Dear farmers, greetings! Thank you all for your support of the game!The v1.25 update for Robotic Island Farm is as follows:Added two new decorative buildings: Glass Houses. 2.Added the Capybara House, where you can raise capybaras.
A lot of features have been added to the game since launch, so calling this 1.1 now! This update specifically adds a number of new things (including switching between number formats!), plus some bug fixes as always.Highlights include:Can now switch between abbreviated (14.7 M) and scientific (1.47e7) number formatsSliders to control the automatic production ratesDarker dark modeNew Features:Added a setting to control the format numbers are displayed with, abbreviated (14.7 M) or scientific (1.47e7)Changed the default renderer to DirectX3D 12, should help with some of the issues caused by Vulkan (specifically crashing or not launching)Added sliders to control the auto production rates, to help balance things if you'd likeDarker dark modeNukes can be made (only manually though) after continuing from the endingAdded more \ tutorial reminders to various systemsResearch will apply to new/existing if that is all there is but the slider is set all the way to the opposite (no more wasted research)Acquire Research upgrade can be bought from the research tab now tooCan research and buy bigger amounts of materials and mines/refineriesThe number of auto upgrades bought is now listed when hovering over that upgradeAdded some extra checks to help unlock the new achievementsAdded cheat codes for adding money or products (use "showmethemoney" to get $1 million, you'll have to figure out the others ;)Bug Fixes:Fixed auto production turning off on loadContracts now scale off of the max rate you've attained for each product and material, so that you can't cheese them by not producing things for a little bit
Hello bosses! There’s a new update available on Steam. GENERALSteam Cloud Save feature is now complete, but not enabled. We will enable Cloud Saving at a future date as we approach 1.0.A new option has been added to the player settings to disable output textMorality is now divided into various named tiers in the report cardPlayers can now scroll through the inventory with the mouse wheelPlayers now have a confirmation step before gaining new talents in the planetariumEarly game missions have been rebalanced slightlyCONTENT50 new missions have been added to the game. Missions have also been shifted towards post-game (level 100+) to give players more studio power bonuses as they continue their ascentASCENSION is now in the game! Players who get to the end of one of the five story routes will be able to Ascend. Ascension restarts the game at New Game+ and is selectable in the menu. Most things in the game will reset once a player opts into Ascension, however players will keep any legacy items (player route completion rewards) as well as having talent points roll over. There may also be a surprise or two at the start of NG+ awaiting players!Note: Ascension is now in the game, but in a mostly basic version. Our next patch will include new Planetarium content that will allow for players to spend their newly earned talent points in progressing further up the levels, as well as getting access to more base studio power and output increases. At present we expect most players will be able to top out around level 200, so if you can make it further than this, send us some screenshots!BALANCEBathtub debuff duration reduced along with rank scaling, as well as starting rank now CommonMagic Wand cooldown up from 150 to 300, rank scaling down from RANK*30 to RANK*15Monocle has received a rework:Gain 10 Credits. Increase this by RANK every time you've Bet, Spin, or Rolled on a May Facility.Rank scaling is now RANK*200Note: Monocle was going absolutely crazy in its previous iteration w...
Allow more than one pair to breed at the same time Snails and starfish now breed after a fixed 2 seconds Added a button to cancel breeding in the UI breeding panel Possible fix to tiny mode black screen issue
Hey Grove Keepers!Over the last week and a half we focused on improving a lot of small things across the game — some quality-of-life tweaks, a few fixes, and a couple of cozy additions for your Woodlings.Here’s what’s new:🛠️ Improvements & FixesAdded new descriptions for Zen Master and Tool ShedNew settings toggle that lets the game pop to the front when a work session ends (you can disable it if you’re using fullscreen apps)Improved save system — progress should now be safer even after unexpected shutdownsFixed incorrect save path issue when playing without internetFixed Work End button — now you must select an answer before continuingFixed “More coming soon” tile in upgrade trees + adjusted bottom marginAdded a fourth Woodlings room (currently locked for future updates)Mailbox now has VFX and SFXFixed sell hover tooltip positioning (it now always appears above the tile)Fixed statistics tracking for days using the game🏆 Achievements & CosmeticsAdded achievements for completing HabitsAdded achievements for visiting the Zen Master5 new hats5 new outfitsNew achievements related to the new cosmeticsAs always, thank you for all the feedback and bug reports 💚 They help us keep the Grove growing a little better every week.Join us in the groveIf Focus Grove feels like something you’d want to keep growing with, please consider adding it to your Wishlist - it helps more than you know. Let's all grow together!Your Little Lanterns
Hello everyone, If you missed it, there was a drawing contest during Steam Next Fest and you guys did some amazing stuff! There was a total of 25 submissions and it was so heartwarming to see all the drawings! Anyway, here's the result: 🥇 1st place: Treeblood {STEAM_CLAN_IMAGE}/45656622/482f015b569c35f7c621b74d3d311293d5f3630e.png 🥈 2nd place (tie): Mtijger {STEAM_CLAN_IMAGE}/45656622/125f03f186e5a31a270af495c5eadd6a2f5dd7a4.jpg 🥈 2nd place (tie): Ferg {STEAM_CLAN_IMAGE}/45656622/0c3bce36d1e939d125f13e47717be5232ad47296.png 🥉 3rd place: CaringBearz {STEAM_CLAN_IMAGE}/45656622/2f5287f0ff8231f8581c449b0fecc2eff2be89ce.png 🏅4th place: expired bread {STEAM_CLAN_IMAGE}/45656622/3f1356d7f2e7845f139cc612448ef4f70504ef90.jpg 🏅 Dev's pick: AnimeDev {STEAM_CLAN_IMAGE}/45656622/a3317b4e70a61d09779cae59282e4d80e2fee7a4.jpg 🏅 Dev's pick: Hjalte {STEAM_CLAN_IMAGE}/45656622/6ed203ed7f2a5fbfec6a12c0b27cc174f7f9052e.jpg 🏅 Dev's pick: Finnbar {STEAM_CLAN_IMAGE}/45656622/f3c2a7aa06dee41f684ba2971480f8c069a76f84.jpg 🏅 Dev's pick: kenobi hawkeye {STEAM_CLAN_IMAGE}/45656622/28271c028ed98e2da6e69809ed1f593cb8ad0abd.jpg 🏅 Dev's pick: crackedcoop {STEAM_CLAN_IMAGE}/45656622/0a2af1563a6014eea6e80ab5cad5d77f7e62a774.png Congrats to the winners! They will receive a Steam key before release and their drawings are displayed in-game!
NEW QOL: - Added 'Hold-to-Craft' on recipes to save from extra clicking in the mid-game. Hold left-click on any crafting recipe to queue up bulk - Added right-click functionality to the 'Remove Crafting' buttons. This will remove all items in queue (currently can noticably lag with large queue sizes, optimizations to come) CHANGES: - Added a new Objective between #38 and #39 that should help smooth out a hole in story progression - Can now have either boat be sailed manually without a golem, with a limit that only one at a time can be sailed this way - 'Smouldering' and 'Latent Strength' still show up in the damage calculation window if the skill is equipped but the multiplier is x1 - Hunters have less variance in their swing speed, down from 20% to 10% - Weapons now have different swing speeds. This will be fleshed out further very soon FIXES: - Another boat auto-load fix, this time for when all boats don't have golems assigned - The ability to build two extra boats in specific situations has been removed - Fixed a bug where boats could be updated while not at Solace
A survival game set in a primitive environment, now available as an idle game.
🎉 We’re part of the Women's Day Sale !We’re very happy to announce that Glimvale: My Mini Overworld is participating in the Women's Day Sale 2026!This event highlights amazing games created by women and gender-marginalised led teams, and we’re honored to be part of it. From March 6th to March 15th, you can discover 600+ games, demos and discounts during the festival.A huge thanks to the team organizing the event, it means a lot to be included 💜🌿 Steam Next Fest – Thank you ! ːlove_seagullːThe Steam Next Fest February 2026 was an incredible experience for us.We received many great comments, feedback and ideas from players, and we’re really grateful for all the support. Seeing people discover the world of Glimvale for the first time was amazing.To say thank you, we even added some of your usernames to the Adventurer Name Bank in the game! Some NPC adventurers wandering the world may now carry names inspired by our community.🌿 If you'd like your name to appear as an adventurer in the game, leave a comment below ! ːsteamthisː✨ The demo is still available !Good news: the demo is still live on Steam !And we didn’t stop there; we also released a small update with improvements based on player feedback:✨ Small bug fixes ✨ UX improvements (When placing a building, the camera now zooms out automatically to make construction more comfortable) ✨ Additional visual feedback while buildingAnd don’t forget: 🎁 The demo still includes the exclusive decoration reward you can unlock !We’re super happy to announce a collaboration with the streamer Celestial Sel ! She recently played Glimvale: My Mini Overworld. She discovers the game and shares her warm world-building sessionThank youuu Celestial Sel !! If you’re curious about how the game works or want to see some creative overworld building in action, don’t miss her stream and video, a perfect way to learn more about Glimvale !💜 Thank you for the support ✨✨✨Participating in events like Next Fest and the Women's Day Sale is incredibly i...
BUG FIXES: * Renamed the Speed Boost to Time Travel to avoid confusion with coffee. * Fixed a bug with the HQ Upgrades where the Store specific boosts for specialty types applied to all stores with that type and not just the specific ones indicated.
🌸 Celebrating Women’s Day in the GroveFocus Grove is taking part in the Women’s Day Sale organized by WINGS, a special event highlighting games created by women-led studios. We’re very happy to be part of it and to celebrate alongside so many inspiring teams 💚To mark the occasion — and with International Women’s Day tomorrow — we added something new to the Grove…👒 Dresses and hats for your Woodlings!Now your little forest companions can look extra stylish — whether they’re hard at work on the farm or enjoying a peaceful break among the trees.Because even while focusing, growing, and building a cozy farm… a bit of style never hurts ✨If you’re joining the event, we hope you enjoy exploring all the wonderful games from women-led teams — and of course, spending some relaxing time in the Grove 🌿Join us in the groveIf Focus Grove feels like something you’d want to keep growing with, please consider adding it to your Wishlist - it helps more than you know. Let's all grow together!Your Little Lanterns
We’re working on the next major update for EraClicker, focused on expanding game progression and giving you new ways to optimize your clicks.What’s coming:New Artifact System — collect and upgrade powerful artifactsExcavation Mini-Game — try your luck to get artifacts3 New Eras with their own upgrades and achievementsImprovements to interface, tooltips, and balanceThis is just a teaser. In upcoming posts, we’ll show more details, images, and examples of how artifacts, the mini-game, and new eras will work.Note: The events system will be added after version 1, in an improved form, so it doesn’t delay the current update schedule.Thank you for continuing to play EraClicker! Send us your feedback on what you’d like to see in this update!
Improved moose mining area selection so they won't switch away from thin areas to wide ones as often Fixed not being able to add moose to group areas from map view Fixed a bug causing refiners with productivity to sometimes create new resources out of nothing Fixed resources sometimes getting stuck on refiners Fixed refinement speed upgrades not upgrading all the way on max amount Fixed a crash happening sometimes when upgrading buffer chest on max amount Fixed crafters not upgrading all the way to max when on max amount
Hello, this is the Hamster Talk Team.Bug FixesFixed an issue where Clean Bots moved abnormally when they discovered poop.If you have any bug reports or feedback, please let us know on our Discord.We carefully review every message.https://discord.gg/jF7vpBjzNmThank you.Team Hamster Talk
Hello c*ck trainers!Today I bring you the Petting The Little One Update, our second major free update!Your cock can now lay eggs and hatch them, giving you pets that will boost your gains and look cool next to your little island!New Content:Pet System: different rarities, boost gains, keeps your cock company10 Pets1 New Island: Volcano Island1 New Hat: Aquarium Hat1 New Decoration: Cock Hammer1 New Dumbbell: Volcano DumbbellThank you for your support and enjoy the update!Don't forget to take pictures of your cock next to your pets!See you soon,Ang
Hello, this is the Hamster Talk Team.A new update reflecting your valuable feedback has been applied.Please check the main changes in this patch below.Improvements & ChangesImproved the usability of item placement layout.Added labels to the tabs within the InventoryAdded a message displayed when an Inventory tab is empty.Improved the Settings screen so User Level and Play Records update in real time.Adjusted the shop so that the highest unlocked tier Hamster Ball is displayed first when opening the shop.Adjusted the overall sound volume balance.Updated chat spam prevention rules and profanity filters.Increased Snack XP rewards.Improved the Mileage Shop lineup and adjusted decoration drop rates by grade.Change some hamster names.Removed some Plaza themes.Fixed an issue where dropped coins would disappear after a certain time.Fixed an issue where the background appeared black on some users’ screens.Bug FixesFixed an issue where the background decoration preview would not properly close after exiting.Fixed an issue where the tutorial arrow would not appear in the Plaza.Fixed an issue where the game would disconnect after changing the town name upon switching languages.Fixed an issue where some interactions were still possible during decoration placement mode.Fixed an issue where Clean Bots would move toward the poop simultaneously.Fixed an issue where decoration placement effects were applied lower than intended.If you have any bug reports or feedback, please let us know on our Discord.We carefully review every message.https://discord.gg/jF7vpBjzNmThank you.The Hamster Talk Team
Hello dear gooser,We’re happy to announce this will be our last hotfix update… until the next big update during the Spring Sale!!We’re really excited about what we’ve been preparing, and you’ll be seeing news very soon.Anyway, here’s the changelog for this hotfix:The Cat Wheel Blossom now correctly overlaps other Blossoms.Tingi spawning clouds no longer incorrectly show the remove icon prompt.Fixed rendering issues that could occur on some graphics cards.The VFX On/Off setting now has a much larger impact. Players still experiencing performance issues can try turning VFX off.We made the difference between VFX On and Off much bigger because we’re still seeing some players struggling with lag. If you are still having performance issues, try turning off VFX in Settings. It should help improve performance.Thanks again for all your support!Sweaty Chair Studio
🍎 macOS SupportThe game is now supported on macOS. Happy fishing, Mac users!⚡ ImprovementsImproved some localization text.⚒️ Bug FixesFixed several translation errors.
Hello Diapers Club! As you might be aware, Next Fest has officially wrapped up. With that, one of the weirdest and most amazing chapters of our development journey has come to an end. We honestly had no idea we’d see this volume of players or receive such incredible feedback over the past week.We couldn't be more thankful to everyone who played the demo, shared their thoughts, or simply wishlisted the game. You’ve made our week!To give you some perspective, we started Steam Next Fest with just 85 Wishlists. Our most optimistic goal was to hit 500... but thanks to you, we are now 1,600 strong!!!! 🏃💨💩Road Ahead!Our primary mission now is to cross the finish line and deliver the ultimate slot experience! Behind the scenes, our veteran gamblers are working overtime to ensure the full release is as polished, stable, and chaotic as possible.As a reminder, the full version is packing a massive amount of content. Here is a sneak peek at what’s coming:🎰 More Machines!: The demo currently features 3 machines. In the full version, we’re adding a variety of new ways for our seniors to blow through their life savings!📈 A Deep, Calibrated Economy: To keep the demo snappy, we cranked up the speed. The full version will feature a finely tuned progression system designed for a robust 5+ hour gameplay experience!⚙️ Custom Economy Options: Some of you love the grind; others wanted a faster start. To accommodate every playstyle, we’re adding "Economy Progression" options that allow you to increase or decrease payouts and costs to your liking!🧠 Massive Skill Tree: We’re jumping from 9 permanent upgrades in the demo to over 45 in the full version! That’s 5x the content, you’re going to need a lot of R.A.M. for this!🎨 More Skins & Casino Floors: Did you know you can already change the casino floor in the settings? The full game will feature even more floor designs and a wider variety of gamblers to collect!💩 Expanded Poop Mechanics: Currently, poop only fuels one active skill. In the full...
- DorgegeBelle was supposed to give bs/cs additional to pet equip instead of god stats. That is changed now. - Fixed a bug with sim/offline calc of squirrels, multislotting of the same skill, bugs with dorgebelle and smaller issues.
Here's the trailer that REVEALS THE RELEASE DATE!!!If you just wanna know the release date, it's... March 26, 2026! If you haven't wishlisted the game yet, now it is the time! Thank you!
Fixed: Auto Ability Point Adder (both Normal and Super) sometimes didn't work properly Fixed: Other minor bugs/typos
Added Portuguese-Brazilian localization (thanks to FinuraBR)Fixed that one Unity bug
First and foremost, a massive thank you to every single person who played the demo during the recent Next Fest. Your participation truly made the event a huge success for us. Thanks to your phenomenal support and enthusiasm, we have officially surpassed 70,000 wishlists!But we have some more exciting news we've been itching to share!Mark your calendars, set your alarms, and prepare your favorite scratching coin, because Scritchy Scratchy will officially launch on March 18th! The game is almost ready! We're doing our final polish and bug-squashing to make sure everything is perfect for launch. Many of you have been asking about the price of Scritchy Scratchy. You will be able to get the full game on Steam for just $6.99/€5.99.Join our Discord to stay up-to-date with all the pre-launch buzz and join the conversation!
We're just barely over two weeks until launch! 😬I've been working hard on improvements:Improved the town-menu UI and the notification/tip UI.The intro fade-ins and fade-outs now look much nicer.Fixed Steam Deck issues with windowing modes and the splash screen.Improved performance (maybe only slightly this time 🤫).Fixed many minor bugs.There are other fun improvements in this patch for the full version of the game that you'll have to discover on your own when it launches! 😁If you haven't joined Discord already, please consider joining.