Solo Knight Demo is officially out! Come and be among the first to embark on this adventure!We'd love to hear your thoughts – please share your feedback and suggestions in the store comments!
Dear players, this evening all crafting and resource gathering in the game will become unavailable, as we begin the phase of converting items into the new game. https://store.steampowered.com/app/3381130/?utm_source=eggnews Plans for the launch of the new game: 27.09 - 10.10 Stop crafting, publish the final conversion value table, and stop trading 10.10 - 13.10 Closed testing of World of Eggs 13.10 - 20.10 Next Fest October - Open testing of World of Eggs 20.10 - 30.10 Conversion and automatic transformation of items Requests to transfer inventories from Steam to the game are no longer accepted
14 new dogs have arrived at the park to start there digging adventures. Head to the item store to adopt a new pup. Apparently all the cracked bones have been dug up and are gone (for now). 3 new bones have been found deeper down. - Tigger bone (community submitted bone) - Wood bone - Lava bone -Various bug fixes and updates to the UI. -Added new Dog selection panel. -Added exchange cooldown to ensure all exchanges are done properly and lets the game sync to steam correctly. -Submit your bones ideas on our discord and one of the dogs may just dig up your bone. -Plenty of new bone varieties to come collect them all. You never know which ones may run out. Now quit reading this update and go adopt a dog before they unionize. Digging Dogs Team.
New:Added 15 more auto picklesNamePickles Per SecondMark25Vault35Collector45Land50Ship100Sea150Creature200Island250Ruins300Altar350Clouds400Star450Galaxy500Universe1000Multiverse2500Added Air PoglinGives a speed boost to poglins that are in it's radiusAdded Radiant PoglinCreates reflections/clones of itself. Killing the main body will also stop it's clones.Changes: Changed formula for calculating cost and upgrade cost for auto pickles Changed how much pickles each auto pickle gives:NamePickles Per SecondBeast6 -> 10Cave7 -> 15Dungeon8 -> 20Town9 -> 35Kingdom10 -> 40Changed poglin's stealing rate:TypeStealing RateNormal10% -> 5%Pink25% -> 15%Gold35% -> 30%Elemental \30% -> 7.5%Changed gold poglin's collection rate (2x -> 2.5x)Removed individual poglin stats as the poglinary already displays those statsIncreased pickle jar spawn time:Upgrade Level For "Jar Detector"Time (Seconds)0600 -> 9001450 -> 6002300 -> 4503200 -> 3004150 -> 2405120 -> 150Bug Fixes:Fixed upgrade cost for auto picklesNotes:That's about enough auto pickles I'm every going to add, but I'm finally working on the rebirth/prestige, a required mechanic for any incremental game.
BugsFixed the issue with abnormal Heat Value growth.
Minor bugfix
Hey folks!I'm happy to announce a new Autumn mini-update coming to Rusty's Retirement on October 1st, just in time for Halloween and the falling leaves.What's new?A new Autumn map where mushrooms spawn randomly across the map. They will be harvestable by your harvest bots, and they can be used to produce biofuel!Small note: mushrooms will only spawn on unused tilesMore berry bushes (finally!)We've added plenty of Halloween decorations for you to get your spook onAll pumpkins will be converted to Jack-o'-lanterns for the month of October, with several different variations, including a giant version!Oh, I almost forgot! Rusty will also be dressing up as a ghost :laugh_rusty: :laugh_rusty: :laugh_rusty:See you on October 1st!
• Refined offline progression: now correctly accounts for remaining time in the current level and chains multiple levels when enough time is available. • Fixed inconsistencies in higher levels, where characters would not level up even after hours offline. • Preview/UI now matches exactly what is applied when returning to the game. • General stability improvements and minor performance tweaks.If you notice anything odd, please report it on Discord/Steam with your save and log details.
BugsFixed issue with ambient sound
- Stability improvements;
Hello everyone,We have another important update to share.Our demo was planned for September 25, 2025. Unfortunately, Steam’s review process is still ongoing. Since our game’s name was changed from Tiny Gunmon to WinMon, the review is taking longer than expected.👉 New Demo Release Date: October 7, 2025We know waiting is never fun, and we’re really sorry for the extra delay. But please rest assured—this extra time will make sure everything is polished and ready when you finally get to play.Thank you so much for your patience and support. Your WinMon friends are getting ready, and they can’t wait to meet you very soon! 🐾💻—The Dev Team
Update Overview: Added more detailed filtering and search functions (Optimizations for internal affairs and automatic skill release are planned to be updated during the National Day holiday... This change is more complex than expected and requires additional time. /(ㄒoㄒ)/~~) Update Details: - Added name search function for the backpack in the disciple interface. - Added filtering function for the backpack in the disciple interface. - Added filtering function in the sell interface. - Added "Sell All on This Page" function in the sell interface. - Optimized compatibility handling when numerical values overflow. - Fixed an issue where numerical overflow could cause save errors. - Fixed missing map data issue in Figure 12. - Optimized performance and reduced save data size. - Fixed an issue where critical hits could not be triggered. - Fixed critical hit damage multiplier values for accessories. - Fixed armor penetration rate values for accessories. - Improved display when attribute values are excessively large. - Improved display of excessively large values for health and divine sense in secret realms and battles. - Fixed incorrect level display for max-level characters in the disciple interface. - Fixed incorrect quality display for some equipment. - Fixed an issue where equipment quality effects were not being applied.
Thank you all for the kind words and feedback, some quick fixes have been made to improve the experience: Stopped background throttling bug that pushed game into offline mode when behind another window or not fully in the foreground Fixed cosmetics bug and made cosmetics menu more suited to desktop A few other minor visual and functional glitches in menus
What's in the demo:20 insects to capture2 quality levels per insect4 upgrade tiers3+ hours of playtime to collect all insectsWhat to expect next update:gecko customizationQOL from player feedback
1.新增聊天系统 2.日常探索,短时间只能打一次,后续会缩减诡怪,旧日的复活时间 3.限时兑换新增次数限时
It's been a while. Autumn is here in the blink of an eye. How have you been?This is KeKe from Perfect Day Studio, the Lead Artist of A Perfect Day and the Producer & Lead Artist of Insomnia: Theater in the Head.For a long time, we've been quietly working on ideas for a new game. Now, we're finally ready to share this exciting news with all our gamers: Our third game, We, Junk Artists, is now live on Steam!This is the second game I've led as a producer. From September 25 to October 8, a free playtest will be available on Steam. We hope you could give it a try. Your support will mean a lot to us.We've been wondering how to introduce We, Junk Artists. To us, it's a game that defies simple labels. After much thought, we've settled on this: A "collage-and-guess" multiplayer game for up to 6 players, where anyone can enjoy the fun of creation.We hope it feels more fulfilling than A Perfect Day, and more heartwarming than Insomnia: Theater in the Head. Yet, the studio's philosophy has remained unchanged—to care about the inner worlds of ordinary people, and forge connections through our games.About We, Junk ArtistsTurning a rolling pin into Pinocchio's long nose, mineral water bottles into Dumbo's ears, and an old wooden comb into a steed's mane...In this game, you become a junk artist who collages ordinary items into wildly imaginative artworks. The controls are simple: drag, rotate, scale, flip... Whether you can read each other's minds and instantly get each other's wild creations, that's the real test of chemistry.This game is inspired by a simple idea: to create a community for wild creations where there is no judgment or competition, only the freedom to unleash imagination, appreciate and cheer on one another.We believe the desire to create exists within everyone as a small, warm spark; our goal is to fan it into a blazing fire.We're eager to hear your feedback to help refine We, Junk Artists. We sincerely invite you to join the playtest and share your insights on ho...
Previously, playing with some languages could result in a crash at the end-of-level scene on some hardware. This has been fixed.Additionally, user interface text was overlapping for some languages, and this has also been fixed.
{STEAM_CLAN_IMAGE}/45774257/1668b2073399a7284f0ce1fe68c0c98ca80aff45.png Hello everyone, this is the dev team! Our game has just launched in Early Access, and we’d like to share what’s coming next. Upcoming Updates 5 New Animations Making cats look even more cat-like and adorable. 2 New Cats Two more cuties are joining soon! 6 New Toys Keep your cats entertained with fun new toys. 2 New Cat Furnitures Upgrade your home with fresh furniture for your feline friends. These updates will be released step by step. We’re also exploring new features so that Meow’s Meow can grow into more than just a game, but a true utility companion. Your support and feedback mean the world to us. Stay tuned and keep cheering us on! -Nightvendors Studio
The autumn event in My Free Zoo has a ‘Wild West’ theme. Starting now, you can place decorations such as the abandoned saloon, the covered wagon, or the windmill in your zoo. Each decoration has a fixed “leaf” value.At the end of the event, we will count all the leaves and you can collect your rewards. In addition to gold boosters and two specimens each of the Goshawk and the Brindled Gnu, a brand new animal awaits you: the Yacare Caiman.The event runs until October 1 at 11 a.m. CEST.
Improvements 💤 Offline Progress: your shop keeps producing and training while you’re away! (current limit: 8h). 👷♂️ New special workers: - Robertinho da Tera - PH da Tera - Maris da Tera - Ed from Aperte Start - Lucas Preguiça Artificial 🔔 Clearer notification when missions are completed. Bug Fixes 📚 Training mission now progresses correctly. 📹 Fixed occasional error when using "Security Camera". ➕ Fixed bonuses showing as negative when combined with penalties.
Fixed a bug where the Decryptor Achievement would not trigger.
Over 20 fish species, new desktop figures, aquarium decorations, and more are now available in the demo. After checking out your fish, feel free to share with us what you’d like to see more of in the game through the feedback report in the settings panel
Changes - Increased Min Poglin Count Per Wave (3 -> 5) - Increased Max Poglin Count Per Wave (5 -> 10) Bug Fixes - Fixed inability to fix Steam Achievements Notes I'm absolutely confident that Steam achievements work now, just forgot to include files to fully connect to Steam
-Fixed an issue where the coal generator would get stuck if fed with any rock other than coal. -Fixed an issue where the coal generator could get stuck when running out of fuel. -Removed unnecessary conditions on the coal generator to make it easier to use.
Hey everyone Got another incremental game for you to check, and the demo just released a few seconds ago :D While working on Awrak, I got exhausted, so to take a breath of fresh air I decided to create a new game in my free time that mixes ideas from both Awrak and Samawa Idle. (Don’t worry about Awrak, it’s still coming soon!)I present to you: Maktala: Slime Lootfest (Demo available now btw)This game takes the best parts of Samawa Idle and Awrak, but adds new systems and content that build on them in a big way. Basic description of the game:It is a game where you kill hordes of slimes and use their loot to become stronger and farm them. I designed it to have a lot of content while avoiding the usual grindy, time-consuming feel. Every so often, you’ll unlock something new that keeps pushing you forward. The trailer (on steam page) shows some of these contents: massive tree, loot&items, rare shiny monsters, skills&upgrades,the archer character, etc. Demo Length-The demo covers about 5–10% of the full game’s content. I think it is enough to give you a good idea if the game is your thing or not.-I expect the demo to take around 30 minutes (I finished it in ~18 minutes, but that’s only because I’ve already played it 20+ times for testing and balancing) I really want to thank every single one of you. You’re the reason I can work on games like this. Your support and feedback during Samawa’s development meant a lot, and I’ll never forget it.As a thank-you gift: when this game is fully released, it will be discounted for everyone who owns Samawa Idle in their library.(also I think you can tell now that I love slimes xD)Wishlisting the game and leaving a review on the demo really helps spread the word. I appreciate you taking the time to check it out!