1.The number of people per page in the hero menu bar has been changed from 7 to 8; 2. wearable equipment display increased dagger; 3.Material increase display quality frame; 4.Fixed the bug that sometimes the level 5 skills would light up;
Bird
1916 days ago
· Meng 仿生梦
1. Add worms, now the bird can eat worms. 2. Optimize the bird controller. 3. Optimize the bird collision logic.
CompactO v1.1 Added Going to be vague since I don't wanna spoil anything c: Cloud Saving Mega Lands (New Content Layer) Skilling: Contains 8 Skills Fractals The Lab: Contains 25 Upgrades and 2 Features 19 New Shrinkenator Upgrades for Mega Lands Multi-Save Feature Save Modifiers: Play the game with customizable modifiers that make the game much easier or harder! Currently there are 6! A warning and the ability to turn off colors at the start for people with epilepsy. 26 more Achievements! Steam Achievements will not work if you have modifiers on. Resetter Autos on the main square screen. A "Per Second" display in Shrinkenator. A setting to toggle square spawn animation. A patch notes screen (hello!) Changed Some minor UI changes. Saves from previous versions or the Demo version of CompactO are now marked as Legacy Saves. These can be converted to New Saves easily in the main menu! You also have the ability to import a Legacy Save in the main menu. I had to do this because the old save system was messing stuff up! Cleaned up the Squares screen UI. Color Change now has a base cost of 500. Made navigation between Squares, XP, and 3D Realm less confusing. Shrinkenator handles max speed shrinking differently. When you reach a shrink time of 1/30 seconds, cubes will generate "per second" instead. The max speed is 1/100 seconds instead of 1/60. XP 1.05x Money upgrade level cap: 100 => 50 XP Sacrifice upgrade level cap: 100 => 5 Fixed Some minor bug fixes. Most likely fixed the issue where some squares in the next layer were being bought on accident. Some Shrinkenator upgrades were going past their level limit, resulting in the upgrade being useless. Achievement Bugs You should not be able to buy upgrades in the "Bought" section now. Terrible lag/freezing when you have lots of squares. Removed Some text flashing effects. "Start with 4 XP on Infusion" Shrinkenator Upgrade. Starting July 31st, there will be a 7 day 50% discount on CompactO. Stay tuned! Thanks for playing, hop...
Hey everyone. I have been working hard on Galactic Mining Corp and have been listening to the awesome feedback from the forums, discord and reviews (good and bad) and have made some changes and additions I hope you will enjoy! Here is whats in this patch Added - 7 new completionist medals added with BIG STAT PRIZES. These can also be viewed in Office. All the Cores - Drill every core in the game Coretrium Complete - Complete the Coretrium All the Crew - Obtain and max level all crew Champion Explorer - Uncover all maps Upgrade all Items - ... all items upgraded Research Genius - Complete all research squares Material Master - Upgrade all tiles Added - New monster - Blockhead Added - Breaking a chest has a chance of releasing a TREASURE BONSON!! Added - MONSTER INFESTATION DETECTED! Some drill sites are now infested! (lots of monsters) Added - Some drill sites are now Swiss cheesed! (Lots of gaps) Added - Nano Drills now give XP for both tiles and Items they bring back Fixed - Auto drilling movement getting stuck on things Fixed - Correct number of rooms available now shown in Room Upgrade UI list. Fixed - Issue with some flavour text disappearing in galaxy map Fixed - Issue with option menu not displaying correctly Fixed - Typos and grammar errors Changed - Re balanced late game progress and reduced grind Changed - Reduced XP requirements of end game tile upgrades Changed - Decrease the difficulty of planet Apollo Changed - Tweaks to many drill location stats Changed - Nano drill cool-down reduced Changed - Nano drills have a better chance of finding rarer materials Changed - Monsters can spawn closer to each other and in more random ways HOTFIXES/CHANGES SINCE PATCH--------------------------------------- HOTFIX - A few people may have been able to get INFINITE DRILL POWER due to an exploit in this patch! This has now been addressed. HOTFIX - An issue was identified where nano drills were causing items to level up incorrectly. This has now been fixed. HOTFIX 28.07.2...
Startup Panic will come to Steam in December 2021. You can play the demo right here already! {STEAM_CLAN_IMAGE}/39276504/541f2f9124f9f157583dfc1226383305d34b8c4b.gif We've got some new content planned for all stores that we'll talk more about soon, and if you get all your games on Steam then good news: Startup Panic will come to Steam in December 2021. Thanks for visiting the game's page, and keep an eye out for more news on Startup Panic soon! If you haven't seen it already, check out the Lets Play by SplatterCatGaming:
Added : New Bonus Code "IEHartifact" where you can get 1000 epic coins and 3 random bronze artifacts! Fixed : Silver chest gives bronze artifact Fixed : 24hr time warp makes artifacts have only one level to evolve with even if it could level up more than 2 with 24hr Fixed : Hero goes to manual move mode when you try to evolve or discard some artifacts. Fixed : Screen size related bug. If your screen gets the size less than 800px of width, it will automatically reshaped to the size 800x600 Fixed : Cannot load the IEB save data for a take over event. Fixed : Some display bugs.
-fixed crafting number overflows -fixed bug that allowed creating seeds from the wrong materials by changing the seed while it was sieving -gold seeds are now hidden in the sieve before gold is unlocked
Added : Expedition & Artifact! Added : Expedition - You can unlock Expedition and expand Expedition slots through completing a quest. - After spending hours you selected, you will gain three kind of chests that include an Artifact or some materials for Artifacts. Added : Artifact - Artifacts have an unique effect and sometimes additional effects. - Artifacts grow through spending time up to its max level. - You can raise the max level by using some materials from chests. - You can expand Artifact Slot and Inventory Slot with Reincarnation upgrades. - Anti-magic Power now has no effect but will be an important factor for the future update Hidden-Challenge. Added : Time Warps in Epic Store Balanced : Offline Bonus now includes expedition progress and artifact growth Balanced : Increased Nitro Gain during offline from "1 nitro / 8 sec" to "1 nitro / 4 sec" Fixed : Display bug Message from Developer Kei Hello, everyone. First of all, sorry for the long delay in updating. In this update, there are some major changes to the system and the save system for continuous updates in the future . (As a result, the file size of the save data for the next update may become very large). As a result, various bugs have arisen and we are taking time to fix them. We apologize to everyone for the long wait. I also want to let you know about the development of IEH2, which has already started, but rather than being a sequel to IEH1, it has been decided that it will be a game with completely new content (although the basic combat system will be the same). Therefore, IEH1 will continue to be updated continuously as well. There are a couple of things that concern me about this update. First, a major system modification is changing the save system. It will not affect gameplay, but the size of the save file has been increased. There may also be some potential bugs caused by this. However, this is also necessary for us to keep this game updated for a long time, so we hope you understand. About F...
1.Optimized the content of , and corrected some description errors; 2.Adjusted the skills of ; 3.Fixed the BUG that popped up on the formation unlock interface;
This update mostly aims to improve the experience of Transcension layer 2+, but helps a bit with layer 1 as well. Lowered the price scaling of Transcension upgrades after the third (for all layers). Points spent on the old price that would now be cheaper are auto-refunded. The base diminishing returns of TL2+ was softened (0.65 > 0.7). Meaning TL1 points now provide more TL2 points (after the first). This also applies to higher layers. Increased the amount of transcension perk points that are provided for transcending layer 2+ (it now multiplies by ten per layer, up from five). Ascension and Transcension perk points are now also rewarded for lower layers if they are available, when ascending/transcending higher layers. This way manually claiming them prior to resetting a higher layer is no longer required for maximal perk points. Reworked how the top row is positioned when you have the ascension dashboard enabled, aimed to make its content less "jumpy". This works best for resolutions wider than 1200px, but should be better for any resolution. Increased the maximum obtainable offline progress cap from 5 to 7 days, obtained after roughly 213 days of playtime (including offline time). The scaling is exactly the same as it was before, the hardcap is just higher. Added a timer to the transcension layer tabs, to provide some extra information about TL2+ runs that isn't on the ascension dashboard All "Buy multiplier" options that were referring to manual buys were renamed to "Manual buy multiplier", to prevent confusion between autobuy settings and manual options. Removed the minimal manual buy multiplier from the options tab (it's still available on the prestige tabs), because it felt out of place at this point.
Hey all! CompactO has been released on Steam, Android, and iOS! The full version is $2.99 and the demo version (1 hour of active gameplay) is free. Game Link: https://store.steampowered.com/app/1516490/CompactO__Idle_Game/ Enjoy!
Blatantly copy pasted patch notes, as per usual! * Added Boss Portraits for Bosses 270-300 * Added Lore for Bosses 290-300. * Added 2 final Titans. * Added COOKING, the final feature. Unlock it by killing Titan 10! * Filled in some missing set bonuses for Space and Bread. * THE END now exists. I guess... you can beat NGU IDLE now. feels surreal. Love you all, -4G
Hi, thank you for playing IEB and all your comments!! Along with Steam Summer Sale, all IEB DLC is 50% off. Steam Summer Sale is up to July 8th, 10am. Don't miss a chance!!
This is pretty much just a major bug fix update, and probably the last update (more information below). Secret bitcoin code is: 111144333322 c: CryptoClickers v1.6 Added Playfab Cloud Saving Auto Hardfork now tells you why it doesn't work (during Halvening Tutorial) Drones are now hidden in compact mode if you haven't unlocked them. Minor UI Bugs Minor Typos (and weis and satoshis) GPU Speed Tokens overflowing Node Bugs Daily Reward giving more than it should on the 7th day Auto Speedrun settings were buggy A bunch of Micro Faucet bugs Minor achievement bugs Autobuyer Value 1.0 prevents Value 2.0 from being bought via buy max Minor Halvening bugs Minor Setting bugs Server tree can no longer be abused with import preset exploits (PC) seriously, some of y'all set the toggle settings keybind to left click... why?? It's ok. I fixed that c: Halvening tutorial no longer gets stuck! Daily Challenges Discord Button Leaderboard (sad) Removed the total SP display I am deeply sorry this update took way longer than it should. I feel like I should address some things. CryptoClickers Meta Prestige was in the making, but Idle Research and CompactO quickly replaced it as I enjoyed working on those more. CryptoClickers is old, it's been redone twice and the code is still very bad and it's very stressful to play with. Thus, development because more of a stress and toll on my mental health, rather than an enjoyable hobby, unlike Idle Research. My plan was to publish CompactO, update CryptoClickers, and then publish Idle Research. However, I am not going to be updating CryptoClickers in between anymore, which is why I am releasing this bug patch now. I have hidden all meta prestige content as it was not finished, not even close. I hope you all understand. Thank you to everyone who supported me along the way and supported the development of this game. I am deeply sorry for disappointing those who have been waiting for the Meta Prestige update. Will it ever be finished? I am sure at some...
https://store.steampowered.com/app/1618230/_/ The new shop will finally meet you. Come and add the wish list quickly! Hope to give you a new surprise, thank you for your continued strong support and understanding,. From adog
1.A new hero is added to the tavern, which can be exchanged by collecting , which can be obtained in random missions. 2.Added random tasks, one will be refreshed every 30 days, and up to 5 random tasks will be reserved. There is a chance that the reward for random missions is . 3.Added the achievements of other monsters, adjusted the effects of some monster achievements, and optimized the TIPS display. 4.Added the 5th and 6th formations, which can be unlocked by consuming dragon crystals. 5.Added new awakening props "Chocolate coin": increase gold coin drop bonus. 6. is adjusted to : During the mine adventure, a rock will appear with a 100% probability. 7. is adjusted to : In the mine adventure, there is a 100% probability that an ore will appear. 8. is adjusted to : In the jungle adventure, there is a 100% probability that a treant will appear. 9.Fixed the bug that the Secret Realm was automatically received invalid. 10.Fix the bug of abnormal data statistics in some cases; 11.Fix the bug that tips stuck in some cases; 12.Fix the bug that there is no response when clicking the "Expedition" button in some cases;
Hey everyone! I have been working hard to make Galactic Mining Corp even greater! Thanks to your amazing feedback and suggestions I have added another set of fixes and additions. Here is whats in this patch... Added a second control method. Several users with hand related injuries/problems have stated that extended play causes them discomfort. I want to do everything I can to make Galactic Mining Corp fun for everyone. Now you can switch to "Auto drill" mode in the options menu. This will make the drill automatically follow the mouse, when the left mouse button is held down you will stop until you release the button. Crit strike has had a make over. Hitting a crit will now cause damage to some surrounding tiles in front of your drill. A crit strike will cause (base drill damage + crit damage) to the tile being drilled and crit damage to surrounding tiles. This affects tiles, crates and chests! You can now hit crit strikes on chests and crates. Crit stike chance increased by 30%. You will see many more of them. I also increased the size of the crit strike visual effect. New Tooltip added . You can now mouse over tiles and items in the end of mission screen to see the names of the tiles and items. A large amount of optimisation should reduce frame rate issues when drilling large planets with tons of powerups. Reduced the cost of Mighty Obelisk of Research investment site by a considerable amount. Fixed an issue where having to much money made your cash turn negative. Capped at 2 Billion. Fixed the confusing wording of the Sunset Silo. It now refers to crit damage in its description. Fixed several sound effects not applying the player chose SFX volume Fixed a strange issue causing some chests to be empty in the explore screen Corrected a load of spelling mistakes Fixed an issue where giant worm would spawn twice in same place. Hotfix (later the same day) - Anyone who had their cash turn negative before the above patch should now be pulled back into the positive when fi...
Hello! I have some great news. One of my other games: CompactO, will be released on Steam and WebGL on August 1st! The game will cost $2.99 and a demo version will most likely be included. The game will also be released on iOS and Android! It will be released one month earlier, July 1st. Can't wait for you guys to play, mark your calendars! Cheers, CryptoGrounds Games LLC
Hey everyone. Alongside the launch of the Galactic Mining Corp Steam trading cards I have managed to update quite a lot in the game itself. Some fixes and a few new additions! The infirmary level 3 upgrade no longer costs a BAJILLION coins. It now has a reasonable price. More work on the sound effects volume issue. I am hopeful it should now apply chosen volumes to sound effects (including muted) Music will no longer be interrupted/silenced by lots of explosions. Coretrium 3rd final node changed from a xp boost to a Research coin drop increase. (this will sadly not be applied if you have already unlocked it) Late game drilling earnings will be updated correctly when numbers get really high. Upgrading tiles/items to max will no longer randomly leave the "level up" button visible. Horizontal explosive crates now kill monsters. fixed another load of typo's and grammar issues. Fixed a rare issue in which 1 research square was not unlocking correctly Fixed an issue with a block break sound effect not playing every time Fixed an issue where unlocking space map squares behaved strangely (on rare occasions) in 3rd map bottom corner. Added a 5x green coin to reduce late game slow down due to coin and particle loads. Added a new investment site in 3rd galaxy. GO FIND IT Added a Sync button on the in game achievement screen which will resync with steam and unlock any achievements missed by Steam (you have to have them unlocked in that save file for Steam to find them) Added A currency larger than the blue gems for super hardcore grinders! Thank you all so very much for the amazing support. the last few weeks since release have been an absolute roller coaster! I sincerely hope you are all enjoying the game. Feel free to join the Windybeard Discord to discuss the game (or anything) and throw around some suggestions. I am in there most of the time. Join the Windybeard Discord After the last patch a few people noticed a slow down, after a quick system restart it was gone so be sur...
Hey everyone! Great news! Galactic Mining Corp steam trading cards are now live and can be earned while mining the universe! A total of 10 character cards have been released for you to collect alongside 3 profile backgrounds, 5 emotes and of course a 5 level badge! Here is one of the 10 cards collectable now in the game! Boombox Gigi! {STEAM_CLAN_IMAGE}/37110783/f3d2d376bf4232ebb4330948632079d883ed145e.jpg I hope you enjoy the cards and other collectables and I sincerely thank you for the ongoing support and love for Galactic Mining Corp! Have fun out there. Much love Anthony(windybeard)
1.Added DLC hero Forrester. In order to thank everyone for your support, we decided to add it as a free DLC; 2.When the Smithy , you will get 10 dragon crystals, and the special effects for and are added; 3.Optimized some and added new missions related to the secret realm; 4.Reduced the gold coin consumption of the technology and increased the consumption of medals; 5. is adjusted to , and is adjusted to (The golden pickaxe can be obtained earlier after adjustment); 6.Fixed the display BUG of ;
Build 0.5.0-1: May 11 2021 "Smol Hotfix" Tooltip for farming plants break down base plant power, plant power buff, and total plant power now. Buffed MM2 jello costs moderately, and dice cost juust a bit. MM 4 cost was missing a digit. oops Couple issues with farming upgrades not showing in the stat breakdowns.
Increased the maximum offline progress cap from 3 days to 5 days. It scales based on total time played and is obtained after roughly 122 days of playtime (including time prior to this update). This cap might be raised to 7 days in a future update if most of you want it to Corrected the hitbox of the "Start game" button shown when you configured the game to launch paused. It listened to clicks next to it when it shouldn't MacOS: The App now closes when all windows are closed, instead of entering a sleep state for quick-launch. This is similar to how this is handled on Windows and Linux. The sleep state, while being the Apple standard, could cause steam to keep thinking you were in-game In addition, the free demo of my second game launches tomorrow (May 12th)! It's a fairly different game than Incremental Adventures, but shares the idle genre. I've been working on it for a couple of months and am really exited to share the first part of it with you! It has been a great place to use feedback that couldn't really find a place into Incremental Adventures anymore such as: The game being too confusing to some players Numbers being too high to get a real feeling of what they represent Some mechanics feeling too punishing when making a mistake Oh, and a completely new interface! I know, not everyone shared the same opinion on these topics. And not everyone considered these things issues. Keeping these points in mind right from the start of designing this game has been very useful to me though! The main goal was to make the game easier to grasp, but reward clever thinking. A little less on a mathematical level though. The concept of the game is very different from Incremental Adventures, but does aim to provide that same feeling we humans get when numbers go up! In any case, Incremental Adventures will continue to get updates. Nothing to worry about there! But the demo is completely free, and I would love to hear what you think! So if you're interested, you can find much more...
Build 0.5.0: May 9 2021 "Tons of New Stuff!" Added Map 5! Added 27 new buildings to unlock! Added dozens of research and work order upgrades! Added 8 new relics! Added farming upgrade menu to spend your hard earned harvests in! Over 100 upgrades! 2 New plants! A New Special Encounter! A bunch of new base decorations! Timescale view mode that uses your buffer threshold setting as the unit of time. Some Juices have slightly updates sprites to make each tier visually distinct. elementium gain doesn't impact cost of breakthroughs anymore. Because of ^^^, nerfed the Elementium gain relic. Base decorations can be placed further off the screen, to allow more creativity. Plant power and Breed Power didn't apply correctly to some plant types. Breakthrough paging was scuffed. Now it aint'. Wokr Orders "have:" amount now update in real time blueprints with blank names now properly use the name of an building applied, if used that's it. that's the announcement. go play! -4G
1.Open a new town building , players can challenge difficult bosses to get rewards; 2.Achievements have been added to the , including achievements related to lair and secret realms, and the achievement points for hero achievements have been reduced; 3.The difficulty of has been improved, and special effects in the secret realm level have been added; 4.Merchant adds 6 fruit awakening items, which can increase the six-dimensional attributes; 5.Added SS-level awakening items. Players can use the S-level awakening items to synthesize ss-level awakening items through the smithy smelting function; 6.Blacksmith's function adjustment: When refining each piece of equipment, only 1 point of the six surrounding attributes can be refined; 7.Thor’s skill and Raphael’s skill are adjusted to : dispels the target with 1 layer of buff; 8.The casting time of Dora's skill is adjusted to the first round; 9.Reduced the growth damage of the white Wolfe's skill ; 10.The number of attacks of Catherine and Kayla’s skills has been adjusted from 3 to 2; 11.Fixed the bug that could not be equipped; 12.Adjusted the effect of , the HP restored for each action increased from 10% to 20%; 13. is adjusted to , its effect is: Healing may trigger a crit effect; 14. is adjusted to ; 15. is adjusted to : The number of attacks of and +1; 16.The upper limit of RES and the upper limit of EVA are adjusted from 70 to 50;