Game Updates

Patch notes and dev posts · 11,819 Steam updates
Wuwei Cultivation
Wuwei Cultivation
22 days ago · 玻璃猫

《无为修仙传》v1.2.0 更新日志

1. 新增宗门禁地与宗门神兽:太清宗可挑战清风灵羽鹤,幽冥教可挑战幽冥玄骨蛟,副宗主及以上职位方可进入。 2. 宗门神兽挑战每次消耗500点宗门贡献;战胜后进入30分钟休养期,再次出现时全属性提高10%。 3. 每只宗门神兽累计战胜10次后,可获得对应圣品镇宗之宝:星月玉清冠或玄煞裂魔爪。 4. 新增圣品头部装备“星月玉清冠”和圣品护臂“玄煞裂魔爪”,均不可出售,轮回后仍会回到行囊。 5. 功法参悟达到200层上限后不再升级;宗门功法上限同步修正为200层,并修复兑换价格错误递增的问题。 6. 筑基期及以上地图的敌人攻击力提高20%;野外、险地与绝境的境界提示改为建议,不再强制限制,最后一个绝境除外。 7. 坊市手动刷新费用会随当前轮回内的刷新次数逐步上涨,各级坊市分别统计,轮回后重置。 8. 坊市功法秘籍的售价会随对应功法当前层数提高;图鉴同步标明物品可能出现的具体坊市级别。 9. 战斗日志现在会显示玩家与敌人的普通攻击、实际伤害等信息。
TBH: Task Bar Hero
TBH: Task Bar Hero
22 days ago · yunalee

Known Issues Following the Version 1.2.0 Update

Hello,This is the development team.We would like to inform you of the known issues identified following the version 1.2.0 update.\Some stats, including Cooldown Reduction and Block Chance, are displayed above their maximum values.Incorrect translations in the \ menu.\ appears locked on Nightmare difficulty.An issue where the Sanctuary skill’s healing amount was changed to an incorrect value.We have identified an issue where entering Plagueland on a lower difficulty (Nightmare or Hell) while progressing through it on Torment difficulty resets your stage progress.A hotfix is planned to address this issue, and we are discussing whether the lost stage progress can be restored.We apologize for the inconvenience. Please avoid entering Plagueland on lower difficulties until the hotfix is released.We are thoroughly investigating these issues and working to resolve them as quickly as possible.We sincerely apologize for the inconvenience.We will continue doing our best to provide a better gaming experience.Thank you. Development Team
Snt Plan
Snt Plan
22 days ago · Sn兔子

V0.066 Update Announcement

Fixed missing enhancement and weapon materials in warehouse equipment categories, and completed material data composition for skill and other categories. Fixed inventory synchronization after task-order submissions and battlefield general summons, and improved targeted warehouse recovery after synchronization errors. Fixed stale battle material counts after depletion and ammunition counts affected by unrelated item caches. Fixed blank profession levels and missing unlocked stamina-processing mode when reopening Processing after actions in other systems, and improved parameter and statistics refresh after asset synchronization, signing in again, or switching recipes. Quality Compendium submissions now include the client version information required by the server, resolving incorrectly rejected submissions. The Quality Compendium now asks players to update and restart when the client version is incompatible, instead of repeatedly suggesting a refresh. Left-click an item in the Industrial Warehouse to carry it with the pointer, then click a device slot to place it. Device input and output slots support transfers in both directions. Stack capacity follows the machine setting; the Quality Recycler currently holds 200 per material slot. Right-click a device slot item to adjust its quantity or take all of it back. Each plugin slot holds exactly one Quality Matrix. Common Crystal Medals now appear in the Industrial Warehouse and are eligible quality materials, requiring 500 CC to recycle. Fixed periodic fire-energy grid refreshes preventing Inspect from opening or losing the selected device. Inspection and fuel interaction stay bound to existing devices, and routine combustion refreshes no longer reset the entered fuel quantity. Fixed warehouse synchronization preventing further industrial interactions after an item was deposited or retrieved. Matrix installation and retrieval, output-slot deposits, right-click quantity changes and full retrieval now support consecutive int...
Little Ghosties
Little Ghosties
22 days ago · Acrylic Pixel Games

Little Ghosties Has Launched!

Hi! I'm so pleased to let you all know that Little Ghosties is out now on Early Access!We launched the game with 10k Steam Wishlists! It's the most I've ever gotten for a game, I'm chuffed. Thank you.We already have 6 positive reviews! That is amazing to see. It feels great to wake up and read the lovely feedback from players. If we could get 4 more today I'd be very grateful.I've already fixed some text bugs and fruit bugs and people have been great so far over on Discord letting me know about potential improvements.
Multiverse Loot Hunter
Multiverse Loot Hunter
22 days ago · 天野小茫

Development Log #6

https://store.steampowered.com/app/4267800/_/ Hello everyone! We're thrilled to announce that: Bandit Simulator TD is officially set to launch on Steam on October 12, 2026! Compared to the demo version, we've made massive changes and will be adding plenty of new content and gameplay features! In this edition, we're covering a major rework: Stronghold Defense & City Walls. City Challenge Mode Overhauled One of the most common complaints from our previous playtest was: Enemies in the city wave challenge would circle around the map. When they wandered out of our defensive range, players were forced to drag their units into an awkward "chase" — which added unnecessary mental burden and tedious micro-management. It was genuinely frustrating! We've now reworked the City Challenge into a proper Siege Mode: Enemies now have actual siege capabilities. They will charge straight toward your stronghold walls and, upon reaching them, begin attacking the walls directly. This change ensures enemies will concentrate at your walls instead of wandering all over the map. You only need to position your units near the walls — units that can both defend the fortifications and idle-farm loot from passersby — for a comfortable idle experience while still handling challenges. {STEAM_CLAN_IMAGE}/45936264/8062702002f72620f3d8e9d33831e3be55b898cd.png Fun New Mechanics: Defend & Repair Walls We've also expanded the crafting/skill system. You can now assign characters with strong building abilities to repair walls mid-battle. This "fight while repairing" dynamic adds tons of excitement and tension to the late game. Upgrading, advancing, and constructing walls also adds a whole new strategic dimension to base building. And we're not stopping here — we plan to expand this system further with even more intense modes like massive siege assaults and beast-tide survival. These will greatly enrich the overall gameplay experience. {STEAM_CLAN_IMAGE}/45936264/b3e7b0940a8640679e011d36d1300377884ce1bc.png ...
Daymark
Daymark
22 days ago · JK

Daymark 1.1.1 Update

Kiki's Default Collection CompletedKiki now has four complete poses: Working, Listening, Sleeping, and Drawing.New unlockable collectibles:· Channel Zero: Listen to music with Kiki for a total of 90 minutes. · Dreaming on Her Tail: Spend a total of 180 active minutes with Kiki. · Spark at the Brush Tip: Complete a total of 10,000 keyboard presses or mouse clicks while using Kiki.Each new pose now comes with its own unique animations and reactions:· While listening to music, Kiki responds to music playback. When leveling up, the particles around her ears and her tail movements become more lively. · While sleeping, Kiki features breathing animations, subtle ear movements, mouth animations, and pulse feedback in response to input. · While drawing, Kiki blinks, reacts to input, and generates particles around her brush. She also closes her eyes when being dragged around the desktop. · Level-ups and task completions now trigger animations based on Kiki's current pose.Character Tasks & Collectibles· Added a complete Character Tasks page where you can view task requirements, real-time progress, and unlockable rewards. · Added task completion notifications and companion animations. · Newly unlocked collectibles now use a progressive notification dot system to guide you to the relevant page. · Fixed an issue where notification dots could remain after completing a task. · Fixed an issue where some new tasks and collectibles were not registered correctly. · Fixed an issue where task progress could display outdated values until the page was reopened. · Added complete localization support for all new tasks, rewards, and interface text.Window & Desktop Companion Experience· Added a Remember Main Window Position option, disabled by default. · When enabled, Daymark saves the main window's last position locally when it is closed. · Window position data is not included in Steam Cloud saves and will not sync between devices. · Improved split-screen behavior: when the main window loses ...
Vending Machine Co.
Vending Machine Co.
22 days ago · Troypc

Vending Machine Co. v1.2.2 Banking & Polish Update

Hey everyone! Vending Machine Co. v1.2.2 is now live with a batch of quality-of-life improvements, visual polish, and a few useful changes to banking and warehouse management. What's New Warehouse Trash Bin A trash bin has been added to the warehouse, along with a new discard flow for getting rid of unwanted items. Banking Improvements Withdrawal and deposit limits have been increased, and the amount selector now moves in larger steps to make bigger transactions faster. Money Tracking Fix Your save slot's total money now correctly includes both the cash you're carrying and your bank balance. Trash Bin Visual Update The trash bin received new art and an updated sprite. Summer Heatwave Accessibility The Summer Heatwave screen-space shader effect is now affected by the game's visual filter setting. We've also made a few smaller tweaks and polish changes throughout the game. Thanks for playing and for continuing to send us your feedback on Steam reviews! 💙 Vending Machine Co. v1.2.2 is available now. https://store.steampowered.com/app/3622640/Vending_Machine_Co/ A Word From Rogue Duck We would like to present you with the latest game we are publishing called Mixed Spirits, where you work as a bartender and prepare drinks for your quirky customers. https://store.steampowered.com/app/3891400/Mixed_Spirits_Bartender/ Wishlist Mixed Spirits now; get notified when it is released on 15th September!
TBH: Task Bar Hero
TBH: Task Bar Hero
23 days ago · nugemstudio

Content Update Ver 1.02.00 - Plaguelands

Hello, this is the development team. After a long wait, the Plaguelands update has arrived. Please see below for details. * This update may cause a login queue of up to 1 hour. New items will become tradable on the Market 1 hour after the update. * The skins are available as a free download for a limited time, as compensation for the service disruptions that occurred after launch. They will become paid items on September 17, so please claim them before then. {STEAM_CLAN_IMAGE}/45637239/cb1b9c4afe49c15a2aa3118af4b4628dc6540409.png Update Highlights New Area Added: Level 90 Items Added New Unique Stats Added Statistics Feature Added New Runes Added Settings UI Options Added Appearance System Added New Skins Added: Balance & Description Adjustments Fixed incorrect Unique Stat descriptions on certain items Adjusted Act Boss Chest rewards Adjusted weapon attack speed Reduced elemental damage of some monsters Adjusted Alchemy material requirements QoL Improvements Other Improvements Bug Fixes Update Details 1. Plaguelands Gameplay The Plaguelands content becomes available with the 1.02.00 update. You can enter the Plaguelands through the Portal UI on Nightmare, Hell, and Torment difficulties. The Plaguelands unlock after clearing Stage 1-10 of each difficulty. Chests drop less frequently in the Plaguelands than in normal areas, but you can obtain ultra-high-grade items (Celestial or higher) that cannot be found in normal areas, and have a higher chance of obtaining high-grade items. Treasure chests obtained in the Plaguelands are stored separately from those obtained in normal areas. Plaguelands chest capacity and auto-open can be acquired or upgraded through dedicated Rune nodes. When entering the Plaguelands, you can select the Plague Intensity. Higher Plague Intensity makes monsters stronger and increases the chance of better rewards. Contamination Entering the Plaguelands requires Contamination. You need at least 30 Contamination to enter the Plaguelands from a normal...
Gelli Fields
Gelli Fields
23 days ago · fairliicontact

Hingewood Heights & Moving On

Hello everyone! The day has come, the final biome for Gelli Fields is out now!Hingewood HeightsDeep in a forest with a bunch of abandoned electronics is Hingewood Heights. This biome is home to some cute new gellis, goofy items, and crafting!Other New StuffThere's a TON of Quality of Life changes in this update, from being able to instantly jump to your gellis as you please, to seeing what challenges you have left to complete without even needing to go into a biome! You'll have to play for yourself to see them all! As always I'm just one guy working on this game so bugs can happen, if you find any please join the Discord and let me know, or post on the community here. I'll be fixing any issues still!The supporter pack DLC is also out now. I had intended for this to be up while I worked on a bunch of free updates, but since there's no more updates I still wanted to release it in case anyone still wants to show support for my future projects.The EndI am so grateful to ALL of you for your support and kindness. The entirety of Gelli Fields wasn't ideal. I started this project as a passion and it turned into a bit of a nightmare, and I truly apologize for it. The game launched with many bugs, and was unfinished. I made promises of fixes but it's not financially feasible for me to continue progress on the game as it's a massive time sink and the game has issues at the core level that makes development hard. I have tried to address these issues with changes to the game, but to properly fix them I would essentially need to remake huge portions of the game, which I think wouldn't be an enjoyable time for anyone to go through. Instead I am taking everything I've learned from this game and putting that energy towards a spiritual successor. I've posted a development log for that game here if you're interested. I've posted a longer post going into more details if you want to know exactly what went wrong, and the struggles I faced during development on the Kickstarter page I don'...
Lakeside Bar
Lakeside Bar
23 days ago · Bitcover

🤗✨ Seaside Wash Demo - 🎉🎉🎉 Out now on Steam

Hi everyone! ^^The wait is over! Seaside Wash Demo, our new game, is officially available now on Steam! 🎉If you enjoyed the cozy atmosphere of Lakeside Bar, we’d love to invite you to try something a little different with us▶️ Play the Seaside Wash Demo: 🎁 Join The Giveaway!After playing the demo, don’t forget to join the Seaside Wash Steam Key Giveaway for a chance to win a copy of the game!▶️ Detailed of event: Your feedback can help us improve Seaside Wash, so every thought, suggestion, and review is greatly appreciated! 💙So, what are you waiting for?🤗😊 Come aboard. Grab your tools. Let’s get those ships sparkling!
Crimson Engines
Crimson Engines
23 days ago · Gurgling The Goat

Update v0.2.16 - Combat Currency Drops, Crucible Shift Parity & Quality of Life

Update v0.2.16 introduces dynamic combat currency drops, Crucible shift validation fixes, desktop inventory category reordering, Coven auto-cycle synchronization, economy adjustments, and elixir tooltip corrections. Combat & Loot Ledger - Dynamic Currency Drops: Currencies (Blood Shards, Grave Steel, Cursed Ichor, and Stabilized Ichor) now dynamically register in the gathered combat loot ledger when dropped by monsters. - Combat Event Feed: Monster currency drops now post directly into the combat event log with proper icons, names, and quantity indicators. - Ledger Optimization: Currency entries only appear when actively dropped during a combat session, keeping the gathered loot ledger clean. Enemy Stats & Combat Balance - Blood to Sorcery Migration: Changed all monster and Blood Echo weaknesses from "Blood" to "Sorcery" across client and server definitions. - Resistance Realignment: Updated all monster resistances from "Blood" to "Sorcery" (including Night Inquisitor, Bone Knight, Crimson Warlock, Elder Werewolf, and Blood Echoes). - Combat Formulas: Updated the combat formula engine to evaluate Sorcery style advantages against enemy Sorcery weaknesses and resistances. Inventory & Controls - Desktop Drag-and-Drop Fix: Resolved an issue in the desktop client where inventory category buttons could not be dragged. - Single-Click Category Filtering: Clicking any category badge now instantly filters the inventory grid to show only items belonging to that category, with live filtered item counts. - All Items Button: Added a permanent "All Items" button at the top of the category sidebar to instantly clear any active filter and restore full inventory viewing. - Quick Reorder Arrows: Added clickable up and down arrows directly to each category badge, enabling instant priority adjustments without needing to drag. - Touch & Controller Support: Added universal pointer event fallbacks for full compatibility with touch controls and handheld devices such as the Steam Deck. Cruci...
Bomb Vehicle Idle Clicker
Bomb Vehicle Idle Clicker
23 days ago · rimmindgame

Regular Update Patch

This update centers on the synergy between the "Reincarnation" and "Tradable Items" systems: three new marketplaces officially arrive, and tradable item drop rates take a qualitative leap.New Reincarnation Skills:MarketplaceBonus EffectApplicable Item TypeSticker MarketplaceSticker-type tradable item drop rate +50%Bomb Sticker, Cereforge Sticker, Cannonspire Sticker, etc.Vehicle Livery MarketplaceVehicle skin-type tradable item drop rate +50%Battle-Worn Skin, Azure Alliance Skin, Savage Tribe Skin, etc.Vehicle Attachment MarketplaceVehicle attachment-type tradable item drop rate +50%Various tech attachments
MeowCraft
MeowCraft
23 days ago · MISCHIEF

"MeowCraft" Community Items Now Live!

Hello everyone!MeowCraft Steam Community Items are now officially available! 🎉 And to celebrate, the game is now 10% off for a limited time!You can now collect cards, badges, emoticons, backgrounds, and other exclusive community items simply by playing the game. Customize your Steam profile and show off your identity as a Meow Blacksmith to your friends!Here are the main highlights of this update:Apprentice/Assistant System Adjustments: Added a new Assistant Goals feature, allowing you to unlock character-specific abilities by completing various objectives.Reworked Apprentice Abilities. Once an apprentice's ability exceeds the requirements for crafting a Blueprint, the excess value will now trigger the corresponding inherent effect: \/\/\. A new arrow indicator has also been added to the crafting interface to highlight when these effects are triggered.Added new items that can be used to increase Apprentice Abilities, including Cat Treats and Canned Food.Adjusted the color-coding rules for Apprentice Ability values. The displayed color is now determined by the current value plus Growth, and the tier will be recalculated whenever abilities are increased through skills, Growth, or items.Added several new Apprentice Skills, primarily focused on increasing Apprentice EXP, Blueprint EXP, and Apprentice Abilities. The rank requirements for unlocking certain Apprentice Skills have also been adjusted. Skills already obtained in existing save files will not be affected; when rebuilding a skill, the updated rank requirements will apply.Added a Skill List button to the Skills tab in the Apprentice Details interface, allowing you to view the complete skill list and see which skills are currently available for rebuilding.Added new Assistant Goal Achievements, along with corresponding Steam Achievements.Other Adjustments: Adjusted Growth Abilities: Cat Spark will now trigger when crafting items or researching Blueprints personally.In the Exploration Quest Dispatch interface, after...
UNHUMAN
UNHUMAN
23 days ago · hachirita

Hotfix: clock bug, Insanity layer cap removed, open all caches

Hotfix (v1.0.4) Small patch from your reports: a clock bug that could lock a boss map for months, the Insanity layer cap removed, open-all for caches, an earnings tracker, and miss feedback. Fixes Boss map cooldown stuck for days. If your Windows clock was ever set ahead and then corrected, the boss map timestamp stayed in the future and the 15 minute cooldown showed thousands of minutes. Fixed, and the game now repairs every saved timer on load and every few seconds: boss map cooldowns, dog care timers, trader restock, daily contracts, mining tick, Insanity boosts and bargain cooldowns. Your save fixes itself on the first launch, nothing to do. Misses are visible again. A shotgun blast where every pellet misses now shows MISS! and a deviated tracer instead of a "0". At high fire rates misses are folded into the shot packet, so instead of one MISS! per round you get a running tally ("MISS 1.2K") next to the DOUBLE / NOTHING counter. The DOUBLE / NOTHING tally was not translated. It is now. Insanity Open all caches. Once MULTI-BREACH is maxed (5× per open) every cache row gets an ALL button. One press opens up to 100 caches with no reel animation; the result screen groups identical rewards ("×37 +10 INS → STASH") and scrolls. OPEN AGAIN keeps opening in batches of 100 while you have caches left. Earnings tracker. The STATS panel has a new EARNINGS section: insanity earned this session, insanity per minute, and your three best layers by insanity per minute. Time only counts while you are alive and in the minigame. RESET clears it. Use it to find the loop that pays best. Layer cap removed. Enemy HP, your damage and the rebirth multiplier are now tracked on a logarithmic scale. Past layer 5050 enemy HP used to exceed what the engine can store and became unkillable; there is no ceiling now. Very large numbers show as 1.23e2607. Nothing to do on your side, your rebirth multiplier carries over. Upgrade and rebirth costs no longer explode. Rebirth, DAMAGE AMP, HULL PLATING ...
Wuwei Cultivation
Wuwei Cultivation
23 days ago · 玻璃猫

《无为修仙传》v1.1.9 更新日志

1. 宗门永久丹药的属性加成上限提升至原来的5倍。 2. 优化圣品获取规则:同一件圣品无法重复获得;已经拥有的圣品不会再次出现在坊市。 3. 坊市购买功法书籍后将自动学习;已经习得时自动提升功法等级。 4. 坊市装备取消购买境界限制,玩家可以提前购买,但达到对应境界后才能穿戴。 5. 查看游戏帮助不再打断闭关、参悟功法、杂学制造等当前动作。 6. 调整“符阵护道”任务:需要制作炎火符,并布置、启用聚灵阵;前置任务会赠送所需的赤阳花、玄铁矿石和竹叶清露。 7. 聚灵阵材料调整为玄铁矿石×1、竹叶清露×1,任务说明和指引同步更新。 8. 修复连续制造时材料不足仍会额外进行一次读条的问题。
Nonoko: Lofi Days
Nonoko: Lofi Days
23 days ago · Nonoko

Nonoko: Lofi Days — Version 1.1.1 Update

Version 1.1.1 • Added Local Music, allowing you to create, rename, and remove albums and import music from your computer. • Added custom album covers with a 1:1 square crop, drag positioning, and zoom controls. • Added a separate Local Favorites playlist, kept completely separate from favorites for Nonoko’s built-in music. • Added manual library refresh and unavailable-track indicators for files that have been renamed, moved, or deleted. • Individual tracks can now be removed, and deletion controls can be collapsed when not needed to help prevent accidental clicks. • Local music is never uploaded to Steam Cloud. Removing an album or track from Nonoko will not delete the original file on your computer. • Restored the original font behavior for To-Do and Notes. Text no longer becomes excessively small when the window is reduced, while the additional larger font-size options for Notes remain available. Thank you for your feedback and support!
Between Adventures IDLE
Between Adventures IDLE
23 days ago · environmentalist

Hotfix #2

Quality of LifeMade various improvements and optimizations to the Settings menu.Improved build settings.Added an Auto Save notification that appears whenever the game saves automatically.Updated several item rarity colors to make them easier to distinguish.Fixed missing localization entries.Fixed an issue where the Settings menu required a double-click to open. It now opens with a single click.AudioUpdated SFX and music, including new sounds and improvements to existing ones.Fixed an issue that caused crackling in music playback.PerformanceOptimized overall resource usage, reducing RAM and CPU usage by up to 30% in some cases.
Snt Plan
Snt Plan
23 days ago · Sn兔子

V0.065 Update Announcement

Quality Compendium Rankings: filter by all or one item and all or one quality to view the top 50 players by cumulative submitted quantity, including player code, World Tree SEED, town and totals for all five qualities. The Quality Compendium accepts batches of any positive whole number. Submitting five units of an item at a particular quality activates that entry, and further submissions remain available. All successful submissions count toward rankings; warehouse holdings do not. Enter a quantity and acknowledge that submissions cannot be withdrawn. Submitting permanently consumes the matching unbound quality items; retrying the same request does not deduct them again. Achievement progress and completion now update promptly after actions such as equipping and enhancement, with automatic recovery from interrupted synchronization without logging in again. The achievement page now updates changed entries individually, reducing repeated requests and full-page refreshes. After revival, battle preparation restores the original target's battle information and drop display. Regular battles play attack, skill, item, recovery and terminal logs in order, finishing the final action before opening settlement or revival. Eligible automatic battles use server calculation segments and continuous client playback, with rewards still settled separately for each battle. Optimized battle state synchronization to reduce repeated data transfers while keeping skill, item, and battle results verified by the server. Optimized state handoff between consecutive automatic battles to reduce repeated reads and retransmission of the same battle data. Improved recovery from interleaved battle responses and disconnections to keep action playback, resource displays, and terminal handoffs consistent. Fixed the Industry system getting stuck on the data synchronization message, restoring the display of unlocked land, devices, and production status. Improved industrial device placement: the selected ima...
Next Reign: Kingdom
Next Reign: Kingdom
23 days ago · Matt

Hotfix v1.0.7 - Late Game Menus & Various

Greetings fellow rulers! It has been another busy day on our side. Again, we've collected new feedback and made adjustments accordingly. General: Visual adjustments to various icons and environment objects' sprites Changed how unlocked menus are registered to prevent a bug that makes Prestige Upgrades never purchasable Fixed an issue where having some auto Quests enabled and starting Main Quest 15 or 20 would cause severe issues with wrong units spawning in the cave or the dragon spawning in town Decreased butchering time for all Animals by roughly 60%, allowing butchering to keep up with higher breeding output, ultimately allowing higher Meat output We've received quite some feedback that two of the in the late game available menus lack feedback. We agreed and thus present you a whole bunch of improvements: Festival Worker selection buttons' font will be displayed in red when not sufficient Workers are present Worker count at the bottom when selecting Workers is displayed in red when max amount is exceeded Displayed efficiency for Festivals will be marked in red if it is below 100% and therefore can't be started Ship amount can now be adjusted in the Worker selection as well Festivals now display a red exclamation mark on the Worker selection button when not enough Workers are present to fulfill the needed loadout or ship space is insufficient to occupy all Workers planned Festivals Worker selection now takes currently participating Workers into consideration. Before, the number in brackets only included the Workers that are free. However, this behaviour leads to numbers that don't feel particularly senseful while planning a Festival that is already running and has Workers already included - after all, once the Festival finishes, the Workers are free again, but were not reflected in the numbers shown. Numbers shown should make more sense now and make planning easier Raised max ship amount of Festivals from 3 to 5 All of the above apply to Expeditions as well Genera...
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