We’re very happy to finally announce the release date of Glimvale: My Mini Overworld 💖💖📅 Glimvale will release on June 18th, 2026!To celebrate this announcement, we’ve also updated the trailer with new footage and improvements made during development.In Glimvale, you build and decorate your own tiny MMORPG village, welcome adventurers, manage activities, and create a cozy little world full of life.Thank you so much for all the support so far, wishlists, feedback, streams, and messages really help our small team a lot 💖💖💖We also added a lot of your usernames into the in-game name pool 💖 If you’d like to appear in the game, feel free to send us your nickname!We’ve also been working on:Twitch integration ✨A small supporter pack with extra decorations and an additional adventurer classSee you soon in Glimvale ✨💜💜💜💜Thank youu :) ✨✨✨✨Wishlist the game to support development :
- Hardened the Steam Linux launch - it may be possible to launch directly from steam on Linux now but will require further testing (Proton still not compatible) - Freighters and colony ships are now locked behind the orbital exchange - Fixed a bug with ETA timers when sending attacks so you cannot exploit fast attacks due to timer counting down - Fixed a bug causing cursor to blink on game settings screen - Fixed Flux Quartermaster directive so it works with new cargo routes - Fixed infinite John Wick survivor ship bug in some combats - Fixed a bug where names of ships wouldn't appear in left sidebar during training - Reduced spire costs and vision requirements in existing multiplayer world to speed up end game - For anyone who purchased via itch, there are now Steam Keys available to download
Added 12 new cosmetics to the Night MarketFaberge Egg TimerSmart Egg TimerWhite MundoOrange MundoGrey MundoTortoiseshell MundoNight FanLove FanFancy TableDirty TablePicnic TableGalaxy Trash CanAdded vsync, fps cap, and vibration settingsAdded Turkish (fan)translation. Thank you, Helin! Removed the Press-and-hold to prestige and added a confirm pop-up in steadFixed a bug where you could get stuck with the coin in hand, unable to interact with ticketsFixed a bug where you were not able to claim Final Chance
If you haven't already please leave me a Steam review, it really helps me a lot!V1.0.7- Update NotesNewAdded more Music, Increased the default volume.Added a Toggle for the Supporter Pack Visual in Settings > Game.Bug Fixes & Tweaks and AdjustmentsFixed an issue where the tooltip Upkeep would be on the same line as Cost.Fixed an issue where early game firing people would give you extra coins.Fixed an issue with being able to summon the horse while in the Crafting Menu on Controller.Fixed an issue where removing a crop from enhanced farm would cost you the enhanced farm cost.Fixed an issue that allowed you to place decorations on top of the Water/Inn/Temple/Stables.Readjusted the Sell Prices of Enhanced Gold Crops.Normal ModeAdd the Poop Icon on the Pig in Advancements so you know what to unlock for Poop.Added New Advancements to Animals, to show the Needs of an animal like no food or no animal tile.Readjusted the Animal Advancements tab.Changed the Sprites for Animal Tiles.Fixed an issue where enhanced crops didn't count towards your advancements.Lowered the requirements for Royal Envoy Tasks.Increased the rewards for Royal Envoy Tasks.Reworked the Royal Envoy Task so you always get at least 1 or 2 New Decorations.Incremental ModeFixed an issue with Decoration Achievements.Added Icon to Enhanced Farm Tile to show they can make you Gold.Added Icon to Pigs to show they make Manure.
* Additional localization fixes. ~ Text alignment for non-english versions. ~ Font alignment fixes for Russian, Chinese, Korean and Japanese.
🌠 NEW: Meteor System on the Land HUD Live meteor counter now displayed on the Land Map screen — shows remaining/total meteors for the current land at all times. Updates in real time as meteors are consumed. 🌀 NEW: Speed-Up Radial Blur Brand-new fullscreen post-process effect that triggers when you crank the time scale. Bound to X— instant, smooth, and shareable. 💸 Multiplayer Bidding Soft-Lock — FIXED Squashed a long-standing soft-lock where players could get permanently stuck on the "complete fuel bidding" tooltip across lands in multiplayer. Root cause: stray bidding broadcasts from previous lands during result-screen transitions left stale data on the client. Fix: Stale bidding entries stamped for a different land are now dropped, and the matching "ended" broadcast can recover from the previous-land race condition. 🪐 Planet Map QoL Lands completed by other players now hide automatically from your planet map -no more clicking dead entries. Clicking a bidding land entry now properly deselects, instead of locking your map to it. Land entries no longer become un-interactable when selected - you can change your mind freely. 🏙️ Town Flow Highlight Order Fixed After completing a land, the highlight now correctly steers you to Fuel Bidding first, then Land Bidding. This fixes the "where do I go next?" confusion many players hit between lands. 💰 Economy Rebalance — Cost Increases The economy has been retuned for longer, more meaningful upgrade arcs: Pipe Extraction Upgrades: Level 0: 1,250 → 1,500 Level 1: 2,500 → 3,000 Level 2: 3,750 → 5,000 Level 3: 5,000 → 7,500 Level 4: 6,250 → 10,000 Refinery Vacuum Upgrades: Level 1: 15,000 → 25,000 (+67%) Level 2: 30,000 → 50,000 (+67%) Level 3: 50,000 → 75,000 (+50%) 🚛 Vehicle Buffs — Pickup & Dump Vehicle capacity multipliers all bumped up, so the rebalanced costs above hit harder if you go wide on logistics: Level 2: 1.4× → 1.6× Level 3: 1.6× → 1.8× Level 4: 1.8× → 2.0× Level 5: 2.0× → 2.5× ⚔️ Attack Tuning Silo Lock duration: 2...
fixed a bug causing magic arrow to not check for burn 1000 achievement changed all number displays to display k for 1 thousand and m for 1 million
April 30th 2026 Patch Notes - Version 9.85Gameplay changes - Shift + Tab now reverse cycles you through colonies - Tab forward colony cycle, Shift+Tab reverse. - Auto ship construction now includes active inbound cargo routes, inactive ignored - Cargo routes no longer show Not Enough Ships when source freighters are travelling - Route active/inactive multiplayer commands now wait for authoritative state so Production Overview syncs immediately - Garrison screen includes ships built from that base while away/travelling, with Away column - Legacy banished players can recover original faction from spawn region when possible - Leader-only Central Ops Surrender option enabled. Leaders can now succumb to the domination of others. - Victory Conditions surrender table - If all other campaign factions surrender, the last remaining faction wins immediately. - SPU names now match shipyard class labels: Skirmisher, Starfighter, Cruisers, Dreadnought. - SPU score no longer adds 1,000,000 per tier.
If you haven't already please leave me a Steam review, it really helps me a lot!Reminder that Beta Builds are not final!⚠️⚠️⚠️!!!IMPORTANT READ!!!⚠️⚠️⚠️It is recommended that you make a new savefile If you choose to join Public Beta, but if you join with an existing savefile, do not try to use that savefile on the Stable version, it will may get corrupted.You can also backup your savefiles, by going to %appdata%/Godot/app_userdata/MR FARMBOY/game_dataPublic Beta can be accessed by going to your Library → right-click the game → Properties → Betas → Public Beta.V1.0.7 - Public BetaNewAdded more Music, Increased the default volume.Added a Toggle for the Supporter Pack Visual in Settings > Game.Bug Fixes & Tweaks and AdjustmentsFixed an issue where the tooltip Upkeep would be on the same line as Cost.Fixed an issue where early game firing people would give you extra coins.Fixed an issue with being able to summon the horse while in the Crafting Menu on Controller.Fixed an issue where removing a crop from enhanced farm would cost you the enhanced farm cost.Fixed an issue that allowed you to place decorations on top of the Water/Inn/Temple/Stables.Readjusted the Sell Prices of Enhanced Gold Crops.Normal ModeAdd the Poop Icon on the Pig in Advancements so you know what to unlock for Poop.Added New Advancements to Animals, to show the Needs of an animal like no food or no animal tile.Readjusted the Animal Advancements tab.Changed the Sprites for Animal Tiles.Fixed an issue where enhanced crops didn't count towards your advancements.Lowered the requirements for Royal Envoy Tasks.Increased the rewards for Royal Envoy Tasks.v1.0.7aReworked the Royal Envoy Task so you always get at least 1 or 2 New Decorations.Incremental ModeAdded Icon to Enhanced Farm Tile to show they can make you Gold.Added Icon to Pigs to show they make Manure.
Hell Alchemists!Just a late night update with a bunch of small improvements and UX/UI updates! Just wanted to shout out @Mr. Moyer for being so diligent and attentive in providing feedback on the game! Really appreciate it and it helps me make a better game! QoL: Added a decoration stat panel that can be toggled in the shop with the quill button in the top right corner. This will make it easier to see all the current bonuses from the decorations on display (Thanks @Mr Moyer).UI: Improved the readability of some of the UI pages with better colors (Thanks @Mr Moyer).UI: Enlarged the size of the minimize button on the objective panel so it's easier to press. The objective panel can also now be toggled from the objectives book (top right corner).Normalized some of the shop SFX volumesIf you have any suggestions or bug reports, feel free to use the in-game forms or post them in the community hub! I read every comment!As always, thanks to everyone for playing the game. I really appreciate all the positive support and reviews the game has gotten. It really helps out!
Hey everyone!The HEART ABYSS team is here! We invite you to take a break from cooking ramen and join Leon in slicing and dicing enemies in the HEART ABYSS Open Playtest!A Whole New Level! You’ll get access to the "Iwamoto’s Mines" ― the second level of the game, where Leon finds himself after escaping Masta’s mansion in the Prologue.Overhauled Combat System:- Dash-Parry: We’ve added a parry mechanic tied to your dash.- Refined Tempo: We slowed things down just a bit to make the combats clearer and juicier.- Expanded Move List: Leon now has an uppercut, a down-thrust, and a heavy attack. Let’s see how it works in your hands!New Threats:Hidden in the dark corners of the mines are not one, not two, but four new types of enemies.And, of course, a new boss. He’s not just huge; he’s a total curveball. Let’s just say he’s the last thing you’d expect to find in the mines of feudal Japan. Good luck making it out of that meat grinder!To help you with that, Leon gains his first ability ― Electro Strike. Learn how to use it, and start carving through enemies with powerful bursts of energy.We’ve also added several new platforming mechanics. We are sure that they’ll definitely come to you!And of course ― more story. You’ll uncover a piece of the HEART ABYSS world, Leon’s past, and the forces standing against him.Go ahead to conquer the mines of Iwamoto!Once you’ve hacked every enemy to pieces, hop into our Discord to share your impressions and report any bugs you find. And don’t forget to Wishlist the game!With love,The HEART ABYSS Team
A variety of bug fixes: * Fix for labels not updating correctly the first time a language is selected. * Gem Shop item names should now display correctly. * Extreme late game Time Mana refunds should now process correctly, and I.D.D. progress should be more smooth after level 23k than previously. * Mjollnir / Thor's Breastplate descriptions updated. * Ranger heroes now count as Human types, for equipment (and other) purposes. * Dark Oath skill gem should no longer be considered Active. * Scarecrow's Catering affix should have a corrected description.
Wizard’s Wheel 2 is now fully localized into 9 languages! This update includes: * Full interface translations across all supported languages * Improved accessibility for players around the world Thank you for playing and supporting Wizard’s Wheel 2!
Hello Alchemists,Another update with some new features, quality of life changes, as well as bug fixes! There is now an option to craft the maximum amount of a recipe with one click.The gif is a bit funny as it makes the ingredients look like they're going in both directions. But they're all going into the cauldron! Steam has a size limit for gifs so I had to upload a low frame rate clip.Foraging Size DetailsNext up is the foraging size upgrade. I've seen a few questions about how it works and confusion about whether the upgrade was working or not. To clear up the confusion I've created new icons as well as added more descriptions to the upgrade text.The icons are a little small but the bars inside each grid represents the strength. So the center tile starts at max base damage 3. The outer start at 0, and can be upgraded to do 1, 2, or 3 base damage. Only so much you can fit in a 16x16 icon though!Basically the first levels increase the size of the foraging too, up to a max of 3x3. The next levels from 5-12 increase the strength of the side hits.For example, let's say the tiles of location 1 have 3 hp.The base damage of the main hit is 3, while the base damage of the side hit is 1. That's why for location 1, you would need +1 strength for the size upgrade to be able to clear tiles in 2 hits. Hope that clears things up, let me know if you have any more questions! Feature: One of the most requested feature, craft max! This will allow you to quickly craft the maximum possible quantity of a recipe with 1-click. This is available once prestige is unlocked and quick craft is enabled.QoL: Added on screen buttons for navigating the talent tree. Also enabled WASD movement for the talent tree (Thanks @Ulogisk)QoL: Updated icons and descriptions for the foraging size upgrade to be more clear.Balance: Mystic Resonance bonus reduced from 10% to 8%Balance: Crucible Resonance adjusted to have 2 ranks instead of 3. The bonus per level has been increased from 5% to 6% to compensate.B...
Prestige nodes that damage all enemies when stars are clicked now synergize with prestige nodes that give money whenever an enemy is hitAdded 3 new free population prestige milestones to the prestige tree
New Cloud save corruption recovery menu If your cloud save is corrupted, you'll now see a menu to help you decide what to do instead of automatically overriding with the local save — preventing potential progress loss. Steam connection warning - if the game can't connect to Steam at startup, a message will warn you that some features won't be accessible Fixed Active catch not progressing when using auto clicker while the active catch window is outside the mouse area
{STEAM_CLAN_IMAGE}/29347222/01a2c2ef67cd4693a3958d4ab5fda4b666d076ae.png Draconians from the world of Krynn have followed Raistlin and Tasslehoff and invaded the Sword Coast! Today's Variants Update introduces 10 Draconian-themed Adventure Variants to the Grand Tour of the Sword Coast, Light of Xaryxis, Turn of Fortune's Wheel, and Vecna: Eve of Ruin campaigns. Today's update also heralds a new emergence! Until May 6th at 12 PM PT, Draconians will appear in Free Play Adventures, continuing their chaotic march across the Sword Coast! Learn more below... A Grand Tour of the Sword Coast {STEAM_CLAN_IMAGE}/29347222/5f3d9603f2152f45f1cb662a6eff9d9a75acaab7.png The Madness of Zuggtmoy Variant: Visions of Death Collect a bunch of mushrooms while traversing a verdant fungal forest while facing the inevitable. You may only use Champions with a Wisdom of 14 or higher. After area 50, at the start of each area, a giant mushroom falls on a random Champion, dealing damage equal to 100% of their max health. 1-2 Awakened Toadstools spawn with each wave. They don't drop gold nor count towards quest progress. In each boss area, a Sivak Draconian boss spawns as part of the first wave. It must also be defeated to progress. Complete Area 525 The Cult of Lolth Variant: The Cult of Takhisis Enter the drow city of Menzoberranzan and face… Draconians?!? You may only use Champions with a Constitution of 14 or higher. A Young Bronze Dragon takes up three formation slots at the back of the formation. Champions in the column ahead of the dragon deal 100% additional damage for each Dragonborn Champion in the formation, stacking multiplicatively. 1-2 Draconians spawn with each wave. They don't drop gold nor count towards quest progress. In each boss area, an Aurak or Sivak Draconian boss spawns as part of the first wave. It must also be defeated to progress. Complete Area 525 Light of Xaryxis {STEAM_CLAN_IMAGE}/29347222/7be73dab5859f08a09d87e029c73620be5846726.png Foul Play Variant: Towel Play Su...
Chess enjoyers and incremental lovers: It is now time to assemble!Dive into the chill complexity of this incremental game inspired by the legend of the invention of chess.I had a lot of fun (and headaches) while developing it, but if at least few people enjoy it, it will already be a success for me.Feedback is very welcome, and if you enjoy the game, leaving a review would help tremendously!Thank you so much!
Hi! The Earth Appreciation Festival ended a couple days ago and we raised 1900 dollars! As promised it's been donated to New Incentives. Here's a link to the charity, they do really great work: https://www.newincentives.org/(Equals about 2105 USD. 1900 USD is from the Earth Appreciation Festival sale and 205 USD is from Isopod Keeping Simulator revenue) The 1900 USD is the total sales minus steams cut and expected refunds.
Hello everyone, First of all, thank you all who have played the game. In this update we have fixed the Professor achievement, you should have it when you launch the game, if you have completed the Task for it. Also fixed several visual bugs and whatnot. Thanks again
Added an option to enable or disable the clouds/stars in the background or whether to just have a pure black background for better readability. Will require game restart to work after applying settings.
Hello, this is Rootkit_ from DEFRAG. With this update, DEFRAG now officially supports Brazilian Portuguese! We would like to thank JHND for helping with the translation and testing. Thank you very much!
Hi everyone. Thank you for all of your feedback and for your patience as we worked on balancing the game.Here is the list of updates for 1.1 version:Added damage indicators when enemies get hit (can be turned off in settings)Added ability to view the tower's DPS over the past 5 seconds by hovering over the towerAdded a free new prestige that prevents attack speed from resetting after prestigingAdded a free new prestige that prevents damage from resetting after prestigingAllow refunding previous prestige row without refunding lower rowsNo longer allow players to get more than the required prestiges in each rowBomb artillery can now target the last enemy in line.Nerfed enemy health valuesBuffed Flame TowersThese updates should make the progression a lot smoother. If you experience a drop in framerate after this update, please let us know in the Steam Discussion Hub or our Discord.If you encounter any other issues or have further feedback, please let us know.Thanks again for your support.
BastionOS is now available on Steam, with a whopping 40% discount, so that you don't have to wait for a sale. Look at all these features:Destroy GIGANTIC machine hordesUnlock a HUMONGOUS skill tree with 170+ nodesStupid & stupid fun weapons to lay waste to your enemies3-4 hours of solid gameplay, with constant new upgrades, weapons, and systems to unlock. All killer no filler gamer actionChill OSTBadass endingWe hope you have a great time. Thank you for playing
Hello Alchemists!Today we have a new feature that was requested by many of you, custom mouse cursors! Say good bye to the losing your mouse on the screen and choose from 10 of these highly visible cursor options. Feature: Customize your cursor! Choose from 10 new pixel cursors in the Settings menu (or continue using the default one).QoL: Decorations will automatically be placed randomly after prestige so the shop doesn't start empty.Bug: Fixed an issue where tooltips would sometimes stay visible after pressing forage again.Thanks again for all the great suggestions and support. I wouldn't be able to do it without you guys!