Hey everyone! Here's the first content update for Gridle :)This update has changed & added the following things:Added 39 new rebirth knowledge upgrades, including 4 endless ones. These are primarily focused on boosting endgame progressionAdded 2 new upgrades (unlocked from rebirth knowledge)The cost of increased Money & XP rebirth knowledge has greatly been decreasedSkill panels now have a multi-buy button and back button, same as the upgrade panelsImproved controller support. Gridle is now Steamdeck verified. (There are still some issues that I plan on fixing at a later time)The archers "Accurate shot" skill now deals a % of enemy health as damageThe knights "Rally" skill now stuns enemiesFixed a bug where fast-forward would break when opening the pause menuFixed a bug where the party assign cooldown would not reset on rebirthThanks for playing- Seyloj
Happy Easter, everyone!Nowadays, from the news feeds that can tell, the atmosphere feels more chaotic and exciting than ever. With so much uncertainty around, taking risks can feel tempting but the real question is always: how much can you truly afford to risk, and is it worth taking that risk at all?The same idea now enters the game in a much bigger way. This patch introduces a major hidden feature that adds a deeper layer of interaction and can significantly change the overall player experience.This new hidden leverage mechanism brings a more daring style of investment simulation, where leverage can amplify both opportunity and danger. A bold move may lead to far greater gains, but one wrong step can make the cost much heavier.I’ve kept the trigger method hidden to make the experience more fun and rewarding to discover on your own. So if you feel like digging into it on your own, take a closer look at the newly added achievement and it might give you the clue you need. To activate the hidden feature, it's all about doing the right thing consistently at right time. Question is...what's the right time though?
New FeaturesRebindable Controls: Added a keybinds UI to the Options menu - remap keyboard controls to your preferencePrestige Upgrades Viewer: You can now view your prestige upgrades from the pause menu without needing to prestigeDisplay Selector: Choose which monitor the game displays on (Options menu)Build Version Display: The current build version is now shown on the main menu GameplayEasier Factory Delivery: Expanded the chronum drop zone on the factory to cover its full footprint - no more pixel-hunting to deliver chronum manually Bug Fixes Fixed fullscreen toggle not persisting correctly on Windows Fixed hint arrow rendering over the research tree Fixed hint arrow center alignment Performance Optimized flying chronum glow proximity checks for smoother late-game performance Optimized transfer tower glow idle processing
-Fixed some typos. -Fixed an issue where if you play the game without being connected to steam and unlock achievements, this can cause bugs to appear. -Fixed a bug where the game would crash when unlocking world 11 or 12. This could either be caused by if you play the game without being connected to steam or if you closed out of the game right before the talent cards have reached the Talent Card Collection after choosing 2 cards. If you have 22 talent cards but are at world 10 or 11, then you should now be able to purchase the new world without crashing, but the cards will not appear since you have all of them. If some of you are still experiences crashes when unlocking a world, please let me know.
🎉 Eternamine Monthly Contest is LIVE! 🎉 Join this month's contest for a chance to win exclusive in-game rewards and a permanent spot in the Eternamine Hall of Fame! ⛏️ How to compete? Talk to the contest master and travel to the contest mine. There your goal is to simply earn as many points as possible by mining and upgrading your contest pickaxe. (Note, the contest mine is completely separate from the "main game", no upgrades, skills, pets, abilities etc. from the main game will work in the contest mine and vice-versa) 🏆 There are tons of prizes to claim at the end of the month for the top miners. Including an exclusive skin, tons of valuable items (like geodes and cosmic money & token bags) in the "main-game" as well as exclusive discord roles for the top 3 miners. {STEAM_CLAN_IMAGE}/43141036/ab1af0c79596365cb99bd1796a14b3e0cfee20f9.png Haven’t joined Eternamine yet? Now’s the perfect time! Good luck, miners!
Fixed the rare issue when the game refuses to open at all. (if it's still there for you, please tell me)Some minor fixes in Portuguese and Polish textsIf the game mistakenly did not give you those lava achievements, it will do it on the next launch
Hi everyone! Another day, another hotfix. This time, the changes are as follows: Fixed an issue where Cobalt could spawn outside the boundaries of the map, making the save impossible to 100%. Loading a save with this issue present will delete the unreachable objects. Fixed an issue where the Challenge-ception achievement didn't unlock properly. Loading a save with all challenges completed will unlock the achievement. That's it! Let me know if you find any other issues, and I'll be sure to patch them ASAP. Have fun!
Hey there Krakens! After hearing your voices, the Abyss has answered! Here are some QoL patches to make your cleaning experience even smoother. Shark shows up higher in the Abyss and indicates which way it would go (not too shy anymore) Flying Fish has finally agreed open the containers (plastic bags, suitcases, and safes) Whale now volunteers to help out picking up the pearls More fabric trash available in the last couple of level Delayed trash pickup after triggering Abyssal powers removed Additional balancing applied for more satisfying cleaning experience Alright! You're all ready for that spring cleaning! With Abyssal Love, Luka Works🐙
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞 small patch to fix a few more things.(as of v0.92.927.10101) 🔨Here are some things that I have added/fixed/changed.Fixed a Beehive loading issue(?) Fixed Tutorials getting reset sometimes(or every time), I believe.performance improvement per plant (significantly improves performance while Wind is enabled and hundreds to thousands of crops are planted \~3x fps increase for me with almost all 4,200 tiles planted])Fixed an error when clicking outside the usable areaFixed some leftover building requests when a building was destroyedFixed issue of leftover water field/pond related data when destroyed or swapped to another tile type.Fixed Water plants saying "Water" instead of "Growing" while growing.Fixed fellas fishing on no-longer fishable tiles.Fixed random error causing building destruction to think there wasn't a building on a tile when there was one.Adjusted some Egg laying related stuff.Small optimizations to various sections of code.Fixed an error in the Monitor/Window placement stuff(?) = possible fix 📃Known Issues:Loading back in sometimes malfunctions, causing a clearing of some amount of your farm. (possibly fixed)Strange visuals with the fellas after a while of playing.(?) Performance degrades over time \Crashes sometimes \Various visual issuesClick through UI sometimes(mainly on Mobile, might be on PC as well)Ghost Carrying - Fellas walk around with nothing in their hands.Thanks for checking out the game! :D Outside of other patches to fix stuff, I am working on the next update that'll have some more goals to complete, so yeah look forward to that sometime soon. Try out the game if you haven't :) There is also a mobile version. 📱If you want to check it out, here's the link: iOS: Tiny Terraces on iOS Android: Tiny Terraces on Android *Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.
To ensure that the Malignism ending can be reached and doesn’t depend so much on random occurrences, the following changes have been made: Robbers now have a 100% chance to appear until all item drops from neutralizing them have been completed; after that, their appearances will be random. The appearance of at least one citizen who accepts the Malignism pamphlet is now guaranteed when the second phase of Malignism leaflet deliveries begins.
Hello! Thank you so much for playing Immunica and leaving your reviews. I have read your feedback carefully, and I agree with you: the progression curve felt off. Many of you hit a wall where you maxed out all your upgrades too quickly, while the enemies kept getting stronger. This left you feeling underpowered and unable to complete the game. In an incremental game, you should feel stronger over time, not weaker. Today, I am releasing a massive balance overhaul that fixes this issue. Here is what is new: Economy & Progression Overhaul No More Early Caps: I have completely re-scaled the upgrade costs and extended the progression curve. You will no longer max out all upgrades in the first couple of hours. The progression is now much deeper, giving you continuous and meaningful goals over hundreds of runs. Massive Weapon Scaling Out-Scale the Swarm: Previously, weapon damage capped out too low compared to the late-game enemies. To fix this, I have drastically buffed the Base Damage and Upgrade Scaling of the Burst, Missiles, Drones, and Beams. Late-game weapons now scale like true ultimate weapons. If you invest in them, they will easily shred through the pathogens that used to block your path. Survival Balance Meaningful Defenses: The interaction between your Health, Armor, Resilience, and the enemies' collision damage has been reworked. With the new HP scaling and defensive tweaks, you now have the tools to survive the late-game Alpha pathogens as long as your offense keeps up. Jump back into the bloodstream, keep upgrading your arsenal, and experience the late-game progression as it was meant to be. Let me know how far you can push the numbers in the new economy. Happy purging!
Hey Krakens with Steam Decks!Did you know that our Kraken Cleaning works great on Steam Deck? We've heard about some players enjoying their cleaning time on Steam Deck. As we wait for the official compatibility review, we just wanted to let you know ahead of time.So get your Steam Deck to start cleaning and chill😎With Abyssal Love,Luka Works🐙
地狱火悟空 37.0 1.商店购买数量修改为9999 2.地狱火升级曲线优化方案 3.增加十八罗汉阵,解决战力溢出问题 4.修复魔界征途黑沼邪林及后续地图开放等级描述一致性 5.道痕作用总览区 6.增加双备份存档
BugFixes and more ! If you have any theme suggestions or feedback in general feel free to contact us on discord via ticket https://discord.gg/arkcraftx Thanks for all of your support feel free to write a honest review if you enjoy or maybe have constructive feedback. Best Regards ACXHobby Studios
Fixed some translation issues.
A small balance patch with some minor changes to enemy behavior. Enemies not on screen take reduced damage and cannot be slowed or stunned to let them enter the screen before being destroyed. Increased enemy projectile damage Decreased fuel rod income on early level to middle levels (around level 10). Increased enemy health scaling past level 5. Thank you for your continued support! /ZIROH
Hello, Treasure Hunters!The long-awaited continuation of your adventures in the world of Treasure Hunter is just around the corner. The second part will be released soon and will open a new chapter in the history of treasure hunters.Get your metal detectors and shovels ready—new locations, mysteries of the past, and an even deeper gaming experience await. It’s time to set out on another quest and hear the echoes of history beneath your feet.Thank you for sticking with us. The best is yet to come.The Ulab Team
— Added a new "Open Folder" button You can now quickly open the assets folder directly from the game. This makes uploading and replacing custom files much more convenient.— Fixed an issue with Unicode characters Previously, square boxes could appear instead of symbols in the final pink BIOS scene and in some other text areas. This issue has been fixed, and text should now display correctly.— Improved text rendering Text rendering has been updated in problematic places so special characters and uncommon symbols display more reliably and cleanly.Thanks to everyone who reported bugs and helped make the game better.
Hello!The update is available on the test branch (accessible by right-clicking the game title > Properties... > Beta Versions > Test Branch).The update will be available on the general branch a little later.The update on the test branch is full of bugs, it's better to wait for the release version on the main branch.Sorry for the update delayThank you for your support!
Hello Aquarist fans 🐟Discover a whole new collection of aquatic life inspired by Asian ecosystems!The Asian DLC not only brings an oriental vibe, as we are introducing 25 unique fish straight from the heart of Asia, which will delight you with their details and behavior.Expand your aquariums and bring a fresh, elegant style to your underwater creations 🌊✨💬 Show us your designs and let us know your favorite fish!Check the trailer 🎥Download and play now: What fish will you get in the DLC? 🔹 Asian Arowana 🐉 🔹 Hillstream Loach 🦎 🔹 Chili Rasbora 🌶️ 🔹 Betta Albimarginata 👄 🔹 Yoyo Loach 🪀 🔹 Bumblebee Fish 🐝 🔹 Clown Knifefish 🔪 🔹 Celestial Pearl Danio ✨ 🔹 Zebrafish 🏁 🔹 White Cloud Mountain Minnow 🏔️ 🔹 Red Tailed Black Shark 🦈 🔹 Drape Fin Barb 🎏 🔹 Siamese Algae Eater 🌿 🔹 Paradise Fish 🌴 🔹 Neon Green Rasbora 🔋 🔹 Licorice Gourami 🍬 🔹 Tiger Barb 🐯 🔹 Gold Tiger Datnoid 🐅 🔹 Flowerhorn 🦁 🔹 Chinese High Fin Banded Shark 🗼 🔹 Blue Ring Angelfish 🔵 🔹 Yellowbanded Sweetlips 💋 🔹 Painted Frogfish 🐸 🔹 Yellowtail Damselfish ☀️ 🔹 Oriental Flying Gurnard ✈️Just to let you know, we also have two important announcements from our publisher. Junkyard Builder is coming out on Steam as a full release on the 8th of AprilMedieval Machines Builder is also leaving Early Access on the 20th of AprilGet them while discounted and play through Easter. Have fun,Aquarist team
Hello, dear Aquarists!We’re excited to introduce the Aztec & Axolotl Update — bringing new content, improvements, and fixes to the game!🆕 What’s new?🏺 A new major quest has been added to the game in a brand new Aztec location🏺! Help create beautiful Aztec-themed aquariums, solve the mystery of an ancient city, discover and care for Axolotls and new fish! )🐸 8 new fish (including various types of the long-awaited Axolotls)🎨14 new themed decorations🏆 A new quest-related Achievement!🌊Improved hint system in underwater locations and the Arctic location. 🦴Now, when searching for bones, hints will appear next to the last 3 bones of a given skeleton, making it easier to complete the skeleton.⚙️ ImprovementsRemoved unnecessary ads from other games that could be distracting and disruptive. Improved UI graphics in several places.We hope you enjoy the update and can’t wait to see your creations!💙 The Aquarist TeamBTW. New DLC is launching in minutes. All about its content in the next devlog
TWEAKS ⚙️ Added Dust/sec display when all Special Minerals are sacrificed (Mineral view) FIXES 🐛 Fixed an issue where Gold could sometimes go negative during bulk mineral spawn 🐛 Fixed an issue where Astrology level could sometimes go negative 🐛 Fixed a jittering issue in the shop 🐛 Fixed Achievements 322 and 343 not working correctly 🐛 Fixed an issue where attack units were sometimes displayed incorrectly 🐛 Fixed Destroy All Black Gems macro block now working properly 🐛 Zodiac BooOOOm sound is back! 🐛 Fixed an issue where import/export new Macro blocks did not work 🐛 Fixed an issue where Tarot button requirements could be bypassed 🐛 Fixed a display issue where Mineral LGS amount became unreadable due to boost color 🐛 Fixed SN16 in the Dilation Tree guide
Your vacuums can now be upgraded! Each of the 11 vacuums has a unique stat boost that grows as you level it up to 100. Unlock upgrades through the Prestige shop, then spend money and junk to power up your collection. With milestone levels every 10 levels introducing new junk requirements, there's plenty to work toward as you progress through the game. Additions: * Added the vacuum upgrade system. Each vacuum has a unique stat boost - level them up using money and junk. * New Prestige upgrade to unlock vacuum upgrades. Requires junk unlocked. * Four new achievements for vacuum upgrade milestones. Improvements: * Balanced offline junk rewards: increased base offline junk efficiency and raised the maximum * Improved the stat system to allow for more complex interactions and better performance * Sale periods served from backend to improve reliability Please consider giving Vacuum Warrior a positive review - it only takes a minute but is very helpful! Thank you!
Happy Easter to you all! I hope you have a nice time. Here the full changelog: - Added an easter event. For 2 weeks after you start it, you can gain bonus pet stones, research points, growth and event currency from a generator event. As usual that also lets you get a free pet token and a new statue. The statue this time adds 1 base growth to all your unlocked pets every hour. Like last time, you can choose your starting time. The event will be removed in around 3 weeks, so you have up to a week to start it for the full bonus. - As the new statue and some other increases to growth gain the last years devalued the growth you gain from the daily packs quite a bit, I increased the growth you gain from them now. - You can now also get the lamb statues from last year again via pet stones or money. - Added a new challenge: Divinity Accumulation Challenge. With this you can auto unlock the divinity generator tab and make the upgrades of the div gen free. - Added a new challenge: Boosting Capacity Challenge. With this, leveling up your divinity capacity will also boost your divinity output. - Added a new challenge: Powerful Worker Challenge. With this your worker clones can boost the output of your divinity generator higher and make it also count for UBs or Pet Campaigns and they don't need stones anymore. - Added auto worker clones as pet stone purchase. With it, it adds a toggle to your div gen page to auto CAP max worker clones when your div gen levels up. It will first use idle clones, then clones on div gen and if you level up your clones on planet + might, it will auto move not needed worker clones to that might once that might is leveled up. - Added a token improvement for the shadow clone pet. With it, it will auto add idle clones up to your clones spread setting to fight your idle pets once a minute (you need to have improved half stats first). - Added an improvement to preselect might as a pet stone purchase. With it, it will move a set amount of clones from your R...
Addressing the feedback, I've just pushed another update patch with the following adjustments:1.Adjusted Spirit Herb Size: Increased the model size and collision volume of Spirit Herbs, making them easier to spot even amidst dense bullet patterns.2.Optimized Equipment Stats: Increased the base attributes of certain equipment to create a clearer distinction in power between different quality tiers.3.Adjusted Realm Progression: Refined the numerical curve for Cultivation Realms, increasing the attribute gains from breaking through to higher realms.4.Enhanced Healing Skills: Boosted the effectiveness of healing skills to ensure sustainability meets expectations.5.Through these changes, have generally improved the growth rate of the character's attack and health, thereby reducing the difficulty of clearing the late game.Thank you all for your feedback and support!