bug fix
fixed achievements
bug fix with exe
Steam Achievements and staff profiles added
New Features Production of new cover variants and vinyl directly in the Artist Shop Small Changes Some bots will release albums and singles on day 1 New songs versions: Instrumental, Speed Up, Slowed, Reverb and Extended Impact of random events on morale reduced You can select the frequency of random events on the settings (current default is 3%) Adjusts on Cherry Music, Radio Charts and US/Global Album Sales Adjust popularity for all countries at once Your artist can now direct your videos TicTac and CherryTunes historic added to StreamOnTrack Bug Fixes It was possible to produce songs without selecting the theme and the studio Streamify Records losing data when loading a saved game Bot's albums returning as UNKNOWN on the global charts/year end charts Toggle box without "album/single/track" labels on the StreamOnTrackPage TideWave and RiverMusic losing streams on the records page Streamify Albums Highest Debuts not including all the debuts Year end list showing albums/songs out of order UK Charts losing data on the records page
After months of work, Last $50 is finally available! Play as a man who has lost everything and with his last $50 decides to build a drug empire.In this 3D top-down idle game, you'll buy productions, upgrade them, hire workers, purchase properties, customize your apartment to finally achieve your dream: becoming rich.I’d like to once again thank everyone who added the game to their wishlist, the beta testers, and the content creators who took the time to talk about the game.This is my first game, it’s probably not perfect, but I sincerely hope you’ll enjoy watching your empire grow.
-Fixed research dialog not opening when selecting a research
As a solo dev, I am honestly speechless and I do not even know what to say. I never expected such an incredible and warm reception for my game! This has completely blown past my wildest expectations.Your support means the world to meI want to thank every single person from the bottom of my heart who took the time to leave a kind comment and show their support. Every time I read your words, it truly warms my heart. I absolutely love seeing how much fun you are having with the game.What comes next?I have some ideas for new content for Loot Loopi! I am still figuring out the exact approach to take, but I will do my best to deliver an update later this year. On top of that, I am also brainstorming my next game, though it is still in the very early stages. Maybe the heroes will finally need to take a well deserved rest in a tavern? Who knows :)
- As the cost row in adventure research confused people, especially with the free researches and free slot, I changed it into 'Factor' which just compares the research times to each other. - Fixed more bugs.
This is a living document and will be updated during the beta. The festive wonder is made available during beta so that it can be easily tested. Hello CivIdlers! I am happy to present to you Patch 1.3. This content patch is rather unique: it was not planned, as I am busy working on my upcoming game Restitutor (more on that later). However, while working on Restitutor, there were certain ideas that didn’t quite work out. Instead of discarding them, I spent some time going through those ideas, picked the ones that would work for CivIdle, and ported them over. So while this patch doesn’t add a lot of content, the content it adds brings very unique gameplay features. New Civilization: Dutch Unique Buildings Mauritshuis (Capitalism) {STEAM_CLAN_IMAGE}/43106564/6b598e9aef4b85248b43668915ba10e59018ad7f.png For each level of Mauritshuis, a painting by a Dutch painter is discovered (30 paintings in total). These paintings can be arranged in the gallery to gain various bonuses {STEAM_CLAN_IMAGE}/43106564/f46a3efa53ba56644c4b047eda7a70ace1e7246b.png {STEAM_CLAN_IMAGE}/43106564/e5af0ab845a5b48d652ed0635c36e7663463898f.png Wind Turbine (Urbanization) {STEAM_CLAN_IMAGE}/43106564/48e67b19602f4f28ec94a30ce9a275178f95455e.png => Power x1 Every 5 Wind Turbine level gives +1 Production Multiplier to adjacent power plants Natural Wonders Keukenhof {STEAM_CLAN_IMAGE}/43106564/af39f0745ed5574278e0c66ae7d9b0914e9077fd.png +X Happiness. X = number of different resources produced or consumed within 2 tile range Great People Rembrandt van Rijn (Renaissance Age) {STEAM_CLAN_IMAGE}/43106564/0e0785a2b2cd125e6a202ced773b870ff50e611c.png +2 Production Multiplier, Storage Multiplier for Painter's Guild Antonie van Leeuwenhoek (Renaissance Age) {STEAM_CLAN_IMAGE}/43106564/7250d1d6d326088a602b13c3f543bba04ddae08b.png +2 Production Multiplier, Storage Multiplier for Lens Workshop Vincent van Gogh (Industrial Age) {STEAM_CLAN_IMAGE}/43106564/ce6629de037e552584e847f012278d2e6925f82f.png +2 Production M...
Bugfix release: European cups finish reliably, save-load crash fixed, cloud sync stabilized. 🏆 European cups finish reliably In multi-country mode the three major European cups could end up with fewer than 36 teams. season stuck. Per-country quotas now scale dynamically, EU filler slots stay reachable. 🏆 European Super Cup uses correct season winners From season 2 onward the Super Cup in week 51 wrongly inherited the previous season's champions. Now uses current season winners; existing saves are corrected automatically. 💾 Save-load crash on mobile fixed Saves could grow over 100+ MB and crash the app on load. League statistics no longer bloated; existing heavy saves are auto-slimmed to ~60 MB on first load. ☁️ Cloud sync on Android more reliable Google Play Cloud sometimes never returned an answer. 15-second fallback to online DB, empty-snapshot check, automatic conflict resolution, diagnostic logs. 🎙️ Relegation interview shows correct old league Relegation interview used to print the wrong old league; relegation out of tier 3 even named a league from another country. Now correct in all 47 languages. 📺 Live ticker: correct keeper on saves On penalty saves the ticker sometimes named a random field player instead of the goalkeeper. Now resolved deterministically from the defending team. 📊 Career goal scorers keep their names All-time goal scorer lists sometimes showed "???" for retired players. Names now stored persistently; all-time list covers every country. ⬇️ 3rd-division relegation zone Table marked only the bottom 2 places red while 3 teams actually relegated. Coloring and logic now in sync. ✨ Quality-of-Life Season-preparation layout fixed (was shifted on PC fullscreen), office no longer flickers after promotion/relegation, various translation corrections.
- New spire progression (Level 5,10,15.. 21,22,23,24,25 become open for ANY outpost tile type) - Colony slot summary visible from inside the spire - Negative diplomatic changes are automatically reciprocal - Updates to outdated codex instructions
⚖️ Balance ChangesReworked the progression curve for a faster, more rewarding early game, transitioning into a steady pace as you advance.The game can now be fully idled to 100%, kick back and let the progress roll in.🌟 Prestige SystemTweaked the prestige item to make it significantly more relevant and impactful to your run.🌸 Seasonal EffectsUpdated the Spring season status effect for better balance and gameplay feel.🐛 Bug FixesResolved several minor bugs and stability issues reported by the community.Thanks for playing and for all the feedback, keep it coming! 💬
The harvest begins!Sporbs is officially live and ready to play. Head Office will be pleased.A huge thank you to everyone who played the demo, wishlisted, shared feedback, and stuck around through development
- No instant spy travel veil bonus, instead it is only 3x faster with that bonus, applies to existing worlds, and existing multiplayer - withdrawal tactics cannot go below 40% - Overclocker/Sunspire queued builds can be cancelled from the building screen - Cargo ships now keep consuming Astra while traveling - Some server stability tidy up
Hello Diapers Club Members!!!The moment we’ve been working so hard for is finally here. We are incredibly proud, terrified, and absolutely thrilled to announce that Slots & Diapers will officially launch on Steam on June 3rd! This is our very first game release, and seeing it finally come to life is a dream come true for our small team. First off, we have to say a massive THANK YOU to all of you. We just crossed over 7,000 wishlists! Knowing that so many of you are excited to jump into our chaotic world means everything to us. Your support throughout development has kept us motivated every single day. To celebrate the release date, we’ve also updated our Steam page with a brand-new capsule image! We wanted something that perfectly captures the high-energy, chaotic spirit of the game, so take a look at our fresh new store art and let us know what you think! What to Expect on June 3rd:Since you played the demo, we have been grinding non-stop to add tons of new content to the full game. We’ve expanded everything to deliver a complete experience that will give you roughly 4 to 6 hours of gameplay, depending on your personal playstyle and strategy.Get ready for:Global Leaderboards to track and rank your cryptocurrency holdings.A complete casino floor and senior gambler customization system.The volatile Crapto Machine mini-game.A deeper mystery waiting to be uncovered beneath the flashing lights...And so much more!!! We are counting down the days until June 3rd. Make sure you have the game wishlisted so you don't miss the exact moment the launch button goes live! Thank you all for being part of this milestone journey with us. Let's get ready to spin!– Parodie Games
Sporbs launches in less than 24 hours May 20th - 1pm UTCMassive thanks to everyone who wishlisted and followed along during development. Your support has kept me going over these past 5/6 months!A few things to look forward to at launch:21 achievements to unlock2~3+ Hours Active Gameplay, you can idle it if you wantOriginal Soundtrack with 8 Tracks releasing alongside the game. I've created a 'complete the set' bundle where you'll be able to pick the soundtrack up at a discount if you own the full gameSteam Deck playable - Sporbs is currently playable on the deck, if you use one let me know how things are and if there's need for some improvements!At launch, the game will support the following languages:EnglishFrenchGermanSpanishJapaneseKoreanPortugueseRussianSimplified ChineseDepending on community interest, I might add Additional languages! Launch price:You'll be able to grab the full game on release with a 30% launch discount: $4.99 → $3.49Wishlist now to be notified when the game releases!SebWho Nose Studios
- Bug fixes
* Additional balancing to diminish multi-hit effects against the Aeon boss. NOTE: The Aeon boss may have his MAX HP modified to accommodate changed damage output.
The weekly co-op Aeon Boss arena, entered from the Daily Dungeon gate, gets a big refinement pass: • Fairer contribution: damage is rebalanced so newer and smaller players make a far more meaningful dent. The gap between top and new contributors is dramatically reduced. • See your standing: claiming rewards now shows your rank, percentile bracket, total contribution, and how many bosses you fought. • Know before you go: the Aeon tab now shows your live projected rewards, so you can see what playing more will earn you. • New leaderboard: a Lifetime Aeon Contribution board has joined the in-game leaderboards. • Fairer ramp: harsh elemental immunities now appear later in the tier climb, so newer players are not locked out early. Each boss now fights in its own themed arena. • “He Knows” now reveals an enemy’s immunities and dangerous traits, not just its HP. • Many fixes: high-tier boss HP display, boss sprite sizes, a UI lockup, the loot panel, Vivify auto-cast now respecting your toggle, cross-device reward claiming, and number-formatting cleanups. Thanks for playing!
Thanks for playing WorldShaper Idle! This patch has just a few small bug fixes: - Three Steam achievements didn't work, but now do - A late game tile bonus description has been fixed If you spot more bugs, please let me know on my Discord or the Steam forums and I'll fix them asap!
✨ Focus Grove Releases June 1st, 2026 ✨We’re incredibly happy to announce that Focus Grove officially launches on June 1st, 2026.What began as a tiny idea – one Woodling and a small carrot patch – slowly grew into a cozy productivity experience built with love, calmness, and balance in mind 🌱Thank you for being with us throughout this journey. Whether you joined us days ago or have followed development for months, your support, feedback, demo playtime, reviews, and kind messages helped shape this grove into what it is today.In Focus Grove, you’ll be able to:👩🌾 Grow your own cozy forest farm⏰ Stay focused with pomodoro sessions✅ Use productivity tools like to-do lists, habit tracking, notes, and mindful prompts🧘♀️ Relax with ambient nature sounds🎨 Customize your Woodlings, decorations, and your workspace🐰🐻🦊🐢🦉 Build a calmer daily rhythm alongside your tiny companionsWe truly cannot wait for you to experience the full game and see everything the grove has to offer 🌿Thank you for helping this little world grow. See you in the grove on June 1st 💛Join us in the groveIf Focus Grove feels like something you’d want to keep growing with, please consider adding it to your Wishlist - it helps more than you know. Let's all grow together!Your Little Lanterns
Hi everyone!We are excited to announce that Budgie's Bug Shop is releasing on May 25th, which is in just one week!We've been hard at work on lots of new features for the full release, including new bug mutations, mythical areas with legendary insects, interns you can hire to work for you, shop customization, and much more!Full localization in 11 languages!We're also thrilled to announce that we'll have full localization in French, German, Italian, Spanish, Brazilian Portuguese, Russian, Polish, Simplified + Traditional Chinese, Japanese, and Korean.We're preparing screenshots and an updated trailer that'll give you a sneak peek at some of the new content, so keep an eye out for those on our Steam page later this week!We hope to see you all building your very own bug-selling empires on May 25th :)- Moon Lagoon
Patch v0.946 Is Here!Hey everyone!There are 10 new uniques being added into this patch!See the details below!NewUnique - Enhancer's Cube: Increases the amount of Enhancements that can be active by 2. Enhancements increase Mastery by 25% depending on it's element.Unique - Enhancer's Belt: Increases the amount of Enhancements that can be active by 2. Increases Base Stats by 10% per active Enhancement.Unique - Rope of the Warlord: Reduces Power by 25%. Increases Enmity by 100%.Unique - Amulet of Shadows: Reduces Resistance by 25%. Reduces AoE damage received by 65%.Unique - Burst Ring: Increases Speciality by 400%. Receive a Debuff when triggering a Status Burst that prevents triggering Status Bursts.Unique - Master's Humility: Increases Force by 1% per current TP.Unique - Master's Guard: Increases Resistance by 0.5% per current TP. Diminishing returns after 100 TP.Unique - Amulet of Echoes: When using Technique skills, if there is enough TP remaining, use the skill again.Unique - Infuriation Band: When this character hits an enemy they provoked, trigger a Status Burst called Infuriate.Unique - Pacifist's Choker: Reduces Prowess by 50%. Increases Endurance by an amount equal to Prowess.Unique - Pacifist's Band: Reduces Power by 50%. Increases Resistance by an amount equal to Power.Unique - Pacifist's Girdle: Reduces Force by 50%. Increases Armor by an amount equal to Force.Unique - Pacifist's Book: Reduces Power, Force, and Prowess by 15%.Special Effect Burst - Infuriate: ChangesRune Knight's passive now increases amount of Enhancements that can be active by 4 (down from infinite). This is to make way for Enhancement cap to be a mechanic instead of Rune Knight being a requirement.FixedFixed a crash that occured when you hover over elements of Light's Call skill.Fixed a bug with Azazel skills.What is being worked on?Hardcore Mode & Roguelike ModeTraining DummyMore Glossary informationTranslation Improvement, especially Chinese, Japanese, & Korean.If you have any questio...
Hello, dear Aquarists!😌🐠 To celebrate the May sale ☀️🐝, we have the new Aquarist update 🐟 Check our trailer 🎬 🆕 What's NEW? 💎 A tablet has been added to the game, allowing players to return to side-quest locations (where they can freely decorate and look after the aquariums and the fish inside them), so the number of places where players can set up their own aquariums and breed fish is increasing. We will be making these locations available in future updates. Currently, the ability to return to the TV studio location and the flat with the kitchen island converted into an aquarium has been restored. The next update will include an art museum exhibition location and a jungle/beach location. 💎 An option to skip the initial tutorial has been added to the game if you have already completed it (in which case you can start straight away from the moment you reach the shop in the basement) 💎 A new icon has been added next to the fish in the in-game shop, which informs you at the time of purchase of the minimum number of fish required to keep that species happy 🔹 We’ve changed it so that if a player fails to complete the task of breeding fish from species discovered by scientists (which appear in 4 different levels), they will now receive new shipments of these fish after a few in-game days have passed, and players can try to complete the task again 🔹 We’ve further optimized the Aztec level; there should no longer be any FPS drops or crashes on it 🔹 The shop where you buy items has been slightly redesigned; items now appear in 5 columns, making it easier to find them and improving readability 🔹 Fixed a bug that could, in rare cases, cause an ice block with a fish to disappear in the Arctic level 🔹 Fish get hungry a little more slowly, so you’ll need to feed them a little less often 🔹 It’s now practically impossible to push an item underground in the aquarium so that it can’t be retrieved later 🔹 It is slightly easier to complete the final quest in the Japanese DLC 🔹 Fixed a b...