Folded Fables is a papercraft Tidy Up game launching on October 15th. It's like Paper Mario meets Librarian Tidy Up The Arcane Library! Unwind in a relaxing first-person Tidy Up game where you'll sort and arrange 5,648 treasures in a papercraft world. Level up, unlock new skills, and tally every coin. Play solo or tidy up together with friends in online co-op. Each and every one of the 500+ unique items in Folded Fables was drawn by one of our artists over the past 14 years, including MANY items from Crusaders of the Lost Idols! Which ones can you spot? Are you ready to step inside a pop-up storybook and discover a beautiful handmade world where flat paper creations spring to life? Wishlist it now!
Thank you as always for taking such good care of our lazybones, Bota.We're happy to announce a new title in the Sill series: Sill Dogs.Sill Dogs is a mascot app that brings dogs onto your desktop. Dogs are pretty diligent, so they may be more loyal than Bota. The base app is free to download, so please give it a try.It may take a little while, but we're also working on letting Bota and friends and the dogs of Sill Dogs recognize each other, so please look forward to it.
Jackpot!: Unlock by winning a Lv.3 lottery prize Party Host: Party with 30 different friends (was 50) One-click same-tier fill: Always keeps at least 1 of each skin; won’t dump every copy into synthesis Desktop Organizer: Can start with Windows; stays running after you quit the game
- Fixed an issue where ranged or energy weapons could stop gaining combat XP after switching combat styles. - Fixed an issue where enemies could become invisible on high Building Ruins floors. - Fixed incorrect icons for some Flash equipment. - Improved overall stability and compatibility.
To all cat lovers:We're happy to announce that our sister app, Sill Dogs, has been released.Cats are adorable in their carefree way, but a dog's loyalty is pretty wonderful too.The dogs in Sill Dogs might actually listen to you better than cats do!?It's also free to download, so please give it a try.It may take a little while, but we're also working on letting the cats of Sill Cats and the dogs of Sill Dogs recognize each other, so please look forward to it.
AIM MANAGER BETA IS HERE! One of the biggest Aim Clicker updates yet is now live. Aim Manager is now available in Beta, bringing a full esports management experience directly into Aim Clicker. Create your own organization, build a roster, develop players, manage your finances and fight your way through leagues, tournaments and the global rankings. CREATE YOUR OWN CLUB Build your organization from the ground up. Create and customize your club Choose your team name and tag Build your starting roster Manage your lineup and bench Assign team roles Players have their own strengths, weaknesses and natural roles, so building the right team is about much more than simply signing the highest-rated players. BUILD AND DEVELOP YOUR ROSTER Manage every part of your lineup. Assign players to roles such as: IGL Star Entry Lurker AWPer Support Role Fit helps you understand how well each player fits the position you give them. Train your players, develop young talent and shape the team around your preferred playstyle. TRANSFERS & SCOUTING Search for new talent and rebuild your team throughout your career. Transfer market Contract negotiations Free agents Transfer windows Scouting Academy prospects Player development Every signing can change the future of your organization. STAFF & CLUB DEVELOPMENT Build more than just your roster. Hire and improve staff across multiple positions, upgrade your organization and invest in the systems surrounding your players. Staff members can be developed up to Level 100. TACTICS & MATCHES Prepare your team before every match and make decisions that can change the result. Team tactics Map pool management Opponent scouting Pistol rounds Eco, Force and Full Buy decisions Economy management Live kill feed Plant and defuse situations Overtime Your roster, preparation and economy decisions all influence how your team performs. LEAGUES, TOURNAMENTS & WORLD RANKING Take your club from the bottom to the top. Aim Manager includes: League seasons League tables ...
Dog lovers, thank you so much for waiting.The latest title in the Sill series, Sill Dogs, is now available.Sill Dogs is a desktop mascot app that runs in the background and brings a dog to live on your PC's desktop.The dogs of Sill Dogs are a little more loyal to you than the cats of our sister app, Sill Cats.The dogs may be a bit bigger than the cats. If their size doesn't suit your desktop, you can adjust it from the bone sign's menu.We plan to keep updating Sill Dogs. Please share your feedback and requests on the discussion board.https://steamcommunity.com/app/5119020/discussions/
· Fixed some interaction issues with click-through · Adjusted the maximum level of the gacha machine to lv.11
1.记忆翻牌中,如果赢了诗萌,诗萌会考虑减少放水的力度! 2.桌宠模式下,长按诗萌5秒,可以禁用所有交互,将诗萌锁定在固定位置。再次长按可以解锁。 3.修复了一些问题
🔥 It's Fine is out now! 🔥Chug some coffee, we've got work to do.Join your boss/dog Joe to the last 24 hours of game dev crunch, and do whatever it takes to release the game on time.Click and upgrade to get your numbers going up, engage with unique mechanics and challenges, find all the secrets, and release your game on time!🧑💻 Launch Week Tech Support 🧑💻Since a lot of new players will play this for the first time, we realize a bunch of bugs and issues we missed while playtesting might arise. In the following days we'll be actively monitoring our Discord and Steam's community discussion for any bugs, issues, and questions - let us know if you find anything wrong, and we'll do our very best to have everything fixed/answered asap!📬 Feedback & Reviews 📬Leaving an honest review here on Steam helps both us and fellow players a lot! Leaving reviews for the game after you played around with it would really mean the world to us ❤️Also, we'd love hearing feedbacks, ideas, and comments you have. The best place to do so would be either on our Discord or here in the Steam discussions.Some of the best ideas and QoL features in the game came from our community, so we'd really love to hear you out! 🤔 What's Next 🤔We are already thinking about ideas for free updates to add more content and especially replayability value to the game. It's too soon to share anything at this stage, but we just wanted you to know the game will have more added to it, and won't stop here 👌 That's it.Huge shoutout to everyone involved, and we hope you'll have a blast playing It's Fine. Now back to work before Joe notices you're slacking! Cat & DogBuma Games
Highlights: How ores turn into goods is now written into the item info—ores read Refines into or Cuts into, ingots and cut gems read Source; the Blacksmith Shop / Gem Workshop progress bars now show material on the left, product on the right, one per furnace or bench; and a Favorite dish short on stock can open Cooking directly from the expedition screen. Also fixed the Trading Post close button not responding, and same-item gear refusing to swap once its durability hit zero. Gameplay Improvements Item info · processing relations: Ore and rough gem tooltips gain a line reading Refines into: Gold Ingot / Cuts into: Cut Sapphire, while ingots and cut gems state Source: Gold Ore—where something comes from and what it becomes, without leaving the panel to look it up. Material slots in building upgrades and repairs now show the full item info as well. Blacksmith Shop / Gem Workshop · product shown on the bar: The processing bar now reads material, progress, product from left to right, with its own bar for the second furnace and second bench—so what a batch yields is clear before it starts. Expeditions · straight to Cooking when short: In the standard supply slots before departure, and in the Favorite supply list, clicking a dish you are short of a single expedition's worth of opens Cooking and highlights that recipe; gathered goods such as coconuts, and potions, do not jump. Text · mineral descriptions corrected: Copper Ore, Copper Ingot, Meteorite Ore and Meteorite Alloy now describe what they are actually for (synced across 11 languages); ores and processed goods no longer list Uses—tags such as jewellery and magic items had no matching systems in the game, so following them led nowhere. Refines into / Source now carry that information. Bug Fixes Trading Post · close button not responding: Fixed the × in the top right being disabled along with trading while a caravan was away; a caravan in transit still locks trading only, and the tutorial's own hold is unchanged. Gear...
1、修复了置顶异常的问题 2、修复了异常的虫币掉落
We’ve released a small hotfix with a few improvements:Fixed a bug causing game to freeze when player's on tutorial.Thanks for all your feedback and support
Builds 0.768-0.771 This update expands combat and character building with 30 new player abilities, 10 new pets, and automatic relic abilities, alongside clearer Pinnacle attacks, improved projectile presentation, and important save fixes. New Abilities The player ability catalog now contains 70 abilities, including racial signatures, with 65 learnable Skill Books. Movement And Utility - Meditate: Convert stamina into mana with a dedicated recovery cast. - Shield Dash: Rush forward with an equipped shield, striking with damage based on its modified armor. - Teleport: Reposition behind an enemy without the teleport itself breaking concealment or invisibility. - Dragoon Jump: Leap with a polearm and crash down onto enemies. - Saving Shot: Retreat from a nearby threat while firing a bow or crossbow. - Unbind Lock: Use mana instead of a lockpick when attempting an eligible chest, supported by Alteration and Lockpicking. Conjuration - Conjure Monster: Summon a Bound Ravager to fight alongside its caster. - Conjure Skeletons and Conjure Skeleton Archers: Raise eligible nearby fallen enemies into melee or ranged minions. - Invocation of the Cinder Titan: Call forth a fiery manifestation for a powerful area strike. - Invocation of the White Coil: Unleash a cold manifestation with chilling control. - Invocation of Stormwing: Deliver a lightning strike with secondary arcs between distinct enemies. - New summons have their own animated bodies, attacks, and death effects. Invocations are temporary manifestations and do not occupy persistent summon slots. Dark And Light - Siphon Thread: Damage an enemy with a dark tether and restore health based on the health actually removed. - Grasping Gloom: Curse an enemy to reduce its outgoing damage. - Eclipse Well: Prepare a delayed collapse at a chosen ground location. - Sunlance: Fire a piercing projectile of light. - Dawn Sanctuary: Create a stationary field that repeatedly restores health and grants barriers to living allies, including...
The wait is over. Silky Rails is officially released on Steam.Build your train, merge carts, discover powerful relics, and fight your way across the Silk Road. With dozens of carts, relics, events, and locomotives to discover, every run gives you new combinations to experiment with and new ways to build your train.As you progress, you’ll face increasingly difficult Threat Levels and have to adapt your strategy to see how far you can make it.Thank you to everyone who played the demo, shared feedback, followed the development, or supported us along the way.Now it’s time to get on board.
v5.9.24 2026-09-23 【新增·评分】装备评分与实战同一套尺子重做(换装终于可信):主分 = 白板 ×(1+5%/强化) ×传承,+15 改装装不再被底子略高的白板比下去;同槽谁穿上更强谁分高,攻/防/血三行与评分行同向 【新增·评分】词缀按真实数值计分(战斗词 > 挂机词 > 生产词):攻/防/生/暴/爆伤/攻速/吸血最有分,掉宝/灵石/悟性次之,神速/采药/炼丹/器灵偏低。生产工具党请用「词缀保护」勾选器灵护持/神速等 【新增·评分】品质/异宝只留轻量身价,不再品质双计、不再异宝整件 ×2;套装 +50、五行附魔 +10~50 只作倾向。 【平衡】灵草/矿石持有上限 ×1000(1e11 → 1e14):长期挂机与事件爆发不再顶满截断;读档资源钳制同步放宽到 1e15,避免存量被砍
Hello, writers!This update brings a few requested features, quality-of-life improvements, and bug fixes.Thank you so much for all the feedback and bug reports — they’ve been really helpful in improving the game!New FeatureSet Multiplayer Lobby CapacityWhen creating a multiplayer lobby, the host can now choose the maximum number of players allowed in the room.Currently, you can set the lobby capacity to a maximum of 10 players.Improvements & Bug FixesImproved multiplayer connection stability. Some players experienced occasional disconnections from multiplayer rooms when temporary network errors occurred. We’ve strengthened the multiplayer connection logic so the game can better recover from network interruptions and keep players in the room.Fixed an issue where new players joining a multiplayer lobby could sometimes spawn in a position that was not visible on screen.Fixed an issue where other players winning a Mobel Award in a multiplayer lobby could incorrectly count toward your own Mobel Award progress.Rewards earned by reaching book sales milestones will now prioritize skins you don’t already own, as long as there are still uncollected skins available.Added a sound effect when petting a cat sitting beside your character.Added animations for the Gothic Bookstore.Fixed an issue in the Settings menu where the Auto-Typing toggle could display the wrong state.Thank you again for your support and for continuing to share your feedback with us! ❤️
New route in chapter 3: the Tinted Wood It leaves The Silver Forest along the deer trail and rejoins the main route on the way down to The Mother Tree Past the trackers' cordon a hub opens up with three areas around it: The Silent Forest, The Fernbrake and The Circle of Singing Stones As you cross the cordon they hang a vial of sap on you that tints while you work in there. If it fills up, the trackers pull you out to the shelter and the cordon stays shut for the rest of that life: the route is picked up again in another rebirth, with the character further up and everything done faster Any class can walk the whole of it A battle you do not win on your own The route ends in a unique boss fought with the help of your other characters. It is a very hard fight: they had all better have reached chapter 4 at least Before you go down there are twelve things that weaken it: nine clues spread across the three areas and three class steps by the stone at the spring. Six take life off it and six take damage off it. Doing all twelve before facing it is recommended With the offer help action, that character notes down the life, the damage and the combat skills they have at that moment, and those are the ones they will have when they turn up as another one's ally An ally's life and damage never go above those of the character you are playing with. If it sticks, you can come back with the strongest character you have Beating it is not enough: one more action is needed to finish it off for good Whoever dies during the fight does not complete their part, even if another character survives and does complete it. When that fallen one tries again, they will find their allies with the same stats they had the day they won All of this runs against the vial's clock: if you run out of time, you come back in another life Simpler escorts The character who can help at a step now sees a generic offer help action, without having to know who or where That help is given once and for all your charact...
☀ Hi everyone!It may be late September, but we're not letting go of summer just yet. Cold setting in? Start Hocus Focus and go back to those long warm summer days with this major content update.Summer Breeze Furniture Set, Summer Breeze Dresses🪑 Summer Breeze Furniture features airy, cool blues and whites in designs that might remind you of vacationing on a little island in Greece. New items for fireplace, bookcase, hanging lamp, cauldron, desk, chair, curtains, shelf, desk decoration, desk lamp, armchair, blankie, wall hanging, and wall texture. 👗 The Summer Breeze Dress is inspired by the same ethereal sun-drenched vibes, and comes in light and dark versions. Summer Breeze Ambient Playlist🎶 The Summer Breeze Ambient Playlist gently swirls its way into your ear with calm ambient tracks at a slower tempo. Summery vibes, slow moving grooves, and ethereal pads to help you focus or relax. Twelve new tracks, adding up to one hour of music:My Horizon (4:15)Apparitions (6:32)Campfire Dream (3:46)Fading (5:51)Everafter (3:20)Loyal Paws (4:53)Rebirth (4:48)Safe Waters (4:40)Sun Dapples (7:00)Warm Winds (4:52)Southward (5:04)Drift On (6:12)All of the items in this update, whether images, animations or music, were made by hand by us with zero generative AI involved whatsoever. As always, we appreciate your thoughts and feedback. If something in this update escaped our relentless testing, let us know in the bugs thread and we'll address it ASAP.Lights On!A few of you have rightly pointed out that the lights you can turn on in the home screen don't affect the environment enough. You were right! So we've added dynamic lighting and they look so much better now:It's a small thing, but it does make a difference. We kept the effect subtle, because we want the game to rely more on hand drawn graphics than post-processing, but it's always good to listen to your audience. We've also received a lot of suggestions regarding the productivity features; the list has been growing at an impre...
Display Scaling & Menus • Fixed mismatches between cursor hit detection and interface positions under certain Windows display scaling settings. • Improved synchronization of the window and interactive areas when display scaling changes while the game is running. • Fixed an issue where clicking a menu tab could unexpectedly close the menu or fail to register. Toy Ball Interactions • Fixed an issue where a ball could continuously drift upward after being released inside a desktop icon. • The icon avoidance setting now also applies to all toy balls, including newly equipped balls and balls spawned by the launcher. • Improved input handling during quick drags and throws, addressing occasional duplicate grabs, incorrect positioning, and balls remaining in a dragging state after release.
Added drag support for fertilizing.Fixed abnormal skin icon display issues for the Desert and Cloud maps.Removed the “Add to Wishlist” button from the full version. The feedback button has been moved up and now supports log file uploads.Added save data detection. Players with very old local test saves will no longer be troubled by outdated save data — we took care of it for you!Fixed an issue where sprinklers on inactive maps were not working properly.Fixed crash issues on some Mac models.Fixed an issue where a window could remain in the top-left corner of the screen when the game was hidden to the background.
Quick bug fixes: - Fixed "Observable Universe" achievement - Fixed small typo in Solar Flare ability description Dear players! Thank you for your feedback!!!
To improve the Renown experience, the Renown cost of secondary stats (Critical Rate, Move Speed, and others) has been greatly reduced.The Garrison gold rate has been increased from 0.25× to 0.5×.Fixed an issue where Daily Objective Renown rewards were not delivered by mail.Character Enhance and equipment enhancement multipliers are now applied.
- Fixed infinity pipe item transfer bug - Chili buffed - Pineapple slightly nerfed - Increased Infinity upgrade gold amount in oasis minigame - Fixed a bug that causes craft/building corruption when saving after an achievement - Fixed a bug where endings don't show in cave table - Fixed a bug where oasis multiplier can go to -1 - Fixed a bug where some boons reset after loading the game - Fixed Data Rush infinity upgrades not working as intended
Hello everyone, The wait is over, Idle Monkey Theorem is officially out on Steam! To celebrate the launch, the game is available with a 15% launch discount for the first week. A massive THANK YOU to everyone who played the demo, added the game to their wishlist, and supported this journey. As a solo developer, your support has meant everything to me. Grab your typewriters, assemble your monkey troupe, and let’s recreate Shakespeare! If you enjoy the game, leaving a quick Steam review helps tremendously. See you in the discussions! Ozymandias