Game Updates

Patch notes and dev posts · 11,823 Steam updates
Knightfall Idle
Knightfall Idle
15 days ago · Gibber

Knightfall Idle vB0.1.9

New Options > Profile: click your card to pick your avatar, banner, and background. 2 new Icons. Bank, Laurel wreathNew Kingdom building: Bank. Bigger contracts, +1% increased payout per level, one more posted contract per 50 levels. New fief rank: Steward, the King's second in command. The Steward inherits the crown when the King leaves or is offline for 30 days.No Steward? The crown passes by rank, then account level, then online members.Kings can now leave their fief. The crown passes to the next in line. Reworked Seasoned Farmer now works in a 4 stack cycle with a batch size rule. Harvest the same crop again and again to build stacks 1 to 4. Each stack adds -0.3s to your next crop's timer per node.Stack 4 is the full buff (-1.2s per node). It runs on your next crop, then stacks reset to 0 and you build up again.Stacks only continue while each plant is the same size as your last harvest or up to 25% bigger. Planting less or more breaks the chain: stacks reset to 0 and that crop pays the full timer. Switching crops also resets stacks.Max Crops button now stops at your last harvest + 25% so it never breaks your stacks. The quantity and Max tooltips show your limit for the next harvest. Balance Leveling past level 100 is much slower now.Crafted consumables are worth less as caravan cargo: Tongs 6250 → 4312, Satchel 7000 → 5250, Scroll 6000 → 3000 wealth.Farming Refund and Crop Instant chances now cap at 65%.Instant Caravan chance now caps at 65%.Planting cost floors at 0.3 Azurite per crop.Trinket Market listings now last 14 days, up from 3.Trinket inventory cap 50 → 250.Consumable contracts now require 50 to 1,000 Azurite per item.Fief upgrades Woodcutting, Mining, Fishing, Refining rights, and Combat training nerfed: 25% -> 10% Fixes Trinket Building Levels rolls now count on the buff icons for Market, Farm, Library and other buildings.High ping no longer triggers error popups during normal play.Fixed players getting blocked from login by the login spam guard shar...
Cindervale Idle
Cindervale Idle
15 days ago · Smokeys Tavern

Cindervale Idle - v0.9.125 - New Raid, Satchel UI rework

The Sundered Spire A new endless raid, gear upgrades, reworked raids, new art for 84 monsters, a new top bar and satchel screen, and a lot of QOL and bug fixes. The new raidA new endless raid, unlocked at Combat level 99. It never ends: every floor is harder than the last, and your highest floor is your score. You keep your loot. Each floor gives its loot as soon as you clear it, so dying doesn't lose anything.Every 5th floor is a boss. Bosses drop Spire arrows and bolts, and have a chance to drop Spire gear. The chance goes up the higher you get.Floors come in sets of 5. Each set uses the monsters from one zone or raid, made stronger. Every third set uses the Spire's own 9 monsters.Some Spire monsters heal over time, and some attack faster when they're low on health.Spire Curse: every 10 floors you get a stacking curse: 4% less Defence and 3% slower attacks per stack.Daily modifiers: each day has 2 that make the Spire harder and 1 that helps you. You can see them before you start. Be sure to bring lots of food for the spire! It will use your supply quickly at higher floors! harder Frenzied enemies attack 18% faster Ironhided enemies have 35% more Defence Bloated enemies have 30% more health Savage enemies deal 18% more damage Relentless enemies hit you more often Looming Spire Curse every 5 floors helps you Surefooted +12% accuracy Wellspring Momentum builds 60% faster Bulwarked take 12% less damage Bloodlet +8% lifesteal Quickened attack 10% faster Rich Seam +60% Sunderstone Spire gearSunderedge (sword): each hit adds 2.5% damage against that enemy, up to +20%.Faultward (shield): +4 Momentum every time it blocks an attack.Plummet (bow): 22% of shots ignore the enemy's Defence.Stonewright Gauntlets: light gloves with +3 Momentum per hit and no ranged accuracy penalty.Sundershaft arrows and Sunderbolts: only drop in the Spire, in big stacks from bosses. Only the best bows and crossbows can use them. Ascension (gear upgrades)Upgrade your raid gear with Sunderstone, p...
Pocket Dinos
Pocket Dinos
15 days ago · ManChickenTurtle

Pocket Dinos 1.0 is coming October 15!

Pocket Dinos is almost ready to leave Early Access!Since launching into Early Access, Pocket Dinos has grown through new features, improvements and plenty of changes based on how you've been playing. The core game was already complete when Early Access began, and the time since has been about building on that foundation and making it better. With 1.0 approaching, I've taken another look at some of the features I originally had planned and what I want the finished game to be.For 1.0, I'm focusing on expanding the collection side of Pocket Dinos and polishing what's already there, rather than introducing larger new systems. This means the previously planned breeding and expeditions won't be moving forward.Instead, 1.0 will bring the brand new Earthlands habitat, a new Earth affinity, a new collection of hats to unlock, and a final round of improvements across the game.What's coming in 1.0?Earthlands: A brand new habitat bookOne request I've seen from some of the more dedicated collectors is simply more room for their dinos. With six different dino types but only three habitat books, some of you have wanted an extra habitat so you can spread out your collection and organise your dinos the way you want.Earthlands adds two new pages, each starting with space for 30 dinos and growing to 40 dinos per page as you level them up. That's up to 80 more habitat slots for your collection.Earthlands also introduces the new Earth affinity. Dinos with a matching Earth affinity will earn more money while living in Earthlands. Yes, even more money to add to those increasingly ridiculous piles.New hatsThere will also be a new collection of hats, including some deliberately expensive ones for late-game players with enormous piles of money and nothing left to spend it on.Final balancing and polishI'll be making another pass over progression, balance, quality-of-life improvements and bugs as Pocket Dinos moves out of Early Access.Enjoyed Pocket Dinos? Leave a Review!If you've enjoyed your...
Between Adventures IDLE
Between Adventures IDLE
15 days ago · Troypc

Between Adventures IDLE - Act 5 & Early Access Outlook

Hey everyone! First of all, we want to thank you all for supporting our game throughout Early Access. We want to make posts like this to give you an outlook on what's ahead, make plans with the community, and develop the game's content together with our players as Early Access continues. We sent 5 bug fix and balance patches by far. Our main focus right now is balancing the existing systems and improving the mid-game experience. The early game is already in a better place following recent updates, and we want to keep that momentum going as you progress further. What has changed so far? Recent patches have brought several additions: Act 5 is now available. You can now run three activities at the same time. Combat Auto-Loot helps keep your adventures moving. We've introduced the enemy tag system and started adding Act Bosses, alongside new boss encounters. Quality of Life improvements include inventory multi-select, bulk actions, and the ability to equip potions directly from the relevant skill screens. These updates are part of our ongoing work to make everyday actions smoother and give you more to discover as your hero grows. What are we working on? Skill progression: We're updating Skill XP curves to make early leveling a little faster and smoother, while continuing to refine progression beyond the opening hours. Items and builds: We're developing the item property and suffix systems further. More suffixes are coming to expand your options when putting together a build. Enemy and boss variety: We're adding more enemy variations and continuing to expand the Act Boss system. Ongoing balance: Combat, loot, crafting, enchanting, the economy, and overall progression are all receiving adjustments. More Quality of Life features: We'll keep improving the actions and screens you use throughout your adventures. New Acts: Act 5 is another step forward, with more Acts planned as Early Access continues. With the early game improving, our attention is shifting more heavily towar...
Sludgineers
Sludgineers
15 days ago · Funk

Sludgineers : Patch #4 (v1.00.04)

Hi everyone,🛠️ Patch #4 is now live! 👷 Welcome to Carl's Amazing Resource Exchange! Patch #4 (v1.00.04)Added new Resource Exchange;Unlocked in Region 6 (City Levels).Click on the Region Exchange on the map or in the top HUD to access Carl's Amazing Resource Exchange.Buy or sell resources to get what you need for upgrades.Complete 2 new Quests to improve your buy and sell rates (located in regions 6 and 7).Updating Your GameHow to force the game update: Try restarting the steam client, then validate the game files by either right clicking the game in your Library, or click the gear icon from the game's Library page on the far right > From the drop down menu, select Properties > Select the Installed Files tab and click the Verify integrity of game files button.What's NextOur focus now is on Update #1: Adding new challenges / modifiers to each level to improve end game replayability (post final level), for new and higher rewards. We're still in the design, planning and discussion phase for this update, and it will be a fairly substantial chunk of work, so it will take us some time. In addition, we've been working nonstop over the last 6+ months, so will be taking a couple of weeks off to 'recharge our batteries' 🪫➡️🔋. Appreciate your patience! We will keep you posted on progress, and thank you again for playing, reviewing, providing feedback! 💖--Cheers,Andy & Aaronp.s. Thank you again for playing Sludgineers
山上那个猴儿
山上那个猴儿
15 days ago · 19378370

v1.0.51版本更新内容

1.更改背包中灵宠技能书页面的图标显示方式,改为按技能图标显示 2.技能书描述中新增获取途径 3.开放灵宠装备白银-黄金级的升级 4.黄金级灵宠装备随机词条为4条,并提升词条属性上限 5.仙坊妖魂玉商店新增金髓晶物品 6.开放仙缘-白骨妖姬,效果为放生灵宠时获得的妖魂玉概率加倍 7.猴小呆放生时不再获得妖魂玉了 8.龙宫寻宝中新增白骨妖姬信物
Knock on Fate:The Guardian Pusher
Knock on Fate:The Guardian Pusher
15 days ago · yy295691073

Experience Optimizations & Bug Fixes

Greetings, masters of the Treasure Pavilion! This small patch includes the following updates:Fixed an issue in the DLC "Canghai Yuzhu" where, during the Jie Yuan challenge, if a player had both "Su Hui" and "Dragon Claw" active, the Dead Zone return from the Nail Forest would be doubled.Balance adjustment: The trigger probability of the DLC red affix \ has been adjusted to 30% at Level 1 | 60% at Level 2, and is still affected by Luck bonuses.For the base game's "Divine Dragon's Tribute" Tianji event, an additional chance has been added for players above Level 70 to spawn a "Supreme Experience Pill" treasure. Knocking it down grants a huge amount of Experience and Lottery Tickets, smoothing out the mid-to-late game progression.We've also recently received feedback and suggestions from new players. Combined with our previous plans, the following areas will be prioritized in upcoming updates:The base game's "Treasure Compendium" and "Affix Compendium"The DLC Yuzhu Terrace's idle/AFK experience and the satisfying multi-marble launch experienceSurprise and discovery momentsFeel free to reach out to me on Bilibili, Xiaoheihe, or the Steam Community!You're also warmly welcome to join the official QQ group: 1073054003 to discuss and explore the future of this game together!Thank you all for your continued support and feedback!💖
WinMon
WinMon
15 days ago · mutltsnhongoc

WinMon Prologue & Demo are closing

Hello everyone,First of all: thank you. Thank you for playing the WinMon Prologue and Demo, for the feedback, the bug reports, the screenshots, and for sticking with us while we built the full game. It genuinely shaped what WinMon became.As we get close to release, we're retiring both preview versions:WinMon: Prologue (App ID 4481370)WinMon Demo (App ID 4030250)They'll be removed from the Steam store in the coming days so that everyone lands on the full game instead of an older preview build. If you already have the Prologue in your library, it stays there — we just won't be updating it anymore, and it won't be available to new players.WinMon launches on September 24, 2026. Everything from the preview is in the full game, expanded and polished, plus everything that comes after it.If you haven't yet, wishlist the full game here: See you at launch.— The WinMon Team
Eclipsia
Eclipsia
15 days ago · Eclipsia

Steam Community Market Is Now Available!

STEAM COMMUNITY MARKET IS NOW AVAILABLE!The Steam Community Market integration is now available in Eclipsia!Players can now export supported Eclipsia assets to their Steam Inventory and trade them through the Steam Community Market.This system is separate from the regular Eclipsia Marketplace and uses Steam Inventory and the Steam Community Market infrastructure.WHAT CAN BE TRADED?HEROESHeroes of ALL rarities can be exported to Steam:CommonUncommonRareEpicLegendaryMythicAncientCelestialEclipseEQUIPMENTOnly high-rarity equipment can be exported:AncientCelestialEclipseSupported equipment includes:WeaponsHelmetsArmorGlovesBootsRingsHOW TO EXPORT AN ASSETOpen:Marketplace → Steam Market → Export Eligible AssetsOnly assets that meet all export requirements will appear as eligible.Equipment requirements:The item must be unequipped.The item must be unlocked.The item must be an eligible Steam Market rarity.Hero requirements:The hero must be removed from your active party.All equipment must be unequipped from the hero.The hero must be unlocked.Once the export is completed, the asset leaves your Eclipsia inventory and becomes part of your Steam Inventory.This is intentional.An exported asset cannot remain simultaneously under normal Eclipsia custody and Steam custody.STEAM INVENTORYAfter exporting an asset, use:Marketplace → Steam Market → Steam Inventory / ReturnYou can also use the OPEN STEAM INVENTORY button to access your Steam Inventory directly.The REFRESH button can be used to synchronize the current Steam Inventory state with Eclipsia.SELLING ON THE STEAM COMMUNITY MARKETOnce an eligible asset is available in your Steam Inventory, it can be listed through the Steam Community Market.You can also use:OPEN ECLIPSIA COMMUNITY MARKETfrom inside Eclipsia to open the Community Market page directly.Transactions on the Steam Community Market use the Steam Wallet and are separate from Eclipsia Gems, Gold, and the regular in-game Marketplace.Steam Community Market availability, a...
Idle Bookstore
Idle Bookstore
15 days ago · Purpledoor Studios

Idle Bookstore is Out Now — 10% Launch Discount!

Hi, writers!Idle Bookstore is officially out now, with a 10% launch discount!A huge thank you to everyone who has supported us along the way. Your feedback during development helped shape the game into what it is today, and we truly couldn’t have done it without you.A Quick Note for Mac and Linux PlayersBefore purchasing, we want to be transparent about the current platform support:Mac Users We’ve added basic support for macOS, but as a small indie team, we don’t have enough hardware to test the game across a wide range of Mac models and configurations.Because of this, you may encounter issues depending on your device. If you’d prefer a more stable experience, we recommend waiting until Mac support is more thoroughly tested. If you’re happy to help us test and report issues, though, you’re very welcome to give it a try!Linux Users Idle Bookstore currently does not support Linux, and we don’t have plans to add Linux support in the near future.For that reason, we do not recommend purchasing the game if you mainly play on Linux.What’s New Since the Demo?If you played the demo, here are some of the new features waiting for you in the full game:Hire Marketing Staff — Increase your bookstore’s popularity and help sell books online.Hire Writers — Let staff help write books and add special features to them.Take Care of Pets — Adopt and look after your little companions.Two New Bookstores — Unlock, own, decorate, and manage new stores.More Publishing Options — More ways to publish and sell your books.Bookshelf — Organize your collection and show your books to friends.New Skins — More ways to customize your character.The Mobel Award — Exceptional books may receive a special award.New Music Tracks and Wallpapers — More options to personalize your desktop experience.What’s Coming Next?In the next few days, we’ll be releasing a small content update with more Legendary Skin sets.And this won’t be the end of Idle Bookstore. We plan to keep adding new content over time, including n...
Deadline Savior
Deadline Savior
15 days ago · mizuokami

Regular Update: The First Adventure Skills Are Here!

Make Your Adventures Smoother: Universal Adventure Skills Are Here!In this update, we've implemented six Adventure Skills!Adventure ExpertThis one is made for adventurers who love exploring the map!It includes faster travel along routes you've already explored, increased EXP and currency gains while patrolling in place (great for grinding!), discounts on teleport altars and tavern fees, and more.RavenThe previous feature that let you see the Focus Time required for routes on the map in advance has now been integrated into this skill.We'll keep the Level 2 effect a secret for now. It will be implemented in a future update!At Level 3, you'll be able to see what's actually hidden behind those question-mark locations ahead of time, making route planning much easier!Survival ExpertThis skill lets you recover Satiety more quickly when using gathering and hunting features.Just like before, we'll keep the Level 2 and Level 3 effects secret for now. More features will be implemented over time!(Although you can probably guess a little from the icons...)Dungeon ExpertThis skill is designed for players who enjoy repeatedly exploring dungeons!It further reduces dungeon respawn time and makes repeated dungeon runs more efficient.The Level 3 speed boost can even stack with the effect of Adventure Expert, so there's really no downside!Goddess FollowersThis is one of the most important quality-of-life improvements in this update!Once this Adventure Skill is enabled, you'll be able to register items to the Codex anytime while you're out adventuring!The Level 2 and Level 3 effects are also extremely powerful, so make good use of them!Chamber PartnerShort on money, or want to buy even more stuff?This Adventure Skill provides additional shop discounts, better automatic selling rates, and more discounted items appearing in shops.At max level, you'll even be able to sell items directly from your inventory while outside of town!No more worrying about your inventory overflowing!That's all f...
10-Man Idle
10-Man Idle
15 days ago · JLGames

Release 1.4.1 - Treasure chests and a faster start.

====================================== 10-Man Idle - Release Notes Version: release.v1.4.1 Platform: Windows & macOS======================================NEW FEATURE - TREASURE CHESTS-----------------------------* While your heroes are out adventuring - questing, exploring a dungeon, or raiding - a treasure chest can appear right on the finder's roster card. Click it to see what they found!* Opening a chest always pays gold, usually includes a bundle of materials, and sometimes holds a piece of gear. The loot comes from whatever the finder is doing: a quest chest carries that quest's rewards, and a dungeon or raid chest draws from that dungeon's own loot table - yes, that means a Goblin Mines chest can hold goblin gear.* Chests wait around a little longer than other pickups, but they do wander off if ignored. Only one appears at a time, and they will never crowd out a Rally prompt during combat.* If your bank is full, whatever doesn't fit converts to gold, so a chest is never wasted.* Like all pickups, chests are a live-play bonus: they don't appear during offline catch-up and don't carry across save slots.A FASTER, FRIENDLIER START--------------------------* Level-1 gathering nodes are much quicker (7-10 seconds, down from 22-30). Higher-tier nodes are unchanged - the early game just gets moving faster.* Early quests are much shorter too: level-1 quests now run about a minute instead of three-plus. Quest lengths ramp back up and rejoin the old curve exactly at level 10, so mid- and late-game pacing is untouched.* The first two character levels need less experience, so your first level-up lands in the first couple of minutes. Levels 3 and up are unchanged.* The Goblin Mines have been re-tuned so a freshly recruited 3-hero party has a fair fight instead of a near-guaranteed wipe. Get in there and start earning that guild XP!BALANCE CHANGES---------------* Quest auto-progression is smarter: after a success, your hero only advances to the next quest if they have a real...
UNHUMAN
UNHUMAN
15 days ago · hachirita

Hotfix: freeze in Spanish, French and Portuguese

Hotfix (v1.0.5)Fixed a freeze in Spanish, French and Portuguese when opening screens with stat lines such as Mastery, the skill tree and item details.Fixed some translated labels being re-translated into the wrong word in German, Polish, Russian and Korean.No gameplay or save changes.Thanks to @Frozen for reporting this with a detailed write-up. If you spot a translation mistake, please let us know in the discussions or on Discord.
Ultimate Blacksmith Tycoon ~The Appraiser-Shopkeeper Conquers the Blacksmith Trade~

Ultimate Blacksmith Tycoon is 20% off!

To celebrate Steam Party-Based RPG Fest, Ultimate Blacksmith Tycoon is now 20% off!Sell your finest weapons—or equip your adventurers with them.Choose your materials, craft equipment, and send a party into the dungeon. Use the materials they bring back to forge even better gear. Discover the satisfying loop of running your own blacksmith shop and outfitting your next expedition.The sale ends September 21, 2026 at 10:00 AM PDT.If you've been thinking about opening your own forge, now is a great time to jump in!Visit the Steam store pageThank you to everyone already playing and supporting the game! Quench Forge
CRETA: Taskbar Fishing
CRETA: Taskbar Fishing
15 days ago · PrensCin

CRETA Update: Tornado, Heraklion, and the Upcoming Demo!

Hello, Captains!The CRETA demo is coming soon to Steam! You’ll be able to begin your journey in the demo and continue it in the full game. The first time you launch the full game on the same Steam account and computer, you’ll be able to choose to continue from your demo save and bring the Earthquake Effect you unlocked in the demo with you.Here’s what has been added since our previous announcement:Tornado: A new permanent tattoo effect has been added. Tornado can grant materials and works alongside Earthquake, Lightning, and Tsunami. It also comes with its own unique sea animation and catch-result effects.Heraklion Production: New production materials and five new crafting recipes have been added, allowing you to make use of materials collected from previous regions.Mystic Path: A new progression path has been added, featuring five research upgrades, five one-time solutions, and progression through Mystic Points. A new card objective, region-specific scenes, and a redesigned quest view have also been added. Research and solution progress on this path is preserved after a Prestige reset.Double Catch: The targets and tattoo effects of both catches are now calculated independently. Both targets are also displayed in the sea view.New In-Game Achievement: Unlocking Tornado is now tied to the “Forge the Cards IV” achievement.Bank Balance: Vault collection prices now increase based on purchase order.Platinum Trophy: In the full game, the number of catches required per fish species has been increased from 10,000 to 1,000,000. Your existing catch history is preserved, and trophy levels are recalculated based on the new target. All other trophy thresholds remain unchanged.Performance: Unnecessary repeated calculations have been reduced in production, storage, fish unlock previews, and bulk upgrades. Extra screen redraws caused by effect notifications have also been eliminated.A hidden Easter egg has been added.I’m looking forward to your feedback! Your Steam reviews, suggesti...
Between Adventures IDLE
Between Adventures IDLE
15 days ago · environmentalist

Patch Notes 0.7.1.0 | Act 5 & Area Bosses

New Content: Act 5 – The Blue Goblin Realm12 Brand-New Combat Zones: Journey through 12 newly uncovered areas (Act 5-1 through Act 5-12), taking combat progression to the next level.New Enemy Faction – Blue Goblins: Face off against the fierce Blue Goblin tribe, featuring 15 distinct unit variants equipped with custom visual gear, attack animations, and high-tier combat stats.Boss EncountersAct 5 Boss Encounter (Level 70): The colossal Blue Goblin Chieftain awaits at the climax of Act 5-12Act 4 Boss Debut (Level 54): Officially introduced the final challenge for Act 4, featuring a 4x Health multiplier, mythic difficulty rating, and bespoke encounter parameters.Boss-Exclusive Loot Table:Defeating Act 4 and Act 5 bosses guarantees 1 to 3 high-tier equipment drops.Dynamic Enemy Affix & Tag Modifiers SystemEnemies across all acts now have a chance to spawn with special Affix Tags, altering their defensive profiles and significantly increasing your rewards:Wealthy: Grants +15% Health and drops +150% Gold (2.5x total Gold).Tough: Possesses +50% Health, gains 10% flat damage reduction against all incoming player attacks, and boosts overall loot reward multipliers.Armored: Grants +75% Armor, heavily dampening non-piercing physical strikes while increasing reward multipliers.Empowered: Boasts +25% Health, +15% Armor, and yields +150% EXP (2.5x total EXP).Pierce Resistant: Grants 35% Armor Pierce Resistance, countering pure penetration setups.Multi-Tag Elites: Higher acts now feature a chance for dangerous monsters to spawn with 2 or even 3 simultaneous tags.Rarity Bump Chance: Defeating elite tagged monsters with high reward multipliers now grants a progressive chance to bump dropped item rarity up by a tier (e.g., turning a Rare drop into an Epic, or Epic into Legendary).Chests UpdatesInstant Opening for Special Chests: Special chests can now be opened directly without holding delays, instantly transferring rewards straight to your inventory.
Guilds of Mountgate
Guilds of Mountgate
15 days ago · Dr. Asi

Update v0.3.4.1 – Flea Market Expansion & UI Overhaul

Guilds of Mountgate – Update v0.3.4.1Greetings Adventurers,v0.3.4.1 is now live!Following the much larger v0.3.4.0 update, this release focuses primarily on three areas: Player Trading, Crafting & Smithing usability, and another substantial visual pass across the interface. A More Flexible Flea MarketThe Flea Market continues to evolve into a proper player-to-player trading system.You can now offer entire Crates containing non-stackable items, making it much easier to sell collections of equipment or other individual goods without consuming an excessive number of offer slots.Multiple non-stackable items can also be combined into a single offer slot inside your Player Stall.We've also significantly expanded the pricing range for inexpensive goods.Low-value items can now be listed between ±1% and up to ±50% of their base value, rather than being restricted to the previous ±10% range.This should make the Flea Market considerably more useful for everyday goods where a difference of a few Copper simply wasn't enough to create meaningful competition between sellers. More Choice at Crafting & Smithing StationsOne of the goals of the recent Crafting and Smithing changes has been to give individual workshops and settlements stronger identities.Not every Smithy should necessarily feel identical, and the things available at a location should increasingly reflect the place itself.At the same time, we understand that some players simply prefer the convenience of the older combined recipe view.So now you can have both.Crafting and Smithing Stations include a new option that allows you to show all recipes currently available to your skill, similar to the previous system.If you prefer the more immersive location-based approach, you can keep using it. If you'd rather have the convenience of seeing everything in one place, you can enable that instead.We've also rebalanced several regional Smithing tier unlocks to better support the location-focused progression. Another Major UI PassT...
Closed Circuit: Recursive Idle
Closed Circuit: Recursive Idle
15 days ago · kealsoft

The Localization Update - v.1.2.0

The Localization Update - v1.2.0Changes:Localization System Enabled. I have been working on this alongside the other patches, and didn't want to release it until it was ready, but Closed Circuit: Recursive Idle now supports 11 languages! Including:EnglishFrenchGermanJapaneseKoreanPolishPortuguese (Br)RussianSimplified ChineseTraditional ChineseSpanishUI Scaling. You can now scale the UI up and down a bit to better fit your screen. Fixes:Tooltip information will update now as you move the nodes, instead of only updating once you move your mouse off of, and then back onto the node.The Everslide theme now has been reworked in multiple ways. The background has been made easier to read, the colors of the nodes have been updated in the same way. Certain UI elements that were not visible using this theme now should be.Various miscellanous fixes.I hope you all enjoy! The game will give you a one time prompt for language, even if you have played before. And then later you can adjust via the settings menu.
Legends of Dragaea: Idle Dungeons
Legends of Dragaea: Idle Dungeons
16 days ago · gigatank3000

Legends of Dragaea: Idle Dungeons is 25% off for the Steam Party-Based RPG fest!

Hey all,Just a little announcement that Legends of Dragaea is 25% off until September 21st for the Steam Party-Based RPG Fest! Please be sure to review the game as that helps us immensely and report any bugs, suggestions, or comments in the discussion forums or join us on discord! If you haven't heard already we've released a brand new expansion Gods of Dragaea as well just added Steam Workshop support so you can easily share and download all sorts of character custom portraits. Until Next Time!
Desk Top Racer
Desk Top Racer
16 days ago · Thiago Ortega

Update 1.0.2 — Mascots, DTR Coin and League improvements

🧸 Meet your new racing companions! Collect 9 new mascots alongside your starter, Dex Racer! Equip one to boost a vehicle stat, race credits, mastery rewards or crate drop chance. Duplicates automatically level up your mascots. Find them through Activities or by clicking your companion beside the HUD. Hiding its appearance keeps the equipped bonus active! 🪙 DTR Coin & Mascot Machine Each play costs 1 DTR Coin: Common: 75% Uncommon: 20% Rare: 5% New crates have a 10% chance to contain a coin instead of equipment. Each crate still awards one item. Coins can be sent to your Steam Inventory and sold on the Community Market. To use them in the machine, they must be in your in-game inventory. 💗 A new pink convertible A pink convertible joins the base-game lineup for 5,000 credits, with all base stats at 100 and no DLC required! All other credit-purchasable base-game cars now cost 5,000 credits too. The starter remains free. 🏆 Fairer League matchmaking Fixed ±100 MMR range around the room’s reference player — up to 200 MMR between participants. The range no longer widens over time. Searches last up to 60 seconds, then use offline projections within range, followed by bots. Bot Power is capped at 105% of the weakest human or offline projection’s Power. Bots have zero MMR weight. Racing only against bots leaves your MMR unchanged. Humans and offline projections count according to MMR and opponent count. 🔧 Other improvements Plincar updates your displayed reward balance once the car lands on its reward slot. The first Steam item achievement unlocks upon receiving eligible equipment in-game. DTR Coin does not count toward Steam equipment acquisition stats. UI and localization improvements. See you on the track! 🏎️
Upgradia
Upgradia
16 days ago · Remy

Major Update: The World Is on the Move! — Major Travel & World Update

Major Travel update: running, new scenes, roadside events, battles on the road and adventure together as you travel. Pack your potions, grab your favourite weapon, and take the long way home. A whole new adventure awaits between every destination! Your journey comes to lifeWatch your character travel through colourful regional scenery, meet wandering characters, and pass other adventurers on their own journeys. Some are heading the other way. Others have stopped to chat, face a monster, or rest beside a campfire.Look out for conversations about the places around you—you’re sharing these roads with a whole world of travellers!Take control of the roadRun at twice walking speed using a separate energy bar. Walking restores energy, and you automatically slow down when it runs out.Turn Back towards the last named location you passed—or choose Continue if you change your mind again.Passing somewhere interesting? Take the opportunity to enter along the way.Golden location announcements mark your departures, passing landmarks and arrivals.127 roadside upgraded events to discoverLost belongings, unusual treasures, mysterious visitors and regional discoveries now appear right beside you. Watch butterflies flutter, strange treasures shimmer, vials bubble, and unexpected arrivals appear in a puff of smoke. Fight where trouble finds youMonsters now appear on the road itself, from smaller creatures to imposing enemies. Fight, try sneaking past, or call on your party!Road battles bring your skills, potions and consumables into the travel scene. Party members can help without losing their own journeys. Nearby adventurers can see when you’re fighting, marked by a new crossed-swords badge.Keep an eye out for unusual monster rarities, including Legend!Catch your breath and keep goingFleeing a road battle takes you back one checkpoint; defeat takes you back two.After defeat, rest beside a campfire while your health recovers, then continue when you feel ready. You don’t have to wait for...
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