Fellow cultivators, Cultivation Road 2.0 is coming soon. This is more than a small content update. We have rebuilt the core gameplay, interface, and environments around an ever-unfolding journey to the east, so every run feels like a road that truly continues into the distance. A New Side-View Cultivation Journey {STEAM_CLAN_IMAGE}/46235247/94f240c2a08f0fad2b88756890590065fe4cf011.png Your party travels automatically along a continuous side-view road. Enemies and bosses hold positions at different distances, and the protagonist, allies, and enemies fight on their own independent timers once they meet. Clear the encounter and the party continues toward the next milestone. All twelve unlockable allies can join the journey, and they can keep fighting while the protagonist revives. The New Sect System {STEAM_CLAN_IMAGE}/46235247/f57caf984782ca6b476f28892888348fc88ef0a2.png Begin with a humble foothold and develop your Sect from Lv.1 to Lv.50, with a distinct appearance at every level. Five roles unlock as the Sect grows: Supreme Elder, Grand Elder, Second Elder, Sect Master, and Vice Master. Assign the protagonist or an ally to a role and let the Sect provide a steady source of Spirit Stones during the current session. Twenty Layered Environments {STEAM_CLAN_IMAGE}/46235247/ce1dca551976d4ab2772402e8eb0239a54c0bf5e.png Version 2.0 introduces twenty themed environments. Layered skies, distant scenery, and seamless roads form a continuous side-view world, ranging from rainbow-lit mountain paths and starlit coasts to frozen palaces, abyssal frontiers, and celestial gates. The first nineteen cycles unlock new environments in sequence, and unlocked themes can be selected from the Bestiary. Six Spells, thirty-one relics, thirteen protagonist realms, and the enemies and bosses along the road have also been integrated around the new distance-based journey. We are now completing the final build, platform configuration, and release checks for 2.0. We will share the exact launch ti...
New in Settings: Bug report info. If something goes wrong, copy that block and post it in the Steam Discussions for CQ, or mail cqthegame@outlook.com. It describes your setup, not you. Also fixed: text in menus and dialogs no longer gets selected when you double-click it.
Limited Daily Deal We’re super excited to announce that, as of now, our game is featured on Steam’s front page as part of the Daily Deal! It’s only for a limited time, so grab the game while you still can. Special Additional DealWe’ve been working closely with friends of ours, and today these games launch! As part of that, we’re also doing a release bundle to pass along some extra savings for anyone who wants to pick up the full collection and binge them this weekend.
Hey, adventurers!For the last days of summer, Unlucky Mummy is 25% off until August 31!Behind the VoiceOne of the things we really enjoy about making games at Karaclan is getting the chance to work with talented voice actors. In both VED and Unlucky Mummy, voice-over plays an important role in bringing the world and characters to life.We’d like to share one of those experiences with voice actor Phillip Freeman. At first, we invited him to voice a small role as the serpent Apophis. But after hearing the incredible result, we decided to record the entire voice of the Author, Schrödinger’s Cat, with him as well.Take a look, you really need to hear it for yourself!😮New Bundle!For fans of addictive incremental progression, we’re also happy to announce a new bundle: Planet Harvester x Unlucky Mummy.Planet Harvester is a relaxing low-poly incremental game where you harvest resources, upgrade your crawler, hire drones, and grow your numbers bigger and bigger. It’s also currently available with a launch discount until August 31!Thank you!We recently reached 250 reviews! That’s amazing, and we want to say a huge thank you to everyone who has played Unlucky Mummy! 🤩Please keep sharing your feedback and leaving reviews. It really helps the game’s visibility and helps us make Unlucky Mummy even better in the upcoming Oasis of the Gods update, which we’re working hard on right now.Follow us on Youtube, X and Discord to keep up with development and see what’s coming next!
Casting Off After a lot of work (and an unreasonable amount of time thinking about fish), Just Keep Fishing has officially launched! Thank you to everyone who wishlisted the game, played the demo, shared feedback, watched our development videos, or told a friend about it. Your support helped us shape the game and made it possible for us to reach launch day. We’re incredibly grateful that you’re here. This is only the beginning. Now that the game is in your hands, we want to hear what you think. If you encounter a problem or have an idea that could make the game better, please let us know: Report a bug or share feedback 🐛 Just Keep Fishing Discord Server We’ll be keeping a close eye on your reports and working to address any launch issues as quickly as we can. If you enjoy the game, leaving a Steam review is one of the most helpful ways you can support us. It helps more players discover the game, and it means a lot to our small team. Thank you for joining us on this journey. Now get out there and just keep fishing! 🎣 -Thomas, Andy, and Cory
🎉 Orb Breaker is Out Now 🥳We hope you enjoy our game! Cory and I are a small 2 person team and your support goes a long way. If you'd like to help us out, please consider leaving a review on Steam. These early reviews go a long way to helping support indie game developers like us. Thank you! Andy (Aarimous) and Cory (Thonrity) We also Release Two Other Games Today! An incremental game where you mine rocks, gather ore, and recruit dwarves. Play actively for maximum gains, or idle and let the dwarves do the work. A short incremental game about catching a lot of fish🎣Got Feedback or Ideas for Us? We'd love to hear about them you can reach us via:Make a post over in the Steam Discussions. We read all the posts and especially during launch week, we're a 2 person team and can usually fix a bug within minutes (unless it's a tricky one!)Join our Discord and make a post in one of the Orb Breaker rolesBugsWe are only human and as such do accidentally add bugs. That being said we are pretty quick at fixing issues when they pop up, and need your help to identify issues. To report a bug please use the above forums and ideally as much detail as you can about the bug and how you were able to trigger it. Crashes In the case you are experiencing crashes you can try these steps to help fix the issue. And if the crashes still persist you can reach out to us directly and we'll try to get you sorted out.
What's new The game now uses your Steam account name instead of your computer name. Steam Cloud is enabled: your progress syncs across your PCs. New slider in the menu to adjust the cursor size. Fixes Achievements were not connecting to Steam properly and some of them failed to unlock. Chests stopped grouping properly after a while. They now group at the right time. The game crashed when buying the last upgrade. The final notification sometimes appeared off screen. The game opened on a black screen. Manual saving was not saving everything correctly. The item achievement description was wrong and has been fixed. Thanks to everyone who reported the bugs. Keep the feedback coming.
Hey, I've just released a small supporter pack for a dollar that allows you to change the color and trail of your spaceship. Thanks so much for all of the support over the past months! I'd like to do a little bit more content for Space Rock Breaker, so if you've got any ideas or anything you've wanted added to the game, let me know. You can check out the supporter pack here: Thanks for playing!
Hello Spaceshooters!Controller support is now available in Around The Core!You can now play the game using a controller, including navigating menus, choosing upgrades, and playing through runs without needing to switch back to keyboard and mouse.This was something I wanted to add earlier, but a few unexpected issues around launch pushed it back. Thanks to everyone who asked about it and waited patiently.Here’s what changed:Controller support addedNot Today AchievementAdjusted the requirements for the "Not Today" achievement to make it easier and more realistically achievable. The previous requirement ended up being more difficult than intended, so it has been rebalanced based on player feedback.Bug fixesMinor bug fixes.That’s all for this update. As always, if you run into any problems with anything, feel free to report them in the Steam Discussions. Until that day, may your runs be full of stars...
Fixed auto stall behavior on prestige farmer
1.Fixed a bug that could cause the game window background to display as a black screen, and added functionality for manual repair and error log output under special circumstances. 2.Added a fully hidden navigation bar mode, which can be enabled in the settings panel. When this mode is enabled, the navigation bar will automatically hide completely when docked to the screen edge, leaving only a semi-transparent small icon. The navigation bar will only reappear when this icon is clicked. 3.Fixed a bug where mouse hover tooltips did not properly adjust according to the UI text size option. 4.Fixed a bug that could prevent the achievement notification popup from being closed early by clicking. 5.Fixed a bug where, under certain UI size options, the peak count and willpower prediction gains in the navigation bar were not displayed correctly.
Our biggest update yet. Version 1.2.0 adds a whole new endgame arc beyond Rebirth: a fourth prestige layer, a brand-new game mode, a class system for your party, and a full challenge overhaul. Genesis — the fourth prestige layer {STEAM_CLAN_IMAGE}/46225221/b84f4d1c4038ce6f25411a88004eb2ecc2da1984.png Rebirth, defeat the 8th Stratum Guardian, and you can now perform Genesis: reset everything Rebirth leaves behind in exchange for Will, earned from your composite depth. Spend Will in the new Genesis Tree — 18 permanent nodes, organized by effect category, that empower all previous layers, raise the Rebirth Tree's caps, and unlock everything below. One of them, Research Limit Break, lets you re-research completed research nodes for stacking effects — a permanent sink for your surplus alchemy materials. New game mode: the Great Abyss {STEAM_CLAN_IMAGE}/46225221/ef8dd069979f7bf62da890317e63254e83dc097c.png A separate descent into layered floors that grow wider — and meaner — the deeper you go, with hostile layer modifiers and gatekeepers guarding the way down. Your party of up to 6 explores each layer together on a dedicated new main tab, with checkpoints so a wipe never costs you the whole climb. Clearing layers earns essence, two new alchemy materials, and pushes your lifetime records. Classes & abilities Assign each party member one of six classes — Swordsman, Sorcerer, Cleric, Rogue, Berserker, Sage — each with its own combat ability, via the new formation UI. Challenges, rebuilt Three new challenges join the roster (6 total): Mark of Solitude (no companions), Mark of the Classless (class abilities disabled), and Mark of the Deep Dive — a Great Abyss challenge run as a single reserved attack. Every challenge now has 10 stages tracked against your personal-best depth, and rewards are paid in four currencies: Essence, Echo, Core, or Will gain, +2% per stage cleared. More to grow Alchemy & Research: 3 new recipes using Great Abyss materials, plus a 4-node Genesis researc...
Hey everyone!The HEART ABYSS team here! While development is in full swing, we invite you to join Leon for a stop in the center of the Capital and take a closer look at the Imperial Palace. Launch the new Demo and venture into the very heart of the Human Empire.But before you dive into the maze of ancient halls, be sure to check out our brand-new trailer:The Empire’s Most Forbidden RealmUnlike the suffocating tunnels of the "Mines" or the grim sanctuaries of the "Temple," Leon can finally catch a breath of fresh air as he walks through the bustling squares and lively streets of the Capital.His journey leads him into the Empire's most forbidden realm — the grand halls and winding corridors of the Imperial Palace. These vibrant interiors are steeped in both the spirit of bygone grandeur and demonic decay. And for good reason…Secrets of a Dark PastGenerations ago, the Human Empire faced an invasion of bloodthirsty yokai demons. Victory in that war came at a heavy price, paid in countless human and demonic lives alike.But that wasn't the end of the story. Over time, the Empire didn’t shy away from turning demonic power to its own advantage. That is precisely why so many of Leon’s foes bear yokai traits. Now, he must clash with everyone who carries the scars of this dark past.Furious and DeadlyThe Palace is crawling with enemies infused with demonic power, including several you'll be encountering for the very first time. But the true reason Leon has come here is Kuma.Kuma is one of the Empire’s elite fighters and the reigning Champion of the Arena. Why Leon is seeking an audience with such a brutal and deadly adversary remains a mystery. But one thing is certain: Kuma is deeply entangled in the Empire's darkest secrets, and defeating him will be anything but easy. And trust us, when Kuma swings his massive club, it feels like the Palace itself is about to collapse.Parkour and Crowd-Clearing CombatWe couldn't send Leon to face an enemy like Kuma without giving him a few n...
Added:Forestry OverhaulAll trees now have a chance to drop stashes on the ground while harvesting them. These stashes instantly regenerate 30 stamina and provide a forestry buff. Additionally, the stashes can chain into other stashes which provide wood, resin and have a chance to drop a new charm.Trees have a chance to drop a fertile seed on the ground. Once looted, the fertile seed can be planted and will grow into a tree in 20 minutes. The tree gives more wood yield and higher experience. The tree can also be left for 8 hours which will make it grow into a mature tree with more health. The mature trees are not time efficient for the materials provided compared to the younger trees but are more passiveAdded Hexite Infused Trees. Hexite infused trees provide more experience and loot than regular trees. Additionally, once chopped, they leave behind a stump which can be harvested for very high experience and wood yield. This stump ignores damage and decays after 30 seconds, allowing you to harvest it as a group. The stump periodically debuffs you but the debuff can be cleared with a new forestry ability called “Break the Roots”. Break the Roots has no cooldown but costs staminaAdded 2 new forestry abilities - Break the Roots and Hewing Strikes. Break the Roots is used in the Hexite Stump minigame to clear the debuff and Hewing Strikes provide forestry speed.Added several new forestry charms and instrumentsSailing Mini OverhaulSailing flotsam resources now convert into an open version of themselves when interacted with. The open resource can be looted by an unlimited number of players for a short period of time. This means that players can easily gather sailing resources as a group, similar to the uncharted shipments.Also added some rare drops to the sailing resources.Added a Mining Quest to introduce the player to quarries and rich vein prospectingAdded a new drop to the sentinel - Energy Crystal FragmentsCollect enough Energy Crystal Fragments and you can craft new t...
Hello captains,Last few fixes and we're live! So this new article is more for those keeping a close eye on the patch notes. Both beta and live branch are on this version now. For the full news on Update 0.8.2 see https://store.steampowered.com/news/app/3471800?emclan=103582791475122357&emgid=686388722607851107Added/Changes- Hangar Bay ships no longer are boardable- Updated the Supporter CallsignsFixes- Added translation for one of the new aspects- Fixed new aspects not fitting to drone/hangar bay- Fixed enemy carrier fighter kills causing rep loss- Fixed signal trap bosses resetting HP after reload- Fixed fighters sometimes getting incorrect targets- Fixed drones sometimes being left behind when travelling- Fix for Support Miner missions when the NPC dies, ores will now transfer ownership properly- Fix for mission failed conditions causing ECHO to get stuck in a mining POI- Pressing f for favourite and having the searchfield selected will now prevent appending the searchterm if hovering over an item in the inventory- More memory cleanup- Fixed some translationsCheers, Bat Roost Games
Hello all!We are still waiting on Steam to verify Mining and Dwarves on the Steam Deck. In the mean time we wanted to clarify what you can expect if you try to play it on a Steam Deck.We built the game from the ground up to be fully Steam Deck compatible, and it the device was used as our primary benchmark for performance. Meaning you should have zero issues playing on a Steam Deck.As always, we can use your help to catch any issues we may have missed, or suggestions to improve the experience on the device.Looking forward to seeing you play on Steam Deck, and hearing your feedback!Sockhouse
Hello everyone, Update 0.8.2 Reinforcements have arrived!This is our third big update of Vanguard Galaxy's early access period. Introducing crew & the boarding mechanic, Battlecruisers / Carriers and a lot of different changes. We'll highlight some of the bigger features of this update below and we'll give you a brief look into future development. If you are still on the beta branch, feel free to stay there, this update, and upcoming fixes, will come to public and beta. We want to thank all of you that have been checking out the new features on the beta branch, you're input is greatly appreciated and very valuable to us!New additionsCrew vs Officers and Leadership skill treeShips now have a crew size, with a few types available that each give their own bonus. Officers can be levelled further and there are items that can be found to upgrade them.A new Leadership skill tree is added to allow you to improve them in the areas you find most interesting.Boarding & Capturing shipsIn order to further utilize the new crew you can now board enemy ships. Make use of the newly added EMP stat of weapons to increase the chances of the enemy ship to become boardable rather then destroyed outright. A minigame has been added that allows you to take control of the enemy ship. Once successfully captured the ship will fly off and is added to your Dry Dock, here you can choose to break the captured ship down into materials, sell it or spend materials and credits to restore it and add it to your fleet.InstallationsBoarding can not only be done to ships, but also to certain installations that are spread throughout the galaxy. Find loot and valuable items, but be aware of the dangers to your crew while investigating.Battlecruisers and carriersWith this update the Battlecruiser and Carriers (size 6) have been added. The carriers allow you to take the starter ships (size 1) and deploy these as fighters. You can fully configure their loadout to suit your needs. Be it combat, salvage or mining...
A lot of small visual improvements -Upgrade tree particles -Added drone to Hub -Improved drones formation on locations -Improved UI flexibility -Better low fuel indication -Other minor changes
Come on~ Have some fun~ Come play~
This will be a long post, but those who read it all the way to the end will be hooked—there's a bonus comic!Cards can be exchanged for BETTER ONES. A huge number of players have complained that duplicate copies of wrinkled, dirty, and other cards can only be sold, while finding a rare, high-quality card is very hard. Oh, if only there were some way to upgrade them… This is a great idea, and so from now on you can exchange three duplicate cards of the same quality for one more whole card - even a foil one! In fact, this has been possible since the game's release, but because we didn't have time to create a tutorial, 99.9% of players weren't even aware of this feature. We've not only added a tutorial to explain it to new and returning players, but we've also added an indicator for cards in your collection that are ready to be traded—they're now highlighted with a yellow border and an arrow icon! Cards available for exchange have a green level-up button next to them. Click it to exchange three cards for a higher-quality one! Bugs, bugs, bugs... In addition, we fixed a hundred minor issues: Fixed a bug with the best card display on the board in the garage Increased the resolution of illustrations for some cards Fixed glitches in the tooltip above the table The cosplay window no longer freezes when exiting the menu Multiple localization fixes Cereal boxes no longer disappears when purchasing, exiting, or entering the storeRestored the missing bubble in the scene where you find your first cosplayMota's icon color fixes The counter for achievements for collected bags of trash and drunk cans of beer is now calculated from save to save.Fixed (again!) the chance of a cosplay suitcase dropping Kotalion farming fix Players have found an interesting way to legally, without cheating or rigging saves, get infinite money at the end of a game once they've collected all their cards. The algorithm was simple: 1. Find Kotalion. 2. Sell it for a ton of money. 3. Kotalion drops again. 4....
Gameplay Changes • One-Way and Stable Portals are now cheaper to purchase. Bug Fixes • One-Way Portals are now activated at the Wizard Academy Shop instead of the Town Square. • Fixed numerous small graphical glitches. Additional Changes • VRAM optimisation: Heavy changes have been made to hundreds of assets throughout the game to make them leaner. This is only the first wave of VRAM optimisation, but I wanted to push this out now to help players experiencing VRAM-related crashes or glitches (white squares / textures not loading). • Steam launch options have been refined and improved.
新增水晶被动【折光矩阵】,新增装备【法力潮汐】 修复水晶核心被动【魔能转换】效果有概率失效的问题 个人交易增加了滚动显示
Dear commanders, together with Miya, let’s join the event!Collect Microphones to try the S+ Recruitment! >>>> Fantasy Tour | S+ Hero Recruitment >>> Horcard: Arthur Arrival! >>> Combat Support Exchange Day >>> Horcard Bonus | Reward Increase >>> Microphone Collection Day | Exclusive Package >>> Eternalnight Fantasy | Serial Package
Thank you for playing Ars Mechanica! The game has been updated to ver. 1.0.1. The changes are as follows. ■ Added a feature to the Auto SP Setting window that automatically distributes remaining SP. Thank you for your continued support of Ars Mechanica. Rufa
I've got something big for you, something I've been working on for a while now, along with a bunch of other fixes: there's an Android version of Necromancer Idle on the way, and I need people to test it before it reaches Google Play. I'm looking for around 20 of you What you'll be testing The Android app, not the Steam game. It's the full game, the same chapters you already know, running on a phone with the interface adapted to a vertical screen. What I want to find out is whether it runs smoothly, whether it makes sense, whether anything breaks, and whether there's anything that feels awkward on a phone even though it works fine on a computer There will be bugs This is a test, not a finished version. Expect crashes, things out of place and odd behaviour. That's the whole point: if no bugs turn up, the test hasn't done its job About your save This matters and I'd rather say it before you sign up. During the test, your phone save and your Steam save do not sync. They are two separate games What you can do is export your save from Steam and import it on the phone by hand. It copies over as it is and you can carry on from where you were, but it stays disconnected: whatever you play on the phone doesn't make it back to your computer, or the other way round Once the game is out on Google Play there will be syncing between both platforms, and anyone who owns it on Steam will get the Android version for free (it will cost the same as on Steam for anyone who doesn't own it there already). But that comes later, it's not part of this test My philosophy is to give you the option of playing Necromancer Idle across platforms, not to make you pay twice. I want you to be able to leave the house and keep playing the same game while you're out, but I need your help to get there What you need An Android phone A Google account, which is what gives you access to the test To stay signed up for 14 days straight. Google requires a minimum of 12 people signed up continuously for that long ...