Game Updates

Patch notes and dev posts · 11,890 Steam updates
Glint Grade
Glint Grade
24 days ago · tjslurch

v1.1.1 Patch Notes

Added a buffer for ore duplication. When the ore limit is reached, duplicated ore is held with priority. If the ore count drops within one second, the duplication is able to succeed. Nerfed Funnel Furnaces. Created new guides for Ore Duplication, Radioactivity, and Funnel Furnaces. The buttons in the guides menu are now properly grouped. Rewrote various tutorials for increased clarity.
Crimson Engines
Crimson Engines
24 days ago · Gurgling The Goat

Update v0.2.11: Persistent Chat Window, Armor Drop Parity, Loot Persistence

Greetings Vampires, Update v0.2.11 delivers persistent Global Chat with a draggable floating window, full T2–T6 drop parity for Shadow Archery and Blood Sorcery armor sets, authoritative server combat loot persistence, a comprehensive Notification Settings tab with 22 toggles, and multi-stack crafting fixes. T2–T6 Armor Drop Parity & Authoritative Loot Persistence • Full Tri-Archetype Armor Drops: Distributed all missing T2–T6 Shadow Archery (Nightstrider, Veilstalker, Gravewalker, Shadow-Weave, Phantom) and Blood Sorcery (Hemomancer, Sanguine, Soulbound, Blood-Prince, Void-Conduit) armor pieces across enemy loot tables, bringing complete 5-piece set availability in line with Melee armor drops. • Drop Rate Parity: Drop chances strictly mimic existing Melee rates (0.035% on standard enemies, 0.25% on elites/bosses, and 0.3% on dungeon encounters). • Authoritative Loot Banking: Combat item drops now immediately hit the authoritative server via /api/inventory/bank-loot. Drops are safely committed to database storage so they never vanish on logout, page reload, or cross-device play. • Zero Client Duplication: Fixed an issue where real-time combat drops could be counted twice in client inventory while only once on the server. Client inventory and database records now match 1:1. • Capacity Overflow Protection: When your inventory is at maximum capacity, dropped equipment and items are safely held in Loot History, allowing you to claim them once bag space is cleared. • Server Drop Table Sync: Synchronized server-side enemy drop tables with client tables so background and offline combat tasks award the exact same tri-archetype loot. Global Chat: Persistence & Floating Draggable Window • Persistent SSE Heartbeats: Added a 15-second server keepalive ping on /api/chat/stream, eliminating proxy, Cloudflare, and NAT dropouts during quiet conversations. • Resilient Auto-Reconnection: Built-in connection health tracking with automatic exponential backoff reconnection—no more loggi...
UNHUMAN
UNHUMAN
24 days ago · hachirita

UI Overhaul

UI Overhaul (v1.0.4) Every screen now shares one navigation bar at the top. Under the hood: the fire rate cap is gone, three elements got their own on-hit powers, two new legendaries, and a stack of fixes. UI rework: one bar for everything A single command bar sits at the top of every screen: Home, OPERATIONS, LOADOUT, SKILLS, TECH TABLE, TRADERS, QUESTS, INSANITY, then Settings and Exit on the right. Same place, same order, everywhere. The old scattered buttons are gone: BACK in the bottom left of Loadout and Operations, the link strip on the Operations map, LOADOUT links in Skills and Traders, the X in the trader shop, HUB in Insanity. If you want to go somewhere, look up. The hub menu and its hotkeys (1 to 8) stay as they are. ESC still takes you home. The bar hides during a raid so the raid screen keeps its full height, and comes back when you extract. The bar scales with UI Scale and its labels follow Font Size. Steam Deck: the Insanity title no longer covers the layer selector. Tutorial steps that said "click BACK" now point at the Home icon. Hub leaderboard shows 15 rows at a time; scroll for the rest. Field Log: Highest Single Hit and Abyss Highest Single Hit have a small reset button next to the label. One click, no confirmation. Fire rate cap removed Effective fire rate was silently capped at about 12,000 RPM by the engine timer. The cap is gone: a 250,000 RPM build now really fires 250,000 rounds per minute. How it works: shots are counted by time, not by timer ticks. Every fire cycle the game computes how many rounds should have left the barrel since the last one and resolves them as one packet. Damage, ammo, heat, durability, recoil and every per-hit proc are multiplied by the packet size. Jam and miss chance become an expected value across the packet. Weapons under 3,750 RPM keep the old one-round-per-shot behavior. Per-hit mythic abilities and prototype procs scale with rounds, not packets: Fatal Error, One-Tap, Double Tap, Stagger, Volatile Rounds, e...
Clicker Ore
Clicker Ore
24 days ago · Tiny Depth Studio

1.6.13 Major Update — September 6, 2026

NEW- The enchantment system is here: enchantments fitted to your pickaxes, suits and pets raise your damage, critical hits, gold gain and heat resistance.- Enchantments come in four tiers: Common, Rare, Epic and Legendary; higher tiers mean both stronger effects and more properties on a single enchantment.- Every enchantment rolls its own values the moment it is crafted and never changes again, so no two enchantments of the same tier are alike.- An inventory has been added: everything you collect is kept here.- The Crafter page has been added: you craft enchantments from the dust and pieces that drop while breaking ore.- The Trader and the Crafter now sit as two sub-tabs under the General tab.- Dismantling has been added to the Trader: pick an enchantment you no longer want and turn it back into materials.- Enchantment slot indicators are shown on pickaxe, suit and pet cards; the slots unlock as you go deeper.- Daily missions have been added: complete the missions that refresh every day and collect currency and timed boost rewards.- Floor jumping has been added: the floor selector now moves in 1x, 2x, 5x and 10x steps.- An activity log has been added: everything important that happens shows up as a short notification in the corner and is collected in the log.- You can click the notification to open the log.- An in-game update notes panel has been added: when a new announcement goes live it opens once the next time you start the game.- A shared reward panel has been added: prestige, boss, task, achievement, daily mission, daily reward, wheel, worker collection and purchase rewards are now all listed one by one in the same panel.- Shortcut keys have been added: hold Shift to see the keys on the buttons, then press Shift together with that key to trigger the button.- An indicator showing your prestige level has been added.- A tooltip has been added to the temperature gauge: it shows the temperature at which the effect starts and how much damage you are losing.- Four ne...
Re:Blade
Re:Blade
24 days ago · STAGE

The First Major Update

The First Major Update Hello, this is the developer. This is our biggest update since launch. The Awakening system has been fully reworked into three categories — Common, weapon-specific, and Armory-specific — while Ascension tiers bring stronger monsters and new mechanics. If you have Re:Blade installed, the update downloads automatically — please restart the game. ⚔️ Awakening System Overhaul This is the heart of the update. Awakenings are now divided into three clear categories, making it easier to understand which effects are available to each weapon. ▶ Common Awakenings — on any weapon Shared passive Awakenings, such as attack, attack speed, crit chance, crit damage, and attack range, can now be learned with any weapon. ▶ Weapon Awakenings — Swords, Daggers and Greatswords All 45 weapon-class Awakenings have been redesigned and are available only to their respective weapon classes. Their effects respond to combat situations such as hitting full-health enemies, landing Head Attacks, striking consecutively, or hitting multiple enemies, rather than simply increasing stats. ▶ Armory Awakenings — Armory weapons only Six new sets — Sacred Sword, Clockwork, Landmine, Venom, Gravity, and Hero Summon — bring the total to 12 Armory sets. Each set is available only to weapons from its corresponding Armory. ▶ Masterpieces — the culmination of each set Collect all the Hidden Awakenings in a set to fuse them into its ultimate Awakening, consuming the materials in the process. Ten new Masterpieces join God of Slaughter and Sword God, giving all 12 sets a Masterpiece of their own. ▶ All Awakening icons redrawn 🗡️ Classic Ascension T1–T10 The second major rework introduces tiers that unlock as you progress through Raids with each weapon. Higher tiers bring stronger monsters and new boss mechanics. Clearing all 20 Raid stages on any tier counts as completing that weapon's Awakening and unlocks its ending. Progress is tracked by weapon and tier, with higher tiers offering greater...
Path of the idle cultivator
Path of the idle cultivator
24 days ago · PIU PIU PIU

Minor bugfix & Fate coins event

Hi everyoneWe got 30 patreons so now theres up a event with x2 fate coins.Note that patreon supporters get x3 that value, that means a x6 fate coins for patreon supporters.This will be up for 1 week!If we get 50 free patreons there will be a 1.5x fate coinsIf we get 50 dao masters(supporters) this x2 will be x3 for 3 weeksThese two are multipliers, so the final value for a dao master is 3*1.5*3 -> ~~14x bonusesHeres the first code to redeem and enter the event FATEX2Heres a code for you all to redeem and get 1000 fate coins:STEAMLAUNCHThis updates have mostly bug fixes related to cave drops and grand elders sending your elders to hell(literally)
Operation: Outbreak Idle
Operation: Outbreak Idle
24 days ago · DeadLogics

Patch Update 1.0.2

Changes Made• Fixed an issue where achievements were not unlocking properly. If your achievement is still not unlockedAfter updating to this build, please play the game for a little while. This should give Steam enough time to update and trigger the achievement. Also, please make sure:• Steam is running in the background before launching the game. • After starting the game, check if the Steam Overlay notification appears in the bottom-right corner. Steam can unlock achievements while playing offline, but sometimes Steam may not properly recognize or sync the achievement. Keeping Steam running and making sure the Steam Overlay is active should help it sync correctly. Thank you for your patience and for reporting the issue! ❤️
Sill Cats
Sill Cats
24 days ago · SQOOL Kato

Update for September 7, 2026

The following adjustments have been madeFixed an issue where the cats would disappear right after startup on some systemsFixed an issue where the cats would sometimes not appear after waking from sleepAdded the ability to erase all settings and records and then exitAdjusted the wording around the notices in the settings screen
Aim Clicker
Aim Clicker
24 days ago · 4Tins Studios

Progression, Crosshair & New Player Experience Update

This update focuses on making the beginning of Aim Clicker smoother, giving players more control over their aim setup, and making long-term progression easier to understand. Smoother New Player Progression The beginning of the game has been reworked around a clearer series of Getting Started quests. New players are now gradually introduced to the core systems instead of being shown everything at once. Hit your first targets Buy your first Upgrade Start building your Upgrade Tree Complete your first Challenge Open your first Case Visit Case Collections Deposit your first skin Each objective provides early-game rewards and a direct GO TO shortcut to the relevant system. The early Cash and XP progression has also been adjusted, making the first upgrades and unlocks feel smoother while keeping the long-term grind intact. Your current tutorial objective is now displayed directly in the sidebar together with its progress, so it is much easier to understand what to do next. Full Crosshair Settings Your gameplay crosshair is no longer tied to the crosshair items you own. A dedicated Crosshair Settings menu has been added, allowing you to customize your actual aiming reticle independently from your cosmetic collection. You can customize: Crosshair Style Size Gap Thickness Alpha Center Dot Outline Available crosshair styles now include: T Dot Square Classic Hollow Circle Your settings are saved between sessions. Crosshair items still remain part of collecting, progression and profile customization, but you are now free to use the aiming setup that feels best for you. Improved Case Collections Case Collections now explain the deposit system much more clearly. Opening a skin and permanently adding it to a Collection are now clearly separated actions. When depositing a skin: Click the skin to select it Review the selected skin and deposit warning Press DEPOSIT to confirm Depositing permanently consumes one unlocked copy. The game now clearly warns you before the item is removed ...
BreakEven - Idle
BreakEven - Idle
24 days ago · NKnives

BreakEven - Idle Patch 0.1.8

Patch Notes v0.1.8 · The Forge learns its trade Dear Adventurers, Smithing is a craft with rules now, Power is a real fight instead of a formula, and eight Challenges wait behind the new Hub. Your save upgrades itself; read the notice at the end. New Content Power is a tower fight. Your Power comes from a real simulated fight against the Darkness Gravemaw on a tower that gets tougher each floor, no potions. The number changes for everyone. The Hub. The Quest Board button opens a hub with four doors: Quests, Hunts, Challenges and Familiars. Eight Challenges. Each one starts a fresh hero of your class in a hidden slot with one rule that changes the whole run: The Mirror, The Pilgrim, One Life, Own Forge, The Night, Dark Birth, The Pact, The Countdown. Your real hero waits untouched. Each pays a title and a small permanent gift. The Blacksmith forges your pickaxes. Pickaxes are no longer items. After 'Prove Your Steel' he runs four quests, Bronze to Meteorite: bring ore, gold and Marks, and the tier unlocks for good with a fixed Mining Speed. The Smithing Hammer is gone; its job is now a rule of the tier. Schematics can be commissioned. Every learned schematic has its own category on the Contract card, Masterwork included. The Mage can Vent. Miasma has a second path next to Blast: Vent releases part of the charge and burns the stacks it releases, so the rest keeps building. Reworked class nodes. New or ported effects across all four trees, from the Knight's Colossus rank 2 and Deathless, to the Necromancer's Deathmarch and a second power for the Ancient, to the Archer's Hunter's Resolve, Hamstring and Windrunner. Hover a node; every one says what it does. Auto-Descent: Repeat and Climb. Climb starts at tier 1 and climbs until defeat, then restarts; rewards stay. The vault card names every floor's foe with its resists. The Glassworks and the Athanor work while you are away. In steps, and the Welcome Back card reports it. Theorycraft: Exalt in the editor. And a Unique fr...
Operation: Outbreak Idle
Operation: Outbreak Idle
24 days ago · DeadLogics

🧟 FREE UPDATES - Operation Outbreak Idle Future Roadmap

🧟 FREE UPDATES - Operation Outbreak Idle Future Roadmap The outbreak is only getting started. 🧟‍♂️ Thank you to everyone who has played Operation Outbreak Idle, shared feedback, reported bugs, and supported the game since launch! 🛠️ Phase 1 - Month 1Our first priority is polishing the current experience:• Bug fixes • Steam Cloud Save • Game balancing • Performance improvements • Arena camera zoom in/out • Controller support🧟 Phase 2 - Month 2Then we’re looking at expanding the outbreak:• More maps • More skill nodes • More evolved weapons • More chaotic zombies • Optimized 3D models • Improved visual quality for low-end devices • Planning for Android / iOS / Linux releasesThese updates will be free for everyone who owns the game.The roadmap may evolve based on game performance, player feedback, and development priorities, so some plans may change as development continues.If you’re enjoying the game, leaving a Steam review really helps us and lets us know what you’d like to see next. ❤️The outbreak isn't slowing down. More chaos is coming.🧟 Operation Outbreak Idle Survive. Upgrade. Evolve. Repeat.
Glint Grade
Glint Grade
24 days ago · tjslurch

v1.1 Patch Notes

The factory size now permanently increases from 48x48 to 60x60 when you reach Grade 2! Added four new prestige items unlockable at grade 100+, including a new ore type. You can now press F1 to toggle the visibility of the UI. Switchable conveyors and ore gates now maintain their state between saved layouts and save files. New Steam achievement for refining shiny solone ore. Added new information icons within the prestige menus, providing easier access to the tutorials. General bug fixes and rebalancing, including adjustments to the prestige item pools.
Legacy of the Ark: Beneath the Broken Sky
Legacy of the Ark: Beneath the Broken Sky
24 days ago · KamelKisser

1.0.5 - It keeps running now

1.0.5 - It keeps running now Two changes from your playtest feedback. THE GAME NO LONGER STOPS WHEN YOU CLICK AWAY Until now, clicking on another window froze everything - gathering, expeditions, research, the settlement - and that time was gone. It was not given back as offline progress when you came back. For an idle game that was exactly backwards. The game now keeps running in the background, so you can leave it going behind whatever else you are doing. EXPEDITIONS ARE HALF AS LONG The four trip lengths are now 30 seconds, 7.5 minutes, 30 minutes and 3 hours - down from 1 minute, 15 minutes, 1 hour and 6 hours. You told us the long trips left you sitting with nothing to do. To be clear about what this does and does not change: a trip brings home an amount based on how long it was, so a half-length trip brings home half as much. Your resources per hour of expedition time are exactly what they were. Survivors found on expeditions and new areas to settle are still paced off your total expedition time, so they arrive at the same point on the clock as before - the longest trip now takes two runs instead of one to turn up a survivor, over the same six hours. What you get is twice as many trips and twice as many chances to change your crew.
Legacy of the Ark: Beneath the Broken Sky
Legacy of the Ark: Beneath the Broken Sky
24 days ago · KamelKisser

1.0.4 - Store fixes

1.0.4 - Store fixesThis update fixes several problems with in-game Store purchases. If you buy anything from the Store, please update before your next purchase.PURCHASES NOW WAIT FOR THE STEAM CHECKOUT TO FINISHPressing Buy could hand over the item immediately, before the Steam checkout had actually been completed. Purchases now wait for Steam to confirm your payment, and the Store shows"Complete the purchase in Steam..." while Steam's checkout window is open.TIME WARP COULD BE LOST IF A PURCHASE WAS INTERRUPTEDIf the game was closed, or crashed, while a Time Warp purchase was still going through, it could be used up without ever being applied. Time Warps are now redeemed directly from your Steam inventory, so an interrupted purchase is granted the next time you launch the game.THE STORE COULD STOP WORKING FOR THE REST OF A SESSIONIf Steam declined to open the checkout window at all - no connection, or the Store brieflyunavailable - every later purchase in that session failed instantly without opening checkout.The Store now recovers from this and lets you try again.ALSO IN THIS BUILD- A purchase left sitting open in the Steam overlay no longer ties up the Store indefinitely.- Your purchases are re-checked against your Steam inventory after every attempt, so a purchase the game didn't see confirmed is picked up automatically rather than lost.Thank you to everyone who reported this.
Stone Simulator – Just Be a Rock
Stone Simulator – Just Be a Rock
24 days ago · STFGames

From Rocks to Dreams — Introducing SOMNIUS!

MEET SOMNIUS — OUR NEXT WEIRD ADVENTUREHey, rocks! After working on Stone Simulator – Just Be a Rock, we decided to make something a little less peaceful.We’ve just announced SOMNIUS — coming to Steam on September 22, 2026! You’ve mastered standing still. Now try keeping a dream from falling apart. GET YOUR FRIENDS. ENTER THE DREAM.SOMNIUS is a chaotic co-op extraction game for up to 6 players. Dive into collapsing dreams, turn anything into ammo, feed the portal to buy more time, and save the Dreamer before the dream burns away. Work together. Improvise. Accidentally launch the furniture your friend was trying to grab. Things will probably go wrong. Every run brings a new collection of rooms, enemies and ridiculous situations. You can help your friends save the dream. Or make everything significantly worse. FROM ROCKS TO DREAMS — THANK YOU ❤️Thank you for being part of Stone Simulator and supporting our strange little corner of gaming. We’re excited to share what we’ve been working on next.If you’ve enjoyed being a rock with us, we’d love for you to check out SOMNIUS. Watch the announcement trailer on our Steam page, send it to your friends, and see what you’ll be getting yourselves into. Wishlist SOMNIUS to get notified when it launches on September 22!
Wuwei Cultivation
Wuwei Cultivation
24 days ago · 玻璃猫

《无为修仙传》1.1.7版本更新日志

1. 优化轮回流程:确认轮回后增加渐黑转场;进入下一世后停留在轮回页面,方便立即分配轮回点。 2. 调整《枯木回春诀》:满级战斗胜利后恢复40%最大气血,技能文案与实际效果保持一致。 3. 调整无尽海渊前20层:敌人将从炼虚期及以下区域的普通敌人中随机出现。 4. 扩充帮助中的“系统说明”:新增战斗、杂学、轮回、无尽海渊和宗门系统的详细规则与计算公式,并优化排版。 5. 无尽海渊第10000层新增隐藏首领“海渊古魔”,同步加入敌人图鉴并使用专属素材。 6. 通关第10000层后,若勾选“自动进入下一层”,将继续反复挑战第10000层;首次通关奖励不会重复获得。
Burnout
Burnout
24 days ago · TotalWar

v0.5.1.19 - Auto Issue Reporter

Hi everyone!With this update, I’ve enabled automatic reporting of game files whenever a problem is detected, so I can address issues more quickly.I’ve also added a new page in the settings that lets you manually send a report if you notice anything strange, or if you simply want to share a feedback: suggestions, opinions, or comments!Have a great weekend!
Bomb Vehicle Idle Clicker
Bomb Vehicle Idle Clicker
24 days ago · rimmindgame

Regular Update Patch

AddedNew tradable item: Doomsday Driving School Sticker A sticker from the Doomsday Driving School that decorates your game interface and increases vehicle EXP gained.FixedCyber Pet Little Witch's auto-equip skill now correctly applies to repair devices.AdjustmentsMegoliath Armed Reclamation Vehicle (MARV) Configuration Panel — Strategic Supply ModuleEmpty slots in Strategic Supply have been replaced with buttons, and a "+" element has been added.Added a semi-transparent black overlay to the right-side equipment bar to prevent players from clicking equipment at incorrect times.
World of Eggs: Idle Adventures
World of Eggs: Idle Adventures
24 days ago · SQRT Games

Changes to the In-Game Currency Withdrawal System

Changes to the In-Game Currency Withdrawal SystemThe new withdrawal system introduces two additional rules:Withdrawing in-game currency requires an active Runepass subscription.After withdrawal, the currency is subject to a seven-day restriction on transfers and trading on Steam.These changes are already in effect.Why did we make this decision?World of Eggs is being developed first and foremost as a game. The economy, trading, and interaction between players are important parts of the gameplay, but they should not turn the game into a platform for uncontrolled money-making, speculation, and the withdrawal of valuables.We are not against fair trading or making a profit within the game's economy: these are intended parts of the game. The restrictions target users who view the game solely as a way to extract real-world value and use bots, additional accounts, concealed links between accounts, bulk transfers, market manipulation, or other violations to do so.This kind of activity harms regular players:it increases the amount of currency withdrawn from the game's economy;it creates artificial price fluctuations;it allows certain groups to influence the market;it reduces the value of fair players' resources and achievements;it turns game mechanics into tools for speculation.Our goal is to keep the economy part of the game and prevent it from becoming an uncontrolled marketplace.Why do withdrawals require an active subscription?Server maintenance, game development, customer support, and combating violations all require ongoing resources.If a user regularly takes valuables out of the game that can be sold through Steam, we believe it is fair for them to also support the game through an active subscription.This requirement also raises the cost of creating temporary accounts used solely for mass farming and currency withdrawals. It does not interfere with normal gameplay, in-game trading, or progression without a subscription: the restriction applies only to withdrawing curre...
Idle Guy: Life Simulator games
Idle Guy: Life Simulator games
24 days ago · Heatherglade Publishing

🔥 Hotfix Update

Thanks for all your feedback! We’ve been closely following your reports and have released a major pack of fixes and improvements based on the issues you’ve shared with us. 🐞 Fixed a large number of reported bugs 🛠️ Improved and polished various game mechanics 🎮 Fixed several gameplay and UI issues ⚡ Improved performance and overall stability ✨ Added lots of smaller fixes and improvements throughout the game Thank you for helping us make the game better! Keep sharing your feedback and reporting any issues you encounter. ❤️
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