-Reworked buy pixels in fight -Hatchery upgrade all buttons now show correct values -Can now sell back metal and plastic after high market level -Removed Firework Fish as casino reward -Event date now says it goes through the 10th (will end at 12am on the 11th)
魔能纪元
1563 days ago
· 熙熙小公主
Add bonuses and rewards above level 10 of the Explorer Association The launch of new unlimited equipment, and the equipment without upper limit needs to be upgraded through phagocytosis The rules of recasting function are adjusted. Only purple and above quality can be recast. The number of recasting is no longer limited, and the random percentage will be recast during recasting Adjusted the strength of the boss of the Kingdom's arsenal, weakened his attack power and reduced the difficulty Fixed the error that the main task reward icon was displayed as a question mark when the newly created character entered the game for the first time Fixed the error that the red flare background will be displayed in the battle switching scene when opening the offline interface Fixed the error that when the equipment has dodge content, Dodge is not displayed and calculated, and will be abnormal during recasting Fixed the error of low magic attack in the basic content of the staff Fixed the error that the maximum attack of the basic content of the sword is low Fixed the error in the calculation of Plate Armor Helmet defense launch Fixed the error that magic Leather Armor wristband put physical content Fixed the error that the m fast key did not open the map interface correctly
Hello doods, We have an update for you! Changes: Fixed an issue where certain controller-like hardware was being taken as the first controller over the expected controller. Now it'll try to choose the Steam-connected controller first. Fixed an issue where players could not save if they have certain non-ASCII characters in their Windows username. Added a configuration setting to produce a crash dump on crashes. If you are experiencing crashes, go to C:\Users\ \AppData\Roaming\Nippon Ichi Software, Inc\Disgaea 6 Complete\, open the ID folder inside, and find the Setting.ini file, and add the following text: CrashDumpLevel = 2 The game will then produce crash dumps in the game local files. Happy dungeoning!
Each catch has a chance to spawn a firework fish, which can then be used for a chance at event tokens. Event tokens can be used in the new idle clicker FishClick. FishClick is a a clicker at the most basic level. Earn currency to improve click and idle gains.
Bug fixes & adjustments: - Fixed few minor performance leaks (one of them is tied to Steam manager and I believe it could be the problem that caused crashes for some players, so please let me know if it helped). - Reduced cost of new tables so players can unlock them sooner.
魔能纪元
1573 days ago
· 熙熙小公主
New equipment recasting function. You can select a random attribute to replace it with the specified attribute. Each equipment has only one chance Newly added stores sell blood regeneration, limited to 1 purchase The basic attribute release of random equipment has been adjusted, and the basic attribute value of high-quality equipment has been appropriately increased. The higher the quality, the higher the basic attribute value. Adjusted the attribute release of legendary equipment, and slightly increased all attribute values of legendary equipment Button text prompt on the optimization refining confirmation interface: retry, discard, save Optimize the experience of equipment switching on the forging interface, and keep the forging function unchanged when switching equipment Fixed the error that some attributes of equipment were not displayed and did not participate in attribute calculation Fixed the error that the equipment sold in the arena is too high. Only the equipment matching the level of the season is sold Fixed a bug where the cooldown prompt of a skill was affected by attack speed Fixed the error that the cooldown time of common attack skills was incorrectly displayed in the upgrade interface Fixed the error that some attributes of legendary equipment were not displayed in Chinese Fixed an error that would prompt the backpack for existing equipment at the end of the battle Fixed the error that boss corpses sometimes remain in the main line level
-Fight removed MIN damage upgrade, all damage will now always hit for max amount -Fight added block upgrade. There is a 15% chance to block each attack, the block percent can be upgraded to 100% of damage blocked. -Fixed game crash caused when the Market increases by a large amount of levels at once
But as soon as I go online and update the game, Previously saved players, the main game and summer fireworks all chapters will be automatically unlocked, can watch any chapter of all content!! In addition, the finale will get: Add the historical record to look back to the function, will not miss any dialogue; Add over 35+ new CG giFs; Add new dynamic vertical drawing; More new scenes; Update part of UI, ICONS and dynamic effects; More options and more dynamic CG images to discover! https://store.steampowered.com/app/2024150/Romance__Final/
-Changed how hatchery tank upgrade scaling works. There are now drastically less clicks needed to get a high capacity -Can no longer sell more tokens than you have -Slots now displays the correct payout for triple pixels and exp
Fixed Hatchery upgrade values being updated incorrectly
Enjoy trying out a simple puzzle game.
Game Updates: added: - new tree of upgrade - highlighting items ready for purchase fixed: - improved timer in captured territories changed - game balance
We would like to thank you all for enjoying IEH as always! We have released IEH2 Playtest . Please bear in mind that this new version will reset your progress, as we have made many changes to the balance of various systems and added some new content as well! We are looking forward to hearing all your feedback during this next playtest round! See the Patch Notes As we announced previously, we decided to change the release date to be July 22nd. Today, our original release date, we will start the new IEH2 Playtest! We have put together some appreciation gifts for the participants of new playtest. Playtest/IEH1 Players Appreciations Gifts GOING OUT JUNE 10TH: New Playtest ver. 0.3.0.0 If you participated in the IEH2 Playtest before June 10th: - 3000 Nitro - IEH2 DLC Premium Nitro Pack (Use Bonus Code to unlock! This is Playtest version only) GOING OUT JULY 22ND: Early Access Release Day! If you participated in the IEH2 Playtest before June 10th: - 3000 Nitro - 1000 Epic Coin If you participated in the IEH2 Playtest regardless of date: - Portal Orbs (The amount is determined by Steam Achievement # you get in Playtest) - x 100 Epic Coin If you’re a returning IEH1 Player - Special Talismans (The amount is determined by Steam Achievement # you get in IEH1. Talismans are extra boosts of stats in game.) If you’re a returning IEH1 Player who purchased the DLC - 5500 Epic Coin - Accepted Quest Limit + 1 > So, if you have participated in the playtest prior to this update, you will get 3000 Nitro at start and free DLC Premium Nitro Pack that enables to change nitro speed from x2 to x3! Keep in mind that this free DLC is only during the Playtest and will not transfer to the release version of the game. For everyone who participates in the new playtest, you can get Steam Achievements and will be rewarded according to how many you can acquire at real release on July 22nd! We’ve still got quite a lot of incredible content planned before release! Stay tuned and in the meantime thank y...
{STEAM_CLAN_IMAGE}/33854950/eae14b9804ea72b7c49dda507fcde6c6a96393f6.png Big thanks to everyone who took part in the Create-A-Chook competition, the winners have been sent out prize packs and their designs have been added into the game as new Rare Breeds! Keep on Chookin!
Content Dark Essence drops now round up to 1 before any bonuses are applied. This means if you're on a 2x Daily Challenge, drops that were previously 1 will now be 2. Previously, drops of 1 might have internally been 0.25, so doubling would go to 0.5 and still round to 1. This change will result in more Dark Essence drops when first unlocking the mechanic but have no effect on late game. UI/QOL Added a new setting under General on the Desktop/Steam version to toggle Discord Rich Presence off or set it to update only on Portal. Moved Void Map drop messages out of the "Secondary" category and in to their own "Void Maps" category in the message config window. Added a mouseover tooltip to displayed Helium per Hour explaining what it is. Added a line to the Trapper2 Challenge stating that bonuses that cause housing to come prefilled with Trimps will not work. Added a setting under Performance to disable Dimensional Generator animations Added an alert to the Portal confirmation popup if no Challenge is selected but at least one is available (including repeatable Challenges). This message can also be disabled with a new setting under Pop-ups and Alerts. Bug Fixes PlayFab and Steam Cloud Save conflict checking now better supports progress made in U2 Updated AutoGolden's tooltip to better match its current unlock requirement Updated the half-full Frenzy star icon to better match the other Frenzy icons in size Fixed a typo in the Relentlessness unlock message Fixed a typo in the Smithy unlock message Importing a save file without Gardens unlocked over a save file with Gardens unlocked no longer leaves Gardens as a selectable Biome. Radonculous from the Bone Trader in U2 now properly states that it's disabled on C3 rather than C2 Karma (Daily Challenge Modifier that grants increased Loot for the Zone after killing an Enemy) now properly scales production based loot The tooltip for the 'Alerting' option now properly says the alert icons are blue instead of yellow if using Dark ...
What's popping, grass-family? Welcome to the third content update for Touch Some Grass! We are quickly approaching the two-month mark since this game was first released, and I couldn't be more excited! You glorious grass-grabbers have been absolutely *killing it* - shattering the 570-hour limit on the Leaderboards, submitting hilarious reviews and amazing community content, and simply taking the time to play my silly little "game". So, with that in mind, today's update aims to celebrate all of you amazing "720-topdeck super-sus nollie-to-boneless smoke-mid-rush-b" gaming gods! Cheers, and thank you all so much! That being said, this update is heckin' HUGE, and features a *ton* of community-suggested content that has poured in over the past couple of months. I'm talking Hands! I'm talking Skins! I'm talking qUaLiTy EnTeRtAiNmEnT! Where else are you going to get that stuff, huh? What's that? Every other game on the Steam Storefront? Oh... Well... I bet those games don't have meticulously crafted, high-resolution grass! Anyway, while I sit here waiting for Elon to *finally* walk away from this ill-fated Twitter deal, and redirect a portion of that $44 billion into my Steam wallet so I can purchase the complete DLC collection for Train Simulator (I'm loco for locomotives), let's go over some Update Notes - UPDATE NOTES "SURVIVAL" GAME MODE Old Man Henkins is sick and tired of you crazy kids constantly touching his finely manicured, imported Bermuda grass ("cynodon dactylon"), and he's ready to protect his expensive lawn at all costs - even if it means calling in a remote airstrike on your position! Teach that crazy Old Man a lesson he won't soon forget! Grass is *meant* to be touched! EXPERIENCE & LEVEL SYSTEM The more grass you touch, the higher your level climbs! The higher your level climbs, the more Skins you unlock! The more skins you unlock, the better you feel! Dopamine is fun! THREE NEW HANDS Rev up those sod-slappers, because there's three new Hands in town, an...
As always, ADog is listening to players' suggestions and learning from past experiences, and this time it has added more new samples New seasonal character drawing, new dynamic CG, and more options to bring more sense of participation, everyone's eager to see the history of the function also launched! And of course, most importantly, the story of the heroes is finally coming to an end! Can the students in creative writing achieve their wishes? Love refuses winter! Colder and colder weather, the closer the heart is, the warmer it will be! https://store.steampowered.com/app/2024150/Romance/
Steam page released!!! this is pretty litty here is some gameplay I guess. https://giphy.com/gifs/u4RpDHcRBS1tcOl402
Hello, you glorious gods of grass! Happy June, everybody! I hope you all are having a wonderful weekend! I unfortunately don't have time to be a silly goose right now... I've been working non-stop on the next major update - which includes the new game mode, unlock system, and Leaderboard system. Oh yeah, and the update will be releasing THIS UPCOMING WEDNESDAY. This update is heckin' huge. There are now *three* new Hands to choose from, bringing the total number of Hands to six. There are 100 Levels worth of unique Skins to unlock, and it takes roughly 100 hours of touching grass to unlock every skin. Right now, I am literally *living* in image editors, *hunting* for textures, *surviving* on a steady diet of pixels - and making the over 100 unique skins for all of those levels... and let me tell you... the stress is REAL. That being said, I don't have any time to spare. So here's a giant screenshot dump - {STEAM_CLAN_IMAGE}/42182142/f78b6b3d09d320b7d8ecb3adc31a4c791d980db6.jpg {STEAM_CLAN_IMAGE}/42182142/a909839b525bcb7dfda54ce2e4a63e7bed29ae43.jpg {STEAM_CLAN_IMAGE}/42182142/5c3a59e1fc60b4270243090cbb4e63436dcbf81e.jpg {STEAM_CLAN_IMAGE}/42182142/ff690eb0dc5ec4971278a7ecebf84bb86357b28d.jpg {STEAM_CLAN_IMAGE}/42182142/d10969432ae3ba98ad4cd57b7eb46d00b15f2897.jpg Final Thoughts ༼ つ ◕_◕ ༽つ GIVE ME YOUR ENERGY! ༼ つ ◕_◕ ༽つ See you on Wednesday! And as always, happy grass-touching my friends! ːsteamhappyː
- helper icons changed - fixed bug with grower salary
修复加锁解锁导致的阵法清0. 法宝筛选 还有啥忘了
转世 天命法宝
We are announcing our new game - Stories from the Outbreak! Stories from the Outbreak is a turn-based zombie RPG. Lead a group of survivors trying to escape a dying world. Check out the Steam page : https://store.steampowered.com/app/1968630/Stories_from_the_Outbreak?utm_source=announcement_steam And here is the trailer: https://youtu.be/LkVayy4U2Ag To celebrate the occasion, all of our finished games are discounted. Enjoy!
We are announcing our new game - Stories from the Outbreak! Stories from the Outbreak is a turn-based zombie RPG. Lead a group of survivors trying to escape a dying world. Check out the Steam page : https://store.steampowered.com/app/1968630/Stories_from_the_Outbreak?utm_source=announcement_steam And here is the trailer: https://youtu.be/LkVayy4U2Ag To celebrate the occasion, all of our finished games are discounted. Enjoy!
We are announcing our new game - Stories from the Outbreak! Stories from the Outbreak is a turn-based zombie RPG. Lead a group of survivors trying to escape a dying world. Check out the Steam page : https://store.steampowered.com/app/1968630/Stories_from_the_Outbreak?utm_source=announcement_steam And here is the trailer: https://youtu.be/LkVayy4U2Ag To celebrate the occasion, all of our finished games are discounted. Enjoy!