Game Updates

Patch notes and dev posts · 14,927 Steam updates
Sphere TD
Sphere TD
90 days ago · SphereTD

MAJOR UPDATE: Basic Tower Builder

**0.16.0 - Basic Tower Builder major update** **NEW FEATURE: Basic Tower Builder** - Spend Titanium during a run to place extra towers on the map (separate from your deployment list) - Works on Endless maps and World Map runs only (subject to change) - 5 Ti to place, 5 Ti for first upgrade (+5 Ti each time after, up to 6 upgrades) - Roll picks a random tower tier shift from -3 to +9 on your unlocked ladder - A fresh basic tower is a blocker only until you upgrade it - Uses a tower from storage for mod layout, but at much lower power - 10% damage, half range/mag/fire rate..., double reload/spread, 3% energy - Active mod functions (like Fracker blasts) do not work. Passive stats only - No Ti refund if you delete it - Needs enough base energy to place or upgrade **PERFORMANCE AND STABILITY** Save and Cloud Sync - Big world-map, high progression saves should no longer freeze the game on save or sync - Saves happen more quietly in the background while you play Map Simulation - Maps with lots of towers should run smoother with fewer hitches - Heavy mod calculations are spread out so frames drop less **CORE 2025 SERIES** - Increase wave difficulty for Core 2025 series **ENDLESS AND WORLD MAP** - Max director spawn rate cap raised from 1.5x to 2x - At high difficulty, spheres can randomly spawn with armor + shield + cloak + immunity all at once - Spheres that go off-path speed up over a few seconds - Spawn rate on the map panel now shows spheres per second instead of a percent bonus - Timed invasions on World Map nodes — megabosses can show up in groups based on your loop - Shield regen on spheres is now more consistent across maps **ECONOMY** Ore mining - Before: high rarity pushed drops heavily toward Quarium and Nebulite - Now: rarity gives 2x the amount of quantity increase in terms of % points Gold income - Passive mining only works if you killed a sphere in the last 60 seconds Other - Deep Excavation perk is now +25% resource quantity only **MOD BALANCE** Fracker - En...
Gelli Fields
Gelli Fields
90 days ago · fairliicontact

Research Notes: What's New in Hingewood Heights!

Hello everyone!Hingewood Heights development is going really well, I'm so excited for you all to see this new biome and get to experience it. There's still a little ways to go on this next update since it's a big one but I'm going to show you how progress has been going so you know what to look forward to!Inputting the numbers on the computer monitor will give you rare items!The hammer is one of these rare items and can be used in a crafting recipe to get a friendship item!Placing two items onto the crafting table can make some really cool combinations like rare crop variants!New Secret BiomeThe Wandering Woods biome has started development. This biome wraps up the chapter 1 story arc and is a very special biome. This one is for those of you who like a challenge and want a more traditional roguelike experience with the option to lose.New QuestsNew quests will be available in the bulletin board with one being a lunal chest in Rocky Retreat. This rewards you with a very special cosmetic!Thanks For PlayingThank you all so much for playing and enjoying the game. Progress isn't as fast it was before but I'm much happier with the work that's being done now. I am super excited for this update. It's a big one, but an awesome one. Thank you for the support!
Pocket Dinos
Pocket Dinos
90 days ago · ManChickenTurtle

Cinematic Mode and Follow Camera Added

Hey! Here comes another update to make your dino experience awesome. For the first time you can now zoom in on your dinos and follow them around!Cinematic Camera ModeTurn on cinematic mode for a hands-off, HUD-free experienceWatch as your dinos entertain themselves while still making moneyTurn off to return to normal viewFollow Camera ModeFollows the selected dino while still allowing interactionSelect different dinos, adjust the zoom and have funScenery Placing and Editing ReworkScenery layer has been completely reworked so it sits above everything (properly this time!)Scenery placing and moving has been streamlined to be smoother and easierScenery now locks within the habitat bounds once you drag it in or after you edit itScenery now shows the up-to-date depth as you move it in front and behind othersSFX changes for dropping outside of the habitatBug Fixes Research items in the main dino card now refresh while open (thanks Sean for spotting this)Fixed HUD layers for all in the gameNew Settings (Check them out!)Added "Hide HUD when Mouse is Idle" checkbox and delay sliderAdded "Hide HUD in Cinematic Mode" checkboxAdded "Always Show Money in HUD" option for those who want to see their money all the time Note: The new Cinematic/Follow modes, Auto Hide, layer adjustments and Scenery rework are quite big architectural changes and may have some other impacts or issues as a result. If you notice anything odd or something broken as a result please let me know and I'll get right on it!
AI Society
AI Society
90 days ago · b8ve

AI Society v3.1.8 | Patch Notes

Hey everyone!In this recent v3.1.8 update, we've added the following: Added fast forward button to speed up daytime, plus a pause button to stop the simulationFixed issue where achievement for first marriage & first child was not triggering.Fixed town overview panel to increase legibility Improved talk system. Now characters will go to a location as a "meetup" to talk. They stay a few hours together and then go back to their routines. Fixed minor visual grass cutouts for housesWe also recently created a discord server and would love for you to join to discuss new ideas, bugs, and just chat!https://discord.gg/FEVMERmPBFThanks everyone!B8ve
Idle Knight
Idle Knight
90 days ago · Probably

Idle Knight - Update v1.1.4

- Daily Login Reward changed: `dungeon_keys = 2` has been replaced with `ranked_keys = 2`. RANKED - The ranked system has been updated and rescaled. - Rank progression now follows clearer tier scaling. - Each rank now displays how many points can be gained or lost. - Ranked XP rewards are now shown directly for each rank.
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
91 days ago · KamelKisser

Hotfixes 1.5.1 – 1.5.3

🔧 Hotfixes 1.5.1 – 1.5.3 A run of quick fixes since 1.5.0 "Resonance", focused on cross-device saves, purchases, and audio. 💾 Saves & Cross-Device — 1.5.3 "Continuity" - Fixed a freeze/crash when loading a high-progress save on a second device — especially on Steam Deck / Linux (Proton). Big saves no longer lock up the game while processing achievements. - Your achievements now save to the cloud — they no longer re-trigger every time you switch between phone and PC. - ⚠️ If your save ever looks out of date on one device, use Settings → Data → Save Data → Load from Cloud to pull your latest. 🔊 Audio & Store — 1.5.2 "Restore" - Fixed the Master / Music / Sound volume sliders behaving erratically with a mouse on PC. - Store purchase restore reliability — if you're ever missing something you paid for, reach out on Discord and we'll get it restored. 🛡️ Purchases & Security — 1.5.1 "Safeguard" - Store purchase reliability and account-security improvements. ---All save-safe — no resets. Thanks for the detailed bug reports, Commanders — several of these came straight from your posts in discord.
Burgie's cozy kitchen
Burgie's cozy kitchen
91 days ago · Nau

Gamepad Controls Update

Hey everyone!I just pushed an update that adds gamepad support to Burgie's Cozy Kitchen! I'll be honest with you all, figuring out the "right" control scheme has been surprisingly tricky. There are so many ways to map things, and what feels natural to me might not feel natural to you. So please don't expect this to be perfect right out of the gate!That said, I'd love for you to give it a try and let me know what you think. Some things that would help a ton:Does the current button layout feel intuitive?Any actions that feel awkward or in the wrong place?Anything missing that you'd expect from a gamepad control scheme?One thing to note: the ESC menu currently doesn't have gamepad support. The settings menu was designed with PC/mouse-and-keyboard in mind, and adding gamepad navigation there was getting complicated fast, so I decided to leave it out for now rather than rush it. If I ever do a console port down the line, that menu will be reworked specifically for that.To be clear: these controls are not final. This is very much a work in progress, and your feedback will directly shape how I tweak things going forward. If you've got suggestions, criticisms, or just general impressions, I'm all ears (and genuinely excited to hear them)!Thanks so much for playing and for helping make Burgie's Cozy Kitchen better. Nau
Plink by Pokerist
Plink by Pokerist
91 days ago · ichkg

⭐️𝐒𝐭𝐚𝐫𝐬, 𝐒𝐭𝐫𝐢𝐩𝐞𝐬 & 𝐒𝐚𝐯𝐢𝐨𝐫𝐬 𝐚𝐫𝐫𝐢𝐯𝐞𝐬⭐️

🤑 This 5x3 game celebrates America's everyday heroes, from firefighters and police officers to doctors and mechanics. With 25 paylines, a patriotic setting, and a dynamic paytable, every spin delivers a strong dose of action and style. Watch for the towering hero symbols to land and expand for bigger wins on the reels. 🇺🇸😅 Collect 6 or more 🛎 𝐋𝐢𝐛𝐞𝐫𝐭𝐲 𝐁𝐞𝐥𝐥𝐬 to trigger the 💰𝐑𝐄𝐒𝐏𝐈𝐍 𝐁𝐎𝐍𝐔𝐒 and chase the 𝐌𝐄𝐆𝐀 𝐉𝐀𝐂𝐊𝐏𝐎𝐓. The more chips players win, the higher their slot status climbs, from 𝐒𝐢𝐥𝐯𝐞𝐫 all the way to 𝐒𝐚𝐩𝐩𝐡𝐢𝐫𝐞 💎
Gothic Clicker
Gothic Clicker
91 days ago · Yashzur

v0.14.0 The Snow Queen

A mighty power beckons the hero - but is he ready for it?The Snow QueenImprisoned for thousands of years in the embrace of the permafrost, the golem created by the druids continues to exist, unable to die.Starting from the snow islands, you can reach the Snow Queen and obtain a fragment of her power. The icy hearts of the Fiends, which have a mysterious connection to the shards within the golem's body, will help you in this. Free the Queen - and her help will extend far beyond mere gratitude.Amulets of Change These artifacts are so ancient that many consider them mere fiction.Amulets capable of distorting reality and bending the world to the will of their owner. However, only those who possess divine power will be able to master even a tiny fraction of their cosmic essence.Changes and additions:Added 2 new music tracks: The Snow Queen's Rock, Grace of God.Added two new sigils: Collare Phantomatis, Extractum Alchemicum.Added 4 new items with passive effects: Wolf figurine, Druidess' tear, Red snowflake, Money toad.Islands starting from number 100 are not snowy.
Candy Clicker
Candy Clicker
91 days ago · Iruka

0.43b

Update • Added MAX purchase button in the shop — buy the maximum number of levels you can afford. Community Don't miss Steam Discussions — news, promos, and feedback.
Evitania Online - Idle RPG
Evitania Online - Idle RPG
91 days ago · neype

Update 0.315.2

Inventory & Stash New Sort buttons under your inventory and stash grids organize items by a consistent category order.Added a quick-deposit button in the Stash that instantly moves every matching non-locked item from your inventory into the stash, with a preview of what will transfer before you confirm.You can now lock individual items so they can't be sold, dropped, or accidentally moved between inventory and stash. Locked slots show a padlock, and picking up more of a locked item stacks it instead of creating a duplicate. Runes New Engineer upgrade, Runic Blueprint, raises your maximum rune stack size all the way up to 1000 (unlocks after Rune Overload).Rune merging now has a stack-size multiplier (x1/x5/x25/x100) with quick-move always on, so you can merge many stacks in a single roll. When merging multiple runes at one All or Nothing rules apply (either all runes will be upgraded or none) Skills Removed the max-target caps on Cleave, Piercing Arrow, and Lightning Orb, so they can hit as many enemies as they reach. Pets Added Sort buttons (by level, tier, or name) to your pet collection, and the new order is saved. Gem Shop Leia skin will be removed from shop soon.The pet shop now fits 5 pet cards per row for easier browsing. Summer event Spawn Portal mobs now drop full loot (the 50% loot penalty is gone), and portals now spawn monsters half as often (once every 2 seconds down from 1 monster per second). UI Country flags have been removed from the language selection.
Pocket Pond
Pocket Pond
91 days ago · Egor69

Pocket Pond is now available!

Thank you for stopping by our little pond. We poured a lot of love into this cozy corner of your desktop, and we can't wait for you to sit back, relax, and see what you reel in.Grab a spot by the water — the fish are biting. 🐟Tight lines,Egor Magurin 💛
Tiny Slime Farm
Tiny Slime Farm
91 days ago · Choco Dev

HotFix 1.0.105

HotFix 1.0.105 Hello! This is the second hotfix for today, addressing a few additional issues reported by players. Bug Fixes Fixed an issue where the scroll position reset after selling a Slime from the Bungalow's Slime List or Stored Slime List. Fixed an issue with the scroll bar in the Bungalow's Returnable Slime List. Fixed an issue where an empty slot disappeared after selling a stored Slime in the Bungalow. Fixed an issue where building sub-menus could appear outside of Frame Mode. Thank you for your continued bug reports and feedback! We'll keep improving the game.
Eldara
Eldara
91 days ago · Eldara

Patch #17 (Hot-Fix #25)

Eldara — Patch Notes ⚡ Performance The headline of this patch. A full profiling pass found several systems that were quietly doing work every single frame — the impact was worst on high-refresh-rate monitors (144Hz and up), which is why some players saw lag even with every visual setting turned down. Results: Noticeably smoother fast combat and skilling, and cleaner scrolling. The combat loot box no longer rebuilds itself on every drop. Fixed: background dust particles were still drawing at full cost even when turned OFF or the window was minimized — they now properly stop. Still working out more optimization issues, please be patient (: 🧪 Quality of Life Auto-Dose can now be toggled from the combat screen — click the ON/OFF pill on the Auto-Dose chip. Perfect for saving Cultivating buffs for world bosses and hard dungeons instead of wasting them on easy fights. 🐛 Bug Fixes Shiny gear is now always strictly better — a shiny piece's negative stats (such as a shield's magic-defence penalty) now improve instead of deepening. Collection Log now credits bones burned by the Bone Grinder and offline cremation, which were being skipped. Mastery tooltip — the per-rank kill/run counter no longer disappears after you Prestige; it shows your progress all the way from Mastery X to XX. The green "active style" indicator now follows your combat style when a weapon swap auto-changes it (e.g. equipping a staff mid-fight). Removed stray emojis from the dungeon "Room cleared" log message. During the main quests, some quest NPCs' icons weren't showing, now are. ⚖️ Tuning Void Commission contract now requires Smithing 85 (was 90).
Absorber
Absorber
91 days ago · Schlauewurst

The Cleansing Update

Bug fixesWard now blocks exactly one enemy spell per charge, as intendedThe old art style no longer shows broken images — enemies without old artwork now fall back to the new artFixed a hidden error that fired every time the game loadedLots of small fixes from a full code review of the gamePerformanceFaster startup: image and enemy data loading has been reworkedSmoother fights thanks to a cleaned-up combat engine (no balance changes)Smaller game size after removing unused filesUnder the hoodMajor code cleanup and new automated tests, making future updates faster and more stable
Rocky Idle
Rocky Idle
91 days ago · Rocky Idle

Patch v1.3.0: Pet Changes + UI Customization Update

Hello everyone!Pets are no longer just cosmetics, they now have small but meaningful benefits and introducing a dedicated pet slot. A bunch of this came from community feedback, so thanks to everyone who shared thoughts and for voting on discord. Let me know what you think!UI customization changes are here. The goal with this update was to give you a big pass on customizing the interface, letting you make the layout truly your own.New Features & ContentPets & ReworksThe Pet Slot & Benefits: Pets now gives boosts: combat pets boost your skilling 5% speed or batch per pet in that area, and skilling pets boost your combat by 5% dmg to that area. All skilling pets can be combined into 'the pet', combining all stats from all 6 of the skilling pets.Unlocking 'The Pet': 'The Pet' can be unlocked directly in the Slayer tab for 10,000 Slayer points, a combination of all skilling bosses.Account Avatars: Any pet you have unlocked in your collection log can now be set as your account avatar, shown off with a golden background.UI Customization & LayoutDrag & Drop Layout: The inventory and current-action panels (current quest, skilling/combat, etc.) can now be dragged around and scaled independently.Movable Bank Window: The Bank window can now be resized and dragged anywhere on your screen, and it will remember its size and position for next time.Optional Left Sidebar: Added a new optional left sidebar with all your skills, tabs, and menus in one clean panel. This can be collapsed into a slim rail or toggled off entirely in Settings.Configurable Keybinds: Set your own keyboard shortcuts for skills, tabs, and menus. You can find this in Settings under 'Keybinds'.Inventory Shortcuts: Gear and Bank shortcut buttons now sit right above the inventory. These can be toggled off in Settings if you prefer the old look.Quality of Life & BalancingShop Buy Back Button: Added a buy back button in the shop, so you can easily undo accidental item sales.Shop Sell Back Button: Added a sell back b...
EternaMine
EternaMine
91 days ago · Seyloj

Eternamine July mining contest is live

🎉 Eternamine Monthly Contest is LIVE! 🎉 Join this month's contest for a chance to win exclusive in-game rewards and a permanent spot in the Eternamine Hall of Fame! ⛏️ How to compete? Talk to the contest master and travel to the contest mine. There your goal is to simply earn as many points as possible by mining and upgrading your contest pickaxe. (Note, the contest mine is completely separate from the "main game", no upgrades, skills, pets, abilities etc. from the main game will work in the contest mine and vice-versa) 🏆 There are tons of prizes to claim at the end of the month for the top miners. Including an exclusive skin, tons of valuable items (like geodes and cosmic money & token bags) in the "main-game" as well as exclusive discord roles for the top 3 miners. {STEAM_CLAN_IMAGE}/43141036/ab1af0c79596365cb99bd1796a14b3e0cfee20f9.png Haven’t joined Eternamine yet? Now’s the perfect time! Good luck, miners!
Idle DeepMiner
Idle DeepMiner
91 days ago · Pantomime Studio

Bug Fix - v1.0.1

Fixed an issue where achievements completed offline or not properly synced for other reasons were not unlocked on Steam and could no longer be earned. They will now unlock automatically after restarting the game. Fixed a bug that allowed artifacts to be upgraded beyond their maximum level.
Incremental Orbits
Incremental Orbits
91 days ago · bytecatch

Update: Demo 0.3.1 - New Satellite & QOL

Hey everyone,I finally finished the first big update for the demo (Changelog down below). First and foremost, a massive thank you to everyone who has played the game so far, and especially to those who took the time to share their feedback. Your insights are incredibly valuable, and I really don't take your support for granted.What's coming next?There are still many more ideas floating in my head and I have to figure out which ones are worth adding to the game. Here are the two things I want to focus on:Fantasy: I want to dig deeper into the "fantasy" of running your own space company (agency?). The player should pick a name and a logo at the start of the game for example. Maybe you compete with other companies.Depth: Many players asked me if there will be more planets and more systems in the future. That might be happening but I think going deeper instead of wider will make the game more interesting.Check out the new trailerI posted the new trailer to YouTube to hopefully get some attention. Maybe you could watch it to boost the algorithm? :)ChangelogNOTE: Your old save file won't be compatible with this version as there are too many changes.FeaturesNew satellite: The extractor satellite extracts resources from any planetNew currency: "Resources" are a new currency that you have to sell separately on the marketMarket: The price of resources changes randomly over time. Try to time your sale to maximize profitsAll satellite types now need to be unlocked firstQuality of lifeAdded "$" and "s" inside the progress barsAdded a symbol for scienceThe graph now shows money and science per minuteYou need to confirm if you want to start a new game to avoid accidentally deleting your saved gameAdded a sound effect when you can't do something (e. g. buy something without money)Limited the camera movement so you can't scroll outside foreverThe camera now focuses on the selected planetThe window resolution gets saved and loadedScaling: I added this in the previous update to help r...
It's Chopping Time!
It's Chopping Time!
91 days ago · Alexandre 'Rokh' Mailliu

Version 1.0.2 - hotfix: the earthquake level 10 is now working as expected.

Hotfix: With the "PATCH VER. 1.0.1" I tweaked the earthquake to make it able to be summon without limit, but I missed one condition in the code, when you unlock the level 10: disabling the earthquake entirely, until you buy the earthquake from the ring of infinity post endgame. Now the earthquake level 10 works fine again. Damn me working at 2am with my eyes half close... Thank you for telling me @Flocc, much love to you!
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