Game Updates

Patch notes and dev posts · 8,052 Steam updates
Bunny Park
Bunny Park
1574 days ago · cozybeegames

Bunny Park is hopping to consoles!! 🐰

You'll soon be able to build your own Bunny Park on your favorite consoles! Both digital and physical releases will be available ❤️ The game will be coming to PS4, PS5, Xbox One, Xbox Series X|S and Nintendo Switch this September. A specific release date will be announced soon, so keep an eye out for it! Watch a new trailer for Bunny Park here! Read more news about it from SOEDESCO here!
Nodes
Nodes
1579 days ago · IngusB

Update / Patch notes

Bug fixes: - Reduced max text scaling in notification window - Tooltip is now in front of unlocked node count in unlock nodes window - Set uniform text size for checklist - Fixed node information window export panel buttons too dark - Fixed UI and text scaling for exit game window Changes: - Implemented "Prestige" system. Reset your game for permanent boosts. - Reduced price for initial shop nodes to 200 - Reduced unlock tree node costs (More info below) - Reduced incoming bolt resource need for LunchBot3000, from 5000 to 500 Resource cost reduction detailed: Ancient dirt = 3000 -> 700 coal = 700 -> 350 stone = 650 -> 400 copper ore = 3700 -> 1500 iron ore = 2500 -> 1500 ilmenite = 2400 -> 1700 dirt clump = 4000 -> 2000 gold nugget = 4600 -> 2500 poisonous mushroom = 650 -> 300 mortar and pestle = 2000 -> 1000 yarn = 3000 -> 1500 grains = 1000 -> 500 awereed = 700 -> 350 pinecone = 700 -> 350 wood = 2500 -> 1200
Nodes
Nodes
1581 days ago · IngusB

Update / Patch notes

More stuff Bug fixes: - Selecting a node group, would select too many in the background using up memory - Moving a node group and doing certain actions would crash the game - Now setting export to max will not keep updating it when upgrading a node Changes: - Changed shop icon - Added tooltips for recipe ingredients in node panel - Moved resource panel in front of the checklist tutorial - Changed shop filter clear button to match rest of the game UI - Now pressing 'Escape' will close all windows at once - Added button to export 1/2 amount - Reworked statistics window to be more readable - Reworked node info window UI a little to be more consistent - Changed Unlock tree close UI button to match the rest - Changed in-game font
Nodes
Nodes
1582 days ago · IngusB

Update / Patch notes

Completely reworked the entire tutorial system to a more intuitive and free form model. Sorry, this took an absolute age. Bug fixes: - Fixed "Help" window scaling - Fixed WASD movement speed was being defaulted to 0 for new players. Changes: - Added support for 1768x992 resolution - Added camera moving towards mouse cursor when zooming in - Reworked tutorial system
Incremental Epic Hero
Incremental Epic Hero
1584 days ago · Hapiwaku

New IEH2 Playtest [ver. 0.3.0.0] Re-Launch!

We would like to thank you all for enjoying IEH as always! We have released IEH2 Playtest . Please bear in mind that this new version will reset your progress, as we have made many changes to the balance of various systems and added some new content as well! We are looking forward to hearing all your feedback during this next playtest round! See the Patch Notes As we announced previously, we decided to change the release date to be July 22nd. Today, our original release date, we will start the new IEH2 Playtest! We have put together some appreciation gifts for the participants of new playtest. Playtest/IEH1 Players Appreciations Gifts GOING OUT JUNE 10TH: New Playtest ver. 0.3.0.0 If you participated in the IEH2 Playtest before June 10th: - 3000 Nitro - IEH2 DLC Premium Nitro Pack (Use Bonus Code to unlock! This is Playtest version only) GOING OUT JULY 22ND: Early Access Release Day! If you participated in the IEH2 Playtest before June 10th: - 3000 Nitro - 1000 Epic Coin If you participated in the IEH2 Playtest regardless of date: - Portal Orbs (The amount is determined by Steam Achievement # you get in Playtest) - x 100 Epic Coin If you’re a returning IEH1 Player - Special Talismans (The amount is determined by Steam Achievement # you get in IEH1. Talismans are extra boosts of stats in game.) If you’re a returning IEH1 Player who purchased the DLC - 5500 Epic Coin - Accepted Quest Limit + 1 > So, if you have participated in the playtest prior to this update, you will get 3000 Nitro at start and free DLC Premium Nitro Pack that enables to change nitro speed from x2 to x3! Keep in mind that this free DLC is only during the Playtest and will not transfer to the release version of the game. For everyone who participates in the new playtest, you can get Steam Achievements and will be rewarded according to how many you can acquire at real release on July 22nd! We’ve still got quite a lot of incredible content planned before release! Stay tuned and in the meantime thank y...
Cheeky Chooks
Cheeky Chooks
1586 days ago · Ragical

Create-A-Chook Winners!

{STEAM_CLAN_IMAGE}/33854950/eae14b9804ea72b7c49dda507fcde6c6a96393f6.png Big thanks to everyone who took part in the Create-A-Chook competition, the winners have been sent out prize packs and their designs have been added into the game as new Rare Breeds! Keep on Chookin!
Nodes
Nodes
1586 days ago · IngusB

Update / Patch notes

QOL all the way. Bug fixes: - Booster nodes were not counted in the top in unlock nodes window. Resulting in finishing the game several nodes short - Fixed WASD moving the camera when writing in shop filter. - Camera zoom is now locked when scrolling resource panel - Now the two starter nodes cannot be deleted Changes: - Added button to round up to nearest 10 when upgrading. - Increased resource panel scroll speed - Added scroll bar in shop window
Touch Some Grass
Touch Some Grass
1586 days ago · jpm_games

The "Gameplay" Update - v0.3.0

What's popping, grass-family? Welcome to the third content update for Touch Some Grass! We are quickly approaching the two-month mark since this game was first released, and I couldn't be more excited! You glorious grass-grabbers have been absolutely *killing it* - shattering the 570-hour limit on the Leaderboards, submitting hilarious reviews and amazing community content, and simply taking the time to play my silly little "game". So, with that in mind, today's update aims to celebrate all of you amazing "720-topdeck super-sus nollie-to-boneless smoke-mid-rush-b" gaming gods! Cheers, and thank you all so much! That being said, this update is heckin' HUGE, and features a *ton* of community-suggested content that has poured in over the past couple of months. I'm talking Hands! I'm talking Skins! I'm talking qUaLiTy EnTeRtAiNmEnT! Where else are you going to get that stuff, huh? What's that? Every other game on the Steam Storefront? Oh... Well... I bet those games don't have meticulously crafted, high-resolution grass! Anyway, while I sit here waiting for Elon to *finally* walk away from this ill-fated Twitter deal, and redirect a portion of that $44 billion into my Steam wallet so I can purchase the complete DLC collection for Train Simulator (I'm loco for locomotives), let's go over some Update Notes - UPDATE NOTES "SURVIVAL" GAME MODE Old Man Henkins is sick and tired of you crazy kids constantly touching his finely manicured, imported Bermuda grass ("cynodon dactylon"), and he's ready to protect his expensive lawn at all costs - even if it means calling in a remote airstrike on your position! Teach that crazy Old Man a lesson he won't soon forget! Grass is *meant* to be touched! EXPERIENCE & LEVEL SYSTEM The more grass you touch, the higher your level climbs! The higher your level climbs, the more Skins you unlock! The more skins you unlock, the better you feel! Dopamine is fun! THREE NEW HANDS Rev up those sod-slappers, because there's three new Hands in town, an...
Nodes
Nodes
1587 days ago · IngusB

Update / Patch notes

A lot more on the way. Changes: - Added an autosave backup - Reworked resource panel - Added resource panel minimized version - Added functionality in options to not showing resources if they are 0 - Slightly reworked incoming resource panel, so text fits in more neatly at larger numbers - Added UI tooltips - Added option to toggle tooltips in main UI on/off - Added WASD speed slider in options - Added button to open save file location
恋爱关系/Romance
恋爱关系/Romance
1588 days ago · ADOG

Here comes the final chapter! The "Relationships" series finale is on sale!

As always, ADog is listening to players' suggestions and learning from past experiences, and this time it has added more new samples New seasonal character drawing, new dynamic CG, and more options to bring more sense of participation, everyone's eager to see the history of the function also launched! And of course, most importantly, the story of the heroes is finally coming to an end! Can the students in creative writing achieve their wishes? Love refuses winter! Colder and colder weather, the closer the heart is, the warmer it will be! https://store.steampowered.com/app/2024150/Romance/
Touch Some Grass
Touch Some Grass
1590 days ago · jpm_games

Weekly Roundup - 6/4/2022

Hello, you glorious gods of grass! Happy June, everybody! I hope you all are having a wonderful weekend! I unfortunately don't have time to be a silly goose right now... I've been working non-stop on the next major update - which includes the new game mode, unlock system, and Leaderboard system. Oh yeah, and the update will be releasing THIS UPCOMING WEDNESDAY. This update is heckin' huge. There are now *three* new Hands to choose from, bringing the total number of Hands to six. There are 100 Levels worth of unique Skins to unlock, and it takes roughly 100 hours of touching grass to unlock every skin. Right now, I am literally *living* in image editors, *hunting* for textures, *surviving* on a steady diet of pixels - and making the over 100 unique skins for all of those levels... and let me tell you... the stress is REAL. That being said, I don't have any time to spare. So here's a giant screenshot dump - {STEAM_CLAN_IMAGE}/42182142/f78b6b3d09d320b7d8ecb3adc31a4c791d980db6.jpg {STEAM_CLAN_IMAGE}/42182142/a909839b525bcb7dfda54ce2e4a63e7bed29ae43.jpg {STEAM_CLAN_IMAGE}/42182142/5c3a59e1fc60b4270243090cbb4e63436dcbf81e.jpg {STEAM_CLAN_IMAGE}/42182142/ff690eb0dc5ec4971278a7ecebf84bb86357b28d.jpg {STEAM_CLAN_IMAGE}/42182142/d10969432ae3ba98ad4cd57b7eb46d00b15f2897.jpg Final Thoughts ༼ つ ◕_◕ ༽つ GIVE ME YOUR ENERGY! ༼ つ ◕_◕ ༽つ See you on Wednesday! And as always, happy grass-touching my friends! ːsteamhappyː
Lazy Galaxy
Lazy Galaxy
1593 days ago · ElizabeteColdWIld

Announcing Stories from the Outbreak!

We are announcing our new game - Stories from the Outbreak! Stories from the Outbreak is a turn-based zombie RPG. Lead a group of survivors trying to escape a dying world. Check out the Steam page : https://store.steampowered.com/app/1968630/Stories_from_the_Outbreak?utm_source=announcement_steam And here is the trailer: https://youtu.be/LkVayy4U2Ag To celebrate the occasion, all of our finished games are discounted. Enjoy!
Lazy Galaxy 2
Lazy Galaxy 2
1593 days ago · ElizabeteColdWIld

Announcing Stories from the Outbreak!

We are announcing our new game - Stories from the Outbreak! Stories from the Outbreak is a turn-based zombie RPG. Lead a group of survivors trying to escape a dying world. Check out the Steam page : https://store.steampowered.com/app/1968630/Stories_from_the_Outbreak?utm_source=announcement_steam And here is the trailer: https://youtu.be/LkVayy4U2Ag To celebrate the occasion, all of our finished games are discounted. Enjoy!
Incremental Epic Hero
Incremental Epic Hero
1595 days ago · Hapiwaku

UPDATE : The new release date is July 22nd!

Hi, I'm Hitan from Hapiwaku the development team of Incremental Epic Hero! Last month, we released the Playtest of Incremental Epic Hero 2. We are tremendously grateful for all of your feedback, as more people participated in our playtest than we originally anticipated, you have helped us to make many positive changes to the game. Thank you so much for your help with that. However, our original timetable for completing certain objectives has, as a result, been delayed, and there are several more features and mechanics that we feel must be present in the game before we release it to early access. This means that our original release date of June 10th is no longer feasible. Official Launch on July 22nd and New Playtest Launch on June 10th! Then we have determined the new release date on July 22nd. We will also start the new IEH2 Playtest on June 10th! At that time, we will wipe the saves of IEH2 Playtest since we've added a lot of content and changed the balance around even for early game. We are really grateful for everyone participating in the IEH2 Playtest. I'm sorry that we need to reset the saves, so much has changed that in order to get the quality of feedback we need for further balancing, this is an unfortunate, but necessary, course of action. However, we’ll be distributing appreciation gifts in the June 10th patch for you all, as our way of saying thank you for participating and helping us make this game great! Playtest/IEH1 Players Appreciations Gifts At the new Playtest ver. 0.3.0.0 launch on June 10th - For participants of IEH2 Playtest before June 10th: 3000 Nitro Enables to switch nitro speed from x2 to x3 At the official launch on July 22nd - For participants of IEH2 Playtest before June 10th: 3000 Nitro Some amount of Epic Coin - For participants of IEH2 Playtest regardless date: Portal Orbs (The amount is determined by Steam Achievement # you get in Playtest) Some amount of Epic Coin - For IEH1 Players: Special Talismans (The amount is determined by ...
Meth Master
Meth Master
1596 days ago · oleh_baziv

Small update #2

- fixed reflection of the weed mass of the neighbor - fixed upgrade system for neighbors - added dependence of salary on improvements - fixed the total percentage of improvements - banker property changed - fixed game progress reset - fixed display of large numbers in the leaderboard
Meth Master
Meth Master
1601 days ago · oleh_baziv

Upgrade #1

Game Updates: added: - Russian language - status of game data loading - new events - new mode “What is going on in the neighborhood?” (works in a pair with the table of leaders "Money") - new improvements for territories fixed: - the display of hints - the casino’s multiplier changed - game balance - time of automatic saving of game data - a tutorial (transferred to the Settings menu)
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