Hello.This is the development team.The second and final resend of the server outage compensation mail has now been completed for all eligible players who did not receive it properly.This final resend was conducted after reviewing all reports of compensation mail delivery issues submitted by August 1.■ Eligible PlayersWe reviewed and issued compensation to players who met any of the following conditions:- Players confirmed to have experienced an issue receiving the server outage compensation mail- Players who were unable to claim the compensation properly even after the original mail had expired- Players who submitted a report regarding compensation mail delivery issues by August 1With this resend, all server outage compensation mail resends have now concluded.Final compensation distribution has been completed based on reports received by August 1.No additional resends or individual compensation distributions will be provided after this point.We sincerely apologize once again for the inconvenience caused during the compensation distribution process.We would also like to thank everyone for your patience and cooperation.Thank you. Development Team
The early-game tutorial is not yet fully implemented (the developers have already heard about it 9,999 times). If you need help, please join one of the following communities: QQ Group: 1098841891 Telegram: https://t.me/+KkKgOeeWXbM0NmM1 Discord: https://discord.gg/2g6mZfAPq The following test reward items are available to claim (remaining: 100/100): Trade Voucher x1 Auto Battle Unlock Voucher x1 Pet Egg x1 Update Details: 1. Updated Mail so that claimed messages are automatically deleted on the following day. 2. Unlocked Equipment Manufacturing Technology. 3. Added new-message notifications to the Chat system. 4. Fixed ambiguous frontend labels for Manufacturing Level, Equipment Manufacturing Level, Battlefield Manufacturing Level, Medicine Level, and Crystallization Level under Processing Levels. 5. Fixed a bug where canceling Battlefield Provisions returned twice the materials. Because this bug could generate abnormally large quantities of materials far beyond the balance-system welfare threshold, all excess gains will be recovered. Updated Bug Compensation Policy: 1. Previous policy: gains obtained after a bug was discovered and before the next maintenance were treated as part of the game mechanics and were not recovered. 2. Current policy: 1) After a bug is discovered, the original data will be traced and all products and circulating assets exceeding the incident entry point's legitimate resource budget will be recovered. 2) Players who report bugs will receive item rewards, such as items or Pet Eggs, depending on the specific circumstances. Friendly Reminders: 1. Please conduct trades through the Market. The Market does not charge any transaction fees. Issues arising from private trades will not be handled. 2. If you encounter a bug with the Steam Community Market, please contact the developers through the QQ Group, Telegram, or Discord. Coming Soon: 1. The New Player Tutorial is coming soon. Existing players will still be able to play through it. 2. The Alchem...
What's New Last update added Steam Workshop support for translations - subscribe to one and it's picked up automatically, no manual file copying. Publishing your own translation, though, still meant using steamcmd or the Steamworks partner site by hand. Not anymore. How It Works Open the Language panel (globe icon in the header) and you'll see a "Publish to Workshop" button next to any translation file you've dropped into your local lang folder. Click it, fill in a title, description, and preview image, agree to the Workshop terms of service, and hit publish. The game handles the upload for you, with a progress bar the whole way. Already published a translation the old way, with steamcmd or the partner site? The first time, use the "Already published this via steamcmd? Link its Workshop Item ID" field, and future updates go through the in-game button too. For Everyone Else If you're just here to play, nothing changes for you - this is purely a tool for translators. Subscribing to a translation on the Workshop still works exactly the way it did last update. Thanks for playing! -- Visseron Games Feedback Welcome Discord - more closely monitored, fastest way to reach the developer Steam Discussions
We're excited to announce version 0.1.1! This update introduces a brand-new permanent ascension upgrade to automate Thieving and features alchemy updates.Added thieving automationAlchemy updatesAs a small development team reviews help a lot. Please consider leaving a review, much appreciated!
Steam overlay was not working, made a fix to get that working. Also a few small bug fixes.
更新了若干bug: 调整了宝石鉴定与升华的视觉显示; 优化了市场的显示; 增加了部分新手指引
Patch Notes:Our Season of Adventure is here for one more week!Bring Rainbow Gems to Sardinex to exchange for cool rewards!!New PvP and Trials events have begun!After the Trials event ends, get ready for a Gauntlet event until August 20thA GvG event is here until August 13thAfter the GvG event ends, get ready for a Jelly Invasion event until August 20th
Hey everyone! Another update: - Fixed the bug where if you skip the promotion it would cause the upgrade to not be applied correctly. This should be fully fixed as soon as you restart the game. - Frequency now properly takes audio settings into account. - Post-it option now actually applies to post-its so they show up or not. - Ignace
🔧修正猫猫升品后,有时没有在UI上更变品质颜色的BUG 🎮预载第二个免费DLC的内容(等STEAM审批过了马上发) 个人制作游戏如坐井观天, 恳求在STEAM页面打下宝贵评价,无论 恶评 或是 好评, 狮子会回复每一个评价,从中吸取鞭挞、或鼓励,做出 更好玩 的作品
List of changes ⚔️ Army Plans & Combat Order reach now scales with the arrow you actually drew instead of a tiny fixed distance If an order genuinely can't be carried out anywhere, your other fronts return to their normal advance instead of standing still forever The HUD now warns you when an order is not being carried out anywhere Arrows pointed at the sea no longer stay active forever and command wars declared long afterwards Armies line up along the full width of the arrow's jump-off line instead of stacking on a single point Army advantage matters more — total army dominance is now worth up to x2.2 (was x1.75) Hard terrain (forests, hills, marshes, mountains) is around 15% faster to capture National exhaustion no longer weakens your attacks. Instead it makes the army far costlier to maintain (up to x4 upkeep) and drives revolution risk and capitulation — tooltips now explain this properly 🕊️ War Report & Peace Completely rebuilt War Report. Every figure is a two-sided comparison bar: war score, manpower losses, equipment losses, occupied land and exhaustion — you read who's ahead from the shape of the bar Clear progress toward capitulation, with the 75% rule explained The peace button now tells the truth: dictating terms is free, and it no longer advertises a 25 diplomacy cost on wars that were about to open the conference for nothing Every stat has a tooltip explaining what it actually measures The report now fits on short screens and small windows Peace conference claims are painted as smooth, contiguous regions instead of the scattered "noise" you got with several co-belligerents Allies who contributed nothing no longer take a seat at the table — they no longer cut your own claim to a third for nobody's benefit Allied turns at the conference are much faster, and you now get a moment to actually see what each ally took 🤝 Diplomacy, Vassals & Releasing Nations NEW: Starting Diplomacy editor. Before the game begins, set up alliances, wars, vassals and relations ...
💥+New Game Plus+💥We've been listening to feedback and working for a while since launch and the biggest feedback anyone has had is that players love the game so much that they want more game to play!🫡Message Received!🫡With that we'd like to introduce New Game Plus ...New Enemy BehaviorsNew Balance NumbersNew Achievements!In addition to that we've compiled several points of feedback and made improvements to ...Optimizations for smoother gameplay, especially later levelsSome players reported hitching and slow downs when enemy waves got truly intense and we've made some changes that should mitigate if not remove these issues in later levels.Right-Click to max upgradePrestige levels is part of the game and common in the genre, but clicking many times can feel tedious and agitate some player. NOT ANYMORE! Right-click any upgrade to maximize spending in the upgrade and instantly reach max level if you have the resources.Steam Cloud IntegrationEspecially with the increased content of the game, players wanted the ability to use cloud saves to pick up where they left off. We're still verifying the functionality, but Steam cloud saves are now available and automatically sync when players exit the game.More informative tooltipsWith different upgrades having different maximum levels players wanted better context about where they were with regards to each one. The upgrade popup now includes that info.Better readability of upgrade descriptionsFont sizes and readability have been improved on most descriptions so players on small screens and Steam Deck can have a more comfortable experience.Several bug fixes Supply crates drop earlier in rounds to make them more accessibleAuto-turret now prioritizes the supply crate to ensure its destructionVarious UI controls not quite functioning as intendedAchievement adjustments to make them more reasonableMANY MORE!A Heartfelt ThanksFinally, thank you to everyone that has played the game, given feedback, left a review, or been involved in any w...
Hey everyone,Just a quick hotfix! FIXESFixed Ascended achievement not activating when ascending a skill, if you've already ascended simply reload the save file and it should pop up.Please keep the bug reports coming! Until Next Time
ːhappy_yetiː Happy to share with you that Zero Stress King was officially selected for the ːzsk_winːTiny Teams Fest! ːzsk_winːAlso, I really do make a big update I've promised before:ːcoolstar2022ː New islands!ːzsk_speedː 8 new defenders + ~12 new mobsːzsk_swordː New attack types, such as ch-ch-chain lightning!ːzsk_winː Ability to have all friends at once (finally, amirite?)It will be ready someday in September
🥛 MILK CAN CLICKER 1.0 LAUNCHES TOMORROW!On August 7, 2026, Milk Can Clicker will leave Early Access and reach version 1.0.What started with a small milk can has grown into an extensive idle and incremental game featuring multiple maps, production chains, deliveries, automation, prestige, quests, and numerous achievements.🐄 EXPAND YOUR MILK PRODUCTIONStart with a small farm and develop your production step by step. Produce new goods, expand your buildings, and unlock additional areas.⚙️ AUTOMATE YOUR OPERATIONSImprove your production chains, automate recurring tasks, and increase your income even when you are not actively clicking.⭐ USE PRESTIGE FOR PERMANENT PROGRESSBegin new runs, collect prestige points, and unlock permanent improvements that will support you during future playthroughs.🏆 COMPLETE QUESTS AND UNLOCK ACHIEVEMENTSTake on different objectives, pursue long-term goals, and work your way through the game’s numerous Steam achievements.THANK YOU!A huge thank you to everyone who played, tested, and helped improve Milk Can Clicker throughout Early Access.Your feedback helped identify bugs, revise systems, and develop the game further on its way to this important milestone.🐄 The cows are ready.🥛 The milk cans are full.🚀 Milk Can Clicker 1.0 launches tomorrow!See you at launch!
New Features:Exit Voice Lines: Zena will now play a unique voice line when you exit the game!Outfit Try-On: You can now preview and try on all outfits directly in the dress-up interface.Like System: You can now "Like" your favorite outfits to show some love!Body Interaction: Added interactive feedback when clicking on Zena's body. (Note: You currently need to own the corresponding action to trigger this.)New DLC: A new DLC has been submitted for review!Optimizations & Bug Fixes:Music Player: Fixed an issue where clicking the music player would occasionally fail to respond.Menu Alignment: All sub-menus now correctly align with the main menu's position when popping up.Outfit Clipping: Fixed an issue where skirts would clip through the model during certain actions.UI Filtering: Optimized the performance and usability of the filtering function across all interfaces.Currency UI: Fixed an abnormal display issue caused by some players having an excessively large amount of in-game currency.Physics: Added elastic physics (jiggle/bounce effects) to certain parts of the body for a more natural look.
The final free update for BALL x PIT is here!The Naturalist Update, available now on all platforms, adds even more characters, Balls, and Passives to the game, greatly expanding the possibilities of a run.2 NEW CHARACTERSPlayers of Ball x Pit: The Naturalist Update will come across two new unlockable characters, each with opposite personalities.The Ballbearer doubles down on firepower (literally), giving you double the amount of ball slots to build an arsenal at the cost of giving up passive items entirely.The Hoary Hoarder takes the opposite approach, lugging around an oversized backpack stuffed with gear. They only have room for two ball slots, but make up for it with twice as many passive slots, letting powerful item Evolutions do the heavy lifting.11 NEW BALLSLightning Bug lights up the battlefield by spawning a firefly with every bounce. Each one seeks out the strongest enemy before zapping nearby targets with a burst of lightning.Mosquito Kingdom slowly builds a buzzing swarm, spawning one or two mosquitoes whenever it hits an enemy. The mosquitoes hunt down the weakest target on the field, dealing between 100-150 damage with each attack, and if one lands the killing blow, well, you simply recover a small amount of health back.Drill tears through enemies from behind, piercing straight through them and dealing extra damage along the way.Flesh starts off weak, dealing only half damage, but it rapidly increases in speed with every bounce until it becomes a blur tearing across the screen.Armageddon calls down a destructive meteor shower the moment it hits an enemy. The first impact marks the target, then flaming meteors rain across the area, dealing heavy damage to every enemy caught within a three-tile radius.5 NEW PASSIVESPlatinum Dumbbell rewards clean shots, giving your balls a damage boost that lasts until they finally collide with the back wall.Inglorious Hammer keeps the pressure on after a bounce, causing balls that hit a wall or the back of the arena to i...
A brand‑new limited‑time event is now live in Plink: 𝐌𝐀𝐂𝐀𝐔.This event turns every game you play into a chance to earn tokens and climb through special event categories. The higher your category, the better the rewards — just like stepping onto the brightest casino floor in town. 🏆You can:- Compete against friends and other players in the general rankings- Collect tokens and move up through categories for increasingly valuable prizesFor those who want to maximize their winnings, you can activate the 𝐄𝐯𝐞𝐧𝐭 𝐏𝐚𝐬𝐬. With the pass enabled, your rewards can reach up to 20M chips, making each session more profitable and more exciting. 🎟🤑The MACAU event is available now, so jump in, play your favorite games, and see how high you can climb.Dial M for MACAU and let the competition begin!
Upgradia 6 August Hello Adventurers! - In today's update we're focusing on optimisation, fixes and balance. Attempted Fixes Reduced lockups when toggling Auto actions across gathering and combat-related activities.Reduced lingering PvP/Arena lag after closing a match by cleaning up leftover battle visuals, timers, and UI effects.Improved travel stability by lowering repeated client update pressure. Improvements & Fixes Legendary item sell confirmations should now work as intended.Dungeon travel characters should animate their legs properly again while moving.The first dungeon-room entry scene should show the doors opening again before players walk in.Other players' character-page costume slots should stay visible in multiplayer Village/Camp areas.Other players should now move properly inside Arcanum, Adventurers Guild, and Smithy interiors.PvP/party combat avatars should now use character-page costume slots for appearance.Two-handed weapons and weapon subtype aliases now apply weapon skill damage bonuses more consistently.Shield-style offhands such as Mithril Bulwark, Azurite Aegis, Void Ward, Titan Aegis, and Eternity Ward now count properly as shields for shield XP.Level 32-68 monsters have higher health so midgame fights last longer.Monster speed/initiative has been reshaped so faster enemy types feel much quicker.Monster speed now contributes to monster dodge chance properly.Level 70+ monsters have higher health, attack, defense, and stronger speed/initiative scaling.Event item trade correction.Staff and wand crafting recipes now ask for Wild Herb.Party combat reward popups no longer show extra unsaved Combat XP.Valerius's Trial III can be resumed if players leave during the anvil challenge.Combat skill hover tooltips show current skill levels in party, dungeon, and PvP combat.Stale Party chat tabs no longer try to send messages after the party is unavailable.Duel player list now worded better.Character equipment tooltips no longer appear behind HP/resource bars...
It's my great pleasure to announce a second game bundle in collaboration with the game Stop and smell the flowers developed by Bread Factory Games ! ^^ Big thanks to them for this collaboration opportunity! ^^ You can check it out right here! ⤵️ Addressing your thoughts!Big thanks to everyone who took shared their thoughts through the survey!! I’ve been reading through all your feedback, and it really helped me figure out what to focus on next! I understand that you want more freedom when designing your layouts and I will do my best to address that! In the next update I will be adding more options in the "edit layout" menu. There is more planned in the future, so stay tuned! 🐝 Keep buzzing on, Vera
Fixed issue with Collateral Rail
Added: Full Gamepad support for Xbox, PlayStation, and Switch controllers. Smooth stick aiming during combat and quick, easy navigation through all menus. The game now automatically detects your controller and shows the correct button icons on the screen. You can now easily read all skill descriptions and item tooltips using your controller. Changes: You can instantly switch between playing on a keyboard/mouse and a gamepad at any time during the game without any issues. Thank you so much for all the feedback! It really helps us make the game better with every update.
Fixed Issue where old saves would not update new achievement targetsIncreased the rate for shards gained in Reef Bay
Hello everyone! the anticipated QoL patch that I've been mentioning in the Steam Community forums is now available as v1.1.0!ADD: ESC hotkey to close top most window/popups.ADD: Mouse wheel up/down to rotate items.ADD: Recycler Button in scavenge grid now shows time until it has a free slot to use.ADD: "Collect" button in item-context menu to quickly gather up the appropriate loose items from the inventory (e.g: random Wires in your inventory for the Wire Box).ADD: Ability to Lock the contents of Materials Cases to only allow a specific Upgrade Material.ADD: ALT key functionality to view the contents of Materials Cases at a glance.ADD: SPACE hotkey to open/close the Upgrade Panel.ADD: Upgrade Panel now shows upgradeable Spatial Containers.ADD: new Databank sections for Upgrade Materials as well as Items that can be upgraded, so players can easily cross-reference which upgrade materials are used for what.ADD: Find chance percentages are now listed in the POI section of the Databank.ADD: Destroy and Recycle confirmation popups when player is about to destroy/recycle an upgraded Spatial Container that is empty.FIX: Rare Metal counter in Offline Progress Calculations screen being stuck at 0.FIX: Recycler Button not updating properly if it is repaired while you're viewing the Scavenge grid.FIX: Steam not initializing properly during startup, causing achievements to not load and trigger properly.BALANCE: Spatial Carcass Containers and Spatial Scrap Box is now cheaper to upgrade, cost scaling reduced from 1.2x to 1.1x.There are still a few QoL improvements that could be made that have been suggested by players, but the ability to more easily view and lock the contents of Materials Cases is the big one, so it's getting pushed out as soon as possible!Thanks for reading, and hope you enjoy this patch!-Kevin
Hello everyone! To celebrate the Early Access launch of Rancher: A New Life, we've prepared an amazing discount deal on the Farm Manager 2021 bundle!Don't miss out—check it out now! #rancher #simulator #farm #cozy Rancher: A new lifeStart a new life as a Rancher. Travel the forest paths by quad bike, raise cattle, build, repair, and improve your farm. Take care of animals, go fishing, cook, grow vegetables, practice your accuracy on shooting range, take photos, and much more. Relax away from the hustle and bustle of the city!
Hi everyone!Thanks for playing Slot Grind. It's my first project, so I made plenty of mistakes along the way =) Here's what I fixed based on your reports over the last two days:Upgrade menu now starts expanded - a lot of you couldn't click it back open after buying a second slot. The underlying bug is fixed too, and the menu should be more reliable overall.Slot prices no longer overflow the frame and get cut off.Steam Deck: scrolling the upgrade panel should now work normally.Mac: reworked shader loading to reduce the late-game performance drop some of you were running into.Fixed a few typos.Fixed a minor bug in New Debt+.Thanks again for playing, and keep the reports coming!