1.Fixed a critical issue where cloud saves could fail to load;2.Fixed UI issues in the talent preset interface;3.Using modification items on locked equipment will no longer work, and will not consume items incorrectly;4.Removed the gem tab from the inventory; gems are now moved to the crafting/workbench panel;5.Fixed potential value calculation issues with shield-type skills;6.Improved equipment tooltips with additional information and scrolling hints;7.Fixed display issues with filter text and added a template preset;8.Added set effect preview to item tooltips;9.Adjusted the level of equipment purchased from the black market;10.When equipping a two-handed weapon, a semi-transparent icon will now appear in the off-hand slot to indicate it is occupied.
Greetings fellow cultivators! Here is a smaller QoL update. Physique and Manual Filters now save over sessions There is now a new tab for elder structure that shows the current effect from elders You can now select multiple disciples at a time for trading ship crews
Greetings, everyone!With the Steam Eastern Game Fest just around the corner, we are excited to announce a limited-time 10% off discount for STARIO: Haven Tower, from Apr 24th to May 5th (PT).If you've had STARIO on your wishlist, now is the perfect time to Tower Up!Hope you enjoy the journey upward!
Hi everyone! Thank you so much for the amazing reception The Last Cat in the Universe has had in these first few hours. We've been closely watching your feedback and we already have our first small patch ready to fix a few minor issues. Patch 1.0.1 Notes: Fixed a bug that unintentionally made some upgrades free. Fixed an issue that caused the final cutscene to play more than once. Fixed the cat's purring sound triggering at the wrong time. Added a couple of extra dialogue lines. Fixed translation errors in the Russian, German, French, Portuguese, and Italian versions. What are we working on next? We are still reading everything you post and are already preparing future updates. We specifically want to mention that we are paying close attention to the game's overall balance, evaluating ways to improve it, especially in the late-game sections. We are also keeping a very close eye on localization. If you are playing in a language other than English or Spanish and spot any mistranslations, we would be incredibly grateful if you could report them to us in the Steam community forums. Thank you for playing and for helping us polish the experience! Wilmar & Wilderman Apamate Studio
Summary:Many of the new mushrooms in this update are real-life species – drawn by a team member's mom (she's over 60 years old!). (Thank you, Auntie!)Enoki mushrooms!! – They can be placed together in clusters. Clusters of enoki mushrooms are so much fun!A very adorable lollipop giant mushroom!Tentacles!?!?Another mushroom with a tail~!Upcoming major content:Little mushrooms will soon have their own descriptions!! – Mushroompedia will include text descriptionsAchievement system!Recent updates recap & tips:\\Selective batch mushroom storage (appears on the left side of the UI panel after storing 10 mushrooms)Batch mushroom selling function (sell excess inventory in the Mushroompedia)Hidden plush doll figurines (go find them~!)That's all for now. Thank you again for every player's support and love!
FeaturesPets!"Say hello to your fluffy friend. An entire system around pets has been introduced, allowing you to collect pets while prestiging. Invest in discovery to increase your chance of finding rarer pets. Every pet collected provides a passive bonus, as well as an active bonus while selected."Expanded prestige wheel."The wheel was already good, but I felt like it should be more interesting. I've increased the amount of bonus from the wheel itself. Higher tier wheels are harder to get started (heavier, more friction, less value for mouse movement), however they come with major perks."Rendering Upgrade"The entire rendering engine, pipeline, and gui has been rewritten to remove Java baseline rendering. It has been updated to a modern rendering system, OpenGL."Balance Ingenuity Grease now add a 5% compounding multiplier to the bonus.SpinStacks are no longer capped.Agriculture compounding bonus changed from 2% to 2.5%.Grist Mill bonus increased roughly 50%, and food cost slightly.Icons added.GUISpinStacks now change color from 0 to 1,000,000.Options Menu cleaned up, better layout.New Option: Hide Text Popups.Rendering overhaul.Some UI elements change backgrounds based on stage now.New background added for Metropolis.BugsMultiple fields have been upgraded to handle infinitely large numbers (e.g. spin speed, rotations, leverage).Displayed averages for income are more accurate.% formatting now correctly displays with suffix.Major performance improvements regarding rendering, and extreme spin speeds.Fixed issue where loading into the game or prestige did not show menu items until the first spin.Multiple upgrades were not using the correct level of upgrades.Some sound related issues have been fixed, should be less instances of multiple tracks playing at the same time.
1.兽宠院显示已飞升的图标
"Halo" from Heaven Headquarters 🪽 Thanks so much to everyone who has purchased and reviewed the game thus far! We truly appreciate each person's support! 💙Before we get to the list of fixes, we just wanted to take a moment to announce that our Soundtrack is officially available! You can support the two of us in our journey to make more time for making games by grabbing it on sale here! ✨Here is a list of today's updates:Bug: Fixed a bug that prevented progress after viewing a certain ending CG 🔥Furthermore, loading a save file that has completed the game will now display a “Rewatch Ending” button in the top left, which allows you to replay the final battle (including the choices).Bug: All cherubs should now properly return when loading a save file, including those spawned from the Internship Form artifact.The Pylon (Real) must now be constructed in order to traverse the Warp Rifts. This change prevents players from accidentally missing the first encounter with a certain Archangel...Polish: Expanded the hitbox for all Buy buttons in the game, reducing the chance of accidentally closing the menu on misclick.Balance: Slightly reduced the rate at which Hell gets souls, to reduce the chance of getting stuck in Run #2.Balance: Slightly reduced the Entropy cost of Artifacts, to reduce the chance of getting soft-locked behind the Pylon’s Entropy requirement in Run #2.Performance: Added a cap to the # of Timber/Sapphire collectibles that can be present at once. (Don’t worry, it’s still A Lot!)Honest Cherubs now leave a lingering particle system behind at their original location. This helps you remember where they were assigned before they respawned at the center!Triggering the Speed Effigy artifact will now play a sound. Reduced the requirement to activate Speed Effigy from 50 > 30, and increased the window from 1 > 2 seconds.Bug: The Soul Portals that appear when discovering the Trinity Fragments now properly reset on Prestige.As always, please let us know what you thought,...
The game has now been updated, and multiple bonus events and experience optimizations are officially live. Update compensation for all servers has also been sent to your in-game mailboxes; please check them promptly!New ContentAdded several limited-time events, including a 6 RMB recharge, 2000 free draws, 100-day sign-in event, New Year's events, and 100-day bonus events;The Memory System has been expanded, adding direct purchase of some performances and item unlocking content.Bug FixesFixed an issue where redemption items in the "Relics of the Gods" event would occasionally not display when there was network latency;Fixed an issue where characters would still show their old level after leveling up and returning to the list under weak network conditions;Fixed an issue where the Demon King ranking would display incorrectly under certain circumstances, making the ranking more accurate;Fixed an issue where some interfaces could not be reopened after an abnormal return to the loading process.Content OptimizationOptimized content for multiple limited-time events;Optimized some event rewards, gift pack contents, round schedules, and activation conditions, and improved reward configurations;Optimized the progression content for Hero Battle Pass, Daily Specials, Daily Gift Packs, and Weekly Gift Packs, and added new unlock rewards and some performance resources;Optimized the unlock conditions for the Memory System;Optimized the unlock levels for some systems and gameplay modes, and added prompts for some event items, making the interface information clearer;Optimized the descriptions and tab displays for gameplay modes such as "Nest of Time," resulting in a more stable browsing and operation experience;Improved the stability of resource loading and video playback on the web client.
{STEAM_CLAN_IMAGE}/45970218/2e3e8b308c43ad347e2579d4ef7dbbbfaccd82df.jpg >>欢迎各位指挥官大人加入我们的qq频道:点我更快获取福利和活动信息!(有礼包码噢~) 4月25日 【零号活动】【心愿翻翻乐】【魔方世界】【紧急物资补给】【神谕启示】【主题造型间】【星之所在】【少女试炼】【彩虹商店】【钻石累消】【天天充值】【限时特惠】【多日累充】 下拉了解活动详情。 【零号活动】 亲爱的指挥官,零号活动即将来临,联合抵御外族入侵,保卫避难所安全,各位指挥官要全力以赴哦~ 活动入口:首页→活动中心→零号活动 活动时间:2026.4.25 04:00~2026.5.4 00:00(UTC+8) 展示时间:2026.5.4 00:00~2026.5.5 04:00(UTC+8) 活动开启条件:服务器开启时间>10天,指挥官等级≥30级; 活动内容:指挥官要击败来自东南西北四个方向的僵尸入侵,保卫中心避难所的安全 ▶收集货币 防守成功后,会掉落嗜血狮蝎币、焚天猎鹰币、苍磐巨龟币、撼地巨蜥币,可用于在商店中兑换稀有道具 ▶BOSS讨伐 活动后期将开放BOSS讨伐活动,参与可领取全服伤害奖励和BOSS伤害排名奖励 ▶限时兑换 四种活动货币可前往限时兑换商店兑换各种道具(祭石、稀有核心专属兑换券、基因种子、传说少女任选箱等) ▶限时神秘商店 商店内限时出售多种特惠礼包,可通过钻石或点券购买,有需要的指挥官请及时关注~ {STEAM_CLAN_IMAGE}/45970218/68f1aceef7221d48769087ed6bf002691135d165.jpg 【心愿翻翻乐】 活动入口:首页 → 活动中心 → 心愿翻翻乐 活动时间:2026.4.25 04:00~2026.5.2 04:00(UTC+8); 活动开启条件:指挥官等级≥20级; 活动内容: 1、活动期间,消耗指定道具可兑换翻牌券,完成活动任务可获取愿力值; 2、进行翻牌时,优先消耗愿力值,愿力值不足时再消耗翻牌券; 3、指挥官可以在心愿奖池选择每层心愿大奖,翻到心愿大奖后将出现传送门,点击传送门可进入下一层; 4、活动结束后,愿力值将清空不继承到下次活动哦;翻牌券不会清空,下次活动还能继续使用; {STEAM_CLAN_IMAGE}/45970218/4ef92e710aeb236e79a6da6d147d8c32478af36a.png 【魔方世界】 活动入口:首页 → 活动中心 → 魔方世界 活动时间:2026.4.25 04:00~2026.5.2 04:00(UTC+8); 活动开启条件:服务器开启时间>35天,指挥官角色等级≥65级; 活动介绍: 1、副本活动共计20层,每层有3种不同难度Boss 2、所有关卡活动第1天全部开启 3、达成指定条件即可领取通关奖励 4、完成战斗后,使用的队伍会一直沿用 {STEAM_CLAN_IMAGE}/45970218/718695ac982a8222b9b5df1d79f3574936dfd4eb.png 【紧急物资补给】 亲爱的指挥官,登录补给活动即将来临,活动期间累计登录即可领取相应奖励,激活豪华补给更可额外获取稀有道具奖励~ 活动入口:首页 → 活动中心 → 紧急补给; 活动时间:2026.4.25 04:00~2026.5.9 04:00(UTC+8); 活动开启条件:指挥官等级≥30级; {STEAM_CLAN_IMAGE}/45970218/3d28673b89bbb36dcf5601c2dd86f07cb447a521.png 【神谕启示】 活动入口:首页 → 活动中心 → 神谕启示 报名时间:2026.4.25 04:00 ~ 2026.4.27 00:00(UTC+8); 奖励发放时间:2026.4.27 00:00(UTC+8); 获奖展示时间:2026.4.27 00:00 ~ 2026.4.29 04:00(UTC+8); 活动大奖:艾格妮丝、疾风镰鼬、苍凕神裂、迷蝶克洛斯(本体) 活动开启条件:服务器开启时间>7天,指挥官角色等级≥30级; 活动内容: 活动期间玩家通过消耗少量点券参与报名即有概率可获取丰厚启示奖励 未获启示奖励的指挥官也会获取参与奖励,稳赚不亏哦~
{STEAM_CLAN_IMAGE}/45970218/c99f53a7615a2a110f7e14dc8e05394b34a1f123.png 【主题造型间】 活动时间:2026.4.25 04:00~2026.5.2 04:00(UTC+8); 活动开启条件:服务器开启时间>7天 活动内容:皮肤「艾格妮丝—喵喵女仆」「疾风镰鼬—圣夜诞礼」「沧凕神裂—沙滩小憩」 「迷蝶克洛斯—...
📜 The Timeless Library Awakens Wizard's Wheel: The Timeless Library — a massive overhaul that reshapes how you interact with Tablets. 🔷 The Timeless Library A sprawling 8×8 Tablet grid with 64 slots, each unlockable through progression. Build synergies with five new effect tablets: - Architect Tablet — Row & column reach - Catalyst Tablet — Boosts all adjacent tablets - Harmony Tablet — Scales with unique neighbors - Mirror Tablet — Copies the opposite grid position - Sacrificial Tablet — Massive boost, sacrificing diagonal tiles 🏷️ Class Tags & Synergy Bonuses Every hero class and every tablet now carries thematic tags (Wrath, Arcane, Holy, Nature, Shadow, Cosmic, and others). Place a Class Tablet next to a tablet sharing its hero's tags and watch the bonus scale — +25% per Class Tier per shared tag for that Hero. 💎 Six New Tablets - Tablet of Training — Accelerates Training Grounds - Tablet of Zoology — Speeds Hatchery incubation & pet training - Tablet of Agriculture — Supercharges Farm crop growth - Culinary Tablet — Amplifies Kitchen meal benefits - Tablet of Industry — Boosts Matter Synthesizer Wizard Power XP - Tablet of Decay — Devastates with Poison & Bleed damage✨ Various Graphical Enhancements Epic boss death effects, per-timeline atmospheric particles and ambient effects, animated recruitment heroes, and many other polish touches across the game. 🐛 Quality of Life, Balance & Bug Fixes Dozens of improvements including unique pet egg drops from the four endgame zone bosses, softer early-game difficulty, refined egg hatching and crop ripening timing, end-game scaling fixes, and 100+ smaller tweaks. --- Start your run. Place your tablets. Unlock the Power of the Tablet.
Hey!Excited to announce patch v0.940!This patch features a number of additions. So let's cut to the chase!NEWPassive Skill - Expelling Harm: Reduces Healing done by 50%. Deals Magical Dark damage equal to 300% of all direct healing done.Passive Skill - Over Protective: Overhealing applies to Shield Force at 25% effectiveness.Class - Corsair: Focused on Variation Manipulation, Potion Automation, and Trigger.Passive Skill - Corsair: 20% chance increased by Trigger to use a manual Poison potion or a Tonic potion after using an Assault or Utility skill respectively.Class - Merchant: Focused on Loot Find, Shipment, and Shipment Automation.Passive Skill - Merchant: Increases EXP gain for Shipments from battles by 100%.Advanced Stat - Burst: Shows the chance to burst a Status Effect.Advanced Stat - Variation: This shows the Offensive and Defensive Variation. The amount shown here will be the average, taken from the Min and Max.Mystic Boss - Mystic Berserker: Whenever this character gets an extra turn, immediately use the main Assault skill as well targeting a random enemy.Mystic Boss - Mystic Light Magi: Positive Light Mastery increases Avoidance chance.Lv. 700 CapEmpowered Stats: Each stat can be individually empowered. Respec for this is free, so have fun building. When you power up a stat, it increases it by an amount multiplied by the characters level. It also gives the character a special passive skill. Every 100 levels gives you another empowered point.Limit Break 700: Features a new boss with a new boss power to farm. Will leave this out of the patch notes for exploration purposes!Tower Level Cap 899CHANGESSkills now register all elements of a skill. Example. Meteor is an Earth skill with a Fire hit. Originally the Fire element was matched for Mastery purposes. Now Meteor will run through Earth and Fire mastery. Giving multi element attacks both an advantage (damage stacking) and disadvantage.Holding CTRL + SHIFT while using some actions increases the action count b...
To celebrate the launch, there’s a 10% discount. So if you’ve been missing your daddy, he’s finally here. And this time, he won’t go out to get milk and never come back.I’d be really grateful for your reviews: they help the game a lot with visibility.Thanks everyone for the support!
Patch Notes:Our Mobileversary Season is here for four weeks!Bring Ancient Batteries to Sardinex to exchange for cool rewards!!You have one more week to exchange your remaining Spicy EggsUnlock the schematic for Svilluminati before the event endsFind Sblorpi and Model-200 BBE in special eggs/boxes during the eventNew PvP and Gauntlet events have begun!After the Gauntlet event ends, get ready for a Trials event until May 7thA Double GvG, ,event is here until April 30th!After the Double GvG event ends, get ready for a Festiviflux Invasion event until May 7th
Hey galactic defenders!It's already been 24 hours since Holding Pattern launched on Steam! We see you have been enjoying the game so far, but we noticed a few issues popping up, especially for MacOS users! We're releasing a day 1 patch to help with this, but we also have questions for you!Patch notesFixed MacOS skill tree bug, where you cannot upgrade skills or move the tree around using the mouse.Fixed an issue where the 'windowed' settings option would not saveAdded 'no cash' and 'no damage' options to settings. Turn these on if you find the cash or damage markers too annoying, and want a cleaner game! We see there are a few other, minor bugs people have discovered, and we will be looking into those in the coming days!New SkillsWe're going to release a few new skills across the coming days, in particular to enhance the late-game experience. We are taking suggestions you might have for fun skills, so be sure to reply to this with any great ideas for skills you would like to see implemented in the game and you might see them added.We are also planning to release some branches to the incremental mode that will lock other skill options, meaning you have to select wisely from a set of skills (this won't impact any existing skills). Get involved and let us know what you want to see!Keep those planets save,Matt
Hey guys!We've just announced today in the Second Wind Showcase via our Accolades Trailer, that Horripilant is coming to consoles soon! I'm talking Xbox, Playstation, and Switch! No release dates yet - but soon! We're also looking at mobile!Keep an eye out for announcements here and in our discord for future info!Check out the new accolades trailer here!
Build 0.3.39 -Farming superior seeds can now drop offline, but crystal plots now drop superior seeds at a reduced rate to balance with the fact they are constantly running and have many more chances. -Fixed bug with farming talents on page 2 not displaying progress properly after loading. -Fixed an issue with leatherworking multipliers when unlocking buildings -Fixed T3 Lumber not having T3 tag.
🪓 Patch 1.0.8 🔧 UPDATE - Save system for currency and forest from the menu now fully works - Added new autoswipe patterns (press J to switch): Up/Down, Square, Circle - Added axe opacity settings - Improved formatting for Void Wood / Super Prestige Wood - Optimized performance for large maps 🐛 FIXES - Fixed issue where oversized axes (scale > 300) were no longer dealing damage ❤️ Thanks for playing and supporting the game!
We're in the final steps of getting Steam Cloud shipped! Since we haven't had a chance to test it on Steam Deck yet, we have opened a public beta branch first rather than pushing the update out to everyone. To help us test the new save system, you can opt in to the beta branch by: Right-Clicking Fishing Inc in your Steam Library -> Properties -> Game Versions & Betas -> Select "SteamCloudBeta"If you run into any issues, please let us know on the Discord. And if it works fine for you, that's also really helpful to hear. After confirming the save system works great for everyone, we will push this to the main branch.As we can't currently test this on Steam Deck. If any Steam Deck players are willing to share feedback that would be a massive help.- Big Bonk Studio :)
This is another update mainly focused on tackling some bugs and improving on game stability. There's also quite a bit of work being done behind the scenes for a mobile port of the game, which will hopefully also translate to better touch functionality on devices such as the steam deck!Improved touchscreen supportStarted working on official mobile support/portAdded a width cap for mobile platforms that makes it so certain UI elements don't get cut-off on devices with rounded edgesAccepted the fact that most people want this to be an idle game over an active incrementalCried a bit, but ultimately got over itAdded a new offline-collection system that allows the game to "play" while closed, gathers currencies and materials as if you were idling with the game open. Also auto-processes potion brews and accounts for them expiring while awayNew Idle Mode system is now capped at 4 offline hours (May be adding upgrades to extend the time)Idle Mode now displays a "While you were away" modal when launching the game and being away for more than 30 seconds.Idle mode will not kill a boss if that boss has not already been defeated, but will loop the boss if it has been defeated alreadyImplemented a UI scale system with 4 options - 75%, 100%, 125%, and 150% (This was so rough to do, but honestly so worth it. 125% is my idea of perfect, but 100% is default)Moved around the equipment panel to better fit the new UI scaling featureHovering over your equipment list will now show 2 modals, your current equipment and the hovered piece. Hovered piece will have green/red on the stats comparing it to the equipped pieceYou can now click, or hold, anywhere in the overworld to attack an enemyForge of Creation amplification cost scaling is now a bit more intense. Previous cost scaling allowed for pretty much just spamming upgrades on any equipment with currency multipliers to upgrade infinitelyFixed a bug that was making it so the 3rd main essence never appeared as a drop/selectionSwapped the mou...
Hello :) Spacenap is currently on a development hiatus as I am working on my next project. BUT, I received many feedback (thanks again to everyone!) and I still had players having corrupted saves, so I went back and worked on couple changes.I revamped my save system and added multiple sanity checks that should help preventing files from getting corrupted. I also added a bunch of QoL features alongside other design fixes.I hope you will like it and do not hesitate to go to the Steam forums to discuss with other players and give feedback, it's always interesting to me!Changelist:\Modified star generation so that bonuses to rarity don't prevent real stars from spawning (I am sorry for that, hope it will ease your life a lot!)Modified star generation to include bonuses to rarity in real stars detectionAdded the possibility to fill trade slots using coinsTrade rewards are now linked to the Era you are in when starting the trade (if you trade for a real star, it allows you to aim for specific ones by being in the proper Era)Added a new recolter & clicks efficiency upgrade's rank (should help you going entirely idle in endgame)Added a new upgrade to unlock constellation templatesChanged constellation templates' exponential price to a fixed oneConstellation templates now shows finished constellations (gold border ones) only if all available constellations are finishedFixed an issue where templates were staying on screen if the constellation creation failedIncreased the coins value of constellationsFixed an issue with level 99's calculationFixed the asteroids event that was sometimes preventing stars from appearing\Added a confirmation pop-up when selling unique & real stars (you can disable it in the settings!)Unique stars are now classified by Eras in which you can find themAdded a feedback in the Journal when entire categories of unique & real stars have been discovered\Added saves sanity checks to prevent corrupted data from happeningRevamped all the save events to preve...
Hello, c*ck trainers! Today, I bring you new cosmetics, a new SSR pet, news about my next game and a quick talk about achievements. New Content 1 New SSR Pet: Eggiky 1 New Island: Sausage Island 1 New Hat: Butcher Hat 1 New Decoration: Hanging Meat 1 New Dumbbell: Double-Cleaver Dumbbell About achievementsI know many of you would like more achievements when new updates come out. The reason that I haven't added them yet is that there're also people who don't want to unlock more stuff after completing it 100%. So I'll be running a poll in May, to find out what most of you would prefer. New Game Announcement!How to Grow Your Sausage is an incremental desktop game where a sentient sausage takes control of a butcher’s mind to feed itself. With every key stroke, clicks and buttons pressed, your sausage is fed and grows, unlocking permanent upgrades, items and outfits! Please wishlist How to Grow Your Sausage, it helps a lot of visibility and I'm sure you will love it as well! Thank you very much and have a great day! Ang
Added the function of loading subscribed and downloaded mods during runtimeAdded a restart button in the settings panelUpdated supporting code for BitBuddy Workshop Editor
After all these years, I’m returning to work on a sequel to Human-Powered Spacecraft.It was my very first game as a solo developer. Since then, a lot has changed: I’ve gained experience, learned a great deal, and now I want to return to this world — with new ideas and new possibilities.It’s time to continue this story.Thank you to everyone who supported the first game.In the new game, an even greater challenge awaits you: colonizing a new planet, gathering resources, developing technology, changing the atmosphere, and setting the planet into motion to create day and night with your own efforts.If you enjoyed the first game, the new one will be bigger, deeper, and richer in every way.Add it to your wishlist and stay tuned for more updates.They made a spaceship move. Now they will make a planet rotate.
親愛的玩家您好:為了活躍遊戲氣氛,提升大家遊戲體驗,遊戲將於4月24日10:30-11:30對以下區服進行合服,具體時間請留意遊戲,合服期間合服範圍內玩家不能登入遊戲,其他區服不受影響,不便之處敬請諒解!合服范围:1、江湖55服 江湖56服2、江湖57服 江湖58服