Idle Life 1.0 Beta #1 Starts In Less Than 32 Hours! 🚀We are incredibly happy to finally announce the first public Beta Build of Idle Life 1.0!This update contains months of redesigns, rewrites and improvements based directly on community feedback. Many systems have been rebuilt from the ground up to better support the future of Idle Life and all planned 1.0 content. The first beta starts in less than 32 hours! 🎉 What's Included In Beta #1This first beta already includes a large amount of core gameplay systems:Inventory SystemProfile SystemEquipment SystemGathering MechanicsCrafting MechanicsSmelting & Cooking MechanicsResearch SystemWorker SystemQueue SystemWorking Slot SystemAdmin ConsoleEnchanting Backend Functions(Possibly) an early version of the Global Market Enchantments are already fully functional internally. However, there is currently no normal gameplay method available to enchant items yourself. During this beta, enchanted equipment can only be obtained through the Admin Console for testing purposes. This Is Only The Beginning It is important to understand that this is only the first of many upcoming Idle Life 1.0 beta versions. Every future beta will introduce additional content, mechanics, balancing changes and quality-of-life improvements. The main purpose of Beta #1 is gathering feedback on our completely redesigned systems. What We Need Feedback On The new Worker SystemQueue ManagementWorking SlotsResearch ProgressionOverall User InterfaceGeneral Gameplay Flow We want to know what feels good, what feels confusing, and what can be improved before moving further towards the final 1.0 release. Admin Console Information The Admin Console is enabled during beta testing to make testing easier and allow players to experiment with systems that are still under development. To open the Admin Console press: The key directly left of your 1 key or the key directly above your TAB key Useful commands:help — Displays a list of all available commands Additional comma...
🛠️ Patch Notes — Awakening Effect Fixes & Balance Hello, this is the developer. This update fixes several Awakening effects so they work exactly as described, and adjusts some balance. If you have Re:Blade installed, the update downloads automatically — just restart the game. 🔧 Effect Fixes — Buffs ▶ Shadow Touch Fixed an issue where the crit damage increase was only applying at about 1/100 of the stated value. The stated values (+10 / 20 / 30 / 40 / 50% per level) now apply in full. Dagger back-attack builds are significantly stronger. ▶ Opening Lightning Fixed an issue where only 4 lightning bolts always struck at the start of battle regardless of level. Now generates 4 / 8 / 12 / 16 / 20 bolts by level. ▶ Battle Frenzy Fixed an issue where the "+2 stacks on crit" effect, which adds extra stacks on a critical hit, wasn't working. 🔧 Effect Fixes — Nerfs ▶ Crushing Heavy Strike Fixed an issue where the crush-apply chance was being rolled twice per heavy strike, applying higher than stated. It now applies at the stated chance. ▶ Death's Edge / Steady Will There was a bug where the bonus damage against low-HP enemies was being applied twice per attack. This has been fixed to apply only once per attack. ▶ Effect residue on weapon swap Fixed an issue where, after swapping weapons, the bonus damage and heavy-strike bonuses from some of the previous weapon's Awakenings (Blood Chase / Heavy Strike Prep / Crushing Heavy Strike, etc.) were abnormally carrying over to the new weapon. ⚖️ Balance Adjustment ▶ Assassination Matched the crit chance increase to the attack speed increase. (30 / 45 / 60 / 75 / 90% per level) ✨ Newly Working Effect ▶ Flame Proliferation An effect that wasn't applying until now works correctly. Fireballs have a 20% chance to split into 2. Each fireball's damage is reduced by 40 / 30 / 20 / 10 / 0% by level. (At max level, no reduction — both deal full damage.) 🎯 Quality of Life ▶ Damage number display The bonus damage on a critical hit (HP-execution /...
More bug fixes! Fixed spacing on some letters so you can read it all now. Fixed a few typos. Fixed a bug causing gellis to not give star rank after finding all furniture. Fixed a visual bug that showed you got Crispleaf at the wrong time. Removed the forest whistler. That guy is terrifying.
- You can now slot cores into equip. Check the info tab in adventure for more info. You can upgrade them in the inventory tab. - Changed balance of some skills: Mark, Sharpshooter, HP boost got a buff and Backstab a nerf vs non squirrel mages. Reduced duration of Empower HP, but made cast time faster. - Speed in adventure was in general too powerful which made speedy classes also better defensively than tanky classes. I changed it so it now does not affect the player casting time anymore. For enemies the speed still affects their casting time, but it is rooted now. Player casting time is now always the minimum time, enemy casting time still scales depending on their speed. This results in a buff to slower classes. - The boss is now immune vs stun. - Changed rp gained from cores to be better early game but does not increase that much anymore from rank S onwards. This makes RP gain better for all cores except rank SS and SSS. - You can now upgrade the Tavern to level 11. That is rather expensive, but gives good reward quests which are cancelable like the eggs quest (not in gp reset challenges). - Increased the cap of day challenges to 666 CHP. - Improved scaling of DEBC. - Added a toggle to the crystal factory to set level to max possible add clones from defenders when you click up low or up all. - Fixed some issue with the avatar and the skill trainings.
v3.5.11 — Coin Display Bug Finally fixed the coin display issue… fingers crossed. 😅 This should resolve the incorrect coin values showing on screen while keeping your actual server-tracked progress safe. Thanks for your patience while I chased this one down.
“Epic Fury” Fix Campaign – Phase 9: We Apologize — A Rushed Update Caused More Issues Than ExpectedFirst of all, if you encounter any problems, please join our community group and let us know. We'll help investigate and resolve them as quickly as possible. Even if we can't fix an issue immediately, your feedback helps us identify exactly where things went wrong.QQ Group: 149577079What Happened?The root cause came from the progression gap between new and veteran players.Yesterday, the "Lucky Star" talent granted a much larger amount of starting gold. However, the supporting shortcut features were still locked.As a result, new players began with around 1,000 gold, allowing them to perform excessive summoning and merging right from the start, which unexpectedly created a frustrating and overwhelming experience.This happened because the Rebirth Talent system was changed from random upgrades to player-selected upgrades, but the unlock requirements and costs were not adjusted accordingly.Honestly, we thought the extra gold would simply be a nice bonus for everyone.Turns out... having too much money can also create problems.We've now made adjustments to address the "getting stuck" issue, and we'll continue rebuilding and improving this part of the experience in future updates.Important Talent Adjustments (Part 1)Expanded Card InventoryThe Expanded Card Inventory talent line has been reworked.Maximum level increased to Level 8Maximum inventory bonus increased from +5 to +50This should significantly reduce situations where players get stuck due to limited card space.PersistenceThe Persistence talent line has been fixed.The Challenge Character rebirth point bonus (+5% per level) now properly applies after your next rebirth.Maximum bonus: +100%Lucky StarThe total starting gold bonus remains unchanged.However:Maximum level increased from 5 to 20More talent points are now available for unlocking important shortcut features firstImportant Talent Adjustments (Part 2)1. Merge of Fa...
Hello Tower Lords!We're excited to announce a new free game mode coming to Tower Lords.Tower Defense Mode is a new fast-paced experience where you'll fight off waves of enemies as they attempt to destroy your tower.Your goal is to survive long enough to reach special checkpoints during your tower expansion. Each checkpoint permanently improves future runs, allowing you to start with additional buildings, units, and resources.Every time you defeat three enemy waves, you'll earn Prestige Points. Tower Defense Mode also introduces an entirely new permanent skill tree, where you can spend Prestige Points to unlock powerful upgrades and bonuses.Combining tower defense, roguelite, and RTS elements, this mode offers a fast-paced, action-packed alternative to the game's more relaxed idle and incremental gameplay.Tower Defense Mode will be released as a free DLC for all owners of the base Tower Lords game.We'll also be launching a closed beta very soon.In addition to the new game mode, this update includes numerous bug fixes and improvements that our team has been working on over the past few months.We expect the closed beta to begin within the next few weeks. Depending on the results and feedback, the full release will follow shortly afterward.Thank you all for playing!— The Final Arcade Team
1.大幅调低九州爬塔副本800层后敌人的血量。2.优化邮箱布局显示。3.新增无量劫丹的合成配方。
https://i.imgur.com/t2GOJX8.gif ・【Chroma RARE Potion】added on the item store.
\2026.06.01 04:00 (KST) - 411 users who were cheating have been permanently banned.Hello, This is the TBH : Task Bar Hero operations team.The operations team is currently in the process of sanctioning users detected for cheating.If cheating behavior is detected 2 or more times, the user will receive a permanent ban from TBH : Task Bar Hero without prior notice.Even if you receive a permanent ban, you may still play . However, access to the Steam Market will be restricted.If you receive a permanent ban, any items listed on the Market will be delisted. However, items already purchased from banned users will not be reclaimed and can continue to be used normally. This is a minimum measure to protect buyers.Additionally, a permanent ban will not affect your use of other games.If cheating behavior is detected 2 or more times, it will be considered a cheating act regardless of whether the Steam Market was used or whether in-game values were actually manipulated. When playing TBH : Task Bar Hero, please make sure to close all related programs before playing.Furthermore, we have opened an appeal channel for users who believe they have been unfairly banned. Please fill out the survey form at the link below, and we will review your case and respond as quickly as possible. Sanctions against users engaging in cheating will continue in order to ensure that players enjoying the game legitimately are not negatively affected.The number of sanctioned users will be continuously updated in this post.Thank you. *Additional Notes -The reason why detection of 2 or more times is set as the condition is that a user may unintentionally play the game with a related program running without being aware of it, even without any intent to cheat. This condition has been set as a minimum warning measure.-Additionally, since there are a wide variety of cheating programs and methods, we have used the term "related programs" rather than listing each one individually. *Additional Notes #2-The developmen...
“Epic Rage” Bug Fix Event – Phase 8: Fierce Battles Against Bugs…As a small team, we’ve been pushing to deliver more timely optimizations and support for our lucky players, but this has sometimes led to insufficient testing and unexpected issues—especially unfriendly for new players. Going forward, we’ll strike a better balance between speed and stability, and continue our “Epic Rage” initiative!We truly appreciate your support—your positive reviews mean a lot to us!This Round of “Epic Rage” Fixes Includes:Key Adjustments:Red card characters level cap: 105 → 110Rainbow card characters level cap: 110 → 150Key Fixes:Fixed: In the Rebirth Talents, after disabling the “Artifact Set” during refresh, it will now correctly remain disabled in the next run. Lucky players can finally quickly achieve their class set resonance!Fixed: The issue where disabling the AI reset option during rebirth would still allow it to be selected again in the next run.Fixed: Abnormal synthesis quantities when batch-combining quality cards.Fixed: The Divine Power · Strength series now properly applies its effect of reducing charge-up turns.Optimizations:Formation sorting has been improved—no more odd card interleaving. In future updates, we’ll continue adding filtering options to help you find the cards you need more easily.Maze Bulletin: Happy weekend, everyone! Go grab a meal, then come back and keep going! Some top players have already reached Difficulty 3-220 🎉
Hello everyone,First, I'd like to apologize for the issues introduced with the latest update. Unfortunately, it appears that the controller support update caused several unexpected problems that need to be addressed.To ensure everyone can continue playing without these issues, we will be reverting the main game build to the last stable version that was available before the update.At the same time, we will keep the controller support version available as a beta branch for players who would like to continue testing it or for those who are not experiencing any problems with it.To access the beta build, right-click the game in your library, select Properties, then navigate to Betas (or Game Versions/Betas, depending on your platform). From there, choose the Controller Support build from the available branches.We sincerely apologize for the inconvenience and appreciate your patience and support. We are working to resolve these issues as quickly as possible and will keep you updated on our progress.Thank you.
2026.5.31 更新公告新增内容如下:1.聊天页面中,翻阅记录时,右下角增加快速按钮,点击后可快速回到底部;2.新玩家首次登录游戏,系统自动发放灵石红包*1,金币红包*2;3.增加浅色系游戏界面,可在设置页面自行选择黑/白色系样式,进行切换;4.市场物品最高价,新增动态管控(试运行)。优化内容如下:1.为降低频繁刷屏,和玩家操作难度,新玩家首次登陆时,口令红包取消;2.市场发布收购时,点击“全部”按钮,数量默认“100000”,修改为当前拥有灵石 / 收购出价的 最大整数;3.妖王打第二个后,领取奖励按钮出现在第一个,已优化为显示逻辑;4.妖王房间人满时,点击进入房间,可看到房间已满提示;5.每次战斗结束后,战斗窗口不再强制置顶显示。修复内容如下:1.输入文字时得吞字问题,超出280文字输入上限后直接提示(已修复);2.快速打字时的延迟问题(已修复);3.玩家改名后,武道大会内的道号不实时更新(已修复);4.门派内踢出成员后,人数-1,但被踢出的玩家依然在列表里显示,不实时刷新(已修复);5.发布的道侣信息,点结缘提示对方已有道侣(已修复);6.不在战斗,但是需要开房或进入其他玩家的房间时,概率出现“已在战斗中”的提醒,并无法进入房间(已修复);7.妖王战斗过程中,概率出现整个队伍 提前结束(已修复);8.青云副本概率出现自己打自己的情况(已修复);9.进入洞府经营页面时,概率出现卡在99%进度(已修复);10.切磋功能失效(已修复);11.五子棋房间提示显示错误(已修复);12.收件箱邮件异常(已修复);13.2026.5.27日更新后注册的玩家,体力系统异常(只有500体力),已修复至5000体力。本次更新非强制更新,不影响玩家正常挂机。届时请玩家前往STEAM对游戏进行更新,如STEAM未能及时推送自动更新,可在STEAM库内,右击游戏属性,手动检查文件完整性,进行更新。《墨仙箓》玩家官方交流QQ群:①群:738458576《墨仙箓》唯一官方反馈渠道QQ:3911979443感谢您对《墨仙箓》的喜爱与支持!
Bug Fixes | v3.5.10 A new update has been released with several important fixes and smoother panel loading. Fixes & Improvements Coins Display Fix Fixed an issue where the client was incorrectly doubling recently earned coins locally after syncing. All coins were still properly tracked and credited on the server during this display bug. This was a client-side display/sync issue, not a loss of earned coins. Daily Challenge Display Fix Daily challenges should no longer display old data. Daily Login Achievement Fix The daily login achievement should now track properly going forward. Any incorrect player data related to this issue has also been corrected. Thanks again for playing, reporting bugs, and helping Community Button improve. Click the button 🟢
Hello, This is the development team behind TBH: Task Bar Hero.As the service disruption is continuing, we are posting this message to share real-time updates on our recovery progress. We will continue to provide live status updates through this post until the game is fully restored.\\ Hello, this is the Task Bar Hero development team. We are reaching out to inform you that a significant decrease in box drop rates has been reported. We want to assure you that we never adjust box drop rates arbitrarily without an official announcement. Given that Steam servers are under excessive load, we suspect that Steam may have imposed call rate limits on their end. In the meantime, our team is continuously preparing an improved build internally to restore things to normal. We will do our best to have it ready as quickly as possible. We will continue to keep you updated with any important information as it becomes available. Thank you.\ Hello everyone, we have just received an update from Steam and would like to share the details with you. The current server issues are caused by cheaters sending abnormal item creation requests to Steam's servers. Additionally, we have been informed that our total item count is too high and will need to be reduced. We have already reached out to Steam for further support on this matter. We will continue to keep you updated as our communication with Steam progresses. Thank you for your patience and understanding.We are doing our utmost to restore the service as quickly as possible. We sincerely apologize for the inconvenience this has caused to your gaming experience.Thank you.
This one fixes some long standing issues which finally got some treatment. Most importantly it takes care of missiles, their movement, and improves their targeting. The full changelog is below. And of course there is more to come.As always: Have fun!Changelog 1.2.4Securing items will also store your current equipment to your current loadout profile (toggle in settings)Fixed order of weapons in slots at mission start being different than equipped item orderImproved missile's distance-based detonation detectionFixed missiles' start velocity and lead target point calculations to further prevent fly-off behavior when launchedFixed waypoints overlapping target indicator when radar range was upgradedImproved memory management to prevent stuttering during missionsImproved ordering of items in inventory viewsFixed Supply Anchor still causing stability declineFixed Seeker weapon not using full capacity in case it was triggered during reload phaseIncreased Shift Discharge rangeFixed typo in Lightlance descriptionReduced Behemoth hull strengthReduced Striga shield strengthFixed Striga being stuck in movement because of its own minesIncreased Mine trigger and blast rangeFixed late boss enemy (no spoilers!) formation not having enough spots for full-strength battlegroupFixed Neptune and Saturn missions not using space position relative to the planetFixed heat producing weapons always starting reload cycle when offloaded from active slot, even if coolIntroduced a 10% threshold of the capacity within which weapons won’t start the full reload cycle when offloaded from the active slotFixing Spy Beacon missions not being able to spawn anythingFixing pause menu being inaccessible in tutorial
A couple more updates covering a frustrating skill-gate bug, and a side quest that wasn't pulling its weight. Estate and Ranch Skill Requirement Fix (v2.23.1) This one was quietly frustrating players who prestige-reset their skills. If you leveled Animal Husbandry to 25, unlocked your Ranch structures, and then reset the skill - the upgrade requirements would re-lock even though you had already met them this rebirth. Same issue affected Estate room builds and Housing upgrades tied to skill levels. What changed: The game now tracks your highest skill level reached this rebirth for every skill. Housing upgrades, Estate room builds and upgrades, and Animal Ranch structure upgrades all check that peak level - not your current one. The skill requirement badges in the Estate and Ranch pages now display your peak level so you can see the correct met/unmet status even after a prestige reset. Existing saves are automatically updated on load - no action needed. Side Quest Cleanup (v2.23.2) The "Focused Training" side quest has been removed. It asked you to "start skill training sessions" - which happens automatically any time you switch tasks. It required no deliberate effort and rewarded almost nothing, making it feel like padding next to every other side quest. What changed: "Focused Training" will no longer appear as a new side quest. Any copies currently in progress will expire at the next regular side quest refresh (every 30 minutes) and won't be replaced. Feedback Welcome Found a bug or have a suggestion? The fastest way to reach me is Discord. Have fun y'all! Discord - more closely monitored, fastest way to reach me Steam Discussions --Visseron Games
“Epic Rage” Bug Fix Event – Phase 7: One Thing Leads to Another… What a Vicious CycleWe sincerely apologize—last night’s update caused an issue where players who had completed Difficulty 2 and returned to Difficulty 1 would find the entrance to Difficulty 3 locked… This has now been fully fixed!If you run into these hair‑pulling bugs again, please join our group at 149577079 and contact us directly—we’ll speed up the fixes and make sure your maze progression is never affected!Let’s start with our three humble requests: please leave a good review, go all-in on your pulls, and join us in co-creating the experience and future of “Lucky King vs. Unlucky Player”!Emergency Fixes in This UpdateFixed: Level difficulty unlock issue. You can now freely switch between any difficulty levels without causing entrances to close.Fixed: “Assassinate” skill behavior. It now only works on Ninjas, and will no longer target unintended allies (like healers)—no more “traitors from within”! (Another close call…)New Assassinate Triggers Added: Throw and Throw EX — yes, even a Ninja’s basic attacks can now trigger Assassinate! (Major buff)Other classes should not trigger Assassinate—this has been corrected. Future balance decisions will be shaped together with the community.Fixed: Impure card pool issue when refreshing card packs after defeating a boss. Unrelated card packs have been removed, restoring the intended “pure” boss reward pool.Upcoming Updates (In Progress)Map change explanations — why does the map sometimes grow or shrink?100x draw feature — recruit your companions faster!Adjustments to the initial card capacity, so you won’t get stuck while pulling—smooth and satisfying gameplay is a must!Maze Bulletin: If you encounter any issues, our hamster support team is always ready to provide fast and friendly assistance 🐹 Hope you enjoy the game—and may your pulls be lucky! 🎉
Hello,This is the development team for TBH: Task Bar Hero.We sincerely apologize once again for the inconvenience caused to our players.Earlier this morning, we released an initial update aimed at improving response times. However, as the number of concurrent players increased again, that fix proved ineffective.We are currently experiencing an outage with the Steam platform's item server, which is causing Chest Opening and the Cube to malfunction.Additionally, there have been ongoing reports of items disappearing when the Cube is used.In order to minimize losses for our players, we have issued another temporary update that restricts certain features. We apologize for the inconvenience, but please make sure to apply this update.The development team is currently preparing additional countermeasures and will deploy a new build as soon as it is ready.The restricted features are as follows:\Cube — Alchemy, Crafting, Decoration, Engraving, Inscription, Removal, CraftingWe sincerely apologize once again for the disruption to your gameplay experience.We are deeply sorry for falling short of your expectations, and we are truly grateful for your continued support.We will do our best to bring you another update notice as soon as possible.Thank you.— TBH: Task Bar Hero Development Team
A large batch of fixes and improvements is live today, covering gem sockets, Alteration and Inscription pages, and familiar persistence. Gem Sockets: Stability Overhaul Gem socket data is now stored directly on the item instead of in a separate slot-based system. This fixes several silent data-loss issues reported since sockets launched. Selling unrelated items no longer removes socketed gems - Inscribed or altered gems socketed into jewelry will no longer disappear when you sell another item. This was a sneaky one! Unequipping socketed jewelry now preserves gem data - Rings and amulets with socketed gems now stay as unique inventory items so their gem data travels with them. If all gems are removed, and the item has no inscription or alteration, it can merge back into the plain stack as before. Improved Inscribe and Alter Functionality The Alteration and Inscription pages now show equipped (socketed) gems directly in their lists. You no longer need to unequip gems before working on them. I'm aware of the UI strangeness with how inscription shows socketed gems. I'll work on that more soon. Socketed gems can now be altered or inscribed directly - Socketed gems appear as individual entries beneath their ring or amulet, so you no longer need to remove them first. Equipped items update directly - Altering or inscribing equipped gear no longer splits a copy from your inventory stack. The equipped item itself is updated. Alteration panel banner now uses the right reason - The info banner now correctly says "socketed", "inscribed", or "equipped" depending on why the item is already unique. Socketed gem tooltips now show full stats - Hovering a socketed gem in the equipment panel now shows base stats plus alteration and inscription bonuses. Jewelry tooltips now include enhanced gem stats - Hovering a ring or amulet now shows each socketed gem's total stats, including alteration and inscription bonuses. Familiars Remember You Removing a familiar from the Menagerie and placin...
When a tutorial starts while a menu such as Settings is open, the game now automatically returns to the main screen. Right-click back behavior is also restricted during tutorials so it only works when the tutorial explicitly expects it. This should reduce situations where the game appears stuck due to an unexpected screen state.
Fixed a bug where the tutorial floor was shown beind the actual current floor
Hey, after every major update people come to me asking for more achievements.I know that this is a controversial topic, since there are people who would like to get new achievements frequently, while others like to 100% a game and never go back to it.Since I'm pretty sure Steam doesn't have polls yet, I would like you to reply in the comments with your vote:Comment "1" if you'd like new achievements on major updatesComment "2" if you don'tThat's it! Based on your votes I'll figure out what to do in future updates.Oh, and if you haven't already, don't forget to wishlist my upcoming game How to Grow Your Sausage. The demo will be available very soon!Thank you and have a great day!-Ang
Whoops, the turtle was missing Found the turtle and added it back in.
More fixes! Added Maxwell and Buttons back into Friendly Fields