Hi, I'm Hitan from Hapiwaku the development team of Incremental Epic Hero! Last month, we released the Playtest of Incremental Epic Hero 2. We are tremendously grateful for all of your feedback, as more people participated in our playtest than we originally anticipated, you have helped us to make many positive changes to the game. Thank you so much for your help with that. However, our original timetable for completing certain objectives has, as a result, been delayed, and there are several more features and mechanics that we feel must be present in the game before we release it to early access. This means that our original release date of June 10th is no longer feasible. Official Launch on July 22nd and New Playtest Launch on June 10th! Then we have determined the new release date on July 22nd. We will also start the new IEH2 Playtest on June 10th! At that time, we will wipe the saves of IEH2 Playtest since we've added a lot of content and changed the balance around even for early game. We are really grateful for everyone participating in the IEH2 Playtest. I'm sorry that we need to reset the saves, so much has changed that in order to get the quality of feedback we need for further balancing, this is an unfortunate, but necessary, course of action. However, we’ll be distributing appreciation gifts in the June 10th patch for you all, as our way of saying thank you for participating and helping us make this game great! Playtest/IEH1 Players Appreciations Gifts At the new Playtest ver. 0.3.0.0 launch on June 10th - For participants of IEH2 Playtest before June 10th: 3000 Nitro Enables to switch nitro speed from x2 to x3 At the official launch on July 22nd - For participants of IEH2 Playtest before June 10th: 3000 Nitro Some amount of Epic Coin - For participants of IEH2 Playtest regardless date: Portal Orbs (The amount is determined by Steam Achievement # you get in Playtest) Some amount of Epic Coin - For IEH1 Players: Special Talismans (The amount is determined by ...
- fixed reflection of the weed mass of the neighbor - fixed upgrade system for neighbors - added dependence of salary on improvements - fixed the total percentage of improvements - banker property changed - fixed game progress reset - fixed display of large numbers in the leaderboard
修复归一闪退
Hey everyone Some of you may or may not know but since the launch of Galactic Mining Corp I have joined forces with a few other amazing developers. We started our own studio called "Creature Cauldron" and we have been working away on our first release Spirit Hunters: infinite Horde! SPIRIT HUNTERS: INFINITE HORDE - OUT NOW! https://store.steampowered.com/app/1914580/Spirit_Hunters_Infinite_Horde/ My/our latest video game Spirit Hunters: Infinite Horde just released onto Steam Early Access. Check it out! "You are the Spirit Hunters in this action rogue-lite. Slay huge waves of monsters and harvest their souls for ever increasing power. Unlock many playable characters, abilities, maps and more through a deep progression system." The game costs just $5 for Early access and we are working on this a lot so expect regular updates and frequent content! Thank you all so much for the amazing support over the years. I appreciate every single person who plays any of my games and I sincerely hope you enjoy my latest one Spirit Hunters: Infinite Horde. Much love Anthony Follow Creature Cauldron on... Discord | Twitter | TikTok | Twitch | Instagram | Patreon | Website Follow Windybeard on... Twitch | Discord | Twitter | Instagram | Facebook | Patreon | Steam | Youtube
Game Updates: added: - Russian language - status of game data loading - new events - new mode “What is going on in the neighborhood?” (works in a pair with the table of leaders "Money") - new improvements for territories fixed: - the display of hints - the casino’s multiplier changed - game balance - time of automatic saving of game data - a tutorial (transferred to the Settings menu)
新获得的法宝将会标记new 点开详情后即不是新法宝了
1.0.5补丁-提示补充
Hey everyone! I have some very exciting news! Since the launch of Galactic Mining Corp I have joined forces with a few other amazing developers. We started our own studio called "Creature Cauldron" and we have been working away on our first release Spirit Hunters: infinite Horde! https://store.steampowered.com/app/1914580/Spirit_Hunters_Infinite_Horde/ "You are the Spirit Hunters in this action rogue-lite. Slay huge waves of monsters and harvest their souls for ever increasing power. Unlock many playable characters, abilities, maps and more through a deep progression system." RELEASE DATE - 25th May 2022 Head over to the Steam page to check it out and SMASH it on your Wishlists! https://store.steampowered.com/app/1914580/Spirit_Hunters_Infinite_Horde/ Thank you all so much for the amazing support with ALL my games. I am super excited to be releasing another game and WE hope you enjoy it very much. If you would like to know more about Creature Cauldron then check out some of the links here or join our Discord and say Hi. Follow Creature Cauldron on... Discord | Twitter | TikTok | Twitch | Instagram | Patreon | Website Follow Windybeard on... Twitch | Discord | Twitter | Instagram | Facebook | Patreon | Steam | Youtube
- Fixed a bug in the casino. It was possible to twist the previous bet without money. It was possible to wind up money unlimitedly. Who took advantage?, confess) - Added new mechanics "What's with the neighbor." So far, only I can see it on bata testing. It is for finding cheaters. Cartel War is coming soon. Where players offline will compete with each other for the championship among the cartels. Who understood how to seize territories? - if someone has good ideas for the game, I will consider everything. Thank you all, you are awesome
{STEAM_CLAN_IMAGE}/42193714/f42a21ac74e3eb898061aaa8f8afcd0941d177e2.png * The "Super Roulette" event, which can be conducted at any time by spending balls in one's possession, has been added. * Fixed a problem in which mini-games sometimes did not work correctly depending on the timing when joining a game in which a mini-game was already in progress. # Please note that we will not be able to match players with different versions of the game.
UI/QOL Made some changes to ADVISOR's text to clear up some confusion around where to find the Z15 Unique Map Added a line to the Heirloom help text, stating that you can purchase carry slots but the Nu will be permanently consumed. Added text on T2+ equipment explaining how to find and customize the Highlight setting. When Highlight Equipment is on its default setting, added text to T2+ equipment stating that only the highest tier is being calculated. Added an entry to the Keybinds listing for AD(V)ISOR. Bug Fix Fixed a text error on the Steam Cloud Save confirmation prompt where Zone number for each save was sometimes not properly displaying. Also I want to give a huge thank you to everyone who has played Trimps on Steam this week! It's been awesome seeing all the new and returning players in Discord and Reddit, it's been a great launch week so far! Thank you!
* Fixed a problem that sometimes caused monsters to move in an un-smooth manner. # Please note that we will not be able to match players with different versions of the game.
Hi, I'm Hitan from the Hapiwaku IEH development team. Today, we are pleased to announce a Playtest of Incremental Epic Hero 2! https://store.steampowered.com/app/1690710/Incremental_Epic_Hero_2/ We are currently targeting official launch date on June 10th 2022. Toward that goal, we will conduct a public playtest for about a month. This will help us balance the game and improve other various aspects of the game in preparation for the official release. Please try it and post any feedback! We are very active in Discord Community and open to hear your voice to improve the game and make it more fun! Even if you've never played IEH1, you will still enjoy IEH2 🙂 New Features Though there are a lot of new features in IEH2, let me introduce some of them: In addition to the original 3 characters, Warrior/Wizard/Angel, 3 new characters are in IEH2! Thief, Archer and Tamer. A whole new prestige system for each class and the whole world! A Town building system that allows you to boost upgrades, unlock new areas, and other parts of the game. Chat feature in the game that makes gameplay more enjoyable! New graphics with full HD widescreen and super optimized game performance! A Completely New Game Compared to IEH1 When we first announced about IEH2 in IEH1 page just a year ago, IEH2 was going to be just a remaster of IEH1, but over the past year, IEH2 has become a completely new game compared to IEH1! After several alpha and beta tests, and thanks to our test team and players in Discord, the game has taken an amazing leap forward over the past year. With only about a month left until this official launch, we would love to have your help to make even more strides. Please join our Discord Community and post your great feedback 🙂 Also, please don't forget to add this game to your wishlist so that you don't miss the official release! CAUTION - Keep in mind that the save file of this Playtest will NOT be available in the official launch. - All the contents, features and balances in the...
* Fixed a problem that sometimes caused monsters to stop appearing. * The balance of the UI has been adjusted. # Please note that we will not be able to match players with different versions of the game.
* The server you are connecting to has been changed. * Minor bug fixes # Please note that we will not be able to match players with different versions of the game.
Fixed a problem with the departure screen not immediately appearing when Seed is injected into the blue rocket to full capacity.
{STEAM_CLAN_IMAGE}/10419566/4e52339ec025f8eead4867c92df7bff423d6aaf9.png The Crusaders have once again been pulled into a parallel universe overrun with hordes of demonic candy. It's 'eat or be eaten,' and it's time for Nate's Candy Conundrum 7! This year introduces Umut, the Elemental Chimera! Nate's Candy Conundrum 7 runs until Tuesday, April 19th, 2022. Check out more details on the official blog!
The game is back in store after a brief adventure in the land of lawyers and DMCA. He gained a new name along the way.. Hopefully everything will go smoothly going forward. Have fun with the game.
Fixed submonkey bug
Take a little magic, add a little (or a lot) of idols ground up into a mysterious gel for science, and out comes a new batch of talents. Today's update fills in the last Tier 8 talent and adds 12 new Tier 9 talents for you to acquire with your plethora of idols! You can check out the details on the official blog!
Changes: - Auto Max Players is no longer enabled by default, so games should still run even if we're unable to fetch live Twitch stats from your account. Connection errors are still being investigated, but games should still be able to run as normal. - Enabled support for non-alphanumerical characters. Certain names will no longer be invisible. - Added intro animation to EULA- popup.
New Gamemode, Map Maker and more! Word Guesser Gamemode: Who is the best word de-scrambler in your chat? Let's find out! Word Guesser is a new gamemode in Boom Bears that will give your chat 8 scrambled letters that can form 10 possible words on screen. Your chat will have to guess these words to gain points, the more letters the more points. This gamemode lasts for 3 rounds where the timer speeds up with every passing round. Map Maker Use our map maker tool to create custom maps for the Battle Royale gamemode. Maps can be saved & shared with others through the use of map codes. More gamemodes are coming soon! Added: - Word Guesser gamemode - Battle Royale Map Maker - New, improved and reworked user interface - New main menu mode - Streamer progression - New environments - Fallback authentication system - Custom sky color - Several new settings Improved: - Significantly Improved and reworked the User Experience - Completely reworked the authentication system - Several other quality of life improvements Fixed: - Bears getting stuck in Battle Royale - Possible softlocks when force starting new games - Fixed incorrect colors when chatters haven't yet set a color on Twitch - Several other minor bug fixes ... and so much more! What are you waiting for? Let's go boom some bears!
Our next game, Lazy Galaxy 2, is launching now! https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/27023349/91d437ddbda34bdf03a86c2fdaee7ee925d5249f.png Lazy Galaxy 2 is an idle/clicker game with base-building and RTS elements. It stayed in early access for more than 6 months and on full release, you can experience these new features: - mod support - idle combat - late-game upgrades and improvements As well as other bug fixes/balancing and quality of life improvements. Get the game here: https://store.steampowered.com/app/1477950/Lazy_Galaxy_2/?utm_source=steam&utm_campaign=release_day And as we are celebrating the Full Release of Lazy Galaxy 2, we are announcing discounts for all of our games! https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/27023349/07d79972df8ad4b704dde0c1059e0fa379b01f75.png Thanks for playing our games and supporting us! Hope you'll enjoy Lazy Galaxy 2 as much as we do! If you’d like to learn more about the game or want to hang out with devs and other Coldwild Games community members, you’re welcome to join us at: discord server. Want to help us out? Consider spreading the word via Twitter, Reddit, etc. and leaving a review on Steam if you enjoyed the game! Have a great rest of the week, Elizabete and the rest of the Coldwild Games crew
Our next game, Lazy Galaxy 2, is launching now! https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/27023349/91d437ddbda34bdf03a86c2fdaee7ee925d5249f.png Lazy Galaxy 2 is an idle/clicker game with base-building and RTS elements. It stayed in early access for more than 6 months and on full release, you can experience these new features: - mod support - idle combat - late-game upgrades and improvements As well as other bug fixes/balancing and quality of life improvements. Get the game here: https://store.steampowered.com/app/1477950/Lazy_Galaxy_2/?utm_source=steam&utm_campaign=release_day And as we are celebrating the Full Release of Lazy Galaxy 2, we are announcing discounts for all of our games! https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/27023349/07d79972df8ad4b704dde0c1059e0fa379b01f75.png Thanks for playing our games and supporting us! Hope you'll enjoy Lazy Galaxy 2 as much as we do! If you’d like to learn more about the game or want to hang out with devs and other Coldwild Games community members, you’re welcome to join us at: discord server. Want to help us out? Consider spreading the word via Twitter, Reddit, etc. and leaving a review on Steam if you enjoyed the game! Have a great rest of the week, Elizabete and the rest of the Coldwild Games crew
Version 1.2.1 is what I like to call a "maintenance" update that addresses a lot of small requests, bugs, and balance changes. We hope everyone has enjoyed discovering new mythics in the Primal Lands; we still have more content in the pipeline so stick around! Reduced the max scroll speed of the town and purchase menus Added protection against relic level overflow Added "max relic level" option for late-game players (credit to caviyacht) Ore will no longer be considered for script checks involving MP and will also be ignored for the "has no essence" trigger “Remove Enemy Death Animations” now also applies to ore veins Blacksmith’s “Lure” will now only proc after he is targeted by an enemy Can now script friendly skills when targeting enemies (defaults to weakest team member) Enigmatic Fragment drop chance increased from 1/100 to 1/90 Soda Stein proc rate lowered from 13% to 12% Decreased the spawn rate of mammoth shield from 1/150 to 1/300 Added missing enemy skill names: Feather Shot, Bolt, Black Slash Magnificent Robe base Magic Boost increased from 15% to 20% Keybringer key find chance reduced from 20% to 15% Internal Max Key Find Percent increased from 70% to 90% Key Find will now be shown capped at 90% when viewed in the party stats screen Judgement will now always succeed but has been given a cooldown of 1 Group Cleanse cooldown reduced from 5 to 3 Fish can no longer be caught inside of mineshafts Fixed an issue where expired status effects could still persist until the end of a turn Fixed an issue where the “Theme Preview” button wouldn’t disappear after purchasing a tavern theme bundle Adventure Log will now indicate when a dungeon party is defeated by “Surrender” Adventure Log will now indicate when a character dies from reflect damage Key HP/MP settings can now be specified in 5% increments Dropped enemy item bags will now reflect the rarity color of the item earned Optimized some loading/unloading of dungeon BG assets