AdditionalAdd text descriptions for the commander characteristics in the MARV configuration interface.Add text descriptions for the Celestial Wrath skill of MARV strategic resupply.AdjustmentThe Celestial Wrath of the Kinetic Cushion Aegis is adjusted as follows:The damage inflicted by enemies on vehicles equipped with the Kinetic Cushion Aegis will be absorbed and accumulated. All absorbed damage will be converted into an attack power boost. For every 1 point of damage absorbed, 1 point of energy storage value is increased. After calculating the fifth - root of the energy storage value, it will be used as the percentage increase in attack power. When the vehicle is destroyed or returns to the base, the energy storage value is reset.The trajectory of the Glorious World Cup football becomes more random.FixFix the problem that the crusher does not display when MARV strategic resupply extracts the T - Rex chip.
Localization fixes for: Simplified Chinese Japanese Korean & Small bug fixes.
Hey everyone!I’m very happy to announce that the Steam page for my next idle game, Idle Pixel Battle, is now live! I’m incredibly grateful for all the support, feedback, and encouragement over time. With Idle Pixel Battle, I want to build on that same love for idle progression, upgrades, loot, and long-term growth, while adding a stronger focus on hero battles, equipment, and automated progression.If you enjoy idle games with lots of upgrades, heroes, loot, and progression, I would be very happy if you check out the Steam page and add the game to your wishlist. It helps a lot! FeaturesUnlock different heroes with unique weapons, stats, and abilitiesFind potions, artifacts, and powerful equipmentUnlock over 100 permanent upgrades in a huge upgrade treeEnable Auto-Run mode and let the game play automaticallyFight different enemies with special abilitiesDefeat challenging bossesExplore fantasy biomes, including grasslands, dungeons, volcanic plains, and moreCollect procedurally generated weapons with different rarity tiersEnjoy automatic battles, idle progression, and satisfying long-term upgrades Game ReleaseIn case you didn't know: This week I released my Snake-meets-Roguelite game, HeroTail: Survivors.It's free, so give it a try if you're interested: Thank you so much for your support!I’m excited to share more about Idle Pixel Battle soon. - Max
- Fixed Delicious Treat achievements not always working properly. - Better Deep Sea Feast description text. - The last level of Throwers' Power Naps is now 10x cheaper.
Qiankun reshaped, Avatars descended! Knock On Fate:The Guardian Pusher is proud to bring you this major version update!With our Pavilion Masters pushing coins and claiming treasures day and night, the cosmic alignment within the Zhenbao Pavilion has shifted, and the constellations have begun to reveal themselves. The \ has officially awakened!Five ancient avatars of immense power are condensing from the void, waiting for worthy challengers to awaken them.🌟 Avatar Awakening: The Five Phases Descend!Five brand-new Avatars make their grand entrance, each displaying their unique divine powers!🔓 Unlock Conditions & AccessAwakening Condition: Due to the immense power bound within the Avatars, players must reach Max Level (Level 100) to master and unlock this system.How to Access: Once the system is unlocked, click the Dragon-Coiled Taiji Emblem in the bottom-left corner of the main interface to open the Avatar selection menu.🔄 Experience & Level Inheritance RulesTo safeguard the progression of our veteran players, your existing levels and experience will be transferred proportionally:Transfer Example: Players who were previously Level 50 will immediately jump to Level 83 in the new system.Peak Realm: Players who were Level 65 (previous max) will directly cross into Level 100 (New Max Level) and unlock the Avatar System.Experience Reserve: If your converted experience exceeds the Level 100 cap, the overflow experience will be safely stored in the "Pending Experience Pool" for future distribution. Absolutely no progress will be wasted!Beside the Avatars, this update brings several new adjustments and optimizations:🎰 The Flow of Qiankun (Slot Machine & Anomalies)Sequential Stop: The slot machine's three reels will now stop one by one rather than all at once, adding suspense and anticipation to every spin.Impactful Prompts: Added dynamic screen-shake text prompts (e.g., "Push Down Dragon Pearl!"). Heavy treasures landing will now shake the very ground of the pavilion.Swift Li...
Service pack update for SIGame 8.11 containing several bugfixes and performance improvements. Feel free to provide feedback!
We have just uploaded a small patch that fixes an issue where achievements were not unlocking correctly while playing on Steam Deck.Please update the game and enjoy the improvement.If you encounter any issues or have suggestions for the game, please don't hesitate to let us know.Thank you for your support!
Fixed an issue with the wind machine not generating power correctly.
Hi there! I've updated the game to version 1.2 with the following changes:Added the “I’m stuck” button on the Winbox menu, use this to get a tip to help you figure out a puzzleFixed a bug where you couldn’t use the tip on security modeNow events are not random anymore, they follow a specific order. This should help players get a more balanced experience (Let me know wether you like this change or if i should go back to how it worked before)Made it so you can use Tab to skip to the next input field on the Steamy login/register pageNow some programs can only have one window open at a time such as Skinamp, Steamy, etc.Added shortcuts to skip/go back (Right and left arrow) raise/lower the volume (Up and down arrows) and play/pause (Spacebar) for the Skinamp music playerWith most of the game's major functionality issues now resolved, I'll be turning my attention to the content itself. I've been closely following the feedback you've shared in reviews and discussions, and I'll be working on addressing many of your suggestions and concerns in future updates.I am open to ideas on how to add more content to the game, if you have any ideas for new puzzles, ways to expand the lore and suggestions on how to make the game feel more fleshed out please let me know in the comments of this post!- Luis Fellipe Amaro (Punx Studios)
Fix the relic codex appeared empty when Wangchuan Level was maxed outFix relic buffs would stop working after reaching the affix capFix relic affixes could be incorrectly edited on the formation pageAdd a tutorial explaining the Auto-Save feature
Smithing, rebuilt The midgame Smithing grind was the worst offender in the game, and this update tears it down. Metal bars no longer need logs as fuel. You smelt with ore, plus coal from steel on up, and nothing else. Forging tools, weapons, and armor no longer needs planks at all. If you want a chestplate, you need bars, full stop. No side trips through Woodcutting and Crafting just to start smithing. On top of that, smelting a bar is now a single action and grants far more experience, so it is finally worth doing on its own. Start to finish, the smelt and forge loop is several times faster than before. Faster across the board Cooking, Crafting, and Woodcutting all had their experience rates raised to sit in line with the rest of the skills, so no single skill feels like a slog next to its neighbors. Cooking also burns less food while you are still learning a new fish, so more of your catch makes it to the plate. Cook smarter, not harder Cooking no longer eats a matching log for every single fish. Instead you choose which log keeps your fire going, and a higher tier log burns far longer before it needs replacing. A single elder log now fuels dozens of cooks. Your woodpile goes much, much further, and a new readout on the skilling bar shows the log you are burning and how many cooks it has left. Arrow shafts Fletching arrows now starts with arrow shafts, carved from whatever logs you have on hand. A better log yields more shafts per cut. It is a cleaner supply chain, and it means arrows no longer demand one specific log tier. Pick your wood, cut your shafts, fletch your arrows. A new rune, and a new spell The Astral rune joins the Runecraft altars at level 54, filling the long stretch between Nature and Death with its own animated altar. It powers Vengeance, a new passive that turns part of every blow you take back onto your attacker. Keeping a passive active now also trains your Magic as you fight, so the runes you spend in combat are never wasted. The character co...
1. Optimized the world map UI and added hover tooltips for certain interface elements. 2. Fixed an issue where some achievements were not triggered immediately upon meeting their requirements. 3. Added keyboard shortcut hints to certain buttons in the clothing store. 4. The text size setting for Daily Word Study now also applies to example sentences displayed in word hints. 5. Fixed an issue in battle scenes where selecting words faster than character animations could cause the "Instant Mode Off" setting to stop functioning correctly.
This is an attempt to fix the bug that appears on some installs since the original v1.03 update. It was an issue where the game creates too many Saved Games folders. We haven't been able to recreate the bug in testing at all once we made this fix, so we're hoping this one got it. That being said, please let us know if you find any bugs- especially if they break the game and occur right when you load a level. If the game doesn't break before the end of the day tomorrow, we hope to have a new level ready for a 6/7 update. woooo, cursed clicks! Potato Wedge
https://i.imgur.com/D5i6s3M.gif From June 7, 2026 to December 7, 2026 Send a trade with 15,000 coins to earn ★ SSR | Clever Wolf (Holo)! https://i.imgur.com/qptrcYf.png Add me or message your trade link on the community Discord. FREE https://i.imgur.com/uKzEbdm.png From June 7, 2026 to December 7, 2026 Obtained by opening the game once you have 100 hours on record.
We’re excited to announce that the demo of our new game Space Savory is now available on Steam. You can play the demo for free during Steam Next Fest.If you enjoyed JudgeSim and would like to support our next project, we’d be very happy if you try the demo, share your feedback, and add Space Savory to your wishlist.Your comments and suggestions are very important to us while we continue developing the full game.Play the free demo and wishlist Space Savory here: Thank you so much for supporting JudgeSim and DelusionArt Studio.
Fixed a bug that could cause previously declined family requests to reappear after leaving home and returning. Removed two bugged achievements that were not working correctly for some players.
Added Endless Artifacts. These special artifacts can be endlessly dropped by all artifact yielding mechanics, after all non-T5 artifacts have been collected. There are 3 types: 1. gives +0.5% damage to all dwarves, 2. gives +0.5% gold value to all ores, 3. gives +1 PP. Added new T6 prestige upgrade: King Of The Spire - "Rank 1: When reaching The Great World Spire, the event now automatically starts after 10 seconds. (This was moved here from Primordial Hunger). -Rank 2: The Great World Spire no longer stops you from progressing if you're missing any artifacts. Requires Ascension Rank 1. Rank 2 requires Ascension Rank 5. Added two more ranks to the T6 prestige upgrade "Vault of Gods". Buffed Air Strike damage from 20% to 30% base (thus from 60% to 90% at T4 Nuclear Research). Air Strike rockets now use the Cannon's crit chance (it was static 5% before). Further improved how save file handling works, added a steam cloud rollback protection, and added another .sess.json save file type that keeps a snapshot of the save at session start, so that if all else fails, it at least reverts to that instead of the player losing everything. Alchemy result panel now automatically closes after 6 seconds. The "Delete Save" button and the "Begin Game" button in the prestige screen, now need to be held for a moment to prevent missclicks. Fixed bugs that could sometimes spawn duplicate artifacts. Fixed some GUI and Settings panel issues. Fixed Insatiable Guzzler sometimes working improperly after using Great Inhale ritual. Fixed other various minor issues, such as damage numbers not mirroring for wrecking ball, etc.
IdleOn
19 days ago
· LavaFlame2
THE MASTERY IS REAL?!?!!New Content• Cooking Mastery is HERE! Unlocked via Rift 61.• New Ribbons - Rank 21~25. Must be unlocked via Rift 61.• New Research Grid - \• New Vial - uses Chapter 6 spelunking pages, and is called Canteen Read. Just sayin.• New Arcade Bonus type - go max it out while it's there!• New Salt Lick upgrade - you MUST build it via Construction. If you were in middle school when the last Salt Lick upgrade released, you'd now be in university. This is not an exaggeration.• New Zuperbit upgrade Balance Changes• Important note: The "chance for +2 rank when combining ribbons" bonus from gambit does not apply for Ribbon Rank 20+ reason being so that RNG does not have as much of a role in ribbon progression in the future.• All Salt Lick upgrades now cost salt, and cost amounts have been adjusted to account for this. Bug Fixes• Fixed the Dreadnaught rare drop from last update not being in the slab, nor properly sorted as an item.5000 GEMS winners from LAST Patch Notes are:eray89, fifolek3, vcherrykai16, oaklore, aanis, renell, Pixelpope187, lamoiroth, phantomgirl, bilobilo10 people who comment their 1st IdleOn player name on THIS Patch Notes will win 5000 gems next time! FEELS GOOD TO BE HOME!~LavaFlame2
In little under a month Garbage Growth reached a surprisingly total of 600 wishlists! Mostly coming fromforums like Newgrounds, in which the game hit #1 featured there for some time :DI wasn't expecting thousand of wishlists but 600 is a really big amount to me I am also planning to release the full game between 8th of June and 15th of JunePlaytestI opened a playtest very recently and already 50+ people signed up! Didn't expected at all this amount of testers willing to help, but I will be shortly closing it soon and will rather run a private playtest directly on my discord.Some people are only signing up to play the game for free and not really helping with the development, which is why I am cancelling it Recent changes in the demo:This includes both the itch.io and the steam demo + various other forumsAdded 15+ languages! Both steam page and the gamePerformance improvementsChanges to currencies pop up to be more noticeable, especially for golden trashSmall teaser of the sea area in which you can just grab trash bags and throw themNot much but hope you like the changes!
Hello, Diapers Club Members!We are so happy to hear that you are all enjoying the game so far! As this is our debut game and we are just a small duo team, we didn't catch some achievement balancing issues before launch. We are so sorry for the trouble, but they should be right on the spot now!Since launching v1.0.2, we have gathered feedback on a few more issues to deploy some quick fixes. Here is a quick summary: 🐛 Minor Bug Fixes- Fixed some overflowing issues with huge amount of values - Fixed an issue where "Rebith" perma skill was not effecting jackpot payouts and it was missing Bell machine normal payout too - Fixed the machine order in Stats tab - Added "T" (Trillions) and "Q" (Quadrillions) to number formatting. - Added prevention to raise index out of range on some fields💾 Addressable Related ChangesPotential fix for loading screen issues: Fixed a bug where the game wouldn't open and got stuck on the loading screen for some players. (This was due to a technical hiccup with mixed slashes in our file paths). Please report it to us if you are still experiencing this! 👨💻Work In ProgressWe’ve heard your feedback about late-game FPS drops, and it turns out you all are just too rich! The issue is mainly caused by massive piles of coin stacks. We are actively working on a proper fix, but we didn’t want to rush it. The easy fix would be ruining the fun of big coin piles, but we want to do this right. We're developing a better approach that meets our performance standards without taking away your satisfying loot. Stay tuned! 🔮 What’s Next?Moving forward, we want to hear from you! Don’t forget to send us your wildest ideas and suggestions for features you’d love to see added to the game next. The best way to reach us is to join our Discord community!As for our current plans: we’re already working behind the scenes to brainstorm a few new features and updates focused entirely on expanding the post-endgame experience with an Endless Mode!Stay tuned!– Parodie Games
Localization & Performance Fixes Sorry about the font issue in the last patch. I overlooked it, and I really appreciate the player who reported it so quickly. Fixed Chinese text showing as square boxes - Chinese text should now display correctly instead of missing-character boxes. Improved Asian language font support - Chinese, Japanese, and Korean text should render more reliably across menus, tooltips, and upgrade descriptions. Improved language detection - The game should now choose the correct regional language more reliably on first launch. Reduced Eat Blobs stutter - Spawning and claiming Eat Blobs should now feel smoother. Fixed portal setup UI overlap - The quota list should no longer cover the setup portal button. Fixed rapid ZEK link audio - Link sound effects should now play more reliably when making multiple ZEK connections quickly. Please keep reporting any bugs you run into. I will keep fixing them as quickly as I can.
Hello bosses!It's the day after launch, and we are incredibly excited to see how players are enjoying the launch. We're seeing crazy builds, funny moments, and wonderful feedback from newcomers to the game. We also want to shout out and give a thanks to those leaving a review - it means a lot to hear your genuine thoughts as we aim to improve the game from here.Now then, let's talk content. Intrepid players may have already seen a few of these "Money Bag" cards lying around their Pick 3's - we've just expanded the system to include about a dozen BRAND NEW special power up cards that can help vary, improve, and refine your run. Players in game will have a random shot at rolling for some of these special cards during normal play.Pick up bonuses ranging from higher link caps to free upgrades and more. This is the start of the new powers system, and we hope to hear your thoughts on it, as we look to expand it further with things like Legendary effects and more.We've also pushed a small set of updates for better clarity when players have many missions as well as a note in the Workshop to let players know they can lock those links. It will serve to help guide new bosses for now while we prepare a proper tutorial for the workshop screen.Happy gaming!
This update focuses on improving various performance and stuttering issues!OptimizationsImproved stuttering issues on HDDs, lag when opening the Handbook for the first time, lag during level-ups, and lag when entering Build Mode for the first time.Added a Stop Visiting option while attempting to visit a stranger's birdwatching site, allowing players to cancel the process.Improved parts of the building rotation experience.Gifted photos are now sorted in the Handbook by the time they were received. (Previously, they were sorted by the original capture time, which could place them far down the list and make it seem as though they hadn't been saved.)FixesFixed missing and incorrect characters in some Traditional Chinese text.Fixed an issue where overly long photo names could prevent the Edit button from being clickable.Fixed an issue where visitor chat bubbles could appear too small for the host during multiplayer sessions.Fixed an issue where the Pheasant-tailed Jacana would not leave the area when its scheduled time ended during rainy weather.Fixed an issue on macOS where switching displays could cause the birdwatching site to disappear.Fixed an issue on macOS where an extra rectangular overlay could appear at the top of the screen.
Brand-New Relic SystemAdded 121 Relics covering diverse build archetypes: bonus damage, shields, sustain, Bleed / Poison / Vulnerability, and moreAdded the Relic Codex · Wangchuan — unlock more Relics into the drop pool as you play, and check your progress anytimeDifficulty System Rework Added custom difficulty with dozens of options: custom difficulty unlocks progressively with each cleared cycleSeasonal LeaderboardLaunched a season-based leaderboard: the current season records your score and rank in real time, and past seasons remain available to browseEndings & StoryHeroes who press on to the end of the Wangchuan will reach a hidden true ending — whether you can escape your own cycle is for you to discoverExperience ImprovementsAdded an end-of-run summary screen for a clear recap of your adventure's results and rewardsThe Relic panel now features quality-based color coding and hover tooltips, making information clear at a glance
🎉 Season 8 has officially started!With every new season, the game’s collection grows with unique items. Now it's time for the Beta Theta collection 🔷 — available in drops right now!✨ Season 8 items are available for a limited time. 🔥 Expand your collection and become one of the first players to obtain the new Beta Theta items. ⭐ Don’t miss your chance to collect the rarest items of the new season.⚠️ Reminder: Toyoda items no longer drop. Choccie items have become significantly rarer.🆕 Season Updates:A new season has begun — new items are now available in the game.Beta Theta items have been added.Seasonal drops have been updated.Work continues on the upcoming feature that will allow players to spend in-game currency on items.⏳ Jump into the game and discover everything Season 8 has to offer!