Game Updates

Patch notes and dev posts · 14,200 Steam updates
Idle Dimension Breaker
Idle Dimension Breaker
21 days ago · ptc200067

1.1.10.56

1.1.10.56 - Fixed a bug in spin to win - Added reset button, to astronaut colors - avatar preview now a fixed size, so it stays visable and the right size on smaller screens - added more color options to the avatar - added scrollbars to the avatar preview - You can now rotate the avatar - Reset buttons to size, rotation, vertical and horisontal - changed avatar backgrounds files to pngs - added more avatar backgrounds - timers in minigames now when you make your first input - Speedy climb challenge (Multi reset, the difficulty is subject to change if the balance is off) - Power buildings and Threadworks only calculate 1 level at a time now, so the game will no longer freeze when you have the speed to do over 1 million levels in one game tick anymore. - Reworked how skills levels are calculated, skills level calculations no longer freeze the game when you get millions of skill level per game tick. - Skill levels are now capped 10M levels (I will increase it if someone actually hits the cap) - toggle design has been improved in training - added cap- and 0 buttons to basic/Intermidiate training - added Intermidiate training (you can now improve training well into billions of echoes)
Re:Blade
Re:Blade
21 days ago · STAGE

September 10 Update — Camera, Sacred Awakening & Hero Summoning Fixes

September 10 Update Hello, this is the developer. After reviewing your community posts and emails, today's update fixes issues with the battle view, Sacred Awakenings, and hero summoning. I'm sorry to everyone whose battlefield drifted away or whose hard-earned Awakening effects did not work properly. Your detailed reports helped me find and fix the causes. Please fully close and restart the game after downloading the update. 🎥 Battle View Fix Fixed an issue where repeated hits caused screen shake to accumulate, leaving the battlefield shifted to one side instead of returning to its original position. When hit effects overlap or a shake stops early, leftover movement from the previous shake will no longer keep pushing the view away. ✨ Sacred Awakening Activation Fixes ▶ Activation and reactivation Fixed cases where the empowered state from certain Sacred Awakenings would not activate, or would fail to activate again after its first use. ▶ Opening charge for fusion Awakenings Also fixed missing portions of the charge effect that should apply at the start of battle for Sacred fusion Awakenings. 👑 Hero King Elite Hero Replacement Fix Fixed an issue at the summon limit where a normal hero summon could replace an elite hero before its remaining lifetime had expired. Normal heroes are now replaced first, and normal summons no longer remove living elite heroes. 💛 Special Thanks Special thanks to the players who helped with these fixes: sterben fr — for the detailed email about the battlefield drifting upward during long play sessions. 곽택춘 — for reporting Sacred Awakenings failing to activate or reactivate. I am Viivii — for reporting Hero King's elite heroes being replaced by normal heroes sooner than expected. Your descriptions of when and how these issues happened were a big help in finding the causes. Thank you to everyone else who shared feedback in comments and reviews, too. 💬 Thank You I'm continuing to review your other reports and suggestions. If something seems wr...
War of Genesis: Idle Loot
War of Genesis: Idle Loot
21 days ago · Newnormalsoft

[Notice] Early Access Launch Postponed (Expected Open: 16:00 KST)

Hello, Commanders!This is War of Genesis: Idle Loot.The Early Access server launch, originally scheduled for 15:00 KST today, has been extended by 1 hour to 16:00 KST for final checks and stabilization work.■ Updated Server Launch ScheduleUTC : September 10, 2026 07:00KST : September 10, 2026 16:00We are currently conducting final testing and taking extra care to inspect everything thoroughly to ensure a more stable gameplay environment for all Commanders.We sincerely apologize for the inconvenience to all Commanders who have been eagerly waiting for the launch.We will do our absolute best during the remaining time to complete the stabilization work and welcome you shortly.Thank you.
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
21 days ago · 秋风宝剑孤臣泪

Hotfix v1.0.0.0.72: QoL Upgrades, Optimization & Event Submissions!

Hi shop managers! Quick maintenance Hotfix v1.0.0.0.72 is now live! Our dev team is currently in a hyper-focused bug-squashing phase. Once we've completely stabilized the cyber-market and fixed all lingering system issues, we will be rolling out brand-new gameplay systems! 💡 Community Event: Submit Your Ideas! Think the corporate warfare isn't crazy enough? We are officially accepting player submissions for in-game "Random Events!" How to participate: You can send your brilliant ideas directly to our official email at 995695526@qq.com, or simply leave them in the comments section below! If your creative idea gets selected and implemented into the game, you will receive a Secret Grand Prize! 🛠️ Alchemy System Upgrades & Fixes One-Click Load: Added a "One-Click Load" feature to the Alchemy menu. (Say goodbye to carpal tunnel from clicking 10 times for every single craft!) Alchemy Crash Fixed: Fixed a critical bug where closing the Alchemy panel mid-craft would crash the engine. (Please do not pull the plug on the cosmic furnace while it's transmuting matter—it causes localized dimensional collapse.) Performance Scheduling: Optimized the underlying performance scheduling for the Alchemy System. ⚙️ System Stability & Deep Optimizations Engine Optimization: Massively optimized memory and CPU overhead from C# P/Invoke cross-boundary calls. (We gave our backend code a cyber-liposuction. Your CPU can finally breathe.) Linux & Steam Deck Fixes: Fixed startup crashes on Linux and Steam Deck devices. (Steam Deck capitalists, you can now short the market from the comfort of your bed!) Branch Manager Fix: Fixed a "Branch Manager Dispatch" bug caused by invisible menu stacking lacking a max height limit. (Your managers will no longer be crushed under an infinite stack of invisible paperwork.) Event System Tweaks: Optimized various issues within the Event System. UI Polish: Optimized the layout and UI of the Cat Inventory (Backpack). Please restart your Steam client to apply the u...
Crimson Engines
Crimson Engines
21 days ago · Gurgling The Goat

Update v0.2.20 — Citadel Boss Key & Credit Fix, Group Combat Fixes

Obsidian Citadel Boss & Key Authority Fix Authoritative Key Consumption: Fixed an issue where defeating Void Stalker (and other key-gated Obsidian Citadel bosses) would mistakenly refund the sigil key upon fight completion. Keys are now authoritatively consumed in the database upon combat start and continuous boss loops. Guaranteed Boss Kill Credit: Fixed an issue where real-time solo boss victories were rounded to 0 kills due to offline rate simulation math. All boss and elite victories now reliably award kill credit to your profile, inspection screen, and leaderboards. Loot Drop & Currency Persistence: Ensured all boss drops and unbanked currencies are fully settled and committed to the database before returning home, preventing any lost loot. Party Combat Key & Kill Support: Starting key-gated encounters in party combat now verifies and consumes the key from the party leader, and awards boss kill credit to all participating group members upon victory. Group Combat Enhancements & Fixes Smooth Attack Swing Bars: Replaced choppy meter updates with hardware-accelerated CSS transition smoothing, delivering fluid, smooth attack progress bars for both players and enemies in party combat. Mid-Encounter Resurrection: Fallen party members who die during an encounter are now restored to full HP at the start of the next enemy fight, allowing the group to continue hunting together until the party flees or disbands. Manual Consumables in Group Combat: Fixed an issue where players without Auto-Vita were unable to manually queue and consume healing items during party combat. Hunt Summary & Loot Synchronization: Fixed an issue where party leaders or secondary members saw 0s on the end-of-hunt summary; kill counts, experience, gold value, and looted item feeds now synchronize accurately across all party members.
Fan Speak
Fan Speak
21 days ago · 悲伤小番薯

2026年9月10日更新说明

V2.0.4.22 Update Notes 1. Brand-new broadcaster homepage redesign: The broadcaster HOME page has been redesigned. All broadcasters (including custom-created ones) are displayed in a unified card layout. You can edit broadcaster cards, upload custom images and fill in description information. 2. Optimized wheel interaction experience: Updated the operation logic of the voice wheel: click a voice inside the wheel to play a preview. Drag voice entries to swap voices between different wheel slots. 3. Upgraded search function: Optimized the underlying search logic. You can freely switch between **Global Search** and **Selected Category Search** modes. Toggle by clicking the eye icon on the right side of the search box. 4. New voice location feature: Right-click a voice entry in search results to view its category location. Click Locate to jump to where this voice sits within its category. The target category title will flash to indicate the position. 5. Preview added for OK Linzai Voice Pack DLC "Lin Yan Zai Yu": The broadcaster card for the OK Linzai DLC is now available for preview, with sample voice playback supported. 6. Menu layout adjustment: The edit menu previously located at the top-left LOGO area (Import/Export, Load Broadcaster and other functions) has been fully moved to the broadcaster HOME page. 7. New Workshop page added: The Workshop is not open yet and relevant features are still under development. Once launched, players will be able to upload custom voice packs to the Steam community. Stay tuned.
My Pocket Paradise
My Pocket Paradise
21 days ago · Funbox Studio

Version 2.0 is Officially Out Now! Multiplayer Co-op, Yozakura & Season 1! 🌸

Hello everyone! 🌴✨The day has finally arrived! I am incredibly excited to announce that My Pocket Paradise Version 2.0 is officially LIVE!This is my biggest update ever, packed with multiplayer, a new map, and massive new features. Here is everything new in Version 2.0:🌸 1. Online Multiplayer Co-op is Here! You can now play together with up to 8 players! • How to access: Head inside the Museum and talk to the Museum NPC (Lucid)! They will open the multiplayer menu where you can host a room or join friends via Steam. • Play Together: Walk around, fish side-by-side in the same waters, chat in real-time, and show off your custom outfits and banners!🎣 2. Separate Singleplayer & Multiplayer Progression To keep the game fair and fun for everyone: • Singleplayer and Multiplayer progression are completely separate. • Your fishing equipment (rods, bobbers, and baits) in Multiplayer is different from your Singleplayer gear. Everyone gets a fresh, fair playing field in multiplayer!🏆 3. Season 1 Begins (1 Season = 3 Months) The first official season has begun! • Catch fish in multiplayer waters to earn season points and climb the global leaderboard. • Each season runs for 3 months.• Top 100 Reward: The Top 100 players at the end of Season 1 will win the exclusive S1 Banner ID! Once unlocked, this reward is permanently tied to your Steam account and will never disappear, even if you start a new game.📅 4. Weekly Fish Rotation in the News Menu • Rare fish pools will now rotate every week! • Check the in-game News menu to see which special fish are currently active and watch the countdown until the next rotation so you never miss a rare catch.🌸 5. Brand-New Map: Yozakura! • Welcome to Yozakura! A breathtaking new map surrounded by blooming cherry blossoms and serene waters.• Discover fresh fishing spots and scenic views to enjoy by yourself or together with friends!⭐ 6. Legendary 6-Star Fish (2 New Mythical Catches!) There are 2 new legendary 6-star fish waiting to be discovered: •...
Path of Idle: Old Gods Rising
Path of Idle: Old Gods Rising
21 days ago · zangmingrui

[Full Release] Version 1.0.13 Update

\1. \ ReturnsTo ease the early-game need to constantly replace equipment.Agony Scales are added back to the game, still combined from Abyssal Scales.Agony Scales now raise Item Level by 1; the max level is limited by chapter.Market Orders stage completion rewards are changed to Agony Scales.After the update, Abyssal Scales will be compensated based on completed Orders stages: 5 per stage.2. Equipment GradeTo help players get Perfect gear more easily and reduce filter pressure.Equipment now has grade tiers, randomly rolled as Normal, Superior, or Perfect on drop.Main attribute and Affix values are no longer rolled within a range; they are determined by Equipment Grade.Fixed values: Normal (+0%), Superior (+20%), Perfect (+35%).Existing player equipment will be data-upgraded.Equipment Grade filtering has also been added.3. Inspire ImprovementsMany players felt Inspire made desired Talents too hard to obtain.Inspire now works like Baptism: one Inspire grants all Masteries.Deprecated Baptism upgrades in Temple Upgrades are changed to Lock Inspire Mastery upgrades.4. Dark StarDue to the Inspire changes, the old Dark Star effect is no longer useful.Dark Star now reshapes Rare Affixes on equipment; Affix levels remain unchanged.Also: some players feel the game has become too easy and lacks late-game content.Please rest assured—many current changes pave the way for more content.New content takes time to develop; more features and new Season content are already in progress.Launch is only the beginning, not the end. We will keep improving the game. Thank you for your support and understanding.\Embark Season now grants a Set Transmog reward on clear.Transmog equipment adds an info view.\Mouse cursor uses a more visible appearance. Workshop forging Affix upgrades are now a fixed upgrade every 5 levels.Improved map Divine Tower UI display.\Fixed Prisoner display position offset in Prison.Fixed character head equipment layering display issues.Fixed inconsistent English localizati...
Adventure Land - The Code MMORPG
Adventure Land - The Code MMORPG
21 days ago · Wizard

Steam Programming Fest: Our Story Begins, in 32 Languages

Hey Adventurer!We're taking part in Steam Programming Fest, September 10–14! If you've ever wanted to turn a little JavaScript into a party that hunts, heals, trades, and gets itself into trouble, come have a look.Quite a lot has happened since the anniversary update. Adventure Land now speaks 32 languages, there are more ways to get your characters going, and our story has finally begun.Extra rewards for finding your feetThree separate bonus examples. Check your active conditions to see what applies to you.New players, returning adventurers, and those who prefer one character now have Encouragement Bonuses: extra XP, gold, and chances at loot from the monsters they help defeat.New Player: extra rewards during your first 40 days, with the strongest bonuses at the beginning. The XP bonus lasts until that character reaches level 80; gold and loot bonuses continue through the new-player period.Lone Wolf: extra rewards when you're running one non-Merchant character. You can still keep a Merchant online and join parties with other players.Welcome Back: extra rewards after more than 60 days away. There's something waiting for the character you left behind.These work with manual play and CODE. Your damage, tanking, and useful healing count toward the extra rewards. Click your bonus condition or open GUIDE → Encouragement Bonuses to see what applies to you.Did that Goo just talk?The other end — a page from The Voice in the Goo.“I found your world. Please don't send me back.”A hunt in Mainland stops when a Goo speaks. Someone is on the other end. Where are they calling from, and why are they so desperate to stay?The Voice in the Goo is our new 5-page opening comic. You'll find it at the start of the Tutorial, or in GUIDE if you're already playing. Meet the people behind that interrupted hunt. This is where their story begins.There's a reason this world exists. And there are people who would rather it didn't. We'll let you discover the rest.32 languages, one shared worldMenus...
Wuwei Cultivation
Wuwei Cultivation
21 days ago · 玻璃猫

《无为修仙传》v1.2.3 更新日志

1. 新增新手帮助任务,引导阅读敌人图鉴、物品图鉴与系统说明。 2. 坊市界面精简布局,缩小商品图片并移除卡片内的详细介绍。 3. 符箓自动使用机制优化:已生效时不再重复消耗,失效后才会自动补充。 4. 修复元婴装备栏中的符箓无法正常自动使用的问题。 5. 杂学项目的前置要求调整为前一项目达到3级熟练度;炼器按前一级别任意装备判定。 6. 新增9项steam成就。
Orc Incremental
Orc Incremental
21 days ago · Velasco

Update v1.0.2 (And v1.0.2b)

This is our first major update since release. Among other things, it is the first of many balance updates as we continue to improve the game. This patch focuses on buffing late game units with increased base damage and improved upgrades, helping them scale better and making them more viable. We’ve also moved some upgrades between vendors and adjusted some upgrade costs. FIXESFixed a serious physics issue where units in the base interacting near the edge of the walkable area could be ejected out of the map and disappear from sight. Thanks to sinwa/HEALTHY and Kerry for providing the first clips of the issue which finally helped us reproduce it. (Really sorry about this one.)Units in the base found outside the walkable map bounds are now teleported back to the walkable area. This should also restore units lost to the issue above.Fixed an issue where killing one Wizard in the Demon level killed all Wizards.Fixed an issue where some Accursed Elf upgrades also applied to enemies. Thanks to Kerry for reporting this.GAMEPLAYFixed issue causing the Golem to not be able to rotate in some angles to face his attackers.VISUALSRemoved stray pixel from the right eye in the Accursed Elf's Dark Rebirth illustration. Thanks to simonatdi5cord for pointing this out.Updated the icon art for the upgrades "Collateral", "Advanced Hooking", and "Longshot".UNIT BALANCECommon Witch Doctor's base damage increased from 10 to 25.Rare Witch Doctor's base damage increased from 10 to 32.Epic Witch Doctor's base damage increased from 10 to 25.Legendary Witch Doctor's base damage increased from 10 to 35.Common Assassin's base damage increased from 10 to 12.Rare Assassin's base damage increased from 16 to 22.Epic Assassin's base damage increased from 14 to 20.Legendary Assassin's base damage increased from 22 to 28.Common Warg Raider's base damage increased from 8 to 12.Rare Warg Raider's base damage increased from 11 to 20.Epic Warg Raider's base damage increased from 12 to 20.Legendary Warg Raider'...
Chicken Miner
Chicken Miner
21 days ago · TeamCloud

The full version of Chicken Miner is now available!

Hello, everyone!The full version of Chicken Miner is now available!To celebrate the launch, Chicken Miner will be 15% off for the next two weeks. Purchase the game during the discount period to meet all kinds of chicken friends at an even lower price!The full version features 44 more chicken types than the demo. We’ve also added a variety of new content, and we’d greatly appreciate it if you gave the game a try!If you have any feedback, suggestions, or bug reports, please send them to the email address below: krteamcloud@gmail.comOnce again, thank you so much to everyone who has supported and waited for Chicken Miner!Thank you! Team Cloud
Deadline Savior
Deadline Savior
21 days ago · mizuokami

Regular Update: Delicious Food Is Here!

Adventurers, the wait is over!This regular feature update brings you "More Food" than ever before!Some of you may have wondered why the hunger system seemed to be such a strange restriction on your character's exploration.The original intention was actually to prevent players from acquiring too many items early on and running out of inventory space.But now, "hunger" might become a whole new "opportunity" instead!Introducing this update's main attraction: Tavern Meals!Tavern Meals and Their EffectsOnce you've unlocked additional tavern meal options through Goddess Blessings, you'll be able to browse a wider menu at the tavern!Some menu options change depending on your character's current biome.For example, meals from the icyland can help protect you against freezing, while swamp dishes can provide poison resistance.There are also meals that can help you level up or earn money faster!Food Items Get a Complete UpgradeUntil now, you've probably been living on an all-you-can-eat diet of bread, right?But now there are plenty more choices!Each type of food not only restores more hunger, but also provides additional food effects.It seems there are even some food items that directly grant Time Sand...Balance Updates1.Reduced the strength of the Lich boss and the number of its minions.2.Undead and Golem monsters now gain one stack of Stun after reviving, preventing them from attacking immediately.3.Fixed an issue where Undead and Golem monsters would not have their charging or casting interrupted upon death and revival.4.Changed the trigger timing of Health Potions to During Action, preventing them from conflicting with Status-Cleansing Potions and allowing both to be used together.5.Improved Panacea. It now additionally grants immunity to crowd control effects until the end of the turn.6.Reduced the strength and HP of bosses above level 50 to make battles less likely to exceed the time limit.7.Fixed an issue where some projectiles would not trigger correctly.8.The shop will ...
Crimson Engines
Crimson Engines
21 days ago · Gurgling The Goat

Update v0.2.19: Codebase Integrity, Coven Trial Summary

Greetings Vampires, Update v0.2.19 focuses on core server stability, long-term session continuity for idle gameplay, and major reward feedback improvements across Coven Trials and Events. Server Stability & Codebase Integrity - Codebase Integrity & Stability Hardening: Comprehensive integrity of the codebase and server stability work has been completed. Background task settlement and quest synchronization pipelines now gracefully handle transient disconnects and edge-case player states, eliminating unhandled rejections and preserving continuous server uptime. - 30-Day Session Continuity: Extended authentication session tokens across all master account, character select, and Steam authentication endpoints from 24 hours to 30 days. Players leaving the game running overnight or farming continuously throughout the week will no longer experience sudden session expiration disconnects. - Connection Stream Optimization: Reconnection handling and live event stream verification notices have been streamlined to maintain seamless client reconnects during background server operations. Coven Trials & Event Rewards - Trial Conclusion Summary Modal Guarantee: Fixed an issue where completing a Coven event or trial returned players back to the event landing screen without displaying their XP and spoils summary. The Coven Claim Summary Modal now reliably triggers upon event completion. - Accidental Dismissal Protection: Added an initial dismissal buffer and removed backdrop click-to-dismiss on the claim summary modal. Fast clicks at the end of an event will no longer accidentally close the rewards window before you inspect your gains. A dedicated close button (X) has been added to the header. - Dynamic Level-Scaled Event XP: All Coven trial types (Refinement, Combat, and Skilling) now dynamically scale earned XP directly to your character's current skill level, granting yields equivalent to focused active training. - Clock Skew & Auto-Claim Resilience: Hardened client-server timer syn...
Sky Realm Idle
Sky Realm Idle
21 days ago · A.R.

v0.14.0 Update Notes

Game Updates: 1. Added independent Trial and Demon-Sealing combat sessions. Both battles can now progress simultaneously with their own state, and the other battle continues when switching pages. 2. Added separate Trial and Demon-Sealing parties. The Protagonist is fixed in Trial slot 1 and cannot join Demon-Sealing, and the same character cannot be assigned to both parties. 3. Reworked party presets to save complete formations by Trial or Other category, while keeping character levels, uncap progress, auto-skill settings, and C.A. settings synchronized. 4. Added offline battle rewards based on the fastest clear for each stage and difficulty, calculated at 20% efficiency with entry costs, drop-rate bonuses, drop groups, weapons, and Destined Artifacts taken into account. The Offline Gains window now separates Estate and Battle rewards and shows individual results for Trial and Demon-Sealing. 5. Fixed Decree and Edict states being lost when changing the Protagonist's path or party preset, while preventing duplicate Destined Artifact assignments and accidental consumption by Tiangong operations. 6. Fixed incorrect conditional target propagation for Skill effects and incorrect attacked, damage-taken, and Skill-hit trigger aggregation for multi-hit and multi-target damage. 7. Fixed some BGM and SFX files failing to load. The active BGM now refreshes when its track list changes, and empty SFX groups no longer request missing files. 8. Updated the game engine to fix some startup issues. 9. Fix a large backlog of bugs. Editor Updates: 1. Added Destined Artifact drop configuration to the zone stage and drop-group editors, including Decree/Edict type and drop rarity. 2. Fixed Destined Artifact outputs, batch and unlimited exchanges, quantity and stock checks, protected weapon materials, and material deductions on failed Secret Merchant exchanges, while improving category and subcategory configuration in the exchange editor. 3. Added separate still and motion asset support to...
Artillery Miner
Artillery Miner
21 days ago · alexmlytrainer8

Artillery Miner Is Out Now!!!

Hey just want to say a huge thanks to everyone who has wishlisted, played the demo and given feedback on the game. It has been a huge grind but finally the game is ready to release I'm really excited to see what everyone thinks, I never expected my first game to get this kind of reception and for so many people to play it has been really crazy to me. What will Include:Cloud Saves34 weapons10 worlds20 oresCraftingWorld PrestigesLots more accessibility features compared to the demoWhat Won't Include:Saves from the demo (I know some people requested this but the game has changed alot, the start of the demo is different from the original demo and has a lot of improvements, so saves can't continue)Anyone who want's to give feedback join the discord link in the game and tell me what issues you are having.
Candy Clicker
Candy Clicker
21 days ago · Iruka

0.48b: mail rewards & weekly leaderboard prizes

Update • Fixed a major Steam player identification issue that could make some players lose progress and game data. • Reworked the mail / notifications system — claim rewards in your inbox; everything works more reliably. • Added weekly leaderboard rewards paid in Candy Pieces. • Added clear update notices when a new version is available. Community Don't miss Steam Discussions — news, promos, and feedback.
Mushi
Mushi
21 days ago · Raptor Claw Games

Traveler Update v1.500

{STEAM_CLAN_IMAGE}/45867412/b60eca6e331bc8899199b25c0d859f9018756427.png This update brings BIG changes and improvements to Mushi. Armor, weapons and rings now has a chance to drop outside of dungeons in the world. There is also a major increase to all experience gain and a rework of all chests to give more rewards with more pots, soulshots, rings and gear. We also added a new traveler talent that affects max cap on stats for lategame. Here are the patch notes (1.500.142): Added traveler talent "Unlimited power" (increases base stats max cap for all characters) Added a major bonus completion reward for completing all quests. Reward: Eye of the Gods, Gold bars and Greater health potions. (Repeatable) All chests now rewards more coins C-grade chest now has an added chance to contain C-grade helmets, boots, armor, weapons and magical rings (t4) B-grade chest now has an added chance to contain B-grade helmets, boots, armor, weapons and superior rings (t5) A-grade chest now has an added chance to contain A-grade helmets, boots, armor, weapons and legendary rings (t6) S-grade chest now has an added chance to contain S-grade helmets, boots, armor and ancient rings (t7) D-grade chests now rewards more D-grade soulshots C-grade chests now rewards more C-grade soulshots B-grade chests now rewards more B-grade soulshots A-grade chests now rewards more A-grade soulshots S-grade chests now rewards more S-grade soulshots D-grade chests now rewards slightly more minor potions C-grade chests now rewards slightly more minor potions B-grade chests now rewards major potions (replaces minor potion) A-grade chests now rewards major potions (replaces minor potion) S-grade chests now rewards greater potions (replaces minor potion) Deathless now grants +2 base stats each ascension (up from 1) Traveler talent icons, titles and descriptions has been updated Dungeons standard cooldown is now 30 min (up from 20) Increased experience gain in all level 80+ zones (Dark Woods, Scorched Plains and ...
Eclipsia
Eclipsia
21 days ago · Eclipsia

ECLIPSIA — UPDATE PATCH NOTES

ECLIPSIA — UPDATE PATCH NOTESA new Eclipsia update has arrived, bringing new progression systems, major quality-of-life improvements, Nightmare changes, and a wide range of fixes.⭐ ACCOUNT TALENTSWe have added the new Account Talents system, a permanent progression system that benefits all of your heroes.The tree contains 99 ranks divided across four paths:WarcraftFocused on damage, Basic Attacks, Critical Chance, Boss/Raid Damage, and offensive effects.FortitudeIncreases HP, DEF, M.DEF, healing received, and damage resistance.ArcanaImproves abilities, cooldowns, AoE effects, and summons.ProsperityIncreases Gold, Hero XP, Account XP, Offline Farm efficiency, and other progression bonuses.The tree also includes Bridges, Major Talents, and Keystones, which unlock special bonuses as you progress.Account Talents use Gold to upgrade and are permanently saved to your account.🌟 HERO SKILL TREESWe have continued expanding and improving the Hero Skill Tree system.Each hero can develop their own build through different abilities and passive bonuses.Recent improvements include:active skill selection;up to 2 equipped abilities at the same time;Basic Attacks functioning independently from active abilities;individual cooldowns;AoE abilities;summons;passive effects;individual point removal;Skill Tree reset option;improved interface and ability information.Skill Trees remain the main way to customize each hero’s combat style.NIGHTMARE MODE REWARDSNightmare’s economic progression has been completely reworked.Previously, the first Nightmare levels could provide lower rewards than the final Normal levels.This is no longer the case.Progression now works as a natural continuation:Normal Lv.1 → Normal Lv.80 → Nightmare Lv.1 → Nightmare Lv.80This means:Nightmare Lv.1 already provides better rewards than Normal Lv.80;Gold progressively increases throughout Nightmare;Hero XP progressively increases;Account XP now follows the same progression.The drop rates and rarities of Nightmare Chests h...
← Prev
Page 51 of 568
Next →