- Fixed loading screen freezes that worked for players in testing branch - Fixed stalling decree timer when skipping a decree choice
Bahast 1.3.1 is live, and this patch comes directly from player feedback. Run any owned Writ directly from Writ Stash—no Queue required. Auto Climb now has a separate campaign-boss toggle, and Auto Sell can protect whole equipment categories. This patch also makes a minor adjustment near Scout's starting wheel, improves Chinese translations, displays Barrier as ornate blue filigree across the left half of the Life orb, and fixes several UI, tooltip, Writ, and Queue issues. A couple of weeks ago, I welcomed my second child. Finishing this update during such a full moment in my life has been intense. At the same time, building Bahast and seeing people care enough to play it, critique it, and help it improve has been the most amazing experience I've had as a solo developer. Thank you to every player who reported a problem, explained what felt wrong, shared a screenshot, or simply gave me time to work through it. Thank you for your patience while I got this patch right. I especially want to thank the Chinese-speaking players who waited so long for proper translations. You deserved text that was clear, natural, and mechanically accurate. Thank you for sticking with Bahast and for helping me find the places where the language still fell short. Read the full patch notes. Looking ahead, Release 1.4.0 will include a major overhaul of the passive tree. I'm excited to share more as it takes shape. Please keep telling me what works and what does not. I'm excited for your feedback, and I'm grateful that I get to keep building Bahast with you. — Bahast
After carefully reviewing your feedback and suggestions, I decided to release a major update.Many players mentioned that the game was too short, so I worked on extending the overall playtime in this new version. I added a lot of new content and progression while trying to avoid turning the game into a grind. I hope I managed to find the right balance and that you enjoy it :)Full changelog:- The number of rocks required to complete the game has been increased to 250.- After completing the game, you can continue playing in Endless Mode.- Added two temporary bonuses: Annihilation and Diamonds.- Added 33 new upgrades to the skill tree.- Added two types of Ball Lightning and their upgrades.- Added two additional upgrade levels to all elements that deal damage to the rock.- Added manual Tesla Tower charging.- Adjusted the game balance.- Added zoom controls to the skill tree.- Added two new languages: Brazilian Portuguese and Polish.Have fun, and I hope you enjoy the update!
Hello, Pachinko Farmers! I’m incredibly proud to announce that Pachinko Farm is now available! I’ve spent nearly a year working day and night for this moment, and it’s honestly hard to put into words how I feel right now.Pachinko Farm has now surpassed 8,000 wishlists, which is honestly unbelievable! Thank you all so much for your support!I’ll keep working on the game with everything I’ve got, and together with your feedback, I’ll make sure it reaches its full potential before the full release.For those wondering, Cloud Saves and Achievements are at the top of my list. After that, I’ll start working on new levels! I can’t wait to read your Steam reviews and hear what you think.Have fun, and thank you for playing! ❤️ Aziz
{STEAM_CLAN_IMAGE}/34327637/8aef995f2e5891af2057cc532e2a191e2b1ea9fd.png The Harvest season is here! Common folk celebrate their rich crops and enjoy the fruits of their labour. Wizards participate, too! Collect Mystery Fruits and exchange them for goods. Fruits can be earned by both collecting them off the screens and by completing Trials. Both sources of the fruits accumulate the amount they can yield for up to 24 hours! There are also a couple of small gifts available to you as you collect more and more Fruits throughout the event. Starting from August 16th and up to September 15th an Event will be active that includes collection of Mystery Fruits and exchanging them for ingame goodies, with a small gift and a buff to Trial rewards gained to top it off! The game went up to version 1.82.1c now, including the following so visual updates to the Town, UI tweaks and some rebalancing. Come join us for the celebration!
Added Russian language Added a notifications system The expand button can be pinned with a second click. A third click unpins it The expand button now shows its tooltip correctly in every language Right click no longer opens the browser menu Pause Lethal now checks whether an exit is set in the action list, and takes that exit before dying in combat if there is more than one option
The Nullpoint Abyss Update This is the biggest update since launch: a new endless endgame zone, a world boss, a new tier of chase items, over 20 new mythic abilities, Steam leaderboards, 13 new achievements, a full balance pass, and a very long list of fixes, including the end of the drag crash. Your saves are untouched, and everything retroactive applies automatically. New Zone: The Nullpoint Abyss A new endless endgame zone. Unlock it by clearing Ironfall at Corruption Level 10. Corruption has no ceiling here. Full-clear the map and extract to descend one level deeper. Dying never pushes you back, and you can LOCK your depth at any time (or type a depth straight into the gauge). Enemies and loot scale forever: the deeper you go, the harder it hits and the better it drops. Enemy count grows with depth too. 6 new enemy types, plus The Nullpoint Herald: a rare mini-boss that spawns loaded with every jackpot at once. 11 elite affixes on abyss enemies: bruisers like JUGGERNAUT, RAVAGER and TEMPO, and gold jackpot elites: GILDED (triple loot), HOARDER (mythic artifacts) and LOADED (a fortune in cash, complete with a banknote rain). New raid filter: Clear Hostiles First. Kill everything before looting. Midas now applies to POI loot, so kill-stacking before you loot finally pays off. ABILITY ORDER: in the Abyss, crowd-control casts chain in the order you choose, and everything else auto-casts on cooldown. Your augment skills join the system too, so openers stop wasting cooldowns on an already-dead enemy. The world map, deploy screen and raid HUD get a full Abyss look, with depth stats on the extraction summary. The Underlord Every 100 depth levels earns you a claim: summon THE UNDERLORD from the Abyss panel. It guards the rarest loot in the game: Abyssal head relics, the Abyssal Container, Infinity Fragments and the Null Reliquary. Deeper claims mean better odds. Abyss Fragments & The Null Injector A new item family: Abyss Fragments. Carry them in your raid inventory for ...
OptimizationsMonster Model OptimizationReplaced the in‑game Nathur monster with a brand‑new model. The new model features more translucent visuals. We will keep improving game textures in future updates.Map & Level OverhaulFully revamped the entire Stage 9 map. Removed the town scene and replaced it with the brand‑new Northern Snow Realm themed environment. Complete rework of level atmosphere, terrain features and scene color palette. The level fits better with the apocalyptic arctic setting for a refreshed gameplay experience.Bomb Truck Art UpgradeRefined Bomb‑Truck model details and updated its paint scheme. The default prototype livery has been officially replaced with exclusive navy livery. The vehicle gains higher recognizability with a more hardcore, consistent style, expanding the vehicle appearance system.Custom Reset Danger Level Rule Fix & Optimization Fixed parameters for custom reset danger level. The danger‑level value can no longer be set to 0.
\Blessing now grants 1 Talent Point every 5 levels, up to 6 points, with no random rolls.After updating, reset Talents to apply the new Blessing Talent Points.\ now changes Mutated Skills.\ combine cost reduced to 6.\Market adds auto configuration: filter by Socket count and Auto-Buy.Equipment comparison now shows Affix changes.Mutated Skills and Inspire Masteries gain unique frames.\\ can now be used directly in the Inspire UI.Clarified confusing equipment descriptions.Removed \ combine from Sanctum Upgrades.Added a prompt when Orders equipment list is missing items.Improved inaccurate Corrupt feature descriptions.Clarified Cleric \ skill targeting.Inspire tips now include how to obtain \.Quick-stashing into a full Warehouse page puts overflow on the next page.The UI close X is more visible.Doom tips now mention where to Corrupt equipment.\Legendary equipment \ unique acquisition removed.Reduced monster strength on high Divine Tower floors.Reduced monster strength in high Outlands.Reduced monster strength across all Doom stages.The second Mythic equipment can now be equipped at level 90.\Fixed possible incorrect chapter stage display.Fixed missing Mastery Skill Speed attribute description.Fixed rename being interrupted by combat settlement.Fixed viewing attribute info being interrupted by combat settlement.Fixed Mythic equipment \ damage stats display issues.Fixed localization-related issues.Fixed Corrupt equipment causing skewed item display.Fixed \ becoming the wrong Mythic after Refining.Fixed hotkeys responding while renaming.
Small Update Switch a character to Swift Mode. You can now permanently switch an existing character to Swift from Settings > Game Mode (one-way, with a hold-to-confirm). No more starting over just to play at the faster pace. Save Export / Import. Back up any character to a file, or load one back in, right from the character screen. Keep more than five, or move a save between machines. Cartography reaching 99 fixed. Some players could chart every map and still stall below level 99. Now, once you have completed every survey, a repeatable "The Endless Deep" survey unlocks, so 99 is always reachable. Cleanup. Removed a leftover "cloud saves are off" note on the home screen (cloud is on). Restart Steam to grab it.
Fixes and improvements:Vampirism for the Vampire hero has been buffed.Minions of the Necromancer hero have been buffed.Increased the resurrection range for Angels.Fixed menu item localization when switching languages.Added a 3rd display mode: Fullscreen.Added missing localizations for character effects.Added a Steam launch check to ensure DLCs function properly.Fixed a bug where quest progress would get stuck.Fixed the castle position offset in Survival mode.Fixed an issue where Area of Effect abilities persisted after their duration expired.Improved defense tower positioning for bots in Sandbox mode.
Adds a setting toggle to deactivate the parallax scrolling backgrounds in menus. Improve Loading stability.
Some minor improvements.Fixed Big Baby bug where grown up fish with the Big Baby trait were not showing up in their baby appearance.Fixed dirt in client aquariums being out of the slim mode bounds, if we had opened a new client aquarium while in full screen mode, and then changed to slim mode.Reduced the requirement for the collector achievements.Thanks,GTGD
Hey everyone,I just updated the demo to it's final version. The full game launches in one week and I am spending every minute on polishing it up.Big thank you to everyone who supported me along the way! This is my first game and I am both excited and terrified to launch it. This has already been an incredible journey and I learned so much. Whatever happens in the next weeks: This won't be my last game.Please wishlist the game if you haven't done that yet and maybe tell a friend about it? Thank you! :) If you want to get in touch for whatever reason, feel free to join the discord: https://discord.gg/CSffqdARn2See you guys in orbit,Janis (dev)
Thanks for sticking around, we have a major UI update today to make it feel like you're playing more of a game! Every skill tree got torn out and rebuilt, and every node in the game has its own art now. Plus the combat arena, sailing, and a pile of smaller stuff. SKILL TREES The old board was a pile of circles with the effect text crammed underneath in small brown-on-brown. Hard to read, and the lines between nodes were thinner than the gaps. The new skill tree should now be easier to read, and easier to understand. Every node has its own custom art now to better match the perk. THE COMBAT ARENA The combat arena got a massive overhaul. Every single monster is now it's own art, and each zone has its own background. Floating damage numbers were also added to show your damage, and changes color depending on what type of damage was dealt. COMBAT MASTERY All 37 nodes of the combat mastery tree got reworked. Some didn't even work! And new ones were added! SAILING Sailing needed an overhaul. While it's still a work in progress, there are some cool updates that were made to the skill. The chart is now a real chart, with each unique island on the map. - Voyage Orders were added, a way to change how you visit the island. With 3 choices to make for the journey, each has its own trade off. Shaving off time for a quicker sail? Well you will trade off some of the treasure for the faster sail! Or you can take more time to collect more treasure. - A second ship is now unlockable at level 70! - A commission board was added(Admiralty) to get rewarded for your adventures! With lore to be found throughout the rewards! PANELS REBUILT Enchanting, Sockets, Monster log all received a huge update to the UI to make it easier to understand and read on what you were actually looking at! IN-GAME MAIL I can now respond to your feedback, bug reports and suggestions, through the in-game menu now! Going forward if you have questions, you can now ask them and I can respond without having to go throu...
Dear Adventurers, Ragnarok: The New World is now officially available on Steam! Adventurers can now download the game through Steam and embark on their own journey across Midgard. To address the questions you care about most, we have compiled the following FAQ. We will continue to share information about future version updates, maintenance schedules, server launch plans, and other important matters through Steam announcements and in-game notices. You are also welcome to join our official Discord and share your thoughts and suggestions with us. We will continue listening and improving. Discord: https://discord.com/invite/GhKGR6cTBm
Reclamation now: Uses the strongest included enemy’s HP, plus 10% per additional floor. Never exceeds 85% of the upcoming protected encounter’s HP. Uses average Defense instead of the highest Defense. Keeps its reduced damage.
Patch Note - 1.0It's finally here, Farewells Clicker is out! Thank you to everyone who followed the project, tested builds, and sent feedback along the way. This release owes a lot to you.Over the coming weeks, we'll be pushing bug fixes based on what you report, so please don't hesitate to let us know if something's off. Depending on how the game does, we're also considering future updates down the line. For now, here's what's new in 1.0: BuildingsSome locked for the demo, some brand new, here they are:Rock: produce stones.Obsidian: SUPER rock.Quarry: produce a lot of stones depending on the rocks around.Tower: give a lot of stars. Don't produce anything. (Banquet/Totem built with stones.)Lumbermill: produce a lot of wood depending on the trees around.Manor: produce a lot of coins depending on the other manors around.Castle: give a lot of stars. SUPER click propagation. Don't produce anything. (Banquet/Totem built with coins.)Portal: the ultimate building of your island…NodesA lot of nodes come along with the new buildings — unlocks, improvements, influences… And we also have a few other nodes that are not related to the new buildings.Multi Claim: claim multiple tiles at once.Chest Discovery: chance to discover a new chest when claiming a tile.Jungle: chest choice. SUPER boost to trees.Windmill range: chest choice. Increase windmill range.Creative ModeFor those who just want to build and relax, or maybe try-hard and min-max setups! In this mode, you can place buildings, claim, and remove freely.BalancingWe were satisfied with the overall balancing of the early game. We made some adjustments and some corrections but we mainly focused our attention on the late game.Quality of LifeBug fixes: corrections of various issues.Optimization: we bet you love big islands and big numbers as much as we do. We made sure you can build as much as you want without compromising on performance.Localization: corrections and improvements of translations.Achievements: added.Dark transiti...
Since v1.2.2: smoother Peach Blossom theme and cosmetic skin texture loading on Steam (less repeated PNG decode hitching). Improvements Gameplay without Peach Blossom theme matches v1.2.2; this update mainly improves smoothness when the Peach Blossom DLC is installed and in use Bug fixes On Steam release builds, switching Peach Blossom theme or cosmetics: each texture is decoded once and then reused, reducing hitching when re-applying skins Peach Blossom cosmetic availability and frame loading now use the same bare-PNG path as sky/UI chrome, avoiding missing-skin glitches when files are present How to get this update (Playtest) If you have not received the update yet: Steam Library → right-click Thousand Floors → Properties → Betas Check Enter beta access code, enter: qiancengdengta (lowercase, no spaces) Under Select beta, choose playtest (not Default) Close Properties and wait for Steam to finish downloading Launch the game — v1.2.3 appears at the bottom of Settings Troubleshooting Only Default in the list: the new version is not live yet — try again later Wrong version number: confirm playtest is selected; Verify integrity of game files, then restart Steam When this version ships on the main branch, switch back to Default in Betas — no access code needed.
1.提升所有关卡掉落灵宠的几率 2.新手任务中奖励的玄兔棍属性提升了 3.乞灵阁的仙礼兑换中增加了新的密令 4.已接取的悬赏任务会在重新打开悬赏窗口时排在最前了
Greetings, Heroes!Deadline Savior will officially launch in Steam Early Access on August 31, but before that, we're holding a 10-day Public Playtest!This playtest will feature content very close to the Early Access version, and everyone is welcome to join. More importantly, your save data from this Public Playtest can be carried over to the full version, so if you're ready to begin your adventure, you won't have to start all over again when the game launches!Public Playtest ScheduleStarts: August 19 at 09:00 PM (UTC-7) Ends:August 29 at 09:00 PM (UTC-7) After the Public Playtest ends, Deadline Savior will officially launch in Steam Early Access on August 31.What's Included in the Public PlaytestThe features available in this playtest are largely the same as those in the Early Access version launching in August. You can get a head start on your adventure, build your character and experiment with different builds, collect equipment and items, and experience the game's long-term progression systems.The progress you make during the playtest can also be carried over to the full version.Carrying Your Public Playtest Save Over to the Full VersionYour save data from this Public Playtest can be carried over to the full version.If you'd like to continue using your playtest save after the full version launches, please make sure Steam Cloud is enabled so your progress can be synced successfully.Also, please make sure to close the game before the Public Playtest ends on August 30.If the game is still running when the playtest ends, Steam Cloud may not be able to sync your save data properly.If this happens, please back up your local save data. After installing the full version, you can manually copy your backup save data to the full version's save location to continue your progress.About Steam AchievementsBecause the Public Playtest and the full version use different Steam App IDs, Steam achievements from the full version will not unlock directly during the playtest.But don't wo...
This update is about cutting down the busywork and tidying up the interface. Sell All A new Sell All button appears in the bottom bar whenever you have grown fish ready to go. One click sells every grown, unlocked fish, and it tells you how many and how much before it does anything. Locked fish are never touched. Name your fish Click any fish and you can give it a name. Naming a fish locks it automatically, so your favourites can't be swept up by Sell All or a stray Shift-click. Unlock it whenever you like and it becomes sellable again — the name stays. The game now follows your Steam language On first launch the game uses the language you picked for it in Steam, then falls back to your system language. If you already chose a language in-game, nothing changes — your choice is never overwritten. Spanish (Spain) and Brazilian Portuguese are now listed as supported languages too. A tidier interface The bottom bar went from twelve buttons down to five. Collection, Achievements, How to Play, Settings, Touch, Light, Share and Community now live under a single Menu button. Settings and the fish detail panel scroll now, with a visible scrollbar. Nothing gets clipped on ultrawide monitors any more. The fish panel is shorter, and Close always stays in view. Other changes New setting: turn the gold pop-ups above decorations on or off. Your decorations keep earning either way. Selling fish quickly no longer causes a stutter. Clicking fish is snappier in a full tank. The fish Lock button and the "while you were away" report were still showing English in 21 languages. Both are properly translated now. The Freshwater and Reef booster packs have been removed from the shop.
Additions The catalysts wiki article now covers the whole system and matches the game, in English, Spanish and Chinese. Bugfixes Fixed both premium subscription cards being disabled when you could only afford one of them. Fixed the Cancel button not working on your own item listings. Fixed the galaxy minimap being flipped vertically against the in-game map. QoL Catalyst drops in the item drop log now show their stat and value, and every row leads with its icon. The mass scrap confirmation now tells you how many items are about to be scrapped.
1:【战斗】修复"不锁层"勾选失效:读档/引擎就绪后勾选框状态未同步引擎值,点击方向错乱导致战败仍退层锁定;现勾选状态与引擎实时同步、勾选即保存 2:【装备】修复异宝专属词缀(仙缘词缀)不显示的问题:装备详情弹窗新增专属词缀展示(名称+描述),背包物品行显示词缀名(★天赐暴击等);天命装备同样显示技能名 3:优化挂机内存和GPU消耗
Cloud Save Simplified the save source screen: it now shows only one actionable button (switch to the other save) instead of two, since "This Device" is always what you're already playing, no need for a button to switch to itself. The "Recovered Save" notice no longer appears for routine, harmless differences between your device and the cloud. It's now reserved for genuine problem, a cloud save that's corrupted or couldn't be read at all, and shows clearly marked as an error when it does. Dungeons & Raids Fixed party members sometimes falling back to basic attacks instead of their real abilities, this could happen after switching characters, on a cold app start, or during long offline/idle sessions. Fixed a bug where a character could end up committed to two runs at once (a dungeon and a raid simultaneously), which is now blocked. Fixed raids sometimes going idle and not resuming after a run finished while you were away. Fixed hired Tavern board characters losing their real abilities during offline progress calculations. Offline Progress Fixed death recovery (the post-defeat lockout) sometimes being skipped entirely during long offline sessions. Fixed the Rare Market's appearance schedule unfairly resetting after being away for a long time. Fixed loot being silently lost once your loot stash filled up during long combat sessions it's now automatically collected into your inventory instead. Fixed offline progress occasionally not saving right away after returning to the game, which could lose recent gains if the app was closed too quickly afterward. Fixed a rare timing issue where returning to a backgrounded tab could revert progress that had just synced from the cloud. General Minor buff-display cleanup: expired buffs no longer linger visually after long idle stretches.