Howdy After a few requests, I've added some new languages to the game. These languages are: Czech, Hungarian, Italian, Turkish, Romanian, Polish, Thai, Ukrainian, Chinese (Traditional) In addition to that, the game is also now Steamdeck Verified. If you played it on Steamdeck before this week, a few things have changed:Steamdeck now defaults to Controller as standard input, however you can change this back to mouse controls in the settings if you'd prefer.The game now supports the native Steamdeck resolution of 1280 x 800The game will run alot smoother than it did previouslyAfter fixing a few bugs, I've updated controller support from beta to full controller support. Thanks to anyone who had reported any controller bugs in the discussions! I've optimized the game a little more aswell, and will continue looking for any performance bottle necks. Finally, I've fixed some other bugs, most notable of which was an issue where sometimes achievements were not being awarded. Any achievements that for whatever reason are missed during a gameplay session, will be awarded the next time you start the game. Thanks again for playing! Cheers, Waka
New Year, New Look! To celebrate the traditional spring festival with you, the little animals are tippy-tapping with excitement! They’ve been busy making the whole ranch look red, festive, and full of joy.From Red Lanterns hanging high and Spring Couplets full of warm wishes, to the Lucky Cat quietly soaking up good luck at the door—everything is glowing with holiday warmth, just waiting for you to light up the atmosphere.We hope these little festive touches bring you a moment of relaxation and joy in your busy life, and bring lots of good luck to your ranch in the new year!A huge thank you to all Ranchers for your amazing support and company throughout 2025. Because of you, Tiny Pasture has been able to grow step by step. We look forward to spending another wonderful year with you! Best wishes to all of you:Have a happy Spring Festival! Good Health! And Happiness Every Day! 💗 ——CaveLiquid studio Great Value Bundle Sale is ON! Now is the perfect time! Update List: Added 8 New Spring Festival Decorations! A brand new animal, the "Horse", is galloping its way here! Fixed an issue where the click area for some decorations was inaccurate. ixed a bug where some backgrounds behaved abnormally when switching states.
Hey, fellow leaf rakers! 🍂 We figured it's time to crawl out from behind the bushes and give you a little behind-the-scenes update, because yes... we know we've left you hanging 😅 It's already been over 3 months since Leaf it Alone launched last October, and we just want to say a massive THANK YOU to this amazing community ❤️ Nearly 200,000 of you decided that raking leaves through a screen was a fantastic life choice - and another 100,000 still wishes to do so. That's honestly mind-blowing and way beyond anything we expected! 🤯 All of the feedback that reaches us via different communication channels is taken a look at, even if not answered at all times. Of course, the #1 request, that we see, is to add new content - so we've got some good and bad news for you all. The bad news is that there will not be a new map 😞...But the good news is that there will actually be TWO new maps coming into the game, that we are now working on! ❤️ We don't have a release date to share just yet - quality takes time, and we want these maps to be worth the wait, but you guys should at least know that we are continuing to work on the game to add this content! To share more information about localizing Leaf it Alone even further - we will be open for community-based translations for the upcoming major update - meaning there will not be any new languages coming to the game before that. If anyone feels like wanting to help the game with such, we will be more than happy to provide this opportunity! We will let you guys know, once we are ready to start with it 😄 We're still figuring out the best way to communicate with the community - what to share, and what not to - so the expectations don't become overwhelming for our small team. We guess that time will show us the way forward with that, but one thing is sure… You'll definitely be hearing more from us! ❤️ Thanks again for all the love and patience! Eternity Team
- Fixed Reaping Tide. Let me know if it still has issues. - Fixed unbroken siege not calculating every 5k kills. - Fixed Apotheosis Pioneer not refunding all points (checked multiple affected save files, let me know any issues). - Fixed an issue where the first batch of enemies were not attacking after a map change. - Removed enemy attacks on spawn. Enemies now wait for their attack cooldown before attacking (like before). - Moved Onslaught Boss behind like it was before patch.
I’m excited to share that Let It Consume will be a part of Steam Next Fest! 👾 This is a huge moment for the game, and I can’t wait for more players to jump in, try the demo, and share their thoughts.To celebrate, and to make sure the experience feels better than ever, I’ve just released a new update with several improvements: 🌍 New and improved translations 🛠️ UI fixes for a smoother experience 🔤 Updated typography for better readability 🎰 Polished slot machine view 🏙️ New in-game background to give a more refined, polished feelIf you’re curious about Let it consume, NOW is the perfect moment to try out the demo. And don’t forget to wishlist the game if you haven’t already!
各位玩家好,本次更新的主要内容如下: 1.新增了成就系统; 2.修改了部分bug。 我们还会持续对游戏进行优化,力求给大家带来更好的游戏体验。 此外,我们预计会从本周日开始以Steam公告的形式发布游戏的文字版后日谈,视频版请关注各平台的 @忘雪社 官号进行查看。
1:Fix the error in the hint for level 88. 2:Fix the display error that occurs when clicking the "Complete Now" button while puzzle pieces are scattered in the puzzle level.
Thanks to everyone for the continued feedback! Here’s what’s new in this update:New Feature: Shadow Scout – This upgrade allows you to identify if an action will reveal further subsequent actions before you commit.Visual Polish – Tuned up several graphics and VFX elements for more immersive look.Stability Fix – Resolved a persistent "jittering" bug that occurred on certain hardware configurations after completing each action.
首发售价:26.1元内容:20w字文本,10+张CG(不含差分),角色对话全配音Tag:百合 / 病娇 / AVG / HE发售平台&系统:Steam平台、Linux & Windows《仅你一人》是一部病娇百合视觉小说。阴暗少女云忻瑶,遇见了自己唯一的白月光——纯真善良、宛如天使般的江汐月。爱意不断加深,情感逐渐失控。这份“只属于你”的感情,开始扭曲、膨胀,走向无法回头的深渊。而懵懂无知的江汐月,被一步步卷入情感的黑洞之中。一段病态、疯狂,却又真挚的百合故事,即将上演。
Dear Ranchers! We’re thrilled to share some exciting news: The Tiny Pasture x Tingus Goose Bundle is officially live! Grab the bundle now to enjoy a special discount!if you’re looking to experience two animal-themed games with totally different styles and tempos—but equal amounts of charm—there’s never been a better time to jump in! ⏰ One Purchase, Double the Fun! https://store.steampowered.com/bundle/67440/Tingus_Goose_X_Tiny_Pasture/ To thank all our supportive Ranchers, Tiny Pasture will be launching a Lunar New Year Update on Feb 11th! Get ready for brand-new festive decorations and a mysterious new animal joining your desktop ranch. Stay tuned!
⛏️ Main Update ContentThis update focuses on multiple optimizations and bug fixes to improve your gameplay experience. Details are as follows:Optimizations & Adjustments✅ Increased Tool Durability: The durability of all tools has been globally increased, making your post-apocalyptic journey more enduring!✅ New Warehouse UI Zoom Feature: The warehouse interface now supports free zoom, making it easier to manage vast resources!Bug Fixes🔧 Fixed Character Getting Stuck: Resolved an issue where survivor units could occasionally become stuck and unable to move in certain scenes.🔧 Fixed Duplicate Profession Dropdown: The profession selection dropdown in the survivor panel no longer displays duplicate options.🔧 Fixed Rocket Repair Achievement Trigger: Fixed a bug where the related achievement would not trigger after repairing the rocket.📌 RemindersUpdate Notice: Please ensure your game is updated to the latest version to enjoy all the optimizations.Feedback: If you encounter any other issues after updating, feel free to let us know via the in-game feedback system or community channels!Thank you for your support and patience! We will continue to optimize the game and look forward to seeing you create more miracles in the shelter.Wishing you joyful gaming and prosperous fortunes! — The "My Shelter" Development Team
Hey everyone, the demo officially went live today and I have pushed an update addressing a few issues.Issues Resolved: Resolution and Screen Mode not setting.Skill upgrades that are supposed to be locked during the demo were able to be purchased.If one of the skill upgrades were purchased, unfortunately a new game must be started as those locked skills do not have full functionality within the demo, and will lead to the loss of the Skill.Thanks for your patience,Xelzoros.
Hey everyone! The Starvester demo is OUT NOW on Steam!You can play it here: (go on the store page and press the green "download" button for the demo!) This demo (v0.5.0) is the playtest demo with all the fixes, optimizations, QOL implementations and balancing changes that were added during the playtest. Other than those changes, I've also added translated text into the following languages: Simplified Chinese, Japanese, German, Italian, French, Spanish and Brazilian Portuguese! (Korean translation also coming soon!). The option to change language is available in the settings menu in-game (press 'English' button to toggle between languages). I'm aware that there are still some bugs related to the translations (the alignment and line-breaks are a bit wonky in the UI), and these will be fixed ASAP! The playtest has now been taken down. Again, thank you to the 23,670 people who played and all the feedback you've given me! Since the load game function has been rewritten for the demo, the save progress from the playtest unfortunately won't carry over to the demo. Alright, please keep providing me with feedback for the demo as well, and expect some more updates to the demo leading up to the February Next Fest! See you all soon, - Shaun (dev)
New features in version 0.5:Added:Visual changesRedesigned interfaceBoss: "After pressing the 'Submit' button, the required number changes"Boss: "The required number increases by 1 each time a charge is spent"Achievement for winning on the binary calculatorAchievement: "Impossible"Passive: "Rare Item"Button: "Mirror"Button: "Credit"Collection of passivesNew difficulty: "The 1st button on the calculator is replaced with a non-functional one"Fixed:Bug where the first reroll in the shop was freeBlack hole no longer appears when using the % buttonThe "Approximation" button now correctly rounds numbersThe sound of adding a button now depends on the settingsBug where there was an even number in the first round after taking the metronomeBoss: "Every number is increased by 1," as well as rounds over 20, can now be completed with the passive "Metronome"Incorrect description of the "Near" button
- Fixed an issue where the rarity number and rarity icon did not disappear when a katana used in the forge reached 0 owned quantity- Fixed an issue where the DLC icon and extra quest count were shown even when the DLC was not owned- Achievements have been added to the gameMore improvements are on the way. Thank you for helping us make Samurai’s Path better with every update!YOoo!
HELLOSorry to everyone who was working on achieving the 2 hr 10 min speed run achievement. It has been removed due to a large number of folks who found it undesirable. If you feel strongly that it should be in the game, let your voice be heard here and I will gladly add it back (I loved it) it was based on my record 2:07:28 that I set a few nights before release.There is still the 20 min speed run that is meant to be obtained with cheats 'Kronos 23' as your pit name... a reference to Mr. Incredible typing Kronos into syndromes computer in The Incredibles movie. I do not plan to delete this as it is more accessible.
Dear players who follow Rock Island, hello! It has been a long time since the last game update. During this period, I have been focusing on polishing the full version of the game and improving every detail, just to bring you a better gaming experience.Coinciding with the upcoming opening of Steam Next Fest (February 23, 2026), this update is carefully prepared specifically for this event. I hope that during the event, you can feel the brand-new changes of the game, and also look forward to meeting more players through the opportunity of Steam Next Fest.Update ContentCompared with the previous version, this update has made comprehensive optimizations and adjustments: the character skills, talent system and tribe upgrade related content have all undergone major iterative optimizations, balancing balance and fun.First, take a look at the new game scenes—aren’t they more beautiful?The interface of the Forge has been completely revised. Currently, each character has four pieces of equipment, and each piece of equipment has two different effects that can be switched.The off-game growth part has also been fully adjusted. At the same time, the unique styles of the island in different seasons have been added, making the game scenes more layered and immersive, and bringing you a brand-new visual experience.P.S.: The Florist class that was not available in the previous Demo version has now been implemented!OutroWe sincerely invite all players to experience this exclusive updated version for Steam Next Fest and feel the growth and changes of the game! At the same time, we would also like to sincerely thank all players for every opinion and suggestion put forward over the long term. I have carefully read and kept in mind every feedback, and these valuable suggestions will be gradually implemented in the subsequent full version of the game. Finally, I wish all players a good time during Steam Next Fest, immersive experience the fun of the game, and look forward to witnessing the ...
Balance ChangesIncreased Bubble Gum's spawned bubbles at levels 3 and 6.Balance Changes Alpha ToolsReduced Snow Golem's snowball damage.Reduced Snow Golem's dash damage.Reduced Orbital Laser Cannon's cooldown.Re-added Flying Shark's damage falloff.General ChangesAdded an option to toggle visibility of enemy damage particles.Added a Restart option to the pause menu.Added double confirmation on the Main Menu option in the pause menu.Try the changes in the demo and share your feedback!Timber Fever Demo
https://clan.fastly.steamstatic.com/images/45835514/5cf24ae74c3a9b14dfc029c71a88f5180d97b1ac.png https://store.steampowered.com/app/4282710 Snap it, shave it, slice it, smash it— Break those horns any way you like 🥐 The ultimate Horn-Snapping Base Builder RPG. https://clan.fastly.steamstatic.com/images/45835514/0b24c8b2c9cc2429b6fca1e80a24878afa05848e.jpg Lair Expansion, Military Defense, and Commercial Towns. Construct diverse facilities to fortify your domain. Objective: CON☆QUER☆THE☆WORLD 🌏 https://clan.fastly.steamstatic.com/images/45835514/07af0524c11c0f562593bbf82217ea36064271cd.jpg Wishlist now to get the latest release updates📢 https://store.steampowered.com/app/4282710 COMING SOON https://store.steampowered.com/app/3779890 https://store.steampowered.com/app/3959930 Follow us! Steam X Discord
demo已发布
demo已发布
Additions:A message when a Poglin raid is active, while in the shopUpgrade pickle, "Rewarding Bounty" (Increases amount of pickles gained from Poglins)Poglin raid timerChanges:You get pickles from Poglins regardlessNormal Poglin steal rate: (5% => 1%)Normal Poglin collection rate: (0.1x => 0.5x)Pink Poglin steal rate: (15% => 10%)Gold Poglin collection rate: (2.5x => 3x)Elemental Poglins steal rate: (7.5% => 2.5%)Elemental Poglins collection rate: (0.2x => 0.75x)"Bounty Hunter" base cost: (500 => 100)"Bounty Hunter" max amount: (50 => 100)"Salvaged Leftovers" base cost: (500 => 250)"Juicer Pickle" base cost: (500 => 100)"Juicer Pickle" max amount: (50 => 100)"Bigger Pickle" max amount: (50 => 100)"Juicier Jar" base cost: (500 => 250)Pickle bombs killing Poglins give 2x rewardsPickle bombs with longer fuses, gives more rewards when confirming Poglin killsReduced experience thresholdReduced cost for gettings bombs with longer fuses"Pickles Got Back" changed to "Pickles Earned" for Poglin wave infoBug Fixes:"Pickles for All" achievement unable to achieveSome Poglins not showing the correct sprite framesWave counter not updating whenever another raid occurs"Pickles Got Back"/"Pickles Earned" not updating properlyPoglins not displaying pickles and experience gained upon collectionPoglins not updating the counter when escaping, causing a soft lock for Poglin raidsUnable to get achievements (Unsure, because fixing this has been the bane of my existence)
QoL Patch and Web SavesThis is mainly a QoL patch... buuut... I'm working towards some slightly bigger things for the Sporbs demo which I'm really excited about and can't wait to share. Anyway, here are some notes:v1.0.1 Patch NotesThanks so much for all the feedback and reports — they’ve been incredibly helpful.ESC flow improved: pauses the game, opens settings, and closes all open windowsScreen effects (camera shake etc) setting now persists when switching scenes (thanks Idle Cub for pointing this out!
Hello Looters!In this update, we are finally bringing Ascension Shards to life! Many of you have been gathering these rare materials, and now you can finally put them to use.Ascension Shards are obtainable as a rare drop from Ascension Bosses and are found even more commonly within Ascension Expeditions.Unlock the Power Once you defeat the first monster in the Ascension realm, you will unlock the Totem of Ascension in the equipment tab. This new Skill Tree allows you to invest your shards to drastically increase your existing stats and unlock entirely new unique effects to boost your hero.We also fixed a couple of small bugs, such as tooltips disappearing unintentionally.Now it's time to spend those shards and reach new heights of power!Thank you for you support!and as always,Happy Grinding!
- New: Mythic rarity Disablot hero. - New: Uncommon Disablot Medal. - New stat added to Holiday Champion Medal (Yuletide) - Starting T after Apo will now directly calculate based on your starting A instead of looping through every T. - Added info to incursion faction screen to show if a titan has max kill reduction applied. - Fixed an issue where Faction screen showed "Not Active" (this was meant for only Incursion Tier 0 maps). - Adjusted Incursion Faction next rank rewards grid to not show a scrollbar. - Gem upgrade screen now shows next rarity set bonus when hovered over the upgrade button. - Fixed Apo. skill Pioneer's Genesis costing 2 points instead of 1, Reset to get the points back. - Fixed a visible bug where max tier pets were showing up in the upgradable pet list. - Changed Apotheosis Enemy Corruption 'Gem Dust Amount' text to 'Crptd. Gem Dust Amt.' to indicate this bonus only applies to corrupted enemies. - Loremaster level cap raised to 7000 from 5000. - Performance improvements: Incursion next boss is calculated after every wave instead of every kill. - Performance improvements: A new enemy spawn system with a new enemy scene that uses less nodes. - Demon and Titan Tokens are now capped at 50T, Festival tokens at 5b, Any amount over the cap will be removed, this cap is a precaution in case of future system changes. - Adjusted Frozen stat color to improve legibility on Fiend pet backgrounds.