Dear Anglers, What happens when a gentle cat meets a totally absurd goose? We are thrilled to announce that the Tingus Goose & Fischer’s Fishing Journey Bundle is officially live! Looking for a mix of relaxing vibes and hilarious fun? Now is the best time to grab both games in one go. Whether you want to chill by the water or embrace the madness of the goose, this bundle has you covered. ⏰ Double the Joy in One Bundle! https://store.steampowered.com/bundle/67441/Tingus_Goose_X_Fischers_Fishing_Journey/ To thank you for your continued support, Fischer has also prepared some brand-new festive decorations just in time for the Lunar New Year. Stay tuned for the upcoming update—Fischer can't wait to share the holiday cheer with you!
Dear Ranchers! We’re thrilled to share some exciting news: The Tiny Pasture x Tingus Goose Bundle is officially live! Grab the bundle now to enjoy a special discount!if you’re looking to experience two animal-themed games with totally different styles and tempos—but equal amounts of charm—there’s never been a better time to jump in! ⏰ One Purchase, Double the Fun! https://store.steampowered.com/bundle/67440/Tingus_Goose_X_Tiny_Pasture/ To thank all our supportive Ranchers, Tiny Pasture will be launching a Lunar New Year Update on Feb 11th! Get ready for brand-new festive decorations and a mysterious new animal joining your desktop ranch. Stay tuned!
Hey everyone, the demo officially went live today and I have pushed an update addressing a few issues.Issues Resolved: Resolution and Screen Mode not setting.Skill upgrades that are supposed to be locked during the demo were able to be purchased.If one of the skill upgrades were purchased, unfortunately a new game must be started as those locked skills do not have full functionality within the demo, and will lead to the loss of the Skill.Thanks for your patience,Xelzoros.
Hey everyone! The Starvester demo is OUT NOW on Steam!You can play it here: (go on the store page and press the green "download" button for the demo!) This demo (v0.5.0) is the playtest demo with all the fixes, optimizations, QOL implementations and balancing changes that were added during the playtest. Other than those changes, I've also added translated text into the following languages: Simplified Chinese, Japanese, German, Italian, French, Spanish and Brazilian Portuguese! (Korean translation also coming soon!). The option to change language is available in the settings menu in-game (press 'English' button to toggle between languages). I'm aware that there are still some bugs related to the translations (the alignment and line-breaks are a bit wonky in the UI), and these will be fixed ASAP! The playtest has now been taken down. Again, thank you to the 23,670 people who played and all the feedback you've given me! Since the load game function has been rewritten for the demo, the save progress from the playtest unfortunately won't carry over to the demo. Alright, please keep providing me with feedback for the demo as well, and expect some more updates to the demo leading up to the February Next Fest! See you all soon, - Shaun (dev)
New features in version 0.5:Added:Visual changesRedesigned interfaceBoss: "After pressing the 'Submit' button, the required number changes"Boss: "The required number increases by 1 each time a charge is spent"Achievement for winning on the binary calculatorAchievement: "Impossible"Passive: "Rare Item"Button: "Mirror"Button: "Credit"Collection of passivesNew difficulty: "The 1st button on the calculator is replaced with a non-functional one"Fixed:Bug where the first reroll in the shop was freeBlack hole no longer appears when using the % buttonThe "Approximation" button now correctly rounds numbersThe sound of adding a button now depends on the settingsBug where there was an even number in the first round after taking the metronomeBoss: "Every number is increased by 1," as well as rounds over 20, can now be completed with the passive "Metronome"Incorrect description of the "Near" button
HELLOSorry to everyone who was working on achieving the 2 hr 10 min speed run achievement. It has been removed due to a large number of folks who found it undesirable. If you feel strongly that it should be in the game, let your voice be heard here and I will gladly add it back (I loved it) it was based on my record 2:07:28 that I set a few nights before release.There is still the 20 min speed run that is meant to be obtained with cheats 'Kronos 23' as your pit name... a reference to Mr. Incredible typing Kronos into syndromes computer in The Incredibles movie. I do not plan to delete this as it is more accessible.
① The reason for the change is that the first time I made it, I didn't fully understand the relevant settings. At first, I thought that the price could be modified at will before the game was released, but now I found that click pricing didn't pop up the relevant webpage. So our team decided to change the game from free to paid on February 17th, 2026;② The current time is February 9, 2026, and the release time is less than one month. Now I find the problem and hope to correct it before the release. The price will be set at $6.49 after the change;③ There is no real impact on current customers, and they can still play the complete game. At present, the game itself is still not on sale, so it will not affect the players' play;
Dear players who follow Rock Island, hello! It has been a long time since the last game update. During this period, I have been focusing on polishing the full version of the game and improving every detail, just to bring you a better gaming experience.Coinciding with the upcoming opening of Steam Next Fest (February 23, 2026), this update is carefully prepared specifically for this event. I hope that during the event, you can feel the brand-new changes of the game, and also look forward to meeting more players through the opportunity of Steam Next Fest.Update ContentCompared with the previous version, this update has made comprehensive optimizations and adjustments: the character skills, talent system and tribe upgrade related content have all undergone major iterative optimizations, balancing balance and fun.First, take a look at the new game scenes—aren’t they more beautiful?The interface of the Forge has been completely revised. Currently, each character has four pieces of equipment, and each piece of equipment has two different effects that can be switched.The off-game growth part has also been fully adjusted. At the same time, the unique styles of the island in different seasons have been added, making the game scenes more layered and immersive, and bringing you a brand-new visual experience.P.S.: The Florist class that was not available in the previous Demo version has now been implemented!OutroWe sincerely invite all players to experience this exclusive updated version for Steam Next Fest and feel the growth and changes of the game! At the same time, we would also like to sincerely thank all players for every opinion and suggestion put forward over the long term. I have carefully read and kept in mind every feedback, and these valuable suggestions will be gradually implemented in the subsequent full version of the game. Finally, I wish all players a good time during Steam Next Fest, immersive experience the fun of the game, and look forward to witnessing the ...
Hi everyone,STARIO: Haven Tower v0.3 Lights in Clouds is officially live!We’ve previously shared the deep dives into this update’s content. If you missed them, feel free to check out the details here:Also, from now until February 22nd at 10:00 AM, the game will be on sale at 10% OFF (matching its historical low). It’s the perfect time to add it to your library!V0.3.1.5138 PatchnotesFeaturesAdded Batch Build and Dismantle. While building, press Shift once to enable horizontal batch building or dismantling; press Shift again to enable vertical batch building or dismantling.Added a new full-layer building: Airship Port. Airships provide long-distance, high-capacity cargo transportation.Added the Structural Block Upgrade technology. After unlocking it, structural blocks gain more visual variations and improved stability.Added more detailed ground environments. The ground scenery beneath the Tower will now vary depending on difficulty level.You can now hold Shift to set Food Supply for all layers at once.Guidance tips can now be disabled in Settings → Other Settings.ChangesReworked Towertizen animations on buildings. Workers in workshops now behave more vividly.Reworked the models for Jump Platform and the Sky Wheel.Reduced the height of the Sky Wheel from 10 tiles to 9 tiles.Adjusted the construction costs of the Threshing Yard and Stable, making them easier to build in Sand Zone.When resetting the camera with the F key, the view will now focus on the center of the current tower body instead of the tower base.When constructing a new tower layer, the camera will now reset to the tower layer rather than the base.Removed the Shift auto-bracing feature.Added a flag-waving animation to the Stronghand Platform.Optimized overlapping issues in worker animations.Moved the porter hint to another location to avoid blocking the Porter Settings panel.Set the bottom-right control UI to the top layer to prevent it from being covered by other windows.Added lighting to residences when t...
Demo V0.2.1 UpdateNew ContentsClick "Join Community" in the settings menu to obtain a Mysterious Bird.AdjustmentsReduced the size of birds.Moved the Mallard from Pack 2 to Pack 1.Moved the Common Starling from Pack 1 to Pack 2.The number of bird illustrations required to unlock Bird Expert level 3 has been reduced from 50 to 32.Bug FixingFixed an animation issue with Java Finch.Fixed an animation issue with Eurasian Blackbird.Fixed an issue where the position of decorations was not saved promptly when exiting the game in decoration mode.
(。・∀・)ノ゙ Hi! Dear friends! Thank you for your support and for patiently reporting issues encountered in the game! We are currently working hard to fix existing bugs in the game, striving to provide you with a better pet-raising experience! 1. Fixed the issue where achieving 100% completion in the full gene catalog and full clothing catalog did not unlock the corresponding achievement.2. Fixed some crashing and stability issues.3. Fixed the problem of bodies appearing transparent.4. Fixed the display issue with the cheek fur of the DLC Ragdoll Cat.5. Fixed incorrect clothing layer order and color issues in spine.6. Added a toggle function for the small tag in the upper right corner of automation, fixing the issue where automation could not be turned off.7. Adjusted the percentage display for collection progress.8. Added a continuous automatic spin function for the slot machine, along with sound effects.9. Added a display for the amount of gold coins in the wedding hall.10. Fixed animation errors when reaching the destination during travel.11. Added the ability for all ages to play with toys, and enabled automated toy machines for all ages.12. Added special effects for NPC gift-giving and costume changes.13. Adjusted game values for treasure chests, slot machines, and other parts.14. Increased the attribute cap to 9999 and raised the treasure chest acquisition limit to reduce lag.15. Fixed the issue where some blueprints did not produce the corresponding clothing after use.16. Fixed the bug where defecation animations conflicted with scene transition animations.17. Added a thank-you list for players who helped identify bugs.18. Fixed the issue where switching saves while incubating eggs and playing with toys could cause the game to freeze.19. Fixed the brief freeze that occurred when picking up items while opening the backpack in the wild.
demo已发布
demo已发布
demo已发布
demo已发布
Demo已发布
Additions:A message when a Poglin raid is active, while in the shopUpgrade pickle, "Rewarding Bounty" (Increases amount of pickles gained from Poglins)Poglin raid timerChanges:You get pickles from Poglins regardlessNormal Poglin steal rate: (5% => 1%)Normal Poglin collection rate: (0.1x => 0.5x)Pink Poglin steal rate: (15% => 10%)Gold Poglin collection rate: (2.5x => 3x)Elemental Poglins steal rate: (7.5% => 2.5%)Elemental Poglins collection rate: (0.2x => 0.75x)"Bounty Hunter" base cost: (500 => 100)"Bounty Hunter" max amount: (50 => 100)"Salvaged Leftovers" base cost: (500 => 250)"Juicer Pickle" base cost: (500 => 100)"Juicer Pickle" max amount: (50 => 100)"Bigger Pickle" max amount: (50 => 100)"Juicier Jar" base cost: (500 => 250)Pickle bombs killing Poglins give 2x rewardsPickle bombs with longer fuses, gives more rewards when confirming Poglin killsReduced experience thresholdReduced cost for gettings bombs with longer fuses"Pickles Got Back" changed to "Pickles Earned" for Poglin wave infoBug Fixes:"Pickles for All" achievement unable to achieveSome Poglins not showing the correct sprite framesWave counter not updating whenever another raid occurs"Pickles Got Back"/"Pickles Earned" not updating properlyPoglins not displaying pickles and experience gained upon collectionPoglins not updating the counter when escaping, causing a soft lock for Poglin raidsUnable to get achievements (Unsure, because fixing this has been the bane of my existence)
QoL Patch and Web SavesThis is mainly a QoL patch... buuut... I'm working towards some slightly bigger things for the Sporbs demo which I'm really excited about and can't wait to share. Anyway, here are some notes:v1.0.1 Patch NotesThanks so much for all the feedback and reports — they’ve been incredibly helpful.ESC flow improved: pauses the game, opens settings, and closes all open windowsScreen effects (camera shake etc) setting now persists when switching scenes (thanks Idle Cub for pointing this out!
Hello Looters!In this update, we are finally bringing Ascension Shards to life! Many of you have been gathering these rare materials, and now you can finally put them to use.Ascension Shards are obtainable as a rare drop from Ascension Bosses and are found even more commonly within Ascension Expeditions.Unlock the Power Once you defeat the first monster in the Ascension realm, you will unlock the Totem of Ascension in the equipment tab. This new Skill Tree allows you to invest your shards to drastically increase your existing stats and unlock entirely new unique effects to boost your hero.We also fixed a couple of small bugs, such as tooltips disappearing unintentionally.Now it's time to spend those shards and reach new heights of power!Thank you for you support!and as always,Happy Grinding!
- New: Mythic rarity Disablot hero. - New: Uncommon Disablot Medal. - New stat added to Holiday Champion Medal (Yuletide) - Starting T after Apo will now directly calculate based on your starting A instead of looping through every T. - Added info to incursion faction screen to show if a titan has max kill reduction applied. - Fixed an issue where Faction screen showed "Not Active" (this was meant for only Incursion Tier 0 maps). - Adjusted Incursion Faction next rank rewards grid to not show a scrollbar. - Gem upgrade screen now shows next rarity set bonus when hovered over the upgrade button. - Fixed Apo. skill Pioneer's Genesis costing 2 points instead of 1, Reset to get the points back. - Fixed a visible bug where max tier pets were showing up in the upgradable pet list. - Changed Apotheosis Enemy Corruption 'Gem Dust Amount' text to 'Crptd. Gem Dust Amt.' to indicate this bonus only applies to corrupted enemies. - Loremaster level cap raised to 7000 from 5000. - Performance improvements: Incursion next boss is calculated after every wave instead of every kill. - Performance improvements: A new enemy spawn system with a new enemy scene that uses less nodes. - Demon and Titan Tokens are now capped at 50T, Festival tokens at 5b, Any amount over the cap will be removed, this cap is a precaution in case of future system changes. - Adjusted Frozen stat color to improve legibility on Fiend pet backgrounds.
海蓝星之梦
249 days ago
· empiresss
壁纸乱码问题已更新
Tiny Birdtopia Demo is coming to Steam Today!In Tiny Birdtopia, your PC desktop isn’t just your workspace—but your very own bird sanctuary! Whether you’re in a meeting, drafting a report, or browsing the web, you can effortlessly manage your feathered paradise. Collect and nurture birds, unlock hidden species, and customize your birdtopia to your heart’s content—turn every work break into a chorus of birdsong!Every bird boasts its own unique plumage—gather their feathers to unlock secret, rare species! Explore the in-game Birddex to learn about each bird’s habits, habitats, and even listen to their distinctive calls. Whether you’re looking for a moment of calm or you’re a dedicated bird enthusiast, Tiny Birdtopia is the perfect pick-me-up between tasks!As a relaxing idle game, your birds will grow over time while you focus on your work—just sit back and watch them thrive!🕊️【Community Event】What kind of bird would you love to see in the Tiny Birdtopia Main game? 💭Add the game to your wishlist to hatch a special bird egg and leave a comment with your favorite bird’s name! We will make more birds in the main game of Tiny Birdtopia.and we add new birds based on the birds you mention in the comments.Tell us:“Which bird would you love to care for in Tiny Birdtopia?” 🪶
Hi everyone,I wanted to take a moment to say a proper thank you to all of you who purchased Easy Breezy Drive and spent time playing it. Seeing people enjoy it, relax with it, and come back for more has honestly meant a lot to me. When you buy a smaller game like this, you are not just buying a download. You are helping the project exist and giving it a real chance.Thank you for the support, for the kind messages, and for any feedback you shared. Every review, comment, and suggestion helped me understand what people liked and what needed work. It also made the whole process feel worth it. I know you had plenty of other games you could have spent your time on, so I do not take it for granted that you chose this one. On March 1, I am switching the game to free to play. One reason is that I want more people to be able to try it and enjoy it without thinking twice. Another reason is being honest about my time. For more than a year now, I have not been able to give the game enough time to add updates and I do not want to keep it paid while I cannot properly maintain it the way it deserves. If you already own the game, nothing changes for you. It stays in your Steam library and you can keep playing as normal. Thank you again for being part of the early group that supported the game. It helped more than you know. Easy Breezy Drive Dev
Hello everyone!After a year since the last demo Gelli Fields has a brand new demo featuring a lot of new content, polish, and a better look at what the full game will be like! I made a cool little trailer for this update too! Thank you all for trying it out!
Today kicks off the big 2 Left Thumbs Publisher Sale!Explore the full event page to scope out loads of discounts, free games, bundles and more! This post sort of puts the cart before the horse... But as a part of today's event, we are announcing that Void Pachinko is officially published by 2 Left Thumbs! We've been working quietly behind the scenes to polish the game up for further playtesting.Be sure to Register on the main store page so you don't miss out! NEW RELEASEYesterday saw the release of Underboard, a new team-based tactical roguelike autobattler!(The lead artist of which did the awesome custom art for this sale!) COMING SOON 4 more games have received official release dates! Each of which offers a public demo.Dice A Million - Dice-rolling Deckbuilder Roguelike - February 25thCrawling Angels - Physics-based Puzzle Horror - March 13thWasteland Bites - Survival Horror Food Truck Manager - April 3rdBesmirch - Survival Horror Farming Sim - May 11thWHAT ELSE?There were too many announcements this year to include in store page post.Check out this news post with EVERYTHING related to this year's 2 Left Thumbs sale!FOLLOW ALONGFollow 2 Left Thumbs on social media to stay up-to-date on all the latest games and news. 👇BlueskyTikTokInstagramYouTubeDiscordTwitter