Added an upgrade to get more Strafing Run uses Added new music track that is enabled after playing level 3.2 Added option for window size and automatic save/load for custom window sizes Added option to disable hit flashes Added credits panel Increased background brightness of level 3.2 Added shortcut to hide UI in battle ('H') Improved file saving for savegames to prevent file corruption Fixed aim preview so that it includes the bullet spread and bullet size Fixed some edge-case errors when formatting numbers At the same time we're working on an in-game level editor, but this will take a bit more time. Just wanted to let you know that we hear you and there will be more content in the future! Cheers, Laurin & Stephan
After investigation, the issue was caused by missing files in the Steam game configuration upload. The problem has now been resolved, and we sincerely apologize for the inconvenience caused to players currently in the game.
We are incredibly excited to finally announce that Loot Frog is launching on Steam on August 24, 2026!And we’ve got another reason to celebrate…💚 11,000+ wishlists!Reaching 11,000 wishlists is something we honestly never expected when we started making this little frog adventure. Thank you to everyone who has took the time to play the demo, wishlisted the game, joined our Discord and followed development. It means a lot to us.💰 Release Price: $6.89 / €6.89🔥 Launch Discount: 15% off for the first 14 days🖥️ Available on Windows & Mac🎮 Steam Deck supportedWe've put a huge amount of love into this game, and we can't wait to see you playing it.Thank you for helping us get this far. See you at launch!
Hey all! Since we launched Excremental Game a few days ago we got a lot of feedback that the pacing of the game seems too slow. Though, since there are also many players who enjoy the active-idle blend of the game, we decided that it's best to not change the core design drastically.HOWEVER, we have been working on a new "Fast-Paced" game mode that cuts down a significant amount of the idle grind, so if you prefer that kind of gameplay, you can now choose to play the game in this new mode!Fast-Paced Mode:Leveling is 30% fasterUprades cost 50% lessYou can switch modes whenever you like from the main menu! And yes, you can get all achievements regardless of the mode you're playing. (:If you enjoy the game, please consider leaving a review - it helps us more than you know! ❤️Cheers!Nic & Julia Hooded Traveler Games
Cultivation Tower Is Out Now Cultivation Tower is now available on Steam with a limited-time 20% launch discount. Guide an automatic tower ascent by deciding where every Spirit Stone goes. Develop Han Feiyu, projections, and twelve named allies, study Methods, and choose when to begin again through rebirth. Begin at the first floor Deploy projections and twelve named cultivation allies automatically Face a boss every fifty floors Develop your character and allies, and study ten Methods Collect forty-one permanent Treasures that remain through rebirth Launch version v1.0.0 Windows and Linux / SteamOS Simplified Chinese, English, and Japanese interfaces and character voices Single-player with keyboard and mouse Buy Cultivation Tower now with a limited-time 20% launch discount {STEAM_CLAN_IMAGE}/46235247/65b7a0ed4f11d163f60ef90d59bafdb1d5086d24.png
Changelog: -Fixed a bug where items from shelves and aquariums, as well as fish, were not being sold in the small room of the basement shop when customers arrived. This now works correctly. -Fixed a blocker causing a looping situation when the player returned to the basement shop after completing the Piranha quest. -Fixed a bug that prevented players from completing the side quest involving painting the walls in the basement shop. -Fixed a bug with the faucets in the Big Shop DLC that sometimes caused the water to keep running, preventing players from using the fish-packing machine. -Improved the shop filter system based on player feedback. Setting a range will now show all fish/plants that can live within that range. For example, setting the temperature to 19–22°C will show all fish that can live in an aquarium with this temperature range, even if their own temperature range is, for example, 21–30°C. -Fixed a bug where destroyed fishing nets were loaded incorrectly in the underwater Greek level. Everything now works correctly, and the issue will automatically fix itself for players who previously encountered this problem. -Improved optimization when opening the inventory.
Hi,Two months have passed since we released DVD Screensaver 2. In that time exciting things have happened behind the scenes - things that unfortunately require us to take DVD Screensaver 2 down from the Steam Store.Rest assured that everyone who have already bought DVD Screensaver 2 will keep their copy, meaning you can keep playing it and keep downloading it to your Steam library. It will however not be possible to purchase new copies of the game, nor will there be any new updates to DVD Screensaver 2.Even though we are taking the game down, we’re excited to say that we're working on something new that builds on the foundation of what we made here.Stay tuned 👀AlexSG
Legacy MOD CompatibilityOptimization: Refactored the underlying MOD data loading mechanism to add forward-compatibility support for all older-version MODs. Most legacy MODs from the Workshop can now be used in version 1.2.2, and future version updates will no longer render them completely inoperable (❗ Note: Some MODs that use Harmony to inject and modify C# code logic may not be fully compatible).Optimization: After reordering the MOD list, if the set of activated MODs remains unchanged and their relative loading order has not changed, a game restart is no longer required.FixesFixed: The Sandbox Mode difficulty option \ not taking effect.Fixed: In Sandbox Mode, items with no usage limit (such as Dragon Vein) still generating at the auction merchant even when already in the player's inventory.Fixed: After disabling all MODs and creating a new save that overwrites a previous save, the new save incorrectly displaying the "Missing MODs" warning.Fixed: Missing icon loading for the \Stench Array] building in Sandbox Mode.OtherAdded: Sandbox Mode difficulty options now include \ and \. AI can now gain experience from battles between sect territory battles in Expert Mode.Adjusted: Building cost of all landmark buildings in Sandbox Mode reduced by 25%.
修复赤日凌空不触发疾风弓 修复属性附加伤害不触发疾风弓 修复装备传说装备恶毒的时候部分伤害结算异常的问题 修复部分技能装备描述错误的问题 补充了关于装备属性洗炼的说明 调整,燃烧与中毒到达满层后,触发时间减少至0.5秒一次 修复了中毒与燃烧生效时间在百科中文本错误的问题,实际的触发时间为1.5秒一次,并非3秒一次
1.修复头像红点问题;
I'm still working on improvements!The plan is to push out a quality of life update by Friday. Then the focus shifts to INFINITE mode, planned to launch in September, as a Major Update.I'm getting married on Saturday, and I'll need to take a few days off surely, so I want to bring the quality of life update before that, and then with a clear head get INFINITE up and running!Remember, this is a game developed by a single programmer, and I'm trying to fit in and improve from all the feedback gathered.I'm dedicated to improving IGNOBLE, and making it the best possible experience, for everyone! New players will get more popups for first time encounters with certain mechanics:crystalsdeck slotssacrifice mechanicleveling upcertain eventsSome skills have also been rebalanced, and fixedWhip Pull has a higher chance and will now correctly pull valkyries towards the playersDamage improvements Wish you all a great day, and can't wait to get more feedback!- Retromagine team
We’re thrilled to announce that Planet Harvester: Incremental Odyssey is part of the Ukrainian Games Festival, organized by Palaye! To celebrate both the festival and the launch, Planet Harvester: Incremental Odyssey is 10% off for a limited time! 🚀 So it’s the perfect time to jump into the game and explore its planets, harvest resources, unlock upgrades, and build your way to becoming the ultimate planet harvester!We’re incredibly grateful for everyone supporting Ukrainian indie games and our little project. ❤️
Today's update brings a few new items, as well as a bunch of bugfixes and improvements.New Content:Added Apothecary furnitureImprovementsAdded an information panel telling a Cloud Conflict will remain unsolved until something is downloaded or uploaded.Increased emissive power of light sources. Actual lighting range remains the same. We've just made the source (lamp, crystals, etc) to be brighter on screen.Improved splitscreen performance on Switch Quality+ setting.Lights will now be lit a bit earlier in the season. By the end of the sunset it would start getting dark but lights would not be active yet.Gameplay changesFavor balance changes:Noticeably increased favor from the following actions:Feeding animals (+50%)Mining minerals and harvesting mushrooms (x2)House jobs (x5)Slightly increased favor from harvesting trees/flowers/animals (+20% base, +40% for quests)Decreased favor from planting quest/sign crops (-50%, combined with other crop tasks it's a 12.5% reduction)Increased farmhand work animation speed.BugfixesFixed the game being unable to save when using the Favorite button too quickly when opening the shop.Fixed food not being properly distributed when splitting really big groups of animals.Fixed harvester tractor becoming invisible at mid range.Fixed fade in after loading not being properly handled in some systems.Fixed harvester tractor having idle and working sounds switched.Fixed plowed empty tiles being selected when double tapping a sprinkler.Fixed gamertags with special codes being parsed.Fixed cyber fence gates not splitting groups.Fixed moving stuff as a visitor not working properly. The fix will only work for connections with ping below ~400ms. Beyond that, some items will still be dequeued without any action.Today's Farm showcase: Rainbow Fields - Flower Farm by Mooneye - T3YXEB
Added a "Performance Mode" graphics option.Fixed a minor sprite hit bug.
- Polish: Performance improved. We keep working on improving your experience! Check out our Discord for additional info!
🛠️ Totally Normal Meat Co. - Hotfix v1.0.3Hey everyone! Thank you so much for your continuous feedback and detailed bug reports. We’ve just rolled out v1.0.3, a quick-fix update addressing key kitchen logistics, chef task handling, and processor behavior.Patch Notes - v1.0.3:Chef & Kitchen Flow Adjustments:Fixed an issue where sliced meat would slide to the end of the line without being handled by chefs.Resolved cases where meat could become stationary or stuck on processing tables and conveyor transitions.Improved chef task-switching responsiveness between cutting, cooking, and plating.Automatic Grinder & Meatlet Handling:Fixed a bug preventing meatlets from properly entering the automatic grinder / chopper.Refined collider detection and drop thresholds so monsters fall smoothly into the grinder without being rejected back into the pen.General Stability & Pipeline Optimizations:Improved queue synchronization across all kitchen processors and stations.Minor visual sorting and positioning polish on conveyor items and appliances.Thank you for playing and supporting Totally Normal Meat Co.! If you run into any bugs or have suggestions, please reach out via the in-game feedback panel or drop us an email at feedback@zart-zurt.comHappy farming & totally normal processing! 🥩🍔✨
🛠️ Totally Normal Meat Co. - Hotfix v1.0.3Hey everyone! Thank you so much for your continuous feedback and detailed bug reports. We’ve just rolled out v1.0.3, a quick-fix update addressing key kitchen logistics, chef task handling, and processor behavior.Patch Notes - v1.0.3: Chef & Kitchen Flow Adjustments:Fixed an issue where sliced meat would slide to the end of the line without being handled by chefs.Resolved cases where meat could become stationary or stuck on processing tables and conveyor transitions.Improved chef task-switching responsiveness between cutting, cooking, and plating. Automatic Grinder & Meatlet Handling:Fixed a bug preventing meatlets from properly entering the automatic grinder / chopper.Refined collider detection and drop thresholds so monsters fall smoothly into the grinder without being rejected back into the pen. General Stability & Pipeline Optimizations:Improved queue synchronization across all kitchen processors and stations.Minor visual sorting and positioning polish on conveyor items and appliances.Thank you for playing and supporting Totally Normal Meat Co.! If you run into any bugs or have suggestions, please reach out via the in-game feedback panel or drop us an email at feedback@zart-zurt.comHappy farming & totally normal processing! 🥩🍔✨
Cat lovers, we're pleased to announce that a bundle pairing the popular desktop pet app Weyrdlets 2.0 : Desktop Pets with Sill Cats - Cat Pack 3 and Sill Cats - Summer Splash Pack is now available.Weyrdlets 2.0 : Desktop Pets lets you keep an adorable pet right on your PC desktop and play with it.Be sure to check it out as well!With this bundle you can buy Weyrdlets 2.0 : Desktop Pets, Sill Cats - Cat Pack 3 and Sill Cats - Summer Splash Pack together at a discounted price.
Update 1.0.2 just went live!Patch notes:Fixed "Ultimate Poop God" achievement bugFixed a bug that let you continue a single round endlesslyFixed system language detection bugThank you all for playing Excremental Game! We're working hard on improving the game! ❤️If you enjoy the game, please consider leaving a review - it helps us more than you know! ❤️Cheers!Nic & Julia Hooded Traveler Games
Thank you all for your suggestions and feedback. We read them carefully and make improvements wherever we can. We’ll continue listening to the community and iterating on the game to make it better step by step. Update Details: Increased the initial backpack capacity from 50 slots to 200 slots. (Talents can still further increase backpack capacity, and the maximum capacity has been increased from 500 slots to 2,000 slots.) Adjusted the color tone of the tabs at the bottom of the team setup screen. Improved the wording of some quest descriptions to make them clearer. Corrected the descriptions of some talents. Slightly reduced the difficulty of Stage 10 in Battle of Glory.
https://store.steampowered.com/app/4267800/_/ After the last round of playtesting for Bandit Simulator TD, we received a ton of feedback and suggestions from our players! Now, the game has entered the full-content development phase. We'd like to continue sharing some of our recent fixes and progress with you: Advanced Class Branches Moving forward, advanced classes will be developed along four main branches: Strength-based, Agility-based, Intelligence-based, and Production-based. Each branch will further split into specialized sub-routes. For example, the Strength branch alone will diverge into four distinct class paths. {STEAM_CLAN_IMAGE}/45936264/7f42432bb0d12f085b9592bac266ed8757bc7e7d.png Passive Skills Added We've added passive skills to every class, making the unique characteristics and differences between classes more distinct and tangible. {STEAM_CLAN_IMAGE}/45936264/c915038527495d90815a4ea9e736455d9779e375.png Rich Combat Skills This time, we've done our best to enrich the variety and visual presentation of combat skills, ensuring that each class's role and purpose truly shine in battle. {STEAM_CLAN_IMAGE}/45936264/1f421cce1dcc0da5954ac5a019e91cc2704130b9.png We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't m...
Hey, Your Friend's Mom fans!I’m happy to announce that my next game, JunkTok: Paranormal Investigators Challenge, releases on August 31!I’m genuinely very grateful for your feedback and for the small financial success of Your Friend's Mom. Thanks to you, I was actually able to finish this game.If you’re interested, JunkTok is a 3-player co-op horror game where you play as streamers taking part in a €100,000 challenge and using AI to collect data on creatures.If the game sounds interesting to you, you can add it to your wishlist. I’ll also be gradually giving out access keys.Once again, thank you for all your support, and add my new game to your wishlist if you’re interested!
HOTFIX: Loading times improved
- Added a new Admirality upgrade that increases Dominion gain - Added hints how to unlock certain endgame upgrades in their tooltips - Added tooltip hints for catapult autofire - Fixed a bug that would not grant Amdirality bonus - Better Prestige progression tooltips - Fixed a bug that hides earned Prestige points before reaching Tier 5
The early-game New Player Guide is still being improved. If you need help, please join one of the following communities: QQ Group: 1098841891 Telegram: https://t.me/+KkKgOeeWXbM0NmM1 Discord: https://discord.gg/2g6mZfAPq 1. Fixed cases where different qualities of the same item could be mixed in inventory display or quantity calculations. Common, Uncommon, Rare, Epic, and Legendary items now keep separate inventory identities, quality colors, and quantities across the Inventory, Warehouse, and Alchemy pages. 2. Improved incremental inventory refreshes. Item quality, bind state, locked quantity, and available quantity now update together with server patches, while stale responses cannot overwrite a newer accepted state. 3. Fixed Alchemy material quantity calculations. Current Alchemy recipes count and consume only Common-quality materials and catalysts. Higher-quality copies of the same item are no longer merged into the available amount or consumed by mistake. 4. Optimized records for item production, consumption, locking, and transfer to reduce duplicated data and improve long-term runtime and query stability. 5. Unified source and transaction identities across Wild gathering, Processing, battle drops, and Market transfers, reducing inconsistencies in daily item statistics and asset refreshes. 6. Historical item-flow records remain preserved and queryable. New records use clearer structured fields without rewriting existing history. 1. Please conduct trades through the in-game Market. The Market does not charge transaction fees. Issues arising from private trades will not be handled. 2. If you encounter a problem with the Steam Community Market, please contact the developers through the QQ Group, Telegram, or Discord. 1. Continue improving the Main Quest and Side Quest features. 2. Update the Leaderboard feature.