maboroshi caravan Ver.1.0.22 now available. Added a setting to choose whether to stroke animals and spirits Increased amount of documents obtained Increased chat with the General Shop Keepers Fixed minor bugs ■Added a setting to choose whether to stroke animals and spirits If you change the "Stroke" setting to "ON", the shape of the mouse cursor will change when you hover over the member list. The default setting is "OFF". Q. Can you pet the human-like members? A. Can't. Q. Are there any game benefits to petting them? A. Nothing at all.
Demo Version UpdatesAdded in-game control instructions to the Settings menu.Optimized the bonus effect logic for decorations.Optimized screen adaptation/resolution issues.Optimized garden layer/z-ordering issues.Optimized issues that could cause the game background to be opaque.Optimized UI interactions (font sizes, page layouts, etc.).General performance optimizations.Fixes and optimizations for other known issues.Coming in the Full VersionNew plots, plants, and decorations!Batch moving of plots.Plot locking feature.One-tap planting function.Movable menu bar.Optimized decoration display and bonus effect logic.Fixes for known issues and further experience optimizations.
New demo is out now!We've added some new features, re-balanced old ones and included a more obvious warning about the unstable nature of demo data (˵ ¬ᴗ¬˵) We hope you enjoy this early glimpse at Soggy Beans
优化游戏性能 优化调整修饰物粒子效果 优化游戏默认帧率
Changes:- New technologies- New buildings- New achievements- New Cosmic Wonder- Minor tweaks
Hey friends, in a few days we will be updating our demo (more on that later).This update changes which items are included and how certain features work, which unfortunately means old save files will no longer be compatible. Your progress will be wiped.We’re sorry for the short notice. If you'd like to hang on to memories, you’ve got until Sunday June 8th, 11AM NZT (GMT+12) to grab screenshots or footage before everything resets. Some other time zones: United States: Saturday June 7th, 7PM ET (GMT-4)United Kingdom: Sunday, June 8th, 12AM (BST/GMT+1)Thanks again for trying our demo. It’s been lovely watching you explore it and we didn't anticipate some of you would spend so much time in it! (which is why we've been perhaps a bit too nonchalant about data).Oh also, this will happen again. On launch we plan to redo the save system (so players can have multiple save files, cloud save etc and we don't have to break data to make changes). At this time demo data will be stable but until then, try to view progress as one of those things where the fact that you could lose it at any time is what makes it special.🐟
修复每次上线需要重新屏蔽音效和音乐 修复设置字体失效问题 修复不同难度下敌人没有前缀名称区别的问题 修复玩家角色的地裂雷霆符文被动无效问题 修复玩家角色的杀怪回血附魔被动无效问题 修复切割伤害加成和附魔效果对切割效果的加成无效问题 服丹的默认体质上限和每级增加的体质上限增加1000% 玩家角色的攻击距离更远 技能-召唤剑魂冷却降低60% 新副本会掉落种子,更低级入门副本 修复副本结算无奖励弹窗问题 修复战场上显示不了提示的问题 修复战场上无法显示单位属性问题 修复战斗单位信息难以精准展示的问题 优化副本面板显示 修复部分情况下部分玩家战斗卡死的问题 修复部分情况下部分玩家角色及宠物没有经验问题
Hi guys! Wanted to do a mini-announcement. I just recently finished my second game, Keyclash. If you're interested in a simple tower defense roguelike about building on keyboard keys and surviving as long as possible. Then check it out! Use keys as turrets and place them on your keyboard.Purchase perks, upgrades, and buy more keys to build your defense.Unlock perks with the waves earned through playing.Beat every stage in the game. You can find the Steam page here:Thanks again for playing Deep Space Cache
This update fixes stats inconsistencies with dice bought with the keyboard shortcut (thanks YT_Clip_it and rialgar for reporting the issue). The update also adds your current highscore to the highscore requirement for the next ascension (thanks 8th for the suggestion). That's all for now, if you have any other suggestions or find any other issues let me know!
{STEAM_CLAN_IMAGE}/43688931/db5c735f7fa2813dc18dc5ae2e25e20f29b431f0.png Are you ready for this new chapter? I've been working on Idle Cave Miner for over 4 years now, it started as a hobby project that I worked on when I had some free time. I never expected much of it, but 4 years and 1.5 Million downloads later, it has become my full-time job, which still doesn't feel real to me. When I first made ICM, I had no idea how a game should flow, what made a good idle game, what elements players like, how to design progression, and many other things. These past years have been a big learning experience, and I now have the opportunity to put everything I learned into something new. Thank you for being with me on this journey, I couldn't ask for a better community! With that said, it's with great pleasure that I announce Idle Cave Miner 2, coming soon to Steam! Wishlist now to be notified when it releases: https://store.steampowered.com/app/3340830/Idle_Cave_Miner_2/ What's new on Idle Cave Miner 2: Idle Cave Miner 2 takes everything you loved about the first game and makes it better than ever with a fresh new look, completely reworked progression, an updated roster of miners, pets, a market, global leaderboards and so much more! New worlds have been added, including a Combat World, where you'll be able to fight monsters and defeat bosses to acquire unique items. How much will it cost? Idle Cave Miner 2 will be Free to Play. When does it release? The is no estimate yet, when I have one, I will make an announcement. Follow my socials to be up-to-date in any news: X (former Twitter): https://x.com/coldhoursdev YouTube: https://www.youtube.com/@coldhoursdev Reddit: https://www.reddit.com/r/IdleCaveMiner/ Discord: https://discord.gg/idle-cave-miner-1012009692370829482 What's next? The game will soon enter alpha testing phase with a very small amount of players to test all the new features, and get some early feedback on all the new changes. Thank you for making all of this pos...
Hello guys, We are happy to share this biggest discount for Outpath and its 60% off for a limited time! {STEAM_CLAN_IMAGE}/43347766/0f8ea3e380781a56555fab0034cfc21e314aae95.png Happy Clicking!
Welcome to try it out and add it to your wishlist! https://store.steampowered.com/app/3444220
Welcome to try it out and add it to your wishlist! https://store.steampowered.com/app/3444220/_/
修复天赋显示和功能异常的问题 修复背包里所有道具使用/批量使用无效的恶性问题 修复时装面板无图片问题 修复种植炼丹不匹配问题 修复服丹面板提示偏移过大问题 修复通天塔战斗失败后,游戏逻辑错误以及各种影响的问题
1. Change the overall UI to warm colors 2. Rework the art, details, layout, interaction logic, etc. of almost all interfaces within the game {STEAM_CLAN_IMAGE}/45494795/2abd430eea9eda313ab134e7de794e828c477a50.png {STEAM_CLAN_IMAGE}/45494795/3fdf07761956c10f8f44e5edc7b05b965ba83cb9.png {STEAM_CLAN_IMAGE}/45494795/4b11d5077809f691c1a575388b39be2426fa3a23.png {STEAM_CLAN_IMAGE}/45494795/4825363092000a4215c545469f50ea5ef63bee71.png 3. Redo the combat space {STEAM_CLAN_IMAGE}/45494795/73f32fd35856f5974cd79ce7cacb5598f6d3675a.png 4. Fixed many UI issues that affected display in previous versions, such as being unable to view information about a certain icon 5. Complete the advanced pet filtering function 6. Add shadows to combat unit characters 7. Optimize the skill bar, name and health bar display of combat units 8. Copy - The number of waves in the Skull Sea has decreased, while the number of refreshes has increased significantly 9. All the original logics and interactions of the planting were redone and changed to a simpler mode 10. What is consumed in planting now is the seed of the existence of the item 11. The mall will sell seeds now 12. Mount experience pills and character experience pills can be used directly 13. Add more items
Hello Defenders of Ithaca, We’re happy to announce the release of version 1.9.12, which includes some balance changes and bug fixes. Here's what you can expect: Increased HP of Level 2 Witch from 260 to 350 Increased the cooldown of the Will-o-Wisp from 12 to 13 to match all levels Fixed a critical bug where weather could stop game progression Fixed a bug where the Net of the Oceanic Captor in Chapter 3 would not disappear and behaved incorrectly Fixed an issue where the Battle Standard (Helm) would not drop above level 33 We are waiting for you, Captain, to defend Ithaca! https://store.steampowered.com/app/1479810/Legendary_Hoplite Make sure to follow us on all our channels! ⚔ Twitter - https://twitter.com/HopliteGame ⚔ Discord - https://discord.gg/F9p8CX5TpP ⚔ Facebook - https://www.facebook.com/legendaryhoplite ⚔ TikTok - https://www.tiktok.com/@legendaryhoplite May the gods favor your defenses!
WHAT'S NEW IN THE DEMO? - Improved scaling for widescreen displays. - Improved hitboxes for buttons in chapter 1. - Added some new sound effects for buttons. - Added animation for when out of iron in chapter 2. - Improved frame rates / performance in chapter 2. BUG FIXES - Fixed a bug that caused Iron to collect twice. - Fixed a bug where Abbe Faria would say Edmond's line in chapter 2. - Fixed a bug where progress wouldn't load properly in chapter 1. - Fixed a couple of issues with the options menu displaying properly. - Fixed a bug where the musket would show lvl 2/1. - Fixed a bug where chapter 1 ability unlock sound + effect would keep activating. Thanks so much for playing the demo!! Special thanks to everyone who reported bugs and sent in feedback! I really appreciate it. Cheers, Adam Demo page link
👋 Hello dear Fish Friends! Great news! Your desktop relaxation companion—"Milo's Desktop Pond"—has now kicked off its "Weeklong Deal" event, bringing everyone a surprise 15% OFF discount this week! Now is the perfect time to bring home this amazing tool that lets you "openly" take a breather! Whether it's a gift for yourself for a little break, or a recommendation for friends who also need to unwind, it's an excellent choice! Thank you all for your continuous support and love! We hope "Milo's Desktop Pond" can continue to bring everyone relaxing and enjoyable desktop moments. If you like our game, you're also welcome to leave your review or join our official community to chat and share your experiences with other fish enthusiasts! Wishing everyone happy gaming and happy chilling! -- Sincerely, The "Milo's Desktop Pond" Development Team
三国战线
501 days ago
· 45050374
Support (Simplified, Traditional, English, Japanese, Korean)
A small but important bugfix for Co's garden: Now hoe upgrade can be maxed out. You can buy Cherry saplings properly. You can sell Cherries properly. Fixed a game breaking bug where if you don't have enough money for importation upgrade for new saplings, you could still click the buy button without unlocking a new sapling, therefore softlocking yourself. Fixed a quality upgrade bug which was not upgrading the value of fruits even if you buy the upgrade. Fixed some UI elements. Fixed the House wall. Fixed the launch problem on MacOS. And minor optimization improvements.
Fixed the Egg showing up during the ending Fixed some German localization errors
Hello, Catalysts! This update's intended to help the game be a little more self-sufficient. I noticed some very rare bugs where some save files would be partially corrupted. To help with that, I've beefed up the backup system and added a Load Backup menu in the title screen. There's also a couple other bits of UI improvements; Steam screenshots should now work again (yay!) and I added a "time remaining" section to the loading screen. This is a...partial fix. I noticed a (again, very rare) bug where the loading screen would get stuck and I'm unsure if it's just processing a lot of time or if it's legit getting stuck somewhere. With that change, if it happens again (IF...) then that'll help narrow it down. It's also just really cool to watch how much time it's simulating. MENUS/UI: The title screen now includes a menu for loading backup files. There are 5 layers of backups as well as one that's made just before starting a new moon. If a file fails to load, it now attempts to load backups more reliably. The "catching up..." phase of loading now displays how much time is left to simulate. Fixed steam screenshots being disabled.
Fixed Bugs: Fixed black UI background when using Native scaling Fixed a bug with placing items on trees Fixed missing localization in the "remove roof" message Fixed a bug with incorrect display of control key hints Fixed a bug where the UI appeared in save screenshot thumbnails Fixed a bug with the floor rotation button getting stuck Fixed issue where objects were no longer attached to floors after several saves Improved UI readability on bright objects Fixed lamp intensity reset when clicked multiple times Fixed frame rate limiter Features Added: Reworked the tutorial start screen Replaced text descriptions with control icons Object rotation is now retained when copying or moving items
Hey everyone, It's been very exciting to get the demo in the hands of players! Based on initial feedback we've already been hard at work adding in a first set of QoL improvements, as well as minor revisions to some game systems: Some wild monsters will now only appear at certain times of the day or in certain seasons! Players can now sell surplus crops, food and even monsters for extra coins. Revised the egg system to now require Monster Essence instead of coins! Collect a monster's Essence by defeating them in wild battles. You can now recover ingredients from the cookpot if the cooking hasn't started yet. The racing minigame has been improved. Players can now also use SPACE bar to boost their monster as it jumps over obstacles. You wouldn't really sell your Chardinal would you?? {STEAM_CLAN_IMAGE}/45638331/268f79202b64b0c759434cb2b822907a00d63cf3.png Monster eggs now require Essence instead of coins. And the cookpot's ingredients can be recovered. {STEAM_CLAN_IMAGE}/45638331/ecbb90de938bc588922d6af5130dd4710a510a6b.png We're also fixed a few bugs, most notably: Fixed the corn being mislabeled as wheat. Fixed a case where game transparency didn't work (instead players would get a black screen as background). This issue would arise if players started up the game and, before the game was fully initialised, the player swapped to a different program. More updates to come! We welcome anyone to join in on the discussion and provide their suggestions and feedback!
We have launched a collaborative bundle with TreeNutsGames, the developer of Coin Pusher Casino!{STEAM_CLAN_IMAGE}/41195882/7f97aaf9a7f06226ae3edba22dd7c96dede0333d.png https://store.steampowered.com/bundle/54252/TreeNutsGames_x_STP_WORKS_Friends_Bundle/ Discover the charm and variety of coin pusher games with this collaborative bundle from STP WORKS and TreeNutsGames! Experience the full Old Coin Pusher Friends trilogy—STP WORKS beloved Japanese series known for its nostalgic worlds, unique diorama aesthetics, and cozy atmosphere. Then jump into Coin Pusher Casino, a modern, physics-driven twist from TreeNutsGames, offering fast-paced gameplay, flashy visuals, and a mountain of collectible chaos. Whether you're here for exploration and story or pure arcade action, this bundle brings together two distinct styles, united by one shared love: the thrill of the push.