NEW- The enchantment system is here: enchantments fitted to your pickaxes, suits and pets raise your damage, critical hits, gold gain and heat resistance.- Enchantments come in four tiers: Common, Rare, Epic and Legendary; higher tiers mean both stronger effects and more properties on a single enchantment.- Every enchantment rolls its own values the moment it is crafted and never changes again, so no two enchantments of the same tier are alike.- An inventory has been added: everything you collect is kept here.- The Crafter page has been added: you craft enchantments from the dust and pieces that drop while breaking ore.- The Trader and the Crafter now sit as two sub-tabs under the General tab.- Dismantling has been added to the Trader: pick an enchantment you no longer want and turn it back into materials.- Enchantment slot indicators are shown on pickaxe, suit and pet cards; the slots unlock as you go deeper.- Daily missions have been added: complete the missions that refresh every day and collect currency and timed boost rewards.- Floor jumping has been added: the floor selector now moves in 1x, 2x, 5x and 10x steps.- An activity log has been added: everything important that happens shows up as a short notification in the corner and is collected in the log.- You can click the notification to open the log.- An in-game update notes panel has been added: when a new announcement goes live it opens once the next time you start the game.- A shared reward panel has been added: prestige, boss, task, achievement, daily mission, daily reward, wheel, worker collection and purchase rewards are now all listed one by one in the same panel.- Shortcut keys have been added: hold Shift to see the keys on the buttons, then press Shift together with that key to trigger the button.- An indicator showing your prestige level has been added.- A tooltip has been added to the temperature gauge: it shows the temperature at which the effect starts and how much damage you are losing.- Four ne...
September 7 Update Hi everyone! This Steam update brings a redesigned companion page, Ruka's Lofi study room, and local and online video imports. We've also replaced the old usage-count display with points, refreshed settings and onboarding, and continued improving explanations and multiplayer. A new companion page Companions now have a dedicated showcase with a starry backdrop, rising particles, and floor reflections. Choose a background color theme and save it locally for each character. Search the roster, sort by name or recent updates, and switch characters with the mouse wheel, horizontal dragging, or arrow keys. Card colors distinguish official, Workshop, and locally created characters. Rotate 3D characters and use the wheel to move the camera closer. Skins, expressions/actions, and voice tabs have their own close-up views, while illustrated characters gain a perspective-tilt effect. Model preloading, clipping, and reflections have also been adjusted. Browse profiles, skins, expressions/actions, voice previews, and CGs in separate tabs. Click a CG for a full-screen preview. Character creation and editing now use this page instead of the old form. Workshop controls bring together item pages, publishing, and updates. Borrowed characters can be cloned into local copies, and published characters cannot be updated again without new changes. Permanently deleting a local character requires an additional confirmation. Ruka's Lofi study room Select the new study-room mode, then click Start to enter. Its background animation and music are stored locally, so these assets do not need to load online. A collapsible playlist gives all 50 tracks names and lets you select, play, or pause a track directly. A Pomodoro timer lets you customize focus and break durations and remembers them locally. Sound and visual reminders mark the end of a session; duration settings open in a small separate dialog. Import documents or videos The start screen is now a dedicated full-screen page w...
Great news, kittens! We've finally figured out why many players weren't able to launch the game, and we've also found the reason why other players were having broken saves and the game going into an endless loading loop. Our beta testing showed that the update worked for most people and didn't introduce any new issues, so we're releasing it to the public.An important clarification: this doesn't solve the issue of conflicts between the game and third-party apps like RivaTuner. In this case, the easiest way is still to disable them.PS: Regarding auto-gluing cards, cleaning upgrades, and other things, we're reading all the comments, reviews, and feedback, and plan to add them in the upcoming major content update, along with new cards (including fan-made ones!) and a ton of new stuff! The update will be completely free, but it's a really cool one. And if Steam-chan allows it, we'll even try to give you a discount!Thank you all for playing, patiently waiting for updates, and providing positive feedback :) We're working hard to make the game better as best as we can!
- Now you can see your equipped item status when you hover your mouse over another item, it's easier to compare.
AddedNew tradable item: Doomsday Driving School Sticker A sticker from the Doomsday Driving School that decorates your game interface and increases vehicle EXP gained.FixedCyber Pet Little Witch's auto-equip skill now correctly applies to repair devices.AdjustmentsMegoliath Armed Reclamation Vehicle (MARV) Configuration Panel — Strategic Supply ModuleEmpty slots in Strategic Supply have been replaced with buttons, and a "+" element has been added.Added a semi-transparent black overlay to the right-side equipment bar to prevent players from clicking equipment at incorrect times.
Thanks for all your feedback! We’ve been closely following your reports and have released a major pack of fixes and improvements based on the issues you’ve shared with us. 🐞 Fixed a large number of reported bugs 🛠️ Improved and polished various game mechanics 🎮 Fixed several gameplay and UI issues ⚡ Improved performance and overall stability ✨ Added lots of smaller fixes and improvements throughout the game Thank you for helping us make the game better! Keep sharing your feedback and reporting any issues you encounter. ❤️
24hr clock buttonReworked touch drag on SteamDeck
Greetings fellow rulers! Due to the amazing help of one of our players - felix.rostrum - we were finally able to consistently reproduce a crash issue exclusive to Linux! Huge shoutout to them! When scrolling through lists using the mouse wheel at high speeds, sometimes the tooltip ended up displaying under the mouse. At times, when the mouse was hovering over the resource then, it would create an engine bug that leads to a crash without any additional info in the logs. Thankfully, we were able to find a solution which made this crash not appear even after recreating the same situation several times! As such, Linux players should finally experience no crashes anymore when scrolling through lists. Thanks again for the help! We hope you can continue to enjoy the game a bit more now :)
Keep growing those crops, but don’t forget to keep yourself well-fed too! 🐱🎁 Redeem Code: haohaoeatrice⏰ Available: Sep 6, 4:00 PM – Sep 13, 4:00 PM📌 Note:Please make sure Meow My Crop is updated to the latest version before claiming your reward.Missed it this time? Don’t worry — limited-time event outfits may return in the future!
Greetings fellow rulers! This one is just featuring a few fixes, let's keep it concise. Fixed an issue that would cause infinite worker creation when saving and loading while refunding is ongoing Fixed an issue where Upgrades would sometimes take more than 99,999 of a resource although displaying otherwise Fixed an issue where Magic extraction would show long decimal numbers after selecting the Mana Capacitor Relic Changed how combat difficulty applies based on the selected difficulty; adjusted easy difficulty based on the new calculation, lowering the difficulty overall a bit more
- Improved main spiral rendering performance. The spiral recalculated its screen mapping once for every point on the curve; it now does this once per frame. Sessions with many visible curves should be noticeably smoother. - The game now runs at a reduced frame rate while in the background, and returns to your chosen rate as soon as the window is focused again. The frame rate is checked continuously rather than relying on a single notification, so the game cannot get stuck at the reduced rate. - Added a frame rate and a spiral refresh rate setting so you can choose how much of your machine the game uses. - Added a Fit button to the menu bar that reframes the main spiral to the current curve. - Main Spiral Scale now follows a growing distance at a usable speed. It was easing so slowly that the view could lag far behind the spiral it was meant to be tracking. - Create Backup now works when saving has been blocked. Save writes stop for the rest of a session when the game cannot verify its startup backup — which is exactly when you would want a backup. It now captures your retained save data instead of the empty objects the blocked session is running on. - Save recovery now shows why a restore was rejected, rather than only that it failed. - Auto Prestige can now be set to a threshold of 0. Zero was previously indistinguishable from "not set", so it was ignored.
\Added the Transmog system; appearances can now be freely changed.Market Orders now support batch place and batch deliver.Equipment filters now include Fine Affix Total Level.Equipment filters now include Rare Affix Total Level.Divine Tower can now refresh the current floor with \.Added some female Prisoner appearances.\Warehouse Vault adds category display for easier browsing.Improved Fine Affix and Rare Affix colors for clearer distinction.Increased Set Affix color brightness.Equipment Corrupt no longer rolls max Affix values.Improved Equipment Codex sorting.\Fixed incorrect main attribute ratios on some high-rarity equipment.Fixed an issue that could cause adventure errors.Fixed Boon possibly triggering frequent saves.Fixed some missing localization translations.Fixed incorrect descriptions for some features.Fixed Orders list not syncing after locking equipment.Fixed Corrupt lowering Affix values.Fixed Affix configuration errors on Legendary equipment \.
BugFixes: - Fixed some exceptions thrown in the code; most of them are not noticeable to the player. - Fixed some translations in French Improvements: - Now Ramon senses when the crafting is ready to be collected.
YAYYY! We can finally announce it:Cult of the Yellow King will leave Early Access and fully release on October 12th!It feels a little strange to finally write that date down. We have been working on the game, changing things, breaking things, fixing them, and adding far more content than we originally planned. Now we are putting all our focus into finishing everything and making the full release as polished as possible. The Demo Has Been Updated!We’ve also released a big update for the demo!The previous demo was very old and no longer represented the current game properly. A lot has changed since we originally released it.The updated demo is now much closer to the current version, so if you tried it a long time ago (or haven’t tried the game yet) this is a much better look at what Cult of the Yellow King has become.The demo will stay available until one week after the full release. After that, we plan to remove it. So if you want to try the game before buying it, now is the time! What Are We Working On?For the full release, we planned to add a few new things. And by “a few,” we apparently meant a lot.We’re currently working on new buildings, relics, achievements, and plenty of smaller improvements throughout the game. We also have a few surprises! We want the full release to feel complete and rewarding and not only for new players, but also for everyone who has already spent many hours growing their cult during Early Access. Thank You for Being HereEarly Access has helped us enormously. Your feedback, bug reports, reviews and suggestions have all helped shape the game into what it is today.Making an indie game with such a small team can be chaotic, and we still have a lot to finish before October 12th, but we’re incredibly excited about where the game is heading.Thank you so much to everyone who played the game, shared it with someone, reported a problem, left a review, or just watched the numbers go up. 🖤💛We’re excited, nervous, and working at full speed. See you a...
- The Reduced Motion option now turns off the Veil Shift background- Fixed warp upgrade animation playing if nothing bought- Fixed enemy info display on bosses
IdleOn
24 days ago
· LavaFlame2
• World 7 Tasks are here! Unlock them via Wavey Wayne in the top-left corner of the W7 town!• Wayne has 4 Tasks to complete 10 times each, and 5 upgrades to buy in the W7 Merit Shop!• New Sushi Upgrade COMBO METER added to early game (found toward the top of the upgrade list) - rack up hits by combining sushi (including heat of the east wind) using only the sushi on board, cooking new sushi breaks the combo!• Added a new Advanced Feature, found within Options: "Hide Item Pickup Status" - enable this to help game performance whenever you dont care about the word popups that appear in the bottom-left corner when looting items or gaining exp!• Added Auto Play to the Event Game! It will play with the same strategy I used to simulate odds.• FULL extended Patch Notes are now in-game, every update forever! Find them within the Menu button. I will continue posting them on discord, but more for Archival reasons.• Pet Tokens spent on Tournament Champion pets are refunded, now and forever, just like they are with Glunko Supreme. Just like with Pet Token refunds for pets you buy or trade for, this refund occurs when you visit the Pet Park map via Doggy!• Made some endgame visual adjustments for Spelunking to help with game performance for some users.• The spelunking upgrade "Ambery Supply Swap" was changed from 25x amber & 20x less amber drops to 15x amber & 10x less amber drops. I will continue to adjust this upgrade until it is strictly beneficial to have, in case this change doesn't quite do such. • Fixed the new "Emulsion" system that gave Statue EXP when creating Zenith Clusters from disappearing your emulsion gains sometimes.• Fixed the 3rd Outpust upgrade (Greater Education, boosts Rank EXP gain) to give its full bonus.• Fixed Research K5 upgrade to specify it only affects all OG masterclasses - Deathbringer, Windwalker, Arcane Cultist• Fixed a graphical error with Bubba Megaflesh, where it was too low on the screen and overlapping with bubba's speech bubble• Fixed issue...
Thank you for an incredible year of mining!During the Anniversary Event, you have a chance to obtain Epic event versions of the Frontblade, Backblade, and Head Pickaxe mods.Going forward, all events will return on a yearly cycle at the same time each year. When an event is active, you will see in-game information.Previous event versions of items will once again be available as drops while their corresponding event is live.Backgrounds are the only exception. They will no longer be included in the drop pool and will be available exclusively through the Marketplace.
Changes Added an Effects Amount slider in Settings. Lower it to reduce visual effects for better performance; it never changes your damage. Mining: Ores are automatically collected when too much ore piles up on the ground. The currency display now wraps to a new line instead of hiding behind the health bar. Fixes Fixed dying right as the Run Portal died causing the next level to skip its monsters and Guardian. A Guardian you missed now shows up on your next level. If you already passed its level, it is counted as defeated and you receive its Guardian Currency. Fixed leftover skill effects from the previous level killing the new Run Portal and ending the level instantly. Portal Currency is now corrected on load: any amount lost to the skipped-level bug is restored.
Some players have reported that the game won't launch.For others, the game worked, but then crashed or entering an endless loading screen.The good news is that we've found the cause and seem to have fixed everything. But that's not certain!To test this, we need volunteers from those currently experiencing this issue. We've created a separate testing branch where we've uploaded a build with the fixes.We kindly ask that if you encounter the issues described above, follow the instructions below, run the new build, and let us know in the comments or on Discord whether this resolved the issue or whether it created any new ones.To join the Open Beta testing branch:Right-click the game's name in your Steam Library. In the list that appears, select "Properties" at the bottom.In the window that opens, select Game Versions and BetasIn the Hidden Versions field, enter the super-secret code KotaMotaBetaTest and click the "Check Code" button.A new betatest branch will appear - just click its checkbox, and Steam will automatically switch to it and start downloading the update.If you haven't been able to launch the game since release, just try it and report back in the comments below this post or on Discord.If you had saves and don't want to risk them, save a copy of them somewhere before launching. In theory, this build should fix broken saves and the game will start loading, but in practice, it's better to be on the safe side. Saves are located in the following path:C:\\Users\\username\\AppData\\LocalLow\\KotaMota Games\\Kotamon
1. 优化游戏资源存储方式,游戏体积缩减2.5GB以上。 2. 修正了战斗场景,当我方失败后,怪物仍能被苹果砸死的问题。 3. 修正了词库的释义和例句。
I listened to your feedback and added a bunch of them. Thanks for the ideas :)Unrelated, anyone with a Steam Deck, could you try playing the game and afterwards fill out the "did it work" form or whatever Steam gives you, I'm trying to get it verified. If anyone is having issues with the steam deck version, make sure compatibility it off, no startup commands, no proton, uninstall, and reinstall - as you probably have an older build without the shipped Linux Sniper.Changelog Tutorial hints improved a little.Several translations added to missed places.Added tap and drag-scroll to improve steam deck experience.Prestiging now starts the next run with more money.The Endless Workshop supports an extra worker slot.Sort button on printer print listDoubled the IDEX estimated filament cost in the prints list (it was using double, but I'd only added the figure for single print)Active orders shows how many are already on the printers.The print list shows how long each print will take, including batch.Print lists are now ordered smallest to largest, and the printer panel can sort by value or earnings per minute.Incoming orders can be paused with an open/closed switch on the Orders tab row, so the board stops refilling while you catch up.The orders you've already accepted are shown while you browse new ones.A new order no longer takes the place of one you just accepted.Orders can be sorted by time remaining, on both the available and active lists.Printers that run out of filament show it, on the printer and on the room tab.Sell Everything no longer discards prints it can't price instead of leaving them in your inventory (should never happen, but hardens it against new stuff if I add any).
Hello cock trainers!I have some great news! We are now over 50,000 cock trainers! 🎉Today, we're participating in the Steam Daily Deal with our biggest discount yet, and on top of that, I'm releasing the biggest update yet: the Coxpeditions Update!Send your pets on expeditions and obtain exclusive items and protein barsUse protein bars to improve your cock even further with new upgradesReach the Ultimate Form and get bigger than everAcquire 11 new cosmetics, including the Golden Cock skinFind the rarest pet in the game, the Ultra Rare petUnlock 6 new achievementsMy newest game is releasing on September 14th. If you like How to Train Your Cock, I'm sure you will love this one!Add it to your wishlist to be notified when it releases and take advantage of the launch discount!Enjoy the update and have a great weekend!Ang
We’re excited to announce that official Steam Community Items are now available for Gamblers Table!By simply playing the game normally you can now collect 6 Tradings Cards, unlock Badges and gain Profile Backgrounds and Emoticons. The rewards can all be looked at here: https://store.steampowered.com/points/shop/app/3618390The emotes are my personal favorite, I'll for sure find a way to include them into every message from now on:ːGTShockːːGTSleepːːGTCrisisːːGTClownːːGTMuscleːːGTThiefːːGTNuclearːːGTCoinːːGTSlotmachineːːGTHeartːBesides that we released a bunch of small fixes:Due to an error the talent "Enrichment" gave 1000 times too much extra value to Nuclear coins ːGTNuclearː, this has been correctedTooltips now show the correct coin icon associated to them, instead of sometimes showing the gold coin ːGTCoinːFixed a crash when the demo save file was corruptedFIxed a bug where helpers stayed laying on the ground ːGTCrisisː
Update 0.7.2.5-EAAttention, Facility personnel: a new update has been deployed. All operators are required to review the changes before beginning their shift. Thank you to everyone meeting their production quotas and continuing to share feedback with us! Development is proceeding at full speed. We're closely monitoring your feedback and gradually reworking the systems that can be made better, clearer, and more engaging. This update introduces a new game mode, a reworked containment weapon, and revised behavior for one of the escaped specimens. 👥 New Mode: Crew Crew is an alternative game mode that gives you more room to explore the Facility and progress through the story. A reserve of colonists travels aboard your ship: if the current employee is disposed of, the system will assign a replacement from the reserve. Keep playing for as long as colonists remain on board. Once the reserve is depleted, the run is over. 🔥 New Containment Weapon The old flamethrower has been replaced with a new model — it now feels significantly heavier and more powerful, better suited to its role as a tool for containing dangerous specimens. A secondary firing mode is planned for the future, allowing you to suppress and stop monsters without destroying them. More on that in upcoming updates. 🐐 Escaped Specimen: Kozol Kozol's escape behavior has been reworked — the monster is now smarter, more aggressive, and more dangerous. New charge animations have been added, melee attacks improved, and its reaction to catching fire refined. Kozol responds more sharply to player actions and will force you to reposition more often. Watch for its attacks and dodge accordingly. 🎨 Visual and Audio Improvements The highlight effect for interactive objects on hover has been improved — it's now more noticeable and visually cleaner. A new track has been added to the boombox. Various minor cosmetic improvements. ⚙️ Balance and Fixes Additional adjustments to game balance. Fixed a number of minor bugs. We're cont...
NEW additions to the game this update! Settings Button: You can now open the Settings menu directly with a new button! New Inventory UI: Your diamonds can now be viewed in game with you very own diamond briefcase! Inventory Button: There’s now a dedicated button to open your Inventory. You can also open your Inventory anytime by pressing "I" on your keyboard. What’s Next? Equipping your favourite diamonds. Filtering and sorting your collection.🏔️ a massive update coming soon that will give new value and use to ALL your diamonds! This is just the beginning! This lays the groundwork for some of the bigger features we have planned, stay tuned for leaks and teasers that will be dropping from today onwards. More clicking and More coming soon. https://discord.com/invite/w9BHNgCmqv