Welcome to WinMon Inc. Where cute meets quota.Feed your adorable little monsters, put them to work, and watch the numbers go up. No breaks, no unions, no mercy. But here's the catch: what you feed them doesn't just keep them alive — it changes them. Overworked and overfed, your once-tiny laborer will swell into something a lot bigger, and a lot less cute.What's waiting for you: 🔨 8 jobs — Seeder, Waterer, Lighter, Miner, Lumberjack, Builder, Engineer, Alchemist 🏭 ~30 machines and buildings to construct, including a Fusion Core to fuse WinMons into "ultimate lifeforms" 🧬 94 unique forms across 31 evolution lines, 8 elements, 5 power tiers, 4 quality grades, and 19 personality traits 👑 A secret superform (the GORILLA) for those who push production a little too far 📈 80 skill nodes across Prestige and a Revolution endgame system, where the Pig King finally turns on your workforceBuild your monopoly. Grow your empire. Try not to think too hard about what "growth" really means here.🎮 Launch price: $4.49 (10% off, intro offer ends October 7) Get it here: Check out all my friends too: And big thank for:
Added the inside of a whales mouth Added plankton Added sponges Added starfish
Hey all,Just a little announcement that Legends of Dragaea is part of the Companion Falls For You Fest until October 1st! You can check out it and all the great desktop companion games during the event! See them out HERE Please be sure to review the game as that helps us immensely and report any bugs, suggestions, or comments in the discussion forums or join us on discord! If you haven't heard already we've released a brand new FREE expansion Gods of Dragaea as well just added Steam Workshop support so you can easily share and download all sorts of character custom portraits. We're hard at work on the mobile port of the game and we'll have news on this really really soon!Until Next Time!
Skills are tied to your weapon: bow skills need a bow, melee skills a melee weapon, spell skills a wand or staff. Auras and defensives work with anything. Changing weapons unequips the skills that no longer fit, and a popup tells you which ones. The combat log names the skill behind each skill hit. The orb menu has a GUIDE button showing what each rarity and gear type can hold. THIS ITEM narrows it to the item you have open. The Guide has two new sections, Slots by Rarity and Orbs by Gear. The Items page now says items drop with no affixes. Fixed the prefix and suffix labels in the orb menu, and the leaderboards not loading.
Yay, autumn! I'm excited to announce that Grandpa's Bee Haven is being featured in Companion Falls for You, a special Steam event celebrating desktop companion games
We're proud to announce that Petunia's Purgatory is part of the A Companion Falls for You festival starting now on Steam! Check it out to see all the great Desktop Companion games on Steam.Big thanks to Mister Morris (Rusty's Retirement) and James (WinMon) for organizing!
New FeaturesLooking Back on TodayWhen you quit the game, a screen where you can look back on today will now appear before the game closes.Take a moment to look back on the time you spent with Poua before quitting the game.Contact InformationYou can now find information on joining our Discord or contacting us by email directly in the Settings menu.If you have any questions about Poua or anything you would like to share, please reach out in whichever way is most comfortable for you.Bug Fixes & ImprovementsImproved overall performance.Fixed some translation errors.Made various adjustments to make Poua more stable and comfortable to use.Developer's NoteWe prepared this update to celebrate Poua joining the Companion Falls for You Desktop Companion Game Festival.This is not an update with a large number of new features, but we made several small improvements so that each moment with Poua feels a little more natural and comfortable. You can now look back on today before quitting the game, and find information about joining our Discord or contacting us by email directly in the game.Please enjoy the festival with Poua. And if you have any thoughts while using Poua, feel free to let us know!Filling Burrito Studio
Small upgrades! Corrected and added many new tooltips. Game balancing. Trees showing hivelinks. Fixed natural beehive hanging in air. Trees removal ui improved.
Garrison parties now drink potions the same way as when you command them. Cooldowns carry between waves and when you switch parties, so a garrison fight stays in line with command. Garrison still runs at half speed.
Hey everyone!Game Studio mode is out!Start a new game and pick Game Studio.You run a small game studio. Hire programmers, designers, artists, a marketer and an accountant. They have personalities, moods and opinions about how you treat them, and they say so. Tell them what you want in plain words and it shows up on the dev board. Pull someone aside for a one-on-one or call a company meeting at the table: hear pitches, get status, argue, and turn the notes into work. Pay people every week, keep the lights on, and when the team outgrows the room, move up to a bigger office.Then put the game on the in-world store, read the reviews, run marketing, and try to get rich.And play it. Your team builds a real top-down RPG: towns, dungeons with bosses, quests from named people, shops, loot, levels. Nothing is pre-written. Every studio ends up with a different game, and it keeps growing while your team keeps working.Also, become a part of our community by joining our discord server!Thanks everyone!
Hello! ːpigeon_sitː Little Aviary is part of the Companion Falls for You event! Check out the other great desktop companions including my next game;
⚙️🛠️ Enjoy the technical brilliance of "Mass Production"! Join now! 🗜️🏆 🔧📜 Unleash the power of innovation as you collect more Tools from your Engineer in this hissing and clanking event! 🚀🌟 Boost your War Machines and increase their Rarity! Then unleash the new and improved War Machines on the Campaign Warfront or at Arena of Kings! ⚔️🎖️ 🎁 Epic rewards await! Don't miss out – implement Mass Production today! 🤝😄🎉
Build New Stadium OptionNew AchievementsImproved full time screensFixed AI team GK bug
Hello future Adventurers and current Guildmembers!Around Journeybound Idle's launch in early August 2026, one of our wonderful community members asked me if I would consider adding a DLC pack of anime-themed portraits. Given that the theme of the game is isekai related and about starting out in a new world, I agreed that it was a great idea. I promised I would release a complete alternative art set this year. This release is a follow up on that promise!The Anime-Inspired Portrait PackThis is a complete set of 98 portraits, replacing every Character, NPC, Boss, and Entity in game that has their own portrait for questing, dialogue, or combat.The set is fully opt-in. You can go to the Settings panel after loading your character anytime, to enable or disable the Portrait Pack.How to turn it onClick Download on the DLC store page to add the pack to your account.Start Journeybound Idle, or click back into it if it is already open. Portraits switch to the Anime Pack if you add the DLC with the game currently running. Voila! You're all set.To go back to the original game portraits, open Settings, find Portrait Style, and pick Original.As always, thanks for playing Journeybound and being such a great community on Discord! If you'd like to further support the game, the most helpful thing to do is leave a review on the game's main page. I appreciate all of your kind words!-Nick from Journeybound Idle
{STEAM_CLAN_IMAGE}/29347222/d6827caee1d81eaed5337aacebd0ac1b1aa4772a.png About two months ago, we began rolling out Mastery Variants. Since then, we've been listening closely to your feedback. Based on what we've heard, we're making some changes! As we roll out the September Mastery Variants batch today, we want to share some updates on how Mastery Variants connect with other game systems, as well as a preview of what we're working on to help players tackle their challenges. Our goal for Mastery Variants is to create challenging, aspirational content that tests your Champions, formations, and game knowledge. They're not intended to be content that every player can immediately complete as soon as they're unlocked, but your feedback has highlighted ways we can improve the experience around that challenge. We're addressing some of those areas today, with more improvements to come. TodayWe're making several changes to better establish Mastery Variants as their own form of aspirational content and reduce the pressure players feel to complete them immediately. 1: Increasing the Adventure requirement When Mastery Variants launched, they became visible after completing 100 Adventures & Variants (along with the first three Variants of the associated Adventure). We missed the mark there. 100 Adventures & Variants is also when players can unlock Vecna: Eve of Ruin, but the power required for Mastery Variants is considerably higher. Moving forward, Mastery Variants will become visible after completing 400 Adventures & Variants, to ensure players' progression is commensurate with the challenge. For players with the Bastion enabled, in Version 655, there is a new level for the Guild Hall to unlock after completing 400 Adventures & Variants to unlock access to the Mastery Variants. For players who have previously completed a Mastery Variant, the Guild Hall upgrade is available even if you haven't yet reached the 400 Adventures & Variants threshold2: Separating Mastery Variants fro...
Fixed map paths leading to nodes that couldn't be travelled toFixed quitting to the menu during a fight clearing that fight when resumingFixed abandoned fights permanently raising the juice quotAdjusted merge inheritance rules (height prioritised)Increased juice quota increase at late stagesCapped juice particles at 32 per payout for late stagesFixed key relicGem tooltips now show their maximum valuesCredits can now be skipped by holding any key once you've beaten the gameMate activatable relics more noticeableAdded witch potion rerolls
Hotfix: Fixed a bug that accidentally unlocked the click achievements.
- reinforced save files, and added backup saves - reworked how secrets are counted, so that players can no longer lock themselves out of the achievement by finding secrets while steam is not initialised - increased the verbosity of logging when saving; if there are future save issues, i should be able to find them via log files.
Oh, you thought I had been neglecting this game in favor of our new game?Well, you are right!But I made an exception now, and did fix some bugs this week ːsteamhappyːThanks to Saki177013 for the reports on our Discord!News!There is a new world record holder!Congratulations BeathanMullen!!!Fixes:New game after finishing the game now lets you buy upgrades in the Yard, so you can proceed.Bottler amount and truck amount texts are now cleaner.The in game clock should work. Starting and stopping according to the rules of speedrun.com (But do not trust it yet...)Money above 1 Billion now displays correctly in the factory (also in Yard, in case someone was wondering. No need trying. The bug does not exist. However, if you do get 1 Billion in the first chapter I will be thoroughly impressed).In the factory there was a bug where numbers would go down after reaching a certain income per second. This is now fixed.I think that was it... Well, uhm, just gonna put this here in case:Other minor fixes.And I am not hiding the fact that we are looking for wishlists for our new game, which we released a FRESH trailer for this Sunday on PC Gaming Show!Wishlist the next Lemonade Apocalypse here:
We’re preparing one of the biggest updates yet for the game - Economy & Warfare Update. It will be available on September 25! This update brings a major expansion to the economic side of the game, with a completely revamped economy, economic chains, land leasing, country focuses, and many other new systems designed to make your decisions matter even more. But that’s not all. We’re also bringing balance improvements, UI/UX improvements, optimization, bug fixes, and numerous quality-of-life changes across the game. 🎬 Watch the Update Trailer to see what’s coming: September 25. A new era of economy and warfare begins. See you in the update!
just pushed another follow-up update from yesterday's update: https://store.steampowered.com/news/app/4720820/view/670629296167977052?l=english in addition to yesterday's update, this new includes: Global chat shortcut: Customize a shortcut to open and focus chat without losing your draft. Shortcut binding: A listening indicator and live keycaps make setup clearer, with Windows key support and an unbind button. Whispers: Disable incoming whispers and send cross-room messages from chat. Settings: Compact General, Chat, and Advanced tabs with clearer switches and localized labels. Presence notices: See when people sign in, sign out, join, or leave. Chat auto-scroll: Automatically jump to the newest message. Chat rendering: Fixed stale text pixels and improved redraws. Room count: Shows “in room - 7 (4 online),” excluding away and offline users from the online count. Minimize to tray: Optional and off by default. Steam invites: Invites last longer and have clearer recipient labels and localized expiry instructions. special thanks to everyone, especially coconutkidplays for this latest feedback
Please download the client update in Steam and restart the game.Your chosen resolution is now saved.Skill and potion numbers now show their final values.You can set the potion auto-use threshold in Options.Added an option to skip the tutorial.
Autumn greetings!This update features a completely reworked night-time effect!My previous implementation was quite performance-heavy and caused issues for some players in the form of lag and, unfortunately, occasional crashes. This should be heavily improved with this new update!To get a bit technical: The old implementation made use of 2 render passes: 1 render of the entire scene with night-time post processing, and a 2nd render pass for objects that needed to be excluded from post-processing (such as lights or cooking pots). The 2nd pass was then layered ontop of the 1st pass. While this resulted in a great looking scene, the 2 passes were quite taxing.The new implementation on the other hand is done entirely in 1 render pass! Thanks to something called the "stencil buffer" and by no longer relying on Unity's built in post-processing stack, I am now able to achieve my desired effect much more efficiently.Hopefully this will resolve the performance issues and/or crashes that some players were experiencing!Additionally, this update adds the following QoL and fixes:Hovering over a cookpot will now reveal the most recently cooked meal. Handy when you're later in the game and need to remember which cookpots were intended for which meals.When placing a monster in a slot for a campaign 2v2 or 3v3 battle, you will now receive a message prompt that the game is expecting you to drop in a 2nd or 3rd monster into the other slots.Rain and snow during daytime will now make the overworld be just a little bit dark, to simulate overcast. This leads to a nice subtle effect in which lit objects gently illuminate the scene.Fixed a bug where taking out certain ingredients from the cookpot did not "clear" the cookpot properly.Fixed an issue with the tutorial in which the names of monster eggs would appear blocky once the eggshop is first revealed.Thanks for everyone's feedback!In other news, we are also thrilled to be part of the Autumn Companion for You event! This event starts later...
Hello, everyone. I have been working hard behind the scenes, and today I am thrilled to launch the Remaster Update. The game has been overhauled from the ground up to deliver a much more modern and fun experience. Here is a breakdown of what’s new: ✨ Overhauled UIThe entire user interface has received a complete visual makeover. 🔄 Reworked Prestige Mechanics Prestige mode has evolved! I have introduced an Upgrade Board, giving you a clear path to spend your prestige points on satisfying upgrades. ⚙️ Reworked Built-in Mods The mod integration in the UI has been improved. On top of that, new mods have been added. Simple Idle Mods: Inflationary Clicks (Every click costs you) RESET Limit (Don't trigger prestige carelessly) Manager Strike (Prove your negotiation skills) Cost Chaos (Randomizer Inc) Global Bonuses (Carry purchased upgrades over to new save files) 🏆 New & Reworked Achievements I have completely remade all existing achievements and expanded the roster. 🎵 New Sound & Music Options Every single sound effect has been replaced. Additionally, you can now choose from various background music tracks to set the perfect mood for your shift. 🔥 20% Launch Discount & Free Demo Available Now! To celebrate the release of the remaster, a 20% discount will start on September 23rd at 7:00pm (CEST)!If you are on the fence or want to try it out first without any commitments, a brand-new, free demo is now live. Just grab the demo directly on the store page and check it out. 🛒 Kittys Idle Brick Arena Store Page is Live!Coinciding with this update, the official KIBA store page is finally live. Make sure to check out my new project and add it to your Wishlist to support me: 👉 KIBA - Kittys Idle Brick Arena⚠️ Important Note on Save Games Due to the massive overhaul of the core systems, older save files will no longer work. The update utilizes completely independent save games. This means you will need to start a fresh run to experience the remaster. However, this also guarantees th...
Update Notes First of all, thank you to everyone who has shared feedback — please keep it coming! The biggest support you can give us is leaving a positive review on Steam. That means the world to us. Darkgarage application has been updated. New missions have been added. A new achievement is now available. Numerous bugs have been fixed. With Car Thief, you can now steal car parts and deliver them to customers. Employees have been improved — they now work smarter. Motorcycle handling is smoother. A trash disposal mini-game has been added. Quality of Life improvements implemented.