Everfall 2 — Update NotesSeason 1 Launches June 25th, 7:00 PM ESTThe first competitive Season of Everfall 2 begins June 25th at 7:00 PM EST. Season 1 is a fresh start for everyone — new characters, a clean slate, and its own set of leaderboards to climb.Seasonal accounts start from scratch. Everyone begins Season 1 on equal footing, racing to push deeper and climb the boards.Seasonal leaderboards are completely separate from the Eternal realm. Where you place in Season 1 is its own competition, tracked on its own boards.Your Eternal account is untouched. Switch between your permanent Eternal progress and the Seasonal race anytime from the main menu — they're fully independent, with separate saves and separate rankings.When Season 1 ends, its boards are locked in as a permanent record, and a new Season begins fresh.Pick your realm from the main menu and get ready — the race starts June 25th.The Breach UpdateLaunching alongside Season 1: a new high-stakes combat mode. Hunt down Breach Fiends, tear open a Breach, and survive a five-minute kill-rush for a cache of powerful gear.New: Breach ModeBreach Fiends now stalk the three main dungeons (Everfall, Stoneforge, Umbral). These rare, hulking enemies have a 1% chance to appear in any room. Slay one for a guaranteed Breach Key.A Breach Key's level is set by the floor you kill the Fiend on:Floors 1–10 → Level 1 KeyFloors 11–30 → Level 2 KeyFloors 31–50 → Level 3 KeyFloors 51–70 → Level 4 KeyFloor 71+ → Level 5 KeyUse a Key from the Cache tab to open a Breach: a five-minute timed run in a sealed crimson arena swarming with fast, fragile Breachlings.Every kill ramps the difficulty — enemies get tougher the deeper you push. Killing faster means more kills, which means a bigger reward.Breachlings drop no loot on their own. Your entire payout comes from the Breach Cache earned at the end of the run.New: Breach CacheThe cache scales with how many enemies you slay in a single run:Item count climbs gradually with kills, up to a ma...
Patch 0.4.3.2Fixes:Fixed a bug that caused hint translation prices to not display properly.Changes:Reduced the price of early-game tools to make the game flow a bit faster at the beginning:Blue Portal: 100 Blue Matter > 50 Blue MatterBlue Orbital: 200 Blue Matter > 100 Blue MatterWater Stream: 200 Blue Matter > 100 Blue MatterSlightly changed the color of fire orbs and their particles.
Hello everyone!Update 1.0.15 is here with a small set of fixes:Improved Woodling behavior when clearing bushes and fallen trees.Fixed cases where Woodlings could get stuck while watering.Fixed cases where Woodlings could get stuck when refilling their watering cans.Woodlings should no longer keep holding hammers or watering cans for no reason.Added more interaction spots to the Big Shack Storage.Made it easier to select trees behind the Personal Trainer.Fixed entering new lines in the Notepad.Statistics can now show the last 7 days, last 30 days, and all-time data. Thank you for all your feedback and bug reports!Happy focusing!
MINI-EVENT JUNE 11 - 14- Enjoy +10% Skill XP- Enjoy +10% more Silver when selling at Market- Enjoy more fish when fishing manually!- Buddy's Beach Ball bounce starts again!BEACH BALL BOUNCE STARTS JUNE 11- Buddy's playing with a Beach Ball and it might bounce to you!- If you see Buddy's Beach Ball, be sure to hit it to the next person- If one is hit to you, you'll see a button near the top of HOME- Each time you hit the ball, you'll get a small reward- NOTE: If you put Buddy's Beach Ball in storage, it will get removed!- NOTE: At the end of June, any Buddy's Beach Balls in player inventories will be removed- NOTE: If you keep a ball and go inactive, it will get moved to another active player- Keep it going!
● Taped the leaking leak plug ● Overall game smoothness improved ● Removed the 'zoom slider' from the settings ● Fixed some bugs
New Skill Added to Temper & ReincarnationZombie DNA ExtractorYou can now obtain zombie DNA fragments more easily, with the base drop rate increased to 20%. Additionally, you can spend DNA fragments to purchase extra technologies at the Apocalypse Farm.
GeneralOptimised saving/loading area meta flagsReduces save size slightlyImproves future compatibilityBalanceResource items are consumed more aggressively when that resource is "in danger"Micro fractures can be repaired at any location with a vehicle airlockAdded warning message to Depart for Glacier actions if you've not reached SantoBugfixesDis/Connect Solar Panel Mount is repeatableTimed event speed multipliers correctly reset on loop/loadFixes the Crop Harvest sometimes not starting until you turn it off and on againHuge thanks to my testers for tracking this one down!Corrected action tooltips when both similar actions and partial completion bonuses are activeTruck motor actions aren't visible until you examine the vehiclesCollecting closest crate discovers both dam routes (instead of just east)Cross River actions are visible but locked until the dam closesImproved handling of resolutions and fullscreenLoad Motors on Tram works properly at the quarryCorrected conditions:Move Motors through Portal doesn't require the propeller to be disassembledCan't Move Propeller to Aircraft from aircraftInstall Enhanced Motors in Truck doesn't hide as soon as you start itUpgrade Truck Motors hidden when you have enhanced motors to install directlyDeath message regarding issues at Astrape doesn't show if you got the artifactLoad Motors on Tram lock condition was inverted (you could only load them on the tram when it wasn't there)Typos
In this update we have fixed the last major critical issues deep embedded in the combat that was the main causes for many of the racials not working correctly at launch. This should greatly improve the overall combat feeling for all classes and races now. So here comes Dragonkin and Lizard also fully functional in the game. Next patch will include fixes to resolve Hawk, Gokron and Noggin and with that we can now confirm that it will be possible to get all races 100% working as intended. The Warlord class has also been reworked abit in this update. Shoutout to all that helped out with feedback. You are all legends in our book. This means that we are getting closer to being where we want to be with the launch build state of the game and it is stable for the future and for our plans going forward. Internal testing for Keelborg and Winterhaven is ongoing and we have some other suprises coming up next. Do you like the music in Mushi? Here is something from our music composer - Mushi OST main theme including piano roll view: https://youtu.be/ui6F87ieR9w Here are the patch notes (1.49.133): Restart dungeon now consumes the strongest "Scroll of Resurrection" available Adjusted some of the enemy amount sound diffusers (made spell hits to quiet when there was more then 10+ enemies) Fixed critical issue that could cause racial abilities not working correctly. Greatly improved combat feeling for all races and classes. Fixed major combat issue that could cause stuttering in targeting for all classes RACES Dragonkin "Altered timeline" talent now works correctly Dragonkin "Altered timeline" talent description has been updated Dragonkin "Echo Shift" talent now works correctly Dragonkin "Echo Shift" talent description has been updated Dragonkin "Dragon’s Breath" talent now works correctly Dragonkin "Dragon’s Breath" talent description has been updated Dragonkin "Draconic Surge" talent now works correctly Dragonkin "Draconic Surge" talent description has been updated Lizard "Reptilia...
Hello captains,Another Beta update for you all with a decent amount of fixes. Hope you enjoy!And as always, if you run into anything, lets us know here on the Steam forums or Discord. Thank you all for enjoying Vanguard Galaxy. :) Update availabilityThis update is still under active development. As such, it is only available if you switch to the beta branch of Vanguard Galaxy to test out these new changes. Instruction on how to install the beta updates can be found at the bottom of this post.Added/Changed- New music added: Remember (by Firefly) - Of course also added to the Soundtrack DLC- Added new Utility Drones (skill unlock in Drone tree); Painter (-15% damage Reduction on target ship, more drones won't stack the effect), Scanner (increase yield on target asteroid/salvage wreck, won't stack) and Shield Repair drone (shield repair will need some balancing, let us know how they feel, too strong/too weak...)- Added the amount of hull upgrade kits the players has to the Dry Dock Hull Upgrades section- Increased default size for the panel showing the boarding minigame (this can be resized and moved by the player, so if you played before this patch it will remember the old size)- Boosters can now compared whilst hovering over a booster item (like turrets and modules)- Improved how crew bonuses (such as salvage/mining/combat power) are shown in the Ship Information tab- Missions generated while the player is max level will now add an XP rewardBalance- Ship and Installation integrity are now dependent on the size of the ship/installation. This should improve durability for larger ships and installations- Corridors in boardables are quicker to secure- SpaceStation HP back to normal for most places, modifier for installations remains, this will be revisited when it actually has a gameplay purpose- Corsair Cyndicate will try to scuttle less, the player gets a warning when the enemy is about to scuttle, so it can be responded toFixes- Fixed issue with officer upgrade item h...
v1.1.6 Update Notes Fixed an issue where other equipment could still be clicked while moving equipment. Fixed an issue where the time speed could behave abnormally after opening the conference panel. Fixed an issue where the application list would not refresh after unlocking new titles through conferences. Added an option in the music settings to automatically mute the game when minimized. Fixed an issue where joint training could not be unlocked. Thank you for your support and feedback. We will continue improving the game experience.
Hey everyone!In this recent update, we've added the following: Fixed Ai unloading between each call which improves performanceAdded ability to connect game to a remote machine on your local network running OllamaFor any issues, please contact us at team@b8ve.com or in the community discussions for any suggestions/feedback.Thank you!B8ve
Hey folks, I've attached the most recent set of changelogs since the last update. Firstly, I want to thank everyone for their patience. I've had some real-life stuff get in the way of dev time so have not been able to do as much as I would have liked.If you have any problems with account access and such please do drop an email or join our Discord and reach out. I will be more than happy to help. We will work on improving our integration with the Steam SDK for this in the next set of updates.For the fun stuff: we have some drips and drabs of new content that is still in its infancy but takes us a step closer to End-game Glenwich. We've added a new WIP skill for thieving where players can now steal stuff with content mapped all the way from level 1 to ±60.We've also introduced construction, a new skill to offer additional idle time to your skill timers at the cost of sinking large quantities of items (scaling still to be tweaked in time).Lastly, we've lifted the level cap from 128 to 200! That way level number can still go up as well as EXP number. Nice!9th June, 2026More thieving locations added from level 20-60Construction skill added to convert logs into planks and bars into nailsPlayer owned settlements have been added to the gameThese are 10 new buildings per character which offer increases in idle time for each skill in +15 minute incrementsEach building can be levelled up to a max level of 12 offering up to 3 hours of additional idle timeAll combat stat orbs are now shown on the left sidebarStat orbs and level progress bars on the left sidebar now smoothly animateGuest accounts now have a gold incentive and banner nudge to add an email and password for recoveryLevel cap raised from 128 to 200Fixed useless push notification error popping up on the settings page 8th June, 2026Thieving skill added with two nodesA/N: Please share any feedback in the forums and/or Discord!16-hour timers fixed! A/N: Sorry for this one. Will post some EXP buffs to compensate.Side-bar ...
Updates Challenge QoL Update. Once a Challenge reaches its Repeatable stage, it becomes Mastered.Mastered Challenges that are currently being tracked will now automatically restart themselves when completed.The goal of this change is to reduce micromanagement for players who have already fully completed a Challenge, while preserving the progression, challenge slots, and automation upgrades that players have worked towards.Players must still complete all tiers and reach the Repeatable stage first, ensuring automation is earned through progression rather than available from the start. Tracking Changes. Polar bear now drops, Raw Polar Meat. Boreal Yak now drops, Raw Yak Haunch. Brindle Hyena now drops, Raw Hyena Meat. Arid Bear now drop, Raw Arid Bear Meat. Cooking Changes. You can now Cook Raw Polar Meat at Level 125. You can now Cook Raw Yak Haunch at Level 175. You can now Cook Raw Hyena Meat at Level 225. You can now Cook Raw Arid Bear Meat at Level 275. Barkhor Meat Changed Requirement from 70 cooking to 75 Cooking Skill Guide Updated and Tracking to Reflect changes. Item Compendium Updated with new items. Challenges Updates. Cooking Categorie Meat add four extra challenges with 10 tiers each, with the new meats added to cooking. Abandon Button now Hightlights as red when hovering. Accessibility Update. Added an option for no Custom Cursor. After reading people are struggling with the games default cursor ive added an option in Bloobimization Cursor for no Custom Cursor. As I saw people saving up 500k gold for the Bloob Cursor for Accessibility reason ive now made this free for everyone. Bug Fixes Fixed an issue where Tracking egg images appeared as a white box. Fixed an issue with Tracking where the Soul Bonus wasn't applied correctly.
🏆 New: Steam Achievements32 achievements are now live (sorry for the delay)Already earned some? They sync automatically when you open the menu.ːsteamthumbsupː New & ImprovedChest Locator - an arrow now points you toward any chest that drops off-screen, and chests stay around longer (now 60s) so you can actually reach them.NEPHY now have a proper explosion sound, and their first wave arrives a bit earlier.Auto language detection — on first launch the game matches your system language (English, 日本語, Русский, Deutsch, 한국어, 简体中文).Smoother planet-select transitions.ːsteamthisː BalanceORBIT-X - the drone upgrade now stops appearing once you have all 3 drones, and its card shows the correct level. Damage keeps scaling through the Augmentation Bay.ːmissingː FixesThe upgrade menu no longer skips a pick if you were holding movement keys as it opened.Localization pass across all 6 languages - fixed untranslated/broken text.
We've prepared a bundle discount featuring 2 relaxing casual games. Hope you all have a wonderful holiday~!
致各位探求者大人:我们计划于2026年6月10日12:00对全服进行停服更新维护,预计将在6月10日14:00开服。实际开服时间可能提前或延后,如若延迟开服我们会第一时间公布消息,还请探求者大人留意后续公告。 【维护时间】2026年6月10日12:00~14:00(预计) 【维护补偿】绚晶石*400 【更新内容】▼限时高难多人战「碎光战线·合一天使讨灭战」开启 ◇开放时间◇困难难度:6月10日 维护后 - 6月17日 12:00 ◇加成属性◇地属性 ◇参与条件◇通关终焉之影封印战·多人探求者传奇等级达到11级 合一天使·Nothingness再度降临!集结队伍,击败天使,获取可以在未来版本解锁新支援虚数体栏位的新道具「破损的记忆」与神狱棱晶、诞生之权能等珍贵道具吧! ◇玩法介绍◇Nothingness为无属性BOSS,探求者大人可使用任意属性队伍进行攻略。本多人战队伍人数上限为6人。该副本为高难度副本,推荐探求者大人们组成满编队伍后再进行挑战!本活动无需消耗门票道具。探求者大人可随时进行挑战。 ◇掉落加成◇本期加成属性:地属性。解除地属性「试炼」,通关后可获取额外丰厚奖励! 在与Nothingness的战斗中,每位参战者可完成6种「属性试炼」。角色造成特定属性&指定类型伤害达到指定次数,即可完成「试炼」,令该属性的战利品在通关后获得额外掉落!战斗中完成某属性的1级「试炼」后,即会触发该属性的2级「试炼」。每种属性在一场战斗中最多可完成5级「试炼」。「试炼」完成进度与掉落加成为各参战者独立计算,不会共享。各属性「试炼」内容固定,具体请在实际战斗中确认。 ◇讨伐奖励◇讨伐成功后,探求者大人可获得战利品与「碎光战线纪念币」。「碎光战线纪念币」可用于在「常驻兑换」商店与「限时兑换」商店中兑换心仪的道具。「限时兑换」商店内商品将在每次活动开始时刷新。请探求者大人们及时兑换心仪的道具。※自本期活动起,将上调每次通关后获得的货币量,并对应调整积分任务完成条件与活动商店内的可兑换内容。 初次通关各难度,可获得专属称号/纪念邮票。使用各属性队伍初次通关困难难度,可获得专属称号。※称号&纪念邮票奖励与往期活动相同。 ※本次活动不开放极难难度。※本活动将定期复刻举行。※更多活动详情请参见游戏内活动面板。 ▼碎光战线备战许愿池6月10日 维护后 - 6月17日 12:00,探求者大人可以从3位精选地属性角色:\帕露缇娅、\霍莉、\妮菲亚中选择1位,在以该角色为UP对象的许愿池内进行许愿!累积许愿次数达到120次,可领取能够邂逅UP角色的角色自选箱1个。拜访商会可以优惠价格获取「限时许愿券·碎光战线」,使用后可在该许愿池内进行1次十连许愿! ▼探求者之书第38期开启 6月10日 维护后 - 7月22日 12:00,探求者之书第38期开启。完成日常、周常任务可以获得调查值提升探求者之书等级。探求者之书到达指定等级后,可获得绚晶石、耀金星徽、星光余音、螺旋蓝图、混沌之律等丰厚奖励;通过解锁【进阶记录】可解锁进阶记录栏。进阶记录达到指定等级后,可获得焕新外观自选箱Ⅰ,使用后可从2000绚晶石或过往登场的12个焕新外观中自选1个获取!以及探求者之书角色自选合约、箱庭奏谱、星光余音、新叶币、老练的证明等额外丰厚奖励! ▼商会更新- 碎光战线特惠礼包购买后可获得绚晶石惊喜福袋,开启后可获得随机数量绚晶石! - 碎光战线许愿礼包S1~S4共分4步,购买后可以优惠价格获取「限时许愿券·碎光战线」,用于在对应许愿池内进行1次十连许愿! - 碎光战线每日许愿福袋购买后可获得「限时许愿券·碎光战线」*1与大量绚晶石惊喜福袋,每日限购3次! - 巨门养成加速礼包S1~S4共分4步,购买后可获得大量地属性紫微星垣素材,用于快速邂逅&培养紫微星垣·巨门! 常规礼包:- 角色特惠许愿礼包购买后可获得星导之愿·套组×1、绚晶石×2000! - 养成加速特惠套组S1~S4共分4步,购买后可获得大量万象之灵摆、虚数讨伐素材自选包、虚数讨伐道具自选包! 感谢探求者大人对《悠久之树》的关注和支持,相信在大家的共同努力下,我们会带给大家更好的《悠久之树》! 《悠久之树》研运团队
Hello everyone! This is Sensory Patch Studio.Long time no see. This update focuses on in-game economy and profit adjustments!We’ve remade the growth formula for Basic Income:Now, as your Aquatic Time accumulates and you unlock more fish tanks, your base Focus reward will be greatly improved.The bonus for Focus completion has also been adjusted, and it now rises with the number of active fish tanks.All bonuses apply instantly after the patch based on your existing accumulated Aquatic Time and the number of active fish tanks.Two brand-new decals: Bring Fortune & Super Fortune boost income from your fish.Effect Details:Fish with Bring Fortune: +0.3 Fish Coin per minuteFish with Super Fortune: +0.5 Fish Coin per minuteIn addition, as of June 9th, the total global Hydrotherapy playtime has reached 831,079 hours, equivalent to approximately 94 years, 9 months and 24 days!Every single moment of this runtime comes from your participation. Thank you for your company and warm support!More gameplay polish and new features are in active development, stay tuned! Content & Feature UpdatesNew Basic Decal: Bring Fortune +0.3 Fish Coin per minute for fish equipped with Bring FortuneNew Advanced Decal: Super Fortune (upgraded variant of Bring Fortune)+0.5 Fish Coin per minute for fish equipped with Super FortuneBug Fixes & OptimizationsRemade the growth formula for Basic IncomeBasic Income increases alongside accumulated Aquatic Time.Camera will no longer snap back after dragging on the aquarium interface. Use the shortcut button to center the view with one click.Fixed an issue where the music player failed to play if timer was started right after previewing audio.Fixed incorrect month display in annual statistics.Fixed wrong breeding probability display when there are fewer than 4 fish breeds available for breeding.Fixed the text about earnings in the Handbook Manual.Dev Team Q&AToy Bear: Hello everyone! I'm Toy Bear We've received lots of questions from players lately, so today I'l...
Update 0.314.5 Performance Major performance and memory improvements during combat and looting — smoother frame rate and less stutter, especially when killing lots of enemies and picking up large amounts of loot at once Fixed a startup microstutter on Android Summer Event Ghosts now match the size of the mob they spawned from Your character no longer shrinks back to normal size after changing scenes while the CDR Buff is active Event elite loot now counts correctly, and desynced kill counts are repaired Other Fixed loot falling through the ground, with a force-despawn fallback if it still does Alpharazel skin and Inkus pet added to permanent bundles
Hey everyone!Thank you all so much for the ongoing amazing reception and feedback
v1.1.5 Update Notes Fixed a bug where students could still sleep on open ground even when yoga mats were available. Fixed a bug where, when multiple serving counters existed, students might only go to one of them. When applying for a title, the process will now end immediately if the requirements are met. Fixed a display issue with the network value. Added a feature to quickly locate yourself on the leaderboard. Adjusted the serving counter queue logic. Students will no longer crowd around the same counter and will instead choose the one with fewer people. Thank you for your support and feedback. We will continue improving the game experience.
Additions and changes:Added the team logo.Restored links to the SUNSET SURVIVAL STATION and Gothic Clicker pages for getting achievements.
Idle Asteroids Release AnnouncementWe are happy to announce that Idle Asteroids will be generally available for download on the 12th of June 2026. We are crushing the final bugs and polishing the rocks so everything is ready for launch. See you in the Asteroid Field!
v1.1.4 Update Notes Fixed a bug where high-level graduation ceremonies could still be held even when there were not enough Impact Factors. Fixed an issue where the mentor would still go to repair broken equipment while trying to talk to a student. Fixed an issue where students would still go to the original location to celebrate after the graduation gate was moved. Fixed an issue where the mentor and graduating students could get stuck at the graduation ceremony. Thank you for your support and feedback. We will continue improving the game experience.
Hello Cafe Owner! We have a new update to celebrate our dear friend "Puni the florist" grand opening day.We have borrowed some floral tools from Puni and bring her fairy to your cafe. Monday Flower Bundle is also available now!Check out our new update and our bundle with Puni the florist in Monday Flower Bundle Enjoy!!📢 Got questions or just want to chat? Come hang out in our Discord or drop by the Steam Community— we’d love to hear from you!If you’ve been enjoying the game (or even if you haven’t!), please consider leaving a review on our Steam Page! 💖
优化调整:1.新增全新法宝【精怪葫芦】,在幻境的龟龟探宝中有几率掉落,法宝效果:-携带者仙术防御-10%,造成治疗时,对敌方单体造成120%仙术攻击的毒奶(无视防御&金钟罩,受治疗效果加成)2.图鉴界面内收录了新增的法宝信息Bug修复:1.修复了大神推荐内李旋仙有2个技能配置错误的Bug2.修复了一个仙术防御的计算存在些许误差的Bug