CompactO v1.1 Added Going to be vague since I don't wanna spoil anything c: Cloud Saving Mega Lands (New Content Layer) Skilling: Contains 8 Skills Fractals The Lab: Contains 25 Upgrades and 2 Features 19 New Shrinkenator Upgrades for Mega Lands Multi-Save Feature Save Modifiers: Play the game with customizable modifiers that make the game much easier or harder! Currently there are 6! A warning and the ability to turn off colors at the start for people with epilepsy. 26 more Achievements! Steam Achievements will not work if you have modifiers on. Resetter Autos on the main square screen. A "Per Second" display in Shrinkenator. A setting to toggle square spawn animation. A patch notes screen (hello!) Changed Some minor UI changes. Saves from previous versions or the Demo version of CompactO are now marked as Legacy Saves. These can be converted to New Saves easily in the main menu! You also have the ability to import a Legacy Save in the main menu. I had to do this because the old save system was messing stuff up! Cleaned up the Squares screen UI. Color Change now has a base cost of 500. Made navigation between Squares, XP, and 3D Realm less confusing. Shrinkenator handles max speed shrinking differently. When you reach a shrink time of 1/30 seconds, cubes will generate "per second" instead. The max speed is 1/100 seconds instead of 1/60. XP 1.05x Money upgrade level cap: 100 => 50 XP Sacrifice upgrade level cap: 100 => 5 Fixed Some minor bug fixes. Most likely fixed the issue where some squares in the next layer were being bought on accident. Some Shrinkenator upgrades were going past their level limit, resulting in the upgrade being useless. Achievement Bugs You should not be able to buy upgrades in the "Bought" section now. Terrible lag/freezing when you have lots of squares. Removed Some text flashing effects. "Start with 4 XP on Infusion" Shrinkenator Upgrade. Starting July 31st, there will be a 7 day 50% discount on CompactO. Stay tuned! Thanks for playing, hop...
Hey everyone. I have been working hard on Galactic Mining Corp and have been listening to the awesome feedback from the forums, discord and reviews (good and bad) and have made some changes and additions I hope you will enjoy! Here is whats in this patch Added - 7 new completionist medals added with BIG STAT PRIZES. These can also be viewed in Office. All the Cores - Drill every core in the game Coretrium Complete - Complete the Coretrium All the Crew - Obtain and max level all crew Champion Explorer - Uncover all maps Upgrade all Items - ... all items upgraded Research Genius - Complete all research squares Material Master - Upgrade all tiles Added - New monster - Blockhead Added - Breaking a chest has a chance of releasing a TREASURE BONSON!! Added - MONSTER INFESTATION DETECTED! Some drill sites are now infested! (lots of monsters) Added - Some drill sites are now Swiss cheesed! (Lots of gaps) Added - Nano Drills now give XP for both tiles and Items they bring back Fixed - Auto drilling movement getting stuck on things Fixed - Correct number of rooms available now shown in Room Upgrade UI list. Fixed - Issue with some flavour text disappearing in galaxy map Fixed - Issue with option menu not displaying correctly Fixed - Typos and grammar errors Changed - Re balanced late game progress and reduced grind Changed - Reduced XP requirements of end game tile upgrades Changed - Decrease the difficulty of planet Apollo Changed - Tweaks to many drill location stats Changed - Nano drill cool-down reduced Changed - Nano drills have a better chance of finding rarer materials Changed - Monsters can spawn closer to each other and in more random ways HOTFIXES/CHANGES SINCE PATCH--------------------------------------- HOTFIX - A few people may have been able to get INFINITE DRILL POWER due to an exploit in this patch! This has now been addressed. HOTFIX - An issue was identified where nano drills were causing items to level up incorrectly. This has now been fixed. HOTFIX 28.07.2...
Startup Panic will come to Steam in December 2021. You can play the demo right here already! {STEAM_CLAN_IMAGE}/39276504/541f2f9124f9f157583dfc1226383305d34b8c4b.gif We've got some new content planned for all stores that we'll talk more about soon, and if you get all your games on Steam then good news: Startup Panic will come to Steam in December 2021. Thanks for visiting the game's page, and keep an eye out for more news on Startup Panic soon! If you haven't seen it already, check out the Lets Play by SplatterCatGaming:
{STEAM_CLAN_IMAGE}/40399944/a2ef7449a2748f568605252c65b9c95b1b386c88.png Dear Player, We have now improved to game to be more refreshing for your eyes. The display of the windows/text has been improve to make everything more clear to read/look. At the same time, we fixed the issues reported by the players, thanks to all of you.
This update mostly aims to improve the experience of Transcension layer 2+, but helps a bit with layer 1 as well. Lowered the price scaling of Transcension upgrades after the third (for all layers). Points spent on the old price that would now be cheaper are auto-refunded. The base diminishing returns of TL2+ was softened (0.65 > 0.7). Meaning TL1 points now provide more TL2 points (after the first). This also applies to higher layers. Increased the amount of transcension perk points that are provided for transcending layer 2+ (it now multiplies by ten per layer, up from five). Ascension and Transcension perk points are now also rewarded for lower layers if they are available, when ascending/transcending higher layers. This way manually claiming them prior to resetting a higher layer is no longer required for maximal perk points. Reworked how the top row is positioned when you have the ascension dashboard enabled, aimed to make its content less "jumpy". This works best for resolutions wider than 1200px, but should be better for any resolution. Increased the maximum obtainable offline progress cap from 5 to 7 days, obtained after roughly 213 days of playtime (including offline time). The scaling is exactly the same as it was before, the hardcap is just higher. Added a timer to the transcension layer tabs, to provide some extra information about TL2+ runs that isn't on the ascension dashboard All "Buy multiplier" options that were referring to manual buys were renamed to "Manual buy multiplier", to prevent confusion between autobuy settings and manual options. Removed the minimal manual buy multiplier from the options tab (it's still available on the prestige tabs), because it felt out of place at this point.
Bug Fixes +Fixed a start up game bug that happens rarely that halts game progress.
Hey everyone! I have been working hard to make Galactic Mining Corp even greater! Thanks to your amazing feedback and suggestions I have added another set of fixes and additions. Here is whats in this patch... Added a second control method. Several users with hand related injuries/problems have stated that extended play causes them discomfort. I want to do everything I can to make Galactic Mining Corp fun for everyone. Now you can switch to "Auto drill" mode in the options menu. This will make the drill automatically follow the mouse, when the left mouse button is held down you will stop until you release the button. Crit strike has had a make over. Hitting a crit will now cause damage to some surrounding tiles in front of your drill. A crit strike will cause (base drill damage + crit damage) to the tile being drilled and crit damage to surrounding tiles. This affects tiles, crates and chests! You can now hit crit strikes on chests and crates. Crit stike chance increased by 30%. You will see many more of them. I also increased the size of the crit strike visual effect. New Tooltip added . You can now mouse over tiles and items in the end of mission screen to see the names of the tiles and items. A large amount of optimisation should reduce frame rate issues when drilling large planets with tons of powerups. Reduced the cost of Mighty Obelisk of Research investment site by a considerable amount. Fixed an issue where having to much money made your cash turn negative. Capped at 2 Billion. Fixed the confusing wording of the Sunset Silo. It now refers to crit damage in its description. Fixed several sound effects not applying the player chose SFX volume Fixed a strange issue causing some chests to be empty in the explore screen Corrected a load of spelling mistakes Fixed an issue where giant worm would spawn twice in same place. Hotfix (later the same day) - Anyone who had their cash turn negative before the above patch should now be pulled back into the positive when fi...
Hey everyone. Alongside the launch of the Galactic Mining Corp Steam trading cards I have managed to update quite a lot in the game itself. Some fixes and a few new additions! The infirmary level 3 upgrade no longer costs a BAJILLION coins. It now has a reasonable price. More work on the sound effects volume issue. I am hopeful it should now apply chosen volumes to sound effects (including muted) Music will no longer be interrupted/silenced by lots of explosions. Coretrium 3rd final node changed from a xp boost to a Research coin drop increase. (this will sadly not be applied if you have already unlocked it) Late game drilling earnings will be updated correctly when numbers get really high. Upgrading tiles/items to max will no longer randomly leave the "level up" button visible. Horizontal explosive crates now kill monsters. fixed another load of typo's and grammar issues. Fixed a rare issue in which 1 research square was not unlocking correctly Fixed an issue with a block break sound effect not playing every time Fixed an issue where unlocking space map squares behaved strangely (on rare occasions) in 3rd map bottom corner. Added a 5x green coin to reduce late game slow down due to coin and particle loads. Added a new investment site in 3rd galaxy. GO FIND IT Added a Sync button on the in game achievement screen which will resync with steam and unlock any achievements missed by Steam (you have to have them unlocked in that save file for Steam to find them) Added A currency larger than the blue gems for super hardcore grinders! Thank you all so very much for the amazing support. the last few weeks since release have been an absolute roller coaster! I sincerely hope you are all enjoying the game. Feel free to join the Windybeard Discord to discuss the game (or anything) and throw around some suggestions. I am in there most of the time. Join the Windybeard Discord After the last patch a few people noticed a slow down, after a quick system restart it was gone so be sur...
{STEAM_CLAN_IMAGE}/40399944/b546aee992f27008cf51a73498008750d0fb8ffe.jpg Welcome to Hero Park, It's with great pleasure that Hero Park have opened his door to steam user. We would love really much to heard from you about your experience in the game, please send us feedback bellow. What is Hero Park again ? Create the perfect illusion of an adventure town with busy blacksmiths, bustling taverns, and glorious dungeons with monsters bred by you. Meet fascinating characters who want to join you and use their skills to lure the hero's gold out of their purses. Make Hero Park what it used to be: the most magnificent town in the kingdom! Let's bring your first customers by using your unicorn !
Hi everyone, Long time no talk! I hope you're all doing amazing :schappy: After 1 year of development, we're proud to finally announce our next upcoming game: {STEAM_CLAN_IMAGE}/28693489/b776ff215c9be117067b83c8e475e9877b2a0292.png Big Ambitions is a revolutionary role-playing business sim Big Ambitions is my personal successor to Startup Company. It's the game I always wanted to play, both as a kid and as an adult. As of today, you can now access and follow our Steam Coming Soon page: https://store.steampowered.com/app/1331550 Remember to wishlist & follow! Similar to "Startup Company", I'll be covering all development through devlogs, both on the website and the Steam page. There are already 16 devlogs waiting for you. As I'll stop posting about "Big Ambitions" on the "Startup Company" community hub, I really hope you'll take your time to click the wishlist and follow me on the Big Ambitions store page. That way I can keep you updated on all the exciting stuff coming in the future 😊 I can't wait to hear what you think of what we have made so far. If you have any questions please don't hold back asking! Discord, Twitter, email, Instagram, the comments below, whatever channel you prefer 😎 Thank you so much for reading! All the best, Jonas and the Big Ambitions team
Increased the maximum offline progress cap from 3 days to 5 days. It scales based on total time played and is obtained after roughly 122 days of playtime (including time prior to this update). This cap might be raised to 7 days in a future update if most of you want it to Corrected the hitbox of the "Start game" button shown when you configured the game to launch paused. It listened to clicks next to it when it shouldn't MacOS: The App now closes when all windows are closed, instead of entering a sleep state for quick-launch. This is similar to how this is handled on Windows and Linux. The sleep state, while being the Apple standard, could cause steam to keep thinking you were in-game In addition, the free demo of my second game launches tomorrow (May 12th)! It's a fairly different game than Incremental Adventures, but shares the idle genre. I've been working on it for a couple of months and am really exited to share the first part of it with you! It has been a great place to use feedback that couldn't really find a place into Incremental Adventures anymore such as: The game being too confusing to some players Numbers being too high to get a real feeling of what they represent Some mechanics feeling too punishing when making a mistake Oh, and a completely new interface! I know, not everyone shared the same opinion on these topics. And not everyone considered these things issues. Keeping these points in mind right from the start of designing this game has been very useful to me though! The main goal was to make the game easier to grasp, but reward clever thinking. A little less on a mathematical level though. The concept of the game is very different from Incremental Adventures, but does aim to provide that same feeling we humans get when numbers go up! In any case, Incremental Adventures will continue to get updates. Nothing to worry about there! But the demo is completely free, and I would love to hear what you think! So if you're interested, you can find much more...
Transcension Feats are somewhat like Ascension Trails, but come without a penalty. You don't need to queue them, and they aren't directly related to transcension layers. They provide a bonus to the transcension points formula after reaching certain ascension layers within 3 or 14 days after transcending Expanded the buy max button with information of how much it would buy for claimed points, available points and the next target Available points to the previous Ascension/Transcension layer is now displayed above the next layer, if the ascension dashboard has been enabled Added a warning when you try to ascend your highest layer and have an uncompleted trial but no trial queued Reduced the diminishing return of offline time from hours^0.95 to hours^0.98. That means there's still a small diminishing return on being offline for longer periods, but your offline time is closer to the actual time away Added an option to launch the game in a paused screen
Fixed broken link to Localizor: https://www.localizor.com/startup-company/ Updated all languages Added Czech support Added Indonesian support
本次更新修复如下问题: 黑暗小径无法进入(学院无法升级)的问题
{STEAM_CLAN_IMAGE}/35229339/8b18bc3720b3784aea609dece128d82065bb2838.png 《江湖余生》又名厨神诞生记,想要在江湖中的生存,大侠也离不开柴米油盐,每日餐饭那更是重中之重。 游戏中有丰富的菜品和丹药供你研究制作,小到包子、鸡蛋汤,大到佛跳墙、泰安鱼……古代别有风味、各具特色的食材妙品,都可以在这“江湖”里一锅煮出。 当然啦,如果你了解菜品,或者懂得一些厨艺,也可以自由尝试合成新的菜色,有些菜品的效果还蛮别出一格的噢。这江湖啊,不只刀光剑影,更有人间烟火。 {STEAM_CLAN_IMAGE}/35229339/90ace08b6b0d615ac386fab36833ec7c92f5f4ef.png {STEAM_CLAN_IMAGE}/35229339/17dc90559852894b48490774f7e74b735fa8cc30.png 除此之外,游戏还是一款深受老牌武侠小说影响的冒险游戏。 你将跟随失忆少年凌无厌,走进这快意恩仇的江湖。你可以习武、探索、制造...并遇见性情各异的江湖伙伴,而你的选择,将最终决定你和他们是敌是友。 {STEAM_CLAN_IMAGE}/35229339/a3737517db034cf32932267a29d6ee2f71729b25.png {STEAM_CLAN_IMAGE}/35229339/fcaf2bb41a36cc906f501d1e72a96e1ec96947d7.png 大量贴近故事背景的支线内容、独具特色的回合制战斗系统、考验人品套路的武学秘籍……添加愿望单,2月25日,《江湖余生》带你领略不同的别样江湖。 官方玩家交流群:741776814
- Fixed issues with 4k resolution. - Fixed issues for monitors with aspect ratio 4:3, 16:9, 21:9. - The progress bar before meeting the boss now fills up faster. - Some UI fixes. {STEAM_CLAN_IMAGE}/33524494/f161e79c9f295fa370fa959a93781e3390be5815.gif
《我来自江湖》是一款高自由度的开放世界武侠游戏,结合了角色扮演、模拟经营建造等多种元素,仅现有公开的demo就让玩家体验了数十小时以上!在游戏中,你需要扮演一个小势力的掌门,带领弟子在开放的江湖里自由探索,发展自己的势力,经营不同产业,在风云诡谲的江湖里生存下去。 https://store.steampowered.com/app/1058770/_/
Hey Heroes! Today we’re releasing a new update to Clicker Heroes that completely revamps the Clans system. Thanks to all of you that participated in the beta! New Raid System: We have revamped the entire clan tab with a new UI and a whole new raid system. The new raid system rewards two currencies: Rubies and Immortal Souls New Feature: Raid Progression -- Immortal Souls can be used to increase your level and thus, increase your damage per click against Immortals. -- While you'll start off gaining only small amounts of rubies, the stronger you grow, the more rubies you'll earn by defeating higher level Immortals. New Feature: Raid Classes. -- Raids now have you choose one of the three classes to do battle against Immortals: Rogue, Mage, or Priest -- Immortals are weak to a different one of the classes everyday so work with your raid to have all the types covered. New Feature: Bonus Fights. -- After completing an Immortal for the day, your clan has the option to buy an additional fight for rubies based on the level of the Immortal. -- The bonus fight allows you to gain even more Rubies and Immortal Souls per day. -- Only one member has to pay for the whole clan so work with your clan to spread the wealth. New Feature: Immortal Locking. -- Immortals in the new system are much tougher than before and some will require farming in order to beat. -- Clan Masters will be able to stop the automatic progression of Immortal fights so that they can stay on an Immortal they can beat and therefore continue to get rewards. New Feature: Check-In -- Not every Immortal will take your entire roster of ten to beat so as long as you show up for the day, even if the Immortal is dead, you can check-in for the rewards. Apart from those features, here are some other key differences compared to the old system: -- Only 3 Autoclickers are allowed in the fight at a time -- The fight timer is 16 seconds -- Only the best of your scores counts against the Immortal but you can pay 10 rubies to try...
UPDATE 1.3 -Korean Language update. The updated professional translation for the Korean language has been added. -Rearranged dwarf crafting stations so they can motivate each other. (So you can reach all of the tables easier in order to sell more efficiently). -Slightly slowed panning speed. -Changed all EXTRAS category items to now be some form of equippable item such as belts, cloaks, weapons, trinkets etc. (shields are 'cloaks' because when a shield is stored it's usually on the back). -A lot of recipes have been rebalanced a bit to make it so they utilize a more balance of ingredients through all of the recipes of one cave tier type. -Stack size for all ingredients has been increased to 50. -Recipes in lists now show a "Shop Level" separator to help know what level they were unlocked at. (Good for quick comparisons when crafting). -Ingredient display for caves has been added. It shows to the left of each cave/tier in the bottom area. -Clicking on an ingredient in the inventory will now display what cave/tier it came from. -Clicking on a recipe in the recipe list will now tell you which cave/tier the ingredients come from. -Increased effectiveness of the 'chance to get a tip (in gold) from station stats. -Increased base chance to critical craft (not the luck stat but your raw chance). Should be easier to fill out all of your colors now or to get lucky on some upgrades. -Increased the effectiveness of the LUCK stat on all dwarf stations (not Miner).
UPDATE v1.2e -French Language update. The updated professional translation for the French language has been added. -Japanese Language update. The updated professional translation for the Japanese language has been added. -Minor fixes for Russian translations.
UPDATE v1.2d -Delete Save option added for resetting your game. -German Language update. The updated professional translation for the German language has been added. More languages to come soon.
UPDATE v1.2c -Chinese Language update. The updated professional translation for the Chinese language has been added. More languages to come soon.
UPDATE v1.2b -Russian Language update. The updated professional translation for the Russian language has been added. More languages to come soon.
UPDATE #16 v1.2.1 -Added Spring 50% off Sale -Gave Everyone 2000 Philosopher Stones. We know a lot of people are bored stuck at home, so we wanted to give out some philo stones to help you have a little fun. -Added Tier 4 liquid gold.
INDIECN发行互动电影游戏3月6日发售 https://store.steampowered.com/app/1061010/_DEEPSEA/