- Quick-hide hotkey (Cmd/Ctrl+Shift+H, rebindable in Settings → Shortcuts) - Move the strip between monitors (Settings → Display picker + tray "Move to next screen")
Demo update live nowIt was amazing seeing people finally play Black Cat Book Club during and after Steam Next Fest.I'm happy about how the festival went, and I'm so grateful for everyone who left a review, feedback, or a simple nice message.I took all the feedback to heart, and I've been working really hard on improving the game.Some of the changes you'll see are:Idle Study: like a proper desktop companion game, now the cat automatically studies the glyphs, but you can still help by clicking and revealing their meaning too.Focus: like before, focus is used to study, but now when it depletes, the cat sleeps (see video below) to recover it and earn DreamsMagic: spells are now cast using mana and you'll see their effect immediately (no sigil studying needed after you learn them!)Fullscreen issues and other bugs should now be goneMore settings (possibility to hide partially or totally the UI, start a New game, ...)Progress should be automatically brought over from the last save; please let me know if you encounter any issues.I hope you'll enjoy these changes!Release dateI'm excited to announce that the full game will come out on the 4th of September!See you soon!
Fixed Korean language chat text.Updated Unity engine version to 6000.3.19f1.
New Features:Background Music: Added in-game background music, generously provided by our amazing fans! More BGM and sound effects will be added in future updates.Music Player: The music player is now available under the \ sub-menu. It supports adding and playing your own local music files!Mute Toggle: A quick mute button has been added to the top quick-access bar on the main menu. You can now toggle all in-game music and sound effects on/off with a single click.Optimizations & Bug Fixes:Check-in UI: The daily check-in feature has been moved to the top quick-access bar on the main menu.Camera Effects: Optimized the camera visual effects when interacting with all seats in the Virtual Open World.Seat Controls: Fixed an issue where players couldn't stand up from a seat using WASD keys in the Virtual Open World.World Environment: Added preliminary dynamic effects to trees in the Virtual Open World.World Assets: Updated several scene assets in the Virtual Open World.Outfit Rendering: Fixed a glitch where all skirts had a tearing effect due to outline rendering conflicts.⚠️ Important Notice: All in-game music is provided and uploaded by our enthusiastic fans. If there are any copyright issues or concerns, please contact us immediately so we can address them. Thank you!
Graphical availability.SettingsThere is now a Performance section in Settings with an FPS cap, VSync toggle, and an option to throttle game speed while in the background - this option is enabled by defaultAdded a Reduce Visual Effects toggle that turns off some VFX around the game, specifically the ripple on the rat with each click which I feel may have been a potential issue for low end PC's or laptops
- Quest UI - Information of supporters (The Bunny)
Bahast's largest update yet is now live! Release 1.2.0 includes: Four new Pinnacle Bosses with unique mechanics, rewards, music, and achievements Normal, Hardcore, Ironman, and Hardcore Ironman modes Shared stashes for eligible Characters Manual Combat with skill hotkeys 50 active skills and 33 Support Jewels Expanded passive mechanics and class specializations New Uniques, Magic Find, and God-Touched items Salvaging and new crafting resources 20 new monsters Improved tutorials, interface scaling, and offline progression Complete Simplified and Traditional Chinese support Existing saves are supported, with guided migrations for the new game modes and passive-tree changes. Read the full patch notes
📜 Quest Improvements 🔸 Reworked Silence the Oracles: defeat 30 Glasshusk Oracles instead of collecting class-restricted Hushmark Masks; existing Oracle kills count toward the quest. ⚔️ Equipment & Inventory 🔸 Added the Legendary Level 85 Barbarian Nexusbound Gorget and its Jewelry recipe 🔸 Shield of the Red Ledger now grants Strength instead of Intelligence 🔸 Inventory sorting now places Mythic equipment before Legendary equipment 🔸 Legendary, Mythic, Soulbound, and Divine gear now keeps a clear static rarity outline without moving sweep or glow effects 🌳 Talents & Achievements 🔸 One-rank talents now display 0/1 or 1/1 directly on their nodes 🔸 Fixed Ragebrand overlapping Brasshowl in the Axemaster talent tree 🔸 Quest Master now combines Act I and Act II progress and requires all 161 quests 🛠️ Crafting & Interface 🔸 Craft Missing now adds materials to a paused Crafting queue without automatically resuming it 🔸 Improved the readability of Mercenary dossiers, status labels, and Standing Order controls 🔸 Language, UI Scale, and Codex ability selection now use reliable in-game dropdowns across Windows, Linux, and Proton
【最终伤害】新增独立最终伤害乘区,天梯之力词缀按层数提供最终伤害加成(全套T5十万层=双倍伤害) 【天梯之力】重铸天梯之力词缀效果 【后台挂机】最小化/老板键后台持续挂机,恢复时静默补算收益 【仙缘词缀筛选】新增仙缘词缀筛选,可快速定位目标词缀 【九转路线总览】新增九转路线总览,可快速查看所有九转路线
If you encounter a crash after the splash screen or receive the "The memory could not be written" error, it is caused by a Vulkan rendering conflict on certain integrated GPUs (Intel HD Graphics / older AMD Radeon Vega).Please follow these 2 quick steps to resolve the issue:Right-click The Hust Banhmi in your Steam Library -> Select Properties.In the General tab, under Launch Options, paste the following command: --rendering-driver opengl3Close the window and press Play to launch the game.
The castle vault can get of pricey if you try to ugprade everything, so the price caps at 50 silver, 50 lumber, and 50 bricks. Gem tiers also now are set to T1 for the first two, T2 for the next two, and T3 for the last two. Build 0.5.11 Castle Vault prices are now capped when they reach 50. Gem tiers updated, first two sets of gems are T1, next two are T2, last two are T3. Fixed an issue with storage discount not applying to the very first upgrade at 10 storage. Fixed Billy the Slime name issue in statistics section.
NEW AQUASCAPING CHALLENGE - "River Rocks"Rocks are an important part of a river's journey, so what do they do in your tank?Shout out to @Planche for their Otherworldly tank from last week's challenge!You can find the theme each week in the Fish Game Pause Screen. Post your submissions to #aquascaping-challenge in our Discord with this week's challenge in the text, and they may appear in the pause menu of the game!
⚡ Legacy of the Ark: The Long Awakening — Update 1.9.5 "Inheritance" This one makes the Legacy "Preserve" upgrades keep everything they promise, and stops BUY ALL from ever spending your ARK Cores. Your progress is safe — no reset, and nothing you own is taken away. Preserve upgrades now keep everything • 🧭 Preserve Exploration Crews now keeps your crews' full levels through a Legacy Cycle — their stat paths and their crew upgrades — not just how deep they'd reached. It now does everything the separate Preserve Exploration Upgrades card did, so that card is folded into it. Own either one and your crews are fully preserved. • 🔁 Preserve Optimize, Echo and Memory Upgrades now also keep your endless (repeatable) upgrade levels through a Legacy Cycle, not just the fixed ones. Changed • 💠 Core Matrix BUY ALL no longer spends ARK Cores. The four earned-currency tracks still buy in bulk; the ARK-Core track is one step at a time on purpose, so a single tap can't drain your balance.
0.8.15 Increased equipment drops from bosses. Fixed an issue that prevented Flying Sword Array from launching Flying Swords faster at higher skill levels.
Update Ver. 1.0.02 has been released.Balance AdjustmentsArtifact Drop RateArtifacts were designed to have powerful effects in exchange for a low drop rate. However, I had set the drop rate too low, resulting in Artifacts dropping far less frequently than intended during actual gameplay.To address this, the base Artifact drop rate has been increased by 67%.Yellow Crystal Drop RateYellow Crystals, which are used for Prestige, have a higher drop rate on later floors. However, I had also set their base drop rate too low, causing it to take too long to reach Prestige.As a result, the Yellow Crystal drop rate has been doubled on all floors.Yellow Crystals can drop from Normal Floor 7 onward.Bug FixesFixed an issue where Yellow Crystals could rarely drop on Normal Floor 4.Thank you for your continued support of Limitless Survivor.
We’re thrilled to announce that IGNOBLE releases on August 12!It has been an incredible journey, and we are finally going to release the first game as RETROMAGINE!More than 11,000 players have played the IGNOBLE demo, with a median playtime of one hour. That’s an incredible result for us, especially since one hour is roughly how long it takes to complete the demo!We wouldn’t have made it this far without your support. Thank you to everyone who played IGNOBLE, tested its systems, reported issues, shared feedback, and helped us improve the game.We can’t wait to welcome you back when IGNOBLE launches on August 12!RETROMAGINE
Profession Rework - FishingReworked all of this existing activities to bring them in line with our updated profession strategyAdded several new tiered activities which span passive, idle, low and high intensity gameplay:Bait Fishing (unlocked from lvl 1, repeats every tier) - Baitfish schools now last a period of time before moving. This means no longer competing with other players for nodes or worrying about them running out. EXP increased compared to previous baitfishing.Lakefish Spot Searching (unlocked from lvl 2, repeats every tier) - Search for a nearby hidden fishing spot to catch lakefish. These spots give more EXP and fish than the typical lakefish schoolsLakefish schools (unlocked from lvl 3, repeats every tier) - Lakefish schools are now baited upfront and last a period of time (creating an experience more like ocean fishing) making them more communal and low intensity. Perfect for relaxing fishing in the lakes and rivers with friends.Lakefish netting (unlocked from lvl 14, repeats every tier) - A passive, solo gameplay loop designed to be layered with other activities above. Lay out your nets in a loop and boat around to collect extra fish from your nets every so oftenOcean Fishing (unlocked from lvl 17, repeats every tier) - Mostly unchanged (most co-op, idle activity), but we’ve added “One that got away” fish which can spawn while ocean fishing that can be quickly caught if you target them in time, each time you catch one you have a chance to spawn an even rarer one, allowing them to be chained if you are lucky and paying attention. These primarily give extra EXP and can be butchered in your inventory to avoid taking up a ton of space.Lobster Fishing (unlocked from lvl 28, repeats every tier) - A more passive form of lake netting, but for the ocean. Layout a loop of traps and refill them with bait daily to get extra crushed shells and lobster meat, which can be used for new consumables.Trophy Fishing (unlocked from lvl 29, repeats every tier) - The mos...
FixesFixed a bug where the game would launch in Chinese on the first startup.Note: This may reset your current settings.ImprovementsHover Roll and Hover Roll AoE can now feed crying Dice Roll Helpers.Dice Roll Helpers now move slightly faster.Reduced the maximum price of Farm Plots.You can now hold the left mouse button (LMB) to purchase multiple shop items instead of clicking repeatedly.Added a new option to set the maximum FPS to 240.
First and foremost, a massive THANK YOU to everyone who wishlisted the game, shared feedback during Steam Next Fest, and played the demo. Your support, bugs reported, and enthusiasm have been the ultimate fuel getting this game across the finish line. I couldn't have done it without this amazing community.🏀 Start shooting now (with a 30% Launch Discount!)To celebrate the launch, you can grab the game right now with a 30% launch week discount! If you love incremental games, clicking, and watching numbers go up, it’s time to try a basketball game for an idler clicking genre.✍️ How You Can Help: Leave a Review!If you enjoy the game, please take a quick moment to leave a Steam review!As a solo indie developer, your reviews are incredibly important. Hitting our first 10 reviews is a huge milestone that drastically helps Steam's algorithm notice the game and show it to more players. Every single review makes a massive difference!Thank you all so much for playing, and happy clicking! 🏀🔥— Ugur
Thanks for playing PickochetBefore talking about this patch we just wanted to say a big thank you to everyone who has played Pickochet since release. It's been so awesome seeing the response to the game. We also want to thank everyone who has taken the time to report bugs and provide us with feedback. This patch is about fixing some of those bugs and addressing some of the feedback we have got. Here's what we did: Changes:- Fixed one dice ability text displaying incorrect number outcomes - Fixed spelling of boom boom boom boom boom boom boom boom boom boom achievement description - Updated dice roll achievement to be easier to unlock based on player feedback (get max roll on any dice). We clearly missed the mark on this one! - Disabling item popup no longer disables the items falling in the UI background - Added toggle for items falling in the game UI backgrounds - Added toggle for moving menu background - Added 4k resolution option - Added tabs to settings menu for better organisation - Show locked ability slots in UI to better indicate their existence - Added configuration screen that pops up the first time a player launches the game - Added locked & unlocked text to event button to better communicate its state - kron & drunkengoat :)
Hi everyone!FusionCore: Blackhole is now available on Steam.The game is priced at $5.99, and there's a 10% launch discount for the first two weeks. Thanks to everyone who wishlisted the game and followed its development. I really appreciate all the support. If you decide to play, I'd love to hear what you think. And if you enjoy the game, leaving a Steam review would help a lot
Hi everyone!If you've been following our projects other than Desktop Defender you might be aware that we're working on a followup to it called Desktop Detective!Well... I'm super excited to announce that Desktop Detective will be releasing on Steam on the 19th of August! Below is how much content the game will release with:111 achievements100 levels233 unique pieces of gear14 detectives9 locations16 unique toolsA deep Rebirth system after reaching level 100English, French, German, Spanish, Czech, Dutch, Japanese, Korean, Polish, Portugese, Russian, Simplified Chinese, and Traditional Chinese localisationsAnd way more!Overall, we expect it to take about 150 - 200 hours to get to level 100, but the Rebirth system after that can extend playtime into the thousands of hours!We're also continuing to work hard on the upcoming Harmony Update for Desktop Defender, you can read more about it here: !Also, if you're looking forward to playing the game, I would REALLY appreciate it if you wishlisted it. It's the best thing you can do to support the game!I'm super looking forward to Desktop Detective's release!- Conrad, Lead Developer
Hi everyone!I'm super excited to announce that Desktop Detective will be releasing on Steam on the 19th of August! Below is how much content the game will release with:111 achievements100 levels233 unique pieces of gear14 detectives9 locations16 unique toolsA deep Rebirth system after reaching level 100English, French, German, Spanish, Czech, Dutch, Japanese, Korean, Polish, Portugese, Russian, Simplified Chinese, and Traditional Chinese localisationsAnd way more!Overall, we expect it to take about 150 - 200 hours to get to level 100, but the Rebirth system after that can extend playtime into the thousands of hours!Also, if you're looking forward to playing the game, I would REALLY appreciate it if you wishlisted it. It's the best thing you can do to support the game!I'm super looking forward to Desktop Detective's release!- Conrad, Lead Developer
Over the past few weeks, a lot has changed behind the scenes.The Steam store page has now been updated to better reflect the current state of Guilds of Mountgate, its existing systems, and the direction the game will continue to take throughout Early Access.Development of the first Early Access version is also progressing steadily. New skills, quests, systems, balancing changes, and various quality-of-life improvements are currently being prepared and tested.A full announcement covering the public Early Access release date, the earlier access period for Founder Pack supporters, and the initial release content will follow very soon.Until then, here is a small preview of one of the additions currently being prepared for Early Access, Farming!There is still plenty of work ahead, but the upcoming version is gradually coming together. More details will follow very soon.
If you haven't already please leave me a Steam review, it really helps me a lot!Update 1.1.0 - Hotfix 3, more will follow!Added the ability to upgrade Farm Tiles directly to Enhanced Farm Tiles.You can now look behind buildings.Added "Any Crop" priority to Houses.Crafting Menu will automatically switch to right if your can't see your character on the left.Unlocking Player Active Advancements automatically toggle In the Player House.Changed the order of items in Inventory.Added the name of the resource you are harvesting to the target tooltip.UI Adjustments.Fixed an issue with camera zoom.Fixed an issue where upgrading a building doesn't immediately refresh its displayed storage capacity.Made it so the inventory scroll position resets when you open a new building.Fixed an issue with ESC not closing menus properly.Fixed an issue with closing crafting menu on the controller.Fixed an issue where the Envoy's wouldn't arrive to their outpost properly if the road wasn't connected.