Added a growth-level sorting option in the Hatchery. When "skip animation" is enabled, sorting by growth level will now be applied by default.The damage test in the Magic Tower can now be closed at any time. A settlement screen has also been added for the damage test, which will pop up when the test is manually closed.Added BOSS damage statistics to the Roster page.The cumulative count requirement for the achievement "Keyboard Smoking?" has been reduced from 600 to 300.Fixed the issue where the Demon Archduke's attack animation had no recovery (after-swing) time.
Update Ver. 1.0.08 has been released.New FeatureMovement Speed LimitYou can now set a maximum movement speed for the player from the menu.Movement speed can be limited through the settings menu.Bug FixesFixed an issue where an incorrect attack increase value could be displayed when enhancing Attack. *This was a display-only issue, and the correct value was applied to the player's actual Attack.Thank you for your continued support of Limitless Survivor.
Hello bosses! It's time for another patch - this month we're taking a swing at a few core systems, rebalancing a few others, and bringing up some underserved builds and playstyles for folks. In particular we're taking a look at player QoL to add a few features and extras that have been highly requested by you, our lovely playerbase.GENERALLINUX Native now available! Players who are used to running the game via Proton or other compatibility layers can now run the game natively on most popular distros. Save locations should stay in the same spot and move over when you do.MAC version now available! We placed a call to Tim Cook for one last favor before his retirement to secure this one - now you can enjoy the P2W you know and love on your beautiful Apple displays. Note - sometimes new builds won't force to their native version due to some weird quirks with Steamworks. We are currently sorting the matter with Valve.New option to see output formula for your Facilities - simply hold the assigned key while hovering over a Facility and you can check things like current increment amount, buff bonuses, studio bonuses, and a preview of what the final output for a trigger will be. Check it out and tell us what you think!A new Bug Reporting feature has been added to the game. This feature will allow us to more accurately find and fix new bugs arising in the game that players may encounter. You can find this feature in the main menu.New option added to turn off coin animations. This is for players who want to leave the game running in the background/other monitors to better AFK play.Improved clarity for spells in some areasAdded several new link increase talents in the Ascension treeAdded new talents in a secret other placeAdded 2 new achievementsReplaced audio in Next Gen scenePointer now switches colors for better clarityCatgirl maid now has her associated sounds. Nya!Idea Guy's link bonus increase now shows separately in the output windowStarlight buff environment visuals now ...
New Content: You can now play the game in up to 8 different languages (and more are coming soon)! Change your language selection in the Settings menu to experience the game in your native language. Added new upgrades to almost every Automation Function to increase bonuses, add super procs, improve active play bonuses, increase Prestige Intro Skip, spawn Golden and Supreme Bosses, etc. Changes: Removed all boss stalling strategies (you can’t spawn new bosses manually or from Automation until the previous set was killed). Stalling was super OP, so this may feel like a nerf, but several changes were made in an attempt to balance the loss. Removing stalling was heavily favored by 95% of the community. More buffs to bosses will be coming in a later patch. Changed the mechanics of the stat boost Automation Functions (damage, gold, energy and exp) to allow them to stack to MUCH higher values. Added a Credits page in the Settings menu to thank all of the major helpers with the game's development. QoL Improvements: Added presets to the Wave Perk Priority automation function. Bug Fixes: Fixed bug where offline mastery exp did not overflow to the next level progress after ranking up. Fixed various minor UI issues.
🟠 Fixed subclass talent bonuses being ignored, restoring missing damage, Crit, Ability Power, Lifesteal, and passive bonuses. 🟠 Repaired all 72 Milestones across all 12 subclasses so their triggers, payoffs, cooldowns, caps, and spell relationships work properly. 🟠 Milestone activations now appear clearly in combat logs and combat status displays. 🟠 Fixed Pyromancer’s Flashpoint Seal, Furnace Rhythm, and Ember Crown. 🟠 Fixed Voidcaller’s Shadeflame/Siphoning Dark behavior and description.
Hello Adventurers!The gates are officially open. Upgradia Online is now live in Early Access!We are incredibly excited to welcome you into Upgradia. Thank you so much to everyone who has wishlisted the game, followed development, shared feedback, joined the community, and supported us on the road to launch.To celebrate Early Access, the EA Crown Drop Party is live from August 3 to September 3, 2026. During the event, players can hunt for Crown Chests and limited cosmetic crowns while adventuring through Upgradia.As this is Early Access, your feedback and reports are incredibly helpful. If you need support or spot something that does not seem quite right, you can contact us in-game through Settings > Support / Report a Bug, post in our official Discord, or email us at bugs@upgradiaonline.comThis is just the beginning. We have a long road ahead with more updates, polish, balancing, optimisation, and new content to come, and we are so excited to build that future with you.Thank you for being here at the start.See you in Upgradia!
Various UI and gameplay-related issues have been fixed. #### Fixes * Fixed an issue with the clickable area of decoration images in Edit Mode. * Fixed an issue where top menu buttons (such as Frame Mode) could be clicked while placing or moving objects. * Fixed an issue where food quantity text could appear outside the frame in Frame Mode. * Fixed an issue with May's second thought text not displaying correctly. * Fixed an issue where May could still be interacted with after using **Find May** while she was sleeping, even though she was not visible. * Fixed an issue where some text could appear outside the frame in Frame Mode. * Fixed an issue with crop growth time calculations based on planting scale.
{STEAM_CLAN_IMAGE}/45994743/8baf05432fd3f094218b9fb3a6cfe937c52a791c.png We're taking off! HEXSTORM: Tears of Arcadia is out. We worked on it longer than we planned, rebuilt more of it than we wanted, and never dropped a single idea we believed in. The Arcadia is in your hands now. The last few days turned out to be the longest of the whole project. The game was ready; the button wasn't. Thank you to everyone who waited them out and kept the game on their wishlist. There are several thousand of you, and that drives us harder than any deadline. Inside: a thirty-mission campaign, four challenge modes, air combat, meteor showers, sandstorms and ice peaks. Turrets, drones, ship upgrades, a story worth following, and no two battles alike. Windows, macOS, Linux. Six languages. 15% off for the first week. Thank you for waiting. See you aboard the Arcadia.
Hello! Hope you're all doing well. Today, I'd like to announce that my latest incremental game has been released. Kin and Conquest:I also want to announce that I've updated the pricing model for Nomad Idle. It's come to my attention that I was using an old model that had very unfair pricing conversion in many countries. I've rectified this by making the price more balanced across the board, with many countries seeing a sharp drop in price.Thank you.
Hello! Hope you're all doing well. Today, I'd like to announce that my latest incremental game has been released. Kin and Conquest:I also want to announce that I've updated the pricing model for Kin and Quarry, but it unfortunately won't be available until later in the month due to some timing with plans I have ongoing with Steam, but I really wanted to let you know that it's in the works. It's come to my attention that I was using an old model that had very unfair pricing conversion in many countries. I've rectified this by making the price more balanced across the board, with many countries seeing a sharp drop in price.Thank you.
Kin and Conquest is now available!⛏️Dive Deeper⛏️Explore 12 challenging floors, each with three difficulties.⛏️Unlock True Power⛏️Unlock and utilize brand-new weapon abilities, each one unique to its own weapon type. ⛏️Forge Your Build⛏️Gather resources to upgrade a wider variety of available equipment, weapons, and an extended skill tree.This is the full, complete version of the game. I've made adjustments to the pricing for many countries so that hopefully it feels like a fair price for all regions.The demo has been removed because at this point it's very different from the full version. In case of any bug fixes, I also don't want to manage two versions. I'm a solo-developer, so I hope you understand.I hope you enjoy the game!Thank you.
Update v1.1.0 🎉 New Guided setup for new players — first-time players now get a hands-on, step-by-step walkthrough: buy a desk, hire from the CV panel, seat your staffer, run a focus session, collect payroll & coins, then take a break. (Returning players aren't interrupted.) ✨ Improved Per-account saves — each Steam account now keeps its own separate save on a shared PC. Your existing progress is migrated automatically the first time you launch. Proper Steam presence — the game now launches through Steam, so friends see you "In-Game," and "Open on startup" now starts it via Steam. Online World now requires Steam sign-in — keeping the park tied to real Steam players. Single-instance guard — running two copies at once is now prevented, protecting your save from conflicts. 🐛 Fixed Character customization skin tones "Medium" and "Dark" were swapped — labels now match the sprite. Fixed a crash that could happen on a brand-new profile (window centering). Corrected tutorial wording that said to "drag" staff onto a desk — it's click-to-assign.
1.Adjusted the effect of Black Hole on Bosses: it can still effectively restrict Boss movement, but will no longer forcefully pull them to the center. 2.Reduced the initial Luck of Cleric from 66 to 50. Thanks for your feedback! I'll keep improving the game!
Hello! V1.9 is now live. Thank you for the reports about resolution, desktop layout, research pacing, and saves. This update focuses on safer legacy saves, clearer interfaces, and a smoother early game.Highlights• Safer saves: the game now completes a safe local commit before Steam Cloud sync. Rolling backups, corrupted-save recovery, and an explicit local/cloud conflict choice help prevent silent overwrites.• Legacy save support: V1 saves can migrate to the current format. If a conflict occurs, both local and cloud candidates are retained.• UI and resolution: improved layouts for Settings, Store, Guide, Research Records, Statistics, Pomodoro, chicken details, and the right toolbar on small displays, 16:10 screens, and widescreen displays.• Desktop layout: improved monitor selection, fallback when a display changes, UI recovery, and the right-side safe area. Press Ctrl+Shift+U to recover the interface, or Ctrl+Shift+M to switch displays.• Research pacing: on a zero-progress save, the first chicken is guaranteed one normal Q4 within 30–45 seconds. One limited second-stage protection across the first two chickens guarantees a normal Q4 within 10–15 minutes, with at most 30 bonus funds. Normal probabilities resume afterward.• Clearer feedback: added cycle duration, success chance, next attempt, pending-result, and next-step information.• Bilingual UI: instant Simplified Chinese / English switching is available across the main gameplay and settings interfaces.• Retired AI feature: player-facing AI chat, API Key settings, and related instructions have been fully removed.• Chicken and HUD polish: fixed movement facing, titles, buttons, store cards, ground coverage, and several transparent-desktop stability details.If the interface becomes unusable, press Ctrl+Shift+U first. If the issue remains, please include your resolution, Windows scaling percentage, monitor arrangement, and a screenshot in your report.Thank you for your support!
Notice: The early-game tutorial is not yet fully implemented (the developers have already heard about it 9,999 times). If you need help, please join one of the following communities: QQ Group: 1098841891 Telegram: https://t.me/+KkKgOeeWXbM0NmM1 Discord: https://discord.gg/2g6mZfAPq Test reward items are available to claim. Update Details: 1. Fixed issues with Auto Battle in solo and multiplayer battles. If you still encounter a problem, please log out and back in. 2. Improved the Farm system's one-click operations, allowing players to perform actions such as tilling and planting in batches. 3. Reduced the stats of the Windhowl Wolf, added new item drops, and increased its item drop rates. 4. Added the skill "Backstep", which grants 1 second of invincibility. 5. Fixed a bug that caused the "Burn" skill to deal true damage. 6. Unlocked part of the Personal Technology content (there are too many changes to list—we're taking the easy way out, since nobody plays or reads this anyway +1). 7. Unlocked part of the Server-wide Technology content (there are too many changes to list—we're taking the easy way out, since nobody plays or reads this anyway +1).
Sorting & filtering - Sort your cars by type, enhancement, most recently bought, or how many you own - Filter the car list to a single cargo type - Sort engines by cars pulled or top speed - Both work in the Rail Yard and on the trip screen when you're picking a train — and the sort you choose carries between them Fixed: the trip screen was cut off - DEPART, the engine and car checkmarks, "Detach all" and the right edge of the destination boards were all being clipped off the right side of the window. This happened at every window size, not just small ones. Fixed. - DEPART is now greyed out until you've attached at least one car, instead of letting you leave with an empty train The Collection is readable now - Locomotives you haven't collected yet were rendering almost invisibly against their dark tiles — they now show as clear silhouettes - Colour variants no longer share a truncated name: you can tell (Gray) from (Green) at a glance - Each livery shows how many trips you've run in it - Tiles are a consistent size, so the grid lines up Readability - Buttons you can't press keep readable labels everywhere — the price on a greyed-out BUY, UPGRADE, Sell, Paint or Enhance is legible again instead of fading into the button - The trip progress percentage was invisible for the first half of every journey - The arrival ticket's edge lettering no longer runs off the card - "Skip tutorial" no longer prints on top of the destination list - The paint picker and How to Play now show a scrollbar, so a part-visible row reads as "more below" rather than as cut-off text - Bigger, properly sized Cancel button on the Steam purchase screens
1. Fixed a bug where Steam achievements could not be completed.2. Fixed a bug where some in-game achievements could not be triggered.3. Added an "Achievement Status" filter to the achievements page.4. Added Russian language support.5. Added new talents for unlocking the "Goldfish Party".6. Fixed other known bugs.Thank you all for your support!2026.8.3
Dear Players,To enhance gameplay experience and create a more active in-game community, we plan to carry out server merging adjustments. Details are announced as follows: Servers IncludedServers 1 to 50 Merge ScheduleServer merge will start at 08:00 UTC on August 3rd. The process is expected to finish within 30 minutes. Important NotesDuring the merge, you may be unable to log in, or encounter brief lag and disconnections. Please arrange your gaming time accordingly.After the server merge is complete, affected players will receive corresponding compensation. Thank you for your understanding and support. Issue FeedbackIf you encounter any problems during or after the server merge, feel free to contact us via email. We will resolve your issues as soon as possible.E-mail:callofgirls@proton.me
Changes Exchanger - hold to convert. Hold BUY or SELL for half a second and it keeps converting on its own, accelerating as you hold. Turning a large coin balance into mystery globes now takes a few seconds instead of thousands of clicks. A single click still converts one at a time, exactly as before. Project Poltergeist - Astra Flash now grants +1000% XP Gain per completed Black Hole dodge, up from +100%. Fixes The Game monitor no longer stays black in the game room when Render Resolution is set to 1080p. If you are still on the old build, turning the monitor on and off once also clears it. Project Poltergeist - a full power bar always pays out now. If you were saving power bullets for a late-run combo and hit the bullet cap, filling the bar granted nothing at all. It now pays the +1% Total Crit Rate and XP Gain bonus in that case too, so holding onto your bullets never wastes a fill.
Bug Fixes & Server Optimization | v5.0.70 Update v5.0.70 is now live, featuring additional server optimizations, marketable Boost Potions, and full anti-cheat enforcement. Server Optimization Trove Hub calls have been further optimized to reduce server stress and improve overall gameplay responsiveness. These changes should result in smoother Trove Hub interactions and improved server stability during periods of higher activity. Marketable Boost Potions XP, Luck, and Hatch Boost Potions can now be listed and traded through the Steam Community Market. This is an early expansion of the Community Button item economy. Drop rates and potion balancing may receive minor adjustments as more live economy data becomes available, helping ensure that Boost Potions remain rewarding and sustainable long-term. Each Boost Potion is rolled independently while clicking: • XP Boost Potion — 1 in 10,000,000 per click • Luck Boost Potion — 1 in 10,000,000 per click • Hatch Boost Potion — 1 in 10,000,000 per click Because all three drops are rolled independently, your combined chance of receiving any Boost Potion is approximately 1 in 3.33 million per click—around three times better than receiving one specific potion. Potion drops are rolled using your boosted click count, meaning account progression and click multipliers have a major impact on your effective drop potential. Click here to view the Steam Community Market Anti-Cheat Enforcement The upgraded anti-cheat system is now fully enforced. The system continuously calculates a smart click limit for each player based on their account progression, active multipliers, playtime, and recent click activity. If a player attempts to submit more clicks than the system determines could legitimately have been generated: • Excess or fraudulent clicks will be discarded • The account will receive only the verified progression value • The account may be flagged for manual review Flagged accounts will continue to connect to and play the game normal...
Got a report of dropdowns shifting off screen, scaling was shifting it over by the wrong % Dropdowns should now do dropdown things correctly regardless of scale, thanks for reporting :)
Changelog for Version \Bug FixesFixed an issue that prevented the quest granting the maximum building limit expansion reward from workingContentAdded an in-game mailbox where you can receive messages from the administrationAdded a new building type: Elemental Nexus (Synthesis)Added 10 unique dragons that can be created in the NexusAdded a new perk: Dinner Is Served!Added new shard types: Fried Fish and Toxic Mushroom, which can be created in the Kitchen with the corresponding perkImprovementsRandom events on the map now display their danger level using skull icons, helping you estimate the event's potential riskThe Rulebook has been completely updated with more information about the game rules, an improved structure and navigation, and a new visual designDeliveries can now be initiated even from empty warehouses and shipsYou no longer need to pay the full repair price. You only pay for the actual damageThe Scheduler has been reworked and now supports launch rules based on the availability of a specific resource in your warehouse, as well as more advanced condition checksBalanceSignificantly increased ship durabilityReduced repair costsSignificantly increased ship capacity
Hey everyone, This update is almost entirely built from your requests, starting with the big one. Fullscreen By far the most requested feature since launch. The Skydeck, Drive and Garage screens can now go fullscreen. {STEAM_CLAN_IMAGE}/45746073/201125fbba171fe7c047890e07cca17794bed267.gif Click the expand button in the corner of the screen or press F11. Esc brings you back. This is not just a screenshot mode. Everything keeps running, so you can drive, walk around the Skydeck and click things while fullscreen. The game window grows to cover your monitor and returns to its exact old size and position when you exit. Closing the game while fullscreen will not mess up your window either. Ultrawide players: the image is capped at 16:9 with black bars on the sides, so nothing gets stretched or warped. Right click window dragging and the window hotkeys are disabled while fullscreen so you cannot accidentally yank the view around. New Settings UI Sounds slider. You can now turn down button clicks and interface sounds without touching the radio or the engine. Thanks Ily! Skydeck crosshair size. The little dot can now be resized from 0.25x up to 2x, or turned off completely. Also an Ily request. Camera Motion slider. If the driving camera moves too much for you, turn this down. At 0 the camera stays completely calm. Good news for anyone who gets motion sick. Driving Camera The chase cam was throwing itself around way too much, especially on fast cars. It leaned into corners too hard, the FOV kept breathing in and out, and the camera dove down at speed. All of that has been toned down. The NFS feel is still there, your stomach just gets a say now. See you on the road – Tolga
Just a few changes.. Fixed order complete popups sometimes reading +$0 instead of what you actually earned, mostly at faster game speedsFixed prestige keeping achievements it was meant to reset, which results in a random.. "You Built an Empire" completion screen on a fresh runPrestige menu no longer claims achievements are keptMusic volume/mute preferences are savedWorker wages changed to a flat $15/hour instead of the stupid $2 per printer bonusCleaned up Help menu tabsReputation now shows as 100/100 instead of 100.0/100Added a print quantity/type dropdown to the Start All buttonSmoothed out printer progress percentage and time left countdownRemoved the CAD guy.. Thought it might have been good to speed up unlocks, but it doesn't take long enough to warrant the CAD guy, so he has been kicked outFixed the days counter not updating (not sure how I didn't realise)Money popups now appear from the printer or room tab that earned themAdded a countdown showing how long you have left to earn the order tipComponent upgrades now show on the printerOrders panel now shows total order count instead of a fractionBatch print quantity/dropdown selections now persist between menu visitsImproved keyboard accessibility for the Settings menu (you can pretty much play the game via kb)Fixed a tooltip getting cut off on factory workersFixed printer fill achievement progress not tracking correctlyMillionaire achievement now shows a clear $ progress readoutFixed any filament workers unfairly favoring one filament type (they loved PETG)Fixed the orders "FULL 3/3" badge not reflecting the activeorders upgrade, will show 3/6 etcFixed completed orders not showing up in Order HistoryFixed the Print Now button silently failing when no printer was availableWorkers now prioritize the fastest available printer for new ordersFixed a performance bug causing high CPU usageFixed a delay before new printer slots appeared in Endless ModeAchievements now reset each time you prestige so you can get the bon...
NewProject Poltergeist - a galaxy score attack on the arcade machine. Feed everything you hit into a black hole and see how far you get before the telescope window closes.The Rift - Poltergeist's boss. It arrives with a neutrino, tears four wormholes into the corners of the board, and throws the neutrino between them.Photon Charge - every Burst hit fires chain lightning that leaps to the nearest bubble. Each extra copy adds another jump.Painter - The Drill drops a second pile of paint a second after the first. Each extra copy adds another.Cosmos - a galaxy blooms across the whole screen and feeds the black hole for ten seconds.Cowan-Reines - four neutrinos arrive at once and orbit the black hole.Booster Never Dies, Astra Flash and Harmony - three more ways to bend a run.Your lobby monitor is alive. When the GameBoy is off, its screen drifts with bubbles and your crosshair instead of sitting black.Project Poltergeist Runs that outlast the power-up pool pay you. Once there is nothing left to pick, every full power bar sends a purple bubble into your Crit Rate and XP Gain.ChangesClick Rate finally reads like every other stat. A card that promises +25% now moves the stat by 25 points instead of half that. Your clicking speed has not changed, only the number you were reading.Sniper now multiplies what your crosshair hits. It used to quietly multiply every point of XP in the run, including chains, orbs and pulses. It now pays where you aim, on every bubble type and The Core. Your XP Gain card no longer folds Sniper into it, so the card tells the truth about everything else.Sniper no longer pays for its own slowdown twice. Neutrino hits were shrinking because Sniper slows your click rate. A neutrino hit now pays the full bonus.Genie Lamp says what it does. The wish raises your total Crit Rate or XP Gain by 20%, not 10%.FixesThe Genie's pickup wish barely stopped time. A pickup multicast that rolled Chronos gave you one second instead of the full chain. It now pays every ec...