This Update In celebration of the release of the new game Cockroach!, we’ve added the Sea Cockroach. Bug fixes have been made. Code optimizations (though they seem to have had little impact).
Hello, friends! This is a quick update! Recently there was a security issue related to Unity's game engine world wide, for this reason we have updated the game to a new version that is free from this problem. We will be doing this update with the rest of our games as well to ensure no issues occur!
Hi everyone! Small update today, we're working on big stuff but it's not ready yet!CHANGES:You can now get Jack-o-lantern hats again when you do the Pumpkin carving activity! Twice per day! Yippee!Fixed the Unity remote code execution vulnerability. You might have seen other games mention this!That's it for today! Enjoy the spooky season!
Fixed a small issue preventing players from equipping the skin they want, caused by the new Unity Engine version
It’s special duck time, my dears! A small, limited-time event is now live on Infinity Cool, where you’ll meet two new special ducks! “What’s the occasion?” you might ask. I’ll tell you right now: Placid Plastic Deck – A Quiet Quest, our upcoming duck adventure game, will be featured in Steam Next Fest, starting October 13, and we want to celebrate! {STEAM_CLAN_IMAGE}/42442493/5e226f8abd180a27c9775ad0911f1fbc58bedb75.jpg The Steam Next Fest week is a very important milestone for our whole indie-dev ordeal. If you’d like to support us, please consider adding the game to your wishlist — it may seem like nothing, but it makes a whole lot of difference. The ducks’ gratitude, as always, will be yours! 🦆💛 https://store.steampowered.com/app/2510020/Placid_Plastic_Deck__A_Quiet_Quest/ Want to meet Zoi and the Talking Monkey? Open Infinity Cool now, or in the next seven days! We hope you'll like these two new additional ducks. Let's celebrate the expansion of the PPDS universe together! More ducks, more pools, and everything cool!
Hello everyone, I have a lot of new shiny things to show in this Update.(The updates mentioned in this post will not be included on the Demo, only in the Full Release)- NPC:She is Mr. Owl's sister, the NPC of this Act, and the one responsible for giving you new quests and continuing with the Story Line. - Resource Providers - New Monsters- New Items And you know what's the best part? I didn't even finish the Swamp Map.Yes, that's absolutely right, I still have to implement: - Bug Catching - The Caldron (mechanic to make potions) - The Enchanting Table - Our Act Boss - Quests during the entire Act I will keep you up to date with our next updates :)
Come check out the mooncakes with Lolis! This year, should we try the iron-hard lotus seed paste mooncake first? Or the tough mixed-nuts mooncake? Or perhaps the overly sweet red bean paste mooncake? Could it be the weird-taste ham mooncake? Or maybe the tooth-freezing snow skin mooncake? Just kidding! No matter what kind of mooncake, they all carry the blessing of reunion. Lolis wishes all Players a happy National Day and Mid-Autumn Festival! All Update Items New Additions Added interfaces for online features. Additional Local Backup Function Updated with a local backup feature. VPet will now create additional game save backups outside of Steam Cloud synchronization. At each startup, it will verify whether the two different save files are consistent, helping to prevent save data loss due to switching Steam accounts. However, this may cause a prompt for users with multiple computers when switching devices—just ignore it. As this is a save-related update, it was released in early September as a beta version. After half a month of testing with no bugs detected, it has now been pushed to the stable version. Added support for loading saves not stored in cloud backups via settings Local backup and automatic verification to prevent save loss caused by Steam Cloud sync Mouse passthrough default set to 60% transparency Mid-Autumn Festival update Fixes Fixed crash when adding the "linux" parameter to launch options fix: use ToLowerInvariant() for culture-invariant string conversion by ozgurce-ozturkce Fixed incorrect display when toggling startup launch option Fixed issue where exporting all photos from the gallery only exported the current photo Added check for backup save existence before loading Fixed potential exploit allowing unlimited money through birthday cake Fixed possible errors caused by photo sorting and display in the gallery Special Thanks to the Following Testers ozgurce-ozturkce, MAX-TAB, scar1etsky, Meltryllis163, ThePlayer453403, gordon0907, and all who pa...
Hi folks, happy to hear that you're enjoying the new Autumn update! Here are a few improvements and fixes: Improved biofuel yield on the new berry bushes. I've balanced their cost as well. New spooky decorations have appeared on Rusty's House! (Only for October) Fixed: biofuel bots will now carry the new berries to biofuel converters.
We've been hard at work the last few weeks building the new trade-up system, allowing you to convert lower tier coconuts into cases for a chance to open something better! Currently, one basic case can granted in exchange for any of the following: - 10 common - 6 uncommon - 4 rare - 2 epic - 1 legendary (why would you do this anyway!) This update adds a lot of new things in the backend, please reach out or leave a comment if you experience any issues or bugs! Some additional minor changes include: - Add a button to conveniently access the community market from in-game - Fix interface icon sizes to reduce game-file size, memory footprint, and improve visibility at small resolutions - Change (slightly) how the game handles new items, hopefully this resolves the (rare) bug where after opening a case it still appears in the users inventory, and would cause a crash if you tried to open it a second time. Happy Coconutting!
fixed a softlock at the start of seasons that causes players to have 0 peas fixed an issue in the layout that moved a button offscreen
Fixed a bug in the history section in the Japanese version.
BugFixed a bug where the game wouldn't launchfollow my developer page to be notified whenever I release a new game!
added a skip break button fixed mac version not able to get achievements fixed the 3x resolution button not doing anything updated unity versions in order to fix a security issue that affects all games made in unity okay byebye see you in 3 more years thank u for playing our game :heart:
Minor Security Patch This is a quick, proactive security patch to address a recently disclosed vulnerability affecting games built with the Unity engine. We have applied a patch to the existing game build using the official Unity patching tool to fix a security vulnerability (CVE-2025-59489) that affects games built on Unity 2017.1 and later for Windows and macOS. Please Note: This is a preemptive fix. There is no evidence of this vulnerability having been exploited, and no impact on users has been reported. The version number of the game has not been changed for this update. For comprehensive technical details on this issue and the steps taken by Unity, please consult their official documentation: Unity Security Advisory and Remediation Guide Additional Information for Anomaly Watch fans: The upcoming update to release Anomaly Watch out of early access is still coming! Please keep tuned for more news. You can find updates and devlogs about the upcoming update's progress on my BlueSky!
So, quite a lot has happened. I ended up with a computer rebuild that borked things, then in a move, and now there's a Unity issue to talk about. So, let's talk about all of it. Where's Arynnia? Long story short, my ability to release new versions of *Idle Space Navy* got compromised when my computer failed and I had to move to much different hardware. I was not able to get my signing certificate at the time to move onto the new computer, which left me unable to release new code-signed versions of Idle Space Navy - thereby hamstringing the Milestone Program and preventing further releases. I'm now in the middle of a move, but once that's done, things will hopefully stabilize, so we'll see where things can go. I'm hoping to resume development by the end of the year and am targeting version 1.00 for 2027 - I'll update the Early Access information in the coming hours to days. Will the Milestone Program be reopening? Given that some of the people who were in the original Milestone Program are no longer present in the Phoenix Aura Discord (join if you want to at this link), I will likely be reopening the Milestone Program to new testers once development resumes. The best place to find out about this will be the Aura Discord, but I will make an announcement here as well. Unity Vulnerability: What Does It Mean for Idle Space Navy? This section is a direct copy from the Phoenix Aura Discord server. Earlier today, I received information about a significant vulnerability in all versions of Unity since 2017.1. As of now, there's no evidence that this vulnerability has been exploited, but here's what you should know. What is this vulnerability capable of? For certain Unity application types or applications with certain commands run at launch, there is a possibility that an attacker could perform a privilege escalation attack, allowing them to run code with more authority than they otherwise should be able to. Is Idle Space Navy subject to this vulnerability? While none of the c...
- Updated Unity version to patch vulnerability CVE-2025-59489
The internal Unity engine has been updated to the latest version containing important security fixes. This update prevents potential vulnerabilities and improves the stability and reliability of the application.
A patch has been applied to address vulnerabilities in Unity. # This update does not affect save data or gameplay.
A patch has been applied to address vulnerabilities in Unity. # This update does not affect save data or gameplay.
🔒 Security UpdateWe’ve updated the game to the latest Unity version to address a recently disclosed security vulnerability (CVE-2025-59489). This update ensures improved security and stability across all platforms.No gameplay changes — just a behind-the-scenes patch to keep everything safe and running smoothly.
Thought I'd add a good ending, without an apocalypse: Quit the game after getting the bicycle, and before getting the car. Ride your bicycle off into the sunset! Ring-ring!
A patch has been applied to address vulnerabilities in Unity. # This update does not affect save data or gameplay.
maboroshi caravan Ver.1.0.23 now available. Updated the Unity version Added a setting to select auto-mute ■Added a setting to select auto-mute In response to a request made in a review, I have added a setting to automatically mute the game when the window is minimized or VIEW MODE. The default setting is "OFF" Thank you for your reviews, they encourage my solo development.
We have updated to address a recently disclosed Unity Runtime vulnerability (CVE-2025-59489). This issue could allow malicious apps to load arbitrary native libraries and execute code under certain conditions. Status: Fixed in the latest release.
https://i.imgur.com/MclTjg7.png 🎵 Unleash your own unhinged orchestra! You can now freely move and place your animals! Create your own stage and make it truly yours. When multiple animals start singing together… you’ll witness the birth of a completely unhinged choir 🎶🐯🐷🐸 We’ve adjusted the balance so you can meet new animals faster. Less waiting, more fun, and even more chaos! Fixed minor issues and reflected your valuable feedback.