Fixed an issue where parts of the ui would get cut off or hidden when anti-aliasing was enabled and resolution was anything other than the max setting Fixed an issue where textures would load totally wrong when running in windowed mode NOTE: the terrain still has a visual graphical glitch if you have shadows set to "off" or "low". To bypass the bug, change shadow setting to "medium" or above.
The day has finally arrived!After a long wait, the full Graphic rework and the long awaited Big Bang update are here!Here’s what you can expect:NEW: Full graphic rework. No more AI-generated images!NEW: Big Bang (NG+) unlocked at SN #6 - BH #46!NEW: +422 Steam Achievements!NEW: "Move to next Area" button next to the zone tab to fast travel in the next Area!NEW: Scrolling Tips! (toggleable from the Options menu)NEW: Overclock System Tab and Overclock Tokens to improve Mechs #1-2-3-4 Upgrades unlocked at BH #11!NEW: Overclock Meteorite can appear in the Meteorite Minigame! (requires BH #11)NEW: New Code in Discord available!NEW: Permanent achievements for Radiations and Minerals!NEW: 1 Upgrade in Radiations Tab!NEW: 1 Upgrade in Supernova Tab!NEW: 1 BM perk!BigBang (NG+):New Game+: Appears at SN #6, resets universe and supernova progress, unlocks new universes, resources and SN layers.NEW: Free Movement: Control your ship in any direction with WASD or arrow keys!NEW: Buy Mech Tokens using AM for the entire Big Bang run!NEW: Light Years time bonus grows up to 48x over 24h!NEW: Quark resource & Tab with 50+ Upgrades!NEW: Smoke Trails Passive in Skill Points TabNEW: 2 new unlockable universes (Insane & Terror)NEW: +10 Item raritiesNEW: BH journey passive at BH #45NEW: AM Tab with 6 Upgrades!NEW: 2 new Misiks Tabs.NEW: 2 BM perk.And more in BigBang Infos.QoL Improvements & Changes:Doubled the initial spawn rate of the Radiations.Upgrades that increment base stats now show % values.Removed Kills and Zone achievements:- 1% Amethyst Meteorite moved to Meteorite Achievement- Piercing Clickshots moved to Radiations Tab- Homing Clickshots, Extra Clickshots, Mech #5 Shots moved to Projectiles Tab- Max Enemy Ships Alive moved to BH #1/4/7/9/12 passives- Clickshots Damage, Clickshots Bullet Speed, Extra BM moved to Infinite LY TabHoming Clickshots will be kept in SN #1.Radiations automove bar kept in SN #4.Extra kills now works offline (for mech upgrades & skin unlocks).Prestige o...
WHAT's NEW??BUG FIXESFixed a bug that could cause upgrades to disappear in chapter 2 and 4.Made changes to stop clicks going through windows 'Depth of character' personality trait no longer resets itself.Made a fix to stop musket balls hanging around. (I had trouble reproducing this one. lmk if it's still happening)Made the options menu available during Chapter 3. Removed the 'heavy shot' skill that shouldn't have been appearing.'Weak Points' skill no longer upgrades twice. Fixed 'return to cell' in chapter 4.Fixed a bug where the achievement for escaping was only granted after finished chapter 3. Fixed a text bug on the mirror and made additional mirror VFX visible.BALANCEShowmanship now affects battle-axe rotation speed as described. Lowered the cost of some skills later in chapter 2, lowered the cost of all skills in chapter 4.Raised 'Mouse Empathy' cap to 16 from 10. Massive thanks to everyone who reported issues! I appreciate it a lot. Thank you for playing!!-Adam
AddedMaking cuisine (unlocked on the island)Added storage management for small animals and interactive featuresOptimizationsAdjusted global numerical curvesPerformance improvementsEnhanced tutorialsAdded display for map unlock levelsAdjusted the number of fruits required to unlock animalsFish tanks now increase the selling price of itemsManure now reduces planting timeRemoved fish sellingSimplified fishing rodsFixesFixed issue where right-click drag-and-drop did not workFixed the problem that the fruit cannot be selected from other maps
Fixed a bug with the achievement "No more pile of shame" Also now after finishing the game you can get the achievement "Bad Habit" by pressing the hot keys "H" + "1"
v1.2.1Allow to filter the ships distribution throughout the galaxy by the player own shipsShow estimated travel time at the ship current position for long distances too. Keep the time inside the camera view if possibleShow the repair rate of the Repair Vessel in the ship statsImprove the contrast of the tutorial indicator with the backgroundPrecursor items build progress no longer resets when the Research Vessel undocks or is destroyedFor short distances, ships travel times are no longer visible if it is not possible to calculate the time with precision. That happens when not all systems in the travel path are loaded on the client side, which does not allow to account for all the disruptors that might affect the time. For long distances an approximated time will still be visible with a ≥ prefixTo prevent accidental self-destruction of ships, the button is now only visible if the ships were explicitly selected with a selection box or by clicking on them directlyFix ships receiving damage after entering warp, if they were directly set as a target by the opponent, and an allied ship remains inside the systemFix ships being difficult to select when the camera is in the 2 far away zoom levels
Hello hello! 👋I'm very happy to announce my new game 👽 Alien Morgue 👽 Sci-fi pathologist simulator game where you identify aliens, perform autopsies to determine the cause of death and deal with ethical choices.Key Features:Play as a pathologist for aliens in a sci-fi environmentIdentify the victims by their body features and stuffDetermine the real cause of death using tools for analysisUse the database to guide you through the characteristics of dozens of different racesHandle bodies and their things according to protocols or the last willChoose to fulfill the authorities’ requests or help the victim's family in their time of needDon’t get too personal and stay sane — you will need to save some money to buy treatmentsDiscover multiple endings depending on your choices⚡ Wishlist on Steam:
Fixed a bug where waves occasionally failed to end.Fixed a bug preventing Ascension functionality.Fixed animation playback bugs.
After all the technical difficulties we had, we finally added the ending to the game. We apologize to all players who encountered the impossibility of completing Mini Painter to the end. Now, it has finally become possible. At the end of the game, we recommend turning on the sounds. Also, don't try to click on the suitcase, your character will approach it himself. We also fixed small flaws with localization.
Hi everyone!I'm very excited and proud to announce that 'The Count of Monte Clicker' is now available on Steam. For discussions questions and bugs, check out the steam community forums or Join the Count of Monte Clicker Discord. If you run into any issues, please let me know! I'll fix them asap.Thanks for playing!Adam
The DEMO version is officially available!After a full year of dedicated development, we’re thrilled to finally let everyone try it out!This demo offers around 30–40 hours of content for a single playthrough, featuring two playable characters to choose from!(Excerpt from the in-game class introductions)PaladinA warrior with a strong physique and the power to heal. Paladins excel at survival and can also wield magic to strike down their foes.RangerMasters of stealth among the trees, Rangers use their bows to pick off enemies from afar.They boast high critical hit and evasion rates and can inflict various status effects with different arrow types.There’s much more to discover—download the demo and give it a try!May you all survive the looming deadline crisis! P.S. Playing the demo will earn you a special bonus in the full version! Follow Us on Social Media!Facebookhttps://www.facebook.com/CointinueGamesThreadshttps://www.threads.net/@cointinuegamesIGhttps://www.instagram.com/cointinuegamesX (Twitter)https://x.com/CointinueGamesWebsitehttps://www.cointinue.games/
"Midnight Ramen" has officially been out for a full year! How have all our chefs been doing this past year?We’re excited to announce that we’ll be participating in the East Asia Indie Games Celebration starting August 5th, offering our biggest discount yet—31% off! If you haven’t grabbed a copy yet, don’t miss this opportunity!Also, our other game, "Deadline Savior," now has a playable demo available!We’d love for you to give it a try and share your feedback with us!Lastly, news about a sequel set in the same world as "Midnight Ramen" is planned to be revealed before the end of the year.While we don’t have anything to show just yet, rest assured that development is progressing steadily! (The script and artwork are in full production—we’re aiming to share something with you in Q4 of this year.)Please look forward to it!Follow Us on Social Media!X (Twitter)https://x.com/CointinueGamesFacebookhttps://www.facebook.com/CointinueGamesThreadshttps://www.threads.net/@cointinuegamesIGhttps://www.instagram.com/cointinuegamesWebsitehttps://www.cointinue.games/
Added steam achievements Major randomization rework and improvementsTLDR - improved randomization mechanics, making random abilities occur much more reliably. Previously, the game used a "true randomization" system - this created some annoying situations where what you would see over time did not always line up with the perceived chances - while technically "correct" - and thats the nature of statistics, it could be frustrating. We added various "pity mechanics" to make sure for example a 10% chance is much more reliable - you will get (at least) a 1 in 10 draw of that thing, no matter what. Various other improvements generally make it so what you expect to happen when you think "20% chance" is more likely to be what you see happen, with more reliable passive ability, evolution, and ability triggers. Specific unit stats and war supplies can now be enabled/disabled for quickspend in order to fully customize how to auto spend your money Units should now attack targets they are suited for and distribute damage rather than ganging up in targets, creating a much more reliable distribution of damage. Added a list of all locations (sorted by tiers, with a collapsible header per tier) and their status (road built, outpost built, building icon if applicable, level x/y, and distance from current position) when on the map panel and not selected on a location. This allows you to see a much better overview of your world progress. Added new graphics options (anti-aliasing) and adjusted existing ones (soft shadows low/med/high are greatly improved) Fish bones and adventure coins show up in merchants for a cost in gems, allowing you to purchase relics and artifacts without having to play these modes if you don't want to (albeit at a slower rate). Added option for auto move to prioritize moving to new locations or to increase capture level of nearby locations Fixed some minor steam deck issues Implemented a variety of graphics optimizations - overall performance should be improved V...
【更新说明】1.新增城池\,关隘可阻挡敌军进攻,在小地图上以圆形表示。 2.新增拜访\,可让本阵营武将暂代主公,自己则会下野;后续对该委政武将拜访\,可要回主公之位。3.优化电脑AI,提升电脑势力的内政/外交/战斗/支援等智能性。4.新增10个女性武将:赵娥、张玉兰、李春香等。5.新增游戏大窗口模式的分辨率选项设置。6.新增阵营战绩总和信息显示。7.新增一键更换武将图像文件夹的功能。8.修复战斗中可能出现的系列问题。9.修复收监武将导致该武将跑到其他阵营的问题。10.优化部分细节,修复已知Bug。交流QQ群:598664495 B站:隐隐狗
Some time has passed since Desk Paws launched—how is your game progress going? How many little pets have you collected?In this update, we are thrilled to announce that 10 adorable and wondrous new pets have arrived in Desk Paws, along with their many offspring pets! We welcome everyone to return to Desk Paws and enjoy a fresh encounter with them ♥New ContentAdded a Pet Gift Box in the store. When purchased, you'll receive one randomly selected base-level pet from the newly added ones.The claw machine has been updated with new pets.Now, pets in your backpack display a label: “Unclaimed final form reward token” if they haven’t yet earned their final-stage reward token.
Added Audio optionAdded Steam Marketplace buttonAdded Drop TimerImproved UIEvent Drop issue FixedBasic Katana Drop issue Fixed
With the new update you can now drop tradable Steam inventory items.
Patch 1.0.2Fixed various bugs.Wormhole now returns you to half of your max stage reached.
We will proceed with the English version translation shortly. Thank you for your support!Here are the main updates for version v1.1.5: ### **New Features:** - Added attribute filtering for gems. - Added automatic selling based on item prefixes. - Added prefix filtering for equipment. - Added a cancel button for Daoist study. - Added display of critical rate and critical resistance in monster info. - Added random name change by clicking the character name in the role interface (manual renaming with word filtering still has issues after days of testing, so a random renaming alternative is temporarily used). - Completing Secret Realm cultivation now reduces the cooldown time for breakthrough failures (reduction time depends on sect level). ### **Bug Fixes:** - Fixed an issue where BUFFs might not be removed correctly upon expiration. - Fixed a bug where the "Heavenly Demon" mode could not accumulate continuously upon initial activation. ### **System Adjustments:** - Reduced upgrade/advancement time for the Heavenly Workshop. - Adjusted the maximum effective defense for martial skills/internal energy to 90%. ### **Archive Backup:** If the game crashes or the process is terminated during saving, the archive may become corrupted. A backup system (`saves_backup`) has been added to prevent cloud save loss. If the archive is corrupted and the game cannot create a new save, you can: 1. Enable Steam offline mode. 2. Manually delete the corrupted save in the `saves` folder. 3. Copy the backup save from `saves_backup` to `saves` to attempt recovery. **Save Location:** Press `Win + R`, enter `AppData`, then navigate to: `\\LocalLow\\skyblack games\\Timeless Teapot\\userData\\saves` If you encounter bugs or have questions, feel free to join our group (**361947533**) or email us at: **skyblack7301@gmail.com**
Hi everyone,The release date for Mining Survivors will be August 15th 2025.The full game will feature two modes:- Incremental- RoguelikeIncremental mode features a definitive end-point to the campaign, but the ability to continue playing and prestiging if you choose.Roguelike mode provides a more bite-sized challenge, with full runs lasting about 20-30 mins.Thanks to everyone who's checked out the demo and given feedback - I hope you enjoy the full game!
Coins
440 days ago
· CoinsDev
Fixed a bug where the "1 Year of Coins" Coin wouldn't drop sometimes. Fixed a bug where the "Pancake Day" Coin wouldn't drop sometimes. We have decided to keep dropping this Promo Coin due to the bug making some people unable to get it. And that's it, have a good one everyone!
Bug Fix: Oops… I somehow uploaded my personal save file. My bad—I’m a total idiot
Update Details:Three new kitty coat patterns added: White Kitty, Cow Kitty, and Orange & White Kitty.Some in-game details have also been improved.Thank you for your support—kitty loves you~♡
DeluCat Productions x PlushifyLab - Bloody Painter Plushie Petition!🩸Petition LINK➔ https://plushifylab.com/products/bloody-painter-plushDuration: August 2–23, 2025.If 200 supporters join, it will be produced and shipped.Bloody Painter not just a ruthless killer, but an artist who turns death into creation.Beneath the pure white mask lies a soul woven from darkness and intellect, painting his own "masterpieces."Will you become his next canvas?"Don’t be afraid… You will ascend as art and bloom beautifully."● Bloody Painter Official Website: https://2010delucat.wixsite.com/bloodypainter● Plushie Design by 阿毛mau @mau02160#BloodyPainter #Bloody_Painter #BP #Creepypasta #Bloody_Painter_Dating_Sim_Game #BloodyPainterDatingSimGame #DeluCatProductions