Hello this is an important bug fix update! Fixed a bug that caused rock candy bushes to mimic nearby crops. Fixed a bug that caused gellis to become invisible.
v1.1.4 — Visionary Achievement Fix Players who already have every research node will see the achievement unlock automatically within seconds of launching this build. Thanks to everyone who reported this!
Hey all, I wanted to highlight a big update that just went live, and give you a sense of what's coming next.This is the biggest update since launch. Two brand-new events, a redesigned research tree, full localization, and quality-of-life improvements throughout. Here's everything that's new.NEW: Puzzles EventCollect 75 unique puzzle pieces across 5 themed boards. Pieces drop from chests, monitor purchases, achievements, prestige resets, and random on-screen spawns. Every completed puzzle grants a permanent production and click-rate bonus, and finishing all five unlocks the Master Solver +50% production bonus.NEW: RL Self-Drive Training EventClick bubbles spawning from your floor buildings to collect Data Tokens, then spend them to train a self-driving car across 100 generations of a procedural maze. Watch the racing line sharpen as noise drops each generation. Add the Auto-Collector and Auto-Trainer upgrades to automate it, and earn a +30% global production reward on full completion.NEW: 7-Language LocalizationThe game is now fully playable in English, Español, Deutsch, Français, Italiano, Português, and Polski. Your system language is auto-detected on first launch, and you can switch any time from the Settings tab.NEW: Endgame Ascend GateThe final ASCEND now includes singularity at 100 percent, all puzzles complete, and RL training complete. Progress bars in Room 5 track all three gates at a glance.POLISHThe Research tab has been redesigned as a left-to-right tech tree with per-effect pixel icons.Windowed/Full Screen Mode settings addedPlus a stack of refinements:Two new prestige upgrades: Puzzle Refinement and Research AccelerationAudio sliders for Master, SFX, and Music in SettingsGarage monitors now glow blue and connect to the laptop via pulsing cablesA 6-step guided tutorial for new playersSaved buy-amount preference now persists across sessionsWhat's coming nextA second world. Once you reach Singularity, you'll be able to expand beyond the garage into a whole...
Hey everyone!In this recent update, we added a new Dungeon mode where you can take your strongest characters into a raid to win legendary artifacts! Bandits also now enter the town when raiding and your characters confront them and fight them off!New Dungeon Mode AddedPlay up to 5 different dungeons with waves of enemies and powerful bossesChoose 5 of your strongest characters to go into a raid to win artifactsCharacters that die in a dungeon will be permanently dead (their artifacts can be inherited to another character)Dungeons are the only way to obtain legendary artifactsBandit raids can now be seen visually and your characters will fight them off to defend the town's resourcesWhen a bandit raid occurs in the town, bandits will now physically walk into the town to steal resources.Your characters will now drop what they are doing and fight off the bandits during the raidWhen characters get into a confrontation with each other, you are now able to interfere and stop the fight, or allow them to keep fighting each otherBuildings now have a label of the building name above their health barsCharacters now have a health bar below their activity indicatorChanged the 'Games' tab to 'Adventures'This tab allows you to select between mini-games and dungeon raidsFixed the artifact drop rate systemFixed small bugs & improved performanceFor any issues, bugs or suggestions, please let us know in the community discussion.Thanks everyone!B8ve
Effect triggers fixed - weapons and items trigger effects correctly again
Hey everyone! This is a small patch fixed the bug with throwing items.
Added ability to SHIFT + CLICK on dwarf unit or upgrade to buy it up to 3 times at once. Added ability to CTRL + SHIFT + CLICK to buy an entire row of prestige upgrades (automatically spending all PP from left to right). Added a new T6 prestige upgrade: Foundations of Stone - "-Rank 1: You start the game with all non-prestige buildings already constructed. -Rank 2: Ctrl + Shift + Click any dwarf hire button to instantly buy all free units across all buildings at once. Requires Ascension Rank 1.". Added a new T6 prestige upgrade: Primordial Hunger - "Every time you consume a mountain after level 100, you have +2% chance to gain +1 PP. Additionally, when reaching The Great World Spire, the event now starts automatically after 10 seconds. You can buy this upgrade 2 times per Ascension rank.". Buffed Massive Balls crit-damage-multiplier. Buffed Wrecking Ball falling damage multiplier by flat +10% per tier and den damage multiplier by flat +5% per tier. Buffed Artillery Mastery from 0.4/0.8/1.2/1.6% to 0.6/1.2/1.8/2.5% damage per specialist. Buffed Air Strike chance from 2.0/2.5/3.0/3.5/4.0/4.5/5.0/6.0% to 4.0/5.0/6.0/7.0/8.0/9.0/10.0/12.0% and increased rocket count from 2-6 to 3-6. Reduced the gold and mithril cost of Nuclear Research. Reduced the gold and mithril cost of Air Strike. Reduced the early mithril cost of Wrecking Ball. Added number formatting to the Stats panel, which also prevents them from being cut off when massive. Slightly buffed WindBomb power and radius, and doubled how much force it gains from I'm A Power Load. Megapick now always hits both dens and mountain together. Fixed prestiging very rarely deleting the save file on some systems. Hopefully. This was a very tough and frustrating bug to crack. I'm very sorry if you lost progress because of it, but if you wish, one of our lovely community members on the discord can help you get faster on the mountain eating horse by sharing a save file. Fixed GPM Session Average and GPM Whole Run Average not pro...
Howdy folks,We’ve been quietly tinkerin’ away out in the wilderness, and it’s about time we let you in on what’s brewin’.From the folks behind Cast n Chill, we’re mighty pleased to introduce Wild n Chill.This time, we’re leavin’ the water behind and headin’ straight into the bush.Wild n Chill is a cozy wilderness survival experience where you set the pace. Go solo with your trusty dog or round up a few buddies for co-op. It’s all about slow livin’, workin’ the land, and buildin’ yourself a little slice of home out in the wild.What to expect:Live off the landHunt, fish, gather, and craft. Keep yourself fed, warm, and ready for whatever the wild decides to toss your way.Build your own cabin lifeStart rough, end cozy. Put together cabins, shelters, and a proper place to hang your hat.Play solo or togetherGo it alone or team up with up to four players, whether they help or just eat all your food is another story.Explore a vast wildernessFrom coastlines to high country, there’s plenty to wander, with wildlife, resources, and quiet moments worth savouring.A calmer kind of survivalMost days, the wild’ll leave you be… but it never hurts to keep one eye open.This is a world built for slow days, fresh air, and takin’ things as they come.We’ll be sharin’ more soon, including your first proper look at gameplay on June 7 at Frosty Game Fest as part of Summer Game Fest. So mark it down!For now, swing by the store page and toss Wild n Chill on your wishlist to follow along.Oh, and if yer itchin’ to get up to a cabin, don’t forget to check out the big free update that just dropped fer Cast n Chill. The Old Moose Cabin update is live now!See you in the sticks, Wombats
Vault unlocks will now show an icon similar to infusion:Some two-handed weapon balance as well, like infusion giving double the stats to help balance out with the fact you can only use one item instead of two.Build 0.4.6-Vault unlocks now show up in crafting, similar to altar infusion levels. -Two-handed weapons now get double the infusion boost (Bows treated separately because of quiver). -Quiver can now only be paired with bows or crossbows. -Transmutation page now properly shows your vault and infused status in the crafting page.
🍕 Season 2 is now LIVE! The Season 1 leaderboards are now locked — your final scores are saved. A new era begins! ✨ What's New Season 2 Leaderboards — fresh rankings for Total Pizzas, Prestiges & Total Money. Everyone starts from zero. Climb back to the top! 4 new S2 items — now available from the daily Pizza Box. Season 1 exclusives have been removed from the drop pool. Keep clicking, keep ascending. See you at the top! 👑 🍕 Bando.
Hello.This is the TBH : Task Bar Hero development team. The game has been updated to ver 1.00.03. ■ Bug FixesFixed an issue where, when attempting to swap an equipped Accessory item's position with an item in an Inventory or Stash slot, the item in that slot would disappear. As always, thank you for playing and for sharing your feedback with us.
🛠️ Patch Notes — Max FPS & V-Sync Options Added Hello, this is the developer. This patch adds the frame-related options you requested and improves V-Sync behavior and feel. If you have Re:Blade installed, the update downloads automatically — just restart the game. 🎮 New Display Options ▶ Max FPS setting added You can now pick your preferred frame cap directly. Options: 60 / 90 / 120 / 150 / 240 FPS Default: 60 FPS ▶ V-Sync option added You can toggle vertical sync, which prevents screen tearing, on or off. Options: ON / OFF Default: OFF ✨ Improvements ▶ V-Sync frame stutter fixed Fixed the frame stutter (micro-hitching) that occurred when V-Sync was ON. ▶ Smoother attack range display Improved the attack range indicator that follows your mouse cursor so it tracks more smoothly. 📌 Notes Options apply immediately when changed. When V-Sync is ON, the frame rate syncs to your monitor's refresh rate, and the Max FPS option is ignored. (e.g., 60Hz monitor → locked to 60 FPS) 💬 Thank you Genuine thanks to every player who gave feedback quickly and shared detailed setup info — that's what made it possible to prioritize these options so fast. If you notice anything else off, please leave a comment / post in the Discussions / drop a message in Discord — anywhere works. I'm reading everything. See you in the Raid. — STAGE Games
Update 5.28Fixed inaccurate description of the artifact “Reincarnation Gift”.Fixed a bug in “Simulated Battle” where artifacts could be farmed infinitely (ouch, missed opportunity!).Fixed an issue in the illustrated handbook where “Priest” and “Mage” were sorted incorrectly.Fixed an issue where the passive skill “Purify” was applied in reverse, causing debuffs to stack infinitely.Fixed Reincarnation point allocation description – in the next round when the “Hamster System” activates, an additional reset chance (+1) will be granted.Fixed: increased initial random number of reincarnations (1 → 2).Expected in the next version:Frontload the first battle speed-up feature.Introduce early Reincarnation to avoid losing battles due to insufficient strength.Other convenience features: keyboard shortcuts ECS equivalent to clicking the X button.Reincarnation point allocation will no longer be random; players can now choose growth themselves (considering saying goodbye to RNG battles).
Celebrate another year of farming fun with sweet treats! Harvest Strawberry Cake Slices to unlock sugary decorations.May the celebration bloom over the years!The event will last until June 10th (Wednesday), 16PM UTC. This is a new event celebrating the first anniversary of the game since release, offering plenty of cake-themed decorations for your farm to unlock!As a reminder, the favor rewards after 60 Stars do not unlock anything and are not required for the "Complete all tasks of an Event" achievement. They're just a small reward for people that keep their farm open to help others complete the event, or if they want to keep harvesting event stuff even after they've unlocked all items.We're also proud to announce that Farm Together is part of the Cozy & Family Friendly Games Celebration 2026! The game will be available at a discounted price until June 3rd! https://store.steampowered.com/sale/CozyGameAwards2026Check out the Game Awards premiere video:Have fun!
Bring an Old Fishing Cabin Back to LifeOld Moose Cabin is here, and it’s yours to bring back to life.Tucked away on a quiet lake, this worn-down fishin' cabin is ready for a fresh start. Patch it up, make it your own, and turn it into the kind of peaceful retreat you’ll keep coming back to.Step outside and cast right off your dock - no crowds, just you and the water. Stock your pond your way, experiment with different fish, and create your perfect fishin' spot. Inside, show off what you’ve caught with replica trophies that tell your story. From your first fish to your biggest brag, before long the cabin tells your story.What you can do at Old Moose Cabin:Bring a weathered ol’ lakeside shack back from the brinkFish directly from your dock, whenever you likeStock your pond with the fish you wantBuild out your collection of replica fishing trophies that prove you've earned your keepOld Moose Cabin’s all about slow days, good casts, and livin’ simple.
ContentPneuma!Includes over 30k words and 4 new tracks of original musicSantorini Plateau Rework:Initial explore actions have been reset so everyone will get the updated logs and know what's going onDam Crates Rework:Split into Get Crate and Take Item for each crateSlightly reduced total time to collect allNew end of content screen requires fully repairing Astrape's VTOLNew Actions:Find Talos-Laurion tunnel from Laurion sideSplit Install Generator in Rover from other Install actionsTriangulate (Strabo) Comm Station without activating the broadcastMinor new content in Astrape (Cell Chargers)Lots of new combined actions, alternate logs, PDA notes, action names/descriptions and death messages for existing contentReworded/clarified some existing logsFeaturesMap location tooltips show items/equipment you've found thereEquipment tab (Hotkey: Q)Note topics are now completableAdded right-click menu for actions to be favourited/hiddenFavourite actions remain visible outside of combined actionsHiding a combined action makes all sub actions visible at the top levelAdded right-click menu for actions to set which ones trigger auto pause/wait cancelCollapsible inventory groupsPinned resources now use tabs so multiple can be pinned\ Added special Checkpoint saves for first time reaching facilities/touching artifactsImplemented actual resource transfersE.g. When Rover/Expedition rover is using power while at max power and charging will only drain what it needs, not its max charge speed.Action Completed autosaves are only made on actions with base time > 4s (can be changed via option)Actions with resource boost can have a Boost RequirementUsed on Plan Route to Santo to require admin office being openImproved auto consumption priorityView missed combined actionsNative Linux buildUIGenerator fuel is visible in the parent area when installedView Death State button doesn't appear on loop 1Food Synth combined actions show more accurate lock messagesCombined Actions with *only* Vehicle or...
Hello, everyone!There are two pieces of news:Japanese support has been added to the game. Credit to DracoGideon for translating the text.I plan to lower the price of the game from $7.99 USD → $6.99 USD on July 10th. I wanted to let everyone know long in advance so that I don't ruffle any feathers. 👀 This timing immediately follows the Steam summer sale, which will have the game at a price even cheaper than $6.99 USD. Regional prices will also be lowered. There will continue to be sales run on the game at regular intervals.I don't have any plans to continue working on Skeleseller (other than maybe adding support for new languages)¹. I've started working on another game which, like Skeleseller, should probably take at least two years to finish. I'll eventually repurpose the Discord server to be a server for all Xtonomous games rather than just for Skeleseller.Feel free to join Discord and share any thoughts/feedback with me, and thanks for playing!-Adam¹I wrote a document about this here if you'd like to read more.
small fix on specific automation edge case.
New Divine Power arrives once again! Erebus AI Chip is now available.Vehicles equipped with Erebus gain the power of shadow harvest. The material drop rate from defeated enemies scales with cleared stages. Your base material drop rate increases by 10% for every stage you complete. Push further through stages to greatly boost your resource farming efficiency.
We proudly present Mushi to the world. Enjoy! {STEAM_CLAN_IMAGE}/45867412/c2403e995f40a835950c1ba9539735bd75ded0ce.jpg This is in the game: 12 Classes(3 starter classes leading up to 4 choices per class) 24 races 1500+ items 40+ Bosses (World bosses and dungeon bosses with unique rare loot) 100 Levels 90+ areas in the world 6 dungeons 3 Support companions 16 pets to collect Endless ascension in the tower 99 Achievements Steam Cloud support Thank you all for being such a supportive and positive crowd in the months leading up to the release. Stay awhile and grind! Also, please consider leaving a review. It helps out with visibility. Hitting 50 reviews quickly is a strong signal on Steam. Cheers Millendream Team (Chris, Alex & Thomas)
Ahoy Universe Architects,In the previous Life update, we traversed through land and water alike in search of mollusks. While they have unique survival tactics, their fragility lies in their sensitive, soft bodies. Are there others that can protect themselves more easily from the perils of the sea?Semblance dives into a new marine adventure, seeking specimens that have evolved powerful defenses without sacrificing mobility or awareness. Guard yourself from head to toe: it’s time to discover…Official Crustaceans announcement trailer: Watch it now on YoutubeCrack Open the CodeA new branch of evolution is making waves. Crawl, swim, and scuttle your way through the new Crustacean tree to get to the meat of their mysteries. Explore why crustaceans are so tough, what other abilities help them survive, how they’re related to insects, and more.Discover the Arthropods trophy node, setting the foundation for the Crustacean generatorStrengthen your simulation with 25 robust Life nodesUncover three new unlockable nodes while increasing your Research LevelClaim five fortified achievements when you collect up to 1,000 CrustaceansSnap AlongShuffling across the Ocean Garden floor is a new member of the evolution crew. Add the 3D lobster to your underwater collection after unlocking the Crustacean generator at Research Level 81.Fine Shellfish DiningAre you ready to feast? New premium items have been added to today’s menu! It may not be a fancy lobster dinner, but these fresh faces bring a unique charm to your simulation spread.The Hermit Crab and Mantis Peacock Shrimp Augments are ready to scurry their way into the simulation (and your hearts).Use Logits and equip the Nano-Crab Cosmetic. Watch your new Nanobot helpers comb through the Primary tree in search of efficient finds.Metabit & Knowledge Progression UpdateWe’ve made changes to how Metabits and Knowledge are earned in response to player feedback about strategies that made it more advantageous to wait for long periods of time. ...
Hello,This is the TBH : Task Bar Hero development team. The game has been updated to ver 1.00.02. ■ Other ImprovementsFixed an issue so that when a Class DLC has been purchased and the game is launched for the first time, the DLC hero can be selected and played directly on the character creation screen.A tooltip has been added to the Trade Ship's trade method description, explaining how to receive purchased items. ■ Bug FixesFixed an issue where, under certain conditions, the 1-1 stage clear achievement was not properly unlocked.Fixed an issue where tooltip UI remained visible on screen when closing the Skill / Rune / Portal windows with the TAB or ESC key while hovering over a button. ■ \ Terms of Service & Privacy Policy Updated (v1.2)The newly revised Terms of Service and Privacy Policy take effect today.Key changes:Strengthened user data protection in accordance with GDPR and international privacy standards.Clarified the types of data collected and the legal basis for each.Updated contact email to help@nugemstudio.com.The full terms are available in-game. For any questions, please contact help@nugemstudio.com. As always, thank you for playing and for sharing your feedback with us.
Here are the main updates in version v0.6.06: New Features: Added a removal function for spirit fields (right mouse button) Added a one‑click use function (in the storage and cultivation interface, using the right mouse button) Added pills that can speed up monster respawn rates in the open world – must be used in the corresponding region Added elite monster spawns in the open world, which drop seeds and the highest‑quality items for the current area System Adjustments: Added a tower‑climbing task Optimized the names and descriptions of pills, magical treasures, recipes, etc. Replaced some pill icons Dao technique consumption now scales with skill level Adjusted Dao technique cooldowns and increased the number of targets for Body Cultivator techniques Optimized visual effects for Body Cultivators Increased the advancement attribute values for green and blue quality magical treasures Increased the minimum guaranteed value for advancement attributes and added a random value range Reduced cultivation time for the Qi Condensation stage Demon King stages: after entering or defeating the Demon King, it will not respawn immediately – requires a 5‑second wait Demon Kings now drop seeds and purple quality items Increased the maximum monster respawn limit in the open world Improved the quantity display when upgrading Dao techniques and magical treasures Optimized some multilingual translations Bug Fixes: Fixed an issue where the armor penetration (defense break) passive effect of Dao techniques was not working Fixed an issue where the armor penetration percentage advancement attribute occasionally rolled too low Fixed abnormal damage for certain Dao techniques Fixed an issue where the character's projection position on the world map was incorrect Save File Notes: If the computer crashes or the game process is closed during saving, save file corruption may occur. A new save backup feature (saves_backup) has been added to prevent cloud saves from being wiped. If you encounter s...
Added 1 Skill Rune (granting Super Armor or elemental damage effects) for each characterReplaced one upgrade reward from obtaining a Skill Rune to obtaining an Emblem, and adjusted the order of certain upgrade rewardsWhen obtaining an Emblem for the first time, only specific Emblems will appear. From the second Emblem acquisition onward, the number of choices per selection is increased to 9Modified the trigger condition for Ronin's Mind's Eye Slash effectAdjusted the elemental damage bonus effects for Ronin's Quint-Slash and Plague Doctor's Flurry of BlowsUpdated some sound effects and visual effects for the new characterFixed various bugs
🧺🐟 Picnic Festa DLC launches June 5! 🦈A relaxing picnic paradise has turned into a strangely evolving ecosystem.Explore 7 beautiful picnic-themed fishing locations across the US, Spain, and Japan while discovering one of the strangest new systems ever introduced to Real VR Fishing.🫧 Chubby Fish SystemSome fish have become ridiculously overweight after eating discarded picnic food left behind at fishing spots. Catch these oversized fish and place them into your aquarium, where they’ll gradually recover back to normal over time.🦈 Starving Shark SystemAs Chubby Fish begin disappearing from the ecosystem, rare “Starving Sharks” start appearing throughout saltwater stages after losing their primary food source. Rescue them and help nurse them back to health inside your lodge aquarium.🌎 7 New Scenic Locations🎣 14 Standard Species🫧 7 Chubby Fish Variants🦈 6 Starving Shark Variants🎁 Exclusive Rewards & Trophies🧺 Interactive Picnic Props & FoodsPicnic Festa launches on June 5 2026 for $8.99.This may be the weirdest — and most playful — DLC we’ve ever created for Real VR Fishing.See you at the picnic 🎣