Game Updates

Patch notes and dev posts · 8,938 Steam updates
Focus Grove
Focus Grove
10 days ago · Dan The

Update 1.0.49 - Rotatable Activities & Better Minimization

Today’s update is a small one, but it brings a few useful improvements!Start menu fixWe fixed an issue that could prevent some players from starting the game because the Continue, Load, and New Grove buttons on the start screen could not be clicked.This should help players who were previously unable to get past the initial menu. Rotatable activity spotsYou can now rotate Dance Spots, Telescopes, and Trampolines, making it easier to fit them naturally into your grove. New minimization optionsWe added more control over what happens when Focus Grove is minimized. You can now choose to minimize the game:to the Mini Pomodoro Timer,completely to the system tray,with tools,or without tools.The new without tools option was added because some users experienced the Windows taskbar appearing automatically. Previously, keeping the tools available required part of the game window to remain displayed. Choosing the new option now hides Focus Grove completely. Woodling improvementsWe also made a small improvement to Woodling behavior. A Woodling should no longer get stuck after finishing a build when several of them are working on the same object, such as a Chessboard. That is all for today’s small update - but a much bigger announcement is coming very soon! :)
Tiny Vending Machines
Tiny Vending Machines
10 days ago · frozenlogic

Update 1.2.2 is here! Auto Restocking, Saves & Achievement Fixes

Update 1.2.2 This one is a bug-fixing pass on the issues that were quietly costing people progress: machines stuck permanently empty, achievements that refused to move, and saving for anyone playing with Steam Cloud turned off. Auto Restocking Fixed maxed-out machines getting stuck empty forever. Restocking only happened after a sale, so once a machine hit zero stock it could never refill itself — it kept serving customers, sold nothing, and still showed the "Auto Restocking" badge, with no manual Restock button to fall back on. Auto Restocking now runs on its own and tops a machine back up whenever it drops below full stock. If you can't afford a refill at that moment, the machine keeps trying instead of silently skipping the item. Machines already saved with empty stock recover on their own when you load your save. Saving Saving no longer requires Steam Cloud. If you had Cloud turned off for the game or your account, the game wasn't saving at all and every session started over. Saves now go to your disk and are mirrored to the Cloud when it's available, with the most recent save winning. Fixed the game refusing to quit for those same players. Closing the game did nothing, and the only way out was killing the process — which lost the same progress all over again. Deleting a save now clears both the local and Cloud copy, so a deleted slot stays deleted. Achievements Fixed skins not being counted when you closed the Gachapon window mid-spin. You kept the skin, but Steam was never told and doing that on your tenth skin made the all-skins achievement impossible to get. Fixed progress being rewound by starting a new game or switching save slots. Achievement stats now only ever move forward. Fixed progress earned offline (or before Steam finished starting up) being lost for good. Your totals are re-sent every time you load a save, so if you were stuck, simply loading your game should catch you back up. Trash collected is now tracked as a lifetime total on your Steam acco...
Idyll Isle
Idyll Isle
10 days ago · Future Soil Media

Idyll Isle 1.0.6.3 Patch Notes

Highlights: A smaller, UI-focused update—the Echo Stele "Story Chapters" screen is redesigned (per-character tabs, chapter navigation, and a detail panel on the right), so reading through each companion's past and claiming the finale reward is easier. The auto-expedition run count gains a slider plus Min / Max shortcuts. We've also lowered the crafting cost of Advanced Boots and some expedition weapons, and fixed crafting progress while Royce is using the anvil along with a few farmland-planning leftovers. Gameplay Improvements Echo Stele · "Story Chapters" redesigned: The Story tab now lays out per-character tabs + chapter navigation + a right-hand detail panel, so browsing each companion's past, checking a chapter's offerings, and claiming the finale reward all read more clearly. Expedition · better run-count control: The auto-expedition run count now has a slider and Min / Max shortcut buttons—jump straight to the cap or fine-tune in one move. Balance · lower crafting costs: Advanced Boots material use and the coin cost of some expedition weapons are reduced, easing late-game crafting. Bug Fixes Crafting · accurate progress while Royce uses the anvil: When Royce is forging at the anvil, your craft queue now pauses correctly and resumes on its own once the anvil frees up; queue wait time no longer counts toward progress, avoiding instant-finish or out-of-order batches. Agriculture · farmland-planning leftovers fixed: Fixed cases where entering farmland planning left a hover highlight or click on trees/buildings so that clicking empty ground couldn't exit planning; planning state now also restores or collapses correctly after loading a save. Tutorial / Text · small corrections: Fixed the button wording in the Lighthouse upgrade prompt and a few other text details.
Soda Dungeon
Soda Dungeon
10 days ago · anpShawn

Signy & Mino: Against All Gods Out Now!

Hey Soda Junkies, I made a new game.(This will be my last cross-promotion post for a while ;)Presenting Signy and Mino, from one-half of team Soda Dungeon! A combo-heavy action RPG inspired by Paper Mario, fighting games, and more. This was a passion project of mine that dates back to even before SD2 existed. If you're like me you probably enjoy multiple different game genres, so this might still be up your alley. There's a free demo too!Price: 16.99 USD/ 14.89 EUR with a 20%, one-week launch discountPlatform: Steam/PCPlaytime: 7-9 hours based on completion rateSteam Deck Verification: Pending, but we’ve played through several times with no issue (see here)And if for some reason you missed our mysterious Soda Dungeon teaser, check that out here:
Soda Dungeon 2
Soda Dungeon 2
10 days ago · anpShawn

Signy & Mino: Against All Gods Out Now!

Hey Soda Junkies, I made a new game.(This will be my last cross-promotion post for a while ;)Presenting Signy and Mino, from one-half of team Soda Dungeon! A combo-heavy action RPG inspired by Paper Mario, fighting games, and more. This was a passion project of mine that dates back to even before SD2 existed. If you're like me you probably enjoy multiple different game genres, so this might still be up your alley. There's a free demo too!Price: 16.99 USD/ 14.89 EUR with a 20%, one-week launch discountPlatform: Steam/PCPlaytime: 7-9 hours based on completion rateSteam Deck Verification: Pending, but we’ve played through several times with no issue (see here)And if for some reason you missed our mysterious Soda Dungeon teaser, check that out here:
Catio Simulator
Catio Simulator
10 days ago · lukefischingergames

Patch v1.1.2

Hey all, this is a small patch to add quality of life features that a few players requested, and to fix a minor bug, as detailed below:You can now pin/unpin specific cats. Pinning an unadopted cat will prevent them from being adopted manually by disabling the adoption button and LB-to-adopt on the controller. Pinned cats will also not be adopted by the auto-adopter.In addition to the existing option to enable/disable Vsync, there is now an optional FPS cap setting under settings > audio & graphics > cap fps. (Note that Vsync and FPS cap cannot be enabled simultaneously. I recommend keeping Vsync enabled unless you want to set the FPS cap below your monitor's refresh rate to limit GPU usage.)There is a new option under settings > gameplay > swap pet and select, which swaps the inputs for petting and selecting cats when enabled. This setting will swap the controls for both mouse and controller/steam deck. The controls display in the lower right corner will reflect this swap if visible.A bug that allowed incongruent cat names (e.g. a grey cat named orange) has been fixed. Existing incongruently named cats you have already seen will not be changed--sometimes there just really is a grey cat named orange.Best,Luke
Majestria: Incremental Survival
Majestria: Incremental Survival
10 days ago · Processor

The Persistence Update - Skills & Gods (v.1.0.4)

You can finally keep your builds! We've completely reworked how skills behave between stages and made your God Reputation progress visible and rewarding.Added:Skill Persistence: Skills now carry over between stages during a run.XP Overflow: Excess XP after hitting the skill pick limit increases base hero stats.Visible Reputation: God Reputation and permanent bonuses are now visible in the UI.Changes:Rebalance: Skill acquisition rebalanced with a pick budget per stage to prevent exhausting the pool.Fixed:Crash when pressing F12 for a Steam screenshot.Bug where maxed-out skills disappeared and stopped appearing on the next stage.Minor GUI improvements, cleanups and stability fixes.What's Next (In Development):Expanding the save system.*Balance refinements for all existing heroes.Work on new heroes.New permanent cross-run reward system.*Currently, you can select any previously reached stage from the tavern’s bulletin board (shown as a Wooden Bunny Bro). A full-fledged save/progression system is in the works. Thank you to everyone playing the game and sharing your feedback! Your continued support is incredibly valuable and helps us make the game better with every update.
Data Center
Data Center
10 days ago · Waseku

Evaluation real improvements, Co-op fixes, MacOS cloud sync v1.1.6

Fix: Evaluation improvements - After receiving problematic saves from other players I could pin point problems in evaluations on specific setups and improve the speed about 50x-100xFix: Server and switch config canvas did not show correct power state on the button when first openedMacOSFix: Cloud sync for saves in path ~/Library/Application Support/Waseku/Data Center/savesCoopFix: Check if host and client use the same versionFix: SFP modules disappear if switch was picked up by other player
拖拖拉拉小菲镇
拖拖拉拉小菲镇
10 days ago · Luzhang

拖拖拉拉小菲镇的社区物品与点数商店物品现已正式推出!

各位雏草姬大家好!我们很高兴地宣布,拖拖拉拉小菲镇的社区物品与点数商店物品现已正式推出!这次更新包括社区物品:5个等级和一个闪亮版小菲头像的Steam徽章8张各种小菲样式的Steam集换式卡牌3个Steam个人资料背景9个小菲Steam表情和一个菲球表情。点数商店物品:1个动画个人资料背景和1个迷你动画个人资料背景4个小菲镇主题Steam个人资料头像边框10个小菲动画贴纸6个Steam动态头像感谢小赤薯条制作了闪亮徽章、集换式卡牌与个人资料背景。感谢GedBlack制作了动态贴纸、头像边框。感谢逆转逆转再逆转协助制作动画个人资料背景。再次感谢各位雏草姬对永雏塔菲和拖拖拉拉小菲镇的支持,这些物品能够成功推出离不开大家的支持和热情!感谢大家!另外,我们还在给小菲镇开发更多更新,敬请期待!(图片中内容为早期开发阶段,实际内容以最终上线为准)
IDLE_DIRECTIVE
IDLE_DIRECTIVE
10 days ago · Kevinfu510

Update Notes for v1.0.3

Hello everyone! and again, thank you for your patience! This patch addresses some of the major on-going issues reported by players either from the in-game form, or Steam Community posts! Visual Bugs/ChangesFIX: excessive decimal points from Concentrator/Battery amplifier use. FIX: Lore-text for "INITIAL BODY SIZE" and "INITIAL INVENTORY SIZE" augments being swapped. FIX: "repair recyler" typo in ACTIONS tab, can't believe I missed it for so long... CHANGE: Color of \ POIs from dark purple to dark green, to make it easier to spot. Bug FixesFIX: Fog not revealing properly if players view the Augment screen. FIX: Tier-3 tasks being available on-game-start, also improved Trader Task box listing responsiveness. FIX: Trader Task rewards didn't scale properly according to newly acquired Augments. FIX: Game crash whenever you view the Augment screen while at a Trader POI. FIX: Game crash whenever players quickly view the Augment screen. FIX: Decomposer (II) now has the correct cooldown duration (10 seconds, instead of 30). FIX: POIs now update their colors correctly when their status changes, instead of having to change/toggle Map Options to update. FIX: World gen spawning Traders near player spawn in edge cases. FIX: \ being picked for Enclave and Outpost Trader tasks. Balance ChangesBUFF: Augment point pricing for "OFFLINE PROGRESS" augment reduced from 4, 8, 32, 64, 120, 240, 500 to 2, 4, 16, 32, 60, 120, 288. NERF: Concentrator amplify property reduced from 25% per level, to 20%. BUFF: Harvester and Salvager power tripled from 1 per level to 3 per level (considering they use Processors as upgrade material, this is only fair). CHANGE: Terminals now keep their repair progress in-between prestige/SYSTEM RESET. They do not however keep submitted items, only when the repair progress has been started will the repair-time persist (additional text added to the prestige window for clarification). CHANGE: Terminal Repair times are now dynamic, and is no longer a constant 6 hours ...
Plink by Pokerist
Plink by Pokerist
10 days ago · ichkg

🎆🦬 Bison Bash has arrived! 🦬🎆

🤠 Step into the wild American frontier with 𝐁𝐢𝐬𝐨𝐧 𝐁𝐚𝐬𝐡, our brand new 5x3 slot packed with rugged canyons, open plains, and a full cast of wild creatures ready to bring the heat 🦅 With 25 paylines and a beautifully realistic art style, every spin feels like a ride through the untamed Wild West 🌵𝐀𝐧𝐝 𝐭𝐡𝐚𝐭’𝐬 𝐣𝐮𝐬𝐭 𝐭𝐡𝐞 𝐛𝐞𝐠𝐢𝐧𝐧𝐢𝐧𝐠:- 🥇Golden Multiplier Wilds can land on the first and last reels, bringing 2x or 3x boosts to winning lines when you need them most 💰- Meanwhile, 💎Diamonds on the middle reels unlock the thrilling ⚡Flash Jackpot, with five jackpot tiers waiting to be triggered by the number of Diamonds in a single spin 🔸- 🤑 Land 3 or more Free Spins scatters and get ready for a full-blown stampede of free spins, because on this frontier, the herd doesn’t walk; it charges ⚡️- 💎 Plus, the more chips players win, the higher their Slot Status climbs: Silver, Gold, Emerald, Ruby, and 🖲 Sapphire.🤠So saddle up, spin in, and see if the frontier treats you like a legend or just another cowboy chasing the sunset ☀️
Vespera
Vespera
10 days ago · Thade

🛠️ Patch 0.13.1 — Character Loading, Offline Progress & Tower Fixes

🔸 Selecting a character now reliably loads the chosen hero instead of showing a blank screen or opening a previously played character. 🔸 Characters with pending offline combat victories now enter correctly even when rewards include Common gear or equipment protected by a minimum rarity. All earned loot and progression are preserved. 🔸 Continue on the Welcome Back report now always closes the report and resumes the game after applying all offline loot and progression. 🔸 Deep Start now uses only legitimately unlocked Waystones as its starting checkpoint, preventing repeated floor skips by chaining newly reached floors. 🔸 Broken Waystones now records the newest legitimately earned Waystone before applying its every-second-checkpoint penalty. Affected characters recover the correct checkpoint without losing reached progress. 🔸 Magic Damage descriptions now correctly explain that 50% of the stat, rounded down, increases Arcanist Ability Power only and does not increase auto-attacks or other classes’ damage. Ability cards also refresh immediately after equipment or Gem stat changes. 🔸 Restored the Wildmark female Warden’s complete longbow and equipment presentation while keeping equipped Wings correctly layered behind the character.
Stop and Smell the Flowers
Stop and Smell the Flowers
10 days ago · breadfactorygames

Quality of Life Improvements

Version 1.6 of Stop and Smell the Flowers includes some bug fixes and community-requested improvements!Bug fixes:Collection goal beyond one of each flower will be remembered correctly when re-entering the game even if some flowers have since been removed from the collectionThe randomize seed price label will not go behind the price label to it's leftCollection info pop-up about flowers in inventory now updates correctlyCollection info pop-up and input hint should no longer overlap, even near edge of screenRapid-buying the randomized seed and then shuffling the seed will no longer cause you to buy some of the new seed instead of the one you were clickingImprovements:A new achievement was added for the first flower you add to your collection, in the hope this will help with on-boarding issuesHolding "Shift" key while buying items from the Shop will now buy them fasterA display was added in the Shop to show how many of an item are already in your inventoryThe Collection page was extended so edge flowers can get closer to the center of the screenThank you so much for all your feedback on Stop and Smell the Flowers so far!I am now working towards the next patch which will include, among other things, more clear information on what impact the bees and watering has on your flowers. I will continue monitoring the feedback platforms for additional requests.~iheartfunnyboys, Bread Factory Games
Delvegg
Delvegg
10 days ago · HOU

V1.07 - New Features.Bug Fixes and Optimizations

New Features:Added a permanent lock button to the pet status bar; pets can now be locked from the Hatchery.Added an Extra Equipment page, unlocked via the Crucible talent tree.Added a damage testing feature; damage tests can now be conducted in the Magic Tower, and this feature unlocks together with the Magic Tower.Optimizations:Increased the level of equipment dropped from gambling.Revised the affix stacking rule; identical affixes now suffer linear diminishing returns.Increased the gold storage cap of the Crucible.Improved equipment drop quality for floors 500–700.Added a drill animation.Reduced the values of the Pureblood affix,Star Pureblood: All Stats +40% → +30%; Regular Pureblood: All Stats +30% → +20%.Reduced the buff inheritance rate for summoned units.Increased the attack speed of the Mountain Giant.Mountain Giant's ultimate skill no longer reduces attack speed.Increased the casting speed of the Demons Archduke.Increased the boss damage bonus for Giant Bane and Titan Slayer.Increased the value of random events after floor 600.The auto-challenge feature in the Magic Tower can now automatically challenge the latest floor.Significantly increased the difficulty and rewards of the Magic Tower.The Blacksmith's auto-fill will no longer fill red equipment.Bug Fixes:Fixed the bug where question mark blocks from random events would get stuck off-screen.Fixed the bug where decorations would not drop after floor 600.Fixed a bug where decorations would drop repeatedly and related random event issues.Fixed a bug where certain achievements could not be obtained.Fixed a lag issue on the equipment page.Fixed a blank affix bug.Fixed typos.Fixed a bug where the Vampire Progenitor skill range did not match its description.Fixed a bug where zone effects stacked incorrectly, causing damage miscalculations; buffs from the Archangel and Ice Queen will no longer stack across different individual sources.
Angel Legion
Angel Legion
10 days ago · yymoon

= Tide Aria Summon & New S+ Angel Arrival! =

Dear commanders, together with Miya, let’s join the event!Collect Shimmering Seashell to try the New S+ Recruitment! >>>>    Tide Aria Summon | New S+ Hero Recruitment    >>>    Horcard: Wu Zetian Arrival!    >>>    Combat Support Exchange Day    >>>    Horcard Bonus | Reward Increase    >>>    Seashell Collection Day | Exclusive Package    >>>    Invincible Swordsovereign | Serial Package
Evitania Online - Idle RPG
Evitania Online - Idle RPG
10 days ago · neype

Update 0.317.2

Corruption & Breaches Killing an elite while a breach is already at maximum level extends breach duration. New stat: Area Size. It increases the size of your skill areas, affecting both the visual effect and the actual hit area. Cooldown reduction buff gives 50% Area Size Elites drop the cooldown reduction buff far more often: 12 percent chance raised to 40 percent. Fixes Fixed ore sorting order. Removed leftover spells from the old pre-tree talent system. Characters no longer keep casting talents from other classes, such as a Mage using Piercing Arrow, Dodge or Rapid Fire. Breach monsters now drop loot and gold exactly like normal monsters of the same type and difficulty. Their drops were previously cut in half.
Limitless Survivor
Limitless Survivor
10 days ago · atx

Semi-Auto Feature Added & Bug Fixes Update Ver. 1.0.06

Update Ver. 1.0.06 has been released.Semi-Auto FeatureThe Semi-Auto feature is now unlocked after clearing Hard Floor 5.When Semi-Auto is enabled, the game will automatically learn new skills, upgrade existing skills, and select stat bonuses.Semi-Auto can be toggled on or off by pressing the T key on your keyboard or the Left Trigger (LT) on your controller.Bug FixesFixed an issue that caused an error when changing the language while inside a dungeon.Fixed an issue where the effect that plays when the player's HP reaches 0 was not displayed.Thank you for your continued support of Limitless Survivor.
Angel Legion
Angel Legion
10 days ago · yymoon

= Angel Legion = New Server Notice: Server 165

Dear commanders, the new server S165 will be launched on July 31, 2026. New Server Opening Time July 31, 2026(Friday) at 18:00 PM(UTC/GMT+8) New Server Event Blessing of Valkyrie Commanders can use Star Dollar to purchase the God of War serial package, which contains S Equipment-Master Sets, special fashion Dragonborn and White Secretary, rare S angel related to the unique scythe (AOE) - Valkyrie Gene*200. TIPS: When purchase the God of War serial package, you need to purchase the previous level to unlock the next level. New Server S Hero Recruit Rate UP Rate Up Hero: Valkyrie Valkyrie, one of the Three Goddesses of War, is known as the most powerful Angel Hunter of the Star Alliance. Attack all enemies with a chance to carry out an additional round. When she appears on the battlefield, it often means that this battle is going to be a massacre. So it’s best not to provoke her! Commanders, if there is a Goddess of War to fight for us, our adventure will be easy and fun! New Server Time-limited Recruit Mission Commanders in new server come and get massive rewards by completing specified number of Adv. Recruit!
TBH: Task Bar Hero
TBH: Task Bar Hero
10 days ago · nugemstudio

Item Restoration Results, Decoration/Engraving/Inscription Recovery & Hotfix

Hello,This is the development team. \The restoration work for the full item loss issue caused by the server outage on July 25 (UTC 08:00–12:00) has been completed. As a sincere apology, compensation will be provided to all players.The compensation mail for all players will be sent out sequentially starting from July 30, 20:00 (KST | Seoul) \.(Depending on each user and their network environment, delivery may vary by up to a few hours.) In addition, players who actually experienced the full item loss issue have received an extra token of compensation. All restored items and compensation have been delivered to your in-game Mailbox. After updating and logging back in, you will see a restoration notice popup along with the details of what has been delivered. ■ If Your Decorations / Engravings / Inscriptions Were Not RestoredDuring the restoration process, we found that in some cases, the Decoration, Engraving, and Inscription data applied to equipment could not be restored from server data alone.To restore this data as fully as possible, we need your local save data.If your Decorations / Engravings / Inscriptions were not restored, please submit your Steam ID along with a compressed archive of all files in the specified folder through the survey below.Survey link: forms.gle/x9Hn5spyEuzPMii27We are currently reviewing all submitted surveys in order and proceeding with restoration. If any required information or files are missing, we will request a resubmission via email.If you were affected by this issue, please be sure to check your email (including your spam folder).We sincerely apologize for the repeated inconvenience. ■ If Restoration Is Not Possible Even with Save DataIf the necessary information in your submitted save data has already been lost or overwritten, we may be unable to restore your Decoration, Engraving, and Inscription data.In such cases, once we confirm that restoration is not possible, we will provide separate compensation. Further details on this com...
Mini Cozy Room: Lo-Fi
Mini Cozy Room: Lo-Fi
10 days ago · nugemstudio

[Hotfix] Update 1.06.01

Hello, everyone. This is the development team of Mini Cozy Room : Lo-Fi. We've discovered a few bugs in the game and have released an update to fix them.\Fixed an issue where the purchase status of furniture bought in a new room would be reset.Fixed an issue in multiplayer mode where hairstyles would display incorrectly when wearing certain hats.Fixed an issue where the "Launch at startup" setting did not work properly.Your bug reports are a huge help to the development team. If you happen to find any bugs while playing, we'd appreciate it if you could let us know on our Discord.Once again, we sincerely apologize for the inconvenience.Thank you.
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