Game Updates

Patch notes and dev posts · 14,227 Steam updates
Next Reign: Kingdom
Next Reign: Kingdom
26 days ago · Matt

Hotfix v1.0.2 - Storage Curve Changes

Greetings fellow rulers! This is another patch to address mainly one big issue: storage limitations. While it was initially planned as a tool guide players into a direction when it might be necessary to prestige, it ultimately ended up just feeling like an artificial blocker for many. Of course this is not what we intended and therefore we did drastic changes to how much storage you have and how it carries over. In detail, that's: Warehouse costs curve was flattened, making it overall a lot cheaper later on and allowing to build more warehouses sooner Warehouse upgrades costs curves were flattened allowing to increase storage sooner All prestige upgrades regarding storage have been boosted to increase overall storage at the earlier half of the game drastically Starting storage has been increased to not force prestige due to storage limitations in the beginning Any warehouse ever built will translate into new runs as long as you get any buildings at the start of a run after prestiging - no limitations anymore. The stock you finished your last run with should be the starting stock of the new run from now on Any purchased warehouse upgrades will always translate into new runs, there should never be a need to re-purchase them after prestiging Reduced additional storage of a few later upgrades to balance things out These changes do not touch the overall cap for storage. In the end, we intended to keep resource numbers relatively low compared to other games as there are already so many in it anyway and different upgrade may need completely different resources - so depending on what upgrades you try to pursue, you won't need 100k of X, but 20k of a, b, and c. So what does this do? For comparison - prior to this patch, it was possible to have only 12500 storage at the end of the demo. Now it is more than double with 30650. Basically, the midgame more or less had the biggest storage boost before. Now the curve is shifted more to the early game to make idle gaming a lot more ...
Lost Vessel
Lost Vessel
26 days ago · Zim

v1.8.0: The Cantina - a whole arcade game just appeared in the void

{STEAM_CLAN_IMAGE}/46096882/f0bfebe323dc12c99b0e72204787f267ac7ab5e6.jpg I was going to build a pub. Instead, one got found. The Cantina There is a new tab under Signals from Survivor 8: the Cantina. A stray signal, a pub much older than it has any right to be, crystal growing through the hull, bottles still full, nobody home. And in the corner stands an arcade cabinet that has no business still running. It does anyway. I.D.L.E. DEFENSE The cabinet plays I.D.L.E. DEFENSE, and I want to be clear about the size of this thing: it is a full idle tower defense game living inside Lost Vessel. Seven regions that mirror the descent you already know, Crash Site Perimeter down to the Hollow. Turret tiers with evolutions at the top, a skill tree, and a mine that keeps digging while the turrets hold the line. I.D.L.E. runs the tutorial, and he has opinions about your performance. Standalone progression, saved to your account, on any device. The Offering The machine does not take coins. One offering, a big pile of metal scrap or research accelerators of any tier, lights it for an hour, and the hour counts whether you play or let it idle inside the window. If it burns out mid-session, the machine goes dark right where you stand and takes another. Seven new achievements went up for it, titles included. Also in 1.8.0 Three new background music tracks. Full phone support for the cantina; the cabinet plays in landscape. Global chat now celebrates full seven-rift clears and completed Rift Feat sets. A stack of fixes, including the Galaxy chat ghost that congratulated people for forging Legendaries they had owned for weeks. Full notes are on the transmission board in the game. The machine is waiting. Bring scrap.
Crush Crush
Crush Crush
26 days ago · Sad Panda Studios

New Sports Club?

{STEAM_CLAN_IMAGE}/24136664/20405ba56a5b8f91ca469f90c81e931a58ed28b1.png Hey Panda Peeps, Pack your lunch, pick out an outfit, and set your alarm(s), because the School Spirit Event starts next week, and you’re going to want to be prepared! From September 10th to 16th, you’ll get to experience everything S.T.F. University offers. Meet the professors, attend informational panels, see the various academic programs, and check out those competitive sports clubs! In fact… we HIGHLY recommend you swing by the martial arts club. Mainly because it’s new. And the cutie running it has one of the most impressive auras we have ever seen. Or felt. Or heard of. She could probably kick us in the head without batting an eye, and we’re kind of into that. If you are too, then mark your calendars and come see how years of training and discipline can sculpt a body! For educational purposes, of course. We love you so hard, The Pandas
Greenhearth Necromancer
Greenhearth Necromancer
26 days ago · abunchofdaftpunk

Trading Cards & Items! | Community Update #6

Greenhearth Necromancer now has Steam Trading Cards! 🃏Just a small community update for you folks: Greenhearth Necromancer now has Steam Trading Cards, profile backgrounds, badges, and emoticons! For all you necromancers deep into the game, you might just have a bunch of items waiting for you in your inventory already. Our cards feature our cast, while our badges take a different approach.Our ghost bee is looking a little more lively, plus a Compostifer that has pulled an Obi-Wan and become one with the Force so he can give you gardening tips on the go.We've also got profile backgrounds:And emoticons!Hopefully these help you bring the magic of Greenhearth out of your garden and into your Steam profile!Don't forget that if you don't want the badge or items, you can always use the cards for those sweet cents that you'll forget in your Steam wallet until the next sale comes along. Speaking of which...Catch you at the next seasonal sale,Colin \
CivIdle
CivIdle
26 days ago · FishPond

New Player Trade Limit For Account Level

Hi, The trading server has been updated with limit for different account levels. {STEAM_CLAN_IMAGE}/43106564/daab8d7d8724acc35e96727cca98d1fab7b5d419.png Here are my rationale for this change. Max Tariff Max Tariff has been 10% since the Player Trade was initially introduced. It worked alright until "Tile Claim" was introduced, which made trade map more crowded and tariff more prevalent. This hinders player trade and is prone to abuse. Lowering tariff rate, especially for lower account levels should help tackle this issue. After this change goes online, existing tariffs will be capped at the new limit. Trade Price Range The old Trade Price Range is too unfavorable to new players, who actually can benefit more from player trading. This changes allows new players to price more competitively when posting a new trade - instead of relying on goodwill from old players. Active Trade I've been dealing with the ever increasing server cost since this year - I did some more profiling and optimization of the server code. One of the finding is that the number of active trades does not really impact the server performance that much (the number of trade fills and tariff routing is more impactful). So I figure increasing the active trades for Supporters/Keepers should not cause much higher server load while makes Supporter/Keeper packs more "attractive" and thus help with long-term sustainability of the trade server. The UI has been updated in Patch 1.5, which is currently on beta and is scheduled to go live on Sep 8, the same day as the early access release of Restitutor: Empire Restored Patch 1.5 Draft Patch Notes: https://store.steampowered.com/news/app/2181940/view/678506788181508385
Loot Dungeon
Loot Dungeon
26 days ago · Glinnor11

Patch Notes — v1.066

An update focused on balance, UI improvements, quality-of-life features, and bug fixes.Main ChangesUI and UXAdded DPS display to all weapons.Improved the Tech Tree:Purchased upgrades now have a subtle gray effect.Purchased upgrades remain clearly interactive and clickable.Added new shop selling controls:Shift + Click or Ctrl + Click to sell items.Added a right-click sell option.Improved the ring filling effect:Less white and more gray.Corrected the filling direction.BalanceRebalanced the Witch Doctor tech tree.Bug FixesFixed an issue in the tutorial where the Knight could reach 0 HP and become frozen instead of dying.The game no longer pauses by default when the window loses focus.Fixed a room transition glitch where moving through rooms too quickly could cause the character to become stuck in an animation while the background continued moving.
You Know The Drill
You Know The Drill
26 days ago · ludokai

New Zen Mode, Rush Revamp, And More! - Patch 1.2

Hello everyone! Thank you all so much for continuing to play and share your feedback!I’ve been reading through your suggestions since launch, and this update focuses on improving some of the existing game modes while also adding a new way to play.Here’s what’s new:Rush Mode progression has been revamped! Based on your feedback, the mode should now progress much faster and feel more like the short, fast-paced experience it was originally meant to be.Added Zen Mode! An infinite mode with no timers and no progression to worry about. Just keep drilling for as long as you want, relax, and enjoy the satisfying loop at your own pace.Steam Community Items are now available! You can now collect Trading Cards, craft Badges, and unlock new Emoticons and Profile Backgrounds!And finally...A NEW GAME MODE IS IN THE WORKS!I’ve already started working on Hardcore Mode, a much bigger addition that will introduce new mechanics, improved levels, and an entirely new type of progression loop.I don’t want to reveal anything just yet, but the goal is to create a mode that feels meaningfully different from Campaign, Rush, and Zen, while giving players a new challenge and a fresh reason to start drilling again.There’s still plenty of work to do, but I’m really excited about where it’s going, and I’ll be sharing more about Hardcore Mode in the future!Thank you again for all the support, feedback, reviews, and bug reports. Seeing people continue to enjoy You Know The Drill means a lot to me, and I hope you have fun with the new update!
Professional Chef
Professional Chef
26 days ago · Eracu Studios

Update 2.0.0 | Free Fruit Update + Burger Pack Out Now!

Update 2.0.0 | Free Fruit Update + Burger Pack Out Now!Fresh flavors and fast food have arrived! Celebrate Version 2.0 with a massive Free Fruit Update for everyone packed with new ingredients, recipes, upgrades, QoL features, and more.Craving something savory? Expand your menu with the brand new Burger Pack DLC!FREE UPDATE 2.0.010 New IngredientsApple, Banana, Grape, Kiwi, Lemon, Mango, Orange, Pineapple, Strawberry, Watermelon.20 New RecipesApple Cake, Fried Banana, Fruit Salad, Hawaiian Pizza, Lemon Chicken, Lemon Mousse, Lemon Sponge Cake, Orange Cream, Strawberry Shortcake, Watermelon Feta Salad, Dried Pineapple, Fruit Skewer, Pork With Grapes, Caramelized Apple, Dried Kiwi, Mango Jam, Orange With Chocolate, Canapé, Strawberry Donut, Banana Split.4 New UpgradesKitchen Efficiency: Grants 1 free dish for every 10 cooked. (Max Level: 5 Standard / 20 Premium)Mastery Starter Bonus: Increases mastery bonus per Starter level. (Max Level: 5 Standard / 20 Premium)Mastery Meal Bonus: Increases mastery bonus per Meal level. (Max Level: 5 Standard / 20 Premium)Mastery Dessert Bonus: Increases mastery bonus per Dessert level. (Max Level: 5 Standard / 20 Premium)7 New AchievementsAdam And EveThe Monkey's DessertDo You Seriously Like...?Efficient KitchensGreatly Improved KitchensA Master of EfficiencyThe Road ContinuesBalance & Quality of LifeAdded "MAX" buttons for buying, selling, and cooking.Increased inventory capacity by +1,000 slots for Premium accounts.Rebalanced base mastery bonus to 5% per level.Bug FixesFixed an issue causing popups to display incorrectly.NEW DLC: BURGER PACKAre you a burger lover? We’ve got you covered! Expand your restaurant with 10 exclusive burger recipes!10 Exclusive DLC RecipesClassic Burger, Bacon Burger, Egg Burger, Chicken Burger, Dip Burger, Mushroom Burger, Onion Ring Burger, Shrimp Burger, Salmon Burger, Choco Burger.A Note from the DeveloperI know many of you are waiting for specific QoL features and additional content. Everything you’v...
DungeonSweeper
DungeonSweeper
27 days ago · smoketreestudios

v1.93

Hello DungeonSweepers, Today's patch is mostly to bring parity to the upcoming iOS version of the game. The biggest change has been upgrading the Unity version, making the game a little bit more performant and smaller. Lastly, this update adds a studio-wide animated logo at startup. You can skip it by tapping. Cheers, and happy sweeping!
Next Reign: Kingdom
Next Reign: Kingdom
27 days ago · Matt

Hotfix v1.0.1

Greetings fellow rulers! We've been carefully reading all your comments. As such, we've prepared a patch to address several issues that popped up. Also, it includes a few suggested improvements. Added the functionality to hold and click crafting buttons to adjust queue quicker; added a LCTRL +100 modifier Added the functionality to free Tier 1 Units Fixed damage/heal numbers to use the right font regardless of selected language Fixed several typos Fixed an issue where tooltips displayed behind the regular UI when closing the Prestige Preview through pressing Escape Fixed University Research levels to carry over the correct level progress instead of only 1. If you've encountered this issue, prestiging again will fix it Changed prestige point progress bars to show a crown once they are completed to cause less confusion The added features for crafting and unit deletion are already present in the game. However, since we need to coordinate with LocQuest for the localization to be present in all available languages, it will take a bit until the tooltips reflect this addition too. There seems to be an issue with cloud save transfer when transferring between Linux and Windows. We're already working on it and hoping to have it fixed and tested by tomorrow. In the meantime, it was reported that forcing Proton through Properties → Compatibility fixes the issue. Also, should you be playing on Steam Deck and encounter issues of not getting any input and therefore not making it past the main menu, please try using Proton 9. This already fixed the issue for several players. Thanks for all your continous support!
The Interdependent View-Dimension: Zena
The Interdependent View-Dimension: Zena
27 days ago · jiezankeji

Version 0.3.4 Update

New Features:Voice System: Added a new "Voice" module! Zena can now reply with voice lines during certain interactions. Some voice lines will gradually unlock as you increase your Affection level with her.Voice Personalities: You can preview Zena's voice lines in the \ interface. While her default voice personality is "Gentle", we have added 9 other voice personalities, including "Aloof", "Tsundere", "Healing", "Yandere", "Mature", "Chuunibyou", "Scheming", "Shy", and "Alluring".Gift Thank-You Actions: 6 different "Thank You" gift animations can now be redeemed in the shop for a very small amount of Game Coins (practically free!).Loading Screen: Added a loading progress bar to help alleviate stuttering and improve load times.Optimizations & Bug Fixes:Accessory Positioning: Optimized the positioning of glasses and other facial accessories.Rendering: Fixed an issue where high heels and other accessories had abnormal reflections.Shop UI: Optimized the UI display for discounted items in the shop.Crafting UI: Fixed an issue where some players couldn't see the outfit crafting button.Dress-up UI: Fixed an abnormal display issue when frequently changing outfits and accessories.Outfit Conflicts: Fixed an issue where certain outfit sets conflicted with accessories.Click Interaction: The dress-up interface will no longer trigger character click effects.Facial Expressions: Optimized the character's facial rendering and expressions.V0.3.5 & Future Major Update Preview:New Limited-Time Gacha: A new limited-time gacha pool is coming soon, featuring 5 brand-new outfits and 10 new accessories! The "LunarVelvetTrace" Game Coin gacha pool will be ending soon.Check-in Event Phase 2: The second phase of the check-in event is about to begin, featuring 3 new outfits and 5 new accessories! Major Logic Update: The check-in system will no longer be tied to Steam time. It will now reset based on the calendar day, so you can log in and check in every day! The "Daily Visit" check-in event will ...
Shop Titans
Shop Titans
27 days ago · Zesty Hamburger

Magic is Back (to School) Update

This update releases next week!New Feature & ContentRoyal Merchant Free TrialUpon release of this update and moving forward, players from Merchant Level 10 to 20 will be offered a Royal Merchant Trial. This trial grants all the benefits of Royal Merchant for seven days, except the autocrafting machine! Perfect time to go on quests!Autocrafting Machine Free TrialPlayers Merchant Level 35 and above, and not already a Royal Merchant, will be offered an Autocrafting Machine Trial. This trial grants you access to the recently released Autocrafting Machine Royal Merchant perk for seven days. You get all the functionality of the machine for this period, so (auto)craft to your heart’s content!Auto-Claim Expired Event RewardsUnclaimed event rewards will now be automatically claimed after the event has ended and expired. This applies only to major events (i.e. Lost City of Gold, Tower of Titans, Dragon Invasion and King's Caprice), Content Passes and Community Events.If the rewards are not auto-claimed within 90 days of the event ending, the rewards will be forfeited as usual.Seasonal ContentWizard Assembly Content PassLilu and Grimar are helping Evelyn prepare for the Academy’s back to school! Help them out in this Content Pass starting on September 14th and until October 4th. Collect Runechalks and earn new rewards like the Archwizard Attire Robe and the Grimar's Starcaller Wand! Unlock Full Access for 1500 Gems and complete all tasks to earn yourself the Nerd player title!Magical Studies Login CalendarLogin daily from September 26th through October 5th to obtain a trove of rewards, including the new Spell Reflector shield!Unlikely Alliance Community Event Hemma and Donovan are teaming up for nefarious purposes in this month’s community event!Starting on September 10th and until September 14th, help the magical duo’s schemes and unlock the exclusive Soulwrought Tiara customization and the Donovan Plushie decoration.Balance ChangesWith this update, we turned our attention to...
Lowmoor Idle RPG: An Adventurer's Chronicle
Lowmoor Idle RPG: An Adventurer's Chronicle
27 days ago · buy gold, bye

v1.6.7 - pick your upgrades, keep your story, earn more gold $$$

Lowmoor plays itself, so the few places where it asks you something have to be worth the ask. This release adds two of them and puts more gold in your purse on the way down. Rank choices arrive with their auto box already ticked, so a hands-off run keeps playing itself; Story has a box of its own and it starts off, because the choices in that window decide how your run ends. Ranks 5, 11, 20 and 30 now offer a choiceFour thresholds, three columns at each, and what you take is kept for the rest of the run. Rank 5: +10% damage from attacks and abilities, +15% max HP, or +20% max MP. Rank 11: +50% crit damage, +2 Defence, or MP regenerates 30% faster. Rank 20: +20% damage to foes below half HP, -15% damage taken after Defence, or -1 MP on your main ability (a Warlock's pact costs 1% less max HP instead). Rank 30: +25% damage from attacks and abilities, +25% max HP, or a 25% chance your main ability costs nothing. Ticked, the Guild takes whichever of the three you have picked most, and your trade's own until you have picked any: a Fighter defends, a Rogue hits, a Wizard banks MP. Untick it and every reached choice waits for you. The window opens from the + beside Rank on the Adventurer's Papers, or from the Choices button in Build. An existing save has its reached choices entered when it loads, unless you already had every auto box off. Story keeps the road you walkedThe letters, the camps, the forks in the hall: the game has always thrown scripted moments at you, and once one was answered it existed nowhere. Story, on the menu bar, is the book of them. Every moment you have met is listed in the chapter it happened in, in the order you met it, with the answer you gave written beside it, and an answer the Guild made for you says so. Anything still waiting sits in its own chapter with a button to answer it now. Nothing in that book expires. A crowded satchel used to settle a letter on its first option to make room, and that included the eight answers at the last camp that ...
Terraforming Titans
Terraforming Titans
27 days ago · Thratur

2026-09-04 Weekly Update

Another small update this week. The only thing really worth mentioning is a new dominion. I would love to have at least 1 more in the game. I really like them even though I know many people ignore them. The variety feels nice. I also reworked the methane flare completely. It is now a more flexible "combustion generator" which can use one of three recipes. Next week I would like to do an albedo rework. It's been badly needed. Changelog Misc bugfixes New dominion Methane flare rework 4 new world visualizer textures (for 4 different dominions) Modified the sun angle in the world visualizer A potential fix to the only bug I could not fix Dynamic quantization for higher speed performance Some minor life thermodynamics adjustments
Demon Queen's Hero Act
Demon Queen's Hero Act
27 days ago · Z.Q.T

v1.1.0 Update: Idle Progress Fix and Conversation Log

Thank you for playing. Here is a summary of the v1.0.9 and v1.1.0 updates.■ Progress no longer stalls while minimizedFixed an issue where progress slowed down dramatically after the window had been left minimized for a while. Timers are no longer throttled while the window is hidden, and any time that does get throttled is now caught up afterward instead of being lost. Your idle time counts just as before.■ Added a Conversation LogFrom the Stage tab you can now replay conversations from stages you have reached, rank exams you have passed, and named enemies you have recruited. They play on the spot, without moving to that stage.- Click the header to expand or collapse the list- Entries such as "Aide Gald" combine the battle and its conclusion into one- If a story conversation starts during playback, the story takes priority■ Fixed the prologue presentationThe dedicated illustration for the Forbidden Spell scene had stopped appearing, and has been restored.■ Other- Players who have already written a review are no longer asked againThe Steam version updates automatically the next time you launch it. Thank you for your continued support.
Ring cosmos
Ring cosmos
27 days ago · Kloutz

Update 0.1 (v9.12.4)

Added separate music and sound effect volume controls.Added light panels and high-contrast modes.Added text size options.Added reduced motion, reduced flashes, and screen shake settings.Added fullscreen and music shortcuts.Improved settings menu clarity and accessibility.Minor story text improvements.
Defrag Incremental
Defrag Incremental
27 days ago · polloarcadelowbit

Defrag Incremental 1.1 — Major Gameplay Update

Defrag Incremental has changed a lot since launch. During the last month I have been working mostly on the parts of the game that I was not happy with. I wanted the early game to have more things to do, health and heat to matter much sooner, upgrades to be easier to understand, and the systems outside the defrag to have more weight. Version 1.1 brings all of this together. DISKS NEED MORE ATTENTION Health and heat now appear much earlier. Disks can arrive damaged, already hot, or with properties that make them harder to work with. There are also more things that can happen while a disk is running.You may need to decide if you want to spend resources to stabilize a disk, accept more heat for extra Reboot Charge, deal with damaged sectors, or simply stop pushing your luck.Sometimes playing safe is better. Sometimes there are ten minutes left in the workday and you really want that disk finished. UPGRADES ARE EASIER TO UNDERSTANDOne thing I did not like in the original version was how hard it could be to tell what all the small upgrades were actually doing.There is now a System Stats panel that shows the final values produced by all the upgrades you have bought. A +5% or +8% upgrade may not look like much on its own, but later in a run those small improvements can add up to several hundred percent.Now you can actually see it.THE LIFE SYSTEM HAS BEEN REBUILTThe money system at the end of the day was originally meant to be a small narrative layer around the main game. The problem was that it was too easy to make money, so after a while it did not really matter if you had a bad day at work.I have rebuilt this system much closer to the idea I had when I first made it. The disks you complete determine how much money you make. Then you have food, transport, housing and other expenses outside work.What happens during the defrag now has a much clearer effect on this part of the game.REBOOT AND START AGAIN. BUT NOT FROM ZERO.Reboots still reset the temporary upgrades from your ...
Zad Archery
Zad Archery
27 days ago · Samharia

You Are Right!

Ok, so you guys are right. The game had issues with being kinda scripted and linear. Also, many people expected the game to last way longer.We hear you and agree with you. Today's mega update fixes all of these and many more.The past days since release were very hard for us. We worked almost non-stop, barely sleeping 4 to 5 hours a day. We really wanted players to enjoy Zad Archery, but the reception was way lower than what we expected. We really hope that with today's Mega Update, you will find the game much, much better.-Linear Progression Issue:We are introducing a completely new system to the game: the Symbol System.This system completely changes how you play the game compared to anyone else. You will unlock various powers and choose between them, creating broken builds to reach higher levels faster. You can choose from more than 50 symbols every few levels, which significantly changes how you progress. On top of that, we added Exalted Symbols, which are completely overpowered.In addition, we are making it possible to prefer a job, which doubles ALL the bonuses of that job and gives your character the look of that job. This creates many new strategies for the early game.These additions, along with minor tweaks, on top of Skill Powers, shaping weapon arsenal choices, items, mastery choices, and guardian perks, will make the game much more non-linear and allow for so many builds that no two players will progress the same way.-Endless:We are also introducing a new system to allow for endless farming and further delving into the game: the Ring System.The Ring System makes use of the Portal currency you gain after level 30 and introduces 9 new perks that significantly empower your character and work with all systems in the game.We also removed the Level 50 cap and changed/improved various mechanics to allow for extreme high levels.-Quality of Life:Also, one piece of feedback that we heard a lot is that the archer should proceed to the next level without waiting for y...
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