Game Updates

Patch notes and dev posts · 7,892 Steam updates
Desktop Defender
Desktop Defender
98 days ago · Conradical Games

Desktop Defender's Next Update + Mac Support!

Hi everyone!About 2 weeks ago we released the huge Forge Update, and I'm happy to announce that we're working on the next one... The Harmony Update!This update will serve mainly to add extra bells & whistles to the game, some of these include:Discord rich presence supportMac supportFriend leaderboards for your maximum wave (might do a global one, but we'd need to figure out how to prevent cheating without sacrificing modding support)More loot (both forged and non-forged)More skinsMore achievementsAnd more QOL features!We'd love to hear what features you'd like to be added to Desktop Defender in this update, so please post your suggestions under this post, or join the game's Discord!We also might add more achievements not only to the game itself, but to the Steam achievement system. We're still not sure, but would really appreciate it if you could fill out this survey so that we can get a better idea for what people want: https://forms.gle/mJ6MJ21RxMTc1h2YA.Another thing I wanted to mention is that we recently released the free demo to another corner idle game, Desktop Detective.If you're liking what you see in this update, Desktop Detective has lots of similar systems that make it super synergistic. I would really appreciate it if you could try it out!Also, as always, if you're enjoying the game, I would REALLY appreciate it if you reviewed it. It's the best thing you can do to support the game if you're enjoying it!Thanks again for playing Desktop Defender, and I hope you enjoy playing the new upcoming content!- Conrad, Lead Developer
Cell to Singularity - Evolution Never Ends

Patch 47.62: Explore: Atmosphere is Coming Soon

Hello Universe Architects,We’re at the finish line right before the release of Explore: Atmosphere — Upper Bounds on Thursday, July 2 at 11am EDT. In addition to preparing for the new event, this patch adds some in-game changes:Fixes & Features:Adjusted scrolling on SteamAn overhaul to the Save Manager UIFixed: Mantis Shrimp trophy shaderFixed: Some Google Play Achievements not showing as completedGet ready to lift off!Stay cellular,The Cells Team
(the) Gnorp Apologue
(the) Gnorp Apologue
98 days ago · mycomyco

THE ROAD TO EPILOGUE IS PAVED WITH GNORPS — (the) New Gnorp Times #24

Hello friends! It's been a while, so surely it must be time for some gnorp news. This post will be about Epilogue, an upcoming (free) expansion to the game that will bring new mechanics, an (almost) entirely new set of talents, new buildings, and lots more! Where Are We At??There's been some ups and downs. A few months ago I decided to implement a new system for the expansion. That system was implemented in full, but in testing it was found lacking, which meant I had to re-engineer it. It was supposed to be the final piece of the puzzle but ended up as the final (fingers crossed) headache. The HeadacheI set out to solve the following problem: Decision making in Gnorp can sometimes feel a little bit front-loaded. You pick your talents, and set sail towards a certain future. At least certain in the sense that you know what you're about to do. A slammer-focused build means buying lots of slammers. I could provide another example, but I am trying to be less wordy in my writing, and in the age of LLMs the last thing I want is to subject you to wordy writing.So, in order to solve this problem of front-loaded-ness, I came with an unoriginal system I unoriginally call Augments: Randomly chosen modifiers that you could activate or re-roll, and I strapped it to another new system in Epilogue: Space Travel. Space TravelGnorps are exploring the possibility of space travel. Boosters are installed on stacks of housing, and off they go towards (not to) the stars. Why do they do this? \ and recycling. Treasures from the heavenThe cost of housing just keeps going up. In Epilogue, you'll be able to apply recycling as a solution to this problem. Here's how it works: Step 1: Send some unemployed gnorps on vacation It's a long vacation, sort of like when Frodo went to visit the elves in the Undying Lands. Step 2: Treasures from the heaven Through a process that is not well-understood by down-to-earth gnorps, objects that are particularly useful for constructing housing falls from the sk...
Outta Space
Outta Space
98 days ago · 제비꽃 하나

🚀 Outta Space is Now Available!

Hi everyone, this is Jebi.The journey that began with one tiny spaceship and one cat has finally launched. Thank you so much to everyone who played the demo and added the game to their wishlist.Outta Space is an idle widget game that quietly sails across the cosmos in the corner of your desktop.Unlike the demo, the full version features over 100 celestial bodies, plus the Abyss — an endless mode waiting to be explored. It's completely free, so please enjoy it at your leisure, and I hope many of you will have fun exploring for a long time to come.See you at journey's end — and in the Abyss beyond. 🐾— Jebi
DungeonSweeper
DungeonSweeper
98 days ago · Nava

v1.9 Notes

Items (NEW) Shield Scroll: Adds 1 Shield Scroll to every dungeon. (NEW) Mystic Goggles: Auto-reveals 1 Obscurer enemy at the start of the dungeon. NEW) Demon Horn: Gain +1 XP and take +1 DMG from Demons. (NEW) Infernal Coffer: Gain a Stone Coin when you defeat a Demon. (NEW) Tanning Kit: Gain a Stone Coin when you defeat a Beast. (NEW) Pizza Oven: Bricks have a 10% chance to drop a Pizza Slice. (NEW) Chain Mail: Removes 2 Heal Scrolls from the dungeon. Gain +2 Max HP. (NEW) Shopping Cart: The shop will offer 3 more items of each rarity. (NEW) Loyalty Card: The first item bought in every shop is FREE. (NEW) Spell: Mirror Shield: Use from Inventory. Doubles your current Shield. (NEW) Potion: Gunpowder: Use from Inventory. Reveals a Mine. Tiles/Enemies (NEW) Shield Scroll: Grants +2 Shield. Only appears if you buy the item. (NEW) Lurker (3 Power / 3 XP): Obscures the diagonal tiles around it (X shape). Lurkers now appear in DungeonSweeper levels 3 & 4, and again in DungeonSweeper+++ and Elite Challenges. (NEW) Doppelganger (0 Power / 8 XP): Power is equal to the last defeated monster. Doppelgangers now appear in DungeonSweeper levels 3 & 4, including the DungeonSweeper+, ++, +++, and Elite variants. (NEW) Skeleton King (6 Power / 6 XP): Grants +2 Power to every Skeleton while alive. The Skeleton King now appears as a boss spawn in DungeonSweeper+++ and Elite Challenges. (NEW) Kraken (300 Power / 30 XP): Invincible until all of its Tentacles are defeated. (NEW) Kraken Tentacle (8 Power / 8 XP): One of the Kraken's eight guards. The Kraken (with its 8 Tentacles) now appear in DungeonSweeper+++ and Elite Challenges. Challenges (NEW) Jack of All Trades: Start with all the -1/-1 starter items. (NEW) Skeleton Wars: Two Skeleton Kings have rallied their bony hordes. Topple them both. (NEW) Oops, All Demons!: The dungeon has been overrun by demons. Defeat this special level. (NEW) Oops, All Slimes!: The dungeon has been overrun by slimes. Defeat this special level. Achievement...
Garbage Growth
Garbage Growth
98 days ago · apepatrick

Artificially Extending Playtime - Patch 1

The best way to extend a citizen's working life is to increase the cost of living which is why i'm doing the same with skills costs and spread better the pacing, playtime (from CHAD to END) went from about 47mn to 58mn (a 11mn total increase!) which brings us closer to the 2h threshold of refunding a steam gameNew Skill:- Shark Thunder: shark now use THUNDER QoL changes:- Added hide pollution setting- Added resolution setting when not fullscreen- Improved reduced trash animation setting- Angels go now all the way to the left- Moved "Add +1 Pipe" skill earlier in the skill tree + cost cheaper- Flashing effect of thunder lowered The balance changes:Super Pollution Chad skill from 3m → 4m (+33.3%)Dying Dog from 4m → 6.25m (+56.3%)Tank from 40m → 66m (+65.0%)??? from 7b → 11b (+57.1%)OthersAura Rats income from 450k → 720k (+60.0%)Aura Radius from 900k → 540k (-40.0%)Police Speed from 8.5m → 9.5m (+11.8%)Police Cooldown from 5m → 43m (+760.0%)Sea PartSea Area from 18b → 50b (+177.8%)Bubblegum Car from 425t → 750t (+76.5%)Unlock Seabird from 750b → 1.75t (+133.3%)Unlock Fan from 1.3t → 725b (-44.2%)Unlock Golden Whale from 5qa → 20qa (+300.0%)All those changes were aimed to slow down a tiny bit the parts where pacing was too fasti'd appreciate any feedbacks, also thank you for 2k sales! I'd have never thought we would even reach that milestones, thank you so much for the support. please stay tuned for the content update
Ramen-ten ‘Heart Abyss’
Ramen-ten ‘Heart Abyss’
98 days ago · m.frantseva

Ramen-ten ‘Heart Abyss’ with a summer discount 20% OFF!

From June 25 to July 9, run your own cozy noodle shop right on your desktop! Ramen-ten ‘Heart Abyss’ joins Steam Summer Sale with a 20% discount! Serve mythical yokai, customize your stall, and stay productive with the built-in Pomodoro timer. Want a double serving? Tons of other incredible games from HeroCraft PC are discounted for the Steam Summer Sale! Check out our publisher page to get great titles at festive prices.With love,Heart Abyss Team
Alchemist's Garden
Alchemist's Garden
98 days ago · Lumis

1.15 Update and Steam Summer Sale!

Hello Alchemists,Summer is heating up and so is the Steam Summer Sale! Alchemist's Garden will be on sale for 20% off for the duration of the sale (starting June 25th). If you’ve had the game on your wishlist, now is the perfect time to dive in!To celebrate summer and our first sale we also have a small update that includes some new decorations and other improvements to the game!We also just hit over 100 reviews recently at over 95%, so that's a big milestone! I really appreciate all the amazing feedback from everyone!Added 9 new decorations, some with a summer theme. Happy Summer!Added new end of game sequences for completing the game and also collecting 100% of the decorations.Visual: Updated the floor tile for the first location.QoL: Highly requested - Forage animations are basically instant when skip animation is enabled. Forage at much faster speeds now!Balance: Slightly reduce costs of a few early game talentsBalance: Slightly increase the value of recipes that use uncommon and rare ingredientsThanks again to everyone for the amazing support!
Idle Knight
Idle Knight
99 days ago · Probably

Idle Knight - Update v1.0.4

Shop - Added a popup preview when hovering over a skin in the shop. - You can now view skins in a larger size before buying them. Interface - Updated the main menu interface in preparation for the upcoming mailbox system. Hotfix - Fixed a rare audio-related crash caused by a cleanup issue in the sound system. - Improved audio cleanup when sounds stop, restart, or overlap. - Improved stability for background music and sound effects. - Fixed several audio-related edge cases during shutdown and playback. Technical - Added safer null handling in the internal audio cleanup flow to prevent rare disposal errors.
Incremental Dice
Incremental Dice
99 days ago · guilemus

1.3 Ascension rebalance 🤯

Hello there, the main focus of this update is to make the first 16 ascension requirements easier so that the early game does not feel so grindy and slow based on your feedback! Apart from this, the game's UI adapts better to almost any aspect ratio, the game also loads a bit faster, and a few minor bug fixes. That's it for now, let me know what you think about these changes!
BitCraft Online
BitCraft Online
99 days ago · CL-Lutra

Patch Notes 25th Jun - New Gameplay Loops, New Cosmetics and Bug fixes.

Added:Added several new gameplay activities to the Uncharted IslandsSmithingCollect Pirate’s Weapons from the Pirate’s Footlockers found near ShipwrecksRepair the Pirate’s Weapons at the nearby Furnace, Geyser, Whetstone and AnvilOnce Repaired, Pirate’s Weapons can be sold for Doubloons or melted down into Emarium Ingots at a Smithing WorkstationCarpentryRepair shipwrecked steering wheels found in the shipwrecks using the planks found nearby.Planks must be dried on the beach before being usedOnce Repaired, Steering Wheels can be sold for Doubloons or salvaged into Sturdy Planks at a Carpentry WorkstationsTreasure HuntingPirate’s Map Fragments are found randomly when doing any activity in the Uncharted Islands10 Pirate’s Map Fragments can be converted into a Pirate’s MapA pirate’s map can be used to perform a new prospecting activity that rewards you with Doubloons, Trinket Drops, Maker’s fruits or, rarely, a Hat for UggoSailingNew Uncharted Shipments have been added to the Uncharted OceanOnce opened, the contents can be looted by anyone in the area for a short period of timeProvides Doubloons and Pirate’s Map FragmentsAdded several new food items made from Uncharted Island itemsSushiIncreases Fishing speed drastically, but decreases crafting and boat movement speedMade with tropical fish fillets, rice, and salt.CurryIncreases cart speedMade with rice, aidunno sauce, and mincemeatOmuriceIncreases your mount speedMade with rice, sagi bird egg, and mincemeatAdded several new decorative options from the Uncharted IslandsAdd volcanic rock and beach sand as pillar shaping optionsAdd tropical trees (young and mature) as decorative tree optionsAdd Decorative Lava Pool and Volcanic Geyser buildings that can be built by the players, these are not usable for the gameplay loops and are purely decorative.Added several improvement to Star StonesStar Stones Withdrawable from the vault and tradeableStar stones are now displayable, from their item form, they can be placed in the wor...
Holding Pattern
Holding Pattern
99 days ago · Matt

30% Discount for Steam Summer Sale!

Holding Pattern will be discounted by 30% during the Steam Summer Sale (25 Jun - 9 Jul). Make sure to pick up a copy at our lowest price ever! AboutHolding Pattern is a minimal incremental game about protecting your galaxy from invaders. Defeat enemies, collect cash and purchase powerful moons and abilities! What crazy builds will you discover? Play either incremental or roguelike modes to put your skills to the test!
Crusaders Quest : Hero Town
Crusaders Quest : Hero Town
99 days ago · CQ LABS - LEON

Balance Patch Schedule Change Notice

Hello, Captain. This is CQ LABS.In our previous notice, we informed you that we were preparing a balance patch targeting release next week.The balance adjustments are now mostly complete; however, during internal testing we determined that some items require additional verification.This patch includes not just simple numerical tweaks but changes that affect the overall play experience, so we felt it would be better to take a little more time to refine it.Accordingly, the balance patch scheduled for next week will be postponed by about one week.We sincerely apologize to the Captains who have been waiting, and we will do our very best in this final review to deliver a more satisfying result.We will share the details of the changes again along with the patch notes.Thank you.CQ LABS
DEBRISVERSE
DEBRISVERSE
99 days ago · Studio RELIER

Status of Current Feedback and Bug Reports

Thank you very much for playing the playtest (demo) and sending us so much feedback via the questionnaire and discussion boards. We are gratefully reviewing all the feedback and bug reports we receive.Below is a summary of the main issues reported via the Google Form and our plans for addressing them. Please note that we are replying individually to the feedback posted on the discussion boards.■ Bugs Currently Under Investigation / Being FixedPerformance drops, stuttering, and crashes.Bug where the SE (Sound Effect) volume setting does not function correctly.Bug where the aiming cursor goes outside the screen boundaries.Bug regarding reaching certain endings: Currently, reaching specific endings is an unintended bug. We sincerely apologize for this. We hope you can enjoy this as a limited "feature" during the playtest period (until June 30).■ Features & UI Improvements Under ConsiderationAdding settings to lower graphics quality or simplify bullet visuals (to prevent performance drops and motion sickness).Remembering the selected sector, and implementing a sector selection feature during consecutive shifts.Adding Japanese localization for certain English UI messages.■ Regarding Current Specifications and Design (Responses)Text display of Fragments: As this is related to the story progression, we cannot provide details, but the text display specifications will change as you progress through the full version of the game. We hope you look forward to the full release.Shortcut key for "Return": To prevent unintended returns due to misclicks, the game is designed to show a confirmation screen when the ESC key is pressed. We apologize for the inconvenience and ask for your understanding.■ Items Currently Under Detailed InvestigationRegarding the reacquisition of the Orbital Beam in the 2nd playthrough.We will continue to investigate and make adjustments to ensure a more comfortable playing experience for the full release. We look forward to receiving more bug reports and f...
Lakeside Bar
Lakeside Bar
99 days ago · Bitcover

☀️ Summer Sale is Here – Lakeside Bar 45% OFF! 🍹

Hi everyone! ^^🌞🏖 The Steam Summer Sale has arrived, and we're excited to share that Lakeside Bar is now 45% OFF! 🎉This is the perfect opportunity to start your cozy lakeside adventure or invite your friends to join the bar.🗓️ Sale Period: Jun 25 - July 09, 10 AM PDT❤️ We sincerely appreciate all the support you've given us throughout this journey. Your feedback and encouragement inspire us to continue creating new experiences and exciting adventures for our community.🛳️ And while you're here, don't forget to check out our upcoming game, Seaside Wash! ▶️ Wishlist Seaside Wash on Steam and follow its development as we prepare for the next cozy adventure by the sea: 🎯 Follow our developer page to stay updated on the latest news, game updates, and future projects: https://store.steampowered.com/developer/BITCOVERThank you once again for your continued support, and we hope you enjoy the Summer Sale! ❤️Warm wishes, Lakeside Bar Team
Idle Library
Idle Library
99 days ago · DaZeSTRAY

I made a new game - The Night Librarian 🕯️

Hi everyone,Thank you for playing Idle Library - it's meant a lot to have so many of you spend time with a library game I made. I've been working on something new, and I wanted to share it with the people who supported the first one.I also want to be upfront about something. A lot of you gave honest feedback about AI-generated content in Idle Library. I heard you, and I took it seriously - The Night Librarian contains no AI-generated content. The writing and artwork are entirely my own.It's a different kind of game from Idle Library - a cozy mystery puzzle game (though I clearly couldn't stay away from libraries). You play the night-shift librarian at Ashwood Library: sort the returns, find the books patrons are after, and set the shelves right before morning. But the longer you work, the more you notice the library isn't quite… empty. Across five nights, a mystery unfolds.No timers, no pressure - just you, 22 hand-made puzzles, a candlelit library, and a mystery that slowly gets under your skin.It's coming to Steam this July at $2.99, and wishlisting it now genuinely helps me have a real launch as a solo dev:👉 Wishlist The Night Librarian on SteamThank you - for playing the first game, and for giving this one a look.- DaZeSTRAY
Chest Buster
Chest Buster
99 days ago · Developer

Demo v2.1 Update 3

Chests Prevented overlapping chest spawn soundsSkill tree cursor size changedAdjusted font properties to prevent blurring at low resolutionsSome UI modifiedFixed an issue where pressing buttons during auto-exit from Rabbit House prevented leaving
RuneClick
RuneClick
99 days ago · Vosk

Hotfix 2.4.1

The Lumber Stall, back in line The Lumber Stall had been slipping you Bird's Nests, and its rarest logs, far more often than it ever should, well past the rate you would turn them up out woodcutting. That is corrected now. The nest goes back to being the prize it was meant to be, and the top-tier logs keep their worth, so neither one gets undercut by a low-level stall. In your language The Prayer and Thieving leaderboards now show their names in your language instead of dropping back to English, and the gold amounts on what you steal read properly in Japanese and Korean. Small gaps left from the last update, now closed. The rest Re-selecting the mark you are already working no longer wipes the "caught" cooldown after a failed steal, so a botched lift costs you the same beat it always should. A round of quiet housekeeping behind the scenes. — Vosk
Community Button
Community Button
99 days ago · RecursionSplash

🚀 Auto Clicker Fleet Assemble! 🚀 | v4.5.00

🚀 Auto Clicker Fleet Assemble! 🚀 | v4.5.00The largest progression update in Community Button history has arrived!Auto Clickers have been completely redesigned and expanded into a deep progression system featuring:• Auto Clicker Collection & Unlocks • Auto Clicker Levels & Experience • Auto Clicker Skins • Custom Cursor Effects • New Sound Effects • Auto Clicker Leaderboard • Puzzle Piece Economy • Fleet Progression • Clicker Cruise Control (CCC)━━━━━━━━━━━━━━━━━━━━━━🧩 Assemble Your Fleet 🧩Brand new Puzzle Pieces now drop while clicking!Collect enough pieces to unlock new Auto Clickers and expand your fleet.Current Fleet:⚙️ Circuit (Common) — 100 Pieces 1/250🛞 Flywheel (Common) — 150 Pieces 1/400🐻 Papa Grizzly (Uncommon) — 200 Pieces 1/600🦥 Slow Mo Moe (Uncommon) — 250 Pieces 1/1000⚡ Voltaire (Rare) — 500 Pieces 1/1000🤖 Beep Boop (Rare) — 750 Pieces 1/1000🧛 Count Clickula (Rare) — 1,000 Pieces 1/1000🦝 Bandit Bob (Epic) — 5,000 Pieces 1/20K🚀 Clicktron (Legendary) — 10,000 Pieces 1/100KEvery click could bring you closer to expanding your fleet becoming stronger then ever!━━━━━━━━━━━━━━━━━━━━━━📈 Auto Clicker Progression System 📈Auto Clickers now have their own progression system.Experience earned is based on:Auto Clicker Clicks × Click MultiplierEvery unlocked Auto Clicker shares in the fleet's total XP generation.For example:• Base Auto Clicker earns 1,000 XP per cycle • Auto Clicker #2 earns 100 XP per cycle • Auto Clicker #3 earns 100 XP per cycleTotal Fleet XP = 1,200 XPAll unlocked Auto Clickers would then receive the full 1,200 XP.This means expanding your fleet doesn't just increase your clicking power—it also accelerates progression across every Auto Clicker you own.Level 1 = 10% SpeedLevel 100 = 100% Speed \Levels beyond 100 continue increasing for leaderboard progression and bragging rights.Faster Auto Clickers require significantly more experience to level, making high-tier progression a long-term challenge.━━━━━━━━━━━━━━━━━━━━━━🏆 New Auto Clicker Leaderboard...
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