Hi, Brave Hero! Arya here. Ever felt like the battle screen was sitting a bit too high or low? Now you're in control — just uncheck the snap toggle in Settings and drag the screen height exactly where you want it!New Feature: Snap Toggle & Screen Height Adjustment: A new snap toggle has been added to the Settings screen. Uncheck it and you can freely drag the game screen to any height position — no more locked-in placement!Miscellaneous Bug Fixes: Squashed a number of little bugs to keep your adventure running silky smooth.You call the shots on screen height now, Brave Hero — find your perfect angle and charge forward! Arya's always got your back.Contact: yunthelia@zohomail.cn / QQ: 37530735 / QQ Group: 1047804252 / Discord:https://discord.gg/hSdJ7gDjDQ
The achievement system is finally done, but!! There are two small pieces of bad news and two pieces of good news. Which one would you like to hear first? … Alright! We'll report as you wish:Small bad news 1: Because we made the game first and then the achievement system, players who have already been playing for a while might have directly completed some achievements (e.g., "Unlock 10 Mushroom Cards"), losing a bit of the fun of unlocking them step by step.Good news 1: For this reason, we've added many achievements that can only be unlocked starting from now (e.g., "Collect 100 Spores"), so veteran players will still have plenty of goals to work toward!Small bad news 2: Since the game is already live, once the achievement system is done, it can only be publicly released without small-scale testing. So there are bound to be some bugs. If you encounter any, please leave a comment directly under the announcement (or through other channels). We'll fix them as soon as possible!Good news 2: A new batch of mushrooms and little animals is coming soon! More new decorations are also already in production! (Successfully distracted you)That's all for now. Thank you again for every player's support and love!
The Global Polish Update | v3.7.00Main 30 Steam Language Translation Pass Complete Language translations are now complete for the main 30 Steam-supported languages.More Name Scheme Adjustments Several additional naming scheme adjustments have been made to improve consistency across the game.New Fonts Several new fonts have been added to give different areas of the game more character and personality.Text Label Centering Fixes Various text labels have been adjusted so they are better centered and more visually consistent.New Achievement Progress Display Achievement progress now has a clearer display, making it easier to track your current progression.New Leaderboard Layout The leaderboard screen has been reworked with a new layout.You can now switch between multiple leaderboard categories, including:Pet luck tracking leaderboardsLifetime EXPTotal daily challenges completedTotal clicksDaily Challenge Sync Fixes Daily challenges should now update properly on a new day, helping prevent outdated daily challenge data from appearing after reset.Thanks again for all the feedback and support!
Ladies and gentlemen, friendly: The main mode of Wanjie has received a long-awaited update. The focus of this update is to strengthen the DOT genre of Shentong Pavilion in the main mode of Wanjie, as well as the ways to obtain online marketplace coins and relax the damage limit. The following is the content of this update. 1. The online marketplace has added an endless demon king layer and dropped marketplace coins. The basic probability is 1%, and as the wave frequency increases, the highest is 8%. When the battle ends, the character dies, or voluntarily exits, it will be synchronized in batches to the server; If the synchronization fails, it will be saved locally first and will continue to be uploaded next time. The drop panel displays the number of marketplace coins obtained in this battle. 2. Now the damage limit has been relaxed, from the previous 900 Jing to 10 ^ 120` 3. Significant enhancements have been made to the DOT genre, as follows: Part 1: DOT Skill Numerical Enhancement Burning Soul Industry Fire Before adjustment: 45% damage per second attack power Adjusted: 200% damage per second attack power Current value: Lv1 at 200% per second, lasting for 5 seconds; Immediately after the first jump, the basic total magnification is about 1200% Lv10 470% per second; Immediately after the first jump, the basic total magnification is about 2820% Mechanism: Immediately cause 1 DOT injury after application, and then continue jumping injuries according to the duration Highly toxic miasma Before adjustment: deal 35% damage per second with attack power Adjusted: Damage 150% of attack power per second Current value: Lv1 150% per second, lasting for 8 seconds, with a range of 150; Immediately after the first jump, the basic total magnification of a single target is about 1350% Lv10 is 375% per second; Immediately after the first jump, the basic total magnification of a single target is about 3375% Mechanism: Enemies within the range will be subject to DOT Now you can eat ...
1.调整九州秘境门票掉落方式,目前狩魔及九州门票均通过世界boss获得。2.优化宗门建设系统时间管理系统。3.优化爱丽丝伤害统计问题。4.其他系统优化。
https://store.steampowered.com/app/4325840/_Demo/?beta=0 Thank you to all our friends and players for your interest in Bandit Simulator TD! Xiao Mang is very excited to meet everyone again with a new game: Bandit Simulator TD – Demo will be available on the Steam Next Fest starting June 15, 2026, at 10:00 AM. At that time, you can find the free demo download button on the Bandit Simulator TD store page, or simply search for "Bandit Simulator TD Demo" directly on Steam. {STEAM_CLAN_IMAGE}/45936264/57329d5555511c9f71d5c4d11c9db44f09ae7402.png Bandit Simulator TD is a game combining "Tower Defense + Base Building + Idle-friendly Progression." Build a bandit fortress from scratch, with Tower Defense as its core gameplay. Rob caravans, hunt mythical beasts, explore the map, and recruit legendary Chinese generals! Develop powerful characters through classes, equipment, cultivation levels, and tribulation challenges. Grow your fortress with research, construction, forging, alchemy, farming, gathering, and more! The demo will include the first three city maps and one wilderness map challenge, along with most of the fortress management features. As Xiao Mang's new game, this title is different from my previous works. It takes a bold step forward in gameplay. This mix of Tower Defense + Base Management + Idle mechanics is likely one of the most unique and daring experiments on Steam. I remain committed to making games that are relaxing and satisfying to play. While it is a tower defense game, I've kept idle mechanics so that both you and new players can have a smooth, enjoyable experience. But if anything feels off, or if you have any suggestions or feedback, please let me know right away! You can also join the game's QQ group: 1077460329 This is a one-person project with no publishing or marketing resources. I've always relied on word-of-mouth among players — meaning, you recommending the game to each other. So I can only ask those who enjoy it to add it to your wishlist and...
“Epic Rage” Bug Fix Event – Phase 14:As a small indie team, we sincerely ask for your support and positive reviews! If you encounter any issues, please join our group and reach out—we’ll assist you as quickly as possible. Even if we can’t fix it immediately, it helps us pinpoint where the problem occurred. Thank you! Key Fixes in This Update:Fixed a freeze/crash issue with the “Boomerang” card: The bug occurred because the Boomerang dealt extremely high damage, causing follow-up attacks to lose valid targets and trigger conflicts.1.1 Fixed: Boomerang attacks no longer ignore damage decay—its behavior is now working correctly.1.2 Fixed: The Assassin set “Requiem of Slaughter” now functions properly. With set bonuses, Boomerang builds are back at the top!Fixed: Monsters failing to properly equip artifacts—difficulty has been restored.Fixed: Duplicate display issue for the “Shadow Overlord” artifact set.Fixed: Display issue for divination cards for the character “Celestial Sovereign”.Fixed: Updated the description and effects of the “Shadow Overlord” set—units on the field can now ignore assassination effects (no more bad-luck frustration!).What’s Next:We will continue prioritizing:The 100x draw featureCustom star upgrade functionalityGeneral gameplay experience improvementsIf you have any feedback—especially from early gameplay—or suggestions, please feel free to reach out and help make “Lucky King vs. Unlucky Player” even better. Thank you for your support! 🎉
Due to business adjustments, the operation of Call of Girls has been officially taken over by the 2R Games Team. This change will not affect your game accounts, in-game progress or existing benefits in any way. Please rest assured to enjoy the game.We have launched a brand new official Discord channel for future communication and support: 🔗 New Channel Link: https://discord.gg/6ZzjMNDMgfThe old Discord channel will no longer release official announcements or accept player feedback. Please move to the new channel.🎁 Exclusive Gift All players who join the new Discord channel can claim a special gift pack: 1000 Advancement Stones, 888 Diamonds, 3 Destiny Summoning ScrollsThank you for your continuous support. The 2R Team will keep delivering great content and service for everyone!
A focused patch addressing three dungeon bugs reported by players. No new content - just fixes that should make dungeons feel a lot more reliable. Bug Fixes Dungeon Queue no longer gets stuck with Auto-Reenter When Auto-Reenter was enabled, finishing a queued dungeon run would cause the dungeon to loop indefinitely instead of advancing to the next task in your queue. The game now correctly distinguishes between a queued run (controlled by the Queue) and a manual run (controlled by Auto-Reenter). Queued runs complete and move on; manual runs still loop as expected. Going offline during a dungeon now works correctly When you closed the game (or went offline) while inside a dungeon, the game was treating the entire offline period as if you were idle - no dungeon progress was made at all. Dungeons now run through your offline time properly, and the offline summary correctly shows all items, gold, and XP gained across every run that completed while you were away. Boss chests no longer drop in the wrong dungeon Several boss monsters appear as regular enemies in higher-tier dungeons - for example, the Dryona Breacher shows up in both the Dryona Burrow (as the boss) and the Dryona Nest (as a regular enemy). Boss chests were incorrectly dropping from those regular-wave encounters. They now only drop when you defeat the boss in the correct dungeon. Thanks for the reports that helped track these down. If you run into anything else, drop a note below or on Discord. -- Visseron Games Feedback Welcome Discord - more closely monitored, fastest way to reach the developer Steam Discussions
优化调整:1.大神攻略中的【召唤】套装更正为【唤师】2.法宝【离魂灯】的效果调整:原来:每逢整3回合,100%几率使敌方单体获得\,持续1回合。并额外降低其20点速度,持续到战斗结束现在:每逢偶数回合,100%几率使敌方单体获得\,持续1回合。并额外降低其20点速度,持续到战斗结束3.法宝【阴魂砂】的效果调整:原来:受到攻击时,26%几率使攻击者获得\,持续2回合,且60%几率扣除其1点真气现在:受到攻击时,60%几率使攻击者获得\,持续2回合,且60%几率扣除其1点真气4.图鉴-法宝页面内的文本信息同步更新Bug修复:1.修复了道友主动技能【戮战旌旗】描述文本错误的Bug
Server MergeDear Players,To create a more vibrant gaming atmosphere and enhance your overall social and competitive experience, we will be conducting a Server Merge for select servers in the Asia-Pacific and NA/EU Regions.Maintenance Schedule:Asia-Pacific (UTC+8): June3, 10:30 AM – 11:30 AMMerge ScopeAsia-Pacific Region:1、Cultivation Server 52 Cultivation Server 542、Cultivation Server 56 Cultivation Server 573、Cultivation Server 60 Cultivation Server 624、Cultivation Server 84 Cultivation Server 875、Cultivation Server 85 Cultivation Server 886、Cultivation Server 86 Cultivation Server 89Important Notes:Access Restricted: During the merge period, players from the affected servers listed above will be unable to log in to the game. Please plan your gameplay accordingly.Unaffected Servers: Players on all unlisted servers can continue to play as usual.Maintenance Completion: The actual completion time may vary slightly. Please stay tuned to our official channels or in-game notices for the latest updates.We sincerely apologize for any inconvenience this may cause and thank you for your continued support and understanding!Best regards,Crazy Oddballs: Idle RPG Support Team
合服公告 (6月3日)親愛的玩家您好:為了活躍遊戲氣氛,提升大家遊戲體驗,遊戲將於6月3日10:30-11:30對以下區服進行合服,具體時間請留意遊戲,合服期間合服範圍內玩家不能登入遊戲,其他區服不受影響,不便之處敬請諒解!合服范围:1、江湖43服 江湖51服 江湖55服2、江湖47服 江湖59服3、江湖75服 江湖77服 江湖79服4、江湖81服 江湖83服
Brand-New Restaurant SystemAdded a new restaurant building that can be unlocked and constructed.Use ingredients produced from your farm and ranch to create delicious dishes.Customers will regularly visit your restaurant and purchase meals.Earn additional income by managing and expanding your restaurant business.Recipe SystemAdded a variety of new recipes to unlock.Collect different ingredients to create a wide range of dishes.Unlock more recipes as your business continues to grow.Restaurant ExpansionExpand and upgrade your restaurant.Increase customer seating capacity.Improve service efficiency and maximize profits.New AchievementsSeveral new restaurant-related achievements have been added:Farm RestaurantMaster ChefGoing StrongFive-Star ReviewExpanded Language SupportTo provide a better experience for players around the world, this update introduces support for additional languages.Newly supported languages include:🇯🇵 Japanese🇰🇷 Korean🇩🇪 German🇫🇷 French🇪🇸 Spanish🇷🇺 RussianWe warmly welcome players from all over the world to join the farm and enjoy the fun of farming, ranching, and restaurant management!Thank you all for your continued support and feedback!As a solo developer, seeing players enjoy the game is the biggest motivation for me to keep improving it.In the future, I plan to bring even more idle gameplay features, management mechanics, and exciting progression goals to further enrich the overall experience.Thank you to everyone who has supported and accompanied this project along the way. Your suggestions and feedback are always welcome.Let's continue building an even better farm together!
A small but meaningful patch is live with a few quality-of-life improvements, bug fixes, and a new accessibility option for the breeding mini-game. New - Breeding: Roll for Quality Some players find the time-based clicking in the breeding mini-game difficult or frustrating. This update adds an alternative: A Roll for Quality button now appears in the breeding mini-game before you make your first stop. Clicking it skips the mini-game entirely and awards a random quality score between 0 and 150. A result panel shows your rolled score and quality tier before you confirm, so you know what you are getting before committing. Scores may be lower or higher than a well-played mini-game run. But that's the tradeoff. Fixed - Combat Queue Queuing a skill while in combat now correctly adds it to the queue to run after the fight ends. Previously, clicking any Queue button during combat would immediately stop the fight and start the skill instead. Fixed - Rebirth Polish After a rebirth, Commander Voss now waits a brief moment before approaching with the class selection quest. Previously, the prompt appeared only after you completed a task. This change should make post-rebirth feel more natural and better automated. Fixed - Baby Animal Shop Buying a baby animal from the Market Board now shows the correct tooltip immediately. Previously, the tooltip was blank until you reloaded the game. Fixed an unnecessary background refresh that could cause extra CPU usage, especially around animal tooltip updates. Feedback Welcome If you run into any issues or have suggestions, both channels below are actively monitored: Discord - more closely monitored and the fastest way to reach the developer Steam Discussions Thanks for playing, and enjoy the new breeding option! -- Visseron Games
- Increased Sanctuary Buffs to Experience - Increased the base XP from the last few actions in each skill to speed up the end game - Fixed typo with where snow is found - Added 12 creature descriptions
武道残编
24 days ago
· 26672146
1.已修复捐赠出现小数的问题 2.优化灵兽上限 3.检查并修复灵兽图鉴不点亮的问题 4.去掉“全部捐赠”,解决影响自动挂机战斗问题 5.优化灵兽系统数值优化 6.优化装备合成逻辑 7.增加批量购买,批量使用 8.优化提示框移位问题。 9.灵兽去掉喂满,喂满容易导致卡死
Updates Corrected Challenge information to state flat xp purchases scale with prestige level. Challenges Now show their level requirements. Added an Extra State to show / hide completed /( repeatable only ). Added a Button to the Challenge tracker to take you back to the Challenge UI and the correct category. ( Click the Number to navigate back the Challenge UI and the correct category ). Added a Button to Challenge Notifications that will Start the next tier off Challenge if clicked, removing the need to re open the UI and start again. Updated Auto Tier tooltip. Bug Fixes Fixed Devotion Bury challenges missing Viscous Remains, Broken Jaw, Severed horns, Shattered Skull. Backend fix with challenges if abandoned they sometimes wouldn't progress again, this was fixed by the player with a restart. Fixed issues with Imbued Bloobbird tracking challenge not progressing. Fixed issues with Boar tracking challenge not progressing. Abandon Button in Challenge UI, will no longer switch to to start when a challenge update while still hovering. Fixed an issue with the Challenge UI button in the codex closing the codex. Fixed Bone Arrows in Bowcrafting Challenges. Fixed Uncommon Swiftness Potion and Common Swiftness Potion being a Challenge. Fixed Banana Split being missing from Cooking Challenges. Fixed Flourishing Aether Tree using the incorrect level requirement.
Thank you for the feedback everyone! We've fixed a number of bugs in this version and added a few quality of life features. Scientific Notation should be displaying accurately now Multiple spelling issues fixed Tech nodes that are owned and have no further upgrades are tinted slightly differently Fixed an issue where some energy source upgrades would display negative gains If you find any other problems, don't hesitate to reach out and let us know!
Apologies for the rapid updates today, trying to nail down a couple pesky crash bugs that are affecting a number of recent players. Updates today: - Fix issue with unknown or modified locales not loading correctly (thanks Unity) - Fix issue with steam overlay that game up from the updated news feed widget - Add more options to news feed data to help with scheduling sales and other event notifications - Testing out some systems ideas to potentially add some features using steam inventory service (no MTX or anything, just trying to get ready for potential access to trading cards in the future) - Fix issue with opening and closing the game very quickly / alt+f4 while loading, etc
Hey everyone, Bigger hotfix than usual this time, a new option, a couple of annoying bugs squashed, and some polish. Here is everything in v1.5.217. Wheel Drop Notifications are now your call There is a new toggle in Settings for the wheel drop claim popup. It is ON by default, so nothing changes unless you want it to. Turn it OFF and the claim button stops sliding in on its own. Instead, a Claim button shows up in Settings whenever you have a drop waiting, and it tells you how many (like "Claim (1)"). Either way your pending drops are saved, so you never miss one, and you still get the reveal showing what you unlocked when you claim.Bop Mode is now two modes Bop Mode used to be a single switch. Now it is two:Bop Mode - Music: the car bounces to the beat of the track, BPM synced.Bop Mode - Key Press: the car pops on every keystroke, and now it does this while you are driving too, not just parked.They are mutually exclusive, so pick the one you like or leave both off. If you already had Bop Mode on, both turn on so your setup carries over until you choose. The car that drained its own tank Short version: a car with Cruise Control and a maxed Idle RPM could quietly drain its own fuel while you were away and end up as a dead brick that ignored every keystroke and click. Big thanks to Iris Nebula for the catch ("it stopped moving... as soon as I change the car it works, only this one is broken"). Root cause was: Cruise Control keeps the car in Drive and Idle RPM holds a minimum speed, so the car was burning the more expensive driving fuel rate even with zero input from you. Since fuel is saved per car, only that one car ran dry while the rest stayed full. Now, when the car is rolling on its own with no recent typing, it sips fuel at the cheaper idle rate instead of the driving rate, so your tank lasts far longer (AutoRefuel and DLC still work exactly as before). And an empty car now still bops when you press a key, so you can tell it is alive and just needs fuel, even t...
Hi,i've just released a patch for Beta targeting both Adventure and Campaign modes. Version 1.1.5 should be visible in experimental branch.Patch v1.1.5New features/changesAdded Adventure mode conversion button for players who completed the Campaign game (finished the final scenario)You can take all your heroes and gold lotus to your adventure mode. Hero level will be cropped to 25 though. Culture points and non-gold lotuses are lost.Collect button can now collect all heroes if you hold Shift. It will also now use all Tabs correctly.Added a handful of tutorial-supporting objectives to Campaign mode granting small rewardsBug fixes Changing Perks in Homeworld will correctly recalculate everything on closing the World menu preventing issues like Workers 'disappearing' later when activating/deactivating workshops.Wonder Ability buttons should no longer disappear once returning from Chaos Worlds.Separate Islands should generate less often (though they still do sometimes - a more invasive change will be needed at some point)Colossus and Pyramids Ascension in Tier 4 should no longer show White lotus cost (despite no having any)Campaign Scenario 2 should now correctly start with initial territoryTier 4 now allows building quarry from Trading Tech.Tile under Fog of war should no longer show details of the tile on one of the menu detailsAtlases should no longer be constructable via Auto construction serviceFixed a bug causing Restart to lose Perseverance bonuses (correctly) but not resetting Optimization technology counter (thus preventing you from regaining the same Optimization level with the same tech costs)Pearl tiles can no longer be claimedRemoving map transformation should remove ownership if the result becomes water tile.Autoexplore now only works after researching Warrior Code (or otherwise unlocking World Map)Atlas charges should no longer drop from Crises.Fixed a bug causing new era workshop levels not having some of their primary traits after moving onto a second C...
Update 1.0.5 is Live! 🌳Hey focused people! A new update has just dropped, focusing heavily on restructuring the game's economy alongside some nice quality-of-life tweaks and performance fixes. Here is a quick look at what’s new:Mid/Late Game RebalanceWe’ve completely overhauled prices and progression values for the mid-to-late game. This includes major cost and balance adjustments for Inventor upgrades, Fishing requirements, Trainer objects and housing to make your journey feel much more rewarding.UI & Quality of LifeBetter Counters: UI elements can now properly display larger values.Note Navigation: Pressing Enter now instantly jumps your cursor from the note title to the content.Performance & StabilityOptimized database lookups to smooth out performance.Smaller shop icons = lower game size and faster load up without losing quality.Implemented safety measures for object and item initialization to prevent crashes.💻 CPU Usage & OptimizationI’ve seen your reports regarding high CPU usage, and I want to assure you that I am constantly working on further optimization to get this sorted.In the meantime, if your PC is running hot, I highly recommend switching the game to mini-pomodoro mode. This should drastically reduce the load on your hardware for now.Also, if you've submitted a bug via the Report Bug form, please check out the Steam Discussions - I’ve been going through them and posting answers to your reports there!Thank you for your continuous support and feedback. Dive back in and enjoy the smoother ride! 🚀
fixed sluggish player profile exit fixed stuck at week 4 bug added confirm substitution message
Hey Sanctuary Keepers! First of all, we wanted to thank you dearly for the support you’ve given us playing Cozy Sanctuary and leaving so many kind words and feedback for us to improve the game!We wanted to let you know that we are working on a small update that will bring you some new friends and fix quite a few bugs. It’s hard to estimate when we will release the update because it’s been QUITE A YEAR for us. We are releasing Sports Card Shop Simulator in a few days, which is taking a lot of work, and we are also working on the announcement of a new, secret project. Please keep an eye on IGN's Indie Loop this weekend! 👀We will let you know when the update is ready, and really hope you enjoy the small roster expansion! 😄
- In the spacedim page you can now switch the view between names of the elements and the boosts they give. - The you can now chose between going directly into the upgrade/core slotting view if you click an equip in the adventure equip page and showing all available equips for this position. - The slotted cores view in the adventure inventory tab shows not always equipped things first. - The supposed speed change from last update did only affect tooltips and not actual battles. That is fixed now. - The core upgrade view is now in a different tab than the core convert view so people don't miss-click there. - Added a remove all button for equips to remove all slotted cores at once and if the removal cost is 0, there is no confirm dialog anymore. - Fixed some typos and other issues.