Game Updates

Patch notes and dev posts · 14,227 Steam updates
Firewall Breaker
Firewall Breaker
30 days ago · Nadyos

New Prestige Weapons !!

✨ Prestige Weapons Every weapon in the Black Market now has a Prestige version — a gold-plated upgrade for hackers who have outgrown their arsenal. Prestige weapons are a serious investment. They cost far more than the original weapon, but they hit on a completely different scale. All 11 weapons have a Prestige version 25× packet damage compared to the standard version Identical RAM cost — a Prestige weapon takes up exactly the same slot space as its normal counterpart Prestige pricing runs from 200B for the Ping Package up to 25Qa for Man In The Middle 🔓 How It Works Buy a weapon in the Black Market as usual. Once it is unlocked, its card offers Upgrade to Prestige — pay the price and the weapon is permanently upgraded for the rest of your run. Like every other Black Market unlock, Prestige upgrades reset on Rebuild. 🏆 Gold Across the Whole Interface A Prestige weapon looks the part everywhere it appears — packets fly with an animated gold shader, and every icon that represents the weapon turns gold with it. Animated gold shader on packets — hatching, shimmer sweep and edge glow Gold icons in the Black Market, Active Payloads and the Statistics panel Weapon names carry a tag Each weapon keeps its own hatch pattern in gold, so they stay easy to tell apart 💥 Reworked Special Effects Weapons with unique mechanics get their signature effects recolored in Prestige: EMP Burst — the blue detonation blast now erupts in gold Zero Day Exploit — the red instability flicker turns gold-yellow Worm Payload — the chain lightning arcs in gold Man In The Middle — the rotating lasers burn amber-gold 🌍 Localization All new Prestige text is fully translated into every supported language. Prestige weapons are built as a late-run power spike — something to aim for once your Data income can carry it. Let us know on the Steam Community page how they feel in your builds. 🎮
Cell to Singularity - Evolution Never Ends

Play The Future BETA

Greetings Universe Architects,The time is finally here. We want to welcome our Beta testers to the Future! All current Beta testers on Steam now have access to the Future Beta, and we will release it to iOS and Android by the end of the week.New Features: Major changes to content post-Emergent age, including repositioning Singularity farther in progressionBreach the Future to discover five distinct story branches as Semblance predicts how technology and humanity will evolveThe previous Mars content is temporarily removed as we work to develop the journey of space exploration from the moon to MarsExplore the new Lunar gardenUpdates to the Reality Engine include new nodes and the addition of the Prediction Matrix, available once Future content is unlockedNew changes to the side panel include:A reworked research tab that organizes nodes into Evolution and TechnologyA generator tab that combines the previous Life and Civilization generator tabsA brand new missions tabHow to JoinSteam:1.) Go to Cell to Singularity's main page on Steam2.) Go to Properties > Betas3.) Enter the Beta access code (cellsbetatest) and click "Check Code"Android:1.) Fill out the Beta form2.) You will receive an email with next steps within 2 weeksiOS:1.) Visit Testflight on your device2.) Follow the instructions from there to join Things to KnowYour current save will be automatically converted to the new progression with this update. It is recommended that you back up your save beforehand.Once you’ve updated your save file to the newest Beta version, do not attempt to load it in an older game version (default branch). Reverting to earlier builds will result in lost progress or severe data corruption that cannot be recovered. Alpha DetailsIf you are coming over from Alpha to Beta, your save data should already be converted for this release. Update your game to continue playing. For full Beta benefits, we encourage all testers to join our Beta community on Discord! There you'll have access to the B...
Nonoko: Lofi Days
Nonoko: Lofi Days
30 days ago · Nonoko

Nonoko: Lofi Days is Out Now! 10% Launch Discount 🌿

Nonoko: Lofi Days is out now~ 🌿【 10% LAUNCH DISCOUNT · 14 DAYS 】 Available in English~━━━━━━━━━━━━━━━━━━━━Nonoko and Mimiko's little desktop world is opening its doors today~Listen to relaxing Lofi music and nature sounds while using handy little tools like a Pomodoro timer, to-do list and notes.Whether you're studying, working, drawing, or simply taking a quiet break, Nonoko and Mimiko can stay by your side.The nature sounds were recorded by us on location, with our recording equipment in the mountains, beside streams and out in nature. We hope to bring some of those peaceful sounds to your desktop too.━━━━━━━━━━━━━━━━━━━━“There are no goals you have to complete.”Open it when you want to focus.Or whenever you simply want to relax.━━━━━━━━━━━━━━━━━━━━We'll keep adding new music, illustrations, themes and more little pieces of content in the future.Welcome to the little world of Nonoko and Mimiko~ 🌿
Deskworm
Deskworm
30 days ago · Kiny

Timer Tweaks & Wiggle Room

A small round of fixes and feature requests you sent my way. Here is what has changed:✨New Features & ChangesSkip to Next Phase: The third button on the Pomodoro Timer now jumps straight to the next phase.Instant Start: A new setting lets the timer start right away when you launch the game.Worm Handling: A new setting under Preferences lets you drag the worm by grabbing its head with the mouse, or make it see-through so it doesn't block your view while it wanders the screen. There is a separate version of this setting for the multiplayer lobby too.🐛Bug Fixes & ImprovementsResume After Pause: Pressing Play (the first button) now continues the Pomodoro Timer after you pause it.Autostart Toggle: Fixed a bug where you couldn't turn off autostart from inside the game and had to enable Admin Mode to switch it off.Thanks for all the reports and discussions.Happy Wiggling!🪱
Keypress Express
Keypress Express
30 days ago · nitzangamesLLC

New update

Arrivals you can't miss Your train used to arrive in complete silence. If you were working in another window — which is rather the point of the game — nothing told you the trip was done, and the fare just sat there uncollected. A COLLECT banner now appears on the strip when your train pulls in, showing the destination and what the run earned. Click it to open your ticket. The game nudges you when a train arrives, so you can go back to whatever you were actually doing until it does. Opening the menu with a fare waiting takes you straight to the ticket instead of wherever you happened to leave it. Learning how you get paid A completed journey pays nothing until you collect the fare, and the game never actually said so. New drivers now get told, once, on their first arrival. "Engines for sale" no longer sits there empty Each town sells its own small range of locomotives, and once you owned all of them that section simply went blank — with no explanation, forever. It looked broken. It wasn't, but you had no way to know that. The shop now tells you when you own everything the town sells, and names the towns that still have engines you don't own. The Restock button has moved to the "Cars for sale" heading and been relabelled. It only ever affected the car lineup — never engines — so it no longer sits above the engine list implying otherwise. Thanks to to.koryo for reporting the empty shop, and to Waldi for the locomotive achievement thread that started it. Fixes Fixed a bug where quitting partway through the tutorial could permanently disable it, leaving new drivers with no guidance and no way to get it back. The arrival notice pointed at the wrong screen. It now points at the Trip tab, where your ticket actually is.
CRETA: Taskbar Fishing
CRETA: Taskbar Fishing
30 days ago · PrensCin

Thank You to Our Beta Testers ❤️

CRETA: Taskbar Fishing – A Thank You to Our Beta Testing TeamOver the last few days, a huge amount of work has gone into CRETA.But many of the fixes and improvements you see today were not achieved by me alone. They were made possible thanks to the feedback, bug reports, patience, and repeated testing of our beta testers.Together, we tested, improved, and fixed:the core fishing loop and overall catch flow,fishing durations and timing-related issues,synchronization between fishing animations and actual catch timing,double-catch behavior and independent second-fish rolls,persistent BLACK and WHITE card effects,card stacking and copy-based progression,persistent card bonuses across saves,card metadata migrations and backward compatibility,protection for forward-compatible save data and rollback scenarios,save reliability and overall persistence safety,the entire Prestige Reset flow,safe and atomic Prestige Reset transactions,preservation of permanent cards and account progression after resets,cumulative playtime and lifetime statistics across Prestige resets,Prestige Reset confirmation and secure IPC handling,the Reset Dashboard and its related UI flows,the Card Forge system,persistent Card Forge unlocks,the Earthquake Effect unlock and its persistence after resets,Card Forge artwork, animations, and status indicators,correct locked and unlocked Card Forge states,Taskbar Fishing collector routing,queue handling and repeated-trigger issues,unintended duplicate catch effects,Taskbar Fishing behavior and visual feedback,fishing animations and cinematic fishing frames,synchronization between gameplay results and reward visuals,simplification and cleanup of the fishing scene,the first version of RESMO,RESMO fish-selection flow,safe and atomic wager outcomes,RESMO result handling and interface behavior,starter-fish progression,starter-fish behavior when unlocking new regions,economy and pricing adjustments related to progression changes,various UI state and routing issues,vi...
Planet Harvester: Incremental Odyssey
Planet Harvester: Incremental Odyssey
30 days ago · Anabolkick

Thank you for 2000 sold copies!

Thank you for 2000 sold copies!Thank you all so much for your incredible support and reviews! Reaching 2,000 sales is a massive milestone for us, and we are absolutely thrilled to see over 90% positive feedback. We’ve also paid close attention to your constructive criticism across all reviews, and we'll soon be rolling out a patch featuring balance tweaks, a significantly faster selling process, and a sped-up early game.
Orb Breaker
Orb Breaker
30 days ago · Aarimous

Improved Controller Support and 1.1.3 Patch Notes

Developer NotesOver the past week, Cory and I have been taking in the feedback and trying to make changes to make the game more fun. We believe we have done that over the past 7 patches and we owe a huge THANK YOU to you for sharing your ideas, bug reports, and feedback. So please keep it coming, we want this game to be fun! Please consider leaving a Steam review, it really helps indie devs like us a lot! Today's patch is aimed at making the game play smoother on controllers as well as cleaning up the translations. Steam is reviewing the game for Steam Deck Verification, many of the changes in this patch are aimed at trying to get Steam Deck Verified and we will make changes based on their review. As always thank you for playing our game (or games if you've played our other games) making video games is truly a dream come true for both Cory and myself and we can't thank you enough for playing our game. Cheers, Andy (Aarimous) Patch Notes 1.1.3Controller SupportWhen using a controllerYou now get a bit of aim assist so that it feels a bit easier to target an enemyOnce you target and enemy it will “lock on” to the enemy unless you adjust the aim via the right stick.This can be turned off in settings if you wantAdded in controller specific control glyphs when you first start playingUpdate the settings screen so it can be properly used via a controllerSteam Deck ChangesSteam is reviewing the game for Steam Deck Verification, many of the changes in this patch are aimed at trying to get Steam Deck Verified and we will make changes based on their review.Added text scaling and updated many in game labels to use this new systemOn Steam Deck this will default to 130% so it's more readableMiscellaneousWhen the player is a 1 health left they the player will now start to pulseThis will only happen once the max hearts is greater than 1Added some green particles that will appear when a player takes damage from non-bullet sources (like AOE effects)Goal here is to make it more clear w...
Beast Market
Beast Market
30 days ago · RelyNoir

Major Update v0.20260902.2 — Hunting Assistants, Workspace UI & Steam Transfers

Based on the feedback we have received since the official launch, we have made broad improvements across the game, focusing especially on navigation issues such as not knowing what to do next or how to reach the screen you need. This update introduces new hunting assistants, a redesigned workspace UI, clearer quest and crafting guidance, combat balance adjustments, and more reliable Steam Inventory transfers. Hunting Assistants Added Added Hunting Assistants that can remain on your desktop. Choose from 30 assistants with different personalities and roles. Search in everyday language with requests such as “What should I do now?”, “I want to craft equipment,” or “Take me to the Market.” Aliases and wording variations are supported, so you do not need to know the exact name of a screen. Assistants use your current AR, equipment, craftable items, and open windows to suggest what to do next. Opening the Workshop, Farm, Quest, or another screen now triggers guidance relevant to that screen. You can switch between desktop display, pinning, character selection, and hidden mode at any time. Search using everyday language and jump directly to the screen you need. Choose the character you like from 30 hunting assistants. Workspace UI Redesign Grouped the main bar into Equipment and Crafting/Facilities, making major features easier to access on narrower displays. Open windows, minimized windows, and panels available to add can now be managed from a single list. Fixed an issue where the Add Panel button could be pushed out of view by other controls. Notifications from grouped screens such as the Farm and Quests are now summarized on the main bar. Fixed language and other dropdown menus appearing behind hunting or sub-windows. Adjusted main-bar widths to reduce truncated labels in Japanese, English, Korean, Simplified Chinese, and Traditional Chinese. Reworked mouse-wheel handling, scroll-target detection, and window layering. Improved line wrapping, truncated text, and clipped b...
Zad Archery
Zad Archery
30 days ago · Samharia

Patch 1.0.2

Fixed monster gems not counting when farming a level below your highest. Fixed a Guardian sometimes never appearing, which locked the King for good, any Guardian you missed is restored on restart. Fixed Defeat the King not unlocking when Steam was unreachable. Added your screen's own resolution as the first option in the settings list. Fixed various other small bugs
Market Chain 98
Market Chain 98
30 days ago · MGR Studio

Major Update: Global Supply Chain, E-Trade and the Dot-Com Bubble

The highly anticipated major update is now officially live! Thank you to everyone who participated in the open beta and provided invaluable feedback to help shape these features. Here are the full patch notes for this release:Global Supply ChainAdded a brand new "Supply Chain" terminal featuring three dedicated sub-tabs: Raw Materials, Processing, and Assembly.You can now manage complex production lines and sell your end products on the Global Market tab. Be careful, as market values will dynamically fluctuate based on active supply and demand.Broker '98 (E-Trade) & Hostile TakeoversYou now have the ability to actively trade shares of rival companies on the open market.Hostile Takeovers: If you manage to strategically acquire more than 51% of a rival company's shares, you can initiate a Hostile Takeover via Messenger '98. This allows you to liquidate their assets for a massive payout and fire their CEO.Note: Unlike the corporate Portfolio app, there are NO price limits or caps in E-Trade. Stocks can skyrocket or crash completely to zero. The risk is entirely yours.Messenger '98 & Insider InfoMSN chaatroom is officially online. Keep a close eye on your chat windows while playing. A secret informant will occasionally send you direct messages containing insider tips, rumors, and predictions about upcoming market movements.The Dot-Com BubbleI have simulated the infamous late-90s Dot-Com bubble within the game's background economy. The market will experience periods of extreme volatility, so manage your long-term investments carefully.BizSweeper OverhaulFair Play Guarantee: The mine generation algorithm has been completely rewritten. Your first click, along with the immediate 3x3 grid surrounding it, is now guaranteed to be safe.Daily Token System: To balance the overall economy and prevent exploit farming, BizSweeper now uses a daily limit. You are granted 3 Investment Tokens per in-game day to play. These tokens will automatically refresh at the start of each new day.T...
Sphere TD
Sphere TD
30 days ago · SphereTD

0.17.4

- Tower tab UI: You can now drag a tower onto an occupied slot in your deployment list to swap it with the tower already there. - Explore Mode Off on Endless and World Map now maintains the path TD experience. Chaser spheres will not spawn while the initial Breach zone is active. - Explore Mode On now lets chaser spheres spawn from the start. Difficulty scales with Threat. - Fixed an issue that could leave chaser spheres frozen in place.
Bit Heroes Quest
Bit Heroes Quest
30 days ago · Adrian

Multi-Hero Accounts Available to Everyone Soon

The game’s 10th Kongivesary is almost here, and Sardinex has plenty of fun surprises planned to celebrate this milestone with all the Heroes who made it possible. There is also a major change coming to the game that we are previewing here today.Until now, Bit Heroes has only allowed one hero per account. NFT Heroes introduced the ability for one account to have multiple heroes, but the limited availability of these heroes has meant only a portion of our playerbase has been able to enjoy the convenience. Originally, this was one of the perks to owning one of these special Heroes, but over time, it has made less-and-less sense to restrict this functionality.Bit Heroes is a long game with an even longer history. It is common for returning players to want to reset their progress to face an easier challenge, for long-time players to want to create a new hero to re-experience the early game, and even for new players to want an early reset after learning ropes. By providing multi-hero accounts to everyone, these all become options that don’t require deleting existing hero data to accomplish. Also, these new heroes will start with full access to your playerbound items giving them a head start on their new adventure.New hero slots will be purchased with gems. When the feature is released, you will be able to buy up four additional hero slots. The first slot will unlock when you finish Zone 3 and it will cost 5000 Gems. After that, there will be new slots available after finishing Zone 7, Zone 14, and Zone 20. These slots will cost 7500, 10,000, and 12,500 Gems respectively and each requires that all previous slots have also been purchased. Once you have purchased a new hero slot, you’ll be able to access and manage your heroes from the same menu that NFT heroes use currently. For those of you who already own an NFT hero, the benefit you’ll retain is that you can have as many additional heroes as you own NFTs. You won’t need to purchase hero slots as you add NFT heroes to you...
Typing With Ghosties
Typing With Ghosties
30 days ago · Rōnin浪人

👻 Supporter Content Update

👻+1 Typing TestDracula By Bram Stoker+50 more Words have been added to the supported passUpdated supporter word counts:3 Letters +1104 Letters +1105 Letters +1106 Letters +1107 Letters +1108 Letters +1009 Letters +10010 Letters +10011 Letters +10012 Letters +10013 Letters +10014 Letters +10015 Letters +10016 Letters +5017 Letters +2018 Letters +20
We Need More Humans!
We Need More Humans!
30 days ago · Matt

We Need More Humans! is OUT NOW!

🛸We Need More Humans! is OUT NOW!🛸I just want to thank everyone so much for the support leading up the release. This past week has been absolutely INSANE. The game gained over 4,000 wishlists in a single week leading up to release and I never could've imagined that.From all the content creators that covered the game to everyone that wishlisted or played the demo, thank you so much! Please consider leaving a review on Steam 🙏Cheers,Matt
Lowmoor Idle RPG: An Adventurer's Chronicle
Lowmoor Idle RPG: An Adventurer's Chronicle
30 days ago · buy gold, bye

v1.6.6 - the full character sheet, and the road ahead for lowmoor and next game

And here we are at 1.6.6. It is closer to 1.7.0 now than to 1.6.0. Today's notes are all about showing you your own numbers clearly, because until now they were scattered all over the game and there was no simple way to check them. At the end I also lay out where Lowmoor goes next, especially 1.7.0, and I finally talk about another project I have been building for a while. Every figure on your sheet, itemised by sourceOn character sheet - you can check every detail of your characterYour points, on one panelThe Upgrades window has a summary panel: points spent, points in hand, how far the next point is, what a reset would cost, the columns your points went to and everything in detail. A long return shows its workComing back after hours away is tens of thousands of turns of the engine, and it used to run in one run: the browser painted nothing until it finished and the app showed no window at all, which reads as a game that has freeze. Anything over a minute now runs a helping at a time, behind a bar that names what the absence bought. Fixes The Unmoved now caps every blow a beast lands at 10% of your HP, as the card says. It used to work only on the road, against traps and travel events, never in fights. The cap now covers grave wounds too, so a natural 20 cannot take you out while sworn. The fight log now names the cap where it holds. Watchhouse stages now show on the Spot row at once, not at the next quest. The Foundry bonus applied from purchase, but its display was late. Fixed. Endowing the Foundry now updates forge odds while the Armoury is open. The Statistics speed ledger read a hold as a boon. It now names the mark and its minus. A save taken mid catch-up now owes you the rest of your time away instead of losing it. Eleven more terms in the Glossary: the Papers, the body, the well, a leg of the road. 1.7.0: Road Events and Fates1.7.0 is all about road events and fates, and fates themselves get a revamp. I want the choices to matter more and to feel varied for...
Capybara
Capybara
30 days ago · ttv/mfventura93

Update 1.2.0 — Major fixes and a complete visual overhaul

Hello everyone, Over the last few months I've been going through your reviews and reports one by one, and today I'm glad to release version 1.2.0. This update fixes the most serious issues you reported and brings a complete redesign of the game's interface. Critical fixesFixed the game-breaking bug that turned the counter into "-NaN" and made the game unplayable. Affected save files are now automatically repaired on load — if this happened to you, your progress is recoverable.Fixed losing progress when playing with the Steam client closed: the autosave was silently failing every 60 seconds.Fixed buying items never increasing your click value.Improved skin drop reliability with automatic delivery checks and retries, plus a visible countdown on the main screen so you always know when the next drop is coming. Prestige reworkPrestige now works the way you'd expect from the genre:Unspent prestige points are kept when you reset.Prestige upgrades apply immediately on purchase — no more waiting until the next reset.Each prestige grants a permanent bonus that doubles all your production, compounding with every reset.The confirmation dialog now clearly shows the cost, what you keep and the permanent bonus you'll gain. Every achievement is now reachableThe economy has been rebalanced from the ground up: items gain milestone production multipliers every 25 levels, and maximum levels have been adjusted so that every achievement — including level 1000, 3000 and max level — can genuinely be earned across prestige runs.A brand-new lookThe entire interface has been redesigned with the new "Pradera" theme: parchment-and-wood panels, redesigned shop, skin and prestige cards, and a cleaner layout across every screen. Along with it come several quality-of-life improvements:Buy-amount selector: x1 / x10 / x100 / MAX (Shift and Ctrl still work as shortcuts).A new toast notification system that no longer interrupts your play.Locked shop items now show their unlock goal instead of "????????...
Vanguard Galaxy
Vanguard Galaxy
30 days ago · Arnie

Update 0.8.2.2

Hello captains,A few fixes for issues that have popped up since the last release. Thank you all for enjoying the game and let us know if you find more issues.Added/Changes- The tooltips / size coloring for inventory items will not compare itself to the selected personal hangar ship before checking to compare with the currently equipped shipFixes- Fix for Hull upgrades being ignored if they don't fit in your cargo, it will be added to armory if the whole batch does not fit in the cargo of the ship- Added a Retry button to story missions that have a failed state, so the player can recreate the mission when ready- Fixed issue where loot would be ignored if bounced by a player ship, but would still fit in another ships cargo. Currently relevant for fighters and carrier combinations- Fixed integrity issue for installations that need to be boarded for missions, they wont block the player from entering anymore- Fixed jumpgate unlock issue when clicking on the gate while it is still unlocked- Fixed issue where jumpgate passes were not present in local shops for pocket systems (graveyard, motherlode and such) in some cases- Fixed Warzone pocket systems spawning combat zones after all reinforcements were depleted- Fixed Warzone enemy stations not becoming hostile to player- Fixed fighters undocking even though the player recently gave a dock order, will reset when docking at a spacestation- Fix for fighters being left over after their carrier died, especially weird if they belong to a mercenary helping the player, which means they are now player ships- Fixed the application not setting its compatibility flags for transparent mode properly on start if other flags were set tooCheers, Bat Roost Games
Plink by Pokerist
Plink by Pokerist
30 days ago · ichkg

PSG vs Monaco: Place your bet and chase an x5 BONUS!

⚽️The next big football matchup is here! PSG takes on Monaco, and the excitement is kicking off in-game. Think you can predict the outcome? Place your bet on the match for a chance to be selected as one of 50 lucky random winners to receive an x5 BONUS. 💰Will PSG dominate the pitch, or will Monaco deliver a surprise result? Make your prediction, follow the action, and see whether your bet becomes one of the lucky winners! Open the game and place your bet before kick-off. Good luck! 🎯🍀
Scratch the Ticket
Scratch the Ticket
30 days ago · Koushin

Post-Release Content Batch #1 IS OUT!

Hey everyone!For the past month we've been monitoring all player feedback and adding new cool stuff to the game based on this feedback.Just yesterday we released yet another content update that added new tickets, tools, QoL, progression rework, etc. That update concluded our planned Content Batch #1 updates. If you're ready to give our game another try - now is the perfect chance! We're eager to know what you think about the current version of the game. Thank you for helping us make the game better. If you've been out of the loop, here’s everything included in Content Batch #1: New ContentNew LED panel with UV light + new LED panel progression system 3 new unique ticketsMom now has something to say at the beginning and ending of the game Changes & Quality of LifeTickets now instantly face the player when picked up Coins now snap magnetically to the slots on the wooden stand 3rd printer max ticket level raised to 30 Updated ticket & building balance Better progression for unlocking new tickets A high number of satellites now worsens the aluminum shortage. The protective scratch layer on lottery tickets has started to degrade, making the LED panel more effective Tweaked ticket printing sound The phone now stops ringing if the player doesn’t answer the call Optimized some texture maps UFO achievement count reduced Bug FixesFixed displayed money numbers The microscope no longer gets stuck in walls Fixed the issue with endless calls from Mom Blackjack lottery tickets with 22+ points can no longer be picked up and redeemed Minor graphical artifact fixes Additional quality-of-life enhancements and general bug fixes Have more ideas for the game? Including what to fix and what to add? Please tell us in the comments below! We're always listening.
Little Ghosties
Little Ghosties
30 days ago · Acrylic Pixel Games

Dog Ghost & Fruit!

Hi!I've added a dog ghost! and a load of fruit. We have a stable build for launch on Monday so we are all set!Also a huge milestone! We hit 7k wishlists this week! So I'm really hopeful we can have a successful launch.Let me know what features of ghosts you want added next. Many thanks!Chris.
Cultivation Tower
Cultivation Tower
30 days ago · NoFire

Cultivation Road v2.2.0 Release Notes

v2.2.0 Changes Fixed an issue where the active highlight on focus-character buttons in the lower-left corner of the battlefield could fail to appear. Fixed an issue that prevented Steam stats and leaderboards from updating correctly. Improved the camera transition when selecting a focus character. The camera now moves quickly and smoothly to the target instead of snapping directly to it. Thank you for your support.
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