Small changes: - Ball values (and the counter at the top) now display their type of currency instead of the “+” and “−” symbols used to indicate whether they were positive or negative. - Added tooltips for the Easy Mode and newly added Idle Mode options, explaining what each mode does. - Fixed an issue where Pinverse could be used in any level after being unlocked. Balance changes: - Increased Blitz Ball's starting pulse value from (+2) to (+3). - Increased Blitz Ball's Value I upgrade from (+3) to (+4). - Added a 16th blitz ball at 1B. - Added a 16th balliard at 200M. - Added a 6th electropin at 100M. - Added 4 new ballatros at 1K, 100K, 650K and 10B. - Halved the price of the first 4 skilltree upgrades at the start of the fifth level.
Bug Fixes Tickets not selling in Austria and Hungary Share Card and Hot 100 with different values "Filter by" not working when creating a new setlist Can't scroll on Hot 100 page Turningfork page classifies every release as pop Some Korean characters were missing Cherry Music, TideWave, and River Music having no song growth limit after promotions Tour shows were not impacting streams (Streamify) New Features Midweek Predictions for US Top Albums kChart system with All-Kil, PAK and 5 new subcharts New Streamify Artist Page including biography and tour dates Other Changes Week Units added on the Hot 100 Share Card Singles are prioritized over album tracks at award shows Option to delete all messages Added the option to delete setlists from the 'Book Tour' page (the setlist remains in your history, but will no longer appear as an option when booking new shows) Option to fully deactivate random events Festival dates will now be displayed in your tour schedule if they use the same setlist Small optimizations and adjusts on UI New "Hiatus" system for bots (1/3 of the bots will be active per year; saves with 200 bots will have ~65 actives bots per year) Filter by country and minimum quality on the studios page Option to export full tour reports as a txt file Tour Share Card It is recommended to start a new save (old saves may still load, but could experience bugs)
Patch Notes — v1.058A small follow-up update focused on Knight's skill tree and additional formatting fixes.Main ChangesSkill tree updatesFixed an issue preventing the Duelist from starting a run and skill tree camera (now for real)Rebalanced the Knight skill tree and added new upgradesUI and formatting fixesFixed additional text sizing, spacing, and border issuesImproved formatting across tutorialsCorrected UI elements that appeared too large or too small
Patch Notes — v1.057Our biggest post-release update yet, focused on a new font, improved multilingual formatting, equipment balance, progression, and bug fixes.Main ChangesFont and localization updateChanged the game fontImproved text formatting, spacing, and sizing across the gameFixed missing translations and layout issues in different languagesLocalized speed tooltips and corrected several percentage valuesEquipment and perk balanceRebalanced weapons, armor, equipment rarity, and stat scalingHigher-level and rarer equipment now provides more consistent valueRebalancing armor, helmets and boots. Some equipment can now provide both Armor and HealthFixed several perks, enchantments, and gold-based bonuses not working or displaying correctlyProgression and QoLEvents are properly placed in every character’s skill treeFixed the Duelist skill tree camera and inability to start a runGame speed is now remembered between runsAdded clearer price tooltipsCombat and visual improvementsIncreased the Duelist mini-boss’s attack speed and damageAdded missing Giant death animationImproved hit effects, text popups, and character VFXBug fixesFixed UI appearing over the creditsFixed Furious enchantment feedbackFixed various tooltip, spacing, upgrade, animation, and localization issues
-Fixed easy loan bug-Hid release and transfer status for loan players-Added on/off options for weekly results and transfers-Improved auto XI bench and intelligence-Added option to disable click to swap-Fixed drag to swap-Added interested players toggle to market screen-Fixed bug where top 50 players only shows players from my team not the leagues active in the game-Fixed substitution bugs - players subbed in can change position, confirm substitution renamed to confirm changes-Fixed manager stats not updating in real time-Auto XI always selects a bench GK-Negotiations for transfers/contracts/loans break down after continued disagreement-Review of toast popup messages performed with unnecessary removed-Undo button on substitutions-Drag to swap enabled in match tactics screen-General Bug fixes
- Added "Mute On Focus Loss" to the options menu.
Hello everybody! We wanted to extend a HUGE THANK YOU to everybody who has bought Hearth and Hamlet so far! In the last 24 hours, 50,000 of you have bought and played the game - and we couldn't be more thankful for everybody who bought the game, everybody who left a review, and those who are dilligently helping others in the Discord! We've had a huge influx of feedback, suggestions and requests - and we're slowly but surely working our way through them. If we haven't got to yours yet, we will as soon as we can! Once again, thank you so much! Your support means a ton to us.
Hello everyone,Here are the main highlights of this update:Feature Adjustment: Added display of Magic Cost / Cooldown turns for active skills in the Adventure Cat details interface.Added Hit / Dodge / Crit / Crit Resistance stats to the TIPS for Adventure Cats and monsters.In most cases, pressing ESC will now only close the current interface.In the employee crafting interface, numbers indicating insufficient ability are now shown in red.Fixed an issue where skill names were not fully displayed during combat in the English version.If you encounter any issues during the game, please feel free to join our discord channel to share your experience and suggestions.
A quick one, and an apology: since 2.1.5 the shop would not open on phones and tablets. The screen stayed empty and the back button did not respond, so the only way out was to close the game. The cause was our own doing. The tutorial rework in 2.1.5 introduced two very similar functions, and one of the six places that call them was given the argument list of the wrong one. That is enough to stop a script from loading, and the shop screen is driven by exactly that script. What we changed beyond the fix itself: our parse check used to run through a hand-written list of 55 files, and the shop was not on it. It now checks every script in the project, all 387 of them. A list you maintain by hand always lags behind; a scan cannot. On desktop the shop itself was fine. Two return paths were not: coming back from the custom player creator or the training points dialog led to the mobile screen. That is fixed as well. Sorry for the trouble.
Patch 1.0.01 Gameplay Changes • Research book tabs have been locked to one side to prevent confusion. • Added a 'Hover to Click' option in the options menu. Enabling this removes the need to click and hold to harvest resources. • Added a smart tooltip to advise players about blueprints when hovering over them on the building menu. • Adjusted some quest descriptions to make them clearer. Bug Fixes • Fixed some fishermen fishing in the middle of town. • Fixed some research upgrades not appearing in the research book for the Farm and Hunting. • Adjusted the Research Book's hitboxes to make it less prone to closing from slight misclicks. • Fixed a rare issue that may have prevented the 'Buy' button for Magic trading from unlocking. • Fixed numerous small graphics issues. • Shrunk the hitbox of the blue arrows to reduce accidental clicks that zoom the camera to their location. (Blue arrows can be disabled in the options menu.) Additional Changes • Redesigned the save system to include backup saves and safeguards, making them more resilient to corruption from events such as power failures. • Redesigned the Quest window to take up less vertical space.
Hi everyone!Due to a last-minute technical issue, we’ve had to slightly delay PawMart’s release.We’ll announce the new release date very soon.Thank you for your patience and support! See you at PawMart soon!
- Made the UI to trigger the finale appear above all other panels so they can't be covered under the combat panels by accident - Improved guidance during the finale with more hints, highlighting destructable areas and better feedback
Added a cat that randomly drifts at sea. After rescuing it, a guide explaining how the cat can help collect fish will pop up.Slightly reduced Dave’s fishing speed in Default Mode, and significantly reduced it in Leisurely Mode.Added the Window Type - Back option.Added a Sort by Price option to the Inventory.Added a small Easter egg: one of the fish will spin wildly when caught.Fixed an issue that could cause money to become negative.
THANK YOU!!First off we just want to say (nay, shout) THANK YOU!!We have sold nearly 3000 copies and are rounding the corner to 50 Reviews (this is one of the biggest ways you can help us! Please consider leaving a review if you haven't already)We've loved seeing new players mess around with the game, and develop strategies for maximum points.Introducing: Idle ModeWhile we're very proud of the active/passive balance achieve with Void Pachinko, we have had a small number of people sharing that they wish the game were more idle-capable.At later levels, moving the barrier becomes a moot input from the player. But in the early levels, progress would be VERY slow without attempting to control the barrier manually - even with the Easy Mode, that helps guide balls into the gaps of the barrier. So we have a solution...Idle Mode does away with the barrier entirely!With this mode active, our are free to focus on crafting your pachinko board, then sit back and enjoy the visual and audible delights of 100 balls bouncing around triggering effects and synergies.NOTE: You cannot change to Idle Mode from inside the game. This MUST be toggled from the Main Menu. But you are free to turn it on/off no matter how far into the game you are.Full Patch Notes:Added Idle Mode. This mode removes the barrier, allowing all balls to fall into the void without losing their value.Added an Invert Controls accessibility option.Auto-Retry now displays your total accumulated points instead of resetting the points display each round.The Pincremental unlock node now shows the correct amount of value it incrementally gains.The Pin-Trap unlock node now shows the correct starting multiplier.
🔧修复全屏模式时数个界面可能存在的UI错误 📕《挂机猫猫传》最后一个系统将在9月前完成喵 个人制作游戏如坐井观天, 恳求在STEAM页面打下宝贵评价,无论 恶评 或是 好评, 狮子会回复每一个评价,从中吸取鞭挞、或鼓励,做出 更好玩 的作品
Hello Alchemists! I'm revealing a new game that I've been working on, Sprout's Meadow! Sprout’s Meadow is a cozy farming simulator where you manage a team of cute Sproutlings! Grow crops, raise animals, and craft recipes to expand your land. When you're ready for adventure, board your hot air balloon to trade or venture into the mystical clouds to uncover magical secrets. If you liked Alchemist's Garden I hope you'll like this game as well. It'll have tons of cute and cozy mechanics as well as the satisfying gameplay and crafting found in Alchemist's Garden. Wishlist and follow along, it really helps out with the algorithm! Thanks for all the support!
This patch brings a lot of graphics into the game: crests, kits and sponsor marks. That also means more for you to design yourself in the editor, and it means your own files need updating again. Sorry for the hassle. All of it is groundwork for the animated scenes now being planned. Thank you for all the feedback, you are a truly great community. Crests and kits: Every club has its own colours, its own crest and its own kit, derived from its ID so it looks the same on every device. The crest appears where a club stands on its own (tables, rankings, club lists), the kit where two clubs face each other (scoreboard, fixtures, results). Four crest shapes with real-world models, weighted differently per country. Your own images: Crests, kits, away kits, sponsor marks and pitchside boards can be uploaded - one at a time in the editor, or as a ZIP for the whole squad. SVG is accepted and rasterised. A template ZIP with every club name in your active database is included. Sponsor marks: Every sponsor has its own mark with colours, pattern and monogram. 32 pictograms are recognised from the name: Blue Cow Energy gets a cow. Fully editable. Finances: you can see where the money goes: Every row of the finance screen expands and shows its individual entries with amount, count and matchday. Each cost item carries a question mark that explains that item. The three key figures are clickable too: monthly fixed costs, board satisfaction and the financial rating now show how they are arrived at. Tax and rating: Tax on your season profit drops from 25 to 10 percent. And the financial rating now measures your balance against your squad value: AAA is reachable for a small club too, instead of only for whoever already has the most. Fan shop: The order buttons count the home games you have left instead of the whole season - before, from matchday two onwards you were buying stock for games long played. New: the domestic cup scarf, unlocked by reaching the cup final. The whole screen is spl...
A small mistake I made while pushing the previous update caused crashes for many players playing the game in English. I’m really sorry about this. I fixed the issue right away, and thank you for your feedback! Have fun! Aziz
Patch - v1.0.6Changes:Quantum-Era upgrades no longer can be upgraded beyond their limits.Token multiplier in I/O at level 30 should no longer cause tokens to decrement.Things that cost more than 9.22e18 should no longer be free due to integer overflow.I/O upgrade limits have been re-introduced for balancing.New "Salvage Random Node" button has been added to the token shop. You can now sell a random node in exchange for a random stat upgrade. This is so that anyone who is over the limit and either wants to go below it, is having performance issues, or wants to give re-rolling their nodes another shot, has an opportunity to do so.Game should not slow down or crash after minimizing and reopening.Fast Path max has been removed. Now will disable if no paths are available.I hope this was able to address the issues you all have been experiencing. If any other issues exist, or arise as a part of this patch, please let me know so I can get them sorted as soon as possible. Thank you all for the support, and the feedback!
Patch Notes — v1.056This update focuses on a balance, dungeon progression, boss difficulty, and bug fixes.Main ChangesMajor balance updateRebalanced loot, enemies, upgrades, and perksImproved progression rewards to make deeper dungeons more worthwhileBoss changesStrengthened the Duelist mini-bossRebalanced several enemy and encounter valuesCombat and tutorial fixesFixed a critical issue where defeated characters could continue attackinFixed combat becoming stuck after the Knight, Dragon, or Duelist reached zero HP
Release v1.6.32: + Minor balance changes and tweaks --- Major Release v1.6.0: Military ranks, household pets, marriage deals and much more!
A small bug-fixing update is here!FixesFixed the wildflower unlocks - unlocking lavender flowers from the Honey Album no longer unlocks all new wildflowers at once.Woodlings no longer remove their hats after tending beehives.Fixed selecting skins on Preset 1.One more thing! We forgot to mention this in the previous update: you can now place the picnic blanket directly on grass as well 🌿Thanks for reporting issues and helping us improve Focus Grove! ❤️
Nine years ago you took an interest in a game about polygons eating polygons. That is still the largest group of people who ever have, and we have never quite got over it... We have built something new - Now instead of polygons it's sprites eating sprites..Captain Contraption's Safari Park is a park management game with a properly simulated ecosystem underneath it - no fences, no enclosures, no way to tell an animal what to do. Every creature is an individual now, so herds have stragglers and wanderers. Territories pass down through generations. Creatures sleep. Fights end in routs and chases instead of always ending in a corpse pile. The playtest is now permanently open to everyone. Free, no invite, no deadline.If you know what a food chain looks like just before it falls over, we would really value your eyes on this one.
Get Retro Manager for 50% off to celebrate the first week of the English football season! Ends 8/21 at 12pm CST.
Fixed bug where youth team would show under expiring contractsFixed pitch turning black on the tactics editor screenFixed lag on formations when lineup is emptyFixed outdated “assign to” bar in squad selection. Now just shows empty team positions.Added drag to swap on squad and tactics screensAuto XI improvements.Team tabs (Squad / Tactics / Youth) stay at the top when you scroll, so it’s easier to jump between them.Player profile will be easier to find from the squad list (click-to-swap stays). -Sponsor offers will show up on the hub when they’re waiting, not only buried in Finance. -5-star potential on player cards won’t hide under the portrait.Save tactics between careers, plus download/upload so you can share setups on Discord.Auto shirt color option for custom player imagesChange data column view on squad selection screenFixed transparency on the assistant dashboard headerAcademy player top up bug fixSubstitutes bug fixRemoved clear team from match day screenIncreased clickable player, team and country names across the entire UIIn match pause button renames to pause/tacticsIncreased font size in player lists on match screenAdditional filters and views on the market screenIn Squad screen/general view, contract is replaced by average rating.Financial adjustments so that lower league teams don't just hemorrhage moneyFixed interested teams where unlikely teams would be interested in top starsConrtact Negotiation Console now stands out a little better on contract tabFixed issue with loan duration and payment dropdown optionsTried to cut some assistant verbiageFix bug where DM was comfortable as AM