Game Updates

Patch notes and dev posts · 6,731 Steam updates
Incrempire
Incrempire
14 days ago · AdamHUN (DEV)

Patch Notes 1.0.4

Patch Notes 1.0.4July 25, 2026New ContentNew skill - Smart TargetingWith the Smart Targeting skill, Mage Tower will always focus the enemy with the most health in its range.Quality of LifeRunes - New tooltip to indicate when the next stat will be unlockedNew settings have been added to disable Chromatic aberrationRoadmap added to the menuBalance ChangesHard mode's health and damage multipliers have been increasedIncreased health of Snowball and Swamp enemies by 10%FixesTutorial videos now appear properly on LinuxCurrency now uses BigInteger instead of long (Fixes currency turning into negative)Ask for review popup is removedFixed Frost Nova healing effect not triggering in certain casesFixed unlock condition for achievementsFixed disappearing stats on old runes
Rat of Infinity: Idle Clicker
Rat of Infinity: Idle Clicker
14 days ago · ButterYourSeeds

Rat of Infinity: Idle Clicker - Update 5.0 ~ The Big Bang

The largest update the game has seen. Throughout the game's release until now, I always had a lingering thought about progression being too slow for normal players and too exploitable for autoclickers, so I tried rebuilding the entire economy from the ground up. Nothing is reset, your saves carry over and even benefit from the new changes if you've made it far in.Gameplay/UINew Mechanics:Focus: While you're actively playing, a multiplier builds up to x2.5 on all vial income. Stop clicking, and it winds down. This multiplier is found under the VPS counterThe Golden Rat: Every so often a golden rat scampers across the screen. Click it before it escapes for a x5 vial frenzy for 20 seconds. Gotta keep an eye out!Click Energy: Your first 8 clicks each second earn full value. Anything beyond 8 clicks per second deplete energy and will give 10% of your vials while energy recovers. Normal clicking will almost never notice this unless you played MCSG back in the day - and while this does slow down progression made with an autoclicker, it is still a slightly faster method of progression than an average CPSPrestige Currencies now make you stronger just by owning them! Your first Core doubles your Vials Per Click, your first Ion is x2.5, first Atom is x3, first Quark x4, and units in further updates will keep compounding on top. If you already own a ton of these, you will log in to a massive buffUpgradesConversion costs now escalate in the Infiniteable Shop (each Core/Ion/Atom/Quark costs more than the last).Upgrades Shop:Lab Assistant Rework: Each level now generates 10% of your Vials per Click every second - changed from a flat +1 per levelBrain Booster: +1 vial/click changed to +1 vial/click AND x1.07 VPC per level (multiplicative!)Lab Reboot Shop:Lab Effiency: +2 vials/click changed to +2 vials/click AND x1.1 VPC per level, price scaling 1.1x to 1.3xVial Surge Rework: Charges over 90 seconds of active play. Once charged, trigger an 8 second burst of x3 vials - changed from ...
Unnamed Space Idle
Unnamed Space Idle
14 days ago · Sylv

Version 0.81.1.2

Made Shockwave Cannon projectiles detonate when reaching spot their target was at if it died alreadyLocalization updatesFixed Spaceversary base skip (hotfixed last patch but mentioning here)Fixed some issues with fleet auto battle in backgroundFixed enemy ship health bars not updating in a timely fashion
Forage Wizard
Forage Wizard
15 days ago · Lost Maxim

Quick Fixes #4

Changes 2 more upgrade levels added to sand generation for late game automation. Collector item duplication bug fixed. Save file systems updated to fix save file corruption issue. Sorry for the upload size being 2GB on the last build, we accidently uploaded "Do Not Ship" files. Big thanks to the player who informed us about that! 🥇 Thank you for staying updated on Forage Wizard!
Bubbly
Bubbly
15 days ago · VorteX

Bubbly v0.6.5.5

Fixes Fixed a rare bug where reaching an extremely high score could make your save appear completely reset on the next launch. No progress was actually lost: the game was wrongly refusing to load a perfectly healthy save file. On this version your save loads again automatically, exactly as it was, with everything intact, no steps needed, just update and launch. Added extra layers of save protection while we were in there: the game will never overwrite a healthy save on your PC with a bad copy from Steam Cloud, and if a save ever fails to load for any reason, the game now automatically restores your newest valid backup instead of starting fresh.
Firestone – Idle Clicker Online RPG
Firestone – Idle Clicker Online RPG
15 days ago · deleonora_hs

Event - Champions of Alandria

🏆⚔️ Rise as the "Champions of Alandria" - Embrace Your Destiny! 🎮🔥 🌟💰 Embark on a quest for glory with chestfuls of currencies that shape the realms of the game! ⚔️🌍 Forge unbreakable alliances, devise ingenious strategies, and carve your legacy as the true "Champions of Alandria"! 💪💎🎁 ✨🎉 Revel in monumental rewards and inscribe your saga in the annals of history! Don't miss "Champions of Alandria" – Your destiny awaits! 🌟🤝🏅 {STEAM_CLAN_IMAGE}/35813526/142081327d36b9daae8a4ed636b6874335a5d37f.png
Ant Keeping Simulator
Ant Keeping Simulator
15 days ago · kunstaat

Leafcutter & Honeypot Ant Fix | Patch

Hi, I fixed some bugs.Changelog: This bug relating to leaf cutter and honeypot ants not checking if they're in a valid nest properly (https://steamcommunity.com/app/2827520/discussions/0/586181093023264444/)Leaf cutter ants don't get moldy anymore, they are now ignored by the mold decals. This could potentially cause performance issues since it's a small graphics change, let me know if it doesSmall rephrase of the movement tutorial
Infinite Ruins
Infinite Ruins
15 days ago · kilekagames

Steam Playtest Ends Tomorrow - Thank You for Your Feedback!

Hello everyone!The Infinite Ruins Steam Playtest will officially end tomorrow July 26th (19:00 CEST).I want to sincerely thank everyone who downloaded the playtest, reported bugs, filled out the survey, or simply spent time exploring the ruins. Your feedback has already led to many improvements, including gameplay balance, progression pacing, UI changes, and quality-of-life features.If you haven't shared your thoughts yet, there's still time!I'd really appreciate it if you could fill out the feedback form before the playtest closes:👉https://forms.gle/zEWRYeQ3X4qjeim4AEvery response helps make Infinite Ruins a better game.Thank you again for being part of this journey, and I hope to see you again at launch!Kileka Games
Zoo Protocol
Zoo Protocol
15 days ago · hm

Patch #1 (0.6.1.3-EA)

Thank you to everyone who has already started their first shift and shared feedback! During the first hours of Early Access, we've received a lot of valuable feedback from the community. Based on your reports, we've prepared our first hotfix focused on adjusting balance across all difficulty levels, improving navigation, and addressing the first issues discovered after launch. Thank you for helping us improve Zoo Protocol. We'll continue monitoring your feedback. Our next major focus will be creating a dedicated tutorial level, followed by further content and gameplay updates. ⚖️ Balance Adjusted balance across all difficulty levels. Reduced monster hunger. Reduced ventilation contamination caused by trash. Lowered the number of required production quotas. 🛠 Improvements Story-related documents are now easier to spot. Added new hints and labels on walls and terminals to better guide new players. Added wire navigation inside the ventilation system. Personnel Stabilization Syringes and the Boombox have been moved to the Staff Room. 🔧 Improvements & Fixes Fixed several spots in containment chambers where players could get stuck. Adjusted colliders on several objects. Fixed the terminal notification when purchasing medicine. Fixed various minor visual and technical issues. ℹ️ Recommendations Before playing online, make sure everyone in your party has updated to the latest version of the game. If you're having trouble connecting, try selecting the "Turkey (TR)" region or use your usual methods for connecting to online games. Don't forget to read the instructions on walls and terminals, and keep an eye out for staff logs—they'll help you understand how the Complex works and uncover what happened here.
WinHack 95
WinHack 95
15 days ago · DerStokbein

WinHack 95 v98 - What's new: the community update

WinHack 95 v98 - What's new: the community update Splicing no longer switches off that slot's auto-clickers - the Auto Splice upgrade used to slowly disarm your whole grid while idling. The REFORMAT prompt is readable again: no more blurry shrunken text, and it now lists exactly what a reformat resets and what it keeps. Police chase overhaul: only one veteran cop hunts you relentlessly, the rest lose interest; the squad regroups every ~20s; nobody camps the exit; guide lines really do route around cops; and the police roll is capped at 75%, so Deep Web is finally idle-able. New late-game upgrade - Takedown Protocol: grab the briefcase and you get 8 seconds where touching a cop knocks THEM out. Contracts pay a real ladder now ($30-60 / $90-180 / $250-500 / $600-1200), Tier 3 shows up far more often, and new offers sort to the top of the board. Clicks and the scroll wheel only reach the window you are actually pointing at - no more phantom prompts from windows underneath. Clicking a corner popup anywhere dismisses it. Gentler onboarding: much smaller earn-money checkpoints, faster job refresh during the tutorial, chapter progress instead of "1 / 80", and Esc no longer closes the window the tutorial is pointing at. Playing the demo? It is now the complete game for 60 minutes per Steam account - and your saves and achievements carry straight over to the full version.
Harvest Dice Profit
Harvest Dice Profit
15 days ago · Red

Hotfix - July 25, 2026

FixesFixed an issue where Finger Count would reset after paying off your debt.Fixed an issue where saving and loading the game would reset the Lightning Strike count.Fixed an issue with the Drones Visibility Toggle.ImprovementsAdded a Number Popup Visibility Toggle to the Strategy tab.Added a Skip button to bypass the Upgrade Card selection screen and proceed directly to the Inventory.Reduced the requirement for the "A Diceshroom Farm" achievement from 1,000,000 to 100,000 Diceshroom Harvests, making it more achievable.
Swish Ball Clicker
Swish Ball Clicker
15 days ago · Broad Street Indie Games

Patch Notes - Ball progression

Thanks for all the feedback! We've made a few improvements based on what we've been hearing from players. Reduced the cost of unlocking new balls. The previous patch made progression feel too grindy, so we've lowered the unlock costs. We're still fine-tuning the balance and will continue making adjustments based on your feedback. Bugfixes Fixed an issue with the Skill Tree. Fixed incorrect Tournament Currency calculations about lightning and ball portals. Thanks for playing Swish Ball Clicker and for helping us improve the game! More updates are on the way. Best regards, Ugur
Industry Idle
Industry Idle
15 days ago · FishPond

Server Sustainability Update

Industry Idle's server will soon enter its sixth year of service. Last year, I posted a proposal to reduce server costs. However, the community did not reach a consensus, so I moved on to work on my other games. A month ago, our hosting company increased our server costs by almost 300%. This is devastating for a free-to-play game with optional paid content. The game has been operating at a loss for almost three years and has relied on proceeds from CivIdle to stay afloat. To further reduce server costs, I have to shut down all leaderboards. The game currently relies on a Steam API - which requires a public Steam profile - to "verify" accounts. This API has not been working correctly for some time, so I have to use an alternative: only players who own at least one expansion pack will be "verified" on Steam. To help offset the impact, I have relaxed the trading limits for unverified accounts: The trade cooldown has been reduced from one trade per minute to one trade every 30 seconds. The trade limit has been changed from an amount of 1M and a value of 1B to a value of 1T (the amount is no longer limited). If you have any questions, join our Discord Server. Cheers, FishPond
Pet the Cat
Pet the Cat
15 days ago · turbocat_software

Version 1.5f Hotfix

Thank you for all your feedback!This hotfix includes the following changes:Due to compatibility issues reported by many players, the "Lock Mouse Cursor to Game Window" feature has been temporarily removed.Fixed a bug where the cat could move outside the playable area when the mouse sensitivity was set too high.Have fun, and thanks for playing!
等一个蛋 / Waiting for an Egg
等一个蛋 / Waiting for an Egg
15 days ago · 靓点迷人

V1.8 Desktop Layout and Multi-Monitor Improvements

Thank you for your feedback about resolution, window mode, and multi-monitor behavior. This update focuses on making the desktop farm more reliable across different screen setups.Highlights:• Added a display selector for moving the desktop farm between monitors, with the selected display remembered.• Fixed an issue where the game could occasionally return to a normal window after switching displays or restarting.• Improved handling for secondary monitors positioned to the left, right, or above the primary display.• The display list now refreshes when monitors are connected, removed, or reordered, with a safe fallback if the selected monitor is no longer available.• The farm can now be moved both horizontally and vertically, and its position is remembered.• Part of the farm will remain visible after moving or scaling, reducing the chance of it ending up completely off-screen.• Added a “Reset Farm” option to restore the default position.• The right-side toolbar can now be collapsed to cover less of the desktop.• The Lucky Goddess now periodically collects nearby papers.• Improved UI adaptation for smaller resolutions, 16:10 displays, and ultrawide screens.If the farm appears on the wrong monitor after updating, select the display again in Settings or press Ctrl+Shift+M to move it to the next monitor.If you still encounter layout issues, please let me know your resolution, Windows scaling percentage, and monitor arrangement. Thank you for your continued feedback and support!
Diamond
Diamond
15 days ago · Diamond Dev

💎2× DIAMOND DROP WEEKEND💎

This weekend only, all diamond drop rates are doubled! As the last one was so successful, we're doing another one, this time with new RARE flag diamonds that can be bought or obtained as a drop ingame!Now’s the perfect time to jump in, collect as many diamonds as you can, and make some serious progress. Grab your friends, grab your cat and dog, get clicking, and make the most of the 2× Drop Rate Event before it’s gone! Join our Discord for updates, events, and to chat with the community: https://discord.com/invite/w9BHNgCmqv
Community Button
Community Button
15 days ago · RecursionSplash

🧪 Fusion & Collectable Improvements | v5.0.65 🧪

🧪 Fusion & Collectable Improvements | v5.0.65This update introduces new result animations for Collectable Pet imports and Pet Fusions, alongside extensive server stability improvements.🎁 Improved Collectable Pet Imports/ConversionsCollectable Pet import rewards are now displayed much more clearly and should no longer be affected by the long, unreliable delay that could previously occur.A new animation now reveals the complete result of your import, including any multiplier reward that grants between 1 and 10 Tamed or Wild Pets.🧬 New Pet Fusion AnimationPet Fusions now use a new result animation!The animation clearly reveals the pets awarded by your Fusion, including multiplier results that can grant between 1 and 10 pets from a single Fusion.🛠️ Server Stability ImprovementsNumerous server-side improvements have been made to increase the reliability of:• Collectable Pet imports• Pet Fusions• Reward processing• Other related game actionsThank you for your patience while these issues were investigated and resolved.⚡ Global Surge ExtendedAn additional 3 hours have been added to Global Surge!Enjoy the boost—and good luck with your Fusion results!
Bubbly
Bubbly
15 days ago · VorteX

Bubblly v0.6.5.4

PERFORMANCE Fixed multi-second freezes during big weapon volleys and mass pops. The queue that handles overflow pops was getting slower the longer it got; it's now flat no matter how large the combo. This was the single worst hitch in the game.Fixed the framerate drag during heavy reward showers.Fixed stuttering the first time each effect appeared in a run.Smoother extraction flush, and less first-use hitching around the lobby. FIXES Vampire Dies now shows its duration bar under its keepable slot, like Gold Mine does. It was also silently not counting toward On Fire and got fixed.The giant Golden Bubble no longer disappears when the Genie Lamp stops time.Your buffs no longer burn away while time is stopped. Gold Mine, Vampire Dies, Oxygen, Critom and every other timed buff now hold their full remaining duration through the stopPower cards no longer overflow the right edge of their pack at the pack-choice gate.Neutrino reward numbers now correctly show their rainbow colour during orb and pulse storms instead of turning white.ESC / right-click while the Stats or Exchanger panel is sliding open now closes the panel instead of skipping past it to the submarine.Power-up achievements now unlock on Steam the moment you earn them, instead of arriving all at once the next time you launch the game. Card-pack bonus "+1" icons no longer sit on top of the 3-2-1 countdown, they now appear above it
Herb Tea Man
Herb Tea Man
15 days ago · KCL

2026/7/25 11:30 Update

Fixed the bug where players could still take the minibus back to the park on the final day at dusk without using a leaf.Fixed the issue where some tea images did not match correctly.Added two new small side quests, increasing opportunities to obtain Tea Thoughts. We hope everyone explores actively!We are actively working on fixing other bugs and game issues! If you encounter any problems, please feel free to reach out to us in our QQ group for feedback.QQ Group: 1045214492
Unnamed Space Idle
Unnamed Space Idle
15 days ago · Sylv

Version 0.81.1.1

Titan array honing display now shows as long as you have something with honingFixed g11 artifact auto buyer getting the wrong upgradesFixed oddities with titan array shots hitting in the wrong orderFixed popup text for event anomalies not showing rightFixed event extreme mode being visible once at the start in some casesFixed event upgrades not showing second row in some casesFixed some auto nav behaviorsFixed fleet battle reset not updating the ship mod display properly
The Dream Of A Cockspur
The Dream Of A Cockspur
15 days ago · Eliza.C

Mini-Update Ver.1.0.3

Greetings Investigators, We hope you have been enjoying The Dream of A Cockspur. This update will take effect today. ※The fixes originally planned for Ver.1.0.2 have been included in Ver.1.0.3. Fixes Fixed an issue where backgrounds, item information, and maps were not updating correctly according to the scenario or puzzle progress. Fixed an issue where performing certain operations allowed interaction with objects or characters that should not have been interactable during events or investigations. Fixed an issue where text was not displayed correctly when changing the language from the title setting. Fixed an issue where progression could become blocked under certain conditions in the final part of the game. Improved the guidance for certain puzzles. Adjusted the specifications of the QTE in the final part of the game. To all Investigators, please continue to enjoy the Observation. ════════════════════════ PLAYISM Visit the PLAYISM Website PLAYISM Publisher Page Follow us on Twitter Follow us on Bluesky Follow us on Facebook Join our Discord
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