A small update reworking Online skill as well as some bugs that were encountered after the last large update. Bug fixes and a rebuilt Offline skill Thanks to Radcliff, who filed most of the bug reports in here. Fixes Plant All planted nothing. Seeds moved into their own vault a while back and the bulk button was still looking for them in the satchel. It found zero every time and refused. Planting one at a time worked fine, which is why it looked so odd. Most of your food was filed under Potions. Every roast, jerky, stew, biscuit and prized fish heals, and the Collection Log was sorting on that instead of on what the item is. 22 of 30 dishes were sitting on the alchemy shelf. The Food tab went from 8 items to 30. Raw meat had nowhere to live. The Raw Fish tab is now Raw Ingredients and holds everything a cooking recipe uses, including the eight prized raw fish that had no tab at all. The sailing drawer could vanish. Last trip, Haul, Island and Ship got squeezed off the bottom on shorter windows, with no scrollbar to tell you. It scrolls now. The consort card lied. It said to build her in the Shipyard at every level. The berth only appears at Sailing 60 and the build needs 70, so it says that instead. The consort can now match your flagship. It was capped one tier below, which meant the Ancient Leviathan was never able to be made no matter what you did, and the lock message told you to reach a hull you were already sailing. It can be built up to match you now, though never past you, and she still costs a second full hull in materials. Offline, rebuilt The old skill asked one question, which action, and then gave you twelve nodes that all answered a different one: how much percent. Stances. Pick one per night. Steady one skill, all night, at your full rate Divided several skills at once, sharing your rate between them Dead to the World one skill at 135 percent, but only half your cap is banked Night Forager a gathering skill worked for materials alone, no xp at all The...
Size Verifier upgrader is now only x1.2 for ore worth more than $1B. Bakunawa ore is now worth $1B (was $3B), but it is also now large sized. Fixed an exploit involving the Vortex Link upgrader. Fixed a bug where the Integer Overflower was clamping values.
IGNOBLE PRIVATE INFINITE BETA IS HEREIf you wish to participate in the private infinite mode beta test, you will need to join our discord to gain accest. The main reason is ease of communication and feedback gathering + being able to directly help out and debug any issues you're experiencingJoin our discord via link: https://discord.com/invite/VUCfHEFAcsOr scan the QR code in the bottom of this announcementI want to hear feedback and ideas from you, my goal is to push out a public launch on Friday - 11th of September, but until then, it'd be great to have a fleshed out experience for everyone!Beta patch notesQuality of life:Remember picked language added to settingsHide new cards screen added to settingsAll player timers are reset on player spawn, to make each run consistentAuto boss spawn/death fast forwardTotems now have a health/fill up bar like bossesInfinite mode:Added in Infinite toggle after defeating the final bossAdded in Infinite shop (skills/health refill etc)Added in Infinite trait shop, pick infinite only skills on each timeline clearInfinite only specific eventsI wish you all the best and happy playing,- Scav and RETROMAGINE team
## 🛠️ Update 1.0.8 — Bulk Survivors + Linux Fix A smaller update, but with two highly requested improvements and one important fix. ### 👶 Hold to Grow Survivors No more clicking once for every survivor. You can now **hold the baby icon** to continuously grow survivors at up to **10 per second**, stopping automatically when you release the button or run out of resources. ### ⚡ New “Buy All” Button If you can afford more than 10 survivors, a **Buy All** button will appear. Press it once and the game will purchase every survivor your available Water, Food, and Materials can support. Because survivor costs increase with every purchase, Buy All calculates the full rising cost correctly rather than simply multiplying the next survivor’s displayed price. ### 🐧 Linux / Proton Black Screen Fix This one was on us. Update 1.0.7 changed how V-Sync behaved when the new FPS cap was introduced. That worked on Windows, but could cause Linux players running through Proton to launch into a black, unresponsive window — even when using the previous workaround. 1.0.8 changes the FPS system so **V-Sync is only disabled when necessary**. At the default 60 FPS on a 60 Hz display, V-Sync remains enabled. Lower FPS limits or Unlimited mode will still behave as expected. This also fixes unnecessary screen tearing some Windows players may have experienced after 1.0.7. Linux remains unofficially supported, but if we break something ourselves, we’re going to own it and fix it. ### 🔧 Under the Hood • Buy All uses instant mathematical calculation rather than purchasing survivors one at a time. • Survivor-growth tooltips are now properly translated across **all 33 languages**. • The new Buy All label is translated as well. Thanks to everyone reporting bugs and suggesting improvements. **Both major parts of this update came directly from player feedback.** ❤️
New Features:Audio Settings: Added volume control options in the game settings menu.Virtual Open World: A few new areas are now open for exploration in the Virtual Open World!Optimizations & Bug Fixes:Outfit Descriptions: Fixed an issue where the outfit description would not update after switching to a different color variant.Affection UI: Fixed an abnormal display issue with images in certain affection stages.Accessory Conflicts: Resolved a dressing conflict between mask-type and glasses-type accessories.Audio Ducking: Fixed an issue where the background music would not automatically lower its volume when previewing sound effects.Localization: Fixed localization errors in the crafting/synthesis prompt messages.Special Actions: Fixed an issue where the text and images for special outfit actions were displaying abnormally.
Crosshair Drops Fixed an issue where hourly Steam crosshair drops could fail to award an item even after the required playtime. Improved retry handling when Steam returns an empty or failed drop response. Fixed and cleaned up the crosshair drop reveal UI. Ascension & Aim Descent Removed Ascension Sigils. Ascension now uses Mythic Shards instead. Aim Descent now rewards Mythic Shards. Slightly increased Mythic Shard costs for higher-level Case Ascensions. Thanks for the reports and feedback!
Hotfix v0.2.13 is now live! This hotfix addresses an immediate issue where inspecting or activating Covenant Writs in your inventory caused an unhandled error and a black screen. We have also introduced defensive UI protections across the game client. Fixes & Enhancements: Covenant Writ & Premium Tokens Fix: Resolved a critical runtime error when clicking on or viewing Covenant Writs (quest_covenant_writ) and other premium tokens in the Item Detail Modal. Activation Limit Verification: Audited all 8 premium tokens (Covenant Writ, Crypt Coffer Seal, Autopilot Sigil, Reliquary Charter, Nocturnal Hourglass, Obsidian Theme, Endless Carnage, and Blood Oath Pact) to ensure account activation caps and database upgrade tracking function accurately. Gothic UI Error Boundaries: Added defensive error boundaries around the root client and item modals. If any visual component encounters an unexpected exception, it will isolate the issue and display a graceful recovery button rather than crashing to a black screen. Action Feedback: Token activations that encounter server limits or errors now display clear in-game notification toasts. Thank you for reporting this so quickly.
This version prevents those little lazy gnomes to run away from the library. They must, and will work in all eternety. It also prevents them from dropping books out of bounds.
September 8 Update Hello, this is the developer. I've read your comments and reviews following the major update. This update focuses on late-game stutter and the overhead from dagger additional hits. It also gives attack speed and range builds more room to grow, and lets you choose the size of damage numbers. I'm sorry for the severe slowdown and achievement problems some of you have experienced. I've also checked your questions about shared progress and corrected the information we got wrong below. If you have Re:Blade installed, the update downloads automatically — please restart the game. 🗡️ Late-Game Combat and Dagger Optimization This was the first priority for the update. We've reduced enemy buildup from splitting and the display overhead when dagger additional hits pile up. ▶ Regular battle splitting removed Regular monsters no longer split in normal battles at Ascension Tier 6 and above. This reduces the enemy buildup caused by splitting combined with regrowth. Boss splitting mechanics remain. The base reward multiplier for each regular monster is unchanged. With split children removed, the extra XP and rewards previously earned from those children are reduced. ▶ Dagger additional hit displays optimized Repeated effect labels and hit effects have been reduced, and rapid damage numbers are combined to ease combat overhead and screen clutter. Actual damage from dagger additional hits and spreading hits is preserved, along with follow-up checks such as Bleed and chains of additional hits. ▶ Additional hit delays fixed Fixed unnecessary delays to the next dagger additional hits and follow-up checks while hits were spreading to nearby enemies. ⚔️ Attack Speed and Range The caps have been adjusted to give builds that keep investing in attack speed and range more room to grow. ▶ Basic attacks — up to 20 per second The cap on attack speed bonuses has been removed, and maximum basic attack speed has been raised to 20 attacks per second. ▶ Basic attack range — final c...
Hotfix 0.1.8b · The court rebuilds, uniques listen to your gear, the estate found the Void A day of player post. The Necromancer's court refills faster, unique drops respect Drop Rate and Slayer's Hall, Change Mastery is back, Tyrants can teach their schematics, and a Void Seam waits under the estate. New Content Void Seam · once Darkness is open, a survey may uncover one seam per estate. It yields Voidglass, and the Smithy turns it into Voidforged Gear (one piece at the T10 cap, any slot, never a set) or a Void Prism, a Crystal Ancient Chest. Tyrant schematics · every Tyrant kill rolls a 0.5% chance to learn the schematic of one of the boss's pieces; the Smithy then forges the real unique from Starmetal, Meteorite, 1,000,000 gold and 3 Void Skulls. The Old One · Othrek, the Lidless and the Unblinking ordeal wear a new face, an elder thing with wings and a green gaze. Change Mastery is back · on a mastered item, pick another set for 12 Diamonds, a Marks ladder and one Skull. Balance Rebuilding the court · while the Necromancer's Legion stands below half its cap, every harvest chance is tripled. Harvest where you fight: a Shade from an earlier act falls fast to later foes. Uniques listen to your gear · the unique chance is now (base + Slayer's Hall) × (1 + Drop Rate), on kills, Tyrants and Descent floors alike. The Panoply Vault forces your chosen set in the Void and in Darkness too. The Bronze pickaxe quest needs no Mark · Marks come later, with the estate and the hunts. Quality of Life Next Goals · a Hub button opens quests, hunts, challenges and familiars from any tab; a red "The Wall" row names the tool for the zone that would slay you; the card now sits above the Smithy. The Smithing header shows your Marks · the Stronghold toggle reads "Biases: On" or "Off", and the Court shows every Shade's life bar. The Blast/Vent switch shows its word · and Transmute, Refraction and Miasma finally appear in the Foundation row. Fixes Descent floor gear obeys the loot filter ·...
Patch Notes v9.13.0Added clearer upgrade tooltips.Added volume, visual theme, text size and accessibility settings.Improved Cosmic Journey progress and access to Trials.Expanded Trial explanations, failure details and run controls.Added configurable AFK rewards and phase progression.Added three persistent Constellation Profiles.Added Eternal Manager, a permanent full Auto Buyer upgrade purchased with Echoes.Fixed equipment loadouts, Constellation refunds, Auto-Salvage and inventory handling.Fixed the Ring cosmetic Steam achievement.Updated the Supporter Pack to use Steam and Steam Wallet exclusively.
Patch Notes: ・Pickup collision setting (so items pushing player is now optional) ・It is easier to hunt birds, they will fly away when player get's more closer now ・Plant Monster now has less melee range Bug fixes: ・Reinforced shoe now works as intended (ignores traps and slime)・Cooking station now behaves as intended・Music, birds and clay spawns are present on second Deep Forest region・Generator doesn't drop wires anymore・Changed Dash button for gamepad to LT (so it won't cycle through inventory)
降低了峰群的飞行速度 峰群将不会触发元素裂变 提高了无尽副本加工币的掉落数量 修复了无尽副本史诗装备掉落异常的问题
- Fixed time sync issues in certain regions.
🛠️ Patch 1.0.7 - Expeditions, FPS Limiter & PerformancePatch 1.0.7 is now live!This update focuses on expedition balance, performance, and player-reported issues.🚚 Expedition Crews Now Haul ProperlyWe found a bug where larger expedition crews did not properly increase Water, Food, and Material rewards.Worse, sending survivors away reduced camp production, which could lower your expedition haul.That is now fixed.Survivors on expedition now contribute their gathering ability while traveling.Bigger crew = bigger haul.⏱️ New Expedition DurationsAdded:• 6 Hours • 12 Hours • 24 HoursThe existing 30 sec, 7.5 min, 30 min, and 3 hour options remain.Rewards scale directly with time, so longer trips are not more profitable per hour. They simply let you send a crew out, go offline, and return later without constantly restarting expeditions.A 12-hour expedition can now chart a new area.🎮 FPS Limiter AddedThe game previously had no frame-rate cap, which could cause some systems to run at extremely high FPS.Settings now includes a Frame Rate option.Default: 60 FPSSet your own limit or leave it blank for unlimited.Progression is based on real elapsed time, not FPS, so this will not slow down the game.⚙️ Performance ImprovementsSeveral systems that were checking every rendered frame have been cleaned up, reducing unnecessary CPU/GPU usage.🗺️ Charting Feedback FixedCharting progress was not being lost, but the game sometimes failed to tell you when a new area was discovered.Every charted area is now properly reported.🔧 Other Fixes• Corrected expedition guide text • Updated charting requirement from 24h to 12h • Removed outdated settlement text • Fixed expedition lines ignoring language settingsThanks for the reports. Several fixes in this patch came directly from player feedback.Keep it coming.
Overview Update v0.2.12 delivers a major redesign of the active combat experience into an expansive 3-column command center, real-time live synchronization for Coven clan kill quests, automatic multi-player lobby pulls for cooperative events, and accurate Blood Shard valuation for all loot acquired during hunts. Key Highlights Modern 3-Column Combat Layout: The combat interface has been re-architected into three dedicated columns: Player Loadout & Active Crucible on the left, Central Fight Arena in the center, and Hunt Summary, Loot Ledger, and Coven Quests on the right. Redundant sidebars and duplicate action buttons have been removed to give active combat maximum visual space. Auto Coven Event Multi-Player Pull: Fixed an issue in automated cooperative Coven events (such as Scythe of the Harvester and Automated Crucible) where only a single player was pulled into consecutive runs. The auto-cycle engine now pulls all players waiting in the lobby and from the previous run together via real-time SSE broadcasts. Centered Monster Visuals & Localized Combat Splats: Enemy sprites now maintain full scale and central positioning during combat with continuous breathing animations. Damage numbers against enemies are centered directly over the monster, while incoming player damage splats appear over your equipment loadout. Live Coven Clan Kill Quests: Integrated live Coven kill quests into the combat ledger. When any clan member slays a targeted monster, quest progress bars and kill counts update immediately in real time across all online members. Consolidated Loot Stacks & Authoritative Blood Shard Valuation: Slaying enemies now aggregates duplicate item drops into combined single stacks with total counts. The Hunt Summary "Value" metric is now directly wired to the authoritative pricing engine, displaying the exact Blood Shard sell value of all session loot. Refined Aesthetics & Flush Arena Footer: Cleaned typography across combat gauges, removed decorative emoji clutter, an...
【Winning by ganging up is easy, of course… but that’s the mindset of the weak!】
1. Added rarity-based sorting for pets 2. Improved descriptions for some materials 3. Refined the display of certain icons and emoji-like symbols
The time has finally come and Discremental is now available!A huge thank you to everyone who has played the game, shared feedback, or added it to their wishlist so far. If you have any suggestions or there are things you would like to see improved, please don't hesitate to get in touch with me.I hope Discremental meets your expectations and gives you a few enjoyable hours of gameplay. Thank you for supporting the game!
Well I've finally pressed the button, SmashCore is now live!Here's a 25% launch discount for you all.I hope you all enjoy playing it as much as I enjoyed making it!
Hi everyone, I'm the solo developer of Tiny Farmie. My little desktop farming game is finally getting close to release.It will be available on September 17 at 2:00 AM UTC, which is September 16 in the evening for players in the US.Tiny Farmie is a tiny pixel-art farming game designed to sit quietly at the bottom of your desktop without getting in the way while you work or browse. You can grow crops, build different little houses, and invite new villagers to move in and help out, slowly turning an empty patch of land into a lively little town.In Tiny Farmie, you can plant crops, cook food, plan your layout, dress up your villagers with little hats and decorations, hold parties, build relationships with them, and even have an adorable baby together.Compared to the demo, the full version adds many more unlockable crops, foods, villager decorations, and new villagers with different abilities.If you enjoy small desktop idle farming games, I hope you'll give Tiny Farmie a look when it launches.Thank you for all the support and feedback so far! ❤️❤️❤️
Corgi Corgi Cor! is a playful desktop companion that lets a little animated corgi live alongside you while you work, browse, chat, or simply leave your screen running and is finally released!Rather than asking you to step into a separate game world, it turns your own desktop into the play space. Your corgi walks, runs, naps, sniffs, begs, barks, eats, drinks, and wanders around with its own moods, habits, and little bursts of personality. One moment it may be happily trotting across the bottom of your screen; the next, it might curl up for a nap, stop to investigate something, or suddenly react in a way that makes your computer feel just a little more alive.The charm comes from how casual and natural it feels. There are no long sessions to commit to, objectives constantly demanding your attention, or complicated systems to manage. Your corgi simply shares the desktop with you, turning quiet moments and idle seconds into small surprises. You can leave it to do its own thing, or check in whenever you feel like interacting.A lightweight edge menu keeps everything close at hand without getting in the way. From there, you can check on your companion, interact with it, open status options, or give it something to do before returning to whatever you were doing.Your corgi is not confined to a tiny fixed window, either. It moves naturally across your desktop, changes direction on its own, and can travel between connected monitors, helping it feel less like a widget and more like a tiny resident of your computer.Corgi Corgi Cor! is a game about presence rather than pressure, interaction rather than grind, and personality rather than score. Whether your corgi is wandering across the screen, curling up to sleep, reacting to your care, visiting its little house, or chasing a ball through your workspace, the appeal stays the same:Your desktop becomes warmer, livelier, and a little more fun simply because there is a small corgi living there with you and that companionship is what ...
v5.4.9 2026-09-07 【新功能】装备方案 v2:最多保存 10 套方案,底部快捷条自由钉选 【优化】一键换装更聪明:会尊重方案锁定(🔒 不再被打散)、自动避免重复穿戴同类异宝;背包显示的评分与换装决策完全一致 【新功能】装备详情弹窗支持 ←/→ 键连续浏览,Esc 关闭;浏览期间背包变化也不会看错装备 【新功能】离线冲层更真实:万层以上随机 Boss 改为多次采样多数决,不再靠运气穿墙;离线收益弹窗会告诉你「极限可冲到第几层」 【修复】万妖谷疲劳效率恒显 1% 的问题:效率曲线重新标定,长时间刷谷也能看到效率逐步下降 【修正】百科攻略更新
1. 新增独立法宝栏位,九幽万魂幡由武器调整为法宝。 2. 新增圣品品质,使用红色标识;圣品无法出售,轮回后仍会保留在行囊。 3. 新增圣品法宝吞金炼元炉:每累计消费1000灵石,永久增加1点攻击力,最高增加1000点。 4. 新增圣品法宝造化神农鼎:每服用1颗丹药,永久增加1点生命上限,最高增加5000点。 5. 新增圣品法宝青冥玄古灯:攻击时有3%概率令非Boss敌人立即死亡。 6. 新增圣品武器九仪天尊剑:攻击力增加500点,会心一击伤害增加200%;可在轮回灵锁中消耗20000轮回点解锁。 7. 新增绝品法宝七宝琉璃珠:击败敌人获得的灵石翻倍,可在初级和中级坊市中小概率遇到。 8. 新增隐藏法宝天王创魔心:提供与海渊古魔对应的生命、攻击和防御加成,击败海渊古魔时有十万分之一概率掉落。 9. 优化轮回灵锁与图鉴系统:灵锁项目支持滚动浏览并固定返回按钮;新增装备默认收录图鉴,同时加入三项相关成就及Steam成就支持。
September 7 - Major ImprovementsMajor Performance improvements across Upgradia This update brings a major performance boost across Upgradia! From exploring Farm and Village to mining, battling monsters and browsing your inventory, enjoy smoother animations, faster menus and more responsive gameplay all round! These changes aim to resolve the majority of the performance problems players have been experiencing. There’s more to discover too! 52 emotes, 25 new hairstyles, collectable Hair Dyes and a new option to minimise while resting in camp! Emote CollectionBring your character to life with 52 emotes, including eight dances, playful gestures, facial expressions and overhead reactions. Celebrate a victory, throw a party, share a laugh or send someone a kiss.Find your favourites: Browse your collection with animated character previews. Unlocked emotes appear first, making them easy to find and use.Make them your own: Assign up to eight favourites to your quick bar. Keep it handy in scenes or collapse it when you need more space.Discover rare emotes: Hunt monsters, defeat bosses and open dungeon chests for rare emote recipe scrolls. Learn them directly or trade unused scrolls with other players. Start expressing yourself straight away: Every character gets a starter selection, including Party Dance, Wave Hello, Sit and all facial expressions.Collect them all: Visit Journal → Recipes → Emotes to see what you’ve unlocked and discover where the remaining recipes drop.Say more in chat: Use the reaction picker to add icons alongside your messages, with overhead reactions for sharing the moment in scenes.Share the fun: Other players can see your emotes across camp, village, town gates, farms, caves and tents.A Fresh look for your characterAdded 25 new hairstyles, bringing the selection to 41.Browse hairstyle previews in the new gallery, or cycle through nearby styles directly in Customize.All hairstyles include a free starting colour. Classic styles also retain free colour pr...