Interface · Fixed Auto-assign focus branch names and the default route summary to match the skill tree with Simplicity on or off. · Clarified base and temporary crit ranges in tooltips and statistics, and made Mark the Weak Spot combat messages use the fight's recorded values. Class techniques and talents · Fighter and Barbarian Power beyond their protection and speed limits now adds damage to the first landed main-hand hit of the technique. Rogue Power also adds damage to marked main-hand critical hits. · Fury now keeps its stack count when Power or the oath changes. Existing over-limit bonuses are corrected on load; fights already in progress retain their recorded timing. · Talent tooltips show current and next effects, limits and rounding breakpoints. Power and Duration capstones now describe their actual additive bonuses. Automatic allocation follows useful upgrade paths. · Warlock cost talents now reduce the pact's HP cost. Refund descriptions state that MP returns after a fight using the ability, including a retreat. Existing adventurers with talent points receive one optional free talent reset.
It's spooky season so I've added a Devil Ghost! Also I've updated the hunger levels so the ghosts don't get too hungry too quickly.
v5.9.15 2026-09-22 【修复·移动端】万妖谷面板补齐货币栏:妖丹/妖核/精魄/今日已获/妖潮令此前整栏缺失,玩家误以为「一个都没爆」——现与桌面 wv-currencies 对齐,谷内战况另增妖丹实时余额行 【修复·双端】材料页货币组补显万妖三货币(妖丹/妖核/精魄)及来源说明;移动端「妖魄」文案统一为「精魄」 【说明】仅显示层与文案;掉落/疲劳/低效层/存档/数值公式均未改,引擎掉落逻辑原本正常
The game is now live with a 20% launch discount.Build your own star systems and mine matter amid the ever-rising chaos of colliding asteroids, comets, and planets. Upgrades, Skill Tree, Abilities, Research, Perks, crits, chain lightning, burns, and more. Idle build or clicker build — you choose.Time to get Astromental... incrementally.Leave a review on Steam, please! It means the world to me!Thank you and enjoy the game!- Dmitrii
Hello, everyone. This is PIXUS.We are thrilled to announce that Age of GoldFarmers has officially launched!Age of GoldFarmers was first unveiled to the world at PlayX4 this May, followed by the release of its demo in June. Since then, we have added a wide variety of new content and made numerous improvements based on the invaluable advice and feedback we received from our players.And today, September 22, the full game is finally here!We would like to extend our heartfelt thanks to everyone who has been waiting for Age of GoldFarmers.We hope you enjoy your gold-farming life!
Crucible & Boss Weapon Protection - Crucible weapon transmutation and Tier 5 to Tier 6 shifting can no longer generate Citadel boss weapons, preserving their prestige as rare boss encounter drops. - Players currently wielding boss weapons receive a free zero-cost lateral switch into standard craftable Tier 6 weapons of that style, without consuming the daily free transmute. - All weapon refinement levels (+0 to +5), socketed gems, inscribed glyphs, and Crucible specialization progress are fully preserved upon migration. Jewelry & Crafting Rebalance - Void-Conduit Band Recipe & Balance: Adjusted the Void-Conduit Band to a true Level 40 Tier 3 ring. Its Forging requirement is now Level 40 with a faster 5-second craft time (65 XP), vendor sell value aligned to 40 Blood Shards, and recipe materials updated to level-appropriate items (1x Bloodstone Shard, 1x Shadow Sigil, 1x Wraith Remains). - New Void Sovereign Band: Master forgers can now craft the pinnacle Level 100 Tier 6 Void Sovereign Band using 1x Void-Alloy Plate, 1x Eldritch Matrix, and 1x Abyssal Tablet. Grants +22 Accuracy and +10% Critical Strike Chance, with a 750 Blood Shard sell value. Sanctum Familiars & Animation Performance - Overhauled pet animations across all familiars in the Sanctum to eliminate stuttering, hitching, and frame drops, allowing them to animate smoothly and continuously. - Familiars now render immediately upon selection without delay or black boxes. - Significantly reduced background resource usage while browsing pets in the Sanctum. Citadel & Blood Echo Altar - Added a loot preview chest to the Blood Echo Altar header in The Obsidian Citadel so you can inspect potential boss rewards—including rare jewelry—before summoning. - Spawning The Obsidian Sovereign now reliably consumes the required 6 Sigil Fragments. - Added a summoning lock to prevent accidental double-clicks when activating the altar. General Fixes & Improvements - Daily Quest Stability: Resolved an issue where daily quests...
Update Ver. 1.1.08 has been released.Autoplay FixesFixed an issue where automatic retries while using "Prioritize Crystals" could also occur after defeating a boss, causing the player to be moved to a different floor.Thank you for your continued support of Limitless Survivor.
New game BuGarden launch discount + Mushroom Nook base game discount + bundle discount!Triple stacked discounts! Incredible savings — now's the time!!BuGarden🌹x🍄Mushroom NookAnother cute and relaxing desktop companion game has launched! We've built a very friendly partnership and plan to release crossover content in the future!🌼About BuGarden🌼A healing garden blooming in the corner of your computer screen! Sow seeds freely, water and fertilize, harvest lovely flowers and fruits, and shoo away annoying little bugs. Completely relaxed and stress-free, your desktop won't get messy, and a slow-paced snail will keep you company.
Patch 0.11 · The bag is a grid · gear has home stats · three new stats · smithing pays before 93 · Brewmaster's CowlA follow-up to the relaunch, built from your feedback of the first week: the inventory rebuilt around the mockup, three new gear stats, crafting and mining feeding the fight again, one new unique, two achievements that no longer punish you for opening chests, and every new line translated into ten languages. New ContentThe bag is a grid · 12 × 7 cells per page and gear takes its real size (a weapon 2 × 4, a chest piece 2 × 3, a ring one cell). Drag to arrange, drop onto a single piece to swap, your layout is saved. Pages beyond ten appear only while the first ten are full and vanish again as space frees up. The shared chest uses the same grid, with a green or red preview while you drag. The paper doll and the item card · the doll is a compact block with a rarity frame on every cell. The item card leads with the slot's headline stat (Defense on chests, Max HP on helmets, Speed on gloves, Dodge on boots, Crit Chance on rings, Crit Damage on amulets, damage per second on weapons) and shows rune lines as stone runes. Compare, filters, chest, loadouts and lists share the dark look. Three new gear stats · Mana on Kill and Damage to Mana roll for the Archmage, Shade Thorns for the Necromancer: a Shade that steps in front of a blow bites back. All three show in the hero panel and can be pinned to the combat panel. Brewmaster's Cowl · a new helmet unique for every class. Each potion sip grants +20% Dodge for the potion cooldown, scaled by your Potion Power. Wear it with Thornwine for the flask build. Classic tabs · a switch at the lake and in Settings brings back the four old tab stacks with the fan on hover, the town button sits in the Town stack. The town stays the default. Two first-contact cards · The Hub and The Rampart explain themselves the first time you open them. BalanceHome stats · random affixes that match a slot's own stats roll 20% higher on that ...
Warriors of the world! Lootborne is out. The road ahead will be uncertain and perilous. But as we fight our way forward, there is always a chance the wind will turn in our favour. If things go well and the game finds an enthusiastic audience, we have a list of cool features we have always wanted to add but couldn’t, mostly due to practical limitations of time and budget. Today we want to talk about them. But we'll try to keep it short, because the list of things we want to add, improve, and experiment with is quite long. -- PLAYABLE RACES Your champion will not always have to be human. Different playable races could be added, with their own identities and different ways to affect your build. ULTIMATE SKILLS A new layer of fun. Ultimate skills will give your champion a powerful ability to trigger when it's most needed. ITEM UPGRADES Good gear should not always become useless the moment something shinier drops. We'd like to introduce a system that allows you to invest in the items you like and push them further. TRANSMOGRIFICATION A powerful warrior should also be allowed to look ridiculous. Transmogrification will let you change the appearance of your equipment without giving up the stats of your current build. MORE LOOT. MORE ENEMIES. MORE PLACES TO DIE. New items, new enemies, and completely new sectors will continue to expand the world of Lootborne. There is still a lot outside the map. The wizard knows that. CO-OP PvE We dream of players being able to join forces and face PvE content together instead of always fighting alone. Band together to kill enemies otherwise too strong for a single hero. MULTIPLAYER PvP ARENAS The Arena might grow beyond 1v1. We are planning proper team battles, including 2v2, 3v3, and 4v4 PvP. More players. More builds. More problems. COLLECTIBLE CURIOSITIES Not everything you find needs to make you stronger. We also want to introduce rare collectible objects you can discover and keep. Completely unnecessary. Therefore extremely important...
致各位探求者大人:我们计划于2026年9月23日12:00对全服进行停服更新维护,预计将在9月23日14:00开服。实际开服时间可能提前或延后,如若延迟开服我们会第一时间公布消息,还请探求者大人留意后续公告。 【维护时间】2026年9月23日12:00~14:00(预计) 【维护补偿】绚晶石*400 【更新内容】▼【限定许愿】「长夜白铃·霖铃」限时概率提升 9月23日 维护后 - 10月14日 12:00,「长夜白铃·霖铃」限时UP许愿池即将上线。全新暗属性LSSR稀有度角色「长夜白铃·霖铃」可在本许愿池邂逅获得,且邂逅概率限时提升!「长夜白铃·霖铃」持有Sub技能,可在后备位为探求者大人提供助力!※暗属性&光属性部分LSSR角色可在该许愿池中邂逅。 ▼限定同调任务-霖铃即将开启 9月23日 维护后 - 10月14日 12:00,提升新角色「长夜白铃·霖铃」的同调等级,即可获取耀金星徽等道具奖励!将同调等级提升至4级,总共可获得耀金星徽×90。将同调等级提升至5级,可获得银色誓言×1! ▼剧情活动「于星降之夜安眠」即将开启 ◇活动时间◇活动开放时间:9月23日 维护后 - 10月14日 12:00活动兑换时间:9月23日 维护后 - 10月21日 12:00 ◇参与条件◇通关主线关卡2-8后即可参与。 ◇活动介绍◇【于星降之夜安眠】主题活动共计开放【剧情关卡】【BOSS挑战】【特别挑战】三个挑战区。 ◇剧情关卡◇- 游玩【剧情关卡】可阅读剧情故事。首次通关战斗关卡将获得绚晶石等首通奖励,多次通关战斗关卡,还可获得角色及回响升级材料。阅读【剧情关卡】指定关卡后可解锁【BOSS挑战】。 ◇BOSS挑战◇- 【BOSS挑战】为多人战斗,分为【简单】【困难】两个难度。通关【简单】难度后可解锁【困难】难度。- 首次通关各难度可获得绚晶石等首通奖励。多次挑战各难度关卡,全体参战者可获得「兑换奖券」、尼奥德、各种养成素材奖励。 ◇活动奖励◇- 使用「兑换奖券」,可抽取报酬礼箱!完成奖励预览展示的关键奖励抽取后,可解锁下一轮奖励。 ◇特别商店◇- 使用「征服漆印」,可在活动-于星降之夜安眠的【活动奖励-特别商店】界面中兑换道具奖励。 ◇战利品加成◇- 将新版本角色「长夜白铃·霖铃」编入队伍,通关【BOSS挑战】关卡后,全体参战者都可获得额外数量的「兑换奖券」!※具体加成量请参阅游戏内活动说明。 ◇特别挑战◇- 单人完成【剧情关卡】后,将解锁【特别挑战】。该关卡为单人高难度挑战关卡,共分3个难度共9个关卡。通关当前关卡后可解锁下一关卡。- 通关每个难度的最后一个关卡时,探求者大人可获得对应等级的纪念道具「邮票」!「邮票」为纪念活动参与的成就类道具,并可在未来版本向其他探求者大人进行展示。请感兴趣的探求者大人不要错过! 更多详情请参阅游戏内活动面板。 ▼【限定许愿】异象回响许愿池即将开启~! ◇许愿时间◇9月23日 维护后 - 10月14日 12:00◇活动说明◇活动期间,全新光属性异象回响「星光为证」登场,且凝聚概率大幅提升!异象回响「星光为证」拥有与诸神祝福4期回响「可否与我共舞」完全一致的性能,并可在未来版本将其作为回响「可否与我共舞」的外观使用。获得该回响后,探求者大人还可通过成就界面解锁1个专属头像!在本许愿池内许愿累计达到80次时,可领取UP回响「星光为证」×1!【特别提醒】:活动结束后,该许愿池的UP回响「星光为证」不会加入常驻回响许愿池「特莱威的回响」。 ▼森罗竞技场11期开启 森罗竞技场11期即将登场!9月23日 维护后 - 9月30日 12:00,通关关卡,获取巅峰纪念币、森罗纪念币与赛季外观兑换券!活动期间,前往【出击-限时-森罗竞技场】活动入口即可参与挑战。本期森罗竞技场优势属性为暗属性!加入行会后,利用“行会救援”功能,即使关卡挑战失败,也有机会在其他探求者大人的帮助下通关! ▼森罗备战许愿池9月23日 维护后 - 9月30日 12:00,探求者大人可以从精选暗属性角色:\朔、\盈缺、\奥特琳德、\伽拉蒂亚、\罗迪中选择1位,在以该角色为UP对象的许愿池内进行许愿!累积许愿次数达到120次,可领取能够邂逅UP角色的角色自选箱1个。拜访商会可以优惠价格获取「限时许愿券·森罗战备」,使用后可在该许愿池内进行1次十连许愿! ▼限时高难多人战「碎光战线·合一天使讨灭战」开启 合一天使·Nothingness再度降临!集结队伍,击败天使,获取可以在未来版本解锁新支援虚数体栏位的新道具「破损的记忆」与神狱棱晶、诞生之权能等珍贵道具吧!◇开放时间◇困难难度:9月23日 维护后 - 9月30日 12:00◇加成属性◇光属性◇参与条件◇通关终焉之影封印战·多人探求者传奇等级达到11级◇玩法介绍◇Nothingness为无属性BOSS,探...
Imberite Idle launches on Steam today at 17:00 UTC.Join the Discord community to discuss build strategies, share your setups, and talk with other players.Join Discord
Update 1.1 — Cats Can Paint!A big new update is here!🎨 New Activity — PaintingYour cat can now become the greatest artist in history!Paint lots of unique picturesBuild your own art collectionView all your masterpieces anytime🐱 Cat ProfileYour cat now has its own profile!Change your cat’s nameSee its Cake DaySee how old your cat isCheck statistics for your activities👒 Saved OutfitsYou can now save up to 4 item sets and quickly switch between them.✨ More New StuffNew cats!New cosmetic items!Lots of quality-of-life improvementsLots of bug fixes
New game BuGarden launch discount + Mushroom Nook base game discount + bundle discount!Triple stacked discounts! Incredible savings — now's the time!!BuGarden🌹x🍄Mushroom NookAnother cute and relaxing desktop companion game has launched! We've built a very friendly partnership and plan to release crossover content in the future!🌼About BuGarden🌼A healing garden blooming in the corner of your computer screen! Sow seeds freely, water and fertilize, harvest lovely flowers and fruits, and shoo away annoying little bugs. Completely relaxed and stress-free, your desktop won't get messy, and a slow-paced snail will keep you company.
Hello, everyone. This is the Development Team. A hotfix update has been released. ■ Bug Fixes - Fixed an issue where having locked items in the Stash when restarting the game could unintentionally change the Synthesis recipe. Thank you. Development Team
Greetings, warriors!Previously, we shared the concept design of a new female character while keeping her weapon hidden for the time being, leaving everyone to guess what she would wield.Today, it’s finally time for the reveal: the new character joining Wretch: Divine Ascent is the Swordswoman, and her weapon of choice is a two-handed greatsword. (Bigger and heavier than the Knight’s sword.)Concept Art – Not Representative of Final QualityFor those of you who joined in the guessing before—did anyone get it right?In addition to her weapon, the Swordswoman will also feature two special mechanics: “Quick Activation” and “Full-Power Heavy Strike.”These mechanics mainly affect the startup and recovery of her attacks. So even with a greatsword in hand, she can still be surprisingly agile in certain situations.Concept Art – Not Representative of Final QualityHow can a two-handed greatsword “move quickly”? And how should “Full-Power Heavy Strike” be combined with different moves to bring out its full potential?We’ll reveal more about how these two mechanics work and how they perform in combat in future updates. Stay tuned!
Say cheese A small update: a new first step for new anglers, two comfort options for the widget that sits beside your work all day, and two fixes for mini mode. Getting started The getting-started line now ends by showing you photo mode: take one picture of the coast and it pays 10 coins, like the rest of the line. Comfort While Cozy Coast sits in the background, it now draws fewer frames, so it uses less battery. Click back into it and it runs at full speed again. Fishing earns exactly the same, and the hub keeps its full frame rate. Settings > System has a new Reduce motion option. It stops the shakes, slides, pops and the photo flash, and holds auras still instead of orbiting. Fades and colours stay, so everything still reads. If your computer already asks apps to reduce motion, it is on for you. Fixes Mini mode could come back as a blank widget screen after your computer was locked or woke up. Your angler now goes straight back to the taskbar and keeps fishing. If the game's window ever crashes, it now reloads on its own instead of leaving an empty window behind. Full notes, and everything that came before, are in the Changelog tab in Settings.
Update Details This update includes the following improvements and new content: Chat lag optimization Server optimization Added the Enter the Game game promotion A Note to Our Community No cheaters have been identified in the game so far. Everyone who played before release received pre-open beta keys through public recruitment among Enter the Game subscribers and members of the official Enter the Game Discord channel. No players were given unfair benefits, and the game was not distributed privately to selected individuals. Thousands of new players join the game every day, with hundreds playing concurrently. However, reviews containing inaccurate or malicious claims are making it difficult to operate the game. At present, the game's revenue is not even enough to cover its server costs, but we are continuing to work hard to improve it. We always welcome honest feedback and constructive criticism about areas that need improvement. If you enjoyed the game, please consider leaving a positive review as well. It would be a tremendous help in allowing us to keep the game running and continue development. Upcoming Roadmap We plan to develop the following content in order: Guild system Guild raids Raise the King Slime Thank you sincerely to everyone who plays Slime Trader. We will continue improving the game while listening closely to your feedback.
Sorry for the delay with the update! Ran into some issues with the new enchanting rework, but hopefully most of it is sorted out. Thanks for being patient.EnchantingEnchanting has been rebuilt. Every piece of gear can be enchanted now, combat and skilling, and every enchant is rolled. Skill lists are in level order, the Combat Mastery board can finally be filled, and there's a big batch of fixes from your bug reports.Rolled enchantsEnchanting a piece gives it two random enchants. Unique drops and raid gear get a third Unique enchant at double strength.Every enchant rolls a value in a range. A roll near the top is rare, and two top rolls on one piece is rarer still.Reroll to try for better numbers. Rerolling replaces every enchant you have not locked.Lock an enchant to keep it when you reroll. You always have to leave one unlocked. Locking makes rerolls cost more, and locking a really good roll costs more again.Skilling gear can be enchanted too. Skilling pieces roll skilling enchants, combat pieces roll combat enchants, jewelry can roll either.Skill enchants only roll on that skill's gear.What each slot can rollChest and legs: armour enchantsHelmet and gloves: their own setBoots and cape: their own setWeapon: weapon enchantsShield: shield enchantsJewelry: combat and skilling enchantsTwo new enchants: rare find chance (rare drops from skilling) and prized catch chance (prized fish).The bench shows what a piece can roll, the cost, and every enchant's range before you spend anything.Your gear and your satchelAn enchanted piece is its own item now. Three Runite Helms used to share one enchant. Now each one you enchant is separate, with its own enchants, sockets and ascension.Enchanting the one you're wearing keeps its gems and ascension. Enchanting a spare leaves them on the stack. (This will be changed next update.)Loadouts and presets follow the enchanted piece.Your jewelry enchants moved over automatically with exactly the same values.Skill lists in level orderA lot ...
Please download the client update in Steam and restart the game.Gold and Renown at the top are easier to read.Titles are removed from the party bar. Skill icons are slightly smaller.World, Raid, and Arena boards show the Steam name and each hero’s name.The character roster and Frontier Mastery windows are taller.Options includes an Ultimate Cut-in switch. Combat effects stay on.Resetting Frontier Mastery or Edicts now costs gold. Renown already spent is unchanged.
Hi everyone!The Greenening is currently part of the super nice "Stronger Together Demo Showcase", which you can check out here:https://store.steampowered.com/curator/46283057/sale/StrongerTogetherDemoShowcaseTo celebrate the event, I updated the demo to be more in line with the full version of the game. That brings a ton of improvements to the the demo, including but not limited to:Support for many more languages (Korean, Brazilian Portuguese, Traditional Chinese, Turkish, Italian & Ukrainian)More settings like cursor color, screenshake intensity and fps limitImproved performance, balancing and Steam Deck supportHope you enjoy this update and the event!Cheers,Erkberg
Additions Battling and gathering now tick every 12 seconds instead of every 60. Each action pays a fifth of what it used to, so what you earn per hour is exactly the same, the game just stops making you wait. The squadron board can be turned off. The X next to the message of the day clears it, and the history keeps every message. Anomalies now show up in your drop log. Bugfixes Fixed the main chat refusing messages with a typographic apostrophe, an accented letter or a currency symbol. Fixed a full engine cooldown being charged for a station to station warp after you leave the squadron. Fixed the squadron rank permissions and the pet boost labels always showing in English regardless of the language you play in. Fixed the laboratory tooltip not saying its extra drop only applies when the queue finishes, not on partial claims. QoL Your first fight or gathering run now starts immediately instead of waiting out a full interval, and switching target or level no longer costs you another wait. Scrapping now tells you what it pays before it destroys anything, and blueprints ask for confirmation too. The Voyager upgrade fields no longer clamp to what you can afford, so you can check what an upgrade costs before you have the currency for it. The public API got a pass over its daily quota, its caching and the market snapshot TTL, so a client that caches its answers gets more out of the same key.
Hello, everyone. This is the Development Team. A hotfix update has been released. ■ Bug Fixes - Fixed an issue where locked items could occasionally be recognized as materials for Synthesis, unintentionally changing the Synthesis recipe. ■ Other - Updated the content and sorting order of the contributors list in Credits. We sincerely apologize for any inconvenience this may have caused. Thank you. Development Team
Changes 1. fixed some localized text in Korean 2. fixed issue where builds were running as 32bit not 64bit
親愛的玩家您好:為了活躍遊戲氣氛,提升大家遊戲體驗,遊戲將於9月22日10:30-11:30對以下區服進行合服,具體時間請留意遊戲,合服期間合服範圍內玩家不能登入遊戲,其他區服不受影響,不便之處敬請諒解!合服范围:1、勇者11服 勇者12服2、勇者13服 勇者14服