just your average bug fix and re-balancing update btw you should totally join our discord server nerfed ethereal upgrades to grant 50% extra production per upgrade instead of 100%, felt like ethereal upgrades were a bit too good slightly changed the equation for earning souls made a separate button for pet customization moved the soul counter in no form mode fixed an inaccuracy in the buying of friends fixed pet names not displaying correctly for 3/15 skins
1. Mineral value adjustment Optimize the numerical values of early mines 2. Prompt message Display time adjustment: change from 3 seconds to 2 seconds 3. Adjust the display order of achievements 4. Inheritance magic price adjustment 5. Monster Eyes Value Adjustment 6. Optimization of Monster Attack description 7. Optimization of carnival moment description
{STEAM_CLAN_IMAGE}/9406293/603198eb35409b487c52a58f5336b7deb2665257.png https://store.steampowered.com/app/1290330/Time_Wasters/ Time Wasters is a space shooter bullet heaven roguelite. Equip and upgrade weapons, destroy swarms of enemies, and collect Time & Space Cubes to bend the timeline to your advantage.
1. Kill the monster mode from manual killing to automatic kill 2. Increase the "Monster raid" mode: After arriving at the specified time, you can turn on the monster raid, attracting the designated monster raid. 3. Adjust the original "automatic battle" function to the "raid accelerator" function After unlocking, you can accelerate the time of the monster raid time 4. Adjust the Monster Attack value 5. Adjust the novice guidance 6. Adjust the character experience value 7. Fix the problem of five festivals description 8. Remove the combo bonus function
The store not loading bug is fixed. Working on more fixes/update.
1.Fix the UI issue of the coin frame being unable to slide. 2.Fix the problem of the female mage obstructing the character experience bar. 3.Optimize the UI of the "Daily Bonus" interface starting from the third week. 4.Fix the problem of being unable to click on the first Mimic in the research institute.
mac OS version! new backup system to make sure you don't lose your progress! added pet beavers, this feature is NOT done, i wanted to get this done before the update but i'm going to be gone for a couple days and i wanted to get something out as there hasn't bee anything in two weeks. added new branch of prestige upgrades added parallax background to the prestige screen added lines between nodes in the prestige screen added support for hiDPI screens made prestige nodes grow whilst hovering over them changed some font sizes here and there reworded some achievements reworded the base prestige node nerfed the offline production prestige upgrades, they were limiting design space updated the engine from godot 3.4.4 to 3.5.1 updated the godotSteam integration layer from 3.14 to 3.18.3 updated steamworks from 1.53 to 1.55 updated how steam is handled under the hood to allow the exporting to non-steam platforms such as android, iOS and consoles added the possibility of a node in the prestige screen requiring multiple other nodes added the functionality of selling certain nodes added beta update channel on steam if you're interested fixed extra % logs taking up two lines in prestige screen fixed an issue with the settings not properly saving on some devices fixed an issue with scientific notation displaying numbers larger than they were fixed tons of issues regarding accidentally buying prestige nodes
Improved Polish translation thanks to Prawie for the help. Also improved UI scaling, making text more readable and less overlapped.
Fix background running problems
Repair level reward,
Added counter for all people who chose to be idle.
更新日期:2023-03-07 版本号:2.3.70 1.天赋系统调整: 珍妮:理财:每10回合,现金增加10%,免疫分钱卡。(注:可以分别人的钱) 阿甘:神行:20%概率触发再走一次。(每回合不可重复触发,不与6点重复触发) 2.加速机制修改: 初始过路费加倍 触发2倍加速调整为第60回合(2人场为70,6人场为50),触发3倍加速为第100回合(2人场为120,6人场为80) 3.入狱或再走一次时,将回合时间缩短为12秒。 4.修复了其他几个小问题
Increase the level reward, reward one weapon for every 5 levels before level 100, and reward one weapon for every 10 levels after level 100 Increase the drop guarantee. If you kill 500 monsters (BOSS is 10) without dropping weapons, you will be rewarded with one weapon. When the backpack is full, every 3 spilled equipment will be automatically converted into 1 material point
A new update is finally out right now! The update focuses in the mid to late game, adding 4 new upgrades: Auto Upgrades: You can select any upgrade and the game will automatically purchase it once your balance reaches de needed price. Auto Farming: A group of your workers will collect a section of your resources. The frequency of this collection will increasey with the level of the upgrade. Score Up: Every recipe you complete will give you more points, making your climb of the leaderboard faster. Very expensive upgrade planned for late game. Money Up: Every recipe you complete will give you more money. Making buying other upgrades more easy or even possible. A new Achievement has been added for reaching the first place in the global leaderboard. That is you will need to be the first at least one time to get the achievement. A minor feature added with the update is the capability to refresh the looks of all your workers: {STEAM_CLAN_IMAGE}/42723896/5ac8b808b086e630ad7a350e1bf08c5e91557100.gif With this update the new 3 DLCs are now available, go check them out! https://store.steampowered.com/app/2303270/Blacksmith_Weapon_Merchant__Demons_DLC/?curator_clanid=42723896 https://store.steampowered.com/app/2303271/Blacksmith_Weapon_Merchant__Angels_DLC/?curator_clanid=42723896 https://store.steampowered.com/app/2303272/Blacksmith_Weapon_Merchant__Magicians_DLC/?curator_clanid=42723896
Hey guys, here is the release version. We have improved controller support and tested it on Steam Deck. So far so good. But there is room for improvement. And we are open to your feedback. Sounds and Music - done. But, there are some problems with Steam Deck sound lib in the engine that we using(Solar2D). We have found a solution to it but will push it in the next update. Another major thing that will be added soon - is the endless tower. Thx for your support!
Bug Fixes: Minor bug fixes, server upgrades, and analytics improvements.
Starting today, CRYPTO MINING SIMULATOR is on a big discount. Don't miss this magnificent opportunity to buy your favorite game and share this news with your friends!
Exciting news everyone! Game Grotto Developers Don and Meg will be at Emerald City Comic Con, March 2nd - 5th. We will be in the Exhibitor Hall at booth 10043 from 10am to 6pm all days of the convention. We will have teasers and trailers featuring the new indie game titles being worked on by Game Grotto, and an interactive Livestream on Twitch playing Stream Runners: Heroes LIVE at the Game Grotto booth! If you are attending Emerald City Comic Con, please come see us. We'd love to meet you! Don and Meg, Game Grotto Softworks. {STEAM_CLAN_IMAGE}/43215615/879440cda60f68de365894fe3e591494f638eccd.png {STEAM_CLAN_IMAGE}/43215615/ed456069f3c9ad9d7d06af3ef6d96ef8ebefbdc6.png Visit the Emerald City Comic Con convention website here!
Hello friends! New update has arrived! About the update: Added Added location - Town {STEAM_CLAN_IMAGE}/41393488/5356d092c48ee5affb20a66e5e276cc2ec9a57a5.png Added a timer for closing doors that require an access card (if you get stuck inside this building, a special button is made for this, which opens the doors from the inside) Added the ability to switch the shooting mode for weapons (burst, single, auto) Added a torch when you spawn after death or the first time Fixed Fixed a bug where weapons could be loaded with other weapons carried over from the loadout Fixed bug when grenade dealt more damage than c4 Fixed bug when zombies make sounds after death Fixed a bug where storage boxes would collide with players and bounce all over the place Changed Changed spawning of resources in chests Balance of resources for building Now in the closet you can find only equipment and in the refrigerator - only food Temporarily removed thick fog (because it caused a performance drop) Other minor fixes and improvements Servers have been wiped
Add archive automatic backup and recovery function
Repair the BUG that the plastic cannot save
Markers can now be added to the map
Universes 1 and 2 You no longer have to purchase carried Heirloom slots. Instead, you'll automatically gain one once you have the amount of Nu that each level previously cost. You can now spend the full value of your Nu on both your Staff and Shield, rather than 50% on each. The Home Detector Mastery now also drops Uberhousing upgrades Universe 1 Spire Cores no longer consume Spirestones when upgrading/replacing mods, instead you can spend 100% of your total Spirestones on each Core! 12 different Challenge2s have been fused together into 6 new Challenge2s. Each new Challenge2 is a combination of two older ones, and setting your Zone in one of the combo C2s will set the Zone for both of the Challenges that it's based off of at the same time. This should make it both take less time and be more fun to update some of the more trivial C2s. The pairings are: Meditate + Discipline = Enlightened, Slow + Electricity = Paralysis, Nom + Metal = Nometal, Balance + Mapology = Topology, Watch + Size = Waze, and Toxicity + Lead = Toxad Added 2 more Personal Spire Fire Trap upgrades, and 1 Lightning Trap upgrade In the Personal Spire, lowered the required zone to unlock Poison 8 from Z700 to Z650, and lowered the zone for Poison 9 from 750 to 700. Lowered prices to more appropriate points for those zones. Capped Runestones from Trustworthy Trimps to 7 days Added a new Challenge at Z460 that can be repeated up to 15 times with scaling difficulty for increasing Helium, Attack, Health and Fluffy Experience Universe 2 Added a new ring of Mutators! This outer ring requires that at least 10 Mutators have been purchased from the inner ring before purchasing anything from the new outer ring. Added a bunch of brand new Mutators to the new outer ring The Mutators UI can now be moved around with click/drag and zoomed with mouse wheel Mutated Seed drops are now increased by +1x for each type of Mutation affecting that enemy (enemies with 2 types are worth 2x, enemies with 4 types are worth 4x)...
Added Delivered Numbers screen which shows currently delivered numbers and speed of delivery Buildings can now be quickly replaced by building over them
As mentioned in a previous post, I am planing in adding late game features, such as, auto collection, more money per recipe, and a few other interesting mechanics. If you have any suggestions I would love to hear them, you can post them as comments. At the moment you can wishlist 3 new DLCs that will for sure add even more crazy combinations for your customers. https://store.steampowered.com/app/2303270/Blacksmith_Weapon_Merchant__Demons_DLC/?curator_clanid=40493198 https://store.steampowered.com/app/2303272/Blacksmith_Weapon_Merchant__Magicians_DLC/?curator_clanid=40493198 https://store.steampowered.com/app/2303271/Blacksmith_Weapon_Merchant__Angels_DLC/?curator_clanid=40493198 Note that all DLCs are compatible with each other, with that I mean that, customers will appear with mixed aspects of each DLC you have. They may have eyes from one, the mouth from another, and so on. So the more DLCs you have, the more possible combinations, thus more unique customers will appear. Ohh, and don't forget to wishlist my upcoming idler clicker game: https://store.steampowered.com/app/2285820/Idling_Gears/?curator_clanid=40493198 Enjoy!