QoL Improvements: Added setting to disable enemy movement speed bonuses (because quicker enemies can be more efficient for farming). Added setting to disable resource hauler spawns (because they may cause more harm than good on your last few waves of a push) Bug Fixes: Fixed a rare bug that caused Tanks and Necros to become unkillable and untargetable. Fixed a bug with the range stat calculation in the My Stats menu. Various other minor bug and UI fixes.
{STEAM_CLAN_IMAGE}/34225379/e845dcf1c3ee86bd73ead92bfbacad6d0e501c60.png
Hello shopkeepers! {STEAM_CLAN_IMAGE}/43191664/f2c3e34affd18cc0d6aa1f16253b75f51230f09f.gif I wish you all a great year. This new update brings three big things to the Boba Simulator. new delivery service new game mode new branch The new delivery service As your Boba Tea business grows, more customers want to try your delicious tea. But no matter how fast you can make them or how many Bobarista you hire, you cannot satisfy them all when a mob approaches your shop. {STEAM_CLAN_IMAGE}/43191664/bcdfec2e88e39a00a6951681f718de08faa0d37a.gif The new delivery service is designed to bridge that gap. You can now deliver your "DIY Boba Tea Kit" to customers who order it through the delivery app. This will help spread your tea and increase your sales without wasting time making it at your storefront. The whole delivery service will rely on "service points" that come from upgrading the contract with the delivery company. Use those service points to fine-tune the delivery service, i.e., rider amount, delivery range, max cup per round. Each state of the game may need a different mixture of that. Please note that marketing upgrades and marketing staff hiring will directly affect your incoming orders. The new Endless Mode The new game mode is now available for endless pleasure and infinite relaxation. You begin with a tiny little Boba Stand, perform your best Boba Tea while growing your business, and upgrade it until it becomes larger and larger... {STEAM_CLAN_IMAGE}/43191664/10e2e4ac92ae1cc9170ed4237c4c15217a92e7fb.gif Once your shop gets big enough, You will have access to all-new, limitless features. BRANDING: More competitors will enter the market. You need to keep your brand power high with marketing tools or hire marketers to help you. FOOD SUPPLIER: Provide ingredients for you during business hours. If your storage is full, you can also make a clearance sale here. WAREHOUSE: Allow you to rent more storage by making rental agreements with local warehouses. This will create op...
Attention Players, From everyone at CRYPTO MINING SIMULATOR we wish you a wonderful holiday season and a Happy New Year with your family, friends and loved ones as we celebrate the end of another year! This year has been a busy, fruitful and beautiful one for the entire creative team of Hashiriya Drifter. We are excited about what lies ahead in the coming year and look forward to sharing our future plans with you. In the meantime, you still have the opportunity to buy our game at a reduced price and enjoy playing and sharing this novelty with your friends. Thank you again for your support and happy holidays from the Midnight Games Team! Over and out, Midnight Games
Changed "Buy max" button logic. Now it works correctly Added new German localization made by community (Lukas Walker)
New christmas themed decorations Minor bug fixes
Starting today, CRYPTO MINING SIMULATOR is on its biggest sale of the year. Don't miss this magnificent opportunity to buy your favorite game and share this news with your friends!
After 4.5 years, the update is here. I want to thank everybody who has helped me and participated in the making of the update, you can see a list of credits either when you beat the game, or through the info icon on the top right. The changelog is too long to include here, you can find it in the same modal as the credits, but here's a shortened list of all the major stuff: The Reality prestige layer. Added Glyphs. Added Reality Upgrades. Added Perks. Added an Automator. Added a Black Hole. Added Celestials. Added a new Modern UI style. The Old UI style is still available as Classic UI. Cloud saving is now available to everyone. This needs your Google account. Shop tab is now available to everyone. Rewrote the game UI using the Vue.js framework, significantly improving performance, stability, and code maintainability. Added a speedrun mode. I'm sorry for the wait, thank you everyone -Hevipelle
We have completely redone all the skills in the DLC. New skills are no longer tied to organisms. Capture – captures enemy antibodies. Gravitation – attracts the enemy's antibodies to a point. Push – pushes enemy antibodies away from your organisms. Have a good game! {STEAM_CLAN_IMAGE}/9531401/538bd594e9e0855fff6c2f37e584bb45951f4495.png
Hey everyone, we're excited to announce that the English localization of our game is now available! Keep in mind that this is the first version, so there may be a few rough edges here and there. If you spot any issues, please let us know by posting in the localization error thread. Wishing everyone a merry Christmas and a happy new year!
Hello Shop Keepers, Even though boba and kittens are universal, I still think I want to make their cuteness more approachable. So, I decided to train our cat employees to speak more than one language. This is tough work for me since my English is very poor, but not the poorest compared to other languages I don’t understand. I cannot assess how well cat employees communicate in your native language. So, I need your help. Please try your language in the game and share what's on your mind. The cat will try their best to pick the right language, but you can also set the settings to the language you prefer. (You may need to restart the game to fully apply this setting.) {STEAM_CLAN_IMAGE}/43191664/c60af8e4da5523cbcaf33ff3c584772cfc7691fc.gif Currently, the cat can communicate in more than MEAWENTY (20+) languages. It can be more or less in the future. Me and the cat are not language expert please be kind to us. I hope you like it. Best, - Napas -
Don't miss the opportunity to purchase our game, which is now at a discounted price and send the link to your friends!
Added ability to remap controls
Hello friends! New update has arrived! About the update: Added new helmet and mask {STEAM_CLAN_IMAGE}/41393488/7ae67994fbdccc3decac76ea5c1ce01c6d4f2da7.png{STEAM_CLAN_IMAGE}/41393488/d77aa223a01c12343a5742946b079ef55cbddcc6.png Added sewerage in some places (airport, factory, power station) {STEAM_CLAN_IMAGE}/41393488/ba285456b3a959b87e3c91c18e37b223ccdd3b69.png{STEAM_CLAN_IMAGE}/41393488/eadc54c39bf5835c6d66bff0d23fe93c1250347e.png Added automatic flamethrower Added radiation effect on the screen Pants have storage slots Added more crafting items Reduced fog intensity Added more loot boxes Now the torch has strength (it will last for 15 minutes of work) Increased respawn time AI Other minor fixes and improvements Servers have been wiped
Hello Shop Keepers {STEAM_CLAN_IMAGE}/43191664/058189208b54b605daa3b4e2267a82fac6a87f0a.gif Your new branch the "BOBA BAR" is ready for you to run your Boba business. The BOBA BAR is the large shop placed in ocean park area. Because of its size you can hire max staff to help you hear! {STEAM_CLAN_IMAGE}/43191664/c29fe4ab3ada3a3f17774267b037f846848997b7.gif More importantly, the ocean park area will often spawn famous "Boballoon". Basically, just click on all Boballoons that spawn near your shop and you will get the bonus. Boballoon will spawn randomly in business time. But the good news is you can upgrade it to give more bonus, to chain spawn other Boballoons, or to spawn more frequently. The full upgrade can provide bonus up to $9,000 per day! {STEAM_CLAN_IMAGE}/43191664/992b77204a9a95704e2bee4d80235ace2e67e16b.png The new Boba Coin system has been added. You will earn Boba Coin everytime you finish the branch. The Boba Coin may be useful in the future update. Better keep collecting it! -------------------------------------------------------- More details on this patch note in case you want to know. - Add the all new BOBA BAR branch. - Add the new Boballoons system into gameplay. - The goal has been rework and now support multiple goals in single branch. - Change Supermarket price scaling. (Less spam the buy button and more benefit) - Add save game indicator. - Rework on speed settings (now speed up only in business time). - Add new Boba Coin system to reward dedicate player in the future. - Add 2 new Steam Achievements. - Add feature preview in startup popup. - Branch selection menu will remember your last play and will automatically jump to the latest unlocked branch when restart the game. - Improve overall game performance. Bug fix: - Fix Likeness sometime show as an integer. - Fix "Max Upgrade" reward sometime not firing. - Fix audio settings glitch. - Fix Supermarket discount bug. Know issue: - Sometime when massive customers visit your shop the game will lag....
1. The talent Magic Thunder is no longer limited to attackers. 2. Fixed a bug that the talent Breathing Fire would not cause direct damage. 3. Harmony Cube’s Flame Chase can now be triggered by direct damages caused by all friendly units (instead of flame units), and the current accumulated damage increase value can be displayed. 4. Fixed a problem that the effect Super Cold Cube Machine does not take effect on the duration of additional Cube Machine summons. 5. Fixed a problem that the first pass of the main story levels could not properly yield double experience reward. 6. Increase the upper layer limit of fever effect to 10. 7. Increased the probability of obtaining aurora equipment and miracle equipment. 8. Reduced 50% of the soul gem production stamina cost. 9. Fixed other known bugs.
We heard your feedback and we have a patch for you! This patch includes: You can now see obstacles before you place down a chunk When selecting a guild or league, you can now see how many times you've picked each of them before Improved performance for people with massive amounts of food Added a new song for the base Added a celebratory sound effect upon conquering the galaxy Strange Asteroids now announce their arrival with a strange sound; no upgrade purchase necessary, this one is on the house The "Space Observatories" effect is no longer lost when you close the game Added sounds for attaching chunks and gaining resources Added a setting to pan the base/map with left-click (for playing with touchscreen or tablet) Added an option to flip the energy display from "production/requirement" to "requirement/production" Saves are now backed up before each cataclysm to a "PreCataclysmBackups" folder in the saves folder, in case you regret doing a Cataclysm and wish to revert Fixed an issue where the background would drift away after ascending - took us a while, but we finally did it Fixed an exploit with loadouts that allowed blocked ships to be bought during cataclysms Fixed text in wilderness combat UI Fixed a tutorial arrow in the Ascension menu pointing to the wrong place Fixed overlapping tutorial boxes in the Ascension menu Fixed the "play for 4 weeks" achievement actually requiring 4 weeks and ~2 days Thank you again and let us know if you encounter any other issues! Best wishes, Elizabete and Lazy Galaxy 2 team
1. Adjusted the tactic of the Golden Furnace Boy: the cooldown is reduced to 45 seconds, and there is a 30% chance to cause 150% extra damage. 2. Reduced the dispelling ability of White Dragon Shadow Bombardment. 3. Reduced the cost of remnant souls and gold coins of random aurora equipment purchase from shop. 4. Fixed the issue that the effect of the Eye of Mystery upgrades does not take effect when the game is restarted. 5. Due to performance issues caused by certain types of mechanic monsters, such monsters have been removed from the Remnant Soul and Tower of Mystery. This will not affect the corresponding pets. 6. Fixed the issue where aurora upgrade would ignore talent slots increased by stone of reversal. 7. Added automatic decomposition of golden pets (Aurora will not be included). 8. Fixed the issue that when decomposing gold, silver, and pets of the same kind, the corresponding aurora spirit would also be decomposed. 9. Increased the adventure duration of Remnant Soul. 10. Fix some other known bugs.
New Content 1. Added Mystery Tower (500 floors). 2. Added the Mystery Level system: level capped at 150. 3. Added ‘Miraculous’ adventurers, and each miraculous adventurer has unique miraculous talent. 4. Added aurora pets: monster catchers have a low probability of capturing aurora pets; there is a probability of dropping rare aurora pet summon seals from the Mystery Towe; the quality of aurora pets is divided into silver, gold and red gold. 5. Added ‘Reversal Stone’. ‘Reversal Stone’ can be used to delete an innate talent from pet and add a new blank talent slot. Reversal Stone can be purchased from store after defeating the Shadow Dragon. 6. Pets’ elements can now be changed. This feature is unlocked after defeating Shadow Dragon. 7. Gold coins can now buy experience and random aurora equipment in the store, and these items are unlocked after defeating the Shadow Dragon. The original random aurora blueprints are removed, and now players can directly purchase random aurora equipment with remnant soul in store. 8. Components can now be combined. 3 components with the same quality and the same name can be synthesized into 1 higher-quality component with the same name. Added the function of batch combine components. 9. Players can buy random components in store; this function is unlocked after defeating Shadow Dragon. 10. Added automatic reforge. 11. Added star equipment, which have higher attributes and can be enhanced more times: there is a probability of dropping star equipment from Mystery Tower; 12. Added Magic Affix Box: Whenever a new equipment with new magic affix is collected, its magic affix will be automatically recorded in the Magic Affix Box (the strongest affix is automatically reserved). The collected magic affixes can be freely enchanted into other equipment through the blacksmith shop. Adjustments 1. Affixes: Burning splash is limited to flame units, and blood damage is limited to poisonous units. 2. The upper limit of most shield effects is adjusted ...
Nominate Crypto Mining Simulator for the category below as suggested by the developers of this game.
Greetings Pioneers! I'm asking for your support to nominate my passion project for the Steam Awards 2022. I think the new category BEST GAME ON THE GO is super fitting for Paragon Pioneers as a lot of you are playing on mobile as well, so I thought I'll give it a try. The competition is fierce, but even a nomination would be already awesome, so I would love if you could give the Pioneers a chance with your vote! Thank you so much and happy building, Tobias
Dear Space Traveler Community, We’ve been silent for too long. First of all, our sincere apologies for not openly communicating what is going on with Space Travel Idle. We started working on STI in 2020 - two friends, incredibly excited about developing an Idle Game that is exactly how we would like to play it. A game that has elements of space travel, card collection, different layers of idle progression and enough content to last a player a long time of exploration. Back then, everything was quite in our favor: we had ample time to develop the game, and all the positive feedback we got on Steam and our Discord/QQ communities kept us rushing for more content and better updates. It was so much fun coming on Discord every day and talking to people who are playing the game that we created. It’s an amazing feeling that is really hard to describe. We learned a LOT about game development in the process - be it, how much fun it is, how valuable all feedback is from you, how much Beta testers must be cherished, how to handle and prioritize bugs… But we didn’t learn how to handle communicating progress with you well. The reality is that we got very stuck around October 2021. Errors were popping up that we did not know how to fix. While we were extremely excited to keep working on STI and had lots and lots of ideas in store for how to make it better, we also knew that we cannot ship a game that is prone to crash in production. As you surely know, we did not monetize STI and were still at early stages of our individual careers. Well, we still are, to be honest. And we decided to focus on those careers for a while - hoping that the winning idea on how to solve our issues with the game would miraculously come to us. It was a pretty dark and unhappy spot - we wanted to fix something we couldn’t fix. Our cherished community was understandably unhappy with not receiving any updates or communication. We did not dare to communicate that we are simply stuck - so silence simply went o...
1. Added: Quick reset of the resident board, quick clearing of the tavern, sorting of special effects of equipment, sorting of special effects of talent books, batch decomposition of equipment by quality, search by names of spiritual items, sorting of heroes, sorting of new adventurers by type: Elemental, Combat Strength, Defense Level, Health, etc. 2. The probability of the tavern heroes appearing will be more even; 3. Improved the basic attributes of non-extraordinary heroes; 4. Adjusted the overall difficulty curve of the monsters in Chapter 1 and Chapter 2; 5. During the first playthrough, every 25th floor, there will be a random Superior hero visiting; 6. Fixed known bugs;
* Fixed a problem that could prevent the completion of each event in rare cases. # Please note that we will not be able to match players with different versions of the game.
Added cloud archiving and deletion of game archiving