Fixed an issue where multiplayer could fail in some cases.
Added a notification for level 4 affection items.Added a click hint for the drag button.Improved the effects of some lighting furniture.Updated the Chinese announcement.
V1.1.15 UpdatedFixed a possible issue where animal statue progress was not saved.V1.1.16 UpdatedImproved the petting area on animals’ heads.Improved the display of unprocessed mail.
To all Guardians of the Pavilion — the wait is over!The first major DLC for Knock On Fate: The Guardian Pusher — "Knock On Fate: Dragon Palace" — is officially live today!When the wealth of the Guardian Pavilion overflows, the ancient painting on the wall will pull you into the lost underwater Dragon Palace. This time, the pinballs are no longer just pushers — they will knock open the abyss of fate itself.🏯 Pearl Platform — The Gambit of Pearls and the Nine PalacesPut aside gold coins. Fire crystal-clear pearls!A brand-new Pearl Platform board, where pearls and water curtains weave together, and pinballs travel as if roaming through a deep-sea formation:Reclaim spirit pearls to reload ammo, forming a seamless "fire → reclaim → fire again" loop.Nine-Palace formation: Perfect your charge, light up the Nine Palace lamps, and use tactical skills to force fate to bend.When Pearl Fever triggers, will you aim carefully for the special bonus glimmer, or unleash ammo wildly? The choice is yours!⚡ Abyssal Calamity — The Gaze of the Triple Mechanical BeastFace the hopeless triple-layered mechanical behemoth!This is the DLC's high-risk trial ground:Light up the runes, walk the True Dragon's Path: Even a missed pinball may trigger a mechanism shift that opens a straight path to the finish!Dual trial, the Taiji Double Lock: Drive the dragon pearl into the critical hole — shatter the three-layered jade discs, and conquer the swaying Canglang Jade Vessel!🧜♀️ Mermaid Bond — The Priestess Who Sealed the Demon with Her Own BodyRescue the sealed mermaid priestess — her fate is intricately bound to your choices.The Abyssal Calamity drove countless people to ruin, and she — chose to seal the demon with her own body.A dedicated skill tree, using Sea-Gleam Stones to deepen your bond. Combine your strength with hers, and dominate both the Pearl Platform and the Abyssal Calamity!Through gameplay linkage, the mermaid priestess can open the path to challenge the Abyssal Calamity for you, and e...
Playsaurus Accounts A new Playsaurus Accounts system has been added to the game! Players can now log in to access account-related features and improved save management on supported platforms.You can now manually upload, update and import saves from any platform using our new Cloud Save system!We'll also be expanding the account system in the future with Points, auto-save synchronization and rewards!New Player Improvements We made a number of changes aimed at helping new players get into the game more smoothly.Quests have been reorganized to better match progression, the early game now has a higher mineral deposit spawn rate, and we've added some starting tutorials!Desktop Improvements The desktop version received several usability improvements to make important information easier to notice.There are now clearer drill stalled warnings, new top bar alert symbols for stalled drills and full capacity, optional drill depth highlights, and improved tooltips for selling and locked resources. We also updated some rendering behavior for better performance.Other ChangesAdded new miner quotes.Added a warning when Master Mind would trigger its auto-sell effect through trades.Updated offline progress to better show money gained from minerals and auto-sell super miners.Changed mineral lock to be available right from the start.Locked mineral amounts is now displayed with the drill stop warning tooltip.General FixesFixed: Some drill equips not granting progress crafted blueprint count.Fixed: Hydronaut Heat Disperser T3 incorrectly asking for Nitrogen3 twice.Fixed: Magnetic drones getting stuck if the game was closed while they were pulling items or breaking boulders.Fixed: Caves collapsing even when candy canes were still present.Fixed: Opening collector chests sometimes prompting chests from depth 0 instead.Fixed: Some decaying isotopes incorrectly increasing used capacity.Fixed: Players being able to move down a floor while a boss was active using the "1km Depth" reward.Fixed: Va...
Fixed:Fixed an issue in the full version where notebook overlaying and undo operations could cause display errors. The Demo version will receive the same fix one day later.Improved some text.Upcoming Improvements:After submitting answers to core questions, the game will show whether the answer is correct or incorrect.A pop-up reminder will be added when starting and closing the game to warn players about potential cloud save issues.Other text-related issues will continue to be improved.Apology and ThanksWe sincerely apologize for the issues currently present in the game and the unpleasant experience they have caused.At the same time, we would like to express our heartfelt thanks to both new and returning players for your patience and understanding. Thank you very much.
Hey everyone :))First of all, thanks a lot for playing and for all the feedback - it really helps us improve the game a ton.We’re really sorry for the inconvenience caused by this update.FixesFixed skill descriptions related to gold ore in the talent treeWhen opening skills for veins and artifacts for the first time, they now spawn nearby instead of far awayFixed a bug with the discount talent in the skill treeThe skill tree now shows your current currencyWhen a skill is fully upgraded, its current stats are now visibleIn the forge menu, pickaxe stats are now shown, including all modifiers and multipliersChanged the background in the settings menuFixed an issue where the top part of the Windows window frame sometimes wasn’t hidden on game launchTalents for skills that are not yet unlocked can no longer drop before the skill is unlockedFixed a bug in the artifact menu where hovering over empty space would sometimes show an artifact descriptionRemoved the clicking sound on game startupFixed a bug where the pickaxe could sometimes stop movingThanks for your understanding and support!If you run into any issues or bugs, please let us know - we’ll keep improving the game as fast as we can :))
Ok, so the last patch made Roguelike Endless mode a bit too endless. So in this patch I tried to find a middle ground between the wall that existed in 1.6.1 and then linear scaling in 1.6.2. Let me know if this feels better. My goal is for the game to end at some point but for you to be able to push against the game to compete with each other to find a true world record sort of run. Added a % of the level indicator to the game over screen so you can see how far you got. Update the record for Roguelike mode to now show the level you achieved and the percent through that level. For example 12.56 would mean I beat level 12 and got 54% of the way to level 13. My goal here is to support showing off your best runs with each other.
Greenhearth Necromancer is a semi-idle witchy gardening sim. You play as a young necromancer who has inherited their greenwitch grandmother’s co-op apartment unit, as well as her renowned balcony garden — but you don’t have any idea how to care for a garden! Luckily, as a necromancer, you can revivify the dead plants into unlife and use your magic to help care for them.Keeping Your Plants Alive-ishThe primary gameplay of Greenhearth Necromancer consists of taking care of your plants. Each plant has particular light and humidity needs, meaning different species will thrive in different parts of your balcony. Each plant also needs regular water and fertilizer — but try not to give them too much! You’ll have to brew new fertilizer using ingredients you harvest from your various plants, and you can learn lots of different fertilizer recipes that provide different bonuses. You’ll also have to learn and brew pesticides and fungicides to protect your plants from nasty contagions. Or, if you’re a student of Blighted Necromancy, you might even want to cultivate those pests to power your spells! Because that’s right, you’re also a necromantic witch, and that means you have much more than mundane water and fertilizer to keep your plants thriving. You can learn up to 51 different spells across 5 schools of necromancy that you can cast on your undead plants. Each spell has a different effect, and many can combine in powerful ways. You can experiment freely through trial and error, or read the descriptions of spells and plants in your Spellbook and Codex to get a sense of what might work best! Of course, these spells also cost ingredients or your Social Battery to cast, so watch your resources. Finally, fertilizers and pesticides aren’t the only things you can brew: there’s a whole recipe book full of potions to learn and use, each creating long-lasting and powerful effects that work on living and undead plants alike. A thriving garden for the living… and the undeadIf you keep yo...
Two giants. 🏆One trophy. Everything on the line.💙 Chelsea have had a season to forget, but Wembley is their chance to make it all mean something. One cup, one game, one shot at redemption. 🩵 Man City aren't done yet. 💴 Place your bet, pick your winner, and let Wembley do the rest.💥🤑 Back your team in the 𝐄𝐧𝐠𝐥𝐢𝐬𝐡 𝐂𝐮𝐩 𝐅𝐢𝐧𝐚𝐥 and you could be one of 50 lucky winners to walk away with x5 your winnings! 🔥
Hello everyone! I just wanted to take some time to give you more insight about how the development is going, and spoiler, it's going great so far! I still plan to release the game in July as my initial target was. So don't worry, everything is fine! And by the way, I plan to make a huge main game trailer+screenshot+DLC support pack annoucement in a month from now, so expect it mid June, and you'll get flushed out by the huge tidal wave in the trailer! So fasten your safety belt already!Because the demo has been really well received, and that it didn't got a single issue since a good month and nearly a half now, I didn't really thought about giving any news to you here because I'm just working as much as I can on the main game in order to give you the most enjoyable and fun gaming experience as I can!Working that much is really fun, because I really don't see how fast the time actually goes. It's been two months since the release of the demo, and yet I feel it was 2 weeks ago or something.Anyway, so I've been working really hard on the main game, and I've added a lot of things compares to the demo:I've added the last two main mechanics I needed for the full game, being the earthquakes & hail, but I also added the brilliant idea to bring in a 6th one that was not planned initially. Which is the sunbeam! Expect using your mouse area as a magnifying glass to bring on the fire everywhere!I initially expected the earthquake mechanic to be fairly simple, but by just adding screenshake it became clear how juicy and satisfying this one will make you feel! You'll still be able to remove the screenshake in the 'pause option menu > accessibility', as I do in every single one of my game, but honestly it's the first time ever I've felt that good about having screenshakes in a game!I've found a way to non only properly balance the full game skill tree, but also make it look like... well, you'll get your star at the top if you catch my drift!I've looked into adding game modes, unlo...
Hey everyone,I’m super excited to announce that Starvester will be out on the 29th of May! Here’s all you have to know before diving in:⭐ Deploy swarms of drones, ⭐ Mine resources,⭐ Unlock upgrades,⭐ Harvest the power of the stars! I can’t wait for you to see what I’ve been working on and to hear all of your thoughts! Feel free to join my discord here to stay up to date and follow Instagram / TikTok where we’ve been going a bit viral recently (over 600k views in the last month!) ♥️ See you on the 29th!Shaun (dev)
Hello, I have submitted a fix to real stars trading only giving one out of the two categories of stars in Era VIII.Thanks to the player who reported this issue to me!!Have a great time in Spacenap :)
Something terrible has happened.Mr Toilet has officially launched into Early Access today.That means thousands of players around the world are now:unclogging toiletsfighting vandalscleaning mysterious floor puddlesarguing with customers over bathroom pricesand desperately trying to stop a complete restroom collapseAnd honestly? We think you should join them.To celebrate the launch, Mr Toilet is now available in a special bundle together with Junkyard Builder, so you can grab both games at a lower price.If you ever wanted the ultimate combo of: 🎮 your game 🚽 toilet empire management 🧼 panic cleaning 💸 business optimization 🤢 smell control technology…this is your moment.Watch the brand-new launch trailer here: Get the bundle while your bathroom still smells acceptable.
I can't describe how grateful I am to see so many people playing my game for hours and even finishing it! I was not expecting such a positive reception when I released the game 2 weeks ago.Thank you also for all the great feedback, especially regarding quality-of-life improvements. I'm hoping to release a first patch soon with a few of these changes.While waiting for the 1st QoL patch, here are a few (not-so-)secret features you may have missed:You can swipe-buy squares of the board! Simply hold LMB to buy a square, then drag across adjacent squares as if you were drawing on the boardYou can press B (on keyboard) to randomly change the color of the board if you don't like the current oneYou can change the transparency of the rice grains in the settings (can be helpful to keep the board visible near the end of the game!)There is a fantastic guide to solving the riddle of the demo if you played it, feel free to check it out in the Community hub!Thanks again, I'm delighted to see so many people enjoying my game, I hope you keep having fun with it!Oh, and feel free to post screenshots of your best configurations for maximum production per cycle! I heard that some people were able to reach over 100 Q / cycle but I've not seen it yet...
Improved some in-game text.
About the demoTheres around 30+ skills and 6 upgrades worth of content. Lasts around 30 minutes, up to 1h max. Full release will have much more content, with more ways to add pollution like the sea area and super pollutions!I fixed a few bugs that happened during launch:Graphics bug where screen would get ultra contrasted on some machinesCpu usage grew over timeIf you encountered one of these bugs on launch, please update and let me know if theres any other issues!
This update focuses on improving clarity, responsiveness and overall gameplay feel in Infinite Ruins.Visual ImprovementsBlocks now flash using the color of the damage type receivedAdded particles traveling from the cursor to the vortex to indicate it is clickableUI ImprovementsAdded tooltips to golem panel buttons explaining their functionImproved purchase upgrade animation responsivenessBalance ChangesThe vortex now appears in a random positionExcavation Momentum has been split into:Excavation Momentum → unlocks Chain MiningMomentum Efficiency → increases maximum chaining multiplierFrenzy → unlocks the Frenzy buffReduced golem recycling costs to 200, 300, 700, 1300...FixesAdded missing translation for Conductive TargetsImproved pickaxe aiming
Again, Thank you for the 9000 Wishlist! It was crazy!Let's do a story time here.I was working on my dreamy passionate Roguelike game for the last 6 months or so. On top of that, I've been doing short video on Youtube, Instagram and Tiktok + Posting frequently on X, Thread, Mastodon and Bluesky. It was exhausting.. And the worst part, it only gain 150-ish Wishlist.One day, I just said F all of this, it ain't working. Let's make a short incremental game like last time, it does give me a little money to live with. If I just spent that 6 months into it, I could get 2 or 3 games.So, I started making Master Healer Kale. The plan was1) Create a game as soon as possible2) Send keys to content creators before Steam Next Fest3) Enter Steam Next Fest on June4) Release the game on JulyThat's it! I'm making this game in 35 days-ish. Using a LOT of assets and codes from my previous games. I don't do playtest (Well, I did give my wife a try. She knows how to heal and how to upgrade skills. That was it.), I don't prepare a demo, I hardcoded all texts, and work in the game for 12+ hours a day. And here we are.. What's Next :I am submitting a demo to Steam, it's currently on review. Don't know if people will like it, because the early games were really slow and repetitive.I want to add MORE nodes on the skill tree. There are some ideas that were scrapped, because the tree is already 200+ which I can describe as "Massive Skill Tree" on the description. I want to increase the effects on the dungeons for "Nightmare Mode".I'm thinking to add a Leaderboard. Like it contain the time when people finish the game (beat Demon King). But I don't know.. I think most of the people that get into this game doesn't want to min-maxing things too much.The new updates will be available really close to launch. So YOU get to experience it first, without seeing any content creator done it first.Prices will be either $3.99 or $4.99. My business brain said $4.99 is better, but my developer brain said $3.99 ...
Hi, Brave Hero! Arya here. Today's patch smooths out some rough edges and squashes pesky bugs.Fix: Talent Panel Stutter: Fixed the stuttering issue in the talent panel. Don't worry, the special "mechanic" is still there!Attempted Fix: Light Region Boss Damage: Attempted to fix abnormal damage from the final boss in the Light region of Dragon Continent.Fix: Mage Accessory Translation: Fixed a translation error for mage accessory gear stats.Fix: Elemental Dragon Move Speed Bonus: Fixed incorrect stat calculation for Elemental Dragon abilities that boost party move speed.If anything still feels off, let me know! I'll keep working to make your adventure even smoother.Contact: yunthelia@zohomail.cn / QQ: 37530735 / QQ Group: 1047804252 / Discord: https://discord.gg/hSdJ7gDjDQ
Since the release of CaseCracker in 2022, we would not have come this far without the support and companionship of every player along the way.To celebrate the launch, CaseCracker 3 is available at a limited-time 10% launch discount.In addition, we are also introducing the CaseCracker Franchise Bundle. Players who already own CaseCracker and CaseCracker 2 can purchase the bundle during the launch period and receive an extra 10% off on top of the launch discount.Compared with previous entries in the series, this installment features a larger overall scale and greater difficulty. Long play sessions may lead to fatigue due to mental overload, so for the best experience, we recommend planning your playtime appropriately based on your own pace.The side stories in this title are also closely intertwined with the main storyline. We strongly recommend exploring as much information as possible in order to enjoy a more complete and in-depth narrative experience.Whether you are a longtime friend who has been with us from the beginning, or a new player stepping into the world of CaseCracker for the first time, we sincerely hope that in Chicheng, you will find a story—and answers—of your own.Thank you for playing, and welcome to the world of CaseCracker.
⚔️ Greetings, mighty warriors! ⚔️ Event🤴Decorated Heroes👸 is here again! Complete the daily tasks to the best of your abilities and earn Stars of recognition! ⭐️ Exchange your Stars of recognition in the event shop 🎪, where two brand new skins for our heroes are available among the rest of the goodies! Receive a brand new 🏅 Medal of recognition 🏅, depending on your performance, at the end of the event, and remember - Fate smiles on the brave and diligent! 😇 Game on, Holyday Studios. 🎮
Hello, this is D-Pad. First of all, I would like to express my sincere gratitude to everyone who has played the Chest Buster demo.In this 2nd demo update, we have introduced the "Permanent Enemy Removal" system, which brings a significant change to the gameplay. By defeating enemies, you can unlock missions to permanently remove them. Once a mission is completed, that specific enemy will no longer appear, and you can unlock various rewards using the new "Keys" currency.Permanent Enemy Removal System: Complete missions to exclude specific enemies from appearing.Permanent Reward Unlock System: Use the new 'Keys' currency to unlock abilities and weapons.1 New Skill AddedBalance Adjustments and Bug FixesIf you encounter any bugs or have suggestions, please let me know through the Steam Discussion board. I truly appreciate your feedback.Thank you!
Hi everyone,We’d like to address a small oversight regarding our drop generator. Recently, the new "Bubbles" trail and its color variants were accidentally added to the drop pool ahead of schedule. These items were available for approximately 24 hours, and a few of you managed to claim them.If you have these items in your inventory, you may have noticed they are currently unusable. This is because the functional code for these trails is tied to our upcoming major update.We have been working hard on this update for quite some time now, and we are happy to say we are in the final stages of development. The Bubbles trails will become fully functional as soon as the patch goes live.We apologize for any confusion this may have caused. Thank you for your continued patience and support while we put the finishing touches on the new content!Best regards, Tidle Studio
- Increase the limit of "Use All" - Option of Wrath filter