Starting today, some Lootborne items can be bought and sold on the Steam Community Market. This first opening is deliberately cautious, to protect the game's economy from bots and cheaters. It's only the beginning: the system will grow over time, based on how this first phase goes and the data we collect. Among the options we're considering are tradable Mythics and new items, including limited editions, both regular and purely cosmetic. Nothing is decided yet: it all depends on how things go. When you can sell Only items obtained from September 28 at 3:10 PM CEST (01:10 PM UTC) onwards can be sold. Each item becomes sellable 4 hours after you obtain it, so the first items can be listed from around 7:10 PM CEST today (5:10 PM UTC). Items obtained before 3:10 PM CEST on September 28 will never be sellable. They stay in your inventory and work as usual. We decided to keep items from the first week off the Market to stop it from being flooded with items obtained through cheats or bots. This choice also came from you: in our Discord poll, 77% of voters asked for a Market without items from the first week. Update your game Some features are no longer available on the earlier versions of the game. To use all of them, including the Market, update the game to the latest version. Steam usually does this automatically; if it doesn't, restart Steam. Some Market information currently shown in the game is out of date, and we'll fix it in an upcoming update. The rules in this announcement are the ones that apply. What you can sell Sellable: Rare, Epic and Legendary items obtained as drops, and Rare and Epic items crafted at the forge. Account-bound, never sellable: Common, Mythic and Ascended items; Legendary items crafted at the forge (dropped Legendaries can be sold); the 4 exclusive PvP Boss items; items received as compensation from the team; items whose rarity was raised by an effect (Collector's Eye, or items with "+X% higher rarity drop chance"). Requirements to sell Level ...
Hello everyone! Deskrawl: Idle ARPG is officially released! Thank you all for your continued attention, wishlists, and support. Heroes, it's time to begin the adventure!
We’ve fixed a couple of annoying issues in the latest update: 🛠️ Fixed getting stuck on the scissor lift 💻 Fixed GPU overload issues Thanks for playing and enjoy the smoother experience! ❤️
v5.10.9 2026-09-28 【修复·离线】离线装备掉落 【修复·离线】离线掉落此前完全绕过玩家的自动出售设置 【调整·秘境】镇岳/伏魔反制套的「双套装第二归属」现与主套同权计入 【修复·方案库】装备方案「删不掉」
> connecting to steam.release.server...> bypassing firewall... done> access granted> deploying HACKER_CLIcker.exe...> launch_date = MONDAY, SEPTEMBER 28> status = LIVE> price = FREE> run it now: \> _
AdditionsNew Vehicle Attachment: Brain Slurry SiphonWhen a vehicle equipped with the Brain Slurry Siphon defeats enemies, dropped brain slurry is absorbed by the pump and converted into brain slurry storage tank reserves at double the amount gained.New Statistic: Total Vehicle Star SumFairness OptimizationsAnti-cheat safeguards for tradable items have been further strengthened.Performance OptimizationsWe removed certain inefficient dynamic memory mechanisms from legacy builds, indirectly improving game performance.
涤印石无法使用问题
Servers wiped Sep 25. Every name on the leaderboard got earned since then — which means the ground floor is still wide open. Plenty of room at the bottom. \NEW: First-Day Trail 🧭\ Fresh off the train? The First-Day Trail walks you through your first four moves — spend your stat points, win a fight, crack the Frontier Calendar, say howdy in the saloon. Every step pays real gold: 2,000 Gold total plus the Greenhorn title when you finish all four. It opens on its own when you log in, or hit the 🧭 icon on the desktop. \NEW: Review Bounty 📝\ A public review on our Steam page pays \10,000 Gold\ in-game. One bounty per drifter, verified by the Marshal's office the honest way — and yes, it pays even if you reviewed before the bounty existed. Playing through Steam: hit the 📝 Review icon on the desktop and draw your bounty. To the six drifters who already left reviews — most of you can walk in and claim right now. \NEW: Recruit Program 👥\ Every cowboy gets a personal recruit link. Anyone who makes their account through your link pays you \10,000 Gold\ — and hands \them\ a 500 Gold welcome bonus for showing up. Copy your link in the 👥 Recruit window and drop it anywhere drifters gather. One account per IP stands, so no bounty-farming your own household. \Also shipped in the first stretch\ \ \🏰 Allegiance — swear fealty to another player and they earn 10% of every XP point and Gold you make, minted out of thin air. You lose nothing. Chains build monarchs. \🔥 Frontier Calendar — daily rewards on a repeating 7-day track; day 7 pays 1,500 Gold plus a Streak Freeze. 30-day and 100-day streaks earn titles. \📜 Quests — five dailies and three weeklies, every single day. \🎨 16 desktop themes — not color swaps: taskbar, window chrome, fonts, the whole 1998. \🐎 Mounts level to 100 and don't die of old age anymore. \🎰 Casino — poker, blackjack, Texas Hold'em, dice. \🔫 World bosses, posse wars, vault raids, wanted posters, writs, coinflip duels, homesteads, prestige remorts. \ \What's ridi...
1. 新增门客留用的功能 2. 洗炼价格下调 3. 洗练背包过滤了秘宝装备 4. 现在战斗结束后也可以查看战斗统计占比了 5. 试练塔开脉境普通难度数值下调 6. 试练塔敌人心魔 狂骨数值下调 7. 养精蓄锐调整为仅在战斗中开始倒计时 8. 部分物品现在可以出售了 9. 四象玑轮效果现在展示在面板上了 10. 镇魔司官职特权文本调整,部分物品文本调整 11. 珍宝阁金钱不足时候增加提示 12. 修复了套装赋予后镶嵌概率出现套装消失问题 13. 修复了阳跷脉贯通后第一波战斗额外行动一次未生效的问题 14. 修复部分秘宝装备特殊词条冲突的问题
Redesigned the processing station with new animations and visual effects. Improved controller support, UI layouts, and localization. Enhanced weapon aiming and reload audio feedback. Optimized scenery occlusion and animal logic. Fixed return-to-base issues, unresponsive return points, and ghost trails on dropped items. Adjusted bank interest to 2% and fixed achievement checks.
Important: the Ember Crucible now shows what it takes (thanks, Holyjester and johnhawk) Some of you lost gold without seeing where it went – Holyjester in the forum, johnhawk on stream (“the gold climbs to 30,000 and drops below 5,000”). The cause was the Ember Crucible, the upgrade from 1.4.1: it melts surplus basic materials into Arcane Dust and takes 20,000 gold per run for it. That is intended – but it did so silently, without a single message, and after a break it caught up on several runs at once. That was our mistake. A clear notice on the first run. On the first melting run (also in saves where it was already running) the game tells you once: “The Ember Crucible just took 20,000 gold (surplus → Arcane Dust)” – with a button that takes you straight to its card. Every run in the journal. How much Arcane Dust, from how many pieces, how much gold. When it catches up on several runs at once, you also get a notice. New gold reserve, 100,000 by default. The Ember Crucible never touches gold below the reserve. On its card (Upgrades → Ember Crucible) you choose none, 100,000, 1M, 10M or 100M. To switch it off completely, use “Switch off” on the same card. The legend of the Mirror Angler A few days ago one of you was the first to draw the Mirror Rod from the Rift Reliquary. We didn't want to just let that pass – but we didn't want a player name that doesn't fit the world either. So Veyr now has a legend of its own: Rufus tells of Azen the Mirror Angler. Long before Rufus stood on the pier, a gaunt man in dark spectacles sat there, and the children called him Glass-Eyes. The lake gave him the Mirror Rod before anyone else – and one morning only his bucket stood on the pier. You hear the story every now and then in the chatter at the pier once you know the Mirror Lake. Your own find. If you draw the Mirror Rod from the Rift Reliquary yourself, you get a journal entry of your own on the first find. The rod also carries a new line in its description. An entry in the World...
welcome to MEGACITY v2.11.8.The world map is garbage and I'm still working on it.Cheers.
Hi Scratchers, Thank you for your patience! Your love and support mean the world to us.Here is what is new in Patch 1.2 - the Challenge Update!Once you've prestiged for the first time, you unlock the Challenge menu. You’ll first have access to two challenges, but completing them will gradually give you access to all 9.Challenges are a small, contained part of the game with all kinds of different rules that change the way you play. Some are difficult, some are weird, and others require luck and patience. Every challenge has unique conditions, a $-goal you must achieve to complete it, and a reward for your effort. We have also added a new secret catalogue with three mysterious tickets unlocked after completing all 9 challenges. This catalogue can lead you to a new special ending. The Challenges are:Student Loans - Start with 3 really bad loans, no trash can, and scratch card symbols are hidden until fully scratched.Ticket Merge - You can only buy plates, but they merge into higher-tier tickets.Limited Supply - You can only buy 15 tickets, but you start with $8,000, and everything is unlocked up until Apple Tree.Lucky Bag - You can only buy lucky bags, which contain a random selection of tickets.Print Error - Tickets are printed by a printer. If the printer is low on ink, there might be print errors, and if it runs out of ink, it's game over.Shuffle - Tickets have random symbols from other tickets.Gadget Only - Tickets can only be bought, scratched, and claimed by gadgets.No Luck Involved - No luck upgrades allowed, but jackpots pay 1000 times more and super jackpots pay 1,000,000 times more.Ticket Furnace - Feed the furnace to stay alive. Use your most expensive unlocked ticket to refuel the furnace to 100%.New languages:Thanks to some lovely fan translators, we have now added support for the following languages:Ukrainian by Totemka & DildaVietnamese by DuongVietHoang Traditional Chinese by Yuma Mak Czech by Martin AlexaSteam Deck VerifiedScritchy Scratchy has become ...
1. 优化部分功法的美术形象。 2. “定颜丹”改为“美颜丹”,增加其在坊市的出现几率。 3. 优化部分图标和文案显示。
1. 修复了轮盘在游戏中卡住的问题 2. 修复了着色配置丢失的问题 3. 修复了错误的导致配置好的轮盘失效的问题 4. 修复了自定义轮盘播放时会重复某一个语音的问题 5. 优化了数据加载过程 6. 优化了扬声器和麦克风大小调节比例,现在调节音频更加明显
The warehouse now supports opening multiple pages at once. Added a “Withdraw Highest-Star Fish” feature to the warehouse. Added a “Switch” feature to the Talent page.
Server MergeDear Players,To create a more vibrant gaming atmosphere and enhance your overall social and competitive experience, we will be conducting a Server Merge for select servers in the Asia-Pacific and NA/EU Regions.Maintenance Schedule:Asia-Pacific (UTC+8): Sep.29, 10:30 AM – 11:30 AMMerge ScopeAsia-Pacific Region:1、Cultivation Server 202 Cultivation Server 2062、Cultivation Server 218 Cultivation Server 2213、Cultivation Server 274 Cultivation Server 2784、Cultivation Server 282 Cultivation Server 2845、Cultivation Server 370 Cultivation Server 3766、Cultivation Server 372 Cultivation Server 3737、Cultivation Server 412 Cultivation Server 4138、Cultivation Server 414 Cultivation Server 415Important Notes:Access Restricted: During the merge period, players from the affected servers listed above will be unable to log in to the game. Please plan your gameplay accordingly.Unaffected Servers: Players on all unlisted servers can continue to play as usual.Maintenance Completion: The actual completion time may vary slightly. Please stay tuned to our official channels or in-game notices for the latest updates.We sincerely apologize for any inconvenience this may cause and thank you for your continued support and understanding!Best regards,Crazy Oddballs: Idle RPG Support Team
Hello everyone! Xiao Mang here! I'm happy to announce: Bandit Simulator TD will officially launch on Steam on October 12, 2026 ! Feel free to join our QQ group : 1077460329 All release news and updates will be posted there first. Compared to the demo, we've made massive changes and added lots of new content and gameplay! This issue, we introduce: the major gameplay feature — Tower of Souls Tower of Souls The Tower of Souls is a special location in the world, home to an ancient tower that has existed since primeval times. Inside, treasures are everywhere, and legend says it has infinite floors. Climb higher and you'll obtain even rarer treasures! {STEAM_CLAN_IMAGE}/45936264/6f7b3b661f5dcdebd9c9afaf6d2ce285a1c2ba41.png 170+ New Treasures Added 170+ unique treasures, obtained through gacha by clearing Tower of Souls challenges! (Very mobile-game, but also very satisfying!) {STEAM_CLAN_IMAGE}/45936264/a50ca596c4b7b652c9f94e6d2a0e8d989006056b.png Please, all brothers and sisters who enjoy Xiao Mang's games — Follow + Wishlist combo attack ↑↑↑↑↑↑ ! Game Intro Quick keywords: TD + Base Building + Idle = Addictive & Satisfying A simple "TD Combat + Base Building + Idle" game. Simulates the development of an ancient bandit hideout. Uses Tower Defense as combat, paying tribute to (Fenghe) many classic predecessors (Warcraft RPG - Thief TD, Element TD, Cultivation Simulator, etc.), then simplified, combined with idle gameplay to make "addictive fun" and "simple & relaxing" coexist. Every hero is a fixed tower. They don't move on their own — combat, gathering, crafting, all done in TD form. If you enjoy Xiao Mang's games, please Follow + Wishlist — it helps the game survive! https://store.steampowered.com/app/4267800/_/
親愛的玩家您好:為了活躍遊戲氣氛,提升大家遊戲體驗,遊戲將於9月29日10:30-11:30對以下區服進行合服,具體時間請留意遊戲,合服期間合服範圍內玩家不能登入遊戲,其他區服不受影響,不便之處敬請諒解!合服范围:1、江湖18服 江湖43服2、江湖85服 江湖97服3、江湖105服 江湖113服4、江湖122服 江湖126服
\1. \ Fully RemovedOn-Kill Recovery had little impact in game, but polluted Affixes.It has therefore been fully removed from appearing.Fine Affixes no longer roll On-Kill Recovery; existing Affixes are unchanged.Divine Tower Divine Power no longer grants On-Kill Recovery.Warrior Mastery \ adjusted.Hunter Mastery \ adjusted.Mercenary Mastery \ adjusted.2. \ ExtendedSome players felt Doom progressed too quickly and ended before much play.Doom is therefore being extended step by step, with more effects added.Doom is initially extended to 5 stages.After the update, Stage 2 players advance to Stage 3, and Stage 3 players advance to Stage 5.Note: if your stage increases after the update, difficulty rises accordingly.Stages 4 and 5 of Doom add new rewards.3. Codex InheritanceRebuilding the Codex on a new save felt too grindy.Codex Inheritance was added: when creating a save, you can inherit Codex data from another save.Saves created before this update also get one chance to choose inheritance.If the current save already has the best Codex, you may skip inheritance.\Initial German language support; some UI issues remain and will be improved. More languages will follow.\Added unlock VFX for new buildings.Advanced difficulties now increase drop rate.Stele UI adds \ for easier Corrupt removal on equipment.Stele Corrupt Affix list now shows levels.Golem Reshape UI now supports Mastery locking.Rune Affix roll values scale with Equipment Grade; Perfect-grade equipment always rolls max Rune Affix values.Boon marks new equipment to help unlock Codex entries.A flash animation plays when equipment is moved into the Vault.\Golem Mastery max-level increase is changed to Mastery level increase, raising both the upper and lower bounds.\Fixed an error in the sell-equipment tutorial.Fixed Corrupt Affixes not being affected by Equipment Grade.Fixed Rare Rune stats being lower than Fine Rune stats.
- Minor Fixes for all platforms - Asset Bundle fixes
親愛的玩家您好:為了活躍遊戲氣氛,提升大家遊戲體驗,遊戲將於9月29日10:30-11:30對以下區服進行合服,具體時間請留意遊戲,合服期間合服範圍內玩家不能登入遊戲,其他區服不受影響,不便之處敬請諒解!合服范围:1、勇者17服 勇者18服
This patch addresses the main issue of lag and crashes on computers with an AMD graphics card. I will keep working on optimization since it's still not a particularly light game for being a desktop companion, due to the number of textures and 3D models. I lowered the prices for some shelves on the second floor, which were not balanced after some changes in upgrade values. Other minor fixes that will hopefully make people enjoy the game more :)
Expeditioners, a major update to Lexicon Odyssey has landed! All-new interface The whole UI has been rebuilt from scratch: a new camp layout, navigation and animations. It also runs much more smoothly on low-end PCs, and switching pages is faster! Study system The number of new cards now adapts to your review backlog, and reviews of the same card are spaced more sensibly Finishing a course moves you up to the next level automatically Kana listening questions pause while the game is muted, so they no longer block your progress Thanks for your support! Share any feedback with us in the community hub.
1. 修正装备显示属性可能存在重复的问题。 2. 修正部分词条说明不够明确的问题。