This is our first update after release. It's a small emergency update to address a serious issue affecting international users, with a few tag-along changes. FIXESFixed a critical crash that happened when pressing Play if the Windows username contained international characters. Thanks to 바보 for reporting this and helping us confirm the fix.GAMEPLAYThe Juggernaut is no longer affected by knockback.QUALITY-OF-LIFELimited camera movement in the Blight Tree so the camera can no longer move too far away from the tree.Much bigger updates will follow soon. Future updates will focus on addressing the most important early feedback and also on improving some of the art in the game.
Builds 0.756–0.758 This update brings a refreshed interface, a more useful minimap, better party travel, and a broad collection of combat, equipment, revival, and save improvements. Interface Refresh - Added new painted artwork across menus, buttons, tooltips, inventory slots, and confirmation windows. - Updated High Anchorage, Party Management, storage, shops, crafting, Player Town, portals, Bestiary, Lore, and Options with the new look. - Cleaned up panel edges, unwanted black corners, overlapping inventory borders, and checkbox alignment. - Restored full character details beside the Trait and Skill Mastery collections without resizing the cards. - Added the complete character-details section to the Pets page, including attributes, equipment load, and racial information. - Improved Options and Loot Filter layouts at larger UI scales. Removed lengthy Hunger and Thirst penalty descriptions from Character Stats; their details remain available through status information. A More Useful Minimap - Added markers for herbs, mining nodes, chopping trees, hunts, unskinned carcasses, enemies, Bosses, and Guardians. - Added an illustrated frame, compass decoration, and clearer symbols for resources, landmarks, chests, and portals. - Hovering over an individual marker now shows information about that location or creature. Empty map space no longer displays a generic tooltip. - Removed completed generic-site dots from the map, while keeping their underlying exploration content intact. Markers update as creatures move and resources are collected or return. Party Travel And Revival - Improved how traveling companions stay together, especially when party members have different movement speeds. - Reduced unnecessary avoidance movements and abrupt formation changes around route bends. - Improved exploration and detour decisions to reduce avoidable backtracking and conflicting movement directions. - Returning Breath can now revive eligible allies after combat, while retaining its norm...
Greetings Vampires, Update v0.2.17 activates passive combat health regeneration for gear with Spectral Regen, eliminates integer truncation on low-damage Lifesteal, brings full functionality and floating heal splats to Group Combat Auto-Vita (Auto-Eat), and fixes Crucible Tier Shift button overlaps and network parameter errors. Combat Engine & Survivability Active Spectral Health Regeneration: Boots and gear imbued with Spectral Regen (+0.25 HP/s up to +1.0 HP/s) now passively restore health every second during combat across both solo and party battles. Low-Damage Lifesteal Precision: Replaced integer floor truncation in lifesteal formulas with probabilistic remainder rolling. Attacks dealing under 25 or 50 damage now roll for partial healing rather than rounding down to 0 HP. Combat Heal Splats: Healing restored via passive health regeneration and vampiric lifesteal now renders floating green healing splats above the player health portrait. Obsidian Citadel Scent Immunity: Excluded all 7 Obsidian Citadel encounters (including The Obsidian Sovereign Blood Echo) from Scent of Fear scaling. Citadel bosses are completely immune to Scent HP, damage, accuracy, and scourge modifiers. Group Combat Auto-Vita (Auto-Eat) Parity Item ID Resolution: Fixed an inventory property mismatch that prevented the server from locating and consuming equipped food items during party boss encounters. Real-Time Threshold Updates: Toggling Auto-Vita or adjusting the health threshold slider now instantly synchronizes to the active party server without needing to leave or rejoin the party. Party Heal Splats & Bag Cleanup: Consuming food or receiving heals in group combat now triggers synchronized floating heal splats visible to all party members, and fully depleted food stacks are cleanly removed from inventory. Crucible & Refinement Tier Shift Parameter Error Fix: Fixed a 400 Bad Request error when tier shifting Crucible equipment by providing destination item identifiers in the client payload...
MINING SKILL IS OUT OF BETA- It has been a long road to get here, but the Mining Skill is officially out of Beta and playable by everyone!- Along with the full release comes a ton of updates, fixes, balance changes, new systems, new items, new crafts, new rewards, new achievements, a new pet and more!- While Mining is officially out of Beta, we are far from done with it- We will continue to evolve the skill with new content and quests and further integrate Mining throughout the game- The team has worked incredibly hard all year to get Mining ready for everyone, and we hope you enjoy it!- Check Mining in the Library for lots of information on how the skill worksMORE DETAILS ON WHAT IS NEW- Mining can be played in two ways: an active mining grid where you use your pickaxes to dig for items, and a passive system called Auto-Excavation (AEX) that finds items for you while you aren't actively mining- As you mine, you'll uncover many new items, secrets, deposits, traps and more!- The resources you find can be used to complete new Help Requests and craft nearly 40 new items- Mining also features Skill Rewards, Zone Rewards (check zone details), Achievements and a brand-new Mining Pet at the Pet Shop!Grab your pickaxe and start digging!
CRETA’s visual experience is getting a major upgrade!We’re currently working on a refreshed interface with new frames, panels, buttons, and a more consistent visual style across the game.The goal is to make CRETA easier to read, more polished, and more visually distinctive while preserving the atmosphere of the game.Your progression and gameplay systems will remain unchanged — this update is focused entirely on improving the visual experience.We’ll be sharing the first look very soon. 🎣💙Thank you for supporting CRETA during Early Access!
- The cursor now automatically moves to hover over attack area, letting you play idle-style without manual input. You can enable or disable this feature from the left bottom toggle in the gameplay.
## 🛠️ Update 1.0.9 — Four Bug Reports, Answered Every fix in this update came directly from player reports. One player managed to uncover four of them in a single afternoon. Thank you — you basically wrote this patch. ### 🏕️ Camp Tasks Fixed After Settling Camp tasks were carrying their old production targets into newly settled camps. That meant a fresh camp producing almost nothing could inherit a task based on billions-per-second production and become permanently stuck. Tasks now reset correctly when you settle. If your save is already stuck behind one, **1.0.9 will repair it automatically on your next load while preserving your existing progress.** ### ⚡ “Swift Return” Fixed The **-5 minute expedition bonus** was only affecting your first expedition slot. It now correctly shortens **every expedition currently in progress**. The Ark Fall debris salvage reward had the same issue and has been fixed as well. ### 🗺️ Deep Exploration Works Again Recent map generation changes could create more branching routes than the exploration screen expected, causing the entire map interface to disappear. Parties could reach a fork and wait forever for a decision the game was unable to display. The exploration system now properly handles missing routes, markers, prompts, timers, and party information. ### 🔬 Bulk Researcher Assignment Researcher +/- controls now obey the same **x1 / x10 / x100 / MAX** selector used throughout the rest of the game. Yes, **MAX works too.** ### 🔤 Smaller Text Options Requested by a French-language player whose translated text was overflowing some panels. Text scaling now includes **50% and 75%**, and all six available sizes have been moved into one clean dropdown. ### 💾 Saves No save changes or resets. **Everything from previous versions continues to load normally.** Thanks again to everyone reporting bugs. These reports genuinely help make the game better. ❤️
When you clean the ghosts you no longer need to hold the ghost for 2 seconds. It should be a much smoother cleaning process now.
Additions Four new squadron banners are on sale at the battlefield vendor: rabbit, horse, raven and pirate. New notifications and squadron messages now read in your own language. The ones already in your bell stay in English. Bugfixes Fixed a bug with the galaxy map cursor jumping back to the system you came from minutes after a jump. Fixed a bug with the engine cooldown timer being shorter than the real one after travelling from the atlas. Fixed a bug with mass crafting reporting success when your inventory was full and nothing was crafted. Fixed a bug with the API key confirmation not opening from the API tab of your profile. QoL Merging catalysts now shows a single cost, and the odds behind it: what one merge can end up costing, and the average, 90th and 95th percentile of a Merge all. The guarantee price now follows the real odds at your crafting level, so it goes down as that level goes up. Merge all now takes the guarantee too. Arena duels are now one per rival per UTC day, and the rivals you already fought today leave your opponent list, so every name on it can be attacked. Market sale notifications and snackbars now name what sold and print the price with thousands separators. Retrieving an item someone borrowed now asks for confirmation. The galaxy map loads about twice as fast. The wiki now says the node upgrade counter and its cost curve are per space station. The squadron Discord bot carries its invite link in /help, and the wiki article gives the link directly.
Hello~! Graces: Posthumous Wish takes part in the Anime Game Festival!
Hey Grove Keepers!Something big has appeared on the horizon… and it brought a whole pod of friends! Focus Grove – Whales & Dolphins DLC is out now! 🐋🐬This is a special charity DLC created to support Whale and Dolphin Conservation. 100% of our proceeds from the DLC will go towards protecting whales and dolphins around the world.THE SEA HAS COME TO FOCUS GROVEThe waters surrounding your grove are getting a little livelier! With the new DLC, both seas on the edges of your grove will become home to:Whales 🐋Pods of Dolphins 🐬You can also bring a bit of the seaside spirit onto your farm with:A new Orca Tree House ToyA new Sandcastle, where your Woodlings can relax after a hard day’s work — building a tiny farm empire can be exhausting, after all!GET THE DLC FOR 10% LESSTo celebrate the release, we have prepared a new Focus Grove + Whales & Dolphins DLC Bundle with a 10% discount.Already own Focus Grove? You can still complete the bundle and get the new DLC at the discounted price!A COZIER GROVE FOR A GOOD CAUSEBy adding whales, dolphins, and a little more seaside relaxation to your grove, you will also be helping an organization dedicated to protecting these wonderful animals.100% of our proceeds from this DLC go to support Whale and Dolphin Conservation.WDC is a UK-registered charity (No. 1014705). To learn more about the organization and its work, please visit the WDC website.We hope the new visitors will make your grove feel even more peaceful, cheerful, and alive. Just don’t be surprised if your Woodlings start spending suspiciously long breaks at the beach. ;)Stay cozy — and keep an eye on the waves!Your Little Lanterns
MISHA
22 days ago
· MOQred
The summer festival is coming to an end: September 13 is the last day event items drop from chests and can be crafted through exchange. Now's the time to grab what you're missing! And if you'd rather not rely on luck, all the outfits are waiting in the item shop.The Supporter Pack launches September 14The date is now official: our first DLC arrives on September 14 — with exclusive outfits, UI themes and early access to reward box skins. It's a way to support the game's development and get some nice bonuses in return. Add it to your wishlist so you don't miss the -10% launch discount.Help us choose what comes nextWe're already working on new activities for Misha and want to hear from you. The survey is short, and its impact on the game is real: take the surveyAnd drop by our DiscordThat's where players trade items, catch promo codes and get all the news first: join us
Highlights: With every Animal Pen full, clicking a wild animal no longer stops at a notice—the taming panel opens as usual, so you can read its quality, sex, lifespan and output first, with only the Feed to Tame button disabled. Two Fisherman fixes as well: a fishing spot could stay marked as occupied, and the fisherman who lost a race for a spot stood idle for a round. Gameplay Improvements Taming · Inspect wild animals with the pen full: When every Animal Pen is full, clicking a wild animal no longer stops at a notice—the taming panel opens as usual and shows quality, sex, lifespan, output and output interval, with only the Feed to Tame button turned disabled and reading Pen Full. Whether the animal is worth clearing a slot for can now be judged from the panel itself. Bug Fixes Fishing spot · occupancy not released: Fixed a fishing spot that could stay marked as occupied after fishing was interrupted, after which no fisherman would go there again; until now only relaunching the game cleared it. Fisherman · idling after losing a spot: Fixed the fisherman who missed out standing idle for a full round when several picked the same fishing spot at once—he now moves straight to another free spot.
Hello, everyone. This is the development team of . A hotfix update has been deployed. ■ Bug Fixes - Fixed an issue where players who purchased only one DLC character were incorrectly receiving equipment for unpurchased characters from chests obtained in the Plaguelands. - Fixed an issue where the Slayer's Axe Spin skill would not trigger its cooldown in the following round after use. - Fixed an issue where unpurchased DLC characters could be added to the formation. We sincerely apologize for the inconvenience. Thank you. Development Team
Hotfix 2 (v1.0.4) Follow-up to yesterday's patch, from your reports. Insanity Crit hits showing NaN or Infinity. With thousands of CRIT LENS levels or DEAD EYE permas from mass cache opening, the crit multiplier overflowed and crit hits printed "NaNeInfinity". The crit multiplier is now tracked on the same logarithmic scale as HP and damage, so it has no ceiling and shows as ×3.4e476. Nothing to do on your side, your levels and permas are intact. Open all caches, up to 1,000,000 at once. The ALL button now opens your whole stack (was 100). Big batches run in the background with a progress line ("OPENING 26% · 263K / 1M") instead of freezing the game; 1M POWER caches take a few seconds, 1M SCRAP caches around 15 seconds since every item still goes through your loot rules and stash. The result screen groups identical rewards and lists the top 300 lines. INSANITY LAYER leaderboard cap raised to 1,000,000 (was 50,000). If you were already past 50,000 your score is sent on the next launch. Loadout MERGE ALL for one group only. The filter under MERGE ALL has a new SELECTED option: pick a fragment or module in the list, choose SELECTED, and MERGE ALL merges only that group. Same rules as before: one pass, failed pairs are destroyed, Infinity fragments are never included. MERGE ALL FRAGMENTS / MERGE ALL MODULES button labels were not translated. They are now.
Patch v1.1.4 is now live.This update introduces balance adjustments aimed at improving early-game pacing.■ Balance Adjustments・Increased Credit rewards for Player Ranks 10–20 (First Playthrough). *This change addresses progression bottlenecks in this rank tier to ensure a smoother transition to subsequent content.■ Other・This update will not affect existing save data. You can continue playing with your current save file.Thank you for your continued feedback and support.
Hey adventurers! Thank you for playing Bones and Coins, leaving nearly 300 reviews, and sharing your feedback! We've been reading your reviews, both positive and negative, and taking notes. Your feedback is helping us identify what needs improving, make changes, and consider what comes next. Thank you for taking the time to share such thoughtful, insightful reviews. Our Day 1 patch is here, bringing hero resets during runs, shorter waits, and a few fixes! Reset Heroes During Your Runs You can now reset your heroes and experiment with different blessing combinations! This gives you the flexibility to rethink your upgrades and try new builds as you push deeper. Each hero has 3 reset chances for the entire playthrough. Use them wisely, as resetting refunds all guild tokens spent, which you can then use to level up that hero or any other. Note: resetting is only available once a hero reaches level 4 or higher.Improvements & Fixes Less waiting: Shortened scene transitions and the wait times at the start and end of looting. "Perfection" achievement: Now requires purchasing every skill in the skill tree instead of maxing them all out. Ultra-wide display fix: Fixed resources displaying incorrectly in the upgrade scene on ultra-wide monitors. Settings fix: Fixed a bug that could corrupt display/video settings when starting a new game. Pyromancer's scorching aura blessing now has a %25 damage buff. Keep the feedback coming, and thanks for helping us improve Bones and Coins! Write a review on Steam!
Update 0.7.3.0-EA 🔦 Visual improvements:Reworked the highlighting system for interactive objects.Important objects are highlighted across the whole map during critical situations.Added on-screen control hints: you can always see which buttons you can press right now.Specimens now show status icons, so you can tell their condition without walking up to them.Added fire extinguishing indicators.New sprint stamina bar.The Complex now has an accessories locker: every operator can pick a hat from their personal collection right in the middle of a shift.💉 Mechanics:A knocked-down operator can now crawl to a syringe and get back on their feet by themselves.Knockdown time has been increased, the countdown to defeat when the whole team is down on the Boss level is now longer, and there are more syringes across the levels.In CREW mode, when the last crew member dies, there is now a short window to save the run by completing the quota.Slightly increased sprint speed and stamina. ⚙️ Balance and fixesImproved and refined the behavior of escaped specimens.Improved performance.Fixed a number of minor bugs. We keep working on the Complex, its systems, and new ways to survive another shift. Have a good shift, operator!
Bug Fixes Fixed Passive Challenges, not checking the level requirement for a challenge that has multiple challenges within its type, ex damage. Fixed Total level, constantly going up this was a UI issue only. Fixed Prestige Challenge Passive doubling still appearing if you had the messages off.
1.1.1 Local Music UpdateYou can now play and organize music from your own computer in Nonoko!This update adds a new “Local Music” tab beside the original music library. Create your own albums and enjoy familiar music while studying, working, or relaxing.Local Album Management• Create, rename, and delete local albums• Import one or multiple tracks from your computer• Choose, crop, and zoom custom album covers• Remove individual tracks you no longer need• Supports MP3, WAV, M4A, AAC, FLAC, OGG, and OPUS filesSeparate Local FavoritesLocal tracks have their own Favorites album, separate from your favorite built-in Nonoko music. Simply click the heart to quickly collect and organize the local tracks you love.Missing File DetectionIf an original music file has been moved, renamed, or deleted, use the refresh button to check its status. Nonoko will also update the track when playback fails, making unavailable tracks easy to find and remove.Your Music Stays YoursImported music remains in its original location on your computer and is never uploaded to Steam Cloud. Removing a track or album from Nonoko will not delete the original music files.This update also includes several improvements to window display, sizing, and interface details.We hope this new feature makes Nonoko an even more personal companion for your day. Thank you for all your feedback and support!
Greetings, CivIdlers, To celebrate the early access release of Restitutor, I have prepared a content patch for CivIdle. This patch introduces a new end game wonder, updates some of the older Civs, and ships lots of QoLs and performance improvement. Coincidentally, this patch has the build number 1000 - It's our 1000th public build! As a celebration of Restitutor: Empire Restored, all buildings get +1 Production Multiplier and +1 Building Level Boost for two weeks from Sep 8. I will also drop by to the in-game chat to give away some Steam keys (for Restitutor and CivIdle) so keep an eye on the chat! https://store.steampowered.com/app/4431750/Restitutor_Empire_Restored/ Keepers Of Our Server Special Day The “Keep Our Server On” Pack helps keep our servers afloat amid ever-increasing costs. As a thank-you, I want to add a reward for Keepers Of Our Server without adding unfair advantage and breaking the game’s balance. Keepers Of Our Server can set a special day (such as a birthday or anniversary) which will appear on the game’s calendar (also added in this patch). On that day, every player receives +1 Production Multiplier and Building Level Boost for all buildings. {STEAM_CLAN_IMAGE}/43106564/e142ebc8e0e6cd452491b516fd8c140c7e35d727.png The special day can be changed once every 360 days. To help with beta testing, I will reset the cooldown once for everyone when this patch lands on stable. The game’s calendar also shows the birthdays of Great People. New End Game Wonder: Superintelligence {STEAM_CLAN_IMAGE}/43106564/d15550a23cb4ed39a48892a3d1b43d1fb914cb9f.png After constructing this wonder, Superintelligence can be researched, which costs 2X science and carries over X science to your next run. X = total science to unlock the whole tech tree {STEAM_CLAN_IMAGE}/43106564/28c9b8264d463ddffc9262692d2cb41b60ee3045.png Revamp of Older Civilizations CivIdle has received constant updates over the past two years, introducing many new features and mechanics. Some of our older c...
Hello, This is the development team. A hotfix update has been deployed to address an issue where Plaguelands progress was intermittently being reset. Please download the hotfix update as soon as possible. To ensure smooth gameplay, a 10-minute entry queue will be applied. ■ Bug Fixes 1. Fixed an issue where Plaguelands progress was being reset. As compensation for this issue, Plague Fruit, which can be used to increase Contamination, will be sent via mail. - All players: Plague Fruit (Arcana grade) x1 - Players affected by this issue: Plague Fruit (Beyond grade) x2 2. Fixed an issue where Nightmare difficulty Plaguelands repeatedly appeared locked. 3. Fixed an issue where locked characters could not be selected in the skin selection window. 4. Fixed an issue where stats such as Cooldown and Block Chance were displayed above their maximum values. (*This was a UI display issue only; the actual values did not exceed their maximums.) 5. Fixed an issue where the healing amount of the Sanctuary skill was incorrectly applied at 1/10 of its intended value. 6. Fixed an issue where the "Contamination" text was displayed in English. 7. Fixed an issue where unintended cooldown text was displayed in skill slots. 8. Fixed an issue where the pet name remained on screen after opening the pet info and then opening the skin window. ■ Plaguelands - Chests Temporarily Not Spawning 1. We have identified an issue where, if a Plaguelands stage is cleared quickly and the stage changes within 5 minutes, the chest respawn timer resets and chests do not spawn. This issue does not occur if you play the same stage repeatedly. The development team is currently working on a solution, and we will make an additional announcement once the patch is deployed. We sincerely apologize for the inconvenience. Thank you. Development Team
I've added a toggle so the fart sound can be turned on and off. I thought everyone would love to hear the sound of farts all the time but I was wrong. Onwards and upwards! Keep those reviews coming in!
“Who is the top student of the Ultimate Hao?” When Hao practitioners from different fields were asked “Who is the true Hao?” — Jiaxin: “Hmm? Zihan, I guess.”— Laofeng: “It depends on the specific situation, but it should be Class Monitor Zihan… though that’s just my personal opinion.”— Jiahao: “Probably Class Monitor Zihan, right? If we include people from other schools, the answer might be different.”— Zihan: “Someone other than me and Zhang Wei, I suppose.”——————————“Don’t tell me I’m the only one left?”“Me, fighting the sports students… for real?”
Now live - restart Steam to grab it. A quick hotfix squashing a batch of Collection Log completability bugs you reported. If you're chasing 100%, these were the walls in the way. Huge thanks to everyone in the Discord (and Dacuser especially) for flagging them. Expeditions now count toward the Collection Log - purchased Expedition gear and ship upgrades were never registering. Fixed. Bounties and voyages now count - completing a bounty contract or a voyage now ticks it in the Collection Log's Actions tab. Burnt food is obtainable at any level again - high-level cooks could no longer burn low-tier food, making the burnt-food entries impossible. A small burn chance now always remains. Cooking recipes are far easier to find - recipe scrolls now drop much more often while digging with Archaeology, and the game signposts where to find them. A new indicator on the Cooking tab tells you when you're holding a recipe you can learn. Fixed two impossible cooking achievements - Recipe Collector and Culinary Scholar asked for more recipes than exist. Both are now completable. Removed two broken achievements - Glyph Crafter and Void Touched pointed at items no longer in the game and were quietly blocking 100% completion. Icon and polish fixes - corrected several items and bounty contracts that were showing placeholder icons. This is still Early Access, so expect more fixes to follow. Hit a bug or have feedback? Use the in-game Feedback and Bug buttons or post in the Discord. Thanks for playing!