Game Updates

Patch notes and dev posts · 11,863 Steam updates
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2 days ago · RecursionSplash

Pet Rebalance & Shard Shop Prep | v5.0.92

Pet Rebalance & Shard Shop Prep | v5.0.92Hi everyone! This update brings a pet tier rebalance finally, a big visual polish pass and a batch of fixes. This update also contains some prep work for the new unreleased "shard shop". More info coming soon! Pet RebalanceTier bonus: every tier now permanently adds +10% to a pet's boost (was +20%), so Tier 1 = +10%, Tier 3 = +30% and Tier 5 = +50%. Tiered pets will show lower boosts and Power Ratings than before. Beyond Level 100: Tier 5 pets now keep getting stronger past Level 100, with no cap. Each extra level adds a small bonus that grows more slowly the higher you go. The Pets screen and the Home info pages now explain tiers properly, including a new "Beyond Level 100" section in Pet leveling, in every language. FixesPets you first unlocked through Pet Fusion or by importing a Collectable now also give you their Tamed item (for example Tamed Slime) in your Steam inventory. Any missing ones arrive automatically the next time you launch the game. If using a Hatch Core ever added nothing to your egg, that Hatch Core is now returned to you, as the game promised. The progress bar at the top of the Achievements and Challenges menus no longer shows a stuck 80%, and the completed-achievements count no longer flickers after each sync. The rarity names in the pet Filters pop-up are bigger and easier to read. Under the hood: lots of server and stability work, so saves, rewards and Steam item deliveries are more reliable, and the game uses less memory. Thanks for playing and for every bug report. Keep clicking!
Ultimate Blacksmith Tycoon ~The Appraiser-Shopkeeper Conquers the Blacksmith Trade~

r174 パッチノート

This update fixes four confirmed issues.### Fixes- Fixed the Familiar Vessel recipe not appearing in the Crafting window after unlocking Familiar Summoning.- Removed the development FPS and frame-time overlay that was always visible in the lower-right corner of the game screen.- Fixed successful dispatches not reducing Stampede risk. A successful dispatch now reduces the cleared eligible dungeon's risk by 10 percentage points.- Fixed Limit Break Training remaining locked after reaching the A-rank weapon mastery cap of 250.Existing save data remains fully compatible. No action is required after updating.
Immortal Dao Idle
Immortal Dao Idle
3 days ago · KermitDFrogg

Version 1.1.2

Cast talismans by hand, bind your trump cards to keys, learn a whole tab of jade slips in one click, keep hunting through a server update — and take a first look at your Abode. 🌟 Highlights 🏡 The Abode, a first look — preview your future estate and its animated skins from the Daoist Path 📜 Talisman casting — a Cast button opens every talisman you carry, ready to cast by hand ⌨️ Trump card hotkeys — keys 1–9 fire your trump cards; right-click a card to change its key 📚 Learn all · Dismantle all — a whole tab of jade slips, learned or broken down in one click 💤 Hunts that outlast an update — offline hunting and gathering carry on through a server restart 🆕 25 new · 🔄 13 changes · 🛠️ 51 fixes — 89 notes across 15 systems 🏡 The Abode (Preview) 🆕 New — A first look at the Abode, a system still in development: an estate shared by every cultivator on your account, dressed in animated skins. Open it with the Abode button, marked Preview, beside Customize on your Daoist Path. Try on four skins (Cloud-Sea Retreat, Frostpeak Palace, Vermilion Phoenix Nest and The Hollow Moon), look over the facilities it will hold, starting with a Storehouse shared by your cultivators, and see how commissioning an abode made just for you will work. It is a preview: nothing in it is saved yet. 🌙 The Hollow Moon 🆕 New — The Hollow Moon, a skin series for every cultivator: grave-worn rags beneath a pale moon, each with a new attack. All 22 skins are included in one purchase of 1,000 Celestial Jade, on sale from 1 October at midnight Eastern. Preview them now in World Events; once they are yours, pick the look in each avatar's clip tray. 📜 Talismans 🆕 New — The Talismans group on the combat bar has a new Cast button. It opens a grid of every talisman you carry, right above the slot; click one to cast it by hand. Each shows its tier, how many you hold and its grade, and hovering it tells you what it does, or why it can't be cast right now. Your auto-cast slots work as before. 🔄 Change — A talisman'...
AFK - Army For Keyboard
AFK - Army For Keyboard
3 days ago · Metolina

1.3.62 — Smoother Play, Clearer Battles

This update brings together fixes based on your feedback, making it easier to develop your army and follow your battles. A steadier, clearer interface Fixed flickering and repeatedly reopening tooltips when selecting or upgrading runes. Automatic refreshes preserve the scroll position and keep your selection stable in narrow and wide windows. Removed the Season 2 tab from Arena and the separate Online Adventure menu. Chests and inventory Fixed ongoing battles unnecessarily disabling the Cube’s Open button on accounts using shared progression. Chest-opening requests are processed safely after the battle result is completed. Auto-equip accounts for enhancement and socketed rune bonuses. Weapon and off-hand comparisons now use the correct equipment slot. If saving fails during an inventory sale, the transaction is rolled back, preserving the item and gold. Battle results and connection fixes Early defeats in Boss Race no longer appear as timeouts. The results screen uses the actual finishing moment and the boss’s health at that point; Fast Finish preserves the same result. Fixed the remaining attempt count on the race intro screen and wave information in Marathon summaries. Improved connection and session recovery. Fixed battle buttons staying disabled after refresh and battles getting stuck on accounts with large item or chest collections. Development note The shared-progression migration for Army, Arena, and Races is not being enabled in this release; existing Arena and Race access is preserved. Local tests of the synthesis infrastructure are complete, with final software-team testing and approval still required before it becomes available to players. The synthesis menu remains unavailable in this release. Download the update through Steam and restart the game. Thank you for your feedback!
The Ash Remembers
The Ash Remembers
3 days ago · Klatschekopf

Patch 1.4.1 – Veyr now speaks nine languages

Veyr now speaks nine languages 🌍 Today is a special day for us: The Ash Remembers is no longer just German and English – it now speaks nine languages. New are: Français Español Português (Brasil) Русский 简体中文 (Simplified Chinese) 繁體中文 (Traditional Chinese) 日本語 Really everything is translated – from the buttons to items, professions and foes, all the way to the letters, messages in bottles, ash cards and chronicles. Around 12,500 texts. Proper names like Emberwake, Veyr or Rufus stay the same everywhere; speaking names like the "Ashwood" are translated. How to switch: on the title screen, in the main menu, in the settings or with the language button at the top. On the very first start the game picks your system language automatically. Voice-over and films stay in German or English. Your language, your feedback 💬 To be upfront: we translated the new languages from German and English with the help of AI and then checked them line by line several times – in the game, on every page, in every window. Still, nobody knows your language as well as you do. Something sounds clumsy? A term is wrong, a name doesn't fit, or a text spills out of its box somewhere? Let us know – in the Steam forum or on Discord, screenshots welcome. We'll fix it, and every bit of feedback makes Veyr better for everyone. Thank you! ❤️ Zoom in without anything overflowing The interface zoom (85–130%) now also rearranges the layout: small windows with a lot of zoom go cleanly from three columns to two. The tower, gear comparison, tasks and the hunting ground tabs no longer spill out of their boxes; long names may use two lines. The journal switches along when you change the language. From the community The pack (thanks, eric-belair): companion experience now pays off for the ones on the bench too. Every companion at level 30 or higher that is neither active nor passive helps with 10% of its full power. The Ember Crucible (thanks, eric-belair): a new upgrade for everyone whose crates spit out more smal...
Plant Therapy
Plant Therapy
3 days ago · Fargo B

Quality of play update

Today's update most visible update is a new item highlighting technique. We've been working on using item outlines for our upcoming game Creep Tank. We are very happy with them and decided to port them to Plant Therapy. They are pretty slick and more visible than their predecessor.No AIWe feel passionately about keeping AI out of our games. You'll see a new splash image affirming our commitment to pouring human creativity, passion, and hard work into the art of making games.Bug FixesA player noticed and reported that their purchase of a sofa did not trigger the Couch Potato achievement. We adjusted the tag on the sofa and inspected our item databases to make sure that all of the sofas and chairs were correctly tagged; we found 2 others that needed to be updated.Thanks have to go out to our community members for reporting items like this. Your bug reports help the community as a whole. Thank you!
Clicker Ore
Clicker Ore
3 days ago · Tiny Depth Studio

1.9.23 Update Notes — September 26, 2026

NEW- Elements now unlock one by one: each element joins the mine at its own floor, and the element you unlocked most recently shows up the most.- The ores you break now pile up in your Inventory, so you can see how many of each element you have collected.- Added a new currency, Elementium: at the Trader you can turn your elements and Ore Stone into Elementium.- Character and Arena are on the way: their buttons appear after floor 250 and they will open very soon, so you can start saving Elementium now.- Added the Guide: open it with the book button to see elements, rare ores, bosses and abysses as collections; the ones you have not discovered yet stay as black silhouettes, and hovering over a discovered one shows its details.- Added an Arena tab to the leaderboard; the rankings will show up there once the Arena opens.- New notification badges: task and achievement rewards waiting to be claimed, plus newly unlocked pickaxes, pages, task and worker slots, trade offers, titles, regions and skills are now marked on their buttons.IMPROVEMENTS- Tasks with a reward ready now stay at the top of the task list.- Auto-fill for enchantments now only places enchantments that actually do something on that item.- Windows opened from another window no longer end up behind it.- Windows now settle into place on first open without their rows jumping around.- In the Dungeon and the Abyss the Daily Missions button and panel are hidden, while the Skill Tree button now stays available there too.- The Settings window now closes on its own when a promo code gives a reward, a save is loaded or progress is reset.- The FPS limit options and the MAX label now appear in your chosen language.- The game uses fewer resources and the download size is smaller.BALANCE- The Click Damage From DPS enchantment now only turns the DPS of the pickaxe or pet it is equipped on into click damage; the ones equipped on armor no longer have an effect, so we recommend checking the enchantments on your armor.- The Lu...
Project Chromata
Project Chromata
3 days ago · arboraeternum

Project Chromata Update - Version 2.2.2

Hello, Chroma Engineers! Introducing a gift for my special Chromatic friends that got the supporter pack: The Chromataverse Server, official sever for VoidCrash. I have made some Changelog changes on how I am writing it. Story: Is now all about story mode, stage 1 to 10. Continuum: About Continuum, who could have guessed? :) VoidCrash: About VoidCrash The Pixel: About The Pixel Now for todays patch notes and improvements for the games!Patch Notes - Version 2.2.2STORYChanged: UI Scale now resizes the interface panel and the top bar, not just the text. It is renamed from UI Text Scale.Fixed Bug: The Perimeter can now be zoomed out far enough to see the outermost tiles on any window size.Fixed Bug: During the Dismantling, an arrow at the screen edge now points to any piece that is out of view.Fixed Bug: The Perimeter lagged once the fortress was large. It now runs two to three times faster.Changed: Visual Effects Low and Extreme Low, and turning off Text Glow, now also remove the glow on the Perimeter.CONTINUUMAdded: The Echo Scheduler. Assign a saved console layout to each era, and every Echo Reset restores it. See layout and schedule.Added: The Siren daemon. Calls out achievements, cleared realms, recovered Axioms, sealed Compressions and lost drones.Added: An Eras page in the Codex. Each era is recorded once you have lived under it. The next one is named so you can prepare, and the rest stay sealed.Added: An Echo Scheduler page in the Codex, listing your saved layouts and the era each one belongs to.Fixed Bug: Axioms no longer open with a red "offline" line. cores, ps, dive, era and panels are quiet again.Fixed Bug: dive no longer warns on every branch, and grantas no longer grants a rejected amount.Fixed Bug: A locked Echo Reset told you to recover Axioms even when you had enough. It now names the real blocker: sealing one Compression in the new reality.THE PIXELAdded: Beacons at Core Tier 6 let you jump from one Beacon to the next. Express Lines at Tier 8 move car...
Desk Top Racer
Desk Top Racer
3 days ago · Thiago Ortega

Update 1.0.8 — Car Paint and Improvements

🎨 Car paintWhere to paint: in the Garage, click your car to open paint customization.How to earn points: each car has its own mileage, which goes up as it races. Every mileage level gives the car 1 paint point. Mileage starts counting from this update.Unlocking colors: pick one of the 11 colors in the palette, spend 1 point to unlock it and apply it. The car's original color is already unlocked.Permanent colors: once unlocked, a color stays available for that car, and you can switch between your unlocked colors whenever you like.In races: the new color kicks in from the next race, and other players see your paint job too.Level track: shows how far you are from the next point.Mascot alert: your mascot lets you know when the equipped car has a paint point to spend. ✨ Refreshed lookInventory, Steam Inventory and Collection now use rarity cards, making it easier to spot each item at a glance.Buttons, frames and tooltips have been redesigned and look cleaner. 🔧 Part tooltipsComparison with the equipped part: each attribute has a bar, with gains in green and losses in red.Upgrade: a line shows how much the part's upgrade adds to each attribute.Collection: the Collection Piece badge appears when the part fills an empty slot in a set, along with the set progress (e.g. 1/4).Steam: Steam items show the Tradable on Steam badge. 🐾 MascotsThe mascots screen now has two scrollable columns.Each mascot's card shows which attribute it boosts.The starter mascot now appears alongside the others in the collection. 🌍 TranslationsGeneral translation improvements.In Asian languages, quantities in lists are now aligned with the item name. 🛠️ FixesFixed cut-off text on Windows with display scaling at 100%. This affected tooltips, mascot cards and TrackCards.Rain, fog and other weather effects no longer freeze during the championship intro.The game no longer stops your computer from turning off the display when idle. 🏁 Let's hit the track! More updates are rolling in over the next few days, ...
Bomb Vehicle Idle Clicker
Bomb Vehicle Idle Clicker
3 days ago · rimmindgame

Major Optimization Patch

OptimizationsVehicle Attachment Mechanic UpdateVehicle attachments are no longer limited to Bomber units; all vehicle types can now equip them.We have developed a dedicated UI panel for vehicle attachments, separated from the tradable items page.By default, vehicle attachment effects only apply to the equipped vehicle, unless the skill description explicitly states "Applies to All" or "Applies to Enemies".Energon FilteringAdded a filter option based on Energy level.
Scratch Tickets With Your Friends 🎰
Scratch Tickets With Your Friends 🎰
3 days ago · Dirty Daisy

🎰💸 Scratch Tickets With Your Friends — Now Available

Rent keeps rising. Money keeps disappearing. Time to test your luck. Scratch Tickets With Your Friends 🎰 is a chaotic simulation where you scratch lottery tickets, sort junk, upgrade your setup, and try to survive another day. Build your operation, chase lucky wins, and make questionable decisions to stay ahead. 🔥 Features:🎰 Scratch tickets with unpredictable rewards 🗑️ Recycling and money-making gameplay ⚙️ Upgrades and automation systems ⏱️ Fast-paced rounds ☎️ Absurd situations and chaotic humor Work hard. Scratch harder. Don’t go broke.
Idle Deepcore
Idle Deepcore
3 days ago · swissm4n

Update 1.5.5

PRESTIGE Each mastery cycle now allows 5 purchases (plus 1 per prestige) and the same node can be bought several times. 3 purchases are enough to unlock prestige. STAR MAP The sun at the heart of the Dyson sphere is now animated. BUG FIXES Machines from the previous run no longer show up in the new mine after a prestige. The new mine now starts at 0 m, even when the prestige is triggered by an automation routine with very powerful machines. A prestige landing in the middle of a mine switch no longer breaks anything. When no mastery upgrade can be bought anymore, the cycle purchase requirement is waived: prestige is no longer blocked. Heavily boosted furnaces chain their smelts without idle time and no longer lose production. The fission furnace resumes on its own when a uranium rod arrives. A manual pause stays paused. Abyssal cores, logic circuits and astrium spent on mastery, automation or research no longer come back into your stock. The smelt routine offers the abyssal core on the Plasma Forge, the Fission Furnace and the Nanofabricator. Furnace status labels (paused, waiting, idle) no longer show a "%d" instead of the text. The build rocket routine leaves alone the launch pad you are currently editing. A manual launch while the routine is running goes with your cargo, not the routine's. No more error when changing language after returning to the menu. Korean: large numbers use the right suffixes. Russian, Ukrainian, Japanese, Chinese, Korean: the currency shows the right symbol everywhere. Godot 4.7 engine and a more stable multi-core simulation on games with many mines.
AFK - Army For Keyboard
AFK - Army For Keyboard
3 days ago · Metolina

1.3.60 — Combat & Quality Update

This update improves tank protection, boss encounters, and healer behavior, makes gold easier to understand, and fixes interface issues that interrupt everyday play. PvE combat balance Living frontline tanks take priority for nearby single-target attacks.Boss special attacks now have a preparation warning and a recovery gap before the next basic hit.The maximum-health damage cap on boss single-target spells has been reduced from 85% to 55%.Other melee heroes near the tank take 25% less damage from the boss area slam.Healers save healing for an ally below 70% health or combined team health loss of at least 20%. Regrowth retains its 8-second base cooldown. These changes apply to campaign and tower combat; Arena and race balance are preserved. Gold and loot Click the gold balance for a usage guide and a savings target for your next character.Game gold and Arena coins are more clearly distinguished.A daily stone merchant has been prepared for shared, server-verified progression: up to three guaranteed enhancement stone purchases per day using game gold.Gold earned from combat and chests has been reduced by 25%.Rune and enhancement stone drop rates have been reduced by 50%, including boss drops. Successful stone drops retain their existing stack sizes. Army and Arena preparation Shared progression infrastructure has been prepared so Army and Arena can use the same server-verified levels, skills, and equipment. Existing accounts will not migrate automatically before progress-preserving migration checks are complete. Interface fixes Fixed flickering and layout shifts when assigning Army skill points.Fixed battle-bar skill tooltips repeatedly opening and closing.Fixed upgraded item tooltips showing base values. Inventory, Cube tooltips, and comparisons now show current enhancement bonuses while preserving correct socket values.Fixed item bonuses incorrectly displaying as +0; percentage bonuses use the correct units.The chest tab opens on your current region and difficulty, ...
WinMon
WinMon
3 days ago · mutltsnhongoc

Patch 1.0.11

Hi everyone! We've shipped three small updates in a row. They're mostly about quality of life, fixing annoying bugs, and a bit of balance tuning. Here's everything that changed. v1.0.11 Fixed: The HUD toggle button could get stuck hidden or unusable for players who hadn't done some of the later tutorials yet (placing a building, using a machine, unlocking the Factory Zone). It now unlocks as soon as the main onboarding is done. Fixed: Volterror's work animation now correctly contributes to jobs. Updated Vietnamese descriptions for Voltang and Volterror. Small shop config fix for the Arcane Table. v1.0.10 New Quick Adjust button: there's a new button on the main HUD that takes you straight into window-adjust mode. You no longer have to go through Settings. Hide / Close All HUD: the HUD toggle now cycles through three states: Open → Hide → Close All. "Close All" also hides the quest list, the Sun and the bottom-right buttons, so you get a clean view of your Winmons. This unlocks after the main tutorial. Sub-windows follow the game window: Inventory and other windows now open next to wherever you've placed the main game strip, not at a fixed spot on the screen. If the strip is at the top of your screen, windows flip to open below it. Essence tooltip: hover Essence in the Prestige Skill Tree to see how to get it. Balance Mechanic Table price: 100 → 20 Battery recipe: Lead cost 15 → 3 Burrowmine evolution: Gem Stones needed 38 → 25 Army of Servants (main quest) now unlocks only Dumbbellimp. Burrowmine now unlocks from Era of Energy instead, which used to unlock Dumbbellimp a second time. Snow Mountain and Mountain backgrounds swapped places in the Decoration shop. Mountain now needs 12 instead of 8. Fixes & Polish Fixed window resizing: the edge you drag no longer snaps to your cursor. The Sun now scales with your zoom level, so it stays in proportion to the scene. Fixed leaving adjust-window mode so the HUD always comes back correctly. New Confirm window look with a dro...
Bones and Coins
Bones and Coins
3 days ago · troydgames

Bones and Coins v1.1.3 - Small Update

Balance - Barbarian – Scaled Sword: Fixed a bug that stopped the blessing from working. Now grants +2.5% damage per kill during a looting session (max 75%). - Ranger – Treasure Instinct: Kills required for a hidden chest 36 > 24 - Pyromancer – Flamekeeper Rune: Kills required for a duration extension 72 > 36 UI/UX Improvements - New Steam Deck–specific layout for the Room Info popup - Larger Codex popup for better readability on Steam Deck - Adjusted Expedition Hero Info popup size for better readibility - Layout tweaks to the Expedition, Room Selection and Upgrade popups Bug Fixes - Fixed an issue where the session timer could start running after the boss fight ended. - Fixed Codex entries not updating correctly after Ascension.
Verde
Verde
3 days ago · studioantimeta

Patch 1.1.1

Verde Patch 1.1.1 Hello Leafies! We are here to bring patch 1.1.1 along with the sale of Game Devs of Color Expo! What's new: - New Special Building: Greenhouse. Greenhouse lets you produce more leaves easier. - New Decoration: Glowvine. Vines that lights up the night with multiple colors - New Bush Variant
Lootborne
Lootborne
3 days ago · turboloot

Lootborne — Hotfix 2

Most of these fixes come from your reports on Discord and by email. Thank you! COMBAT PvP: no more double KOs. A defeated fighter can no longer deal damage, so whoever lands the killing blow wins. PvP: Sudden Death speeds up after turn 200, so very long fights end sooner. PvP: damage reflection against other players is now capped at 25%. "On parry: +N DEF" effects now stack up to 40 times per item. "On kill" effects now trigger however the enemy dies, not only on your direct hit. Switching between Rest and Fight no longer gives free healing. Closing the game mid-fight no longer skips the enemy's attack. Guardian Angel, Last Breath and "first hit" effects no longer recharge when you Rest and return to the same enemy. Eternal Arena wave bosses no longer return to full HP when you leave and come back. ITEMS NOW DO WHAT THEIR TEXT SAYS Regeneration effects now heal the amount shown, at the right moment, and no longer heal twice. For example, Silk of Sylvia the Saint now heals 5 HP/sec (it was 2). Mawfire Cummerbund, First Archmage's Hat and Dark Grief Knot now lower the enemy's critical chance, as their text says. PvP: critical-hit reductions on your opponent's gear now apply to you too. Several item texts and tooltips were corrected to match how the items already worked, including lifesteal and stack caps. FORGE, INVENTORY AND MARKET The Forge now tells you why it's blocked, instead of a generic message. Fixed the Forge button being active with no recipe selected. Newly found items show how long until they can be sold. Items arriving from Steam while your inventory is full are no longer invisible: they wait and move in as soon as you free up space. Right-clicking an item in a Set now tells you which Set it belongs to. LEADERBOARDS AND ACHIEVEMENTS The PvE leaderboard now always records your furthest progress. Friends PvP leaderboard: all friends now show their RP and rank. Gravewalker now needs 30 undead kills instead of 100. If you already have 30, it unlocks the next...
Totally Normal Meat Co.
Totally Normal Meat Co.
3 days ago · TMN

Latest Update & A Quick Note on What’s Next!

Hey everyone!Following our latest update, we wanted to take a moment to thank everyone who has checked out and played this little passion project. We’ve loved making it available for free and seeing your reactions!Right now, our team’s main focus and creative energy have shifted toward a brand new game project that we’ll be announcing very soon. We’re hard at work behind the scenes and genuinely can’t wait to show you what we've been building!What does this mean for this game?While our active daily development is currently dedicated to our new title, we don't want to close the door on this world just yet:Are there specific mechanics or features you'd still love to see added?What ideas would make you excited to revisit down the road whenever we have room to jump back in?A small favor to ask:As a small indie team balancing new ambitions, whether we return to this game with future updates largely comes down to community interest and momentum. If you’ve enjoyed your time with the game, leaving a short Steam review would mean the world to us. It gives us the motivation to revisit this project with fresh content, and it builds the community spirit we need as we prepare to unveil our next game.Drop your thoughts and feature wishlists in the comments below and stay tuned for our upcoming announcement!
Re:Blade
Re:Blade
3 days ago · STAGE

September 26 Update — Critical Hits, Poison & QoL

September 26 Update — Critical Hits, Poison & QoL Hello, this is STAGE Games. We've added value to critical chance above 100% and strengthened Venom Injection. This update also improves weapon switching, reward and Awakening guidance, and adds auto-open settings for each chest type. ⚔️ Critical Chance Overflow Critical chance above 100% now converts into the same number of percentage points of critical damage. For example, 101% critical chance and 200% critical damage become an actual critical chance of 100% and critical damage of 201%. Temporary or conditional overflow applies only to that hit and is not added again to derived attacks. ☠️ Stronger Venom Injection The attack-power coefficient per second has increased from 40/55/70/85/100% to 80/100/120/140/160% across its five levels. The one-second damage interval and the spread and explosion timings remain unchanged. 🛡️ Weapon and Tier Switching Stability Blocked a path that could carry the previous weapon or tier's Awakening loadout over when reading saved Awakening data failed. Save protection and retry handling have also been strengthened. Fixed a problem in Ice Armory where the previous weapon's ice-projectile multipliers could remain after switching weapons. The selected weapon's Awakening options are reapplied. 💰 Reward and Awakening Guidance The existing four-row reward summary remains in place. Total income now matches the amount actually credited, including when you reach the coin cap. Added a tooltip explaining that exchange bonuses apply to resource exchanges, while base battle coins are included in total income without that bonus. Clarified that Balanced Pressure applies to a single attack. Added an icon without a countdown for Chain Haste's next-attack ready state. The icon disappears when the next attack consumes it. Improved Head Attack and Back Attack guidance based on the enemy's facing direction and the center of the attack area. 🌳 Raid Visibility and Relic Chest Convenience The tree and bonus la...
Ascend Idle: Chronicles
Ascend Idle: Chronicles
3 days ago · GOAlves

Companions, Level Skip & New Combat Content

A new update is live for Ascend Idle: Chronicles. This patch adds more companions, a permanent way to ease skill gates after Ascension, and new mid-to-late combat content so the climb from Combat ~40 to ~90 is no longer a long empty stretch. Companions (Pets) You can now collect 20 companions. Ten of them are new. Equip one at a time. Pets do not take Bank slots, and they persist through Ascension. New companions: Cutpurse — Bandit King lair. Extra gold from monsters. Rime Cub — Frost Giant lair. More max HP and slow out-of-combat regen. Grave Moth — Necromancer Lord lair. Life steal. Venom Sprite — Venomous Hydra lair. Chance to poison on hit. Cinder Fox — Firemaking. Faster crafting / processing. Quill Imp — Study. Extra Study and Inscribing XP. Anvil Toad — Shop (Combat 35). +1 Bank slot while equipped. Ledger Owl — Shop (Combat 50). More gold from Bank sales. Spark Mote — Very rare from any gathering. Slightly faster idle actions. Ashen Wisp — Unlocked on your first Ascension. If equipped when you Ascend, preserves extra talent points. Level Skip After Ascension, you permanently skip some skill level requirements: skip = min(15, 2 × total Ascensions + floor(Ancestral Mind ranks / 2)) Cap: 15. If you use skip to start an action below its native level, that action takes longer: +8% duration per missing level, up to +80%. Meeting the real requirement removes the penalty. Combat Two new dungeons (sorted by Combat level): Sunken Hold — Combat 40. Drowned corsairs. Reward: Tide Chest. Ashen Foundry — Combat 62. Slag golems and the Forge Tyrant. Reward: Slag Chest. Existing dungeons remain at 15 / 30 / 50 / 75. Open world: Basilisk — Combat 82 (poison on hit). Storm Wyrm — Combat 90. Hunting Cougar — Hunting 70 (hide, fang; rare Shadowed Pelt). Wyvern — Hunting 90 (hide, talon; rare Storm Scale). These hunting materials are in the game for selling and future crafting. No new recipes this patch. Thank you for the reviews and feedback. More content is planned; this updat...
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