Game Updates

Patch notes and dev posts · 11,823 Steam updates
仙途放置:无尽天梯和完美装备

v5.9.24 2026-09-23

v5.9.24 2026-09-23 【新增·评分】装备评分与实战同一套尺子重做(换装终于可信):主分 = 白板 ×(1+5%/强化) ×传承,+15 改装装不再被底子略高的白板比下去;同槽谁穿上更强谁分高,攻/防/血三行与评分行同向 【新增·评分】词缀按真实数值计分(战斗词 > 挂机词 > 生产词):攻/防/生/暴/爆伤/攻速/吸血最有分,掉宝/灵石/悟性次之,神速/采药/炼丹/器灵偏低。生产工具党请用「词缀保护」勾选器灵护持/神速等 【新增·评分】品质/异宝只留轻量身价,不再品质双计、不再异宝整件 ×2;套装 +50、五行附魔 +10~50 只作倾向。 【平衡】灵草/矿石持有上限 ×1000(1e11 → 1e14):长期挂机与事件爆发不再顶满截断;读档资源钳制同步放宽到 1e15,避免存量被砍
Idle Bookstore
Idle Bookstore
6 days ago · Purpledoor Studios

Multiplayer Improvements & Bug Fixes

Hello, writers!This update brings a few requested features, quality-of-life improvements, and bug fixes.Thank you so much for all the feedback and bug reports — they’ve been really helpful in improving the game!New FeatureSet Multiplayer Lobby CapacityWhen creating a multiplayer lobby, the host can now choose the maximum number of players allowed in the room.Currently, you can set the lobby capacity to a maximum of 10 players.Improvements & Bug FixesImproved multiplayer connection stability. Some players experienced occasional disconnections from multiplayer rooms when temporary network errors occurred. We’ve strengthened the multiplayer connection logic so the game can better recover from network interruptions and keep players in the room.Fixed an issue where new players joining a multiplayer lobby could sometimes spawn in a position that was not visible on screen.Fixed an issue where other players winning a Mobel Award in a multiplayer lobby could incorrectly count toward your own Mobel Award progress.Rewards earned by reaching book sales milestones will now prioritize skins you don’t already own, as long as there are still uncollected skins available.Added a sound effect when petting a cat sitting beside your character.Added animations for the Gothic Bookstore.Fixed an issue in the Settings menu where the Auto-Typing toggle could display the wrong state.Thank you again for your support and for continuing to share your feedback with us! ❤️
Necromancer Idle: The Endless Drain
Necromancer Idle: The Endless Drain
6 days ago · JBlivionDev

Patch 1.0.17

New route in chapter 3: the Tinted Wood It leaves The Silver Forest along the deer trail and rejoins the main route on the way down to The Mother Tree Past the trackers' cordon a hub opens up with three areas around it: The Silent Forest, The Fernbrake and The Circle of Singing Stones As you cross the cordon they hang a vial of sap on you that tints while you work in there. If it fills up, the trackers pull you out to the shelter and the cordon stays shut for the rest of that life: the route is picked up again in another rebirth, with the character further up and everything done faster Any class can walk the whole of it A battle you do not win on your own The route ends in a unique boss fought with the help of your other characters. It is a very hard fight: they had all better have reached chapter 4 at least Before you go down there are twelve things that weaken it: nine clues spread across the three areas and three class steps by the stone at the spring. Six take life off it and six take damage off it. Doing all twelve before facing it is recommended With the offer help action, that character notes down the life, the damage and the combat skills they have at that moment, and those are the ones they will have when they turn up as another one's ally An ally's life and damage never go above those of the character you are playing with. If it sticks, you can come back with the strongest character you have Beating it is not enough: one more action is needed to finish it off for good Whoever dies during the fight does not complete their part, even if another character survives and does complete it. When that fallen one tries again, they will find their allies with the same stats they had the day they won All of this runs against the vial's clock: if you run out of time, you come back in another life Simpler escorts The character who can help at a step now sees a generic offer help action, without having to know who or where That help is given once and for all your charact...
Hocus Focus
Hocus Focus
6 days ago · Stuck In Attic

Summer Breeze Update: Full Furniture Set, Two Dresses, One New Playlist

☀ Hi everyone!It may be late September, but we're not letting go of summer just yet. Cold setting in? Start Hocus Focus and go back to those long warm summer days with this major content update.Summer Breeze Furniture Set, Summer Breeze Dresses🪑 Summer Breeze Furniture features airy, cool blues and whites in designs that might remind you of vacationing on a little island in Greece. New items for fireplace, bookcase, hanging lamp, cauldron, desk, chair, curtains, shelf, desk decoration, desk lamp, armchair, blankie, wall hanging, and wall texture. 👗 The Summer Breeze Dress is inspired by the same ethereal sun-drenched vibes, and comes in light and dark versions. Summer Breeze Ambient Playlist🎶 The Summer Breeze Ambient Playlist gently swirls its way into your ear with calm ambient tracks at a slower tempo. Summery vibes, slow moving grooves, and ethereal pads to help you focus or relax. Twelve new tracks, adding up to one hour of music:My Horizon (4:15)Apparitions (6:32)Campfire Dream (3:46)Fading (5:51)Everafter (3:20)Loyal Paws (4:53)Rebirth (4:48)Safe Waters (4:40)Sun Dapples (7:00)Warm Winds (4:52)Southward (5:04)Drift On (6:12)All of the items in this update, whether images, animations or music, were made by hand by us with zero generative AI involved whatsoever. As always, we appreciate your thoughts and feedback. If something in this update escaped our relentless testing, let us know in the bugs thread and we'll address it ASAP.Lights On!A few of you have rightly pointed out that the lights you can turn on in the home screen don't affect the environment enough. You were right! So we've added dynamic lighting and they look so much better now:It's a small thing, but it does make a difference. We kept the effect subtle, because we want the game to rely more on hand drawn graphics than post-processing, but it's always good to listen to your audience. We've also received a lot of suggestions regarding the productivity features; the list has been growing at an impre...
Dog
Dog
6 days ago · 寻回犬AKI

9.23 Display Scaling, Menus & Toy Ball Fixes

Display Scaling & Menus • Fixed mismatches between cursor hit detection and interface positions under certain Windows display scaling settings. • Improved synchronization of the window and interactive areas when display scaling changes while the game is running. • Fixed an issue where clicking a menu tab could unexpectedly close the menu or fail to register. Toy Ball Interactions • Fixed an issue where a ball could continuously drift upward after being released inside a desktop icon. • The icon avoidance setting now also applies to all toy balls, including newly equipped balls and balls spawned by the launcher. • Improved input handling during quick drags and throws, addressing occasional duplicate grabs, incorrect positioning, and balls remaining in a dragging state after release.
BuGarden
BuGarden
6 days ago · PlumTree Studio

1.0.4 Bug Fixes

Added drag support for fertilizing.Fixed abnormal skin icon display issues for the Desert and Cloud maps.Removed the “Add to Wishlist” button from the full version. The feedback button has been moved up and now supports log file uploads.Added save data detection. Players with very old local test saves will no longer be troubled by outdated save data — we took care of it for you!Fixed an issue where sprinklers on inactive maps were not working properly.Fixed crash issues on some Mac models.Fixed an issue where a window could remain in the top-left corner of the screen when the game was hidden to the background.
Nightwater
Nightwater
6 days ago · Studio Ashty

Minor fixes (1.0.13)

- Fixed infinity pipe item transfer bug - Chili buffed - Pineapple slightly nerfed - Increased Infinity upgrade gold amount in oasis minigame - Fixed a bug that causes craft/building corruption when saving after an achievement - Fixed a bug where endings don't show in cave table - Fixed a bug where oasis multiplier can go to -1 - Fixed a bug where some boons reset after loading the game - Fixed Data Rush infinity upgrades not working as intended
Idle Monkey Theorem
Idle Monkey Theorem
6 days ago · ozymandiasgamestudio

Idle Monkey Theorem is OUT NOW! Thank you everyone!

Hello everyone, The wait is over, Idle Monkey Theorem is officially out on Steam! To celebrate the launch, the game is available with a 15% launch discount for the first week. A massive THANK YOU to everyone who played the demo, added the game to their wishlist, and supported this journey. As a solo developer, your support has meant everything to me. Grab your typewriters, assemble your monkey troupe, and let’s recreate Shakespeare! If you enjoy the game, leaving a quick Steam review helps tremendously. See you in the discussions! Ozymandias
悠久之树
悠久之树
6 days ago · 迦美奈

十月活动日程公开!

亲爱的探求者大人,为帮助大家更好的进行活动规划,我们准备了十月活动日程表,请各位留意查看~◇双倍掉落关卡范围◇素材关卡、虚数体幻想战、幻象征伐战、英杰击退战、特异点讨伐战各活动详情请查看后续官方公告。
Girls vs Goblins
Girls vs Goblins
6 days ago · 洛弑千

Update Announcement

This update adds Defense Tower Upgrade descriptions, making it easier to view the effects of each upgrade, including Attack, HP, Attack Speed, Magic Stone Cost, and more.New Game — Maiden LegionThe new game Maiden Legion is now available on the Steam Store:Maiden Legion — Steam Store PageMaiden Legion is a new game featuring girls and a modern cyberpunk style. Adult content will be included in the game.The game is still in development, and more content will be revealed later.Due to the inclusion of adult content, the store page or related content may not be visible in some regions.Discord CommunityJoin our Discord community for game discussions and updates:Join Discord Community
Chill with You : Lo-Fi Story
Chill with You : Lo-Fi Story
6 days ago · Nestopi Terashima

Sale Ending Soon & TGS Event Report!

The Tokyo Game Show Commemorative Sale ends on September 24 at 6:00 AM EDT (19:00 JST).If you’ve been thinking "I'll buy it later" or "I should recommend this to a friend," now is the time!Now that business is out of the way, we’d like to share how Satone and the team spent their time at Tokyo Game Show 2026.At our booth, we displayed life-sized standees of Satone and Shioi, upcoming merchandise, and a Satone plushie. We also set up a desk workspace framed by a backdrop of a giant window view to welcome our players—complete with a chair styled slightly after Satone.On vertical monitors, visitors could watch Satone and Shioi working, allowing them to work side-by-side with the characters. We thought, "Everyone will be so happy to work alongside both of them!"—though we noticed quite a few visitors seemed pretty nervous.Some people were even heard making excuses to Satone, saying things like, "I-I swear this isn't cheating!..."At the desk, visitors could leave notes and messages in a notebook and on sticky pads. Along with warm support from our fans, we received messages and illustrations from various creators, including Shimofuri (character designer for Chill with You: SHIOI's Sparkling Scenes) and manga artist Ryo Moriki.We’d heard rumors that quite a few manga artists and illustrators in Japan draw alongside Satone, and seeing it firsthand really proved it true!We plan to bring this notebook to future events, so if you spot it, please feel free to leave a message!We are always deeply grateful for the daily support and feedback we receive online. However, receiving reactions and seeing happy faces in person gave us a unique feeling that digital feedback just can't replicate. Seeing everyone working at the desk refueled our team's motivation. Thank you once again to everyone who visited our booth!We hope to see you again at a future event!
War of Genesis: Idle Loot
War of Genesis: Idle Loot
6 days ago · Newnormalsoft

[Update] Hotfix Patch Notice

Hello, Commanders! This is War of Genesis: Idle Loot. A hotfix patch will be deployed to resolve in-game issues. - Fixed a probability display issue : Fixed an issue where the Synthesis Success Rate increase is applied as a percentage of the base Synthesis Success Rate, but was displayed as if it were added directly to the base rate. This change will take effect immediately after reconnecting. Thank you.
Mochi
Mochi
6 days ago · Kira

Stability Hotfix — Room Level, Focus & Sticker Fusion Fixes

Mochi — Stability Hotfix We've released a new stability update focused on fixing several issues reported across Mochi. What's fixed: Fixed an issue where Room Level and Room Score could fail to reflect decorations and stickers actually owned by the player. Improved ownership syncing for Steam decorations. Fixed inconsistent NEW item badges for newly acquired decorations. Fixed an issue where Sticker Fusion could fail when combining stickers from T1 → T2 and higher tiers. Improved Sticker Fusion synchronization with Steam Inventory. Fixed Open Space occasionally failing to open due to Room Progress data still loading. Fixed several Focus Mode state issues, including Start Focus UI flickering and sessions returning after being cancelled. Improved Focus Mode synchronization between the Companion and Focus window. Additional stability and ownership-state fixes. Something bigger is coming... 🌱 We're also working on the next major evolution of Mochi. Mochi Life is currently in development — expanding Mochi beyond the room with new places to explore, more rooms and spaces, and new ways to play and spend time with Mochi. This is still being built behind the scenes and isn't available in this update yet. We'll have much more to share in an upcoming major update announcement. Thank you for continuing to support Mochi and for helping us improve the game through your feedback. 💛 Stay tuned — Mochi's world is about to get a lot bigger.
tiny desktop pals
tiny desktop pals
7 days ago · penyo

update v1 is live!

thank you everyone for checking out tiny desktop pals and sharing feedback. it's been really helpful. i've tried to tackle pretty much all the requests and fixes that yall pointed out so far since we've launched about a week ago. there's quite a bit of stuff in this update:featured changes:15 new pals — total of 45 companions to choose from now :)chat history — catch messages you missed while the app was runningsystem tray support — keep your pals around without cluttering your taskbarhover-only nametags and adjustable bubble text — make things quieter or easier to readmuch lower CPU usage, plus fixes for unexpected movement, alt-tab physics, and flickering windowsnew friends15 new friends have joined the chat!a much lighter app, faster CPU performancebeing a desktop chatting app, u probably wanted this app to be as lean and performant as possible. so we did a huge rewrite of our rendering and physics engine and stress tested with 200 characters at once.compared with the previous version, CPU efficiency improved by:19× with physics off10× with physics on4.7× with physics on and everyone sending messages155× with characters hiddenperformance should be improved a metric crapton!full patch noteschatadded compact, session-only history with simple name: message rowsadded a popup emoji picker; choosing an emoji sends it immediatelyemojis now appear as images in history instead of text shortcutsadded a visible 160-character counter and ctrl+a supportlonger messages wrap instead of being cut off with ellipseschat is now resizable and remembers its position, with recovery if your monitor setup changesrenamed “Message Room” to “Chat” and cleaned up spacing, labels, and stuck button outlinespals and settingsadded 15 companions, including robots, a frog, a cat wizard, and a dragonadded optional nametags that only appear on hoveradded adjustable bubble text size, with bubbles that resize to fitmoved bubbles closer to characters when nametags are hiddensystem trayminimizing now s...
Orebits
Orebits
7 days ago · Upgraded Studio

UPDATE 1.1 // XENO TECH

Mining Operators!Since launch, we've been reading your reviews and feedback, and one thing came through loud and clear: the later parts of Orebits needed more meaningful progression, more variation and more things to work towards.We agree and since we want Orebits to be a great game, we've spent the time since launch working on exactly that.Update 1.1 // Xeno Tech adds a whole new layer of alien technology to the later game, with new Upgrades, Xeno Mining Tools, a new Deployable, better idle progression and improvements throughout the game.If you enjoyed Orebits but dropped off later, we'd love for you to give it another shot. With everything we've changed and added, we recommend starting a fresh game to experience Orebits 1.1 from the beginning.Prefer to continue your existing save? No worries. All new progression and Xeno content will automatically unlock based on your current progress, even if you're already deep into the later Sectors or Interstellar.And if you've already left a review, please consider revisiting it afterwards. Whether your opinion changes or not, we'd like your review to reflect the game as it is today. So, let's dig in!Xeno TechnologyThings get weirder from Sector 07 onwards.8 new Xeno Upgrade slots Fill 8 extra slots in the roguelite Upgrade Tree for extra mighty builds. The first upgrade is unlocked using a Xeno Chip. Further upgrades use common or rare ore.7 new Xeno Upgrades Discover a new Xeno Upgrade in every Sector from Sector 07 onwards. We're not spoiling them in this post. 4 Xeno Mining Tools Every 25 Extraction Points, permanently transform another Mining Tool into its Xeno variant. Xeno Tools deal 2x base damage and charge your Xeno Meteor.New Xeno Meteor Deployable Yes, you can now throw an asteroid into an asteroid! When you transform your first Xeno Tool, a completely new Deployable + meter unlocks that is charged by your Xeno Mining Tools. Idle mining got betterFor those of you who prefer watching the machines do the hard work:...
CRETA: Taskbar Fishing
CRETA: Taskbar Fishing
7 days ago · PrensCin

CRETA Major Update — Cubes, Labyrinths, Racing and the Giants of the Mediterrane

Hello, anglers!In this major update for CRETA: Taskbar Fishing, we’re expanding our workshops, opening the door to new stories, and preparing for the toughest catches the Mediterranean has to offer.The journey begins with the Creta Cubes, Labyrinth, and Creta Racing systems, then continues into special bait production, new collection cards, and the offshore challenges of Impossible Takes Time.Here’s what’s waiting for you!🧩 Creta Cubes: Your New Production JourneyWatch cubes perform real movements and solve themselves inside the Mirabello Workshop as you produce solved CRETA Cubes.Expand your workshop up to 30 cubes.Unlock permanent 2×, 4×, and 10× speed upgrades.Automate fuel management.Track your total cubes produced and your currently available stored cubes separately.The cubes you produce are also used as fuel for the Labyrinth and Creta Racing workshops. This means progress in one workshop helps you advance through the others.🌀 Ierapetra Labyrinth WorkshopMeet automated explorers searching for the exit through trap-filled labyrinths!Track labyrinth progress, your best results, and exit probabilities while expanding your workshop up to 30 labyrinths and increasing its operating speed all the way to 100×.This system runs on Creta Cubes and also includes automatic fuel management. Speed upgrades make attempts faster while preserving the rules of each run.🏁 Creta Racing: This Time, Pick the Fish That Won’t Win!Six fish enter the race. Your goal is to choose one fish and have it not win for 101 consecutive races!If your selected fish wins, the streak ends and a new one begins. You can track the progress of every racing station separately and upgrade up to 30 stations with 100× speed.Every new race brings another chance to extend your streak.🎣 Tiered Rewards and Special Bait ProductionThe Labyrinth and Creta Racing systems now feature a three-tier reward structure.At the end of a run or streak, you receive a reward based on the highest tier you reached. Lower-tier re...
My Party Is Grinding
My Party Is Grinding
7 days ago · Nacheon

Ver. 1.0.24 Update Notice

Maintenance Schedule UTC: September 23, 06:30–08:00 Server & System Optimized server performance and stability. Increased the Attack Speed cap to 2.4. Fixed the elemental resistance icons for Orbs. The Gem enhancement UI now displays the required material quantity as ×1. League & Prize Draw Monster parties now have a 10% chance of being matched in League Battles. When a player wins a Prize Draw reward, a notification is displayed to all players. Improved the instant reward chests granted for participating in the Prize Draw. Each entry awards one Low, Normal, or High chest. Coin Chest Increased the Coin Chest drop rate. Changed the Coin Chest grade from Normal to Mythic. This changes only the grade. The chest continues to grant 1,000,000 Coins. Thank you for playing MPIG!
悠久之树
悠久之树
7 days ago · 迦美奈

【15:00】9月23日停服更新维护延长公告

因需要更多时间对线上内容进行调整,本次维护时间将延长,预计开服时间为9月23日15:00。同时我们不排除提前或继续延后开服的可能,请您留意后续公告。维护完成后,我们将在原定补偿内容基础上再次追加【绚晶石*200】的常规维护补偿。给各位探求者大人带来的不便,敬请谅解。
MEGACITY
MEGACITY
7 days ago · greenkamino522

MEGACITY V2.11.5

MEGACITY V2.11.5Since the 2.11.4 Steam upload, work has focused on making military outcomes easier to understand and giving commanders more direct control over the city.Battle Reports and Salvage.Victories now produce after-action reports showing formation condition, ammunition and fuel spent, captured supplies, changes in zone control, and a recommended next action.Battle-log details let you inspect a battlefield, haul recoverable weapons, recover remains, and scrap damaged or destroyed vehicles.Battlefield salvage and its results persist across saves.The internal city map now connects its numbered cells to real districts. Inspect operational details by hovering or focusing a cell, and open district actions from the desktop context menu.Military installations have clearer staffing controls, while defense reports explain more of what contributes to readiness.Recruitment gains automation options, and construction and building upgrades have received further work.Rival megacities now have more persistent simulation behind their reported conditions. Active trade agreements can be opened and cancelled from World Map details, and map controls have received further layout and accessibility fixes.Existing saves remain compatible. Older battle reports still open, using derived inspection values where historical salvage details were not recorded.MEGACITY remains in active development. Thank you for playing and for reporting the problems that help shape each update.— Green Kamino
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