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Hey everyone! Thank you so much for taking part in the bubble event! It was so fun seeing everyone pop the bubble boss and decorate their area with bubble decorations! So The bubble chips are now permanently added to the gacha! so they're still obtainable. But only via the gacha machine. next are the winners! The winners of the event were .... RubyRezal Draconi Blade Congrats! You get to design a battle chip with the team and have it stay in the game forever! I've pinged winners on discord! Please get back to me by the 5th of April or we'll re roll for those who haven't! Thanks again everyone
Dear Residents of Haven,We’ve just rolled out three of our most practical features yet — along with our Biggest discount ever: 25% OFF!Core Update Highlights:Customizable Cats🐾Adjust patterns and colors freely to recreate your real-life pets. Let them accompany you through the chill Lofi beats. Furniture Scaling📐All decorations now support custom scaling. Break the limits of space and achieve the perfect layout. Free Camera🎥The camera is now fully unlocked. Rotate, tilt, and zoom freely to capture the most beautiful screenshots of your cozy haven.
https://i.imgur.com/e9YiQMS.gif ・【Golden Egge】added on the item store.
A sweet celebration arrives in Idle Slayer. Meet Chocovolio, a brand-new Benvolio skin inspired by a mysterious chocolate master, granting a +15% Souls bonus. Anna Bunny also returns to the shop for a limited time. Meanwhile, in the Jungle, players may encounter The Ancient Bunny, a special event that grants a +35% Coins per Second bonus while active. Jump in and enjoy these limited-time rewards.
Profit Sea Incremental is out!The wait is finally over! Profit Sea Incremental is officially available on Steam.It’s time to cast your lines, upgrade your fishing gear, and expand your boat into a massive profit-making empire. To celebrate the launch, Profit Sea Incremental is 20% off for two weeks!Deluxe Edition & Supporter PackFor those who want to set sail in style and support the game, the Deluxe Edition is also available! It includes the Supporter Pack, featuring:Pirate ShipsPirate-themed fishing toolsPirate-themed cursorNew backgroundThank You!A huge thank you to everyone who supported us through the demo and the wishlist phase. We couldn't have reached the open sea without you.Now go and catch some fish!
Fixed Holiday Skins showing over event sometimes.
Dear Residents of the Haven,Greetings! We are the independent developers behind Lofi Haven.Today is a truly special day—the Steam House Fest has officially begun! To celebrate the spirit of "Home," we are not only offering our Deepest discount ever at -25% OFF but we are also launching our most anticipated and largest feature update yet:The 【Customizable Cat System】 is officially LIVE!To celebrate this grand festival, we are thrilled to announce our very first community event:🏆 The Custom Cat Contest!We aren't just looking for original designs—we want to see the bond between you and your real-life companions! We warmly welcome everyone to upload comparison photos of your customized in-game cats alongside your real-life furry friends!📅 Event DurationMarch 31, 2026 —— April 7, 2026 (During Steam House Fest)📝 How to Enter (Choose one)Option A: Steam CommunityCapture screenshots of your cat in-game (Pro-tip: Include a close-up portrait + a lifestyle shot of the cat in your decorated room).Upload your shots to the Steam "Screenshots" section.Option B: Official Discord ServerJoin our Discord community: \https://discord.gg/VfMsyKhnM5]Post your work (In-game cat screenshot + full room view) in the #housing-fest-cats channel.Don't forget to include your Steam ID!🎁 Winning RewardsBased on color coordination, creativity, accuracy (for real-life cat comparisons), and community likes, we will select 3 Lucky Winners to receive:✨ Eternal Legacy Reward: We will design a Permanent, Exclusive Commemorative Furniture piece for you in-game! (This can feature your ID or a unique custom logo).📸 Community Showcase: Your winning designs will be featured at the top of our official Steam announcements and across all our social media platforms.🔑 Steam Key + Future DLC: You will receive a Steam key for the game (to share with a friend!) plus a Free Access Pass for all future major DLC updates!We hope you all enjoy this wonderful celebration of "Home." We can't wait to see all your adorable cat...
Artifacts are here to passively boost your progress! Each Era will feature 5 artifacts, divided into rarities: Common, Rare, and Legendary.Common: 1 bonusRare: 2 bonusesLegendary: 3 bonusesArtifacts from Era 1 start with smaller bonuses, while those from the Middle Ages are stronger, passively boosting your production, clicks, synergies, offline earnings, and more, no activation required.Got a duplicate artifact? No problem! It turns into Dust, which you can use to upgrade your artifacts up to level 10, making each bonus even more powerful.This update makes your progress more strategic: artifacts work on their own, but it’s up to you to decide when and how to boost their power.
Fixed crashes caused by a memory leak while editing maps. Please try painting the map with Autosave enabled in Map Editing -> Global Commands. If the game still crashes, please send your Player.log to fantasymapsimulator@gmail.com. Player.log path: %USERPROFILE%\\AppData\\LocalLow\\The Stranger Studio\\FantasyMapSimulator\\Player.log
Fix weekly rewards being the same every week Start the game properly from last config on fullscreen/windowed Potential fix to tiny mode Fix issues with soil achievement
Hello everyone, This is the development team of Mini Cozy Room : Lo-Fi.It’s hard to believe that a full year has already passed since the release of Mini Cozy Room : Lo-Fi. We are truly overwhelmed with gratitude for all the love and support you have shown us over the past year.Despite the many areas where we still have room to improve, your kind support and encouragement have allowed us to continue developing the game with even greater dedication. We would like to take this opportunity to sincerely thank each and every one of you once again.In addition, we would like to share a mid-term update on our second development roadmap, which was originally announced on June 26, 2025, as well as outline our future development plans. - Link: \ Multiplayer Mode (Although not originally part of the second roadmap, this feature was prioritized due to strong community demand.)Tray Mode AddedPreset Feature AddedMemo ImprovementsTo-Do ImprovementsTimer ImprovementsEmbedded Browser Improvements Time Zones and Weather SystemSingle-Player Mode – Additional Character Placement (Companions)Mini Mode Background CustomizationCalendar FeatureMusic Player ImprovementsIn addition to the previously announced roadmap, we are also planning to develop the following features: More Rooms and Furniture (Rooms supporting more than 6 players will be added.)More OutfitsMore ActivitiesMore Pet BehaviorsHair, Body, and Eye Color CustomizationDiary FeatureRoutine FeatureStatistics FeatureClock FeatureAdditional To-Do Improvements (Folder system, multi-line input support)Additional Timer Improvements (Numeric display options)Vertical Monitor SupportAdditional Decor and Wardrobe PresetsMac Version SupportOptimizationOur development team is doing our very best to meet your expectations. We will continue striving to deliver updates with the highest possible level of quality and completeness.We also encourage you to freely share your feedback and suggestions through Steam, Discord, and other channels. We wil...
Update 1.5 is here, and it's huge. This update makes a ton of very important changes, completely changing up the dynamics of the game. Enemy runs have had their health values reconfigured, making all runs more difficult and requiring more attention to upgrades.The knights upgrade tree has been redone, cleaning up the jumbled mess it was before and modifying all upgrades across the board. Upgrades offer much more uniform value increases and scale higher than they did before, but at a cost.You guys complained that the Mining Expedition felt mostly useless because it wasn't needed for progression at all, so now it's needed for progression! Rubble has been turned into a global currency and is now used for upgrades for the Knight and the Iron Fortress. The expedition also has a new upgrade branch available that allows for some nice passive currency/material gains. Rubble can be purchased in the black market now as well, and can also be used at the Gambler's Den.A couple NPCs have been swapped out. The mining expedition is now led by Gollux, and the Iron Fortress is defended by none other than Cat! (I love Cat. I would kill for Cat.) Speaking of the Iron Fortress, it has had a HUGE change. Many people didn't care for the Tower Defense minigame it offered, and felt it was too idle or just not fun for them. Because of that, the Iron Fortress now offers 2 minigames instead of just the one, each allowing for the normal required Iron Fortress progression. The new minigame is still a Tower Defense style game, but it's called Tower Wars. It's gameplay is simple, but more hands on than TD. It's heavily inspired by Cartoon Wars, albeit much simpler than it. With this new addition to the fortress comes a revamp to the upgrade tree. Iron Fortresses upgrade tree now has 3 tabs at the top, one dedicated to TD specific upgrades, one for shared upgrades, and another for Tower Wars specific upgrades. All upgrades were redesigned in a similar fashion to the Knights upgrades, with some not...
1.挑战首领消耗金钱统一按照当前开启最远城市计算 2.限制在悬赏任务战斗中放弃任务 3.调整城市投资价格
• NEW SLOT • Street art and a huge jackpot await in Graffiti Gold! • NEW OFFER • A unique All-in-One offer! Don't miss out on a discount on chips, up to 60% off! • NEW EVENTS • Exciting quests and a unique pass await you!
2026.3.31 更新公告新增内容如下:1.出现门派建筑每日消耗不足时,1-4天对门派内除成员之外的如掌门、副掌门、长老等玩家进行系统邮件提醒通知;第5天不足时,对此门派全员进行系统邮件提醒通知;门派因建筑每日消耗连续不足5天,被解散时,对此门派全员进行系统邮件提醒通知;2.门派页面增加关于每日维护消耗规则的说明;3.设置页面中增加了简易的仓库装备自动处理设置;4.市场中重复上架相同物品时,可以直接更新相同物品已上架的数量,并以最后一次上架此物品的金额进行覆盖,不需要先下架再重新上架的反复操作,降低玩家进行此操作时的时间成本;5.新增:测评称号“春风语”(无属性加成),具体获得方式请等待游戏内公告栏、玩法说明、QQ群公告等位置通知。优化内容如下:1.设置页面的延迟显示优化;2.部分子页面的加载规则优化;3.门派建筑每日消耗连续不足时,自动解散的时间从3天改为5天;4.市场中“我的商品”列表中,“上架时间”改为“到期时间”。感谢您对《墨仙箓》的喜爱与支持!
Hello everyone, an update to address suggestions and bugs I have gotten on Discord and here on Steam. New Features -Added "Withdraw from bank" button to keys in the Chests page. The background will now turn red if you do not have them in your inventory. -Non-city players: Added option to hide city shops in settings. -Added ability to hide unlocked monsters in the Slayer offline tab. Updates & Balance -Lowered skill level requirements for crafting Ranged and Magic gear: Ranged: 35, 45, 55, 60, 70, 75, 80, 85, 92, 103, 108, 114 --> 20, 27, 35, 45, 52, 60, 70, 77, 85, 95, 102, 110 Magic: 35, 45, 55, 60, 70, 75, 78, 85, 95, 104, 109, 115 --> 20, 27, 35, 45, 52, 60, 70, 77, 85, 98, 105, 115 -Repositioned "Withdraw from bank" in Crafting (rings), Farming (plant multiple), and the Shop to prevent overlapping. -"Withdraw all items from bank" now respects the "all minus one" deposit setting if selected. -Reduced the defence of "Forest Guy". -Improved visibility for Slayer tab purchases/unlocks with green and disabled button states. -Smart Links: Resources, monsters, and achievements now pulse orange to clarify navigation (previously browser-only). Fixes -Market Achievements Hard was missing a few monsters, they have now been added back in. -Attempted fix for Steam achievement sync errors on drops gotten from Demo or web (NOTE: NOT NEW) Sync Steam Achievements: Is inside the settings for players moving from demo or web versions.
Fixed some bugs.
Thank you for your great support!We're overwhelmed by the amount of interest and truly appreciate it.We hope you enjoy the game, and we will continue working hard on development! -------- Update NotesPopups now close automatically when clicking outside of themPopups can now be closed using the ESC keyFrame drop optimization updateAchievements have been added!
Hello wizards,First of all, thank you for playing Mining Wizards!I have small updates.Added visitor toggle in Artifacts tab settingsYou can now enable or disable visitors in the Artifacts tabAdded “Show Mining Ready” optionTurning this off prevents frequent flashing in the late gameIncreased visitor fee significantlyFixed some text issuesNoticeRestart Steam if the update does not apply automatically (v1.0.0.93)You can check your version at the bottom-right of the lobby I hope you enjoy a smoother experience in Mining Wizards.
4.2.0 Patch Notes (March 30, 2026)Content ExpansionAdded new Shop Typing! These are the little icons next to the names of Quark Shop Upgrades.Currently, there are types for Obtainium, Offerings, Cubes, (Ascension) Speed, Quarks, Infinity, and Utility. Added a new EXALT! It's like a regular Singularity, but the Shop Seal Merchant seems to be gone? You need to beat the target Singularity but all NON-UTILITY Quark Upgrades are disabled. The Utility upgrades have the little 'gear' icon.Added a new Quark Upgrade! The Jack of All Trades. You unlock it from the new EXALT, perhaps?Added a new Rune! The Top Hat!. You earn it also from the new EXALT.Condensed EXALT Tiers so that players don't need to grind as many. For example, the first Exalt now only has 15 completion tiers, instead of 30. (Most) rewards are scaled to accomodate this change. This is subject to be balanced / modified in upcoming versionsThe Quarks Upgrade that gives Infinity Vouchers per EXALT now gives twice as many.The Quarks Upgrade that gives Ambrosia Luck per EXALT now gives twice as many.The Ambrosia Accelerator now gives a 0.6% Reduction to Ambrosia Reqs, per "No Ambrosia Upgrades" completion, per level.AP rewards for all EXALTs are now uniform (Each tier gives the same AP in each EXALT)Obtainium EX and Offering EX Quark Upgrades now give exponentially more Obt/Off every 10 levels.Auto Obtainium and Auto Offering Quark Upgrades no longer give a bonus Obtainium/Offering multiplier. This multiplier has essentially transfered over to ObtainiumEX/OfferingEX.Auto Runes now automatically level a Rune up as much as it can. Additional levels of that Quark Upgrade make it run ever so slightly faster (1% faster/lv)Quark Hepteract Improver the 5th now scales with Infinity Vouchers! To balance this out, that upgrade now has way more max levels (80 --> 7,777), and each level has 1% of the effect. The leveling was set to 7,777 so that the Vouchers don't buff this upgrade too much! This is also subject to be balance...
In the first of (hopefully many) updates, I’m happy to announce that significant progress has been made on the Pets system! This new feature unlocks automatically once you reach the Metropolis stage and remains available after you acquire your first pet. This patch will also include several quality-of-life updates, GUI improvements, and bug fixes (which will be outlined in official patch notes).Pet SystemThe pet system is divided into two components: Collection and Follower.Collection is a passive bonus based on the number of pets you have earned and their respective effects. This bonus is always active and will continue to grow as you collect more pets. Pets can be discovered when prestiging, based on your "pet discovery" chance. Invest gold and food to increase your chances of finding a new companion!Follower pets are your currently selected companion and provide specific bonuses depending on the pet. Higher rarity pets offer stronger bonuses. Only one pet can be active at a time, meaning only one bonus is applied. You can swap pets at any time to change your active bonus.* Mythic pets (e.g. premium) are purely cosmetic; however, they allow you to select any available pet bonus.* UI subject to change.
Good afternoon, dumpster divers!We pushed an update just a short while ago that includes a highly requested feature, custom items! It supports PNG, JPG, and Webp. Images will get resized, converted to png, and saved in your appdata folder. GIFs are unfortunately not supported by our game engine, but we're very much interested in supporting sprite sheets in a future update to allow for animated trash that way.Please keep in mind while adding your items that certain things may be against TOS and we're not responsible if you add something too silly. Always refer to the TOS of the platforms you stream on if you're uncertain!A few of these features were already included in previous updates since launch, but we feel they're worth mentioning since we haven't seen anyone use them on stream yet.Features in this update:New Settings MenuCustom itemsMods can now dig for other users (!dig )Rarity boostStreamer autodigCustomizable amount of digs for channel point redeemsFeatures coming soon:DumpyDex (list of items you and your chatters have found)Loot SFX, custom loot SFX, and audio recording for custom loot SFXAnti-items (e.g., "Tax Form" that steals gold from the person who looted it)Customizable rarity valuesand more trash items!Thank you all for your support and we look forward to seeing the custom items that you come up with!
Fixed a bug where the seeds didnt costAdded autosell, you can sell your produces automatically once you have more than 10 in the inventoryThe Pickle jar and juicer automatically starts again when you have enough in the inventoryI hope you are enjoying my game, please let me know if have any suggestions or bugs
Hello,Last time I talked about individual features of Adventure mode. This time I'd like to give you a kind of a big picture how this mode will be played. Please note that this is still early stage so some key mechanisms may still change significantly.Adventure mode flowYour typical adventure game will begin in a so called Homeworld. This is your stable world where you can do whatever you want. There's no research here, no ascending, no score. This world just exists and you can experiment here.You also get regular opportunities to enter different world.1. Chaos World SpawnEvery now and then a new world will appear at your doorstep. You will see some very limited info about this world (size and type) but most will be concealed. If you want to, you can enter this world. Or you don't have to and can chill in Homeworld a bit more. Entirely up to you.2. Entering Chaos WorldIf you choose to enter the Chaos world, you will leave whatever Population and buildings you had in your homeworld. At that point you will be 'moved' to a new world with its own randomly rolled map, rules and ascension upgrades.Example of an early chaos world. It consists of just two scenarios reaching Classical era and various optional upgrades on the sides. Note that most upgrades can be purchased repeatedly. 3. ScenariosYour task is to 'tame' the world by completing its scenarios. There is no generic 'Start new civilization button', you can only play Scenarios one by one.Each scenario is semi-randomly generated - it has a Primary objective and a set of Secondary objectives. These objectives are your source of Gold Lotus score here as opposed to Campaign, where score is mainly granted by reaching civilization milestones like population or crises defeated. In addition to this score, each World will also have a special resource similar to Coal&Oil which will act as multiplier to the end lotus score.4. Returning HomeAfter completing all Scenarios, you will unlock the ability to leave the world forever. ...