click it), give it a custom icon (right-click an item → Set as Tab Icon), and drag tabs to reorder them. Deleting a tab is safe — its items move back to Tab 1, never lost. ⛏️ Separate Pickaxe & Axe Slots Tools now have two dedicated equipment slots instead of sharing one. Both stay equipped across all 3 gear sets — they no longer come off when you switch loadouts. ⚡ Combat & Quality of Life Dungeons can now auto-repeat — toggle it on and a cleared dungeon re-runs automatically at full rewards. Ancient Surge can be claimed straight from the Adventure Log (a ⚡ Claim button on the prompt), in addition to the bolt badge. Kill contracts now show live progress in the chat log (e.g. "7/20 slain — 13 to go"). 🐞 Bug Fixes Defence combat style no longer reverts to Melee when switching tabs. Fixed the Ancient Surge countdown freezing on skill cards after claiming. Additional UI polish and fixes.
Gathera
Gathera
108 days ago · acatato

Gathera Demo is Now Live!

The Gathera Demo is OUT NOW! Jump in, explore the world, gather resources, and let the joy of gathering take over! What’s Inside the DemoExplore the World With 3 Biomes Roam through the first biomes and uncover what Gathera has to offer.Gather, Craft, Survive Collect materials, craft new tools, and collect unique things!Discover the Unknown The world is full of surprises. Maybe some little cute creatures are not what you think they are?A First Look at What’s Coming This demo is only the beginning. We’re working on more content, new biomes, new enemies, more mechanics, but the most improtant is CO-OP!The Road AheadYour feedback will help us improve Gathera as we continue development. Try the demo, share your thoughts, and help us build the world ahead! 👉 Play the demo now and Wishlist Gathera to stay updated. Demo will be available even after Steam Next Fest.
Dig into the core
Dig into the core
108 days ago · c0mmand0z

Version 1.1 – The Major Prestige Update

The depths remember. Version 1.1 brings the biggest content update yet to Dig into the Core! The new Prestige system expands the game far beyond Zone 33. After completing your first full descent, a new journey begins. You return to the beginning, but not everything is lost. The depths remember your achievements and transform them into permanent power. The New Prestige System After completing Zone 33, you can activate Prestige and begin a new run through the depths. Prestige resets the regular progression, while your most important permanent achievements remain: Echo Shards The Echo Tree and all purchased Echo upgrades Unlocked Mega Skills Stone Resonance and lifetime stone counts Portal Energy and its current progress Prestige Levels and Prestige Points After completing Zone 33 again, the next Prestige becomes available in the Base Camp. Each Prestige Level also increases the number of stones appearing during runs. Every Prestige adds approximately 10% more stone spawns, creating both new opportunities and greater challenges. The Echo Tree The Echo Tree becomes available after your first Prestige. Echo Shards can be invested into numerous permanent upgrades for all future runs, including: increased click damage increased automatic damage higher XP gains more Gold from Resource Trading reduced Zone XP requirements stronger Portal Energy conversion additional Echo Shards stronger Stone Resonance bonuses The cost of the Echo Tree has been rebalanced so that fully upgrading its regular skills is realistically achievable over approximately five successful Prestige runs. Five Powerful Mega Skills Each Prestige grants one Prestige Point, which can be used to unlock one of five Mega Skills: Hammer of Virexon – Every 7 seconds, a massive hammer strikes roughly half of all visible stones and deals 10× click damage. Thunder of the Ordo – Every 7 seconds, up to five lightning strikes instantly destroy their targets and release additional shard bursts. Timeline Fracture – Every ...
Eldara
Eldara
108 days ago · Eldara

Hot-Fix #1

✦ New Exit button — a proper Exit option is now in the top bar. It saves your game and quits to desktop (with a confirmation so you can't misclick it). Windowed mode — press F11 or Alt+Enter any time to toggle between fullscreen and windowed. ⚔ Hardcore Mode Tools are now available in Hardcore — the Skiller's Workshop (pickaxes & axes) is open, shown exactly like in Normal mode. Backpacks added to Ironman Supplies — all three packs can now be bought in Hardcore, same price and look as Normal. Fixed: Hardcore XP was reduced too much — XP was effectively cut by ~75% instead of half. Hardcore XP is now correctly halved, matching the number shown on the cards. The mode-select screen now clearly states the Hardcore market is limited compared to Normal. 🐞 Bug Fixes Reset Save now actually works — it fully wipes your character and returns you to character creation (and uses the game's themed confirmation prompt instead of the plain pop-up). Ancient Surge no longer lingers past 0s — the buff sometimes kept running after its timer ended if you tabbed out and back. It now ends right on time. ⚙ Performance Reduced screen tearing and stutter while scrolling.
Desk Space: Idle Spacefleet clicker
Desk Space: Idle Spacefleet clicker
108 days ago · Shotgun Anaconda

Next Fest Extended demo!

Hey everyone!I soft-launched the demo for Desk Space two weeks ago to gather initial feedback, and the response has been largely positive! However, the main piece of feedback was that it was too short, so I've updated the demo to be almost double the length.The demo now takes you near the end of the first "run". It hints at the prestige gimmick, but the mechanic itself and certain endgame upgrades remain locked for the full game. Hopefully, this is enough to give you a fun taste of what's there and what's coming. The average playtime for the demo on Steam currently says 38 minutes, so you can expect a similar amount of playtime.There are still some limits on how many ships you can buy to prevent things from snowballing out of control (mostly because I haven't decided if save files will carry over to the full release yet).Enjoy the demo and have a great Next Fest! :) Feel free to send me your feedback on the Steam forums or on Twitter/Bluesky.
Cradle of the Dark Brood
Cradle of the Dark Brood
109 days ago · RyuseGames

v1.0.16

Hello!This update focuses on giving players more control over Conquest pacing, improving automation, and fixing the UI. ChangesAdd zone resize controls for Conquest zones unlocked through Compressed Dominion Change Compressed Dominion into a repeatable upgrade that grants resize points per zone Add Perfect Clear rewards to Conquest zones Add an Improve Chance threshold setting for Auto Genetic Recreation Improve Auto Scavenger zone assignment so scavengers spread out for better total gains Add a Lore Popups toggle in settings Show Perfected mutations separately in the Mutations overview Improve mutation sorting by stat and unlock requirement Add Up/Down keyboard selection in the hatchery table Allow Escape to close major popups and finished battle modals Bugfixes Fix blessing tiles not spawning on zone shrink Improve special tile placement on small or resized Conquest grids Fix circle zone grid size text to show radius correctly
Pocket Dinos
Pocket Dinos
109 days ago · ManChickenTurtle

Bug Fixes: Renaming Habitats and Start New Game

This is a quick bug fix to fix a few issue, but also set some foundational pieces. Fixed updating your Habitat name from the Cover - it now ignores Sticker controls/inputs so you can type S, R and F Fixed starting a new game - legacy code was breaking this flowAlso added a few minor updates:Feed Mode now has visual buttons in the Settings and Habitat (near Food and Scenery)Additional tooltips have been added to describe the feature in more detailScenery control hints are now also shown in the Controls Settings menu
Loopbound
Loopbound
110 days ago · loopbounder

patch notes 0.5.9

Loopbound — v0.5.9 Forest Added a conditional shortcut (alternative to building the bridge). You need to visit the area to unlock it. UI Added Visions (included the first 8 of them). Grammar and text corrections. Header buttons available in the "What Happened?" screen. Improved tutorial. Core Reset Cycle no longer takes you to the previous death screen. (Internal) Auto-eat now prefers foods that satisfy more resource needs simultaneously. Yellow Severely reduced the mastery threshold for "Harvest fresh dates". Slightly reduced the mastery threshold for "Fill waterskins at fountain".
Pocket Dinos
Pocket Dinos
110 days ago · ManChickenTurtle

Idle Auto Feeder and 30 Hats!

Thank you to all of you who gave such helpful feedback the last few days! After a lot of thinking and planning, there's been a slight change of gameplay which makes it better for all. Auto FeederGo completely idle with the Auto Feeder that can feed your dinos when the game isn't focused! (It still needs to be open on that Habitat)Reposition it instantly or remove it as neededSwitch back to Toggle Feed or Manual Feed at any timeAlso added Play Audio In Background setting so you can turn off all sounds when switching focusUpgrade your Food Quality to get more XP and change the look of your Auto FeederHat For Variants!24 new hats have been added as rewards for completing each Variant per Dino!If you've previously collected all of them it will automatically add them to your accountHUD Income Per MinYou can now see your Income per min in the HUD at all timesYou can also cover your Money and Income with the Money Cover in settingsMore Animations, More SFXEvery time you pick up or drop a Dino, Scenery or Sticker you'll now here sfx and see some little movementsShop Habitats have been rebuilt to fit the page and have animationsAuto Feeder and feeding in general have new animations when spawning Cover Sticker Control ChangesAligned the controls to allow for use on Laptops (as they don't have scroll wheels!) Right Click is NO LONGER Rotate, it's Delete - just so you know ;)Fixes and Slight ChangesYou can Lock and Unlock Dinos now even when your pages are full (sorry, silly bug!)Reworked shop prices for Food and Scenery with lower amounts and consecutive growthBuy Eggs now always opens the Dinos tabClaim Bond wording change to "Grow Bond" to be less mechanicalCollection popup now delays until after hatching Dino (by 2 secs)Tooltips and XP Popups now hide behind menus when openHope you enjoy the new hats and Auto Feeder! Share your feedback :)
Cradle of the Dark Brood
Cradle of the Dark Brood
111 days ago · RyuseGames

v1.0.15

More enhancements and bugfixes done. Thank you all for your feedback and reports! Changelog - Add Battle Max Tiles action that launches up to the configured tile limit - Cancel active battles during Genetic Recreation without recording a result - Fix Apex mutations not rolling
Under Tower Idle
Under Tower Idle
111 days ago · Panda Dev

Major Progression & UI Update

Dear Players,We know it's been a while since our last update, and we appreciate your patience. During this time, we've been working on some significant improvements and foundational changes that will help shape the future of Under Tower Idle.Community-Reported FixesMany of the fixes in this update come directly from player feedback. Thank you to everyone who took the time to report issues and share suggestions.Fixed IssuesFixed a bug that could cause problems when resetting skills in the Skill Tree.Fixed several mouse control issues.Fixed inverted mouse wheel zoom behavior.Corrected various localization and translation errors.Major Gameplay ChangesNew Island ProgressionThe beginning of the game has been redesigned.Players now start with only the Castle unlocked. As progression continues, new islands will gradually reveal themselves, creating a smoother and more rewarding sense of exploration and advancement. Complete UI OverhaulWe've redesigned the game's user interface from the ground up.Improved overall usability and navigation.Cleaner layouts and better readability.More user-friendly menus and interactions.A more polished and consistent visual experience throughout the game.NEWOLD Looking AheadThis update represents an important step toward the vision we have for Under Tower Idle. We will continue improving the game based on your feedback and suggestions.As always, if you encounter any issues or have ideas you'd like to share, please use the Bug Report feature available from the ESC Menu.Thank you for supporting Under Tower Idle, and we hope you enjoy the new update!— Under Tower Idle Dev Team
Cradle of the Dark Brood
Cradle of the Dark Brood
111 days ago · RyuseGames

v1.0.14

This update has some balance and UI changes along with bugfixes. Hope you're having fun with the game! Changes Add persisted global UI scale setting and settings slider Add manual save control to the save/load settings panel Rename Scout to Scourer Reduce mythic species unlock defeat requirements from 10 to 5 Add resync for achievements on activation Bugfixes Fix Divine Acceptance to boost sacrificed creature power Fix next zone being wrong on Mycorrhizal Network Correct servitor rate tooltip math and scavenger base-rate display Prevent active chronicler research cards from retriggering hover/scale animation
MyBiz: Pomodoro Desk Tycoon
MyBiz: Pomodoro Desk Tycoon
113 days ago · Bizpro Games

Update — Employee System, New Instruments & Bug Fixes

🧑‍💼 EMPLOYEE SYSTEM (Demo: 1 staff · Full: unlimited)Employees now grow with you. The more focus sessions they complete together with you, the higher their seniority: Junior → Mid → Senior. Senior staff earn better salary multipliers — but you have to keep them happy to get there.Motivation now matters more than ever. A happy employee earns up to 1.5× their base salary. A burned-out one? Down to 0.2×. Keep the breaks coming and watch your team thrive.Employees will speak up based on how they feel — different messages when they're energized, deep in work, tired, or on a well-deserved break. And if you've been working for 20 minutes without starting a timer, expect a nudge from your desk crew.One more thing: payroll is now fair. Salaries are paid at the end of a focus session — pro-rated to how long the session ran. No session, no payout.🎵 MUSIC ROOM — NEW INSTRUMENTS (Demo ✅ · Full ✅)Three instruments are now available to play in the Music Room:🎸 Guitar — smooth and deliberate, ~85 BPM🥁 Drums — punchy and fast, ~140 BPM🎹 Piano — melodic and mid-tempo, ~110 BPMEach instrument has its own song and note patterns tuned to the music's rhythm, so playing actually feels like playing — not just button mashing.🛠️ FIXES & POLISH (Demo ✅ · Full ✅)• Dark theme users: night sky stars no longer appear as black dots• Progress bars are now visible on all color themes• Scrollbars across the entire app now match your chosen theme• Mini window layout is more compact and vertically centered• Fixed: clicking a reward coin overlapping a lamp no longer accidentally triggers the lamp━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━🆓 Playing the demo? Everything in this update except the staff cap is available to you — including the new instruments, all the employee system improvements for your 1 staff member, and all the visual fixes. Upgrade to the full version to hire an unlimited team.
Fortune Mill
Fortune Mill
114 days ago · blah

MacOS version & Balance changes

• Fortune Mill is now available on MacOS!Balance Changes:• Massively reduced the Token Cost of Gacha Capsules.Prev capsule costs: 1, 2, 5, 10, 25, 100, 250, 1000 tokensNew capsule costs: 1, 2, 3, 5, 10, 25, 50, 100 tokens• Reduced Stuffing gain to match the reduction in Token Cost.• Reduced the cost of several upgrades: all Gacha Capsule Type Unlocks, Purple Ticket Unlock, Movement Mittens, Red Dice Unlock, More Red Balls, Auto Lever, and Poppy's 2x Wheel Spin chance. Balance changes are made so that you get to have more gacha items quicker, this way it doesn't end before you get to pull from all the machines!
Candy Clicker
Candy Clicker
114 days ago · Iruka

Going Free Soon

Update • Within the next week, Candy Clicker will become free to play. • As compensation for everyone who already owns the game, all current players will receive: • Autoclick unlocked for free — normally available after 1,000,000 clicks on the main candy or via the Shop for choco-diamonds. • 2,000 choco-diamonds credited to your account. • All existing players receive these rewards — no exceptions. Community Don't miss Steam Discussions — news, promos, and feedback.
Pocket Dinos
Pocket Dinos
114 days ago · ManChickenTurtle

Scenery, Food and Habitat Levels

Ready to make it your own?This update brings brand new Scenery, Food and Habitat Levels to home even more dinos. Enjoy more end-game content as you build your empire!SceneryDecorate your habitats with various scenery optionsGain Habitat Level from your dinos interacting with sceneryProfit!Habitat LevelEvery time your dinos interact with scenery, you'll earn Habitat Level, to unlock more Scenery Slots and Dino Slots! More dino slots = more profit = winLook forward to more rewards soon!Food Enjoy more variety when feeding your dinos with new food options including Leaves (default), Berries, Mushrooms and Bugs!Increase your food quality with XP upgrades for faster hatchingBetter OnboardingAll players will now receive 2 x Free Hatches to use on any dinos they choose. This early change allows new players to start earning fast, giving them a days head-start! Thank you to The WA Gaming Community for the helpful feedbackTutorials have been expanded, with a few steps simplifiedHelp page has been updated with advanced strategiesEconomy changes to scale better earlier while still keeping a challengeThank YouAs always, a huge thank you to the playtesters, who give fantastic feedback and honest opinions. Without you this game wouldn't be what it is today - and we're still early!
Loopbound
Loopbound
115 days ago · loopbounder

patch notes 0.5.8

Loopbound — v0.5.8 Automation Priority system reworked: numeric priority now overrides category order. You can make any fabrication or exploration action run before gathering actions by setting a higher priority. Default effective priorities: gathering actions start at 20, fabrication at 10, exploration at 0. You can override any action above or below these defaults. Existing saves are automatically migrated on first load. No manual action needed. Priorities may show higher numbers than before — this is intentional to preserve previous behavior. You can adjust them freely. Priority input now accepts direct number entry (max 50). Arrow buttons change ±1; hold Ctrl and click for ±10. Automation mode button: left-click cycles through available modes; right-click opens the selection menu. New buttons to set/unset all automations in a world/category. UI Reset cycle has been rebuilt: now it resets to exactly the same situation you were when starting the cycle. New button: Reset World — resets to exactly the same situation you were when starting the current world. Export/import to/from file. Permanent XP is now gained in a 1/1 ratio with cycle XP, but the experience needed to next permanent level is multiplied by 10 also. This is a cosmetic change; it does not affect gameplay or balance. Actions added with the emergency for food mechanism are marked with a warning icon. Release notes tab in settings. Fixed several tutorial issues. Core (Internal) Action time rounded to 0.1s. (Internal) Progress bar would show 100% after pausing the game at the moment (0.1s) an action completed. (Internal) If top-up inventory for food ends exactly at the same time the resource is eaten, it should keep gathering. Severely reduced export size. Gray Zone (Maze) The Give Up button now performs a Reset World instead of ending the cycle. Forest Vines and Sturdy Logs are available until the bridge is crossed. Yellow Cannot leave the oasis without helping to tan hides. Water rations do not appear i...
Dig into the core
Dig into the core
115 days ago · c0mmand0z

Dig into the Core is now available on Steam!

Hello miners,the time has finally come:Dig into the Core is now available on Steam!After almost exactly two months of testing, feedback, balancing, bug fixing and final improvements, Version 1.0 is now live and ready to play.We also want to make one thing very clear: Dig into the Core is not an unfinished game and it is not an Early Access title. Version 1.0 is fully playable, complete and contains the full core experience we planned for launch. Everything that comes after release will be additional improvements, small patches, quality of life updates and optional content expansions.A huge thank you to everyone who supported the game during development, tested builds, reported bugs, shared feedback and helped shape the final launch version.This is only the beginning of the post-launch journey. We will continue to improve Dig into the Core with bug fixes, quality of life updates, balancing, translations and additional content.Our first roadmap is already live, including plans for the Prestige System in June, the Ordo Virexon story expansion in July and more optional content later in 2026.If you play the game and enjoy your time in the depths, we would be very grateful for an honest Steam review. Positive reviews help a small indie game a lot — but most importantly, your feedback should be honest and constructive.You are also very welcome to join our Discord, share feedback, report issues and follow the next updates.Thank you for being part of this journey.See you in the depths!
Demon Ark: Idle RPG
Demon Ark: Idle RPG
116 days ago · gravitystargames

Steam and Android release planned

Hello everyone!Demon Ark is currently being prepared for both Steam and Android.The game started as a mobile-first idle RPG, but we also wanted it to feel good to play on PC. So we are working on the Steam version alongside the Android version.An iOS version is also being considered, but it may come a little later, possibly one or two months after the first release.We are also working on cross-platform progression, so players can continue their adventure across supported platforms.More details will be shared as development continues.Thank you for following Demon Ark!
Waifu
Waifu
117 days ago · ララ

Event (Holo) + FREE ITEM

https://i.imgur.com/D5i6s3M.gif From June 7, 2026 to December 7, 2026 Send a trade with 15,000 coins to earn ★ SSR | Clever Wolf (Holo)! https://i.imgur.com/qptrcYf.png Add me or message your trade link on the community Discord. FREE https://i.imgur.com/uKzEbdm.png From June 7, 2026 to December 7, 2026 Obtained by opening the game once you have 100 hours on record.
Void Salvage
Void Salvage
117 days ago · myradann

Multi-Weapon Loadout Update

New- Added a two-slot weapon loadout system, letting you carry and manage a secondary weapon more easily.- Added HUD weapon swapping so you can switch between equipped weapons more quickly during play.- Added clearer weapon comparison and slot selection when picking up or buying new weapons.- Added progressive upgrade tree reveal, so the upgrade screen now unfolds more naturally as you invest into each branch.- Added improved upgrade link visuals for a cleaner, easier-to-read upgrade tree.- Added better tooltip support across the UI, with cleaner wrapping and more readable popups.- Added stronger support for modded upgrades, localization, and custom visual assets.Improved- Improved the upgrade tree layout so it feels less cluttered and easier to navigate.- Improved the weapon management flow to make changing loadouts feel safer and more intentional.- Improved the stats screen so it gives a better view of your current weapon setup.- Improved HUD clarity around weapon switching and loadout status.- Improved menu and mode card presentation for cleaner readability.- Improved localization handling and fallback behavior so text displays more reliably across the interface.- Improved support for custom content and mod-driven data.Fixes- Fixed upgrade tree branches showing earlier than they should.- Fixed affordable upgrade counts not always matching what was actually available.- Fixed issues with weapon replacement flow that could make loadout changes feel unclear.- Fixed several tooltip wrapping and layout problems in UI-heavy screens.- Fixed various UI inconsistencies related to upgrade visibility, hover feedback, and weapon slot state.
Dig into the core
Dig into the core
117 days ago · c0mmand0z

Dig into the Core – Launch & Summer 2026 Roadmap

Hello miners,Dig into the Core is launching on Steam, and we want to share our first roadmap with you.The first days after launch will mainly focus on improving the game further. Our priority will be bug fixes, hotfixes, balancing, quality of life improvements and additional polish.JUNE 8–15: Launch SupportDuring the first launch week, our focus will be:Bug fixesHotfixesBalance tweaksQuality of life improvementsCommunity feedbackJUNE: Prestige SystemIn June, we plan to introduce the Prestige System as the first major expansion to long-term progression.The Prestige System is designed to add a new layer of progress. Players will be able to reset parts of their progress in exchange for permanent bonuses and new strategic progression choices.JULY: Meet the Ordo VirexonIn July, we want to expand the world and story of Dig into the Core.You will meet the founder of the Ordo Virexon — the first major story character in the game. This character will also introduce a new leveling system connected to existing progression systems.LATER IN 2026: Dig DeeperLater this year, the portal at the end of the depth will gain a new purpose.With “Dig Deeper”, we plan to introduce new zones beyond the current depth. These areas will bring new dangers, including radiation, poison and other hazards. To survive, new equipment and protective mechanics will become important.ONGOING THROUGHOUT ALL UPDATESAcross all updates, we will continue working on:Bug fixesQuality of life improvementsTranslationsBalancingPolishingCommunity feedbackThank you for being part of this launch.We are excited to continue developing Dig into the Core together with you.See you in the depths!
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