Game Updates

Patch notes and dev posts · 21,011 Steam updates
Path to Prosperity
Path to Prosperity
20 days ago · Essence Games

Update 226 - Inventory Representation

Hi everyone,My spotty internet connection was even worse than anticipated, but it gave me some time to finish the inventory representation I mentioned last week, and to fix some bugs.As for the inventory representation, I was able to implement this for both the warehouse and the market (for now), with more to follow incrementally. For the warehouse, the representation is generic, meaning that adding any goods t0 the inventory will lead to a visible increase in crates and barrels in the warehouse - no matter whether you add wood, fruit, or healing herbs. For the market, the representation is specific, meaning that adding fruit will show visible fruit in the food stalls, while adding meat will show meat - and so on. I’ve done a lot of testing to check that this will not break the game and things seem to be working correctly, but please let me know if there are any issues.Additionally, I also found and fixed some bugs that have crept into the project over time - including one where removing aloe plants in the desert area wasn’t working. I have uploaded all of these changes to the experimental branch for now, which includes the new warehouse model and balance changes as well. Parts of the tutorial won’t work with these new changes, so I will update the tutorial next, and upload a version to the stable branch once that’s done.Until next time!
Battle Teams 2
Battle Teams 2
20 days ago · 你打工的样子真的很美

[CN/国服] 4月版本活动 掠夺行动

狙友们集合!💫「掠夺行动」版本活动现已开启! 海量游戏道具参与活动即可领取! 📅 活动时间: 2026/04/22 - 2026/05/27 👉 点击立即参与:{STEAM_CLAN_IMAGE}/42378447/bb5fc4fdebb2dfe9fb4ffe8d619a5b94d3da01a8.png*若您在网页上无法完成Steam账户登录,请尝试开启加速器后重试 \🌠 更多新版本情报,请关注后续公告哦!
EXFIL
EXFIL
20 days ago · IrOnTaXi

Update regarding Discord server

Please be notified Approx 48 hours ago the Exfil discord server was compromisedImportant: Do not except any links or linked pages for friends in the Exfil discord or anyone associated with it Developer or otherwise and please exit the server as soon as you are able. There is a large scale issue with Discord and current account recovery is in excess of 15 days. While we will maintain contact with Discords Support team.. they are so overwhelmed we expect it will be far too late to recover the server in any meaningful way. We don't yet if we will reopen a discord presence for Exfil. However.. in the meantime we will be utilizing the Steam forums and discussions groups (they have text channels and voip channel). Please feel free to catch up with us there. Onward and Upward!
EXFIL
EXFIL
20 days ago · IrOnTaXi

Public Testing update 0423-CL1879

Build 0423-CL1831Public Testing branchNewOps: Added Camp Osprey and Anvil to Exfil OPs game mode for testingAdded Hand signal wheel on middle mouse button finalOps: Added crashed Heli mission modeNew VFX for destroyable intelAdded explosives found in crates randomly around map (on GPS explosive marker)Added AI budgeting to factions Edits & TweaksAdded explosives found in crates randomly around map (on GPS explosive marker)Hide GPS icon clutter are far zoomMinimap udpates for various mapsAdded a new series of bunkers to RenegadeAI tweaks to make them take cover over a wider area and move more often if they aren't in cover Minimap udpates for various maps
Fishing Inc
Fishing Inc
20 days ago · bigbonkstudio

Fishing Inc - Patch v2.5.4

Thanks again for all the support and bug reports. Quick patch today focusing on some quality of life fixes. We are still testing it, but the Steam Cloud patch should be released tomorrow as its own patch!UI & Visuals-> Cast Through Summary Panel: You can now cast through the Caught Fish summary panel that appears after catching a fish. If you hover over, it will fade out and let you cast in the left side of screen without needing to wait for it to disappear. Bug Fixes-> High FPS menu incident: fixed the issue where the menu scene was rendering at very very high frame rates. For some reason the settings panels frame restrictions were not kicking in -> VSync Added: Added VSync as framerate option in settings panel -> Localisation Overflow: Fixed instances of text overflowing for several languages.-> Resolution & Window Size: Fixed issues with incorrect resolution and window sizing-> Fish Habitat Corrections: Some fish didn't have correct spots where they can be caught, so that has been fixed now (Puffer fish now has a hot spot!)-> Achievement Sounds: Claiming achievements now plays a sound effect - Big Bonk Studio :)
Desktop Defender
Desktop Defender
20 days ago · Conradical Games

New Game Announce + Update Release Timing!

Hi everyone!Last time I posted a month ago it was to release Desktop Defender's latest update, now I'm happy to announce our next game - Desktop Detective! (Join the Discord) It's a corner idle game just like Desktop Defender, but you play as a detective that solves cases by finding clues! Make sure to wishlist it if you like the sound of it!Regarding Desktop Defender's next update, I can confirm that it will be coming out NEXT MONTH! If you're unfamiliar with what it will contain, it's all about crafting and you can read about it below.I hope you all keep on enjoying Desktop Defender, and I hope you enjoy Desktop Detective as well!Also, as always, if you're enjoying the game, I would REALLY appreciate it if you reviewed it. It's the best thing you can do to support the game if you're enjoying it!- Conrad, Lead Developer
Black Hole Fishing
Black Hole Fishing
20 days ago · SDG Games

Thank you for a great launch! And roadmap update

Thank you everyone for an amazing launch! (and for 250 reviews)!So, Black Hole Fishing is my first game ever. I feel like the launch week was a bit rough (lots of bugs and issues right away), but in general, I am still happy with how things went! We managed to hit 1,500 concurrent players (which is a bit crazy to me), and we are now past 250 Very Positive reviews. ːsteamhappyːI am continuing to work on the game full-time right now, so expect more updates in the coming weeks. I’m focusing on smaller updates at first, but I do have my first major post-launch update planned as well, which should dramatically extend the end-game. I have been dealing with a fair bit of burn-out (working nights and weekends with a newborn will do that to you), but I've been resting a bit more and am starting to recover. In general, I want to finish critical patches quickly (responding to critical feedback), and then I hope to slow down and set a more comfortable update cadence going forwards. With that said, I wanted to talk through the short and mid-term road-map a bit today. Overall, the game doesn’t offer enough onboarding, so a major focus for the few weeks will be on the tutorial system and tool-tips, along with the Codex itself.I have been working on a proper conclusion to the game (the "you win" end screen was rushed and is disappointing), but I want to ensure that the changes are good before releasing them, and I didn't want to delay a roadmap announcement any further. Expect another game update in the next few days with these changes.Also, there are now compatibility modes when you launch the game. If you can launch the game without issues, then you can safely ignore this. I added the option to address the "I am stuck on the boot screen" issue that some players were seeing.What's next:I won't put any concrete dates on the calendar quite yet since scope is hard to estimate, but in general expect the following soon (ideally within the next week):Updated game story and better ending...
Village Flow
Village Flow
20 days ago · Axiom17

Patch - v.1.0.4 (22/04/2026)

Patch - v.1.0.4 (22/04/2026) Status: Health Decay: Lowered the passive health decay rate. Happiness: Balanced the happiness decay logic. Buildings: -Hospital: Improved health recovery output. -Sanctuary: Increased output ratio. -Tavern: Increased output ratio.
Planet Keeper Program
Planet Keeper Program
20 days ago · robohumanstudios

Bug Fix

Fixed a bug that caused all upgrades to be obtained when restarting the game. We are also aware of a bug that causes lag on some computers. We don’t know the cause of this, as we haven’t experienced it in any of our tests. If this happens to you, please send us an email with your computer’s specifications and a video showing the gameplay so we can identify the source of the lag. E-mail: robohumanstudios@gmail.com
Land Drifters
Land Drifters
20 days ago · Land Drifters

Lumber and brick T2/T3, bugfixes (0.3.38)

Hey there! Bugs seem to be dwindling and will have more time for new features with upcoming updates. Build 0.3.38 -Lumber and bricks now have a T2 and T3. -Crafting buildings now open to the new tab they unlock -Offline now selects the last mastery tab you were crafting from. -Fixed a bug with smelting T2/T3 where offline it would revert to T1 materials/rewards. Crafting has been reworked to have its own ID not tied to items anymore. -Minor bugs.
Ghosts of Tabor
Ghosts of Tabor
20 days ago · CWS-MD

🔥WIPE version 0.13.0🔥

WIPE update 0.13.0 has now been deployed, restart Steam if you don’t see the update.✨Key features✨Added 2 new gunsAdded 4 new gripsAdded 2 new cosmetic head gear + 1 protection maskSeveral quality of life fixes, balancing and improvements!➕New features➕Added new Info systemAdded new gun : Galil Ace Gen 2Added new gun : PPK 20 SMGAdded new grip : TigerclawAdded new grip : Romanian DLAdded new grip : DD VerticalAdded new grip : A3 AFGAdded new magazine : VSS drum magAdded Ruger 22 drum magAdded balaclavaAdded ski masksAdded ballistic maskAdded a loading message when switching game modeAdded a screen to the planters (instead of floating bar)Removed time of day selection for Mall (now only 1 selection so more players get together) 🐛Bug fixes & improvements🐛Adjusted Matka Miest kill volumesAdjusted EULA UIAdjusted Labs collisionsAdjusted Matka Miest collisionsFixed an exploit with storage cabinetFixed old Island showing for squad matesFixed missing difficulty not preselected on PvEFixed PvE/PvP terminal text not defaulting to current modeFixed PvE/PvP selector not initializing correctlyFixed bHaptics not workingFixed belt-fed LMG ammo belt remaining visible and cannot be removed when emptyFixed R61 chest rig stretching when equippedFixed magnifying scopes creating gun swayFixed Karambit knife not doing damageFixed weight not working after reconnectingFixed an exploit with destructible boxesFixed the incorrect SFX playing at elevator on MallFixed Z-fighting near graveyard entranceFixed water bottle losing water after level travelFixed the trash can delete items if the players walk too close to itFixed the Blicky having an extra set of iron sightsFixed an armor/backpack storage exploitFixed the Atlyn face shield remaining after removal when using fourth echelon NVGsImproved the map preview image for squad panelImproved tasks missions clarity with the addition of vendor iconsImproved shaders for performance across all maps (no visual changes)Improved ration system (several ...
Old World
Old World
20 days ago · Fluffster

Old World April 22nd Updated Test Build

Old World test branch update 1.0.83288 Test 2026-04-22To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.DesignUnits can repair any improvement they can build (affects Disciples and Brahmins)Ship build queue options added for each harbor in a city, in addition to each body of water that does not have a harbor, to allow choosing where the ship spawnsImproved city site distribution for 2-team mapsAdded Phidias, a Builder Artist, as a starting courtier to the Pericles dynasty (Heroes of the Aegean / Wonders and Dynasties)Can no longer recruit Fanatic Raid units in the Wrath of Gods scenario (Wrath of Gods)ProgrammingImproved performance when rendering timeline GIFsMoved the minimum number of non-trashable techs offered to XML (MIN_NON_TRASHABLE_TECHS_AVAILABLE)Stale network games are cleared from the database on failed connectionPotential improvements to Bluetooth audio outputUIAdded Tech Tree to Extras menu, to allow viewing the tree without being in a gamePressing ALT now shows health bar damage preview of non-hostile units, in addition to the damage preview text that is displayed without ALTSpecialists on pillaged tiles are now shown in most city UI counts, with warning colorMap cameras now adjust the center of their view to avoid featuring large out-of-bounds areasHandling of possessive character names now language dependentUpdated Map Size tooltip to show the actual maximum player countBridges now only render over rivers when a road segment is present on the tile leading up to itAddImprovement bonus is no longer valid when the only valid tiles already have improvementsAdded warning text and hint to use CTRL when placing a bonus improvement on a tile with an existing improvementReligion overlay is now displayed, at a lower opacity, for cities that will soon have a religion (eg via Shrine construction)Added Ruthless AI text explanation to AI opinion due to being...
Tower Dominion
Tower Dominion
20 days ago · marc

⚔️PATCH NOTE 1.66⚔️

Commanders! 🫡 🛰️ A new update is rolling out across the front lines and it focuses on improving the challenge where it matters most. Following your field reports, Endless mode has been recalibrated to escalate more consistently. Many of you proved capable of pushing deep into new levels without resistance after conquering standard operations. ♾️That will change with this update: The overall difficulty remains the same, but the progression will be faster. This will allow everyone to better experience the thrill of Endless mode. Expect the pressure to rise earlier, with more meaningful decisions from the outset. 🧮At the same time, we’ve conducted a broad rebalancing pass across key systems and defenses. Whether you rely on precision firepower or layered defenses, coordination and tactical planning should now deliver even more gratifying results. 🗨️These adjustments are driven directly by your feedback and your performance on the battlefield. As always, we’re refining the experience to match the level of command you bring to it. 📜 Full patch details below: Additions / Improvements: ✨ - Endless Mode recalibration Balance Changes: ⚖️ - Scout hideout - Special comlink cost decreased from 130 to 110- Durendal cannon - Exposed elements cost decreased from 175 to 140- Omega emitter - Optimized coils cost decreased from 325 to 275- Mirador - Long barrels cost decreased from 950 to 900- Puma position - Enhanced targeting cost decreased from 80 to 70 (Recon)- Claymore defense - Dual barrage cost decreased from 350 to 300- Main Headquarters - Operations room HP bonus increased from 30 to 40- Main Headquarters - Company command squad cost decreased from 950 to 900- Special Operations Command - Orbital relay supply bonus decreased from 100 to 90- Harrowing pit HP bonus increased from 2500 to 3500- Dual Asrospire cost decreased from 50 to 30- Esno Durendal cost decreased from 50 to 40 Bug fixes: 👾 - Fixed a scenario in which Pits were not generated properly- Fixed a rare condition ...
War of Dots
War of Dots
20 days ago · TeaAndPython

v1.2.6

The War of Dots Supporter Pack is Now Available!If you've been enjoying War of Dots and want to help keep it going, the Supporter Pack is now live on Steam.War of Dots is a free, passion-driven indie project. There's no studio behind it, no business model, just me pouring spare time and personal funds into something I love building. The Supporter Pack is simply a donation with some perks attached.And those perks are quite fun. You get experimental textures, effects, and historical maps designed by myself.If you want to support the game, this is the best way to do it. Thank you.
TideWane
TideWane
20 days ago · AquaToast

v1.2.0 — Transparent Damage (Combat Stats panel + 4 fixes)

This update bundles a polish pass you've been asking for — you can now see every multiplier that built your drill damage — with four bug fixes from playtester feedback. No new zones yet, but a lot of things that were broken or opaque are now fixed and visible. NEW — Combat Stats panel Settings → STATS now opens a live readout of every stat feeding your damage: base, drill-tree multiplier, flat bonuses from artifacts / zone shops / Void Power, and the final number. A worked-example footer shows the formula evaluated at your current loadout in monospace — so when you buy a node, you can watch exactly which number changed. The damage formula itself has been restructured under the hood. Your drill-tree nodes now stack multiplicatively (as they were described); flat bonuses from artifacts and zone shops stack additively. If your post-update damage looks different, this is why — and the panel shows you the math. Bug fixes Event achievements now count. Mid-dive events were firing visually but never incrementing the counter. "Event Horizon" / "Event Hunter" / "Storm Chaser" / "Tempest Rider" are reachable again. Events you trigger from this update forward count toward the achievement — past events weren't recorded because the counter wasn't running, so this effectively resets the total to your new baseline. Ascension achievements backfill. "First Ascension" / "Ascending" / "Transcendent" / etc. now track lifetime ascensions instead of current-cycle. If you've already earned them across previous Transcendences, they'll fire on load. Deep Dive gate tightened. The Void "Depth Sense" upgrade was letting you Deep Dive in zones whose final boss you hadn't beaten. It now only opens DD in zones you've cleared — still a strong upgrade (DD in any cleared zone without clearing all five), but no longer a progression skip. Heart of the Ocean is obtainable. The 0.2% drop rate was making g5 effectively impossible. It now unlocks on your first full Transcendence. If you've already transcen...
Vanguard Galaxy
Vanguard Galaxy
20 days ago · Arnie

Hotfix 0.8.0.12

Hello captains, Quick hotfix for some missions getting stuck on units that cannot be killedFixes - Fixed active missions where Faction was not properly set for some ships, which caused these missions to get stuckIf you find any annoying / interesting bugs or just want to give your opinion. Let us know on Discord or the Steam forums. Thank you all for enjoying Vanguard Galaxy. Cheers, Bat Roost Games
Idle Champions of the Forgotten Realms
Idle Champions of the Forgotten Realms
20 days ago · ChaoticEye

Tales of the Champions, Part 8

{STEAM_CLAN_IMAGE}/29347222/369d17f6198c6300822f118fe3a22bbef22b0e20.png Well met! We're back with the next installment of Tales of the Champions! For the next two Tales adventures, Kalix embarks on a quest to hunt the legendary tarrasque, while Barrowin returns home to find multiple surprises lurking in the snow of Icewind Dale... Completing the base adventures will unlock Kalix (Seat 5) and Barrowin (Seat 10), while completing the new variants will unlock Feats, Corrupted Gems, Gold Champion Chests, and an exclusive Skin! Are you ready to take on the challenge? Read on to learn more! Finding the Path {STEAM_CLAN_IMAGE}/29347222/6d6f30a713ecd232ce85a0cb2362bdd6dc1df568.png Kalix tests his skill as a hunter against the ultimate challenge - the legendary tarrasque. Complete Area 250 Rewards: Kalix Champion Unlock Variant 1: Finding the Monstrosities Kalix tests his skill as a hunter against the ultimate challenge - monstrosities like the legendary tarrasque. Kalix starts in the formation. He can be moved, but not removed. Only Kalix and Champions not adjacent to him can deal damage. You may only use Champions that are not a Standard Species. Standard species are Aasimar, Dragonborn, Dwarf, Elf, Gnome, Goliath, Halfling, Human, Orc, Tiefling, Half-Orc, and Half-Elf. 1-2 Monstrosities spawn with each wave. They don't drop gold nor count towards quest progress. Getting to know Idle Champions: Standard Species are the core species found in the Players' Handbook. Some Champions and variant restrictions care about including or excluding them! Complete Area 450 Rewards: 4 Kalix Gold Chests and 250 Corrupted Gems Variant 2: Finding the Monstrosities Kalix and some specific friends test his skill as a hunter against the ultimate challenge - the legendary tarrasque. Requirement: Must have completed a Tier 2 Variant in an Event. Kalix starts in the formation. He can be moved, but not removed. When you add a Champion to the formation, remove all other Champions that don't share ...
Holding Pattern
Holding Pattern
20 days ago · Matt

Holding Pattern - Out Now!

Hey galactic defenders!Holding Pattern just released on Steam! We're launching with a 20% discount, so be sure to pick up the game early!It's been a long journey to get to this point, we can't wait for you to get hands on with the game and enjoy the new skills and upgrades that are out with the full release!Be sure to leave a review on the Steam page if you enjoyed playing the game, it means the world to a small team like me!
Industrial Legion
Industrial Legion
20 days ago · Susp

Community Game

Greetings all! I am glad to announce that there will be an open game of Industrial Legion! Everyone is welcome to join! As per the discord poll, the time has changed to 2000(8pm)! Come join the discord server and check out the server event! https://discord.gg/tnRj9rZx?event=1496530909418229935 See you on the battlefield!
A Tiny Garden
A Tiny Garden
20 days ago · Tiny Racoon Studio

Post Release Updates

Hello there fellow Gardeners. I hope you are doing well and i hope you are enjoying the game so far. So this update has some of the bug fixes and addition to the gameAdditions and UpdatesAdded Stats menu. Now you can see how many things you have harvested and madeChanged the position of settings menu to the middleAdded buttons to toggle the Mouse Help hints and Music playerAdded Drag Delete. Now you can just drag to delete objects instead of deleting them one by oneAdded Replanting and processing, now you are just drag over the plant pots which already has plants in them and it will remove the existing plants and add new plants and also refund the money. Same can be done on machines and it will give back the veggies usedAdded additional volume control for SFX and Pets volume. Now you can adjust each sound individuallyFixedFixed the canceling not working, it should work nowWhen rapid clicking on pets menu, multiple pets would be spawned, that has been fixedCash earned not being added to steam stats, that has been fixedBounding box not going away once pets are spawnedThe Menu for the Barn should now be availableChanged the Font to one which should be much more easier to readFuture PlansDecorationsHigher tiers of grinder, dehydrators, ovens and wine barrelMachines to process animal produceMore animalsObjects for animals to interact withThank you so much for playing my tiny game, I am sorry for the bugs and the delayed updates. If you have any suggestions for the game, please let me know and if you face any further bugs, please let me about them as well. Again Thank you for playing my game, I hope you are enjoying it and have a wonderful day aheadTiny Racoon Dev
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