Game Updates

Patch notes and dev posts · 12,388 Steam updates
Idle Inferno
Idle Inferno
55 days ago · 御魔

8.11紧急更新

圣裁持续时间缩短为6秒 伤害触发间隔增加至0.35 修复了圣裁技能特效重复触发的bug 修复了因圣裁导致的内存溢出bug 吸收斩逻辑调整 不再造成伤害,将附近的敌人聚拢到面前并击晕1秒,每吸收1个敌人获得自身最大生命值20%的护盾,吸收斩每级成长cd变为-0.1秒
Lost Vessel
Lost Vessel
55 days ago · Zim

v1.4.1 - Lost Time

{STEAM_CLAN_IMAGE}/46096882/32e0a1cb72cd1ec421e4a3ad50fe36cca20bb06b.png AUGUST 11, 2026 An apology first For the last few days the game was quietly losing time it should have been keeping. If you left it running and came back, the away summary could tell you nothing had happened, and it was right, because nothing had been recorded. It was worst for anyone who walked away with the game open, which is exactly how most people play this. It is fixed, and it is fixed on my side, so you do not have to reinstall or refresh anything to get it back. I am sorry. It is the kind of bug that takes progress you actually earned, and there is no version of that which is fine. Orbital Express, for a week A fix does not give the nights back, so there is a delivery on the way. A crate of Orbital Express Hot Wings has been in orbit since the last time this happened, and the driver has agreed to come back for a week. One a day, seven days. A Delivery button sits in the top bar while the offer stands. Claim whenever you like. Still hot. Nobody knows how. Xenoarchaeology The pass it should have had at launch. Active tasks. A running dig appears in your active task list alongside every other skill. A timer on the board. See how long the cell you are working actually takes instead of guessing at a spinning square. Reopening your site no longer restarts the dig. Coming back to the board you were already working was costing a full cell every time. Digs survive a lost connection instead of going quiet for the rest of the night. Leaderboards for excavation and for artefacts recovered. Profiles show the skill properly instead of reading level 1. The galaxy log announces the finds worth announcing. Fixes Idle credit. Time you were present is credited as present, time you were away is credited as away, once each. The app no longer throttles itself into a state where it looks awake and is not. Account lockout. A dropped connection can no longer fence you out of your own account. Unlocked content s...
Void Salvage
Void Salvage
55 days ago · myradann

Void Salvage is OUT NOW!

Void Salvage is officially available now on Steam.Inspired by FTL and He Is Coming. A spaceship simulation with pick-from-three rewards and choice-driven encounters. Explore the void, combine and upgrade SYSTEM, then install SOCKET INSERT to build a powerful ship, all while sipping coffee or pretending to work.What started as a small incremental space game from itch.io grew into a much bigger project with multiple ships, weapons, build combinations, meta progression, strange signals, hostile pursuits, bosses, and a full story with multiple patch to uncover.Thank you to everyone who played the demo, joined the playtests, reported bugs, shared feedback, made videos, streamed the game, or simply followed the project along the way.I have been working tirelessly on Void Salvage, and I am very happy to finally say:Void Salvage is OUT NOW.See you in the void.Myradann
LORED
LORED
55 days ago · Drillur

Stage 3 Release Date!

Version 0.3.0 will introduce Stage 3.Stage 3 will have:AchievementsEach Stage has its own Achievements which impact the attributes of LOREDs in various ways.Each completed Achievement increases the effect of that bonus exponentially!Completing all of the Achievements in a Stage will grant the LOREDs in that Stage all of the bonuses from the Achievements in the other Stages.WorkshopThe LORED Workshop will go live, allowing for easy use of mods!LORED Modding Kit will release at the same time as Stage 3, allowing users to create mods from within the LORED project itself using your own copy of Godot!Absolutely zero bugs!!!37 new LOREDs (for a total of 78) with their own animations and dialogue!210 new Upgrades (for a total of 487)!!!No performance impact!!!!!!!!!!!!The Soul Grid oooo mysteriouuussssStage 3 development was officially set to begin in August, 2020. I'm very happy to say that it will finally be released and playable on August 28, 2026 at 12:00 MST. Thank y'all so much for all of the support!
Hex Core
Hex Core
55 days ago · Serious Penguin Studios

Blitz Mode Available Now!

Blitz Mode is now available!Once you have beaten the game, Blitz Mode is unlocked automatically and can be selected on a new save file.In this shorter mode, progression is sped up and slightly changed:Research is integrated directly into the Core Grid. There are no Kernel Ops or Research tabs.You start with 1 token, allowing you to unlock an additional weapon immediately.Enemies drop more bits by default, and the Bits Increase skill increases them even further.Threat Level is capped at 10, but it will still require a lot of firepower to beat.You can select your own music track as well!Have fun, operators!
UNHUMAN
UNHUMAN
55 days ago · hachirita

UNHUMAN: Patch Notes (Aug 11)

Display Fixes & QoLAll from your reports over the last day. Thank you. If you encounter any issues, please report me on Discord or Steam Discussions.DisplayThe forced screen redraw we added for Linux was running on Windows too, where it was not needed. It is now limited to Linux, so hopefully the blurry menu text some of you saw is gone with it. F11 now switches between fullscreen and windowed. If the game ever ends up in a state where clicking does nothing, F11 should get you out without needing the menu. The display option in Settings should now apply when you click it, even if it already looks selected. If your window has been dropping behind everything: no confirmed cause yet, so I am not calling this fixed. The redraw above is my main suspect. Please tell me either way after this update, both answers help. New SettingMenu Animations (Options, under Visual Effects). On by default. Turn it off and the hub text appears instantly, the menu transition is skipped, and the boot flicker is gone. Faster transitions between pages. FixesMining GPUs in a rig showed one name in the tooltip and another in the click menu. Yesterday's tier rename only reached newly found GPUs, so older ones kept their old names. Both should be consistent now, and the GPUs you already own get relabelled. The junk item "GPU (Mining)" is now Burnt-Out GPU and its description says what it is. It was never installable in a mining rig. It is trash, and it sells well. Bulk sell "junk only" was selling artifacts. Glitch and mythic artifacts are now kept, cheap low tier ones are still sold. The option reads "Junk only, keeps artifacts". The auto-buy magazine Amount setting kept resetting to 1. It was being limited to the space you had free at that moment and saved that way, so a full backpack wrecked the setting. It should now stay where you put it, and it shows how many will actually fit. A leftover item image should no longer stay stuck on screen after a drag ends abnormally. What's NextMore quality ...
Deskworm
Deskworm
55 days ago · Kiny

Deskworm 2.0: Wiggle Together - Multiplayer Update

This is the biggest Deskworm update yet! Update 2.0 brings a sleeping worm with its very own ID card, and most importantly, a Multiplayer mode. A few features got polished and reworked too, all to make the game feel even better.✨Features🪪Name Your WormYou have asked for this a lot, and it is finally here. Your worm now has an ID card you can customize a bit, officially approved by the Worm Authority.🌐MultiplayerThe menu now has a brand new Multiplayer tab. You can play with friends or with strangers, and there are lots of settings to tweak. You can show your co-players on the screen, in the pocket, see their loot, and even check out their ID card.🎮Gaming ModeA new Gaming Mode can be turned on and off with F2. While it is active, all interactions with the game are ignored, except for opening treasure chests. To turn it back off, just hover your mouse over the game and press F2. You can also enable a little indicator in the Settings that shows a small gamepad icon whenever the mode is active.💤Sleeping WormAutostart can now be paired with Admin Mode. Admin Mode is a pretty important setting, since some games block the worm's input. With this combo, the game might open before Steam does, and until the connection to Steam is ready, you will see a sleeping worm.This update took a really long time, and I truly hope you like it. Thank you to everyone for all the suggestions, messages, and bug reports over the last few weeks. You are a wonderful, slimy community!Happy Wiggling together!🪱♥️
Desk Space: Idle Spacefleet clicker
Desk Space: Idle Spacefleet clicker
55 days ago · Shotgun Anaconda

Patch v1.5.0 - Time for Expedition!

Hello captains!A fun patch for you guys today. Expedition RefactorOne piece of feedback that has consistently been brought to my attention is that expeditions lose their value quite quickly as you progress your fleet of ships. This patch refactors expeditions to make them useful for longer.The main change is that rewards are now based on your currency generation per second per ship. When you send ships out, they will gain roughly what they would generate passively if you left them idle. The kicker is that there is a multiplier that grants a bonus if they survive, and with the new mastery system, you can build upon this multiplier.Additionally, you can now unlock buffs! Because rewards are based on the specific ships you send, sending freighters yields metal, sending traders yields credits, and sending miners yields ore. A successful expedition now also grants a timed buff to the rest of your fleet.Overall, this is a complete revamp that adds another tool for making money and XP, sitting alongside the stock market, mining, and trading. Everything ElseDuring the last few weeks, we have added so much to the game:Endless modeMastery upgradesCinema modeNew pirate logicRefinery refactorRebalanced overall economyTutorialsUI changes and tons of bug fixes It is not a brand-new game, but it is different, more fleshed out, and more polished. This is all thanks to you and your feedback. The average playtime has also gone up by almost an hour, which is amazing, and I can see more and more of you moving into the 20+ hour milestone.A big thank you for playing, commenting, and sharing with your friends.Until next time... SEE YOU IN SPACE, CAPTAINS!ChangelogExpedition rewards refactorExpedition buffsExpedition per-ship reward logicExpeditions now correctly calculate and support super shipsExpedition input boxes instead of slidersNew mastery upgrades for expeditions"ALL" button in the sacrifice panel (RIP all your ships)Purge Burst showing the correct cleansing percentage (2% minimum...
Miseria
Miseria
55 days ago · somnambulistgames

Challenge Mode is coming to Miseria!

Hi everyone!First of all, I want to say a huge thank you to everyone who has bought and played Miseria since its release.I know the game has had a mixed reception, and I'm sorry to those of you who gave Miseria a chance and ended up disappointed. I've been reading your feedback, and I really appreciate everyone who has taken the time to share their thoughts.For those of you who have enjoyed the game, I'm happy to announce that I'm currently working on a new way to play: CHALLENGE MODEChallenge Mode will be unlocked after you finish the story mode of the game. It will introduce roguelike elements and permadeath to Miseria. During each run, you'll descend into the dungeon while choosing between random upgrades of the passive tree, creating a different build each time.The mode is currently in development and will be added in a future update. I'll share more details about how it works when it's ready!My hope is that Challenge Mode will give those of you who enjoyed the base game more reasons to return to the abyss and many more hours of fun.Thank you again for supporting Miseria. It really means a lot to me.Challenge Mode is coming soon! Happy gaming! :)
Motelet
Motelet
55 days ago · exe_

Motelet Demo Update

Hello!Thank you for checking out Motelet!With this Demo Update, we've added new features and made improvements to some existing features!📢 New Features1. Added Skill ListWe've added a skill list so you can easily view all available skills at a glance.2. Added Skill Statistics to the Game ResultsYou can now check statistics for each skill on the results screen after finishing a game.🔧 Major ChangesStage Progression ChangesOnce the level gauge is completely filled, the game will now automatically move to the next stage without requiring a left-click.🛠️ Get in TouchYour feedback and words of encouragement mean a lot to us and help motivate us to keep developing the game.Please continue to support and follow Motelet!Email: badeulbadeul0516@gmail.comTwitter: https://x.com/Wobble0516- Team Baeb Sae -
Electronic Woodfish
Electronic Woodfish
55 days ago · steammu

Limited-Time Event: Claim the Black-Iron Wanderer Woodfish for Free

The Limited-Time Skin Event Is LiveThe new limited event skin, the Black-Iron Wanderer Woodfish, is now available to claim!Launch Electronic Woodfish through Steam during the event to add this skin to your collection for free. Once claimed, it is yours to keep and can be equipped at any time.Event PeriodAugust 10, 2026, 12:00 PM – October 29, 2026, 11:59 AMMake sure to claim the skin before the event ends. Accounts that have not claimed it by then will not be able to claim it later. Skins that have already been claimed will not expire.Event RewardBlack-Iron Wanderer WoodfishA limited event woodfish skin featuring black iron, antique-gold trim, and a deep red cloth tie. Once claimed, it will appear in the Event Skin Collection with its exclusive red event frame.How to Claim1. Launch Electronic Woodfish through Steam and sign in.2. Right-click the woodfish, or right-click the game's system tray icon.3. Select “Limited Event” from the menu.4. Click “Claim” on the event screen.After a successful claim, the button will change to “Claimed (Equip).” Click it to equip the event skin immediately.You can also view or equip the skin from:• Skin Inventory → Woodfish Skins• Collection → Woodfish Collection → Event Skin CollectionEvent Notes• Each Steam account can claim the skin once.• This is a local event collectible and is not a Steam Inventory item.• It cannot be traded, sold, or used for skin crafting.• Claim status and the currently equipped skin are saved to the game save associated with the Steam account.• Claiming the skin will not automatically replace your current woodfish. Use “Claimed (Equip)” when you want to switch.Thank you for supporting Electronic Woodfish. May this quiet but striking black-iron woodfish accompany you as you gather even more merit.
Age of Clicks
Age of Clicks
55 days ago · David Nitos

Update 0.62.1

Age of Clicks — Update 0.62.1 War & Diplomacy New: peace conference initiators can now demand war reparations — a lump sum or a tribute drained from the loser's income — stacking with any other peace terms. Fixed: an ally calling you into a war at an inconvenient moment could silently drag you into it with no prompt — now the request just waits its turn. Attacking a country far bigger than you is throttled much less if your own army is genuinely strong — a powerful military now breaks through a "giant's" defense instead of stalling for no reason. Frontline garrisons (even without built divisions) now also add to your offensive strength. Fixed: a weak attacker could no longer "encircle" and capture a stronger rival's territory through map geometry alone, without an army capable of it. Fixed a mix-up with historical borders after civil wars — the winning side no longer lost the right to reclaim its liberated homeland. A coalition no longer celebrates its formation if only one member actually declared war instead of all of them. Fixed ultimatum exploits: pressuring a weak rebel splinter of a great power is no longer a cheap shortcut, and nibbling away territory piece by piece is no longer cheaper than taking it all at once. Fixed: countries that got land back no longer stayed stuck forever with zero military and zero defense budget. Vassals under an overwhelmingly stronger master now build up "desire for liberty" from tribute more slowly. Achievements The "Fashionista" achievement — for changing your flag and renaming your country in the same game — should now work correctly. Fixed the "Tech Genius" achievement — in some scenarios it was impossible to earn because of technologies granted at the start. Fixed the "AFK Empire" achievement — pop-up notifications (epidemics, crises, alliance invites) no longer reset the idle timer. Interface Fixed: demolishing a missile silo didn't work outside of war, same as forts and AA used to. Performance On mobile devices, maps for se...
Vespera
Vespera
55 days ago · Thade

0.14.7

English — Patch 0.14.7 🏰 Tower Ascension & Waystones 🟠 Jumping back with a Waystone now asks for confirmation and preserves your best floor for the current run. You can continue from any unlocked checkpoint without losing the progress needed for Ascension. 🟠 Waystones can no longer be changed during Tower combat, and attempts to jump beyond the highest unlocked checkpoint are rejected. 🟠 Divine progress is now recorded exactly once when you Ascend, using that run’s best legitimately cleared floor. Waystone jumps, repeated floors, and entered-but-uncleared floors cannot add or duplicate Divine progress. Existing Divine gear, Honing, Gems, and earned progress remain preserved. ⚔️ Activities & Combat 🟠 The Veiled Reliquary can now open after a completed or failed Dungeon and recovers stale Tower or Spire activity states. Genuinely active combat and expeditions remain protected. 🟠 Spire loadouts now remain sealed for the entire active run, including the brief transitions between enemies, and unlock normally when the run ends. 🟠 Manually changing an Execute Auto-Cast health threshold now keeps the exact value you selected instead of replacing it with the talent’s suggested threshold. 🌙 Offline Reliability 🟠 Long offline combat returns now process more efficiently while preserving chronological results, earned rewards, consumed resources, and unfinished reward delivery.
Hole Is Mine
Hole Is Mine
55 days ago · delunadogames

Holefix #1

Thanks for all of you who have played the game! We have been reading you and have implemented some holefixes: Fixed a bug that locked the final boss fight Improved performance, mostly notable in Infinite Mode Increased growth of Infinite Mode, so it's now much more exponential Decreased life and appear ratio of some dangers (Flies, Cactus) Increased Druid Potion starting potion values, it's now a bit better Increased life of Cave 2 Boss Keep digging the Hole, Mini'Ohs are waiting for you!
Virtual Cottage 2
Virtual Cottage 2
55 days ago · DU&I

500 Reviews Celebration: New Items!

Dear Community,Over 500 of you have taken the time to write a review for our game on Steam. We just want to say a huge thanks for all your support and feedback. It truly means a lot to us!Because you’ve all been so awesome with your reviews, we’ve gone ahead and unlocked some special in-game items for everyone! (We also hid a little secret in the Location Selection ːsteammockingː )We’re excited to see what surprises the next 500 reviews might unlock. ;)Thank you so much for your continued support!Simone & Josef
Lowmoor Idle RPG: An Adventurer's Chronicle
Lowmoor Idle RPG: An Adventurer's Chronicle
55 days ago · buy gold, bye

Roadmap: what comes after the Guildhouse

The Guildhouse is in, so here is the plan for everything after it. Six phases, roughly in this order.Phase A, The Core (1.6.0) Deeper combat with d20 rolls, damage types, resistances and real stats. You see all of it in the log and on your hero. Phase B, The Road (1.7.0) Road events become proper encounters with dialogue, gambling minigames and wandering traders. The Fates system gets reworked and expanded. Phase C, The City (1.8.0 to 1.10.0) A city window in the toolbar with places and unlocks, an auction house, a tavern for hiring and rumors, and quests you take for rewards. Phase D, Depth (2.0.0) Rework of the magic and abilities system, a skill tree rework, and the Endless Maw, which is a working title for a boss ladder. Phase E, City Building (2.1.0) Build buildings, manage resources, and give retired heroes jobs. Phase F, Endgame (2.2.0 and 2.3.0) Module III with new areas, story and activities, then raid bosses you fight with a crew. There are no dates here on purpose. Content and mechanics get chosen by community votes in the Discord, so that is the place to argue for your phase.Discord: https://discord.gg/wn5vCCRnZnIf you want to make my day, follow me on X. It is very quiet over there: https://x.com/Bogu_CEO
挂机破坏神 IdleDiablo
挂机破坏神 IdleDiablo
55 days ago · 水月

Steam Trading Cards are now available!

Good news! IdleWrecker now officially supports the Steam Trading Card system.From now on, as you grind monsters and push through Rifts in the game, you will have a chance to earn exclusive IdleWrecker card drops.Collect a full set of cards to craft a beautiful Steam badge, and unlock profile backgrounds, emoticons, chat wallpapers, and other rich rewards.Each set consists of 8 cards, with foil card versions also waiting for collectors to snap up!
悠久之树
悠久之树
55 days ago · 迦美奈

4.19版本更新维护公告

致各位探求者大人:我们计划于2026年8月12日12:00对全服进行停服更新维护,预计将在8月12日14:00开服。实际开服时间可能提前或延后,如若延迟开服我们会第一时间公布消息,还请探求者大人留意后续公告。 【维护时间】2026年8月12日12:00~14:00(预计) 【维护补偿】绚晶石*400 【更新内容】▼【限定许愿】「彩熠繁星愿·武曲」限时概率提升! 8月12日 维护后 - 9月2日 12:00,「彩熠繁星愿·武曲」限时UP许愿池即将上线。全新风属性FSSR稀有度角色「彩熠繁星愿·武曲」可在本许愿池邂逅获得,且邂逅概率限时提升!「彩熠繁星愿·武曲」拥有专属灵器!※风属性&暗属性部分LSSR角色可在该许愿池中邂逅。 ▼限定同调任务-武曲即将开启 8月12日 维护后 - 9月2日 12:00,提升新角色「彩熠繁星愿·武曲」的同调等级,即可获取耀金星徽等道具奖励!将同调等级提升至4级,总共可获得耀金星徽×90。将同调等级提升至5级,可获得银色誓言×1! ▼【限定许愿】「飓风·极光之约」、「翡翠回响」索诺莉丝限时概率提升 8月12日 维护后 - 9月2日 12:00,新回响&虚数体UP许愿池限时开放,全新风属性灵宿蚀痕系列回响「飓风·极光之约」、全新风属性始源贤龙系列虚数体「翡翠回响」索诺莉丝加入许愿池,且在本许愿池内的凝聚概率大幅提升!在本许愿池内累计许愿次数达到80次时,可领取UP回响「飓风·极光之约」×1! ▼【限定许愿】异象回响许愿池即将开启~! ◇许愿时间◇8月12日 维护后 - 9月2日 12:00◇活动说明◇活动期间,全新风属性异象回响「玄音」登场,且凝聚概率大幅提升!异象回响「玄音」拥有与诸神祝福4期回响「回忆之时」完全一致的性能,并可在未来版本将其作为回响「回忆之时」的外观使用。获得该回响后,探求者大人还可通过成就界面解锁1个专属头像!在本许愿池内许愿累计达到80次时,可领取UP回响「玄音」×1!【特别提醒】:活动结束后,该许愿池的UP回响「玄音」不会加入常驻回响许愿池「特莱威的回响」。 ▼特别活动「嘉年华的璀璨邀约」即将开启 ◇活动时间◇活动开放时间:8月12日 维护后 - 9月2日 12:00活动兑换时间:8月12日 维护后 - 9月9日 12:00 ◇活动说明◇转动转盘,收集代币,兑换大量超值奖励! ◇代币介绍◇活动开放期间,探求者大人可获取两种代币:「游乐币」与「臻彩游乐币」。「游乐币」与「臻彩游乐币」既可作为活动货币在各自的活动商店兑换奖励,也可以用来转动转盘,根据转盘结果获取更多代币。通过完成活动任务等方式可以获取「游乐币」「嘉年华游玩券」。消耗「游乐币」与「嘉年华游玩券」可以转动「幸运轮盘」。通过拜访商会等方式可以获取「臻彩游乐币」「嘉年华特别招待券」。消耗「臻彩游乐币」「嘉年华特别招待券」可以转动「辉愿轮盘」。 ◇轮盘介绍◇「幸运轮盘」与「辉愿轮盘」各有100/1000/10000三种档位可供选择。「幸运轮盘」100档位:消耗100「游乐币」、1张「嘉年华游玩券」转动1次1000档位:消耗1000「游乐币」、1张「嘉年华游玩券」转动1次10000档位:消耗10000「游乐币」、1张「嘉年华游玩券」转动1次「辉愿轮盘」100档位:消耗100「臻彩游乐币」、1张「嘉年华特别招待券」转动1次1000档位:消耗1000「臻彩游乐币」、1张「嘉年华特别招待券」转动1次10000档位:消耗10000「臻彩游乐币」、1张「嘉年华特别招待券」、1次「10000档位挑战机会」转动1次根据转盘停止时指针所指向的区域,将为探求者大人返还对应数量的同种类代币! ◇商店兑换◇拜访「幸运轮盘商店」与「辉愿轮盘商店」,可兑换许愿套组、珍贵素材与价值12星花币的全新风属性蓬莱器灵系列虚数体「灵器·却火扇」等超值奖励!「灵器·却火扇」具有“通关特定关卡时,一定概率获得特殊掉落品”的非主位加护效果。生效范围:所有消耗3BP以上的多人关卡、限时活动多人关卡;在器灵镇魂战系列关卡中,还会触发额外的掉落效果。 此外,过往活动限定虚数体冬去春醒、雅努斯\「夏日」也将复刻! ◇嘉年华游玩券&嘉年华特别招待券◇通过完成活动任务等方式可以获取用于转动「幸运轮盘」的「嘉年华游玩券」。通过拜访商会,可以获取用于转动「辉愿轮盘」的「嘉年华特别招待券」。此外,还可以通过全服奖励获得。 ◇10000档位挑战机会◇活动开始时,全体探求者均将获得1次10000档位挑战机会。此外,探求者大人每通过「辉愿轮盘」获取额外10000枚「臻彩游乐币」,即可获取1次10000档位挑战机会。 ◇全服奖励◇每当一名探求者大人通过「辉愿轮盘」获取额外10000枚「臻彩游乐币」时,将向全服发放一定数量的「游乐币」与「臻彩游乐币」1次;每当一名探求者大人通过「辉愿轮盘」获取...
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