Game Updates

Patch notes and dev posts · 12,633 Steam updates
Firestone – Idle Clicker Online RPG
Firestone – Idle Clicker Online RPG
153 days ago · deleonora_hs

Decorated Heroes event

⚔️ Greetings, mighty warriors! ⚔️ Event🤴Decorated Heroes👸 is here again! Complete the daily tasks to the best of your abilities and earn Stars of recognition! ⭐️ Exchange your Stars of recognition in the event shop 🎪, where two brand new skins for our heroes are available among the rest of the goodies! Receive a brand new 🏅 Medal of recognition 🏅, depending on your performance, at the end of the event, and remember - Fate smiles on the brave and diligent! 😇 Game on, Holyday Studios. 🎮
Chest Buster
Chest Buster
153 days ago · Developer

Demo Version 2.0 Update

Hello, this is D-Pad. First of all, I would like to express my sincere gratitude to everyone who has played the Chest Buster demo.In this 2nd demo update, we have introduced the "Permanent Enemy Removal" system, which brings a significant change to the gameplay. By defeating enemies, you can unlock missions to permanently remove them. Once a mission is completed, that specific enemy will no longer appear, and you can unlock various rewards using the new "Keys" currency.Permanent Enemy Removal System: Complete missions to exclude specific enemies from appearing.Permanent Reward Unlock System: Use the new 'Keys' currency to unlock abilities and weapons.1 New Skill AddedBalance Adjustments and Bug FixesIf you encounter any bugs or have suggestions, please let me know through the Steam Discussion board. I truly appreciate your feedback.Thank you!
Tiny Terraces
Tiny Terraces
153 days ago · VuVuu Inc.

Patch v0.93.953.10661

Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞 I fixed some things, like the destruction of the newest added tiles, and some other things :)(as of v0.93.953.10661) 🔨Here are some things that I have added/fixed/changed.Adjusted the loading some moreAdded a loading barFixed some building destruction issues (including the decorative dirt, grass, and other small detail tiles newly added in v0.93)Fixed an issue with Fermentation RockFixed an issue that existed across all production buildingsFixed the bottom bar tool icons being desynced their actual active state(?) Fixed a building supplying issue causing fellas to stop supplying when items are still available.(?) Fixed ghost carrying(?) Fixed the issue of not being able to grab eggs from the delivery men if the egg is outside the farmable area.(?) Fixed ground re-appearing after deletionFixed Fermentation rock showing compost recipe if you happen to have not made vinegar yet at the time of placing the buildingFixed Auto-Seeder drones not fully going back into the box when done placing seedsFixed issue causing infinite errors when placing an Auto-Seeder at the edge of the farmable areaFixed Auto-Seeder paste button appearing on newly placed buildings when there isn't a copied layout from another Auto-SeederFixed other little issuesSome small optimizations to sprinklers and signs.(?) Fixed some Fella leveling issues.(?) = possible fix📃Known Issues:Loading back in sometimes malfunctions, causing a clearing of some amount of your farm. (possibly fixed)Strange visuals with the fellas after a while of playing.(?) Performance degrades over time \Crashes sometimes \Various visual issuesClick through UI sometimes(mainly on Mobile, might be on PC as well)(?) Ghost Carrying - Fellas walk around with nothing in their hands.Resizing Cursor doesn't show up when in windowed mode and trying to adjust window size.Visual bug where a tree when getting knocked down vibrates violently instead of falling correctlyThanks for checking out the ...
Cursflip
Cursflip
153 days ago · IKY

Important Note Regarding Recent "Bubbles" Trail Drops

Hi everyone,We’d like to address a small oversight regarding our drop generator. Recently, the new "Bubbles" trail and its color variants were accidentally added to the drop pool ahead of schedule. These items were available for approximately 24 hours, and a few of you managed to claim them.If you have these items in your inventory, you may have noticed they are currently unusable. This is because the functional code for these trails is tied to our upcoming major update.We have been working hard on this update for quite some time now, and we are happy to say we are in the final stages of development. The Bubbles trails will become fully functional as soon as the patch goes live.We apologize for any confusion this may have caused. Thank you for your continued patience and support while we put the finishing touches on the new content!Best regards, Tidle Studio
Visseron Idle
Visseron Idle
153 days ago · HammaLlama

2.13.0 - More Queue Slots, Combat Queueing & Bug Fixes

Update 2.13.0 - More Queue Slots, Combat Queueing & Bug Fixes A new update is live for Visseron Idle! This one expands the Action Queue, adds support for queued combat, and cleans up a few bugs and quest text issues. More Action Queue slots: The Action Queue can now grow up to 20 slots. Each skill you prestige adds another slot, giving you more room to plan ahead. If you've already prestiged skills, your extra slots should be available automatically. Combat can now be queued: Monster fights can now be added to the Action Queue. Monster cards now include a kill count input and a Queue button once you've prestiged at least one skill. Queued fights run automatically: Queued combat will begin after your current task or dungeon finishes, then stop once the selected number of kills has been completed. Meditation queueing added: Meditation focuses now have a Queue button next to Meditate, so you can chain meditation sessions with your other activities. Improved queue display: Queued combat entries now show the monster name and kill count in the Action Queue panel. Clicking one will take you back to the Combat page. Dungeon HP fix: Fixed an issue where players with multiple prestiges could lose HP when entering dungeons. Dungeon HP now correctly includes all prestige bonuses. Clearer quest wording: Quest objective labels now use more accurate action words that better match the task, such as Smelt, Saw, and Catch. Quest text cleanup: Quest objectives that require multiple items now display the correct plural item names. Thank you for playing and for all the feedback. Every bug report and suggestion helps make Visseron Idle better. - Visseron Games
Book of Fei
Book of Fei
153 days ago · Yunthelia

A Note from Arya | Bug Fix Roundup (v3.00.021)

Hi, Brave Hero! Arya here. This patch tackles a few visual and loot bugs that have been annoying everyone.Fix: Talent Tooltip Truncation: Fixed an issue where some tooltip text in the talent screen couldn't fully display. All descriptions now show correctly.Fix: Unlootable Ground Cards: Fixed an issue where cards dropped on the ground couldn't be picked up in some cases. Loot is no longer out of reach.Fix: Log Soul Brew Count Display: Fixed the incorrect pickup quantity display for soul brews in the log screen. The numbers now match up.Miscellaneous Bug Fixes: Squashed a few other minor bugs along the way.Wishing you a day of fully-readable tooltips, lootable cards, and numbers that actually add up~Contact: yunthelia@zohomail.cn / QQ: 37530735 / QQ Group: 1047804252 / Discord: https://discord.gg/hSdJ7gDjDQ
Pachincro
Pachincro
153 days ago · the (team) flash

Boss achievement bug fix

I was planning this update for a while with some major updates around game modes (two new game modes but they still need a little more time to cook, in the meantime I've updated and fixed some major bugs that have been around since launch) some more game mode updates will be coming in the not too distant future.
Visseron Idle
Visseron Idle
153 days ago · HammaLlama

2.11.0 - Essence Bottling Overhaul

2.11.0 - Essence Bottling Overhaul Essence Bottling has received a cleanup pass! This update makes the skill easier to understand, removes tasks that did not apply to certain classes, and gives players clearer guidance on what to unlock next. Essence Bottling Improved: Essence Bottling tasks are now better tailored to your class. You should only see tasks that are relevant to your current class and progression. Improved: Phial of Precision tasks and Familiar Treat tasks are now hidden until you complete The Art of Alteration quest. New: Quest-locked tasks now show a blocker card on the Essence Bottling page, making it easier to see what quest you need to complete next. Fixed: Condense Essence no longer appears for non-mage classes, since the required materials are only available to mage classes. The Art of Alteration Quest Improved: The Art of Alteration no longer requires Essence Bottling level 15. The only prerequisite is now Blacksmithing level 20. Fixed: Orin's quest reward now gives empty vials instead of mage ammo. Empty vials are a better starting point for Essence Bottling and are useful to every class. Thank you for playing and for your feedback. Every bug report and suggestion helps shape the game. -- Visseron Games
Visseron Idle
Visseron Idle
153 days ago · HammaLlama

Update 2.10.2 - Bug Fixes & Animal Husbandry

Update 2.10.2 - Bug Fixes & Animal Husbandry A new update is now live for Visseron Idle. Here's what changed: Animal Husbandry New: "Born to Ride" quest -- Aldric Thornmane has one last lesson for ranchers who have mastered chickens, pigs, and sheep. Complete it to receive your first baby horse. Existing ranchers who already finished "The Thornmane Way" will see the quest appear automatically. Improved: The horse combat bonus is now labeled "Travel Speed" to better describe what it does -- your horse reduces the time between fights, not monster respawns. Bug Fixes Fix: Material tooltips on skill task cards now show every source for an item, not just the first one found. Seeds that come from Woodcutting nests, Herbalism, and Farming all appear in the list. Fix: When viewing a farming task, cross-skill sources (like Woodcutting nests) now appear at the top of the source list so the most useful navigation targets are first. Fix: Skill tasks could not be queued while a dungeon run was in progress. You can now add tasks to the queue during a dungeon and they will run automatically once the dungeon entries finish. Thank you for playing and for your feedback - every bug report and suggestion helps shape the game. - Visseron Games
Verde
Verde
153 days ago · studioantimeta.steamdummy

Verde Demo is Out Now!!

Hello, everyone!Verde's first public demo is finally LIVE on Steam!🌿✨Verde is a cozy city building game with a focus on nature and freedom to create. Build houses for small seed like creatures and fulfill their demands. Express yourself by creating your own pretty garden town.The demo includes the following:First region of the game (30-40 minutes of gameplay)A cozy, relaxing vibeA variety of buildings, each with many variationsSimple, laidback city building mechanicsWe'd love to hear your feedback about the game, and what we can improve in the future! You can leave your feedback by leaving a review for the demo or through the following feedback form!Thank you very much, we hope you'll enjoy Verde's first demo!
Cube Foundry
Cube Foundry
153 days ago · Jabran

[1.7.3] Overclock Rework

Overclock ReworkBrand-new Overclock button — replaced the static fire icon with an animated pixel-art flame. Idle, active, and cooldown each have their own sprite and behaviour CPS heat gradient — when overclocking, the CPS counter in the top bar now smoothly transitions from cyan to red as system stress climbs.Doubled max stress capacity — overclock now takes roughly twice as long to peak, giving you a longer window to ride the production bonus before forced cooldown. -Jabran
UNHUMAN
UNHUMAN
153 days ago · hachirita

UNHUMAN Demo: Patch Notes (May 12)

UNHUMAN Demo: Patch Notes (May 12) A big bundle of player-feedback fixes and new features: scalable UI, a new universal prototype item, multi-POI routing, faster combat flow, and a long list of quality-of-life and bug fixes. UI & Display UI Scale slider (70% to 150%). True scaling. Every UI element resizes through CSS layout, not browser zoom, so drag math, tooltip positions, and hit-testing stay accurate at every size. High-DPI 4K and 1440p setups auto-default to a sensible starting scale. Settings → Display Mode → UI Scale. Font Size slider (70% to 150%). Independent from UI Scale. Bump up text size for readability without resizing the whole interface. Settings reorganized. UI Scale, Font Size, and Combat Text Size are now in Display Mode (they were buried under Quality). Loadout sidebar: text labels replaced with icons. SORT, ALL, GEAR, JUNK, SALVAGE, and SELL ALL are now clean icon buttons with hover labels. Stash panel layout fix at 100% UI Scale. No more empty gap on the right side of the stash at default scale. Loadout sidebar cleanup. The duplicate TECH button is gone. Tech Table is still accessible from the main hub and from the navigation terminal button on the top-right of the loadout. Important: UI Scale is a brand new system and you may run into the occasional glitch at unusual resolutions or scale settings. If something looks off, a layout breaks, or a tooltip misbehaves, please let us know on Discord. Screenshots help a ton. Quality of Life Bulk Sell button on the stash sidebar. Sell all items up to a chosen rarity tier (Standard / Enhanced / Custom / Glitch / Prototype / Mythic and below) in one click. Auto-uses your highest-standing trader for the best price and spreads standing XP across the trader pool. Augments, used GPUs, Core Container, and currencies are skipped, same rules as single-item selling. Bargain panel: hold to accelerate. When haggling, holding the +/- arrows on Your Offer or Ask now ramps up speed instead of staying at a constant ti...
Sky Realm Idle
Sky Realm Idle
153 days ago · A.R.

v0.12.7 Update Notes

Game Updates: 1. Added the new Bow Spirit and Gauntlet Spirit characters, along with their corresponding Bow Spirit Re-forge and Gauntlet Spirit Re-forge pages. 2. Added new challenges against the Bow Spirit and Gauntlet Spirit bosses. 3. Added Reflect mechanics for player characters against enemies. 4. Fixed an issue where exchange items in custom exchange categories were not properly separated from type-based categories. Editor Updates: 1. Added two new random ranges. The original generic random option has been removed, while backward compatibility is preserved. 2. Added mod support for weapon Blueprints. In the Item Editor, simply choose the Blueprint type and select its unique linked weapon; recipe materials are edited in the Weapon Editor. ---------- Have suggestions or found a bug? Join us on Discord and help shape the future of the game! https://discord.gg/KJ43HeYZbt
Unnamed Space Idle
Unnamed Space Idle
153 days ago · Sylv

Version 0.80.1.4

- Improved Splice Discipline automation post 148 Reinforce upgrade when set to Rank priority- Improved behavior of resource usage when retrofitting late game (new cores get auto upgraded first if applicable)- Added an automation upgrade for Compute Strata to prioritize expertise (get one level in each first)- Colossal enemy health bar hover now shows their number if more than one of the same type to help with targeting- Fixed Titan resource gain to account for spawn time gap and fixed per second display- Fixed offline base calculations going a bit haywire- Fixed colossal showing up on route choice some times- Fixed Veil Shift to side routes putting you in wrong spot sometimes- Fixed shield regen not stopping properly on Colossal when part is destroyed- Fixed enhancement field sometimes not applying on first enemies spawned- Fixed targeting options being wrong when exiting a Warp- Fixed fast Array Capacity Cap changes causing Elements to be removed when they could still fit- Fixed broken Discord role linking for S75+ (again)- Fixed odd boss behavior when cancelling warp- Fixed tutorial highlight issue - Typo fixes
Pickochet
Pickochet
153 days ago · middev

DEMO UPDATE (8TH MAY)

Hello, thanks for playing Pickochet! Thank you to everyone who has played the demo so far and has provided feedback! In this update we've made some changes to improve quality of life and fix some bugs. If you want to suggest feedback or report bugs to us feel free to join our Discord:https://discord.gg/Q9G2ebdNf7 TooltipsIt seems the tooltips were causing a lot of confusion and were often unclear in explaining what an upgrade did. We've made some changes including better wording of upgrades, showing the metric the upgrade changes (eg. % or x) and gave them dynamic sizes based on the text that needs to fit inside. While we were at it we also made the tooltips less cluttered and added some colours to make them look pretty!AbilitiesWe've made some changes to a couple of abilitiesGoblin sounded way more awesome than it really was. We've buffed it so goblin is now actually awesome. Go check it out!We added pirate music to the broadside ability that can be triggered by dice, it was cool before but now it's even cooler. The Blocker ability is gone for good. Not really, but it's gone for now while we work out where it belongs in the game, we probably won't add it back to the demo.Upgrades We've also made some changes to some upgrades Updated the cost of unlocking ore because it was too good for how much it cost previously.Removed clicker damage upgrade because it essentially did nothing. It was a bit of an oversight to leave this one in the demo but based on feedback we'll likely remove it from the full game too. Tutorial Just a small update to the tutorial we thought was worth mentioningWe got a lot of feedback about how slow the tutorial dwarf walks in and out and we've heard you. Although 900 years old, he's still got a spring in his step which is now reflected in the new tutorial animations.Full changelog+ buffed goblin ability+ added particles to coinflip ore spawn+ added translations for dice roll options+ added (back) pirate music to broadside dice roll option+ added...
A Game About Feeding A Black Hole
A Game About Feeding A Black Hole
153 days ago · Aarimous

Hotfix #2 - Patch 1.6.2

Adjusted Endless mode scaling for Roguelike Mode to remove the hard wall at 31. I mostly want to see how far you all can push in endless mode.Added controller support for the new Roguelike Mode upgrade screenFixed a controller bug where the game mode selector would lose focus when changing game modesAdded a thank you section to the credit for those who helped with translating our game
Loot Frog
Loot Frog
153 days ago · clumsydog.games

Update V 0.9.7 (Demo) - Balancing and minor improvements

Improvements & FixesElites and bosses now drop more loot.Added a new Select level button on the Level Selection popup to make it faster when playing with mouse.Now the player has a short period of time to collect gems when defeating an elite or boss.Now the player can dash while standing still.Final boss now has more health to make it a little bit harder.Various minor fixes and overall improvements.
1根香腸走江湖
1根香腸走江湖
153 days ago · st.store

合服公告 (5月13日)

親愛的玩家您好: 為了活躍遊戲氣氛,提升大家遊戲體驗,遊戲將於5月13日10:30-11:30對以下區服進行合服,具體時間請留意遊戲,合服期間合服範圍內玩家不能登入遊戲,其他區服不受影響,不便之處敬請諒解! 合服范围:1、江湖55服 江湖57服2、江湖58服 江湖60服3、江湖73服 江湖74服4、江湖75服 江湖76服
Sporbs
Sporbs
153 days ago · Who Nose Studios

Sporbs Release Date Announcement

Sporbs launches on May 20th.Harvest, upgrade, automate and become more efficient.The full version introduces new mechanics, unique organisms, expanded progression, 4 new original tracks for a total of 8 - and a unique endingThe game offers ~2-3+ hours of gameplay, 170+ upgrades and includes 20 Steam achievements to complete.At launch, the game will support the following languages:EnglishFrenchGermanSpanishJapaneseKoreanPortugueseRussianSimplified ChineseDepending on community interest, I might add Additional languages!I'll also be releasing the original soundtrack for Sporbs on the 20th, you can pick it up at a discount in a complete-the-set bundle if you enjoyed the game - this is a great way to support the studio and allow me to continue making games! Thank you again for your continued support and to everyone who played the demo - being my first solo release, your feedback has helped me shape the game into something i'm very proud of.Wishlist now to be notified when the game releases!Also - here is the updated launch trailer - hope you enjoy it :)
How To Grow a Black Hole
How To Grow a Black Hole
153 days ago · Retep

How To Grow a Black Hole Update

AddedAdded a larger, scrollable Patch Notes view that can be opened from Settings.Added company splash music support at launch.Added a new splash sequence that fades from stars into warp speed, then reveals the black hole and game title.Added two research upgrades: Feed Lane Controls and Reversible Upgrade Paths.FixedSplash music now starts with the splash sequence in the Electron game shell instead of waiting for a click.Collapse music no longer cuts off early. Tracks now play through with their intended fade.Fixed upgrade row highlights that could stick after a purchase.Fixed downgrade and sell pulses so they play on the correct action.Fixed upgrade tier bar spacing and milestone labels.Fixed upgrade affordability states so unaffordable upgrades are clearly dimmed.Fixed the feed source cost reduction research info so it shows the full-stack discount instead of a source price.TweakedReworked research descriptions, effects, and improvement text so upgrades are easier to understand.Improved splash title readability with a darker, blurrier overlay that eases into the live game scene.Cleaned up Settings actions so Patch Notes lives with build info instead of the save/session controls.The changelog, Welcome Back, and offline review modals now close with Escape.Updated UI text across the game to be more consistent and easier to read.
Duelist: Idle Expedition
Duelist: Idle Expedition
153 days ago · haoan

Duelist: Idle Expedition | Update Announcement Demo v0.52

Greetings, players!In today's update, we have brought you a brand new opening storyline and continued to polish various details and the overall experience of the game. Here are the details of this update:✨ New ContentNew Opening Storyline: Added a background storyline when entering the game.🛠️ Experience OptimizationTutorial Flow Optimization: Further optimized various stages of the beginner tutorial, significantly improving the smoothness of early-game guidance.Initial Stage Adjustments: Optimized the combat stats and balance of the first stage.Yield Adjustments: Optimized the resource output issues in the 【Exploration Post】.🐛 Bug FixesUI Interaction Fixes: Fixed unresponsive click bugs in some UIs.
Ramen-ten ‘Heart Abyss’
Ramen-ten ‘Heart Abyss’
153 days ago · m.frantseva

Spicy ramen or a strong nightmare? Wrap it all up! With a 10% discount!

Hey everyone!Can you hear that? That's the bubbling of ramen behind the counter of a small noodle shop, and the boiling of a coffee pot somewhere in the afterlife! We're launching a joint bundle of two cozy (each in its own way) simulators.While Leon is serving noodles to peasants, samurai, and yokai on your desktop in Ramen-ten "Heart Abyss," you can restore a ghostly cafe and pour exquisite drinks into the mugs of gloomy patrons in My Little Cafe Nightmare.Get your bundle with a 10% discount and become a dining legend in both worlds!With love,The HEART ABYSS Team
Legends of Wasteland
Legends of Wasteland
153 days ago · 清友工作室

v1.1.7 Update Log

1. Fix the issue where excessive life steal in the same time frame may lead to sudden death2. Modify the pet merge egg to directly enter the inventory3. Add the setting to hide the inventory item T-tier display4.Fix the text prompt for currency stone
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