New update with a lot of improvements and bug fixesBrand new upgrade tree visualization, see all your upgrades in one go without the tree constantly moving upSpawner direction can now be flipped with FSpawners visually respond to the light of the fireThe mountains move (ever so slightly)Balancing tweaksFixed the bug where the rain breaks on new game after finishing a run
Code optimization and some updates about npcs putting items Uı Updates Deleted Gas Station Completely Made the depot closer to the player Thinking about adding more things Polish + Smoothing
Hi there! Just to let you know that Steam validated my DLC, so now you can already wishlist the GOLD EDITION DLC of It's Chopping Time! as well as the game, check it out here: This DLC, called the 'GOLD EDITION' of the game is only cosmetic, and will allow you to change every element of my game It's Chopping Time! in pure gold, or most of the element there is. The UI as well as the forces of nature! Golden Lightning Strikes, Golden Tornadoes, Golden User Interface, Golden Mouse, well it's a GOLD EDITION so you can make the game shine even more! You can always set back to normal whenever you want, individually, all these elements if you prefer. But we all loves shiny things!And of course this DLC main purpose is to allow you to help me even more in my journey of being a solo indie developer! Making games is wonderful, and I want to do that forever! I have plan of bigger and always better projects in the future, or with more things I'd love to try/discover and bring to you with new concept, gameplay, visuals. And buying this DLC will be a huge help for me in order to reach that dream, where I can make even more complexe, rich, and bigger games in the future!Have a wonderful weekend, Golden Players! See you around!
Hey, after every major update people come to me asking for more achievements.I know that this is a controversial topic, since there are people who would like to get new achievements frequently, while others like to 100% a game and never go back to it.Since I'm pretty sure Steam doesn't have polls yet, I would like you to reply in the comments with your vote:Comment "1" if you'd like new achievements on major updatesComment "2" if you don'tThat's it! Based on your votes I'll figure out what to do in future updates.Oh, and if you haven't already, don't forget to wishlist my upcoming game How to Grow Your Sausage. The demo will be available very soon!Thank you and have a great day!-Ang
Whoops, the turtle was missing Found the turtle and added it back in.
GAMEPLAYAdded a global hard limit of 30 attacks per second.Rage changed from a "whole multiplier" attribute type to a "base percentage gain". BUGSFixed an issue where Orc Warriors could miss their low-health Rage activation. QUALITY-OF-LIFEAdded units names to the unit hover tooltip.There is now an option in the settings to make the unit hover tooltip float and follow the mouse cursor.Blocked the warband area on the right so units can no longer be pushed out of the warband accidentally by other vanguard units. UIThe hover tooltip for the Power resource now tells the player that they can upgrade it at the Alchemist.A new tooltip has been added to explain to the player how to get more power the first time that the full-capacity message triggers. Note: This patch fixes the crash that some players have been experiencing due to uncontrolled attack speed accumulation.
More fixes! Added Maxwell and Buttons back into Friendly Fields
Added an internal save backup system, which acts as a safety net against silent write failures (AV locks, steam cloud, crash mid-write, sleep shenanigans, etc), to prevent those rare save losing cases. Additional fixes for the bonus PP from previous hotfix resetting. Reduced the costs of Railguns and Railgun Capacitor a bit. Further reduced the costs of Nuclear Research and Air Strike, and increased the chance per tier of Air Strike. Added the ability to right click on the mountain to toggle Eternal Feasting (auto-clicking) ON/OFF.
Hey everyone! Hope you're all having a relaxing time playing the game this weekend! While I take a bit of a breather, I've gone ahead and pushed update v1.0.3 with the following changes:\ wrong icon for certain expansions showing after you prestige - fixed\ wrong icon showing in tooltip for an upgrade on Cybele - fixed\ exiting to main menu from prestige screen allows player to keep prestige upgrades without resetting the run - fixed\ Commercial Hubs on the Ringworld have been slightly nerfed :)I'm rolling out updates as/when I find fixes for the bugs, but I'm reading and working on all reports and feedback, so please keep them coming! Have a great weekend,See you all soon!- Shaun (dev)
This update fixes a few minor visual bugs, and a fishing annoyance. Fixed Mossy Stone not showing in collection book. Fixed a few spelling errors. Made text in books and letters easier to read. Removed stick from worm box.
Small Fixes + Performance Boost | v3.5.01 A small follow-up update has been released with a couple of fixes and another performance improvement. Fixes & Improvements Coins Display Fix Fixed an issue with the coins display not showing correctly in some cases. Community Pet Stat Animation Performance Fix Community Pet stat animations have now been added to the Header Counter Refresh settings. This caused another major FPS boost, especially for players who had Community Pet stats animating frequently while clicking or running the game in the background. Lower Header Counter Refresh values will now reduce the animation workload more effectively, giving players more control over visual smoothness, click responsiveness, and overall PC performance. Thanks again for playing and helping improve Community Button. Click the button 🟢
We are glad to say that Bolt has created an amazing OST album for Banana you can go and Wishlist it HERE now ! {STEAM_CLAN_IMAGE}/44970814/483d4e12e326a729a6f62687653931ae2e065533.jpg Those who know Bolt know that he has been behind all the music so far for banana and knows what we like to hear during our time clicking the bananas After some delay Spring 2026 is now live with a bunch of new bananas for you to collect and trade Wifinana {STEAM_CLAN_IMAGE}/44970814/f79fb32125c6e7da365ab074ff000559daaf1000.gif Toothpastenana {STEAM_CLAN_IMAGE}/44970814/cd8287cb206e5dddfd5136f8505bb0fc89b34545.png Crumbeaternana {STEAM_CLAN_IMAGE}/44970814/f6647a1fd81cbee1588aea120b1bda779c5ecc99.png Thermonana {STEAM_CLAN_IMAGE}/44970814/21ccb94bb9fc65510abc3becbfc8820176ab502f.png Ooohnana {STEAM_CLAN_IMAGE}/44970814/6f3561702eea70c06e19c44a931357c25ab8d0cd.gif Paperclipnana {STEAM_CLAN_IMAGE}/44970814/a62ea50051b67edde7f486119373f846b2c0ac02.png Chanclanana {STEAM_CLAN_IMAGE}/44970814/0930483c0c7233ba6b518b8aaf1a720d7d3147ef.png We also enabled tradeups for the previous season, goodluck ^^
🎉 Daily Deal Alert! For a limited time, Boxes: Lost Fragments is 40% off on Steam!Step into a mysterious mansion filled with intricate puzzle boxes, hidden secrets, and captivating challenges. If you've been waiting to start your journey, now is the perfect time to grab the game at this great discount! Cages: Hidden World Demo Announcement!On top of that we're excited to announce the release of the first playable slice of our upcoming atmospheric puzzle escape game Cages: Hidden Worlds! Play the demo and get a taste of a dark and creepy world full of intricate machinery and hidden secrets. The demo includes the tutorial level and parts of Chapter 1. Please let us know your thoughts and help us improve the game. And remember to add it to your wishlist so you get notified when we launch it. Join our Discord for a chance playtest and get extra behind the scenes look! Snapbreak DiscordHappy playing!- The Big Loop team
Hello Friends,Jordan and Zoe here! We are the two best friends behind Crown Siege :)We are so excited to announce that we have just released our new demo on the Steam page!Early reviews are a BIG help!!About Crown SiegeCrown Siege is an incremental tower defense game set in a fantasy/medieval world. Inspired by Right Click To Necromance, you can grow and strengthen armies to defend your kingdom and stop endless waves of enemies. Spawn troops, earn different currencies, and continue to upgrade your army and tower to defeat goblins, trolls and dragons.Our favourite part is watching the astral beam tear the battlefield apart, as hundreds of units swarm the screen. Things can get crazy!Full Release Plans?We began this passion project at the start of the year over the holiday season and we’ve worked on it almost everyday since. We have so many plans for the full release, including new environments, more boss battles and loads of units and enemies. We can’t wait to see it all come to life! This demo is just the beginning.We’d appreciate any feedback you may have, and we are incredibly grateful for your support! Please follow us here for updates, or join our Discord where we’ve been sharing our development milestones. THANK YOU FOR 8000 WISHLISTS!!We’d also like to thank our publisher 2 Left Thumbs for partnering with us. Graeme, you are an absolute delight to work with!JOrbits Games
Performance Update | v3.5.00 This update adds new performance settings, better default presets, and several fixes aimed at making clicking feel smoother and more responsive. New Performance Settings The performance settings menu has been updated with more control over how often different UI values refresh. Raising the Hz value will make that UI value refresh faster, but may use more performance. Lowering the Hz value will reduce how often that part of the screen refreshes, which can help improve FPS and click responsiveness on lower-end PCs. New Default Settings + Player Migration All players have been moved to an average performance preset. Please adjust these settings however you prefer for your own PC and gameplay experience. Higher refresh settings can look smoother, while lower refresh settings can help maximize FPS and clicking stability. Live UI Changes Live UI now has clearer performance options, including: Performance Off Performance mode has also changed. The goal is to make the game feel more responsive while still protecting FPS during heavy clicking. The new refresh settings also let you customize animation intensity based on your personal preference and PC limits. Click Stutter Fixes The click interruption that could happen roughly every 2 seconds should now be fixed. Several other lag spikes have also been improved, especially around live UI updates and click feedback. Steam Inventory Sync Fixes Steam inventory syncing should now be fixed and more reliable. What I’m Working On Next Next, I’ll be looking into more performance-friendly ways to prepare and load other panels. Some panels can still be slower to open right now because the game is prioritizing click input and FPS stability. I want to improve this without bringing back the same performance problems. Thanks again for playing, testing, reporting bugs, and helping Community Button improve. Click the button 🟢
- Rebirth no longer costs Larvae - Rebirth now affects BGHs and Tunnellers. BGHs refund a Brain Matter and a Larva. Tunnellers only refund a Brain Matter. - Changed Rebirth's associated descriptions to reflect those changes (In English only for now). - Added some alternative description text for the upgrades in the Fishery, to better display the effects of "Deep Sea Feast". - added 5 more DNA points! - Slightly reduced the initial costs of the Throwers' Den and the Orchard. - Fixed Larvae's movement patterns. - more potential performance improvements.
We’ve added new Celestial Wrath Gear: Hela Engine and updated the Temper & Reincarnation skill Super Hybrid Rice!Hela EngineAll Danger Level clear requirements ×10 after equipping.Enemy Teeth drops = Base drop × (Current Danger Level)².Multiplier cap: 14400. High risk, high reward for endgame players.Super Hybrid Rice (Reincarnation Skill)Previously: Each rice type leveled up separately.Now: All rice shares one unified level.Reduces costs and repetitive work, making progression much simpler.
Hello everyone, this is a little update. Misc Adds new bananas for the new season Really fixes the issue on the toggling of the video/animated bananas in the inventory (re-toggle them again!) Fixes an issue that made the start of the game even slower than expected. - The Banana Team
Hello everyone,I’m really excited (and a little nervous) to finally say that the demo for Swish Ball Clicker is now live on Steam!It's a bitter sweet feeling. What if noone cares? What if it's not good enough? I mean, as solo devs, we spend so much time on these games. At the end of day, we want many people to play and enjoy our "thing". It's never all about money, it's more about creating something that didn't exist before, and seeing people enjoy it. It is a questionable life choice actually. For real. I wish I get to be one of those lucky people who sees people enjoy their game.At this point in time, positive or negative anything is better than radio silence.I’m paying close attention to every comment, suggestion, and criticism. My goal is to improve the game as much as possible before the full release. If you enjoy the demo, please consider adding the game to your wishlist. It motivates me a lot.Thank you for giving it a chance. I really hope you enjoy.Happy swishing 🏀🏀🏀🏀🏀
Summer has arrived, bringing one of the most significant updates yet. The headline feature: the introduction of Mythic rarity.Mythic Items Mythics are the new pinnacle of power. They cannot be forged, and mining is the only way to obtain them. They’re ultra‑rare, but each one grants six stat bonuses, making them the strongest items.Summer Event RocksDuring the Summer Event, you’ll be able to mine Epic event rocks. These special rocks give you a preview of Mythic‑level stats, similar to other event items that had fewer stats but their values were from mythic tier.New ArtifactsA fresh set of artifacts has also been added, offering even more ways to boost your stats and refine your build.
We just launched our demo yesterday to a very promising start. Big thanks to everyone for giving our demo a try and to all the content creators that have covered our game so far on behalf of us and our publisher Playsaurus!Changelog v0.02QUALITY-OF-LIFEBase percentage upgrades now include the word "base" in it to clarify their nature. For example "+20% base damage".Implemented "Advanced info" mode for tooltips. You can now press Alt to see the formula used to apply an upgrade value. You can also permanently enable this feature in settings.We have swapped the positions of the spells "Blizzard" and "Black Hole" to better reflect their expected acquisition order. GAMEPLAYThe legendary shaman now has a 10% chance to apply Rupture to the target.All the heals in the game now have a bit of decay (2% decreased healing power every application) to avoid stalemate situations in which two units heal themselves and prevent the battle from finishing.FIXESFixed an issue causing the Orc Warrior to be able to be given a useless "Accuracy" enchantment, which only benefits ranged units.Fixed a frame-dependency issue causing a unit to be unable to attack anymore if their attack speed surpassed the frame rate of the game.VISUAL TWEAKSAdjusted the upgrade tooltip layouts so that the first line of the description isn’t cut off by the icon.In upgrade tooltips, the textual description, if present, now appears below the cost, not above.GOING THROUGH SOME OF YOUR FEEDBACKMany players have experienced confusion regarding the tooltips that say, for example, that they will give +20% damage but then the increase goes from 56 to 58 which is much less than 20%. This is because these are base damage upgrades and there's other stuff that goes into the final number in these cases. Not helping the player understand this was a big misstep on our part and the first quality-of-life fixes in the changelog above should address that. Note that we still need to do some work to inform players that the “advance...
🛠 Bug FixesFixed occasional flickering issues in the Research Lab and Forge interfacesFixed an issue where Auto Forge could craft locked/unlocked items incorrectlyFixed incorrect cost calculation when using the MAX button to shrink the RiftFixed seeds dropping in stacked clusters instead of spawning individually⚙️ New FeaturesAdded a “Background Mute” toggle optionAdded explanatory tooltips when selecting Blessings for better clarity⚖️ Balance AdjustmentsSlightly increased the base values of the Archer medal skillSlightly increased the overall decay rate of Heat valueI’ve received a lot of feedback and support from players recently. I’m genuinely grateful that the game has been well received.At the same time, there are still quite a few issues in terms of user experience and overall polish. I’ll continue working through them step by step in the upcoming updates.Updates will keep coming. Thank you for your patience and support.
Hey everyone! For those of you who were experiencing the issue with windowed mode where it auto-centers after the last update, this should now hopefully be fixed with the latest v1.0.2 update. Thank you for your patience and sorry for the inconvenience! Please let me know under this post whether you're still encountering the issue after updating to v1.0.2. Please keep the feedback coming! :)See you all soon,- Shaun (dev)
The following minor fixes and adjustments have been applied in this update:Patch NotesFixed an issue where the coin sound effect continued to play after the result screen was displayed.Adjusted game behavior under specific conditions.
This update introduces difficulty scaling for Void Beacons above level 100, fixes issues during drop collection, and improves performance and stability. ・Implemented difficulty scaling for Void Beacons exceeding level 100. ・Each level above 100 increases the chance of more powerful Void variants appearing. ・Enemy HP now increases based on the level above 100, optimizing late-game combat balance. ・Fixed issues related to drop item collection. ・Resolved a stability issue where the game could become unstable when Void Drones or the player collected items in high-load situations with massive item drops. ・Adjusted the despawn time for dropped items to 2 minutes to reduce performance load.