Hey everybody!A bit of a small update this time, as I took a break for August and this month got a hand injury which kinda prevents me from working for a couple weeks :S Well these things happen sometimes.Anyway, hopefully this updates proves to be useful for you guys!AdditionsLarge nation names now Stretch and Curve across the landmass. You can change this in SettingsAdded Unit Flag Size setting in Unit VisualsYou can now hide Nation Panel Statistics and DiplomacyBugfixes & ImprovementsDead nations' rightful territory should now show betterAttempted to improve the way Large nation names get cut into multiple linesFixed a bug where hidden war list still blocked map clickingCondensed war list a bit if many nations are included
New Features:Animation Filtering: Added a filtering function to the "View All Animations" interface.F1 Shortcut: Added the F1 key as a shortcut to trigger exclusive extended idle animations for certain outfit sets.New Shop Items: Added new outfits available for purchase in the shop. Optimizations & Bug Fixes:Audio Bug: Fixed an issue where music would still play during voice lines even when the music volume was set to 0.Display Bug: Fixed an issue where some outfits displayed abnormally after purchase.Animation Bug: Fixed an issue where some animations would terminate abnormally.Gacha UI: Added a prompt for insufficient Game Coins on the gacha/lottery interface.Localization: Added a localized confirmation prompt when exiting the Virtual Open World interface.World Bug: Fixed an issue where some buildings in the Virtual Open World would clip into the void/alternate dimension.Settings Save: The volume level set by players in the settings menu will now be saved correctly.Looping Animations: Extended idle animations (such as dances) can now loop continuously.Voice Trigger: Fixed issues where voice lines for entering or exiting scenes would play abnormally or incorrectly.Voice Logic: To avoid confusion, voice lines will no longer be cut off by changes in actions or status. New voice lines will only trigger after the current one has finished playing.Desktop Pet: Fixed issues with abnormal voice or action feedback when interacting with the desktop pet under certain special circumstances.
Loopbound — v0.5.12 UI Temporal Essence is now shown in the header. Permanent skill requirements now show the actual threshold (e.g. "Agility ≥ 11" instead of "Agility > 10"). Fixed floating text getting stuck on screen when levelling up quickly. Fixed world names appearing between braces in the Milestones tab of Statistics. Help window now scrolls back to the top when switching tabs. Added missing translations (stop-before-completion tooltip). Help now explains that action speed uses the skill's total level: Cycle level + Permanent level (Basics and Formulas tabs). Core Automation priorities can now be negative (range -50 to 50). Fixed the action plan blinking when an automation chain could not be satisfied. Additionally, manually queueing such an action now warns about the missing material instead of silently vanishing from the plan.
Hello everyone, Idle Monkey Theorem just crossed 5,000 wishlists on Steam. When I first started building a game around a bunch of monkeys randomly bashing typewriters to recreate Shakespeare, I wasn't sure if anyone besides me would find the concept interesting. Seeing 5,000 people hit that wishlist button feels surreal, and as a solo developer, it means more to me than words can say. Whether you tried the demo, saw a post somewhere, or just stumbled upon the store page and decided to keep an eye on it: thank you. Every single wishlist makes a huge difference for Steam's visibility and gives me a massive boost of motivation to keep pushing forward. Thank you once again for taking a chance on this little project.
1. 帮助系统新增“境界”说明,补充境界突破规则及突破丹增益上限。 2. 丹药与灵果详情新增当前累计加成和加成上限。 3. 对应宗门功勋灵锁现在会保留宗门神兽的战胜次数与强化进度。 4. 宗门宗主每日可累计5次禁地挑战机会;神兽十胜后,因果奖励会随胜场大幅增长。 5. 新增圣品辅助傀儡“太乙灵枢姬”,战胜天工机关麒麟20次后获得。 6. 新增成就“百战镇灵”:累计战胜任意宗门神兽100次。 7. 行囊筛选新增关键词模糊搜索;可堆叠物品单格上限提高至99999。 8. 行囊新增 `Alt+左键`快捷操作,可批量出售相同具体物品、相同品级的物品。 9. 优化轮回资质界面,新增 `+1`、`+10`、`+100`快捷加点。
This update brings a little more life to the forest and fixes a save issue that could prevent new players from getting started.Food Flavors & Bird Preferences Fruits now come in three flavors: Fresh, Sweet, and Tangy. Some birds have their own favorites! Feeding them a preferred flavor grants bonus EXP and lets you discover and record their preferences. Flavor information is also available in the shop and plant details panel.New Bird Animations Birds show their delight with hearts and cheerful movements when enjoying their favorite food. Neighbors on the same branch can also greet each other or take a little rest together, bringing more personality to your desktop companions.Fixed the Starting Bird Remaining Locked Fixed an issue where missing or incomplete handbook save data could leave the starting bird unavailable in the shop, blocking progression. Missing handbook entries are now restored, and the starting bird is unlocked while existing unlock records are preserved.Improved Save Protection A backup is created before repairing handbook data. If initialization or save loading fails, progress saving is blocked to help prevent incomplete data from overwriting existing progress.Thank you for your feedback and for spending time with our birds!
Thanks to all Kingpins who helped us make this game better! Achievements added Scooter now teleports to your location at the start of the day Rescue Scooter & Fix Scooter rotation options added Police cuffing & chase bugs fixed Oven-related bugs fixed
In today's update we're fixing a bunch of bugs and increasing quest rewards a bit. Gameplay changes: Increased overall quest medal rewards. Increased the amount of items requested in 4 boxes quests. Improvements: Added a toggle to disable the harvest items absorption sound. Bugfixes: Fixed memory leak when switching farms that could lead to crashes and long stalls when switching farms. Fixed Farmhouse stool, chair and table having a foliage visual effect. Fixed harvest particle for the Zen Pack grape. Fixed wrong preview on Zen Pack flowers in low model quality. Added a Custom permission to allow planting mushrooms. Fixed event items showing up in planters ahead of time. Fixed farmhands not moving for farm visitors. Fixed avatar having wrong rotation after exiting a swing. Today's Farm showcase: Treehouse Village 🏡🌲 by Eureka (B3BM2P) {STEAM_CLAN_IMAGE}/44878975/7bc44ccf57b49a62de9edb5332f6b9ea956cccab.jpg
Update 0.319.1 Party Dungeons Party dungeons are here as the current running event: enter through the portal in town or the Events button once your character reaches level 50. Four dungeons gated at character levels 50, 80, 100 and 110, each with its own monster stats and payout. Queue alone or with your party through matchmaking. Dungeon keys are a balance that tops up each day. Entering costs nothing - a key is spent only when you claim the reward at the end. (will probably change the system in the next patches: should work just like older events (+4 keys per day, no cap)) Extra keys can be bought for gems, up to six a day. Guilds Guilds can now wear an icon next to their tag: six are available for everybody. The members tab now shows each member's weekly donations and research supports, not just their activity. Research track descriptions now say what the track actually does - including fully researched tracks and the fact that Seal Rewards also raises the weekly cap. Guilds now unlock at character level 60. The weekly guild kill task no longer banks a claimed offline session's kills, so the target has to be met by playing. Two guilds on the same weekly activity score are now ranked by who reached it first. UI & Quality of Life Hunter, Engineer, Runes, Bonfire and Curios can now be browsed from the side menu the way the smithing table already could: live state visible, every control disabled. Hourglass shop items are bought in a single tap - the confirm dialog is gone. The Realm portal has been removed. Fixes Tapping the screen right after logging out or switching accounts should no longer drop you into a fresh, empty save. If your save cannot be read, the game now stops on a retry screen instead of starting on stale data that the next autosave would make permanent. Localization All ten languages moved onto a new text system, with missing, stale and untranslated lines filled in throughout - including the last places that still called Drop Quantity "Magic Find" or...
反噬壁垒调整:释放单体技能时,恢复5%最大法力值,获得8%护盾 新增巅峰天赋:【扭转】获得的护盾值提高至120%%。累计获得相当于当前护盾上限的护盾值时获得1个护盾计数,最多储存4个。释放具有伤害的CD技能时消耗全部护盾计数,每个计数使该次技能最终伤害提高10/20/30/40/50% 修复了部分bug
· Fixed abnormal pen pressure on drawing tablets when starting the game · Fixed an issue where the Loafer Bird would abnormally disappear · Fixed display issues with some UI assets · Fixed an issue with volume save data · Optimized collision issues with the Slacktail and Slackhoof · Optimized click-through issues with some UI elements · Optimized number display when coins exceed one million · Optimized guidance hints for some quests
1. Fixed an issue where Evil Cultivator equipment could cause HP to drop below zero. 2. Optimized the timing of the pet Baoling’s first healing trigger. 3. Fixed an issue where slot quality was displayed incorrectly. 4. Improved some cooking descriptions.
v5.8.2 2026-09-16 【修复·重要】炼丹道基、天梯最终伤害、万妖谷妖力境界/妖王印的加成在实战中全部失效(v5.1.14 属性重构时漏传 7 个字段):现在服用仙丹的永久生命、深层天梯增伤、妖王印全局增伤都真实生效 【修复】饕餮暴食(妖王套 6 件)「永久+10 最大生命」此前只飘字不加属性,现已真正计入生命上限并随存档保留 【修复】涅槃免死冷却跨重启失效(重启即可重置 30 分钟 CD),冷却起点现已入档并按时钟漂移重基 【修复】云存档冲突弹窗「用本地/用云端」改为两步确认,杜绝误点与双击重复覆盖 【优化】存档体积:Boss 图鉴不再重复写入一份 2383 条的 order 列表,单档约省 9% 【优化】localStorage 兜底层:配额不足时优先保住主缓存(此前会先写备份吃光配额导致进度兜底写失败)
Greetings fellow rulers! This patch hunts down some of the remaining small issues you brought to our attention. Let's get to it. Fixed a bug where buttons would display a Magic cost of 50000 but were checking for 99999 and therefore would only be enabled after reaching 99999 Fixed a bug where Expedition Relics stats would depend on currently selected Units even when it was changed after the Expedition was started. If there is an Expedition already running when you load your save, this will be possible only once more to avoid issues and then behave as intended Fixed an issue that allowed to accumulate infinite amounts of Prosperity Changed Crystal Shards to be a little less valuable in trading to be able to acquire them quicker through Trading Ships
Fixed a scale issue that happened after time traveling Fixed an issue where time traveling was not being unlocked
Event Description (Body)Fellow Cultivators,We've received reports from some players about Steam connection failures, crashes, and stuttering. Below is a full troubleshooting guide — please work through it in order. Most issues can be resolved with the steps here.One important thing to know first: playing in Steam Offline Mode does not affect this game, and it does not affect event reward multipliers. As long as you legitimately own the game on your own Steam account, the game automatically enables an offline fallback whenever Steam is offline or our servers are temporarily unreachable: event multipliers still apply, and achievements still count. It's also worth noting that this is a single-player game — all content runs locally, so it does not depend on an internet connection. The network only affects two optional features: leaderboard uploads and cloud saves.1. Can't Connect to SteamWhat you'll see: The Settings page shows "Steam: Not connected. Offline mode", or a message like "Steam identity check failed. Online features are temporarily unavailable."First, understand the impact: This state only affects leaderboard uploads and cloud saves. The game itself, event multipliers, and achievements are all unaffected (see the note above). So if only the leaderboard is temporarily empty, there's no need to worry — just try again later.If you do want to fix it, work through these steps in order:Make sure the Steam client is signed in. When Steam isn't signed in or is in Offline Mode, the game can't establish online identity verification. Switch Steam back to Online Mode, confirm you're signed in, then press the "Reconnect Steam" button on the in-game Settings page.Use Steam's official latest verification tool. This is the most effective fix for this problem. In the Steam client, go to Help → Steam Support → My Account → Steam Client → Verify, and follow the prompts to check for corrupted files or missing components.Uninstall and reinstall the latest Steam. If you still can...
- ModCards now unlock at map 5, instead of map 25. - Added Spheres First, Ores First to tower targeting priority. - Added a setting to stop towers from firing when full. - Minor tutorial and UI polish
Both are live now, and both open at 40% off. The Guide The rules a game master needs in their head, as flashcards. 1,205 cards in 62 clusters across five tiers, a scene at the table on every card and a boss fight at every gate. 5E compatible, built from the System Reference Document 5.2 — the 2024 revision of the rules — and every card cites the page it comes from, with the reference document itself shipping inside the pack. Every card is one thing a game master should know cold. Each card gives you the term, a scene of that rule happening at a table, the definition you are drilled on, the rule as you would say it out loud, and the numbers underneath. Sixty-two lessons, one waiting at the head of every cluster. The fifteen conditions, the thirteen damage types, the ability and proficiency tables, challenge rating and XP. A full German edition. Japanese, Simplified Chinese, Russian and Spanish play in that language with English answers, with a toggle to the translation — and, as a bonus, a text-only edition entirely in that language. Launch price: 40% off for two weeks. Swahili Core 1,000 words in 40 clusters across five tiers, with 20 lessons on the grammar you meet along the way — noun classes, verb chains, the things a phrasebook never explains. Card text in English, German, Spanish, Japanese, Simplified Chinese or Russian, your choice at the first launch. Launch price: 40% off for three weeks. Bug hunting In the last week of changes, we found a session bug that would not pull enough new cards to populate a streak. Saving robustness fixes between machines seem fine. There are some pages with formatting imperfections. My apologies. I find them as fast as I fix them. Please report them to https://odiin2024.github.io/flashboss-site/report.html The signed Windows build is still not out. The first certificate application stalled on paperwork with no way to answer it, so I am pursuing a second route in parallel: an individual-validation certificate through a second cert...
🪛 Event multiplier retrieval has been further improved: as long as Steam is running, the event multiplier will be fetched — no server connection required. 🪛 Damage from affixes such as Element Trigger, Set Bonus and Weapon Damage is now factored into every damage formula, so these stats are no longer near-useless. 🔧 Fixed a bug where the affixes of four Spirit Relics — Sweeping Wings, Clear Void Legguards, Skybreaker Sword and Heartguard Mirror — were not taking effect. 🔧 Fixed an issue where some skills could not trigger Bane of the Stricken.
Highlights: Fixed the Great Ship leaving Set Sail greyed out with no response on click once supplies were loaded—when the button is unavailable, the status line now states what it is waiting for. Also fixed Chefs being called back to the stove during the muster, which left the gathering unfinished and made the head chef vanish after the ship departed. Two display fixes as well: the Blacksmith Shop / Gem Workshop panels covered by the tutorial dialog, and clipped text in the taming panel. Bug Fixes Great Ship · unable to set sail with supplies loaded: Fixed Set Sail staying greyed out, and automatic departure never firing, with supplies loaded and the status already reading Ready to depart; until now only relaunching the game cleared it. While the button is unavailable, the status line now states what it is waiting for—the caravan's return, or things settling on the island. Great Ship · chefs reassigned during the muster: Fixed a chef walking to the gathering point being called back to the stove by a new cooking order, which left the gathering unfinished and made the head chef vanish after the ship departed. A chef called to the muster now hands his cooking order back to the queue for the chefs staying behind. Blacksmith Shop / Gem Workshop · panel covered during the tutorial: Fixed the tutorial dialog covering the right half of these panels at higher display scales, putting their buttons out of reach—opening either panel now collapses the main panel on the right, and the dialog yields one way only. Taming panel · clipped text: Fixed the panel's info text being clipped or running into its frame in some languages—its width and height are now derived from the entries and the text itself, so every language reads in full.
Age of Clicks is now 30% OFF! Grab the game while the discount lasts. A big economy update is coming soon, bringing major changes to the game’s economic system. Stay tuned for more news!
Thanks to everyone who reported bugs and share feedbacks. ːsteamthumbsupː Rescue motorcycle options added New NPC sounds New light setup Packing station QoL updates Police cuffing is now more forgiving Hammer physics fixed Main menu bugs fixed Drugs can now be used even when carrying a package Pee sound added
There was an issue with sometimes when closing the game the saves files getting corrupted. This should know longer happen if anyone finds any more issues than please tell me. Thank you.
Task interface: Quality Tasks tab=Placed after the Task Orders tab. Agriculture and quality orders: Action column=Supports submitting one row; Single-row amount=The smaller of available inventory of the required quality and remaining demand; Submit All and manual Claim=Retained. LV1 Quality Order: Legendary Weed*3 + Legendary Pebble*3 + Legendary Twig*3 == Rabbit Coin*30 LV1 Quality Order: Deadline=End of 2026-09-30 Beijing time; Expiration=2026-10-01 00:00 Beijing time; Completion limit=Unlimited; After claiming=The next round starts immediately. Quality orders: Material submission=Consumes materials immediately; Claim condition=All materials submitted before the deadline; Unclaimed at expiration=Rewards cannot be claimed and submitted materials are not refunded. Agriculture orders still refresh every 15 minutes and retain a material budget equivalent to 700 Gold; correcting the budget description does not change its actual value. Recovery of order submission and claiming: Retry behavior=Continue confirming the original operation (Start a new operation after refresh-->Continue confirming the original operation); While materials or rewards are not synchronized=Keep actions locked (Actions could unlock too early-->Keep actions locked) Order expiration handling: After inventory refresh=Keep expired submit buttons disabled (Submit buttons could become enabled again-->Keep expired submit buttons disabled); Deadline crossed while writing an operation=Cancel the operation before commit (No final deadline recheck-->Cancel the operation before commit) Warehouse items in Industry, Fire Energy and Breeding now require quantity confirmation before choosing a target slot. The default is 200 items, capped by available stock, with animals fixed at 1. You can edit the quantity; placement remains limited by the target slot's remaining capacity. The confirmed quantity is shown while carrying and is no longer replaced by the full stock count during inventory updates. Cancelling or lo...
Updates Fishing Swarm A new late-game Fishing feature has been added to the Homestead. The Fishing Swarm becomes available at Homesteading Level 300 and requires the Homestead Dock to be built before the Move To Swarm option becomes available. Fish can be permanently added to the Swarm by sacrificing their matching Fish Eggs. The number of Eggs required is based on the fish's Fishing Level requirement: Level 1–49: 25 Eggs Level 50–99: 50 Eggs Level 100–149: 75 Eggs Level 150–199: 100 Eggs +25 Eggs every 50 Fishing Levels Once unlocked, fish remain in the Swarm permanently. When Fishing the Swarm, each catch randomly selects from all unlocked fish that you currently have the Fishing Level to catch. The Swarm: Never runs out or needs to respawn Requires no bait Gives 2x the normal fish quantity Gives normal Fishing XP Can drop the matching Fish Egg Uses the same Fishing Drops as that fish's normal Fishing Spot As your Fishing Level increases, any already-unlocked fish automatically become available once you meet their level requirement. Auto Fishing A new Auto Fishing Use Swarm ON/OFF option has also been added. When enabled, Auto Fishing will prioritise the Fishing Swarm whenever you have an eligible fish available. When disabled, Auto Fishing will ignore the Swarm and continue using normal Fishing Spots. This only affects Auto Fishing. The Fishing Swarm can still be used manually once its requirements have been met. Added Tracker's Charm to the Foundry, the Golden Trap can be obtained from Tracking or Ranching inside the Homestead as a very rare drop. Added a Recipe to Turn the Golden Trap into Golden Chunks at the Foundry. Updated Firemaking Skill Guide Reforging Jewellery Tab. Updated Crafting Skill Guide Jewellery Tab as the new Tracker's Charm Necklace has a crafting requirement. Updated the Challenges this will now have the Tracker's Charm Necklace. Firemaking Prestige New Perk. Added a new Rare Gem Pool to Firemaking. Each Firemaking Prestige now gives a +5% c...