Potential fix for Patient Gamer Achievement:Before 1.28 your click on a chest, crystal and boss was registered even when you clicked on a unit button or in the prestige panel and a chest was behind this menu. This failed the Patient Gamer Achievement. Now the click on chests, crystals and bosses only work when its not blocked by other UI elements.Let me know if its working now.Cheers,Max
Hotfix 1.1.2Fixed an issue where the player could lose a part of the inventory, pets, and item collection progress after a hard prestige.If it did happen to you, please try to load a save via the 'recovery' menu. You can also send us the save file (via Discord or via email) and we'll add your lost items. I apologize for the trouble.
3D Aim Trainer Update – Black Ops 6 Sensitivity, Path to Global Elite, Path to Radiant & Marvel Rivals Support Hey everyone 👋 Quick heads-up from the team - v3.26 is now live on Browser, Steam, and SteelSeries GG! This one’s a big step forward for all our players, with new game support, progression paths, and a few stability fixes to keep things smooth. Here’s what’s new 👇 🎯 New Features Black Ops 6 Sensitivity & Pro Drills Train with BO6-specific sensitivity profiles and exercises crafted with input from coaches and top players. • New Black Ops 6 sensitivity options • Dedicated drills for BO6 aiming mechanics • Full write-ups and examples available on our blog Path to Global Elite (CS2 Focused Track) A complete progression journey built to help you push from any rank all the way toward Global Elite. • Milestones, checkpoints, and recommended routines • Skill tracking and structured improvement sessions • Designed for long-term, consistent growth Path to Radiant Our Valorant-themed training path is still going strong — perfect for players chasing consistency. • 120+ exercises inspired by Valorant ranks • Progress from Iron → Radiant through tests of precision and control • Great for both newcomers and experienced players Marvel Rivals Support You asked, we delivered. Marvel Rivals can now sync directly with 3D Aim Trainer! • Convert sensitivities to/from Marvel Rivals • Access new drills & a dedicated training guide • Smoother, more integrated training experience 🔧 Fixes & Improvements Sensitivity Finder – Fully operational again for fine-tuning your perfect sens. D3D12 Crash (Error 3221225477) – Fixed for affected AMD users. Global Aim Rank – Smoothness Tracking – The final orange target now behaves as intended (and won’t vanish mid-session). General Stability – Backend cleanup to keep things fast, stable, and ready for future updates. If anything feels off after updating or you need help choosing drills, hop into our Discord and we’ll guide you through it. 💬 Final...
Hello everyone!We're excited to announce that My Tiny Garden is officially part of the Steam Next Fest celebration!You can now download and play our free demo. Plant your first seed with your own hands and experience the joy of creating your very own relaxing garden!We have always been dedicated to creating a game where everyone can relax and feel a sense of peace. We hope this demo brings a moment of tranquility and happiness to your day.Your support is incredibly important to us! As indie developers, every single action from you means the world to us. If you enjoy the demo:⭐ Please be sure to add My Tiny Garden to your Steam Wishlist! ⭐
Hello guys, We just made a major demo update for steam next fest. Here is what new? Fix Bug: Fix major sound setting bug where sound can still be heard even though is set to 0Fix major sound setting bug where sound can only be adjusted when the slider is set to maxFix major bug where no Winmon icon appears when a Winmon is bought with full Winmon capacityFix minor production bugsFix minor sorting bugsFix minor background visual bugsFix minor bugs in the Forest ZoneAdd Add sleep behaviour for Winmons - they now can get exhausted and fall asleep! Cybugs can now be released by holding left click - Rapid Fire them all!Soots' behaviour optimized Winmons can now be sold for half the buying price The game's window no longer be always on top with the help of the Pin/Unpin button on the left side of the window Selected recipe in machines is now highlighted with redOnly object on top will be interacted. No longer suffer from multiple objects interactedPig King can now consume buildingsAdd hand icon sticking to the cursor when in hand modeMost importantly - Winmons can now be evolved into Phase 2 - Bigger stats, more productive! Play Demo NOW!!!
Hey folks! Desktop Fishes is swimming into Next Fest and the tank just got a big glow-up! The new demo is live! Poke around, and tell us what weird fish behavior you discover. Here’s what’s new:🌀 Say hi to the snailsSlow, stylish, extremely unbothered. They'll help with all the excess seaweed. 🧘 Zen ModeWant pure vibes? Toggle Zen Mode and the UI fades away! It’s just you, your desktop, and a cozy little aquarium doing its thing while you work or chill.🎨 New skins to unlockDress your splashy buddies in fresh looks. Collect ’em, mix ’em, flex ’em.🛠 Rebalanced gameplayWe tuned pacing so the early game feels smoother, progression pops more, and the whole loop just… clicks.🐞 Bug fixesThe fish behave better, the tank runs cleaner, and a bunch of pesky issues are now sleeping with the starfish.Jump into the Next Fest demo today and let us know what you think. If you’re into the vibe, wishlist and share with a friend who needs a tiny aquarium on their screen 💙
Click Mage and many other fantastic games are part of the Games Under 5 Hours Event presented by Dear Villagers!"It brings together more than 400 titles, including over a hundred coming soon releases, whose demos and pages will also be featured!Short Games. Lasting Impact.From October 13-27, dive into a curated collection of extraordinary games that prove the best experiences don't need endless hours to leave their mark. Whether you're squeezing in a quick session after work, looking for the perfect weekend adventure, or craving something you can actually finish, these carefully crafted games deliver complete, unforgettable journeys in around 5 hours."
I am excited to announce that Grass Toucher is joining Steam Next Fest! During the event, you’ll be able to play the demo and experience the relaxing (and slightly absurd) joy of touching grass. Click your way through endless fields, earn points, unlock upgrades, and chase the legendary Golden Grass. The demo gives you an early look at what’s to come — from satisfying sound effects to powerful boosts like Grass Frenzy and Touch Frenzy. Your feedback during Steam Next Fest will help me make the final release even better, greener, and grassier than ever. Play the demo, relax, and see how far your grass-touching journey can grow!
I'm on Observation Duty 8 demo is out now. Please note that the game is still under development and some aspects present in the demo are subject to change. Happy anomaly hunting!
I'm on Observation Duty 8 demo is out now. Please note that the game is still under development and some aspects present in the demo are subject to change. Happy anomaly hunting!
The Leaderboard Update includes a ton of new features, content, and bug fixes!LeaderboardStarting with the elephant in the room, our new global leaderboard - tracking the number of cases opened:Compete for the top positions - ultimate global bragging rights with your steam icon and name on display! Stay tuned for a new achievement related to the leaderboard coming soon. The leaderboard tracking backend has been active for about a week before this update went public, meaning that any recently opened cases have already contributed toward your position!Achievement TrackerWe also added a new achievement tracker in-game to quickly check your progress on current and future achievements:New SkinsWe also cooked up 5 new skins which have been added to the drop pool:PixelNut - CommonPencilnut - UncommonDarknut - RareMoonNut - Rare Chromenut - LegendarySmall Features & Bug FixesMany other requested features and reported bugs have also been addressed:Added an "instant open" button to skip the unbox animation, requested by players who open a lot of casesSignificantly improve the user interface appearance in the inventoryUpdate achievement icons to better match the current style of the gameAdd "back" button icon to streamline UIFix bug that caused DPI text scaling issue when moving game between monitors of different resolutionsFix bug that causes inventory stacking to crash on large inventory sizesFix bug when opening last case in a stack still persisting the image of a case and option to "open", despite none being leftNew Trailer!Finally, a new epic trailer is set to be published on the store page later today, check it out if you're curious!Happy Coconutting as always!
Update v1.0.96 Added:Added a pickup animation for the "Ballons" item.Added 2 unique animations for the epic "PoisoneClouds" item.Added 4 new autumn-themed character voice lines.RAM usage metrics have been added to the game settings.Added a new option in the settings: "Game Mode." When enabled, it limits FPS to 15 and disables most animations and interactions for maximum performance. Changed:Optimization: Significantly optimized VRAM usage. *Consumption reduced from ~900MB to a target level of ~180MB.Time System: The sunrise and sunset times (Sunset & Sunrise) system has been completely redesigned. The time and time zone are now calculated directly from weather data, taking into account the selected city. Fixed:Fixed a bug that prevented window snapping to screen edges from working on monitors with a resolution of FullHD or lower.Fixed a bug where achievements were not awarded when the "Character Pulse" option was disabled.Fixed a bug where the weather did not update automatically after switching geolocation from "Auto" to "City" or "Coordinates." Note: Due to changes to the timing system, character switching behavior may change. If you encounter issues with your character not switching at the correct time, please report it and attach log files! RAM consumption will be optimized in future updates. *This figure may vary, up or down, on different devices. Thank you for helping us make the game better! Your bug reports are invaluable. Enjoy the game! ❤️
Hello EveryoneI’ll keep this short and simple, here’s what’s been happening:A huge thank you to everyone who checked out the game and added it to your wishlist.We’ve now reached over 6,000 wishlists in just one month — an incredible milestone for an indie game!Various news outlets and YouTubers have played and featured the game over the past few weeks, including an article by GameSpark Japan and a playthrough by Idle Cub!Beyond what you’ve already seen in the trailer and on the Steam page, several new systems are in development, including: -Area marks -Turrets and towers -The Mysterious Well (What could it be…?)Thank you all for playing the demo and sharing your feedback. I hope you’ll enjoy the full game even more when it’s ready!If you did not wishlist yet, please consider adding the game your wishlist ❤️
Demo Patch — Crash fix in light detection What’s fixed Fixed a crash that could occur near lamps while the game calculates light levels (point/spot/directional lights). Added extra safety checks for destroyed or streamed-out light components. General stability improvements. How to update Update the Demo build via Steam as usual. Still crashing? Please send the in-game crash report and tell us where it happened, or write in our Discord. This helps us fix issues faster. Thanks for playing the demo and for your wishlists!
Coins
368 days ago
· CoinsDev
🎃 The Halloween Collection is here, including 13 spooky new Coins for you all to collect! 🎃👻If you don't think they are 2spooky4you, you can collect them Coins via ingame drops, using the Steam Marketplace or in the Steam Shop Also, the Pancake Day Coin no longer drops, no more pancakes for you boysAnd with this, that's pretty much it, hope you all have a good one and happy Halloween!
Tame-a-goat-chi is on Steam Next Fest!We’re thrilled to announce that Tame-a-goat-chi will be featured in Steam Next Fest, from October 13 to October 20 at 10 AM Pacific! Come check out our free demo and take care your adorable goats: feed them, play with them, and make your pasture thrive!We're really excited for your feedbacks. Please feel free to contact with us!
World Capitals Quizzer v17.0 is live! This update brings a beautiful new design, smoother gameplay, and a host of new features to make your geography journey even more exciting. Highlights: • Complete design refresh – smoother animations, cleaner layouts, and polished visual style • Leaderboards before and after each game – see where you rank against friends and players worldwide • New stats tracking – view lifetime results or drill down by game mode • Player XP and level-up screen – progress to become a true geography master • New onboarding flow and “How to Play” guide for new players • Improved unlock screens with more details about game modes • Currency mode now includes national currency symbols for every country • Landmarks mode now displays country flags on answer buttons • Globe mode timing and flow adjusted for smoother question pacing • Question text typing speed tuned for natural reading • Major translation upgrades across every supported language • New languages supported: Vietnamese, Thai, Polish, Turkish, Indonesian, Malay Thank you for playing and supporting World Capitals Quizzer! Keep the feedback coming - and enjoy testing your knowledge of capitals, countries, and flags in the best version yet.
Launch is approaching fast!With just over 30 days left until Idlewood releases, I wanted to give a quick update on what's left on my plate. Broadly speaking it's finishing up the release content scope and fixing any bugs and smaller QoL issues ya'll find during Next Fest. So it's a little flexible, but here's the rough outline:Heroes: Biggest task by far. Every Hero needs a set of several animations (idle, walk, train, work, recover) for their different equipment tiers. So 15 animations for 1.0. This will fill most of the time between now and November.Mounts: I got them working, so it's mostly a matter of creating the pixel art & animations for all the mounts that will be in 1.0. Couple days work.Monsters: Same thing - it's a much larger set than the mounts, but I got most of them ready to go so this is mostly a matter of importing sprite sheets and maybe making smaller tweaks. A day, two at most.Artifacts: These are relatively trivial to produce but need more balancing than e.g. Mounts. I expect to finish all the art, names etc. in a day or two - and then balance them out as I leave the game running while working on other things. Advantage of making a passive game :PBalancing, bug fixes, QoL issues: Depending on severity/community feedback I'll prioritise these as they're found and flagged. Game feels pretty stable at the moment, but as we hit more different computers and screens there might be resolution issues etc. So effort unknown on this one, but hopefully not gigantic!So that's it! Let me know if you think I missed something or have bugs/issues you'd like to see addressed before 1.0.Cheers,Ben
Hi everyone! In today’s update, we want to talk about how progression works in Gachamon. While the thrill of pulling new creatures is at the core of the game, there’s much more to keeping your collection growing.🔹 Feature Spotlight – Creature Roles & BonusesEach creature you pull instantly adds value to your collection. Different creatures bring unique passive bonuses—some boost your income, while others unlock special effects. Progress comes not from combining duplicates, but from broadening your collection and finding the right balance of bonuses. This means every pull matters—whether it’s a brand-new creature or a repeat, your overall collection keeps scaling with variety. The more diverse your team, the stronger your idle progress becomes.We designed the system this way to keep the focus on discovery and variety, rather than grinding for upgrades.👉 Wishlist Gachamon on Steam today and join our Discord to follow the journey!
Why hasn't the final update been released yet? Has this game been abandoned? No, never no. I'm working on many new features and improvements, such as 1. A more efficient input method 2. Showcase your solutions 3. Custom themes 4. A simpler UI 5. Performance optimizations 6. More levels ... But these are a bit complicated. I'm not sure how to implement them. So I've temporarily shifted my focus to other games and will return to this one once the relevant features are mature. Please give me some time. I promise the major update will be amazing! --- Upcoming Development Plans: Two puzzle games: 1. Meta Lines 2 (Store page launched today, game coming soon) Meta Lines 2 is a different kind of puzzle game in the series, inheriting the gameplay from the previous game. You simply connect all the same checkpoints. Compared to the previous game, the second game has some differences: 1. More levels 2. Three different tile grid types 3. A simpler UI ....... Highly recommend adding it to your wishlist! 2. Untitled Two score-competing games 3. Untitled 4. Untitled A point-and-click placement game 5. Lucky Flip Bros Stay tuned!
First login gets full text tips to help you quickly grasp all features. (Read carefully—only pop up once!)After serving each customer, you’ll enter a 3-choice dish selection. (Skip if you don’t want to pick!)Clearer info for the LINE system: Check ingredients and flavors when choosing dishes to make more LINEs!Optimized 3-choice dish refresh cost—first refresh only needs 2 tips!Starting food cards’ satisfaction raised from 10 to 20.Level-end settlement screen optimized: Faster animation, close directly with a mouse click.Revised some text descriptions for more accuracy.
Minor changes and fixes
The long awaited farm customization patch is here! You're now able to decorate your farm to your personal liking! Welcome to all the new pomodoro and alpaca lovers, we've got a chonky patch for you today. Here we go! Some changes you can expect to see since the last build: - Farm customization implemented - Added wave 1 farm customizations - The pomodoro timers are now much more flexible - Default max timer is now 60 minutes. After 4 pomodoros, the max increases to 90 - Farm sprite art has been updated to a more simplified, clear style - Added the 4th Alpaca pen ... and much more here on Discord! A quick note - We'll be unleashing our new alpaca soon, but he's been a bad boy and is currently in jail. He'll be released soon so hold tight! Some known issues will also be fixed with the future patch namely some visual bush glitches and potential layering issues with the new Decor feature. Stay Tuned. We have a lot more to come! We hope you enjoy your time with PacaPomo! You can follow us on our socials and if you want to support the devs, you can do so here!
Hey Miners!A small but handy update has just arrived:Mute Audio Button: You can now instantly mute all sounds with a single click.Minor fixes and performance tweaks.Thanks for playing Sin Slayers: Meat & Greed!
What's new in the update:Adopt your custom gecko and personalize its color and pattern.Focus mode, turn off the capture minigame when you need to get work done. Your gecko will quietly hangs around without distractions.