- Fixed the bug where the mines and jellies buttons would be returned to normal when hovered with curses black lung or pet allergies. - Fixed the bug where Casino Jelly was invisible. - Changed '' to 'Iris' in some areas of the game, excluding the post-game minigame. There's no reason to hide your name anymore. Not to anyone but yourself, anyway.
Hey everyone!The HEART ABYSS team is here! We’re sorry to tell you, but the Open Playtest will wrap up on May 12th at 13:00 UTC. It’s time for Leon to return to his cage! You still have a few days to conquer the Iwamoto Mines, test out the new combat system and platforming mechanics, fry the boss with Leon’s "Electric Strike," and delve deeper into the lore of the HEART ABYSS world.Don’t forget to share your feedback! What was cool? What needs more polish? Which moments stuck with you, and which enemies made you break a sweat? We’ll read it all and get it to work!And Wishlist the game if you haven't already!With love,The HEART ABYSS Team
Newadded a display for total resources during battle (can be enabled/disabled in the settings)Improvementssettings properly save/loadreduced loading timesFixesfixed an issue where the faster boss spawning upgrade would not always trigger correctlyfixed windowed mode, you can now resize the game as desired
- Added more instances of sillow replacing shrilow, oops! - Removed Captain Jelly and Sleepy Jelly, now Doodle Jelly and Sillow Jelly! - Fixed the bug where sillowperro didnt end on time. - Fixed the bug where the daycare could break afetr transitions.
Hello my wonderful gardeners, I hope you are doing well. So a new update for this weekWhat's New?4K and 2K resolutions is now supported nowAdjustment to the prices of all of the sellable producesAdjustment to the time it takes to grow and process crops. So now it takes more time to process everything and it gives you less money overall. So you wont be getting rich as soon as you did earlierA small progress bar on top of every machine so you know how much progress has been madeAnd some small background fixesThat basically covers the new update. Sorry for it being small and a bit delayed, I was setting up my pc and work area and got busy with that.What's Next?Will be adjusting the costs of all of the machines and equipment further to match the new economical condition in gameWill be adding higher tiers for grinder, oven, dehydrator and wine barrelWill be adding some decorations, havent decided on what they should be so let me know if you have any suggestionsI wish to change how the animals are in the game. I feel like it was just pasted on and doesnt give any value to the overall gameplay as of now. Dont know what to do with them yet, so if you have any suggests on those, let me know. I was thinking instead of them being just farm animals what if they are an upgrade to the system itself, maybe by unlocking one it reduces the time it takes to process crops or gives you double the harvest or something like that. What do you think? let me knowAnd thats all for this week and next week. I hope you are enjoying your garden, take care, be safe and have a wonderful day aheadTiny Racoon Dev
Bug Fixes Corrected Lots off Staff prices, all buffs. Fixed Egg Hat Cost in Bloobimization UI. Fixed an issue with hide hat and hide wings not working when the player pressed equip. Update Stones information. Fixed Corrupted Gnoll Chief's (Soul) Crit Chance. Fixed an issue with Homesteading when growing fish, the issue happened when a player levelled up fishing which did a fishing rod check, which would cause a message stating you don't have the correct level off rod equipped. Updated the Superior Killer Upgrades to be more specific. Fixed an Issue where a previously set auto bank or auto sell wouldn't correctly show in the inventory when loading in on a new session. Fixed an Issue with Auto Firemaking turn off invocations on level up. Fixed an Issue with Auto Thieving not starting ( caused by incorrect lockpicks checks in the gilded oasis ).
Fixed The Doomsday Judgment Tank may deal negative damage under certain conditions.
Bloody Painter "Snow-Lost Child" series pre-orders are now open!❄️🛒 Pre-order➔ https://delucat.com/en/collections/bloodypainter ⏰ Pre-order Period:May 2, 2026 – June 10, 2026.🚚 Shipping:Orders will be shipped sequentially from mid-August to late September 2026.#BloodyPainter #Bloody_Painter #BP #Creepypasta #Bloody_Painter_Dating_Sim_Game #BloodyPainterDatingSimGame #DeluCatProductions #血腥画家 #血腥畫家
❄️ Bloody Painter x PlushifyLab: New Plush & Restock! 🎨The "Snow-Lost Child" series and the classic Sitting Plush are now LIVE for pre-order. Grab them together to save!【🎁 Exclusive Bundle Offer】Get $10 USD OFF when you purchase both plushies at PlushifyLab!🎫 Use Code: DELUCAT(Valid until May 20, 2026 — 2 weeks only!)🛒 Shop Now:🔹 DeluCat Official (Full Collection)➔ https://delucat.com/en/collections/bloodypainter🔹 PlushifyLab (Discount Code Site)・Snow Lost Child: https://plushifylab.com/products/bloody-painter-plush-snow-lost-child-ver・Sitting Plush (Restock): https://plushifylab.com/products/bloody-painter-plush#BloodyPainter #Bloody_Painter #BP #Creepypasta #Bloody_Painter_Dating_Sim_Game #BloodyPainterDatingSimGame #DeluCatProductions
本次因为重做了大量批量算法,可能会有不确定的bug,故仅在测试版更新,待修复bug后会更新到正式版:测试版进入方法,玩家可在库中【右击游戏】-【属性】-【测试版】-右上角选择【TestVersion】进入测试版本。若进入游戏后左下角版本号没有“T”字样,重启steam刷新即可。 以下是本次更新内容:V1.5.4T优化修复:1、修复阵法升级时在材料数量巨大达几千兆时升级时可能卡死的bug。2、装备制作消耗的寒铁数量上限为200W个,不会随等级增长而无限增长3、修复任务一键完成,不完成回收任务的选项有时会不触发的bug。算法重做:4、优化装备批量强化算法,降低后期的卡顿和内存开销。5、优化英灵批量升阶算法,降低后期的卡顿和内存开销。6、优化英灵转职批量强化算法,降低后期的卡顿和内存开销。7、优化底图圣兽批量强化算法,降低后期的卡顿和内存开销。8、优化阵法批量强化算法,降低后期的卡顿和内存开销。测试版更新增加了玩家新功能,可能存在bug若遇bug,请坐及宽心。使用前请务必复制一份存档。存档路径为(三种方法任选):(1)C盘搜索Skylight(2)手动选择路径:C:\\Users\\Administrator\\AppData\\LocalLow\\SkyLight(3)复制路径:%USERPROFILE%\\AppData\\LocalLow\\SkyLight\\MoNiShouYou若出现bug导致存档出问题,可在主界面载入存档右下角使用【自动存档】追溯最近的存档。如果大家还有其他的建议或功能需求,欢迎通过以下渠道反馈:添加 QQ 群:一群::173962599(已满)二群:992123486(新开)前往百度贴吧【挂机手游模拟器】吧,不仅可以反馈意见,还能找到实用的游戏攻略如果您觉得游戏值得好评,请在商店给个好评您的好评对我十分重要。十分感谢您的支持!祝您游玩愉快。
A player found a bug from the last update where moving a building would leave it's radius visualization in the previous position. This update should fix that! Thanks to the player who found this bug and posted about it on steam discussions.
Hey everyone!Here are the features that have been added in v2.0:Added a 'Games' tab, where players are able to play mini-games and win artifacts that give that character perks.Dice of FateQuick DrawHalls of FateMemory StonesArrow StormArenaAdded SFX & Music for each mini-gameFixed minor bugsImproved environmentFor any issues or bugs, please let us know in the community discussion.Thanks everyone!B8ve
Hey guys!This patch is a massive balancing update.Trying to bring more fluidity to early content while making traditional Tank groups more viable in the late game.Damage from both sides of the battles were getting out of hand and needed to be refined.Patch notes below!New:Advanced Stat - Enhancement: This now shows your current Enhancement modifier from things like Engineer. More ways to modify this is coming in the future!Enhancement - Enlight: Increases Leech by 10%. While this is active, Leech instead heals all allies, except this character, for 15% of the Leech amount.Enhancement - Enprime: Has a 25% chance to deal additional damage equal to a Status Burst if an applicable Status exists and increases Speciality by 10%. This effect does not consume the Status Effect.Enhancement - Dark Armor: When hit, Leech 5% Max HP from all allies. The healing is increased by Leech.Utility Skills:Light's Call: Contains Enlight EnhancementPrimal Power: Contains Enprime EnhancementDark Ascendance: Contains Dark Armor EnhancementSpark Blade: Contains Enthunder EnhancementFrost Blade: Contains Enice EnhancementChanges:Advanced Stat - Armor & Resistance: Significantly improved Armor and Resistance.Advanced Stat - Crit Multiplier: There is now a Hard Cap to Crit Multiplier from Focus. This was the cause of MANY one-shots from Monsters. This also caps the players Crit Mult. So it is a slight damage nerf to the player as well.Passive - Commander: Reduced Buffs it can provide to 5 different ones. They can be found in the Glossary.Passive - Crusade: Reduced Buffs it can provide to 5 different ones. They can be found in the Glossary.Passive - Ranger: This ability is now additive rather than multiplicative.Shipment: Has a much better chance of dropping resources. Also shipment can contain unique items now!Base Stat - Vitality: now gives 5 HP per stat.Monster Stats: The Boss modifiers for Green and above were all reduced. However, the base strength of monsters were increased. This is in an ...
1.修复了深渊可能报错的问题(大概) 还有问题可以汇报 2.添加了一位新角色 风铃
Added the “Big Pot Meal” item for automatic feeding.Fixed an issue with animal statue progress.Fixed an issue where unprocessed mail would always be displayed.Added item acquisition notifications.Fixed some texture issues.Fixed an issue where animals could sometimes disappear.
1. Fixed issues where bleeding, ignite, poison, and potion effects were not functioning properly due to previous updates2. Increase the tier level display of items in the inventory3. Fix abnormal damage issues with Cleave, Explosion, Splash, and Thorns.
Added setting to flash Crew tab when rank points are availableAdded kill distance information to tooltips for resources and mastery from ColossalAdded progress per tick information to Strata NodesFixed Titan warp retreat triggering wrong colossal if shiftedFixed Titan warp enemy tooltips (again)Fixed smarter synth not swapping to or from alien synth when all maxedFixed issue with loadout shard link calculationsFixed retrofit related text on loadouts post TitanFixed Synth drag & drop sometimes not behaving correctly
优化调整:1.自动洗炼出设定的技能与点数后现在也会立即自动保存了2.现在友方的所有召唤单位都可以和道友一样显示名称了3.角色模型调整后,晕眩效果的特效位置相应的进行优化4.调整了金钟罩特效的大小并上调了金钟罩的特效层级5.灵兽被动技能【初阶·鳍击/中阶·鳍击】的调整:-初阶·鳍击:回合开始时,扣除1真气,对2个敌方单位造成+70%的仙术伤害-中阶·鳍击:回合开始时,扣除1真气,对2个敌方单位造成+100%的仙术伤害Bug修复:1.修复了紫云宫第45个关卡掉落材料配置错误的Bug2.修复了金仙阁3559关卡的怪物技能极低概率会导致战斗暂停的Bug
Improved logo's speed and bounce accurancy
Hello, feline managers! 🐱✨ The big day has finally arrived. It is with great joy (and a few purrs) that we announce the doors are officially open: SupermarCat is OUT NOW on Steam!We poured a lot of love into creating a cozy, fun, and charming experience for you. Starting today, you can get your paws dirty and turn a humble little shop into the biggest retail empire in town.What awaits you:🛒 Buy and Sell: Over 120 products to stock your shelves.🐾 Unique Crew: Hire veteran cashiers, ninja stockers, and elite security guards.🏪 Total Expansion: Build bakeries, butcher shops, and decorate everything your way.🚨 Fun Chaos: Get ready to deal with Black Fridays, health inspections, and even fish thieves!A special request for our community: If you buy and enjoy the game, please leave a review on our store page! For independent developers, Steam reviews are absolutely essential to help the game reach more players. Every positive review is like a little cat treat for our team! 🐟💖Thank you so much for all your support along this journey. Grab your aprons and have a great first day at work!The SupermarCat Team
Fixed leaderboard name sometimes showing incorrectly Reduced Giga Bonus Tokens increment from 25 down to 5 Reduced price of Increment skips for the Auto Farmer from 500 to 100 Changed the wording on the Realm Upgrade, Dark Storage, to reflect Realm Prestige rules Fixed a bug with the final guild bosses image Reworked Light Essence Upgrades Rebalanced Light Essence Upgrades base price and scaling costs Fixed bug with Light Essence Upgrades after unlocking Paradox Tuning Fixed bug where Leaderboard entry did not include highest level from the new Realm Prestige system Fixed bug where the Shatter Requirement would not reset in the adjacent realm when doing a Realm Prestige Fixed Universal Realm Upgrade, Dragon Warriors, implementation to reflect true shard counts Fixed Exploit allowing players to instantly jump levels using minimum levels upgrade after a realm prestige Fixed bug where Highest Level shown in achievements tab reset to prior best when doing a Realm Prestige Centered Performance mode text
Bug Fixes Save loading restored — Loading a save from the Continue menu now correctly restores money, fleet, level, reputations, and all other progress. Cargo bonuses now actually pay out — Reward multipliers shown on routes (Perishable Flowers 1.7x, Hazardous Materials 2.0x, Nuclear Waste 3.0x, etc.) were displayed but never applied to the payout. They now correctly multiply your delivery rewards, partial-cancel refunds, and offline earnings. Event Log tab no longer crashes — Clicking the Logs tab after unlocking it could blank the screen due to an unrecognised event type. The tab now renders correctly and tolerates older saves. UI Improvements Clearer reputation perks — City perks now read "AT 33% STRENGTH (TIER 1/3)" instead of an unexplained "(33%)". Hover the perk for a tooltip explaining how strength scales across reputation tiers (33% / 67% / 100%). Cargo bonus tooltips — Hovering a route's cargo badge now shows a styled popover with the cargo's description, reward/weight multipliers, handling requirements, and a live payout breakdown (base → cargo bonus → final payout). Bigger delivery notifications — Toast notifications were truncating dollar amounts to "+$…". They've been resized so payouts are fully readable.
Enjoy some minor fixes and changes -Worlds - previously not working -Hints - hint button added
Updated tutorial sequence.Menu and UI streamlining.Added pause to explosion mode.Adjusted click cooldown after missing.Increased the size of miss count floating text.Balls no longer follow the cursor in Attraction/Explosion mode.Adjusted random multiplier generator to be more fair.Made windowed mode cursor more responsive near window edges.
Patch notes -Pre-existing steam achievements should now register as active achievements for players.