Thanks so much to everyone out there who helped to reach this milestone of over 100k copies in this short amount of time. You are really amazing! It's mind blowing for us to see so many of you enjoying this game and seeing so many piggies being smashed xDWe just wanted to say thanks to all of you! Oink ,Roxy & Mike
Hey everyone, This one took a while, and the reason is embarrassing. I've been going through the driving physics for weeks because the cars felt heavy and dead in a way I couldn't put my finger on. Turns out every drivable car in the game was sitting with its suspension completely bottomed out. Not stiff. Not badly tuned. Zero travel left. The springs had nowhere to go, so the car physically could not lean into a corner, could not dive under braking, could not shift its weight anywhere. That's why steering felt like nothing was happening. It's been like that since driving mode shipped and I looked right past it every time. So yeah. Most of this patch is the driving model finally doing what it was always supposed to do. 🔧 Driving Suspension has actual travel now. Cars lean, dive, squat. You can see the weight move. Real wheelspin and burnouts off the line. This wasn't a tuning issue. The tire model literally could not produce wheelspin no matter what numbers I fed it. Cars keep sliding instead of the momentum just getting deleted halfway through. Drifting is a thing you can do now. Gear ratios are wider, roughly a third more rev sweep per gear, so gears don't feel cramped anymore. Keyboard steering got smoothing. WASD used to slam straight to full lock, which is exactly why the back end snapped out every time you tapped A. Slower cars aren't as sluggish pulling away. Turning at low speed no longer eats your acceleration. You could hold the throttle, turn, and just... not accelerate. Skid marks and tire smoke actually show up. The thresholds were set higher than any slide could ever reach, so the whole effect system was off this entire time. Fast cars no longer bottom themselves out at top speed from their own downforce. 🎥 Camera The chase cam doesn't creep further away the faster you go. Reverse camera no longer stares at the ground and swings around when you shift into R. That one was ugly. 🔊 Audio Engine sound follows what the car is doing. Below about a third thro...
Patch 1 — your first reports, fixed All four of this week's changes came straight from player reports: Esc now opens Settings when no panel is open (and still closes whatever is). New UI scale setting (80–140%) — zooms the whole interface, not just text. The Text size setting now actually reaches all the fine print (the Drift Echo tree was the worst offender), and the smallest text got a bump regardless. Tall panels (Factions, especially) no longer hide their header behind the top bar on 1080p displays. Keep the reports coming — this is the pace. — Jeff
Hotfixed an issue causing infinite condensation.
Hi everyone, this patch fixes an Auto Explore bug that is impacting a decent chunk of the player base, so I'm pushing it out along with some other minor fixes:Auto Explore now works along the edges of the world map properly, it should no longer jitter in place.Biocore when turned off now actually turns off, instead of being its animation only that is off.Harvesters and Salvagers now properly pause themselves when you're at a POI with locked resourcesChanged Auto Repair's algorithm to wait until a Reactor finishes its repairs before checking for energy/biomass, preventing unexpected leaving if for some reason your energy or biomass drops down momentarily mid repair.And that's all! compared to v1.0.4 it's a short list, but again; Bug #1 listed above has been a thorn on my side for the past 2 days; glad to see it gone.The other major bug I haven't been able to track down is "Fog reveal drifting away from the player", any clues or further information helps! (I've heard that turning on/off your sensor fixes this drift/offset)Thanks for reading, and thanks for playing!-Kevin
Added a Max Level indicator to Upgrade Cards.Added a Search function to the Upgrade Card Inventory.Increased the “Fully Unlocked” cap to 136, matching the total number of available upgrades.Fixed a flickering issue with the Gold display when reaching 1 Quintillion.Reformatted EXP values above 1 Million to use a shortened format.
🌐 Languages & Interface 🔸 Added Traditional Chinese as a fully selectable game language. 🔸 Saved Production Mastery loadouts can now be switched directly from Gathering, Crafting, and Combat screens. 🔸 Equipment Crafting filters now remain selected when switching between Crafting categories. 🔸 Subclass names now display in the selected game language on the character panel. 🔸 Until Empty Crafting status and queue controls now remain readable at narrower window sizes. ⚙️ Automation & Quests 🔸 Craft All now shows an estimated total duration and continues until available materials are exhausted. 🔸 Crafting queues now skip jobs temporarily missing materials, continue any available jobs, and revisit skipped jobs later—including during offline progress. 🔸 Dungeon Loop now reliably starts the next run after completion or defeat. If another run cannot start, the game safely returns to production. 🔸 Act I and Act II Quests can now be accepted even when the active Quest Log already contains ten Quests. ⚔️ Combat & Endgame 🔸 Pyromancer’s Fire DoT now deals 65% of the triggering normal attack’s pre-critical damage per second for 3 seconds, instead of scaling from enemy Max HP. Each tick can critically strike. 🔸 Veiled Reliquary enemies now maintain meaningful minimum damage pressure against highly defensive builds, with stronger pressure from Wardens, Elites, and checkpoint bosses. 🔸 The Frontier Quartermaster now shows your current Frontier Marks balance. Seal help now clarifies that active Seal stats apply anywhere normal character stats are used. 🔸 Tower progression now continues normally beyond Floor 2,000 while Rebirth remains disabled. 🔮 Coming Soon 🔸 Tower Rebirth is still in development and needs additional fixes. It is currently disabled and is planned to arrive in the next few days.
### New - **Garbage collector quality-of-life**: its area of effect is drawn directly on the grid (dashed outline), clicking anywhere on its panel row swaps the collected type (not just the icon), and a timer bar tracks the collection cycle.- **Storage → trash**: stored cubes can be dragged from the storage panel straight to the trash.- **Code window controls**: manually scrolling back pauses autoscroll instead of fighting it, and the AI assistant gets its own pause button.- **Theme Pack modal**: a one-shot modal with a live theme preview greets the player at game open, selling the Themes DLC.- **End-of-demo modal** (demo builds): finishing the demo content shows a modal pitching the released game and opens the Steam overlay on the store page. ### Balance - **Achievement thresholds**: 49 achievements whose thresholds were unreachable at any realistic horizon were re-thresholded to audited ladders, and PRESTIGE_1000/2500/5000/10000 became prestige-point milestones. ### Fixes - **Typing performance**: the code window highlights the template once and reveals it as typed, instead of re-running syntax highlighting on every batch — big CPU drop at high typing speeds (reported by a Steam player).- **Achievements resync to Steam**: locally-unlocked achievements are pushed to Steam at boot — demo unlocks now reach the full game's Steam profile, and offline sessions / imported web saves catch up.- **Exact achievement trackers**: golden files now count real golden procs (agent output no longer counts), overclock bits spend is tracked per-tick instead of attributing every spend while overclocked, and PLAYED_24H measures accumulated playtime instead of wall-clock since first launch.- **Stuck saves after prestige**: prestige now purges the in-flight project (its late-run file lengths survived the reset and left players stuck for hours on a single file); a rescue guard in the project service also heals saves already stuck.- **Unfinishable Infinity files**: project difficulty scale...
Thank you for always playing our game.Based on your valuable feedback, we have released an update (v1.0.5) to improve the "Auto-Skip Results" feature for a smoother gameplay experience, alongside several bug fixes.■ "Auto-Skip Results" Feature ImprovementsContinuous Operation: Changed the system so that gameplay progression is no longer interrupted when a Rank Up occurs during auto-extension.Upgrade Suspension & Batch Selection: Rank Up upgrade selections are now held in the background and can be executed all at once upon returning. If you load autosave data with pending upgrades, the upgrade selection will automatically trigger at the start of your shift.■ Critical Bug Fixes (Progression & Save Data)UI Bug Fix: Fixed an issue where the Performance Evaluation Report screen would become unresponsive if the "Performance Evaluation Report" and "Emergency Alert" buttons were interacted with almost simultaneously.Balance Calculation & Debt Amount Fix: Fixed an issue where repeating specific actions caused the debt amount to reach abnormal values, preventing daily balance calculations from functioning correctly. For any save data where the debt repayment status was corrupted due to this bug, it will automatically be restored to a normal state the next time the game is loaded.■ Ending Progression Bug FixFixed an issue regarding a specific ending where the ending (achievement) would not trigger if the conditions were met via an unintended route. With this fix, loading save data that already fulfills these conditions will immediately trigger the ending.We deeply apologize to all players who experienced inconvenience due to these issues. We will continue to implement improvements and fixes to ensure you can enjoy the game with peace of mind. Thank you for your continued support!
====================================== 10-Man Idle - Release Notes Version: release.v1.0.0 Platform: Windows & macOS======================================WE ARE LIVE!------------* 10-Man Idle is officially out of beta - version 1.0 is here!* Thank you everyone for all the input during the beta! I will continue to make the game better and add content in the coming months!WHAT'S IN 1.0-------------* Everything from the beta is included: all content, features, and fixes from every update along the way.* Steam Cloud saves - your save slots sync automatically between computers, including between Windows and Mac.* Automatic local backups keep working exactly as before, so your progress is protected both on your machine and in the cloud.* Custom character portraits travel with your save.SAVE COMPATIBILITY------------------ Fully backward-compatible. Your beta saves load and play exactly as before on all platforms - just load up and keep playing.Thanks for playing, and welcome to 1.0!
Fixed: Some generator upgrade prices were 0.Some generator upgrades were reaching incorrect levels. Some buttons on the mini-models did not load the correct model.
What a fun summer it has been! While it may be sad to these hardscape pieces go, look out for a more permanent update very, VERY soon!
Hello Adventurers! Only 2 days to go until Upgradia launches into Steam Early Access on August 3rd, 2026!As Upgradia Online continues to grow, your feedback, support, and bug reports help us make the game better with every update.We’re excited to keep improving Upgradia throughout Early Access with more polish, smoother performance, balance changes, quality-of-life updates, and plenty more still to come. Every message you send helps us support players faster, spot issues more clearly, and keep building Upgradia into the best adventure it can be.If you ever need help, run into a bug, have an account issue, or notice something that doesn’t feel quite right, you can contact the dev team directly in-game:Settings → Support / Report a BugYou can also reach us through our official Discord or support email:Discord: https://discord.gg/8Ut3FAWeNC Support & Bug Reports Email: bugs@upgradiaonline.comWhether you need player support, want to report a bug, notice a performance issue, typo, visual problem, or have general feedback, we’d love to hear from you. Thank you for playing, supporting, and helping shape the future of Upgradia Online. With Love, Mytharia Games
Small changes on courtyard level: - update magnifying glass handle Z to render it above the front layer - enlarge fire orb drop area to make it easier to release it over the area
Anti-Cheat & Time Tracking Improvements | v5.0.68 This update significantly improves server-side time tracking and expands the game’s anti-cheat protections. ⏱️ Improved Time Tracking The server now records active in-game time more accurately. Previously, minor discrepancies could occasionally occur between a player’s actual session time and the amount credited by the server, causing a small portion of playtime to go unrecorded. The tracking and validation systems have now been improved to provide more consistent and reliable playtime credit. 🛡️ Expanded Anti-Cheat Protection The anti-cheat system has been significantly strengthened with expanded server-side monitoring and validation. Gameplay activity can now be continuously reviewed for abnormal or invalid submissions, allowing suspicious activity to be detected with extreme accuracy. These protections were developed as a preventative measure—not in response to any specific incident—and are intended to protect fair player progression, leaderboard integrity, and the long-term health of the game’s economy. ✨ Interface Improvement • The Egg Trove timer has been resized to fit more cleanly on the screen and improve overall readability.
Achievements and Steam Progress Added 13 additional achievements for the Version 1.0 content. The achievement overview now contains a total of 75 achievements. Two existing achievement conditions were adjusted to match the updated progression. Large lifetime values such as clicks, production totals, completed orders, Prestige Points, and active playtime are now prepared for Steam Stats. 14 achievements support continuous Steam progress values. Smaller, binary, and compound achievement conditions continue to unlock directly through the game. The main questline now continues from the Bronze Milk Festival through Prestige to preparing the next festival tier. Milk Stall and Prestige The Milk Stall now receives one base slot automatically when its map is unlocked. Its Prestige upgrade is now a single-level upgrade costing one Prestige Point. The upgrade exclusively preserves the second starting slot. Existing save files are migrated to the new system automatically. Info, Credits, and Privacy The previous information window has been expanded into a complete Info & Credits section. Developer and publisher information is now presented consistently under ShoninyasTube. The full legal notice can be opened through an external link. Private address details are no longer displayed directly inside the game. Music credits for “Dew Loop” have been added. The artist, original source, and CC0 license of the “Blippy Bits” music pack are now shown transparently. All new content is fully available in both German and English. Bug Fixes The Bonuses section in the right-hand game menu can once again be expanded normally. Permanent unlocks and the complete achievement overview are directly accessible again. Save Data The savegame version has been updated to version 96. Previous Milk Stall Prestige values are migrated safely and automatically to the new system. Reconstructable lifetime statistics are restored when loading existing save files.
The Circuit Dollar has been added There is a 1 in 20 chance of getting a rare Circuit Dollar - 95% Rare Circuit Dollar - 5%
Changelog v0.3.104Bug FixesFixed an issue where the quest rewarding an increase to the maximum building limit was not workingFixed an issue where players were unable to upgrade the castle and expand territoryFixed a bug causing item drop modifiers granted by shards to multiply incorrectlyFixed UI issues in random events where reward quantities were hiddenContentAdded new buildings: Hatchery, The Fang KeepAdded a new unit type: Wrangler, available by upgrading a Farmer in a Tier 2 Farm or Tier 2 Field CampAdded a new neutral island for gathering Early EggsAdded a new shard type from sea random events: Pearl BeadsAdded new types of random events at sea — please note that events can now be negative and harmfulImprovementsThe ships panel can now be hidden and movedCargo can now be delivered not only from the city warehouse to an island, but also in reverse and directly from the holds of docked shipsA repair button has been added to quick access when selecting an islandBalanceSignificantly increased ship repair costs, as the previous value was unbalanced and allowed player fleets to grow indefinitelySignificantly increased risks in random events involving loss of currency and resourcesTier 1 Soldier mortality rate reduced from 40% to 25% at Tier 2 WatchtowerIncreased water and fish consumption across various areas
Hello everyone!We have made an important decision to bring our game to more players and allow everyone to enjoy this fun cat experience. Our game will officially become Free-to-Play on August 10, 2026!Our goal is to grow our community, welcome more players, and ensure a more active and enjoyable experience for everyone in the long term.To everyone who has already supported us by purchasing the game: thank you! We have taken the necessary steps to ensure that your cats, save data, and game progress will remain completely safe throughout this transition. In addition, any existing benefits available to current owners will be preserved as a token of our appreciation for your support.The Free-to-Play transition will take place on August 10, 2026. 🎉Thank you for being part of our community. We can't wait to welcome many new cat lovers into the game! ❤️🐾
Patch 1.1.0 - Hire Miners & New Languages Added!Hello islanders! 🌴We are incredibly excited to announce that Patch 1.1.0 is here! For this update, we focused on improving quality of life and expanding accessibility so the game can be enjoyed by even more players around the world.Here is what's new in this patch:New Features:Hire Miner System (Auto-Mining): Tired of clicking and mining manually? You can now hire Miner NPCs! They will automatically gather materials for you over time. This is perfect for those who enjoy idle progression, allowing you to relax, multi-task, or focus on other things while your resources continue to grow in the background.New Language Support:Language Expansion: We have added full localization for subtitles, dialogues, and UI interfaces into several new languages (including Japanese, Korean, French, and many more!). Play in your native tongue today!Language Selection: You can easily swap to your preferred language anytime via the in-game Settings tab.Improvements & Adjustments:Visual Bug Fixes: We have squashed various visual glitches that were reported by the community. Pixel art rendering and UI asset placements are now much smoother and properly aligned.UI Text Scaling: Tweaked various menus, tooltips, and shop displays to ensure the new translated texts fit perfectly without overlapping.Thank you so much to everyone who has been supporting the game. We hope the new auto-miner feature makes your gameplay experience even more relaxing and immersive!As always, keep your feedback and suggestions coming in the Steam Discussions.Happy playing! 💎
125 new decorations The decoration catalogue has been rebuilt from the ground up. The old 86 decorations are gone, replaced by 125 hand-drawn aquatic species — freshwater plants, seagrasses, macroalgae, hard corals, LPS and soft corals, each with its real name in the shop. Your existing decorations will look different. They keep their spot, their size and their earnings, but the artwork underneath them is new. Nothing was removed from your tank. One new decoration unlocks at every level, all the way to 120 Prices now run from 10 gold to 1,500,000 gold, so there is finally something worth saving for late game Every decoration you already own earns at least as much gold as it did before — no income was reduced The most expensive decorations pay back slowly on purpose. They are a way to spend gold, not a money printer 26 Steam Achievements Achievements are now real Steam achievements with their own icons. If you have already met the requirements, they unlock the moment you launch this update — collection milestones, gold, levels, breeding, cleaning and feeding are all counted from your existing save. Expect a burst of notifications on your first launch. Achievement icons now also appear in the in-game achievements panel and in the unlock notification. Fixes Your save could be erased if the game closed before it finished loading. The game now refuses to write over a save it has not read yet. This is the most important fix in this update. The "while you were away" report could be overwritten by another pop-up before you had a chance to read it. Notifications now wait their turn instead of replacing each other. "Breed now" could do nothing at all with no explanation. It now tells you exactly what is missing — usually a male of the same species, or one that is still growing up. Decoration names are now shown in the shop, and fish and decoration names have an outline so they stay readable over bright artwork. Localisation The new breeding messages and the next-unlock hint a...
Hi Everyone, I'm here with a new patch (v1.0.4)!ChangesBUFF: Spatial Carcass Container and Spatial Scrap Box have their base storage and upgrade increments increased from 50 to 100.CHANGE: pfp icon for Scrap Box (I) to show it empty, to fit better with other storage container pfps.CHANGE: Item name for \ and \.CHANGE: increased sleep grace-period from 6 to 8 seconds to prevent narcolepsy (players getting stuck in a wake-up loop).CHANGE: Replicator now prioritizes filling up Storage Containers if you use the 1x, 2x, 5x or 10x option instead of "continuous"AdditionsADD: Softlock prevention during "Repair Terminal".ADD: Time check to prevent SYSTEM RESET action when Terminal is about to be repaired (less than 10 seconds), this also helps to prevent bugs from a Terminal being fixed mid-transition.ADD: "Discard Excess Biomass" setting to ignore Biomass storage when harvesting from POIs.Bug fixesFIX: Travel II achievement icon being missing on Computers with case-sensitive file systems.FIX: Game crash when just loading in and press 'scavenge' immediately after.FIX: Terminal count showing wrong numbers in Prestige window.FIX: Manually placing connected Wires into a Wire Box now updates the status of the grid as well as sprites correctly.FIX: Softlock when players click on "GO TO" on completed Trader Tasks while having the Scavenge grid open.FIX: Trader "Item Request" tasks not deleting all of the submitted items on task completion.FIX: Situation where you can get softlocked when reaching the ending.FIX: MAP is no longer affected by typing from the feedback window.FIX: Movement energy consumption is now rounded to 2 nearest decimal points to prevent UI glitch.FIX: Auto Explore continuing forward if you have Auto Repair enabled.FIX: Grabbers and Smart Grabbers being treated as "working" if they are turned off, affecting Auto Explore setting.FIX: False advertising in the text description for Task Master (as well as its augment node).FIX: Smart Grabber now accepts input correc...
Update Details: 1. Adjusted equipment enhancement success rates. The success rate is 100% for +1 and decreases by 5 percentage points with each additional enhancement level. For example, the success rate for +2 is 95%. 2. Adjusted enhancement failure rules. Failed enhancements no longer reset equipment to +0; instead, the enhancement level is reduced by 1. If a protection material is used, the enhancement level will not decrease on failure. 3. Reduced material requirements for certain recipes. For example, the number of Wolf Pelts required to make Leather has been reduced from 3 to 2. 4. Added guaranteed equipment synthesis: two +0 pieces of equipment can be synthesized into one +1 piece of equipment with a 100% success rate. 5. Added batch equipment dismantling. 6. Fixed issues affecting Auto Battle. 7. Fixed an issue that could prevent players from forming multiplayer parties. 8. Reduced the number of materials required for Skill Book Synthesis from 3 to 2. 9. Reduced the number of pets required for Pet Level Synthesis from 3 to 2.
Join Academy of Crafts server NOW and engage in two New Server Events - the one called Emperor, to reach the best Max Stage, and another - Warfront, to get most Campaign Stars! Players that will be at the 🏆 top 50 rankings 🏆 of the global leaderboard at the end of either event will get amazing prizes! Most important! Their names will be forever marked in the Academy of Crafts ⚔️ Hall of Fame ⚔️. And the champion who will claim 🥇 top-1 of the Emperor event 🥇, will also get 1 random Ancient Artifact as a bonus prize! 🏆 Join the competitions NOW and carve your name into history! 🏆
Idle Catfarmia Play Streaming