Game Updates

Patch notes and dev posts · 8,987 Steam updates
Upgradia
Upgradia
7 days ago · Remy

1 Day To Go! - Release Times

Hello Adventurers!We are so excited to say that Upgradia Online launches into Early Access tomorrow!The gates open at: UK 12:00 PM BSTPacific 4:00 AM PDTEastern 7:00 AM EDTEurope 1:00 PM CESTJapan 8:00 PM JSTAus East 9:00 PM AESTThank you so much for all the support, wishlists, feedback, and encouragement so far. We have a long road ahead, with plenty more updates, balancing, polish, and optimisation to come, but tomorrow is a huge first step for Upgradia Online!We can't wait to welcome you in!See you in Upgradia! Join the Discord:https://discord.gg/8Ut3FAWeNC Wishlist Upgradia on Steam:
Keypress Express
Keypress Express
7 days ago · nitzangamesLLC

Lots of fixes + QOL improvements.

Rail Yard sorting & filtering - Sort your cars by type, enhancement, most recently bought, or how many you own - Filter the car list down to a single cargo type - Sort engines by cars pulled or top speed - Cars now group by type by default, so big collections stay readable Paint & liveries - The paint picker is much larger and easier to read - Each livery now shows how many trips you've run in it - Bigger, properly sized Paint and Cancel buttons The Collection - The index now tracks engines you've actually driven, not just ones you own — one trip in an engine/colour combo marks it collected - Engine thumbnails fit their frames instead of being cropped - Fixed the lag when opening the Stats screen Controls & clarity - The DEPART button is 25% larger and pulses, so it's obvious when you're ready to roll - Buttons you can't afford are greyed out, with readable dark text instead of washed-out labels - Enhancement rolls now reveal on the split-flap boards instead of applying silently Fixes - Fixed a crash that could close the game when the graphics surface ran out of memory — it now recovers and saves instead - Fixed station levels being restored above their real maximum on older saves - The menu now redraws while you resize the window, instead of freezing until you let go - Enhancing is allowed mid-trip again, and tickets can no longer be spent without delivering the upgrade
Idle Wizard
Idle Wizard
7 days ago · EkzeR

Jewel of the Realm

{STEAM_CLAN_IMAGE}/34327637/dbf945e1a64ae109cc6e0a2c5f9462435cef6be8.png 1.82.0 update, "Jewel of the Realm", is now up. - New feature: Town Manage and improve a town built around your wizard Tower. There, you can build and upgrade Structures which can affect various aspects of both the basic game and the Town. To build, you need some or all of the four resources: Gold, Stone, Mercury and Automatons. Every Structure provides some Gold, while a specific Structure provides other resource types. The Tower serves as a hub that unlocks new Structure tiers, upgrades and increases your Gold. Balance: - Reworked Source Memetics efficiency bonus: The bonuses now apply to final value of Source memetics' bonus, with a scale specific to each type of bonus. The bonuses were scaled up to be in line with other Paramnesics and God Memetics. This is still an overall nerf and was done due to the stat itself way overperforming compared to our initial expectations. - Reworked Enchanting dust bonuses: Enchanting Dust now has 2 types of global bonuses: "Gain", which applies to any Enchanting Dust gained in any way, and "Output" which applies to sources of Enchanting Dust related to somehow crafting it (compared to receiving a timed reward, ware etc.). This is done to help us structure it better and make it more transparent. There are specific bonuses that only apply to a specific source, but they're always limited to that one source only (e.g. Bat Rewards). UI: main ingame font changed And a couple of balance changes and bug fixes along with that Come visit us!
Monslice
Monslice
7 days ago · zowlf

Achievement Bug Fix

Fixed an issue where the "Quest and Quest Master" achievement could fail to unlock for some players, even after completing every quest. Missing the achievement?Launch the game with this update and the achievement will be granted automatically if all quests are already completed.
Agrivore: Incremental Farming
Agrivore: Incremental Farming
7 days ago · Troypc

Agrivore v1.2.0 - Stability and QoL Update

This update focuses on save stability, progression issues, upgrade behavior, and several long-standing gameplay bugs. New Features You can now hold the "Buy Cheapest Node" button to continuously purchase nodes Purchasable nodes now pulse, making them easier to spot Save, Rewards & Achievements Fixed save corruption after a PC crash that could make the game unplayable Fixed starting a New Game not resetting everything correctly Fixed sacrificing not awarding gems Fixed gem rewards being lost when an error occurred while granting them Fixed the "First Blood" achievement not unlocking The "First Blood" achievement now unlocks retroactively if its requirement was already completed Fixed achievements being permanently lost when Steam was not ready Combat & Upgrade Fixes Fixed Gemini Cannons disabling corn popcorn, potato zaps, and cauliflower projectiles Fixed Hollow Sun's damage radius shrinking over time Fixed the attack indicator not matching the actual hit area Fixed crop spawn interval upgrades making crops spawn more slowly Fixed Dark Matter collapse interval upgrades increasing the interval Fixed Greenhouse interval upgrades increasing the interval Fixed Laser Bunny attack speed upgrades making it attack more slowly Fixed Controlled Ecosystem producing crops that were not available on your farm Skill Tree, UI & Audio Fixed the "Buy Cheapest Node" button overlapping the Treasury and Castle tabs Fixed the bottom branch of the Space Farm skill tree being unreachable Fixed audio clipping when purchasing several nodes quickly Thank you for reporting these issues and helping us improve Agrivore! Don't forget to leave a review on Steam! https://store.steampowered.com/app/4045540/Agrivore/
Vespera
Vespera
7 days ago · Thade

Patch 0.13.7 — Display, Dungeons & Crafting Reliability

Crafting Improvements Crafting now has the approved consolidated header, showing the active batch, progress, Mastery loadouts, production controls, timings, and queue together. Added a dedicated timer for the currently active Crafting batch. The Crafting workbench now scrolls internally so lower recipes and Craft buttons remain reachable at different resolutions and UI scales. Fixed finite Crafting orders disappearing when materials run out. The exact unfinished quantity now remains waiting. Gathering resumes while a Crafting order waits for materials. Waiting Crafting orders automatically restart when enough materials become available. Affordable later orders can still continue while an earlier order waits for materials. Offline Crafting now preserves and resumes unfinished orders using the same rules as online Crafting. “Craft All / Until Empty” remains unchanged and still ends normally when materials are exhausted. Display & Interface Scaling Fixed interface elements scaling independently when resizing the game window or entering fullscreen. The complete game interface now resizes together as one coordinated canvas. Manual interface scaling is automatically limited when the selected size would extend beyond the available screen. Larger displays can still use 120% scaling when sufficient space is available. The approved Crafting header now keeps its intended structure instead of rearranging into mismatched sections at narrower sizes. Inventory and Crafting remain fully reachable without allowing panels or controls to become clipped. Dungeon Combat Fixed active Dungeon encounters sometimes displaying the player’s previous Gathering or activity screen. Dungeon damage numbers no longer appear over an unrelated activity interface. Entering or returning to an active Dungeon now reliably opens the proper Dungeon combat screen. Dungeon combat routing remains correct after character switching or restoring an active encounter. Talent Build Reliability Fixed selecting a sub...
Pawns of War
Pawns of War
7 days ago · FLARE

⚙️ Hotfix 1.0.3.3

Fixed:Auto-battle rewards have been increased. Players now receive more money and weapon EXP cards.The system that hid unowned modules has been removed. The Weapon Workshop now displays every module compatible with the selected weapon, even if it has not yet been obtained.Missions: Selected mission search filters are now saved.Missions: The player’s resources are now displayed on the mission map.Missions: Added a reward category filter.Missions: Filter icons have been slightly enlarged.The fire rate of the M4A1 “House Keeper” has been reduced by 10%.ASTRA, Beretta PMX “SNOWFALL,” Barrett M107 “BEREZA,” and the “Vant VM II” shield have been removed from the shop.The Chinese localization has been updated.Fixed an issue that allowed modules to be installed on the “None” weapon.Fixed an issue with event reward distribution. Event missions have been reset for players who had already completed the affected events, allowing them to earn the rewards again.Fixed the description of the weapon module loot box.
Snt Plan
Snt Plan
7 days ago · Sn兔子

V0.006 Update Announcement

Notice: The early-game tutorial is not yet fully implemented (the developers have already heard about it 9,999 times). If you need help, please join one of the following communities: QQ Group: 1098841891 Telegram: https://t.me/+KkKgOeeWXbM0NmM1 Discord: https://discord.gg/2g6mZfAPq Test reward items are available to claim. Update Details: 1. Fixed issues with Auto Battle in solo and multiplayer battles. 2. Released a basic version of the Wiki, accessible by selecting Encyclopedia at the top of the screen. 3. Unlocked the Scroll Boss technology. 4. The Warehouse's Items tab now displays the amount of each currency owned by the player. Currency balances were previously shown under Character > Player Summary. 5. Corrected the incorrect top-up description that stated a 1 Rabbit Coin to 1 USD exchange rate. 6. Fixed the season display. The season now changes every 12 hours as intended. 7. Fixed an issue that prevented players from selecting an item instance when processing armor. 8. Added a Loadout Slot with a quick Unequip option. 9. Added the Level 1 Stone Soul material used exclusively by Warrior skills. 10. Unlocked the server-wide boss Windhowl Wolf. Required challenge count: 50. Respawn time: 10 minutes. 11. Fixed the incorrect drop rates for the LV1 Battle Gift Box. 12. Reduced the material requirements for Apprentice-series (T3) equipment. 13. Updated the descriptions for Auto Battle, Level 1 Auto Battle, and Level 2 Auto Battle. 14. Published the probabilities for each gift box. 15. Improved the experience display by adding the exact amount of experience required. 16. Adjusted skill values (there are too many changes to list—we're taking the easy way out, since nobody plays or reads this anyway). 17. Adjusted monster drops (again, there are too many changes to list—we're taking the easy way out, since nobody plays or reads this anyway +1).
Milk Can Clicker
Milk Can Clicker
7 days ago · Shoninya

v0.94.10 – Prestige, Molkerei & UI / Prestige, Dairy & UI

Fixed the Prestige Hub: Shop and Purchased now show categories, progress, and upgrades correctly. Added Prestige upgrades for Yield, Efficiency, Production Limits, Better Customers, and Lively Demand. Auto Milker and Auto Seller up to level 15; Start Upgrades and Sales+ up to level 50. Rebalanced and significantly reduced the costs of the new Prestige upgrades. Production Limits per product: Off, 15, 150, 1.5k, 15k, 150k. Manual Production now supports ×2, ×5, and ×10 multipliers with multiplicative stacking. Tooltips show input, output, and total multiplier. Village Market and City submenus keep their open/closed state. Removed redundant “MAX” labels. Elsa’s and Alma’s active effects now show an hourglass above the cow. Expanded and clarified save/load and offline reports.
Idyll Isle
Idyll Isle
7 days ago · Future Soil Media

Idyll Isle 1.0.6.5 Patch Notes

Highlights: This round clears two bottlenecks—space and resources. The terrain around the pond and lake has been reshaped: the stretch right of the lake used to fit only one large building and now fits exactly two. Sapphire and diamond consumption has been rebalanced so they no longer gate your late game. We've also fixed the Chef tutorial getting stuck—saves already caught there don't need restarting. Gameplay Improvements Building · More room along the shore: The terrain around the pond and lake has been reworked so the buildable shoreline is more regular—the stretch to the right of the lake previously fit only one large building and now fits exactly two. Laying out big footprints like the Gem Workshop or Blacksmith Shop leaves you noticeably more room to maneuver. Balance · Sapphire and diamond no longer gate you: Advanced Boots now last 30 minutes instead of 18—they're the one piece all five professions can wear, so they burned through far more gems than anything else. Advanced Gloves get a smaller bump to 20 minutes. The Mage Forge Crate now takes Cut Ruby, so it no longer competes with boots for sapphire. And the Adamantine Blade cuts for considerably longer, making it finally worth what it costs. Mining · Hover to identify ores: Hovering an ore vein now shows its name and a soft outline, so the variety down in the deep mines is finally readable at a glance. Mining is still done by your Miners—hovering is for identification only. Crafting · Standing orders stop flooding the queue: Multiple restock batches of the same item from Standing Orders now merge into a single slot instead of filling up the crafting queue, so the tasks you lined up by hand don't get pushed out. Bug Fixes Tutorial · Chef: Fixed the Chef tutorial being unable to continue while making Basic Feed when ingredients ran short. Saves already stuck at that step don't need to be restarted—just load the game and carry on. Fisherman · No longer idles when a spot disappears: Fixed the Fisherman occas...
Abyss Horde
Abyss Horde
7 days ago · 619070440

Optimization Update v1.0.9

1.Added a damage ranking display for skills and towers in the pause menu. 2.Enhanced the "Law of Adversity" rune effect, increasing the damage bonus from 50% to 100%. 3.Fixed an issue where the rune shop could appear empty after switching maps. 4.Fixed a conflict between the rune shop interface and the upgrade interface that caused operation issues. Thanks for your feedback! I'll keep improving the game!
Bomb Vehicle Idle Clicker
Bomb Vehicle Idle Clicker
7 days ago · rimmindgame

New Feature: Dynamic Buff Display Live

Commanders!The Dynamic Buff Display System has been implemented in this update.When you gain buff or debuff effects, the stats panel will display buff icons and value changes.You can clearly track all active status effects without guessing values, allowing for better tactical decisions in combat.We will continue to optimize animations, icon layout and display logic. Feel free to share your feedback after trying it out!
Milk Can Clicker
Milk Can Clicker
7 days ago · Shoninya

# 🥛 Update v0.94.1 – New Prestige Menu

The Prestige system has been completely redesigned for improved clarity and navigation. ## ✨ New Prestige Hub Prestige resets, the Prestige Shop, and purchased benefits are now combined in one central menu. The hub contains three tabs: • Overview • Prestige Shop • Purchased The Overview displays the current season value, the next Prestige Point threshold, the expected reward, season time, and everything that will be reset or kept. ## 🗺️ New Shop Structure Prestige upgrades are now grouped by game area: • General • Farm • Dairy • Village Market • City Each category only displays upgrades related to that area. Upgrade cards show their level, effect, cost, purchase status, and unlock requirements. ## 📊 Progress Display Each category now shows progress such as `3/5`: **fully purchased upgrades / total available upgrades** Completed categories are also visually highlighted. ## 🔧 Additional Improvements • The separate “Prestige Shop” menu entry has been removed. • Purchased upgrades are displayed separately from the active shop. • The Prestige Hub now closes before opening the confirmation dialog. • The confirmation dialog therefore always appears in the foreground. • German and English texts have been fully reviewed. Prestige costs, upgrade effects, and calculations have not been changed. Existing save files remain compatible.
Kin and Conquest
Kin and Conquest
7 days ago · Vivi 笑笑

Kin and Conquest Launches on August 3!

After a period of development and optimization, Kin and Conquest will launch on Steam on August 3!Deep beneath the surface lies a mysterious mine where danger and fortune await. Venture deeper underground, discover valuable resources, defeat the enemies blocking your path, collect materials to strengthen yourself, and create your own path of growth.In the full release, you will:⛏️ Explore more maps and uncover new underground adventures⛏️ Face stronger enemies and increasingly challenging battles⛏️ Gather resources and enhance a wider variety of weapons and equipment⛏️ Unlock powerful new skills and challenge deeper layers of the mineAs you continue your journey, you will discover new resources, gain greater power, and uncover the secrets hidden deep beneath the surface.Whether you enjoy fast-paced combat or the satisfaction of watching your character grow stronger through continuous upgrades, Kin and Conquest hopes to bring you an endless journey of exploration and progression.Thank you to everyone who has followed Kin and Conquest, played the Demo, shared valuable feedback, and added the game to your wishlist.Your support has helped us continue improving the game and has prepared this mine for more brave explorers to uncover its secrets.On August 3, begin your journey of conquest!
Idle Life - An Idle Game
Idle Life - An Idle Game
7 days ago · LetsSxbi

Road to Idle Life 1.0 - Beta Updates & More 💚

Beta Updates & Road to 1.0 💚Hey everyone,Last week’s update was the final public update for the current beta branch before 1.0.To keep the full 1.0 release a surprise for everyone, everything we are working on from now on will stay behind closed doors for a while.This includes new items, new features, system changes, balancing, improvements, and everything else that is still being added before release. What happens now?Development is still continuing, but future changes will no longer be shown step by step in the beta branch.The goal is to make the 1.0 release feel fresh, exciting, and worth discovering when it finally arrives. One thing we can say 👀The 1.0 update is not too far away anymore.There is still work left to do, but we are getting closer and closer to the point where Idle Life can finally leave this long Road to 1.0 behind. Thank you 💚Thank you for playing, testing, reporting bugs, and following the development of Idle Life.Your feedback during the beta updates helped a lot, and we are excited to keep working on the final steps behind the scenes.
Milk Can Clicker
Milk Can Clicker
7 days ago · Shoninya

Milk Can Clicker – Patch Notes v0.93.0

New Save Feature Added two separate manual save slots. Autosave remains completely separate from manual saves. Manual saving first uses an empty slot. When both manual slots are occupied, the older save is replaced automatically. Each save slot has its own local backup. Existing save files are migrated automatically to the new save system. English Localization The complete English interface has been reviewed and revised. Remaining German text in menus, buttons, prestige, quests, achievements, upgrades, tutorials, tooltips, and hover text has been corrected. Dynamic text and status messages now also use the selected language correctly. City Orders Ready café, restaurant, and hotel orders now show their required resources when hovered. Money and reputation rewards are also displayed in the tooltip. Requirements remain visible even when the player does not yet have enough resources. Quest Menu The quest menu is now positioned consistently in the bottom-left corner on every map. The inconsistent position on the dairy map has been corrected. “NEW” Markers Previously viewed menus and submenus are no longer marked as new again after prestige. NEW now appears only for content that has actually been unlocked for the first time. Viewed states for maps, menus, submenus, and prestige upgrades persist through prestige. Quests and Upgrades All prepared quests were checked for triggers, progress, rewards, and repeated completion. All active upgrades on the farm, dairy, village market, and city maps were checked for costs, levels, and actual effects. Prestige upgrades were checked for retention, multipliers, unlocks, and offline progress. Additional regression tests were added to detect future issues in these systems earlier. Technical Changes Savegame version increased to 97. Save operations continue to use atomic writes. Local backup files remain excluded from Steam Cloud synchronization. No parallel hotfix, patch, or override systems were introduced.
Chronicles Of Lumethis
Chronicles Of Lumethis
7 days ago · Inut

Patch Notes — Tutorial Fix & Jeweler Recycling

Hello all, A little first update: New at the Jeweler: the Recycle tabOld gems piling up from bad forge rolls or outgrown tiers? The Jeweler now has a third tab — Recycle — where you can melt unwanted loose gems back into Glimmerdust for rerolls. Higher-tier gems pay more dust, there's a Recycle All button for a big cleanup, and socketed gems are always safe — unsocket them first if you really mean it. aaand.. A small tutorial bug fix
Cultivation Idle
Cultivation Idle
7 days ago · oldfish

v1.1.0 Update Announcement

1. Added Bankruptcy Palm and Star Siphon Art.2. Optimized woodcutting and mining event drops.3. Added four new adventure events.4. Added automatic claiming for daily and weekly quests.5. Added sect raid dungeons, making the full codex achievement completable.6. Optimized right-side message display.7. Optimized attribute tooltip descriptions.8. Added the talent system.9. Optimized window resolution display.10. Optimized codex categories.11. Added an auto-cooking toggle similar to auto-forging.
IDLE_DIRECTIVE
IDLE_DIRECTIVE
7 days ago · Kevinfu510

Patch Notes for v1.0.6

Hello everyone! this patch has the following changes:FIX: Buying and Selling from traders using the percentages buttons can cause a floating-point error, corrupting your save file unknowingly until you next load up the game.ADD: Related to the above, I've added backup-system for save files, if the game detects that the current save state is somehow unusable, it will revert to a valid backup. Now, Players who have a corrupt save file will now lose partial progress instead of everything.ADD: Steam Achievements are now checked on game-load. If the game somehow didn't manage to connect and update Steam achievements as it occurs it will now update when the game loads.FIX: Smart grabber now correctly grabs WIRE from POIs correctly (and stores them in Wire Boxes).FIX: Databank showing the wrong maximum item count, leading players to think there were 5 more items to discover.FIX: Z-index issue for item tooltips when you have the MAP options panel open.FIX: Auto Explore is now properly turned off when stuck in a wake-up loop.CHANGE: "Travel" achievements now require way less kilometers logged to achieve:TRAVEL II now requires 500 instead of 1,000 kilometers TRAVEL III now requires 1,500 instead of 5,000 kilometers TRAVEL IV now requires 3,000 instead of 25,000 kilometers TRAVEL V now requires 5,000 instead of 50,000 kilometers EDIT:Additional quick fixes:FIX: Z-index issue for item tooltips patch from earlier causing the energy icons and floaters to cover up the MAP options panel when it is open.FIX: Biocell being listed as craftable when it isn't.ADD: Indicator icons for Blueprints found in POIs so players can easily see which one is new.That is all that is included in this patch, I am truly sorry for anyone who have lost their save-files due to the first bug mentioned aboveThanks for reading, and thanks for playing! -Kevin
Isles of Silence
Isles of Silence
7 days ago · Josayah @ lonelyfrontier

0.6.03 - Hotfix

CHANGES: - Increased odds of getting rarer Cryite in the Cluster, to hopefully speed up story progression FIXES: - Fixed a bug where unlocked equipment could not show up in the Reinforce tab after a reload - Visual cracks in the Crystil Cluster should now go away permanently after a while, instead of resetting when you change tabs - Rarity sparkles on the Crystil Cluster Spire now go away when the Cryite is removed
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